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authorSergey Sharybin <sergey.vfx@gmail.com>2017-09-12 12:14:34 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-09-12 14:20:41 +0300
commit4aee701f0028fbf17103a5565d72e05bbfcc8d9f (patch)
tree9677881abbc63894eb25c9877920f684bb931f59 /tests
parentde6ecc82ed2d881d7a827c453a6bb97ce4b84a0d (diff)
Fix T52679: Hole in bake normal
In fact, any type of baking might have caused holes in mesh. The issue was caused by zspan_scanconvert() attempting to get order of traversal 'a-priori', which might have failed if check happens at the "tip" of span where `zspan->span1[sn1] == zspan->span2[sn1]`. Didn't see anything bad on making it a check when iterating over scanlines and pick minimal span based on current scanline. It's slower, but unlikely to cause measurable difference. Quality should stay the same unless i'm missing something. Reviewers: brecht, dfelinto Reviewed By: brecht Differential Revision: https://developer.blender.org/D2837
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