diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2008-10-31 02:55:07 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2008-10-31 02:55:07 +0300 |
commit | 0bd7934be731aba65680c7fe59f2d89a06391899 (patch) | |
tree | f9921663c42acbf44925ad2bcbf498a35188024f /tools/Blender.py | |
parent | dca18fc332f6b4e18e8cf826fd15db3fe321aafc (diff) |
* Minimum SCons version is now 1.0.0
- Code has been changed to reflect this (ie. deprecated functions are not anymore used)
* clean up the C and C++ compiler flags mess.
- in the environment construction of BlenderLib all the compile flag governing options have been split in the *C*, *CC* and *CXX* containing equivalents.
C is for C compiler only flags. CC is for C and C++ compiler flags and CXX is for C++ compiler only flags.
All the platform default config files need to be double checked and fixed wherever it looks necessary. Either DIY, or send me a note with needed changes.
- a start for the BlenderLib parameter list has been made - all the SConscripts need to be checked and modified to hand in flags properly.
* A theeth request: make -jN settable in the config file.
- I give you BF_NUMJOBS, which is set to 1 by default. In your user-config.py, set BF_NUMJOBS=4 to have 4 parallel jobs handled. Yay.
Diffstat (limited to 'tools/Blender.py')
-rw-r--r-- | tools/Blender.py | 37 |
1 files changed, 22 insertions, 15 deletions
diff --git a/tools/Blender.py b/tools/Blender.py index abd6cbda4dd..af2a20eb95a 100644 --- a/tools/Blender.py +++ b/tools/Blender.py @@ -394,13 +394,13 @@ class BlenderEnvironment(SConsEnvironment): self.Exit() print bc.HEADER+'Configuring resource '+bc.ENDC+bc.OKGREEN+libname+bc.ENDC - lenv = self.Copy() + lenv = self.Clone() res = lenv.RES('#'+root_build_dir+'lib/'+libname, source) SConsEnvironment.Default(self, res) resources.append(res) - def BlenderLib(self=None, libname=None, sources=None, includes=[], defines=[], libtype='common', priority = 100, compileflags=None): + def BlenderLib(self=None, libname=None, sources=None, includes=[], defines=[], libtype='common', priority = 100, compileflags=None, cc_compileflags=None, cxx_compileflags=None): if not self or not libname or not sources: print bc.FAIL+'Cannot continue. Missing argument for BuildBlenderLib '+libname+bc.ENDC self.Exit() @@ -409,7 +409,7 @@ class BlenderEnvironment(SConsEnvironment): print bc.HEADER+'Configuring library '+bc.ENDC+bc.OKGREEN+libname +bc.ENDC+bc.OKBLUE+ " (debug mode)" + bc.ENDC else: print bc.HEADER+'Configuring library '+bc.ENDC+bc.OKGREEN+libname + bc.ENDC - lenv = self.Copy() + lenv = self.Clone() lenv.Append(CPPPATH=includes) lenv.Append(CPPDEFINES=defines) if lenv['WITH_BF_GAMEENGINE']: @@ -419,21 +419,28 @@ class BlenderEnvironment(SConsEnvironment): # debug or not # CXXFLAGS defaults to CCFLAGS, therefore # we Replace() rather than Append() to CXXFLAGS the first time - lenv.Replace(CXXFLAGS = lenv['CCFLAGS']) + #lenv.Replace(CXXFLAGS = lenv['CCFLAGS']) if lenv['BF_DEBUG'] or (libname in quickdebug): - lenv.Append(CCFLAGS = Split(lenv['BF_DEBUG_FLAGS'])) - lenv.Append( CXXFLAGS = Split(lenv['BF_DEBUG_FLAGS'])) + lenv.Append(CFLAGS = Split(lenv['BF_DEBUG_CFLAGS'])) + lenv.Append(CCFLAGS = Split(lenv['BF_DEBUG_CCFLAGS'])) + lenv.Append(CXXFLAGS = Split(lenv['BF_DEBUG_CXXFLAGS'])) else: - lenv.Append(CCFLAGS = lenv['REL_CFLAGS']) - lenv.Append(CXXFLAGS = lenv['REL_CCFLAGS']) + lenv.Append(CFLAGS = lenv['REL_CFLAGS']) + lenv.Append(CCFLAGS = lenv['REL_CCFLAGS']) + lenv.Append(CXXFLAGS = lenv['REL_CXXFLAGS']) if lenv['BF_PROFILE']: - lenv.Append(CCFLAGS = Split(lenv['BF_PROFILE_FLAGS']), - CXXFLAGS = Split(lenv['BF_PROFILE_FLAGS'])) + lenv.Append(CFLAGS = lenv['BF_PROFILE_CFLAGS']) + lenv.Append(CCFLAGS = lenv['BF_PROFILE_CCFLAGS']) + lenv.Append(CXXFLAGS = lenv['BF_PROFILE_CXXFLAGS']) if compileflags: - lenv.Append(CCFLAGS = compileflags) - lenv.Append(CXXFLAGS = compileflags) - lenv.Append(CCFLAGS = Split(lenv['C_WARN'])) - lenv.Append(CXXFLAGS = Split(lenv['CC_WARN'])) + lenv.Append(CFLAGS = compileflags) + if cc_compileflags: + lenv.Append(CCFLAGS = cc_compileflags) + if cxx_compileflags: + lenv.Append(CXXFLAGS = cxx_compileflags) + lenv.Append(CFLAGS = lenv['C_WARN']) + lenv.Append(CXXFLAGS = lenv['CC_WARN']) + lenv.Append(CXXFLAGS = lenv['CXX_WARN']) lib = lenv.Library(target= '#'+root_build_dir+'lib/'+libname, source=sources) SConsEnvironment.Default(self, lib) # we add to default target, because this way we get some kind of progress info during build else: @@ -443,7 +450,7 @@ class BlenderEnvironment(SConsEnvironment): def BlenderProg(self=None, builddir=None, progname=None, sources=None, includes=None, libs=None, libpath=None, binarykind=''): print bc.HEADER+'Configuring program '+bc.ENDC+bc.OKGREEN+progname+bc.ENDC - lenv = self.Copy() + lenv = self.Clone() if lenv['OURPLATFORM'] in ['win32-vc', 'cygwin']: lenv.Append(LINKFLAGS = Split(lenv['PLATFORM_LINKFLAGS'])) if lenv['BF_DEBUG']: |