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authorAntonio Vazquez <blendergit@gmail.com>2021-01-28 12:35:03 +0300
committerAntonio Vazquez <blendergit@gmail.com>2021-02-01 12:27:03 +0300
commit1e55d28a4e244cd501d9b53f56d535a04ce5eef1 (patch)
tree5b3bb544ab9d6f7a33f66ad39fecfda4d0c787bf /tests
parent30ac21bf339245b13e321aa6e61b104d4b28c676 (diff)
Fix T85035: Gpencil render in background render wrong frame
Due a thread priority, the calculation of the current frame is not done before the frames are available. This produces wrong render frames. The solution is verify the current frame before doing the real render. This adds only a few milliseconds, but it assures the frame is correct. As the problem is only when render in background, the recalculation of the frame is only necessary when do real render and not a viewport render, so there is no impact in the animation FPS.
Diffstat (limited to 'tests')
0 files changed, 0 insertions, 0 deletions