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authorSergey Sharybin <sergey.vfx@gmail.com>2019-05-16 14:49:21 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-05-16 17:42:16 +0300
commit32d5d127cb49743578e8e1e9882d8a707a4e848e (patch)
tree72c18410ca6f3d503d8790bd936bc73273efb658 /tests
parent22a91bb0bd6ac76142f832e0e07df0b5f9e8ead2 (diff)
Tweak API to support adding evaluated meshes to main database
One of the usecases is to create mesh from an object is a manner similar to how Apply Modifiers does it, and have it in the bmain so it can be referenced by other objects. This usecase is something what went unnoticed in the previous API changes, so here is a followup. Summary of changes: * bpy.meshes.new_from_object() behaves almost the same as before this change. The difference now is that it now ensures all referenced data-blocks are original (for example, materials referenced by the mesh). * object.to_mesh() now creates free-standing Mesh data-block which is outside of any bmain. The object owns it, which guarantees the memory never leaks. It is possible to force free memory by calling object.to_mesh_clear(). Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D4875
Diffstat (limited to 'tests')
-rw-r--r--tests/python/bl_alembic_import_test.py2
1 files changed, 2 insertions, 0 deletions
diff --git a/tests/python/bl_alembic_import_test.py b/tests/python/bl_alembic_import_test.py
index 63624270bd8..baf76dc581f 100644
--- a/tests/python/bl_alembic_import_test.py
+++ b/tests/python/bl_alembic_import_test.py
@@ -194,6 +194,7 @@ class SimpleImportTest(AbstractAlembicTest):
self.assertAlmostEqual(-1, mesh.vertices[0].co.x)
self.assertAlmostEqual(-1, mesh.vertices[0].co.y)
self.assertAlmostEqual(0.5905638933181763, mesh.vertices[0].co.z)
+ plane_eval.to_mesh_clear()
# Change path from absolute to relative. This should not break the animation.
scene.frame_set(1)
@@ -205,6 +206,7 @@ class SimpleImportTest(AbstractAlembicTest):
self.assertAlmostEqual(1, mesh.vertices[3].co.x)
self.assertAlmostEqual(1, mesh.vertices[3].co.y)
self.assertAlmostEqual(0.5905638933181763, mesh.vertices[3].co.z)
+ plane_eval.to_mesh_clear()
def test_import_long_names(self):
# This file contains very long names. The longest name is 4047 chars.