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author | Brecht Van Lommel <brecht@blender.org> | 2022-02-10 22:28:43 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2022-02-11 16:35:10 +0300 |
commit | e2728a0056df45f87161dcb0feb2721748997732 (patch) | |
tree | bdd3c43c10cd4109b098b549da03e2a6887af4c7 /tests/python/view_layer/test_evaluation_selectability_e.py | |
parent | 6175c569f9c7c7b2c97fd318634c4c61873f41ad (diff) |
Fix T95420: Cycles crash with stereo render and tiles
For reasons unclear, destroying and then recreating a vertex buffer in the
render OpenGL context is affecting the immediate mode vertex buffer in the
draw manager OpenGL context.
Instead just create a single vertex buffer and use it for the lifetime of
the render OpenGL context. There's not really any need to have a separate
one per tile as far as I can tell.
Differential Revision: https://developer.blender.org/D14084
Diffstat (limited to 'tests/python/view_layer/test_evaluation_selectability_e.py')
0 files changed, 0 insertions, 0 deletions