diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /tests | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'tests')
-rw-r--r-- | tests/python/bl_rst_completeness.py | 19 |
1 files changed, 0 insertions, 19 deletions
diff --git a/tests/python/bl_rst_completeness.py b/tests/python/bl_rst_completeness.py index d8dfac66d13..3266621c43b 100644 --- a/tests/python/bl_rst_completeness.py +++ b/tests/python/bl_rst_completeness.py @@ -21,8 +21,6 @@ # run this script in the game engine. # or on the command line with... # ./blender.bin --background -noaudio --python tests/python/bl_rst_completeness.py - -# Paste this into the bge and run on an always actuator. ''' filepath = "/src/blender/tests/python/bl_rst_completeness.py" exec(compile(open(filepath).read(), filepath, 'exec')) @@ -38,20 +36,9 @@ sys.path.append(THIS_DIR) import rst_to_doctree_mini -try: - import bge -except: - bge = None # (file, module) modules = ( - ("bge.constraints.rst", "bge.constraints", False), - ("bge.events.rst", "bge.events", False), - ("bge.logic.rst", "bge.logic", False), - ("bge.render.rst", "bge.render", False), - ("bge.texture.rst", "bge.texture", False), - ("bge.types.rst", "bge.types", False), - ("bgl.rst", "bgl", True), ("gpu.rst", "gpu", False), ) @@ -137,13 +124,7 @@ def module_validate(filepath, mod, mod_name, doctree, partial_ok): def main(): - if bge is None: - print("Skipping BGE modules!") - for filename, modname, partial_ok in modules: - if bge is None and modname.startswith("bge"): - continue - filepath = os.path.join(RST_DIR, filename) if not os.path.exists(filepath): raise Exception("%r not found" % filepath) |