diff options
-rw-r--r-- | source/blender/blenkernel/intern/depsgraph.c | 7 | ||||
-rw-r--r-- | source/blender/editors/animation/drivers.c | 19 |
2 files changed, 8 insertions, 18 deletions
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c index 99c3b17dee2..65d36d665db 100644 --- a/source/blender/blenkernel/intern/depsgraph.c +++ b/source/blender/blenkernel/intern/depsgraph.c @@ -66,6 +66,7 @@ #include "BKE_library.h" #include "BKE_main.h" #include "BKE_node.h" +#include "BKE_material.h" #include "BKE_mball.h" #include "BKE_modifier.h" #include "BKE_object.h" @@ -311,7 +312,7 @@ static void dag_add_driver_relation(AnimData *adt, DagForest *dag, DagNode *node for (fcu = adt->drivers.first; fcu; fcu = fcu->next) { ChannelDriver *driver = fcu->driver; DriverVar *dvar; - int isdata_fcu = isdata || (fcu->rna_path && strstr(fcu->rna_path, "modifiers[")); + int isdata_fcu = (isdata) || (fcu->rna_path && strstr(fcu->rna_path, "modifiers[")); /* loop over variables to get the target relationships */ for (dvar = driver->variables.first; dvar; dvar = dvar->next) { @@ -379,6 +380,10 @@ static void dag_add_material_driver_relations(DagForest *dag, DagNode *node, Mat dag_add_driver_relation(ma->adt, dag, node, 1); } + /* textures */ + // TODO... + //dag_add_texture_driver_relations(DagForest *dag, DagNode *node, ID *id); + /* material's nodetree */ if (ma->nodetree) { dag_add_material_nodetree_driver_relations(dag, node, ma->nodetree); diff --git a/source/blender/editors/animation/drivers.c b/source/blender/editors/animation/drivers.c index 4a5966948ae..672e11ac613 100644 --- a/source/blender/editors/animation/drivers.c +++ b/source/blender/editors/animation/drivers.c @@ -416,6 +416,7 @@ static char *get_driver_path_hack(bContext *C, PointerRNA *ptr, PropertyRNA *pro char *basepath = RNA_path_from_ID_to_property(ptr, prop); char *path = basepath; /* in case no remapping is needed */ + /* Remapping will only be performed in the Properties Editor, as only this * restricts the subspace of options to the 'active' data (a manageable state) */ @@ -426,23 +427,6 @@ static char *get_driver_path_hack(bContext *C, PointerRNA *ptr, PropertyRNA *pro if (ob && id) { /* only id-types which can be remapped to go through objects should be considered */ switch (GS(id->name)) { - case ID_MA: /* materials */ - { - Material *ma = give_current_material(ob, ob->actcol); - - /* assumes: material will only be shown if it is active objects's active material it's ok */ - if ((ID *)ma == id) { - /* create new path */ - // TODO: use RNA path functions to construct instead? - path = BLI_sprintfN("material_slots[\"%s\"].material.%s", - ma->id.name + 2, basepath); - - /* free old one */ - MEM_freeN(basepath); - } - } - break; - case ID_TE: /* textures */ { Material *ma = give_current_material(ob, ob->actcol); @@ -452,6 +436,7 @@ static char *get_driver_path_hack(bContext *C, PointerRNA *ptr, PropertyRNA *pro if ((ID *)tex == id) { /* create new path */ // TODO: use RNA path functions to construct step by step instead? + // FIXME: maybe this isn't even needed anymore... path = BLI_sprintfN("material_slots[\"%s\"].material.texture_slots[\"%s\"].texture.%s", ma->id.name + 2, tex->id.name + 2, basepath); |