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-rw-r--r--intern/cycles/blender/blender_camera.cpp8
-rw-r--r--source/blender/blenkernel/intern/camera.c3
-rw-r--r--source/blender/editors/include/ED_view3d.h1
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c14
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c3
5 files changed, 26 insertions, 3 deletions
diff --git a/intern/cycles/blender/blender_camera.cpp b/intern/cycles/blender/blender_camera.cpp
index 000d412ab28..af16e210301 100644
--- a/intern/cycles/blender/blender_camera.cpp
+++ b/intern/cycles/blender/blender_camera.cpp
@@ -411,8 +411,14 @@ static void blender_camera_from_view(BlenderCamera *bcam, BL::Scene b_scene, BL:
bcam->farclip *= 0.5f;
bcam->nearclip = -bcam->farclip;
+ float sensor_size;
+ if(bcam->sensor_fit == BlenderCamera::VERTICAL)
+ sensor_size = bcam->sensor_height;
+ else
+ sensor_size = bcam->sensor_width;
+
bcam->type = CAMERA_ORTHOGRAPHIC;
- bcam->ortho_scale = b_rv3d.view_distance();
+ bcam->ortho_scale = b_rv3d.view_distance() * sensor_size / b_v3d.lens();
}
bcam->zoom *= 2.0f;
diff --git a/source/blender/blenkernel/intern/camera.c b/source/blender/blenkernel/intern/camera.c
index 9eea4bb5231..9118baeae6f 100644
--- a/source/blender/blenkernel/intern/camera.c
+++ b/source/blender/blenkernel/intern/camera.c
@@ -262,11 +262,12 @@ void BKE_camera_params_from_view3d(CameraParams *params, View3D *v3d, RegionView
}
else if (rv3d->persp == RV3D_ORTHO) {
/* orthographic view */
+ int sensor_size = BKE_camera_sensor_size(params->sensor_fit, params->sensor_x, params->sensor_y);
params->clipend *= 0.5f; // otherwise too extreme low zbuffer quality
params->clipsta = -params->clipend;
params->is_ortho = TRUE;
- params->ortho_scale = rv3d->dist;
+ params->ortho_scale = rv3d->dist * sensor_size / v3d->lens;
params->zoom = 2.0f;
}
else {
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 479cdef29fc..bd85e93f1af 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -295,6 +295,7 @@ struct BGpic *ED_view3D_background_image_new(struct View3D *v3d);
void ED_view3D_background_image_remove(struct View3D *v3d, struct BGpic *bgpic);
void ED_view3D_background_image_clear(struct View3D *v3d);
+float ED_view3d_offset_distance(float mat[4][4], float ofs[3]);
float ED_view3d_grid_scale(struct Scene *scene, struct View3D *v3d, const char **grid_unit);
/* view matrix properties utilities */
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 7440bfefb33..1c29e209d7c 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -96,6 +96,7 @@ int ED_view3d_camera_lock_check(View3D *v3d, RegionView3D *rv3d)
void ED_view3d_camera_lock_init(View3D *v3d, RegionView3D *rv3d)
{
if (ED_view3d_camera_lock_check(v3d, rv3d)) {
+ rv3d->dist = ED_view3d_offset_distance(v3d->camera->obmat, rv3d->ofs);
ED_view3d_from_object(v3d->camera, rv3d->ofs, rv3d->viewquat, &rv3d->dist, NULL);
}
}
@@ -894,6 +895,7 @@ static int viewrotate_invoke(bContext *C, wmOperator *op, wmEvent *event)
/* changed since 2.4x, use the camera view */
if (vod->v3d->camera) {
+ rv3d->dist = ED_view3d_offset_distance(vod->v3d->camera->obmat, rv3d->ofs);
ED_view3d_from_object(vod->v3d->camera, rv3d->ofs, rv3d->viewquat, &rv3d->dist, NULL);
}
@@ -3924,6 +3926,18 @@ int ED_view3d_autodist_depth_seg(ARegion *ar, const int mval_sta[2], const int m
return (*depth == FLT_MAX) ? 0 : 1;
}
+float ED_view3d_offset_distance(float mat[4][4], float ofs[3]) {
+ float pos[4] = {0.0f, 0.0f, 0.0f, 1.0f};
+ float dir[4] = {0.0f, 0.0f, 1.0f, 0.0f};
+
+ mul_m4_v4(mat, pos);
+ add_v3_v3(pos, ofs);
+ mul_m4_v4(mat, dir);
+ normalize_v3(dir);
+
+ return dot_v3v3(pos, dir);
+}
+
/**
* Set the view transformation from a 4x4 matrix.
*
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 511f2f37de3..840bf50e145 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -161,6 +161,7 @@ void view3d_smooth_view(bContext *C, View3D *v3d, ARegion *ar, Object *oldcamera
if (lens) sms.new_lens = *lens;
if (camera) {
+ sms.new_dist = ED_view3d_offset_distance(camera->obmat, ofs);
ED_view3d_from_object(camera, sms.new_ofs, sms.new_quat, &sms.new_dist, &sms.new_lens);
sms.to_camera = TRUE; /* restore view3d values in end */
}
@@ -185,7 +186,7 @@ void view3d_smooth_view(bContext *C, View3D *v3d, ARegion *ar, Object *oldcamera
/* original values */
if (oldcamera) {
- sms.orig_dist = rv3d->dist; /* below function does weird stuff with it... */
+ sms.orig_dist = ED_view3d_offset_distance(oldcamera->obmat, rv3d->ofs);
ED_view3d_from_object(oldcamera, sms.orig_ofs, sms.orig_quat, &sms.orig_dist, &sms.orig_lens);
}
else {