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authorDalai Felinto <dfelinto@gmail.com>2017-03-20 20:06:50 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-04-01 02:22:39 +0300
commit97b9afda3719627b9e52d1862ffd3b0b3ef12518 (patch)
treecdca261375518eefdd1185e14d69883c36800976 /tests/python/render_layer
parent5bfa6d84556a39f190599325bad1bc52cd681ddd (diff)
Layers / Depsgraph: Unittesting for selection and visibility evaluation
Diffstat (limited to 'tests/python/render_layer')
-rw-r--r--tests/python/render_layer/CMakeLists.txt9
-rw-r--r--tests/python/render_layer/test_evaluation_selectability_a.py58
-rw-r--r--tests/python/render_layer/test_evaluation_selectability_b.py60
-rw-r--r--tests/python/render_layer/test_evaluation_selectability_c.py58
-rw-r--r--tests/python/render_layer/test_evaluation_selectability_d.py61
-rw-r--r--tests/python/render_layer/test_evaluation_selectability_e.py60
-rw-r--r--tests/python/render_layer/test_evaluation_visibility_a.py21
-rw-r--r--tests/python/render_layer/test_evaluation_visibility_b.py9
-rw-r--r--tests/python/render_layer/test_evaluation_visibility_c.py58
-rw-r--r--tests/python/render_layer/test_evaluation_visibility_d.py55
-rw-r--r--tests/python/render_layer/test_evaluation_visibility_e.py58
-rw-r--r--tests/python/render_layer/test_evaluation_visibility_f.py59
12 files changed, 552 insertions, 14 deletions
diff --git a/tests/python/render_layer/CMakeLists.txt b/tests/python/render_layer/CMakeLists.txt
index d97672bd2c8..a546bdbf741 100644
--- a/tests/python/render_layer/CMakeLists.txt
+++ b/tests/python/render_layer/CMakeLists.txt
@@ -60,6 +60,15 @@ RENDER_LAYER_TEST(active_collection)
RENDER_LAYER_TEST(collection_rename)
RENDER_LAYER_TEST(evaluation_visibility_a)
RENDER_LAYER_TEST(evaluation_visibility_b)
+RENDER_LAYER_TEST(evaluation_visibility_c)
+RENDER_LAYER_TEST(evaluation_visibility_d)
+RENDER_LAYER_TEST(evaluation_visibility_e)
+RENDER_LAYER_TEST(evaluation_visibility_f)
+RENDER_LAYER_TEST(evaluation_selectability_a)
+RENDER_LAYER_TEST(evaluation_selectability_b)
+RENDER_LAYER_TEST(evaluation_selectability_c)
+RENDER_LAYER_TEST(evaluation_selectability_d)
+RENDER_LAYER_TEST(evaluation_selectability_e)
RENDER_LAYER_TEST(object_add_cylinder)
RENDER_LAYER_TEST(object_add_empty)
RENDER_LAYER_TEST(object_add_torus)
diff --git a/tests/python/render_layer/test_evaluation_selectability_a.py b/tests/python/render_layer/test_evaluation_selectability_a.py
new file mode 100644
index 00000000000..10356cc2a5a
--- /dev/null
+++ b/tests/python/render_layer/test_evaluation_selectability_a.py
@@ -0,0 +1,58 @@
+# ############################################################
+# Importing - Same For All Render Layer Tests
+# ############################################################
+
+import unittest
+import os
+import sys
+
+sys.path.append(os.path.dirname(__file__))
+from render_layer_common import *
+
+
+# ############################################################
+# Testing
+# ############################################################
+
+class UnitTesting(RenderLayerTesting):
+ def test_selectability(self):
+ """
+ See if the depsgraph evaluation is correct
+ """
+ import bpy
+
+ scene = bpy.context.scene
+ cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
+
+ layer = scene.render_layers.new('Selectability Test')
+ layer.collections.unlink(layer.collections[0])
+ scene.render_layers.active = layer
+
+ scene_collection_mom = scene.master_collection.collections.new("Mom")
+ scene_collection_kid = scene_collection_mom.collections.new("Kid")
+
+ scene_collection_kid.objects.link(cube)
+
+ layer_collection_mom = layer.collections.link(scene_collection_mom)
+ layer_collection_kid = layer.collections.link(scene_collection_kid)
+
+ layer_collection_mom.hide = True
+ bpy.context.scene.update() # update depsgraph
+ cube.select_set('SELECT')
+
+ self.assertTrue(cube.visible_get(), "Cube should be visible")
+ self.assertTrue(cube.select_get(), "Cube should be selected")
+
+
+# ############################################################
+# Main - Same For All Render Layer Tests
+# ############################################################
+
+if __name__ == '__main__':
+ import sys
+
+ extra_arguments = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else []
+ sys.argv = [__file__] + (sys.argv[sys.argv.index("--") + 2:] if "--" in sys.argv else [])
+
+ UnitTesting._extra_arguments = extra_arguments
+ unittest.main()
diff --git a/tests/python/render_layer/test_evaluation_selectability_b.py b/tests/python/render_layer/test_evaluation_selectability_b.py
new file mode 100644
index 00000000000..2c33b5d17df
--- /dev/null
+++ b/tests/python/render_layer/test_evaluation_selectability_b.py
@@ -0,0 +1,60 @@
+# ############################################################
+# Importing - Same For All Render Layer Tests
+# ############################################################
+
+import unittest
+import os
+import sys
+
+sys.path.append(os.path.dirname(__file__))
+from render_layer_common import *
+
+
+# ############################################################
+# Testing
+# ############################################################
+
+class UnitTesting(RenderLayerTesting):
+ def test_selectability(self):
+ """
+ See if the depsgraph evaluation is correct
+ """
+ import bpy
+
+ scene = bpy.context.scene
+ cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
+
+ layer = scene.render_layers.new('Selectability Test')
+ layer.collections.unlink(layer.collections[0])
+ scene.render_layers.active = layer
+
+ scene_collection_mom = scene.master_collection.collections.new("Mom")
+ scene_collection_kid = scene_collection_mom.collections.new("Kid")
+
+ scene_collection_kid.objects.link(cube)
+
+ layer_collection_mom = layer.collections.link(scene_collection_mom)
+ layer_collection_kid = layer.collections.link(scene_collection_kid)
+ bpy.context.scene.update() # update depsgraph
+ cube.select_set('SELECT')
+
+ layer_collection_mom.collections[layer_collection_kid.name].hide = True
+ layer_collection_kid.hide = True
+
+ bpy.context.scene.update() # update depsgraph
+ self.assertFalse(cube.visible_get(), "Cube should be invisible")
+ self.assertFalse(cube.select_get(), "Cube should be unselected")
+
+
+# ############################################################
+# Main - Same For All Render Layer Tests
+# ############################################################
+
+if __name__ == '__main__':
+ import sys
+
+ extra_arguments = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else []
+ sys.argv = [__file__] + (sys.argv[sys.argv.index("--") + 2:] if "--" in sys.argv else [])
+
+ UnitTesting._extra_arguments = extra_arguments
+ unittest.main()
diff --git a/tests/python/render_layer/test_evaluation_selectability_c.py b/tests/python/render_layer/test_evaluation_selectability_c.py
new file mode 100644
index 00000000000..848c525694f
--- /dev/null
+++ b/tests/python/render_layer/test_evaluation_selectability_c.py
@@ -0,0 +1,58 @@
+# ############################################################
+# Importing - Same For All Render Layer Tests
+# ############################################################
+
+import unittest
+import os
+import sys
+
+sys.path.append(os.path.dirname(__file__))
+from render_layer_common import *
+
+
+# ############################################################
+# Testing
+# ############################################################
+
+class UnitTesting(RenderLayerTesting):
+ def test_selectability(self):
+ """
+ See if the depsgraph evaluation is correct
+ """
+ import bpy
+
+ scene = bpy.context.scene
+ cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
+
+ layer = scene.render_layers.new('Selectability Test')
+ layer.collections.unlink(layer.collections[0])
+ scene.render_layers.active = layer
+
+ scene_collection_mom = scene.master_collection.collections.new("Mom")
+ scene_collection_kid = scene_collection_mom.collections.new("Kid")
+
+ scene_collection_kid.objects.link(cube)
+
+ layer_collection_mom = layer.collections.link(scene_collection_mom)
+ layer_collection_kid = layer.collections.link(scene_collection_kid)
+
+ layer_collection_mom.hide = False
+ bpy.context.scene.update() # update depsgraph
+ cube.select_set('SELECT')
+
+ self.assertTrue(cube.visible_get(), "Cube should be visible")
+ self.assertTrue(cube.select_get(), "Cube should be selected")
+
+
+# ############################################################
+# Main - Same For All Render Layer Tests
+# ############################################################
+
+if __name__ == '__main__':
+ import sys
+
+ extra_arguments = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else []
+ sys.argv = [__file__] + (sys.argv[sys.argv.index("--") + 2:] if "--" in sys.argv else [])
+
+ UnitTesting._extra_arguments = extra_arguments
+ unittest.main()
diff --git a/tests/python/render_layer/test_evaluation_selectability_d.py b/tests/python/render_layer/test_evaluation_selectability_d.py
new file mode 100644
index 00000000000..208be462703
--- /dev/null
+++ b/tests/python/render_layer/test_evaluation_selectability_d.py
@@ -0,0 +1,61 @@
+# ############################################################
+# Importing - Same For All Render Layer Tests
+# ############################################################
+
+import unittest
+import os
+import sys
+
+sys.path.append(os.path.dirname(__file__))
+from render_layer_common import *
+
+
+# ############################################################
+# Testing
+# ############################################################
+
+class UnitTesting(RenderLayerTesting):
+ def test_selectability(self):
+ """
+ See if the depsgraph evaluation is correct
+ """
+ import bpy
+
+ scene = bpy.context.scene
+ cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
+
+ layer = scene.render_layers.new('Selectability Test')
+ layer.collections.unlink(layer.collections[0])
+ scene.render_layers.active = layer
+
+ scene_collection_mom = scene.master_collection.collections.new("Mom")
+ scene_collection_kid = scene_collection_mom.collections.new("Kid")
+
+ scene_collection_kid.objects.link(cube)
+
+ layer_collection_mom = layer.collections.link(scene_collection_mom)
+ layer_collection_kid = layer.collections.link(scene_collection_kid)
+
+ layer_collection_mom.hide = False
+ bpy.context.scene.update() # update depsgraph
+
+ cube.select_set('SELECT')
+ layer_collection_mom.collections[layer_collection_kid.name].hide_select = True
+
+ bpy.context.scene.update() # update depsgraph
+ self.assertTrue(cube.visible_get(), "Cube should be visible")
+ self.assertTrue(cube.select_get(), "Cube should be selected")
+
+
+# ############################################################
+# Main - Same For All Render Layer Tests
+# ############################################################
+
+if __name__ == '__main__':
+ import sys
+
+ extra_arguments = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else []
+ sys.argv = [__file__] + (sys.argv[sys.argv.index("--") + 2:] if "--" in sys.argv else [])
+
+ UnitTesting._extra_arguments = extra_arguments
+ unittest.main()
diff --git a/tests/python/render_layer/test_evaluation_selectability_e.py b/tests/python/render_layer/test_evaluation_selectability_e.py
new file mode 100644
index 00000000000..9920b917cd3
--- /dev/null
+++ b/tests/python/render_layer/test_evaluation_selectability_e.py
@@ -0,0 +1,60 @@
+# ############################################################
+# Importing - Same For All Render Layer Tests
+# ############################################################
+
+import unittest
+import os
+import sys
+
+sys.path.append(os.path.dirname(__file__))
+from render_layer_common import *
+
+
+# ############################################################
+# Testing
+# ############################################################
+
+class UnitTesting(RenderLayerTesting):
+ def test_selectability(self):
+ """
+ See if the depsgraph evaluation is correct
+ """
+ import bpy
+
+ scene = bpy.context.scene
+ cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
+
+ layer = scene.render_layers.new('Selectability Test')
+ layer.collections.unlink(layer.collections[0])
+ scene.render_layers.active = layer
+
+ scene_collection_mom = scene.master_collection.collections.new("Mom")
+ scene_collection_kid = scene_collection_mom.collections.new("Kid")
+
+ scene_collection_kid.objects.link(cube)
+
+ layer_collection_mom = layer.collections.link(scene_collection_mom)
+ layer_collection_kid = layer.collections.link(scene_collection_kid)
+
+ layer_collection_mom.hide = False
+ cube.select_set('SELECT')
+ layer_collection_mom.collections[layer_collection_kid.name].hide_select = True
+ layer_collection_kid.hide = True
+
+ bpy.context.scene.update() # update depsgraph
+ self.assertTrue(cube.visible_get(), "Cube should be visible")
+ self.assertFalse(cube.select_get(), "Cube should be unselected")
+
+
+# ############################################################
+# Main - Same For All Render Layer Tests
+# ############################################################
+
+if __name__ == '__main__':
+ import sys
+
+ extra_arguments = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else []
+ sys.argv = [__file__] + (sys.argv[sys.argv.index("--") + 2:] if "--" in sys.argv else [])
+
+ UnitTesting._extra_arguments = extra_arguments
+ unittest.main()
diff --git a/tests/python/render_layer/test_evaluation_visibility_a.py b/tests/python/render_layer/test_evaluation_visibility_a.py
index a5b1ebabdeb..db3d4693410 100644
--- a/tests/python/render_layer/test_evaluation_visibility_a.py
+++ b/tests/python/render_layer/test_evaluation_visibility_a.py
@@ -17,7 +17,7 @@ from render_layer_common import *
class UnitTesting(RenderLayerTesting):
def test_visibility(self):
"""
- See if we can link objects
+ See if the depsgraph evaluation is correct
"""
import bpy
@@ -28,19 +28,20 @@ class UnitTesting(RenderLayerTesting):
layer.collections.unlink(layer.collections[0])
scene.render_layers.active = layer
- scene_collection_a = scene.master_collection.collections.new("Visible")
- scene_collection_b = scene.master_collection.collections.new("Invisible")
+ scene_collection_mom = scene.master_collection.collections.new("Mom")
+ scene_collection_kid = scene.master_collection.collections.new("Kid")
- scene_collection_a.objects.link(cube)
- scene_collection_b.objects.link(cube)
+ scene_collection_mom.objects.link(cube)
+ scene_collection_kid.objects.link(cube)
- layer_collection_a = layer.collections.link(scene_collection_a)
- layer_collection_b = layer.collections.link(scene_collection_b)
+ layer_collection_mom = layer.collections.link(scene_collection_mom)
+ layer_collection_kid = layer.collections.link(scene_collection_kid)
- layer_collection_a.hide = False
- layer_collection_b.hide = True
+ layer_collection_mom.hide = True
+ layer_collection_kid.hide = False
- self.assertTrue(cube.visible_get(), "Object is not visible")
+ bpy.context.scene.update() # update depsgraph
+ self.assertTrue(cube.visible_get(), "Object should be visible")
# ############################################################
diff --git a/tests/python/render_layer/test_evaluation_visibility_b.py b/tests/python/render_layer/test_evaluation_visibility_b.py
index c8ba6cbf67d..1d6c8582ccd 100644
--- a/tests/python/render_layer/test_evaluation_visibility_b.py
+++ b/tests/python/render_layer/test_evaluation_visibility_b.py
@@ -17,7 +17,7 @@ from render_layer_common import *
class UnitTesting(RenderLayerTesting):
def test_visibility(self):
"""
- See if we can link objects
+ See if the depsgraph evaluation is correct
"""
import bpy
@@ -28,8 +28,8 @@ class UnitTesting(RenderLayerTesting):
layer.collections.unlink(layer.collections[0])
scene.render_layers.active = layer
- scene_collection_mom = scene.master_collection.collections.new("Visible")
- scene_collection_kid = scene_collection_mom.collections.new("Invisible")
+ scene_collection_mom = scene.master_collection.collections.new("Mom")
+ scene_collection_kid = scene_collection_mom.collections.new("Kid")
scene_collection_kid.objects.link(cube)
@@ -40,7 +40,8 @@ class UnitTesting(RenderLayerTesting):
layer_collection_mom.collections[layer_collection_kid.name].hide = True
layer_collection_kid.hide = True
- self.assertFalse(cube.visible_get(), "Object is not invisible")
+ bpy.context.scene.update() # update depsgraph
+ self.assertFalse(cube.visible_get(), "Object should be invisible")
# ############################################################
diff --git a/tests/python/render_layer/test_evaluation_visibility_c.py b/tests/python/render_layer/test_evaluation_visibility_c.py
new file mode 100644
index 00000000000..440b7444ff2
--- /dev/null
+++ b/tests/python/render_layer/test_evaluation_visibility_c.py
@@ -0,0 +1,58 @@
+# ############################################################
+# Importing - Same For All Render Layer Tests
+# ############################################################
+
+import unittest
+import os
+import sys
+
+sys.path.append(os.path.dirname(__file__))
+from render_layer_common import *
+
+
+# ############################################################
+# Testing
+# ############################################################
+
+class UnitTesting(RenderLayerTesting):
+ def test_visibility(self):
+ """
+ See if the depsgraph evaluation is correct
+ """
+ import bpy
+
+ scene = bpy.context.scene
+ cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
+
+ layer = scene.render_layers.new('Visibility Test')
+ layer.collections.unlink(layer.collections[0])
+ scene.render_layers.active = layer
+
+ scene_collection_mom = scene.master_collection.collections.new("Mom")
+ scene_collection_kid = scene_collection_mom.collections.new("Kid")
+
+ scene_collection_kid.objects.link(cube)
+
+ layer_collection_mom = layer.collections.link(scene_collection_mom)
+ layer_collection_kid = layer.collections.link(scene_collection_kid)
+
+ layer_collection_mom.hide = False
+ layer_collection_mom.collections[layer_collection_kid.name].hide = True
+ layer_collection_kid.hide = False
+
+ bpy.context.scene.update() # update depsgraph
+ self.assertTrue(cube.visible_get(), "Object should be visible")
+
+
+# ############################################################
+# Main - Same For All Render Layer Tests
+# ############################################################
+
+if __name__ == '__main__':
+ import sys
+
+ extra_arguments = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else []
+ sys.argv = [__file__] + (sys.argv[sys.argv.index("--") + 2:] if "--" in sys.argv else [])
+
+ UnitTesting._extra_arguments = extra_arguments
+ unittest.main()
diff --git a/tests/python/render_layer/test_evaluation_visibility_d.py b/tests/python/render_layer/test_evaluation_visibility_d.py
new file mode 100644
index 00000000000..37c9f9d001d
--- /dev/null
+++ b/tests/python/render_layer/test_evaluation_visibility_d.py
@@ -0,0 +1,55 @@
+# ############################################################
+# Importing - Same For All Render Layer Tests
+# ############################################################
+
+import unittest
+import os
+import sys
+
+sys.path.append(os.path.dirname(__file__))
+from render_layer_common import *
+
+
+# ############################################################
+# Testing
+# ############################################################
+
+class UnitTesting(RenderLayerTesting):
+ def test_visibility(self):
+ """
+ See if the depsgraph evaluation is correct
+ """
+ import bpy
+
+ scene = bpy.context.scene
+ cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
+
+ layer = scene.render_layers.new('Visibility Test')
+ layer.collections.unlink(layer.collections[0])
+ scene.render_layers.active = layer
+
+ scene_collection_mom = scene.master_collection.collections.new("Mom")
+ scene_collection_kid = scene_collection_mom.collections.new("Kid")
+
+ scene_collection_kid.objects.link(cube)
+
+ layer_collection_mom = layer.collections.link(scene_collection_mom)
+ layer_collection_kid = layer.collections.link(scene_collection_kid)
+
+ layer_collection_mom.hide = False
+ bpy.context.scene.update() # update depsgraph
+ self.assertTrue(cube.visible_get(), "Object should be visible")
+
+
+# ############################################################
+# Main - Same For All Render Layer Tests
+# ############################################################
+
+if __name__ == '__main__':
+ import sys
+
+ extra_arguments = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else []
+ sys.argv = [__file__] + (sys.argv[sys.argv.index("--") + 2:] if "--" in sys.argv else [])
+
+ UnitTesting._extra_arguments = extra_arguments
+ unittest.main()
diff --git a/tests/python/render_layer/test_evaluation_visibility_e.py b/tests/python/render_layer/test_evaluation_visibility_e.py
new file mode 100644
index 00000000000..a6ec431e9a6
--- /dev/null
+++ b/tests/python/render_layer/test_evaluation_visibility_e.py
@@ -0,0 +1,58 @@
+# ############################################################
+# Importing - Same For All Render Layer Tests
+# ############################################################
+
+import unittest
+import os
+import sys
+
+sys.path.append(os.path.dirname(__file__))
+from render_layer_common import *
+
+
+# ############################################################
+# Testing
+# ############################################################
+
+class UnitTesting(RenderLayerTesting):
+ def test_visibility(self):
+ """
+ See if the depsgraph evaluation is correct
+ """
+ import bpy
+
+ scene = bpy.context.scene
+ cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
+
+ layer = scene.render_layers.new('Visibility Test')
+ layer.collections.unlink(layer.collections[0])
+ scene.render_layers.active = layer
+
+ scene_collection_mom = scene.master_collection.collections.new("Mom")
+ scene_collection_kid = scene_collection_mom.collections.new("Kid")
+
+ scene_collection_mom.objects.link(cube)
+ scene_collection_kid.objects.link(cube)
+
+ layer_collection_mom = layer.collections.link(scene_collection_mom)
+ layer_collection_kid = layer.collections.link(scene_collection_kid)
+
+ layer_collection_mom.hide = False
+ layer_collection_kid.hide = True
+
+ bpy.context.scene.update() # update depsgraph
+ self.assertTrue(cube.visible_get(), "Object should be visible")
+
+
+# ############################################################
+# Main - Same For All Render Layer Tests
+# ############################################################
+
+if __name__ == '__main__':
+ import sys
+
+ extra_arguments = sys.argv[sys.argv.index("--") + 2:] if "--" in sys.argv else []
+ sys.argv = [__file__] + (sys.argv[sys.argv.index("--") + 2:] if "--" in sys.argv else [])
+
+ UnitTesting._extra_arguments = extra_arguments
+ unittest.main()
diff --git a/tests/python/render_layer/test_evaluation_visibility_f.py b/tests/python/render_layer/test_evaluation_visibility_f.py
new file mode 100644
index 00000000000..b04bceef5f5
--- /dev/null
+++ b/tests/python/render_layer/test_evaluation_visibility_f.py
@@ -0,0 +1,59 @@
+# ############################################################
+# Importing - Same For All Render Layer Tests
+# ############################################################
+
+import unittest
+import os
+import sys
+
+sys.path.append(os.path.dirname(__file__))
+from render_layer_common import *
+
+
+# ############################################################
+# Testing
+# ############################################################
+
+class UnitTesting(RenderLayerTesting):
+ def test_visibility(self):
+ """
+ See if the depsgraph evaluation is correct
+ """
+ import bpy
+
+ scene = bpy.context.scene
+ cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
+
+ layer = scene.render_layers.new('Visibility Test')
+ layer.collections.unlink(layer.collections[0])
+ scene.render_layers.active = layer
+
+ scene_collection_mom = scene.master_collection.collections.new("Mom")
+ scene_collection_kid = scene_collection_mom.collections.new("Kid")
+
+ scene_collection_mom.objects.link(cube)
+ scene_collection_kid.objects.link(cube)
+
+ layer_collection_mom = layer.collections.link(scene_collection_mom)
+ layer_collection_kid = layer.collections.link(scene_collection_kid)
+
+ layer_collection_mom.hide = False
+ layer_collection_mom.collections[layer_collection_kid.name].hide = True
+ layer_collection_kid.hide = True
+
+ bpy.context.scene.update() # update depsgraph
+ self.assertTrue(cube.visible_get(), "Object should be visible")
+
+
+# ############################################################
+# Main - Same For All Render Layer Tests
+# ############################################################
+
+if __name__ == '__main__':
+ import sys
+
+ extra_arguments = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else []
+ sys.argv = [__file__] + (sys.argv[sys.argv.index("--") + 2:] if "--" in sys.argv else [])
+
+ UnitTesting._extra_arguments = extra_arguments
+ unittest.main()