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authorJoseph Eagar <joeedh@gmail.com>2022-09-29 02:22:34 +0300
committerJeroen Bakker <jeroen@blender.org>2022-10-03 15:59:16 +0300
commitfa100b14af29f4b30b3e9fac5c6a63bd94c76f2e (patch)
treef2baf9fb694f9d5bae23d54a95318031423682ce /tests
parent66c190277ca52d97a9b1807022d53a656c8749e0 (diff)
Sculpt: New Cavity Automasking Mode
Add new cavity automasking mode based on local mesh curvature. Cavity masking is a great way to quickly add detail in crevices and the like. It's meant to be used with the Paint brush in color attribute mode. It does work with other brushes but the results can be unpredictable. {F13131497} The old "dirty mask" operator has been replace with a new "mask from cavity" operator that shares the same code with cavity automasking. Differences from the sculpt-dev implementation: * It uses the word "cavity." When I first implemented this I wasn't aware this feature existed in other software (and other paint modes in Blender), and for reasons that escape me today I initially decided to call it a concave or concavity mask. * The cavity factor works a bit differently. It's no longer non-linear and functions as a simple scale around 0.5f. * Supports custom curves. * Supports blurring. Reviewed By: Julian Kaspar, Jeroen Bakker and Campbell Barton Differential Revision: https://developer.blender.org/D15122 Ref D15122
Diffstat (limited to 'tests')
-rw-r--r--tests/python/bl_run_operators.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/python/bl_run_operators.py b/tests/python/bl_run_operators.py
index ccb0814e5eb..19e1d41d8cf 100644
--- a/tests/python/bl_run_operators.py
+++ b/tests/python/bl_run_operators.py
@@ -83,7 +83,7 @@ op_blacklist = (
"object.voxel_remesh",
"mesh.paint_mask_slice",
"paint.mask_flood_fill",
- "sculpt.dirty_mask",
+ "sculpt.mask_from_cavity",
# TODO: use empty temp dir to avoid behavior depending on local setup.
"view3d.pastebuffer",
# Needs active window.