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authorSergey Sharybin <sergey.vfx@gmail.com>2015-01-23 12:00:48 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-01-23 12:00:48 +0300
commit2dfe5e30ac43af0c65a7a89d8f6ebb79056eaab7 (patch)
tree8b217d98f67681dfde985667cce6fabb33c717ed /tests
parent7733bd5efc8e90f85385e5a93066158a17b14a93 (diff)
Cycles: Don't re-generate blackbody/beckmann tables on every shaders update
This commit makes it so blackbody and beckmann lookup tables are stored on CPU after being generated and then only being copied to the device if needed. This solves lag of viewport update when tweaking shader tree by using 266KB of CPU memory.
Diffstat (limited to 'tests')
0 files changed, 0 insertions, 0 deletions