diff options
-rw-r--r-- | source/blender/collada/ArmatureImporter.cpp | 20 |
1 files changed, 12 insertions, 8 deletions
diff --git a/source/blender/collada/ArmatureImporter.cpp b/source/blender/collada/ArmatureImporter.cpp index 0cd48707566..5c69c7b1e63 100644 --- a/source/blender/collada/ArmatureImporter.cpp +++ b/source/blender/collada/ArmatureImporter.cpp @@ -133,11 +133,7 @@ void ArmatureImporter::create_bone(SkinInfo *skin, COLLADAFW::Node *node, EditBo add_v3_v3v3(bone->tail, bone->head, vec); // set parent tail - if (parent && totchild == 1) { - copy_v3_v3(parent->tail, bone->head); - - // not setting BONE_CONNECTED because this would lock child bone location with respect to parent - bone->flag |= BONE_CONNECTED; + if (parent) { // XXX increase this to prevent "very" small bones? const float epsilon = 0.000001f; @@ -148,9 +144,17 @@ void ArmatureImporter::create_bone(SkinInfo *skin, COLLADAFW::Node *node, EditBo leaf_bone_length = length; } - // treat zero-sized bone like a leaf bone - if (length <= epsilon) { - add_leaf_bone(parent_mat, parent, node); + if (totchild == 1) { + copy_v3_v3(parent->tail, bone->head); + + // not setting BONE_CONNECTED because this would lock child bone location with respect to parent + bone->flag |= BONE_CONNECTED; + + + // treat zero-sized bone like a leaf bone + if (length <= epsilon) { + add_leaf_bone(parent_mat, parent, node); + } } } |