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authorSybren A. Stüvel <sybren@stuvel.eu>2017-04-21 15:11:13 +0300
committerSybren A. Stüvel <sybren@stuvel.eu>2017-04-21 15:11:49 +0300
commit9c02990ac13a25968d8ec15da15129617d3f25d0 (patch)
treeab9fc84ca7ff913a98946e64a452fb3ab4e1c3d7 /tests/python
parent9d819775b719b6e1e838c833d7d4fb576503b2c7 (diff)
Alembic import: changing cache modifier path no longer discards object paths
This allows, for example, the path of an Alembic file to be changed from absolute to relative, without having to reconstruct all object paths.
Diffstat (limited to 'tests/python')
-rw-r--r--tests/python/bl_alembic_import_test.py37
1 files changed, 37 insertions, 0 deletions
diff --git a/tests/python/bl_alembic_import_test.py b/tests/python/bl_alembic_import_test.py
index cd23183ec06..33ccc49f301 100644
--- a/tests/python/bl_alembic_import_test.py
+++ b/tests/python/bl_alembic_import_test.py
@@ -85,6 +85,43 @@ class SimpleImportTest(unittest.TestCase):
for ob in bpy.data.objects:
self.assertEqual('Cube' in ob.name, ob.select)
+ def test_change_path(self):
+ import math
+
+ fname = 'cube-rotating1.abc'
+ abc = self.testdir / fname
+ relpath = bpy.path.relpath(str(abc))
+
+ res = bpy.ops.wm.alembic_import(filepath=str(abc), as_background_job=False)
+ self.assertEqual({'FINISHED'}, res)
+ cube = bpy.context.active_object
+
+ # Check that the file loaded ok.
+ bpy.context.scene.frame_set(10)
+ x, y, z = cube.matrix_world.to_euler('XYZ')
+ self.assertAlmostEqual(x, 0)
+ self.assertAlmostEqual(y, 0)
+ self.assertAlmostEqual(z, math.pi / 2, places=5)
+
+ # Change path from absolute to relative. This should not break the animation.
+ bpy.context.scene.frame_set(1)
+ bpy.data.cache_files[fname].filepath = relpath
+ bpy.context.scene.frame_set(10)
+
+ x, y, z = cube.matrix_world.to_euler('XYZ')
+ self.assertAlmostEqual(x, 0)
+ self.assertAlmostEqual(y, 0)
+ self.assertAlmostEqual(z, math.pi / 2, places=5)
+
+ # Replace the Alembic file; this should apply new animation.
+ bpy.data.cache_files[fname].filepath = relpath.replace('1.abc', '2.abc')
+ bpy.context.scene.update()
+
+ x, y, z = cube.matrix_world.to_euler('XYZ')
+ self.assertAlmostEqual(x, math.pi / 2, places=5)
+ self.assertAlmostEqual(y, 0)
+ self.assertAlmostEqual(z, 0)
+
def main():
global args