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authorDalai Felinto <dfelinto@gmail.com>2018-04-16 15:07:42 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-04-17 18:51:28 +0300
commit159806140fd33e6ddab951c0f6f180cfbf927d38 (patch)
treeda076be3baa4d987fb5935e220a3d901c926e0e7 /tests
parent28b996a9d2090efdd74115a653629ef9d7d871f7 (diff)
Removing Blender Game Engine from Blender 2.8
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
Diffstat (limited to 'tests')
-rw-r--r--tests/python/bl_rst_completeness.py19
1 files changed, 0 insertions, 19 deletions
diff --git a/tests/python/bl_rst_completeness.py b/tests/python/bl_rst_completeness.py
index d8dfac66d13..3266621c43b 100644
--- a/tests/python/bl_rst_completeness.py
+++ b/tests/python/bl_rst_completeness.py
@@ -21,8 +21,6 @@
# run this script in the game engine.
# or on the command line with...
# ./blender.bin --background -noaudio --python tests/python/bl_rst_completeness.py
-
-# Paste this into the bge and run on an always actuator.
'''
filepath = "/src/blender/tests/python/bl_rst_completeness.py"
exec(compile(open(filepath).read(), filepath, 'exec'))
@@ -38,20 +36,9 @@ sys.path.append(THIS_DIR)
import rst_to_doctree_mini
-try:
- import bge
-except:
- bge = None
# (file, module)
modules = (
- ("bge.constraints.rst", "bge.constraints", False),
- ("bge.events.rst", "bge.events", False),
- ("bge.logic.rst", "bge.logic", False),
- ("bge.render.rst", "bge.render", False),
- ("bge.texture.rst", "bge.texture", False),
- ("bge.types.rst", "bge.types", False),
-
("bgl.rst", "bgl", True),
("gpu.rst", "gpu", False),
)
@@ -137,13 +124,7 @@ def module_validate(filepath, mod, mod_name, doctree, partial_ok):
def main():
- if bge is None:
- print("Skipping BGE modules!")
-
for filename, modname, partial_ok in modules:
- if bge is None and modname.startswith("bge"):
- continue
-
filepath = os.path.join(RST_DIR, filename)
if not os.path.exists(filepath):
raise Exception("%r not found" % filepath)