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-rw-r--r--intern/ghost/intern/GHOST_WindowCocoa.mm2
-rw-r--r--source/blender/blenkernel/intern/displist.c4
-rw-r--r--source/blender/editors/animation/anim_channels_edit.c2
-rw-r--r--source/blender/editors/object/object_bake_api.c9
-rw-r--r--source/blender/editors/render/render_shading.c3
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c2
6 files changed, 12 insertions, 10 deletions
diff --git a/intern/ghost/intern/GHOST_WindowCocoa.mm b/intern/ghost/intern/GHOST_WindowCocoa.mm
index 0dcc0fff86f..f833fb30542 100644
--- a/intern/ghost/intern/GHOST_WindowCocoa.mm
+++ b/intern/ghost/intern/GHOST_WindowCocoa.mm
@@ -733,7 +733,7 @@ GHOST_WindowCocoa::GHOST_WindowCocoa(
//now has proper multi-monitor support for fullscreen
struct utsname retval;
uname(&retval);
- if(retval.release[0] == '1' && retval.release[1] <= '3') {
+ if (retval.release[0] == '1' && retval.release[1] <= '3') {
m_lionStyleFullScreen = true;
}
diff --git a/source/blender/blenkernel/intern/displist.c b/source/blender/blenkernel/intern/displist.c
index e3c56f336d8..613bb7cdabc 100644
--- a/source/blender/blenkernel/intern/displist.c
+++ b/source/blender/blenkernel/intern/displist.c
@@ -1428,7 +1428,7 @@ static void calc_bevfac_mapping(
bevp_prev = (BevPoint *)(bl + 1);
bevp = bevp_prev + 1;
- if (nu->type == CU_BEZIER){
+ if (nu->type == CU_BEZIER) {
bezt_prev = nu->bezt;
bezt = bezt_prev + 1;
for (i = 0, bevp_i = 0; i < segcount; i++, bezt_prev++, bezt++) {
@@ -1441,7 +1441,7 @@ static void calc_bevfac_mapping(
bevp_prev = bevp++;
}
else {
- for (j = 0; j < resolu; j++, bevp_prev = bevp++){
+ for (j = 0; j < resolu; j++, bevp_prev = bevp++) {
l = len_v3v3(bevp->vec, bevp_prev->vec);
seglen += l;
BLI_assert(bevp_i < bl->nr - 1);
diff --git a/source/blender/editors/animation/anim_channels_edit.c b/source/blender/editors/animation/anim_channels_edit.c
index 7da8aee8d6c..c92ab04ab84 100644
--- a/source/blender/editors/animation/anim_channels_edit.c
+++ b/source/blender/editors/animation/anim_channels_edit.c
@@ -841,7 +841,7 @@ static void rearrange_animchannel_add_to_islands(ListBase *islands, ListBase *sr
(is_sel == 0) ||
/* 4) hidden status changes */
((island->flag & REORDER_ISLAND_HIDDEN) != is_hidden)
- )
+ )
{
/* create a new island now */
island = MEM_callocN(sizeof(tReorderChannelIsland), "tReorderChannelIsland");
diff --git a/source/blender/editors/object/object_bake_api.c b/source/blender/editors/object/object_bake_api.c
index 3f8393e6117..9075ca26e40 100644
--- a/source/blender/editors/object/object_bake_api.c
+++ b/source/blender/editors/object/object_bake_api.c
@@ -299,7 +299,7 @@ static bool bake_object_check(Object *ob, ReportList *reports)
BKE_reportf(reports, RPT_ERROR, "Object \"%s\" is not a mesh", ob->id.name + 2);
return false;
}
- else {
+ else {
Mesh *me = (Mesh *)ob->data;
const int pidx = CustomData_get_active_layer_index(&me->pdata, CD_MTEXPOLY);
@@ -774,11 +774,12 @@ static int bake(
/* make sure low poly renders */
ob_low->restrictflag &= ~OB_RESTRICT_RENDER;
- if (RE_bake_has_engine(re))
+ if (RE_bake_has_engine(re)) {
ok = RE_bake_engine(re, ob_low, pixel_array_low, num_pixels, depth, pass_type, result);
+ }
else {
- BKE_report(reports, RPT_ERROR, "Current render engine does not support baking");
- goto cleanup;
+ BKE_report(reports, RPT_ERROR, "Current render engine does not support baking");
+ goto cleanup;
}
}
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c
index 79ab300fa7f..b91bc793f85 100644
--- a/source/blender/editors/render/render_shading.c
+++ b/source/blender/editors/render/render_shading.c
@@ -450,7 +450,8 @@ static int new_texture_exec(bContext *C, wmOperator *UNUSED(op))
tex->id.us--;
if (ptr.id.data && GS(((ID *)ptr.id.data)->name) == ID_MA &&
- RNA_property_pointer_get(&ptr, prop).id.data == NULL) {
+ RNA_property_pointer_get(&ptr, prop).id.data == NULL)
+ {
/* In case we are assigning new texture to a material, and active slot was empty, reset 'use' flag. */
Material *ma = (Material *)ptr.id.data;
ma->septex &= ~(1 << ma->texact);
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index 8be56fd9022..7c2f71c0153 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -430,7 +430,7 @@ static void draw_uvs_other_mesh_new_shading(Object *ob, const Image *curimage)
for (a = me->totpoly; a != 0; a--, mpoly++) {
const int mat_nr = mpoly->mat_nr;
if ((mat_nr >= ob->totcol) ||
- (BLI_BITMAP_GET(mat_test_array, mat_nr)) == 0)
+ (BLI_BITMAP_GET(mat_test_array, mat_nr)) == 0)
{
continue;
}