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authorSergey Sharybin <sergey.vfx@gmail.com>2018-09-28 13:39:49 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-09-28 14:57:50 +0300
commitb030277e791e429e8f8de90316144830eda6bbf8 (patch)
tree8a221109f49d2c936be8e05dc980324d79f45518 /tests/python/modules/render_report.py
parent45271007cfaf4a515bb73530c48c33dab27b0d39 (diff)
Cycles: Fix crash with BVH8 on certain scenes
The crash was caused by BVH traversal stack being overflowed. That overflow was caused by lots of false-positive intersections for rays originating on a non-finite location. Not sure why those rays will be existing in the first place, this is to be investigated separately. This commit moves pre-SSE4.1 check to a higher level function and enables it for all miroarchitectures.
Diffstat (limited to 'tests/python/modules/render_report.py')
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