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authorPeter Schlaile <peter@schlaile.de>2008-06-03 01:35:57 +0400
committerPeter Schlaile <peter@schlaile.de>2008-06-03 01:35:57 +0400
commitca8aa8c901934dc0e3eb1b65618d40bfb65f9111 (patch)
tree72e3ea5d2f5e224a683e064d34f6ee47eff90c59 /tools
parent8a5f36219214b4a5b8348b8e200ef5aac2297963 (diff)
== RED one (redcode) ==
This adds redcode (the file format of RED one, R3D) support to blender. Seems to work fine with the footage I found on the web, but keep in mind, that because of the unoptimized nature of libopenjpeg, frame decoding isn't that fast. It is also a rather challenging task, to make 4k-float-footage realtime :)
Diffstat (limited to 'tools')
-rwxr-xr-xtools/btools.py12
1 files changed, 12 insertions, 0 deletions
diff --git a/tools/btools.py b/tools/btools.py
index 51367d6bd42..cd3d8cd83f6 100755
--- a/tools/btools.py
+++ b/tools/btools.py
@@ -192,6 +192,18 @@ def read_opts(cfg, args):
('BF_JPEG_LIB', 'JPEG library', ''),
('BF_JPEG_LIBPATH', 'JPEG library path', ''),
+ (BoolOption('WITH_BF_OPENJPEG', 'Use OPENJPEG if true', 'true')),
+ ('BF_OPENJPEG', 'OPENJPEG base path', ''),
+ ('BF_OPENJPEG_INC', 'OPENJPEG include path', ''),
+ ('BF_OPENJPEG_LIB', 'OPENJPEG library', ''),
+ ('BF_OPENJPEG_LIBPATH', 'OPENJPEG library path', ''),
+
+ (BoolOption('WITH_BF_REDCODE', 'Use REDCODE if true', 'true')),
+ ('BF_REDCODE', 'REDCODE base path', ''),
+ ('BF_REDCODE_INC', 'REDCODE include path', ''),
+ ('BF_REDCODE_LIB', 'REDCODE library', ''),
+ ('BF_REDCODE_LIBPATH', 'REDCODE library path', ''),
+
(BoolOption('WITH_BF_PNG', 'Use PNG if true', 'true')),
('BF_PNG', 'PNG base path', ''),
('BF_PNG_INC', 'PNG include path', ''),