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-rw-r--r--projectfiles_vc7/blender/src/BL_src.vcproj3
-rw-r--r--source/gameengine/GameLogic/SCA_PropertyActuator.cpp6
2 files changed, 9 insertions, 0 deletions
diff --git a/projectfiles_vc7/blender/src/BL_src.vcproj b/projectfiles_vc7/blender/src/BL_src.vcproj
index 8a17fc712eb..4d98c52de17 100644
--- a/projectfiles_vc7/blender/src/BL_src.vcproj
+++ b/projectfiles_vc7/blender/src/BL_src.vcproj
@@ -548,6 +548,9 @@
RelativePath="..\..\..\source\blender\src\transform_manipulator.c">
</File>
<File
+ RelativePath="..\..\..\source\blender\src\transform_ndofinput.c">
+ </File>
+ <File
RelativePath="..\..\..\source\blender\src\transform_numinput.c">
</File>
<File
diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
index c798503ae8a..29642cd5a7b 100644
--- a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
@@ -52,10 +52,16 @@ SCA_PropertyActuator::SCA_PropertyActuator(SCA_IObject* gameobj,CValue* sourceOb
m_exprtxt(expr),
m_sourceObj(sourceObj)
{
+ // protect ourselves against someone else deleting the source object
+ // don't protect against ourselves: it would create a dead lock
+ if (m_sourceObj && m_sourceObj != GetParent())
+ m_sourceObj->AddRef();
}
SCA_PropertyActuator::~SCA_PropertyActuator()
{
+ if (m_sourceObj && m_sourceObj != GetParent())
+ m_sourceObj->Release();
}
bool SCA_PropertyActuator::Update()