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authorSergey Sharybin <sergey.vfx@gmail.com>2016-04-04 15:43:21 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-04-04 15:43:21 +0300
commitbf55afbf266c681df6193f938e8651d647bf39ac (patch)
treef3e2f3c50d6d374c2c2b3e0756e10ee49aaa193c /tests/python
parentbe2186ad629a6dc7057627e56b404db212de2deb (diff)
Cycles: Make spatial split BVH multi-threaded
The title actually covers it all, This commit exploits all the work being done in previous changes to make it possible to build spatial splits in threads. Works quite nicely, but has a downside of some extra memory usage. In practice it doesn't seem to be a huge problem and that we can always look into later if it becomes a real showstopper. In practice it shows some nice speedup: - BMW27 scene takes 3 now (used to be 4) - Agent shot takes 5 sec (used to be 80) Such non-linear speedup is most likely coming from much less amount of heap re-allocations. A a downside, there's a bit of extra memory used by BVH arrays. From the tests amount of extra memory is below 0.001% so far, so it's not that bad at all. Reviewers: brecht, juicyfruit, dingto, lukasstockner97 Differential Revision: https://developer.blender.org/D1820
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