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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-29 10:44:57 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-29 10:55:47 +0300 |
commit | e017876f78b4fe4ef39706f0c16000935c133071 (patch) | |
tree | 933da4a53fea0391703ec755996da3f021dc16d6 /tests/python | |
parent | 03957b9487d3ab6ee6e14fb8848d08ca97cd3d70 (diff) |
3D View: add initial view.shading and view.overlay in RNA.
These are mostly empty still, many properties need to be renamed and moved there.
Diffstat (limited to 'tests/python')
-rw-r--r-- | tests/python/bl_mesh_modifiers.py | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/tests/python/bl_mesh_modifiers.py b/tests/python/bl_mesh_modifiers.py index f202e5b6611..60e6d35def9 100644 --- a/tests/python/bl_mesh_modifiers.py +++ b/tests/python/bl_mesh_modifiers.py @@ -38,12 +38,12 @@ USE_QUICK_RENDER = False def render_gl(context, filepath, shade): - def ctx_viewport_shade(context, shade): + def ctx_shading_type(context, shade): for area in context.window.screen.areas: if area.type == 'VIEW_3D': space = area.spaces.active # rv3d = space.region_3d - space.viewport_shade = shade + space.shading.type = shade import bpy scene = context.scene @@ -59,7 +59,7 @@ def render_gl(context, filepath, shade): render.resolution_x = 512 render.resolution_y = 512 - ctx_viewport_shade(context, shade) + ctx_shading_type(context, shade) #~ # stop to inspect! #~ if filepath == "test_cube_shell_solidify_subsurf_wp_wire": |