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authorSergey Sharybin <sergey.vfx@gmail.com>2015-02-10 16:20:36 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-02-10 16:20:36 +0300
commitb03ac8384389a4ad34bd6bcf0cc7be204c7ada9f (patch)
tree56a2a1fc83fda557418c1bc37174e9044de380f2 /tests
parent298d8681a0ac28ccc96e593a02ad34a5cef624c6 (diff)
Cycles: Correction to glossy shaders not handling total internal reflection
The issue was caused by lack of check for whether fresnel term is actually giving total internal reflection in refraction BSDFs. This lead to usage of arbitrary vector of (0, 0, 0) as reflection, giving numeric issues in other areas of the kernel. This gives some visual changes of sharp reflection but it seems to be rather proper now. Which also corresponds with rough glossy reflection with sharpness set to 0.001 (previously it was totally different from sharpness of 0.0, which is just weird).
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