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author | Daniel Genrich <daniel.genrich@gmx.net> | 2008-01-30 02:13:31 +0300 |
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committer | Daniel Genrich <daniel.genrich@gmx.net> | 2008-01-30 02:13:31 +0300 |
commit | 7a7a52226f52952534c93832c3e7b0492ec0ad30 (patch) | |
tree | eef652aeff416bc8a3857172984d786c76861666 /tools/Blender.py | |
parent | 2e697f3b9395eb0eb1649997588f3e73a4e1ba8b (diff) |
makes bullet independant from gameengine for cmake, introduces esc-key during sim, disables collisions when no bullet there
Diffstat (limited to 'tools/Blender.py')
-rw-r--r-- | tools/Blender.py | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/tools/Blender.py b/tools/Blender.py index 77262d6eaaf..06ffba6912c 100644 --- a/tools/Blender.py +++ b/tools/Blender.py @@ -392,6 +392,8 @@ class BlenderEnvironment(SConsEnvironment): lenv.Append(CPPDEFINES=defines) if lenv['WITH_BF_GAMEENGINE']: lenv.Append(CPPDEFINES=['GAMEBLENDER=1']) + if lenv['WITH_BF_BULLET']: + lenv.Append(CPPDEFINES=['WITH_BULLET=1']) # debug or not # CXXFLAGS defaults to CCFLAGS, therefore # we Replace() rather than Append() to CXXFLAGS the first time |