diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2005-10-23 21:55:19 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2005-10-23 21:55:19 +0400 |
commit | 745fc2f9d045508c4c822266dbe3a90274b3ec73 (patch) | |
tree | 7578e1fb20d3fcab16594ca1c519997ee5c21b67 /tools/scons | |
parent | 6ce7d18371f8d2d1319082ed3cef553de339a65c (diff) |
updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode.
So for the 2.4 release, both bullet AND sumo will be enabled. You can choose in the world buttons which physics engine is active for a scene.
sorry if this breaks your builds!
Diffstat (limited to 'tools/scons')
-rw-r--r-- | tools/scons/bs/bs_libs.py | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/tools/scons/bs/bs_libs.py b/tools/scons/bs/bs_libs.py index b62879478ef..4faebf17260 100644 --- a/tools/scons/bs/bs_libs.py +++ b/tools/scons/bs/bs_libs.py @@ -73,7 +73,9 @@ def ketsji_libs(env): env.Append (LIBS=['KX_blenderhook', 'KX_converter', 'PHY_Dummy', + 'PHY_Bullet', 'PHY_Physics', + 'extern_bullet', 'KX_ketsji', 'SCA_GameLogic', 'RAS_rasterizer', @@ -88,8 +90,6 @@ def ketsji_libs(env): 'NG_loopbacknetwork']) if bs_globals.user_options_dict['USE_PHYSICS'] == 'solid': env.Append (LIBS=['PHY_Sumo', 'PHY_Physics', 'blender_MT', 'extern_solid', 'extern_qhull']) - elif bs_globals.user_options_dict['USE_PHYSICS'] == 'bullet': - env.Append (LIBS=['PHY_Bullet', 'PHY_Physics', 'blender_MT','extern_bullet']) else: env.Append (LIBS=['PHY_Ode', 'PHY_Physics']) |