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author | Nathan Letwory <nathan@letworyinteractive.com> | 2008-11-12 01:48:47 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2008-11-12 01:48:47 +0300 |
commit | b8fb31e236bcbc281b060887fefb7af39f143b37 (patch) | |
tree | d9673f7d9942ea5a2bf6a5263216979a7ff2cd6f /tools | |
parent | 7e4db234cee71ead34ee81a12e27da4bd548eb4b (diff) |
Remove BGE defines from highest level and define only there where needed. This prevents scons from doing complete rebuilds when toggling BGE related options.
Diffstat (limited to 'tools')
-rw-r--r-- | tools/Blender.py | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/tools/Blender.py b/tools/Blender.py index b192a591aa1..3b5e33eda59 100644 --- a/tools/Blender.py +++ b/tools/Blender.py @@ -421,10 +421,6 @@ class BlenderEnvironment(SConsEnvironment): lenv = self.Clone() lenv.Append(CPPPATH=includes) lenv.Append(CPPDEFINES=defines) - if lenv['WITH_BF_GAMEENGINE']: - lenv.Append(CPPDEFINES=['GAMEBLENDER=1']) - if lenv['WITH_BF_BULLET']: - lenv.Append(CPPDEFINES=['WITH_BULLET=1']) if lenv['BF_DEBUG'] or (libname in quickdebug): lenv.Append(CFLAGS = lenv['BF_DEBUG_CFLAGS']) lenv.Append(CCFLAGS = lenv['BF_DEBUG_CCFLAGS']) |