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authorNathan Letwory <nathan@letworyinteractive.com>2008-11-12 01:48:47 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2008-11-12 01:48:47 +0300
commitb8fb31e236bcbc281b060887fefb7af39f143b37 (patch)
treed9673f7d9942ea5a2bf6a5263216979a7ff2cd6f /tools
parent7e4db234cee71ead34ee81a12e27da4bd548eb4b (diff)
Remove BGE defines from highest level and define only there where needed. This prevents scons from doing complete rebuilds when toggling BGE related options.
Diffstat (limited to 'tools')
-rw-r--r--tools/Blender.py4
1 files changed, 0 insertions, 4 deletions
diff --git a/tools/Blender.py b/tools/Blender.py
index b192a591aa1..3b5e33eda59 100644
--- a/tools/Blender.py
+++ b/tools/Blender.py
@@ -421,10 +421,6 @@ class BlenderEnvironment(SConsEnvironment):
lenv = self.Clone()
lenv.Append(CPPPATH=includes)
lenv.Append(CPPDEFINES=defines)
- if lenv['WITH_BF_GAMEENGINE']:
- lenv.Append(CPPDEFINES=['GAMEBLENDER=1'])
- if lenv['WITH_BF_BULLET']:
- lenv.Append(CPPDEFINES=['WITH_BULLET=1'])
if lenv['BF_DEBUG'] or (libname in quickdebug):
lenv.Append(CFLAGS = lenv['BF_DEBUG_CFLAGS'])
lenv.Append(CCFLAGS = lenv['BF_DEBUG_CCFLAGS'])