diff options
author | Jeroen Bakker <jbakker> | 2022-08-01 11:57:18 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-08-01 11:57:32 +0300 |
commit | 3393b7137e247383477eb38d938239fbb9221680 (patch) | |
tree | ce0ae31d19aee50eb03dabd6467cb9ccbe64455a /tests/python/gpu_info.py | |
parent | 6749a4a8f02900db9f2ecae79820d9b418694706 (diff) |
RenderReport: Add option to add platform specific overrides.
Reference images in the reference_override_dir will be chosen before
images in reference_dir. This allows platform specific reference
images, with a common base.
Ignored when set to None. The caller is responsible
of setting the reference override dir as the unit test is more aware
what the definition of a platform is.
Patch adds `gpu.platform.device_type_get` function to get the device
type that blender has detected.
Reviewed By: brecht
Maniphest Tasks: T99046
Differential Revision: https://developer.blender.org/D15265
Diffstat (limited to 'tests/python/gpu_info.py')
-rw-r--r-- | tests/python/gpu_info.py | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/tests/python/gpu_info.py b/tests/python/gpu_info.py new file mode 100644 index 00000000000..1df23d68000 --- /dev/null +++ b/tests/python/gpu_info.py @@ -0,0 +1,24 @@ +""" + Prints GPU backend information to the console and exits. + + Use this script as `blender --background --python gpu_info.py`. +""" +import bpy +import gpu +import sys + +# Render with workbench to initialize the GPU backend otherwise it would fail when running in +# background mode as the GPU backend won't be initialized. +scene = bpy.context.scene +scene.render.resolution_x = 1 +scene.render.resolution_y = 1 +scene.render.engine = "BLENDER_WORKBENCH" +bpy.ops.render.render(animation=False, write_still=False) + + +print('GPU_VENDOR:' + gpu.platform.vendor_get()) +print('GPU_RENDERER:' + gpu.platform.renderer_get()) +print('GPU_VERSION:' + gpu.platform.version_get()) +print('GPU_DEVICE_TYPE:' + gpu.platform.device_type_get()) + +sys.exit(0)
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