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-rw-r--r--intern/cycles/blender/addon/properties.py14
-rw-r--r--intern/cycles/blender/addon/ui.py5
-rw-r--r--intern/cycles/blender/blender_object.cpp1
-rw-r--r--intern/cycles/kernel/kernel_emission.h4
-rw-r--r--intern/cycles/kernel/kernel_light.h39
-rw-r--r--intern/cycles/kernel/kernel_path.h4
-rw-r--r--intern/cycles/kernel/kernel_types.h5
-rw-r--r--intern/cycles/render/light.cpp28
-rw-r--r--intern/cycles/render/light.h1
9 files changed, 55 insertions, 46 deletions
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py
index 3661274ae43..5f585fcb99c 100644
--- a/intern/cycles/blender/addon/properties.py
+++ b/intern/cycles/blender/addon/properties.py
@@ -462,8 +462,8 @@ class CyclesMaterialSettings(bpy.types.PropertyGroup):
type=cls,
)
cls.sample_as_light = BoolProperty(
- name="Sample as Lamp",
- description="Use direct light sampling for this material, "
+ name="Multiple Importance Sample",
+ description="Use multiple importance sampling for this material, "
"disabling may reduce overall noise for large "
"objects that emit little light compared to other light sources",
default=True,
@@ -499,6 +499,12 @@ class CyclesLampSettings(bpy.types.PropertyGroup):
min=1, max=10000,
default=1,
)
+ cls.use_multiple_importance_sampling = BoolProperty(
+ name="Multiple Importance Sample",
+ description="Use multiple importance sampling for the lamp, "
+ "reduces noise for area lamps and sharp glossy materials",
+ default=False,
+ )
@classmethod
def unregister(cls):
@@ -514,8 +520,8 @@ class CyclesWorldSettings(bpy.types.PropertyGroup):
type=cls,
)
cls.sample_as_light = BoolProperty(
- name="Sample as Lamp",
- description="Use direct light sampling for the environment, "
+ name="Multiple Importance Sample",
+ description="Use multiple importance sampling for the environment, "
"enabling for non-solid colors is recommended",
default=False,
)
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index a42b69dc5c6..ad9253fd68b 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -574,6 +574,8 @@ class CyclesLamp_PT_lamp(CyclesButtonsPanel, Panel):
col = split.column()
col.prop(clamp, "cast_shadow")
+ layout.prop(clamp, "use_multiple_importance_sampling")
+
if lamp.type == 'HEMI':
layout.label(text="Not supported, interpreted as sun lamp.")
@@ -807,9 +809,10 @@ class CyclesMaterial_PT_settings(CyclesButtonsPanel, Panel):
col.prop(mat, "diffuse_color", text="Viewport Color")
col = split.column()
- col.prop(cmat, "sample_as_light")
col.prop(mat, "pass_index")
+ layout.prop(cmat, "sample_as_light")
+
class CyclesTexture_PT_context(CyclesButtonsPanel, Panel):
bl_label = ""
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index e9bcea70ab6..a9d37dbed99 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -156,6 +156,7 @@ void BlenderSync::sync_light(BL::Object b_parent, int persistent_id[OBJECT_PERSI
/* shadow */
PointerRNA clamp = RNA_pointer_get(&b_lamp.ptr, "cycles");
light->cast_shadow = get_boolean(clamp, "cast_shadow");
+ light->use_mis = get_boolean(clamp, "use_multiple_importance_sampling");
light->samples = get_int(clamp, "samples");
/* tag */
diff --git a/intern/cycles/kernel/kernel_emission.h b/intern/cycles/kernel/kernel_emission.h
index 54bc0717b60..e234d54e228 100644
--- a/intern/cycles/kernel/kernel_emission.h
+++ b/intern/cycles/kernel/kernel_emission.h
@@ -93,7 +93,7 @@ __device bool direct_emission(KernelGlobals *kg, ShaderData *sd, int lindex,
}
/* return lamp index for MIS */
- if(ls.use_mis)
+ if(ls.shader & SHADER_USE_MIS)
*lamp = ls.lamp;
else
*lamp= ~0;
@@ -114,7 +114,7 @@ __device bool direct_emission(KernelGlobals *kg, ShaderData *sd, int lindex,
shader_bsdf_eval(kg, sd, ls.D, eval, &bsdf_pdf);
- if(ls.use_mis) {
+ if(ls.shader & SHADER_USE_MIS) {
/* multiple importance sampling */
float mis_weight = power_heuristic(ls.pdf, bsdf_pdf);
light_eval *= mis_weight;
diff --git a/intern/cycles/kernel/kernel_light.h b/intern/cycles/kernel/kernel_light.h
index 6ba3e439329..8b32b7bd2e8 100644
--- a/intern/cycles/kernel/kernel_light.h
+++ b/intern/cycles/kernel/kernel_light.h
@@ -31,7 +31,6 @@ typedef struct LightSample {
int prim; /* primitive id for triangle/curve ligths */
int shader; /* shader id */
int lamp; /* lamp id */
- int use_mis; /* for lamps with size zero */
LightType type; /* type of light */
} LightSample;
@@ -218,11 +217,10 @@ __device void lamp_light_sample(KernelGlobals *kg, int lamp,
LightType type = (LightType)__float_as_int(data0.x);
ls->type = type;
-#ifdef __LAMP_MIS__
- ls->use_mis = true;
-#else
- ls->use_mis = false;
-#endif
+ ls->shader = __float_as_int(data1.x);
+ ls->object = ~0;
+ ls->prim = ~0;
+ ls->lamp = lamp;
if(type == LIGHT_DISTANT) {
/* distant light */
@@ -233,10 +231,6 @@ __device void lamp_light_sample(KernelGlobals *kg, int lamp,
if(radius > 0.0f)
D = distant_light_sample(D, radius, randu, randv);
-#ifdef __LAMP_MIS__
- else
- ls->use_mis = false;
-#endif
ls->P = D;
ls->Ng = D;
@@ -257,9 +251,6 @@ __device void lamp_light_sample(KernelGlobals *kg, int lamp,
ls->D = -D;
ls->t = FLT_MAX;
ls->eval_fac = 1.0f;
-#ifndef __LAMP_MIS__
- ls->use_mis = true;
-#endif
}
#endif
else {
@@ -271,10 +262,6 @@ __device void lamp_light_sample(KernelGlobals *kg, int lamp,
if(radius > 0.0f)
/* sphere light */
ls->P += sphere_light_sample(P, ls->P, radius, randu, randv);
-#ifdef __LAMP_MIS__
- else
- ls->use_mis = false;
-#endif
ls->D = normalize_len(ls->P - P, &ls->t);
ls->Ng = -ls->D;
@@ -304,13 +291,6 @@ __device void lamp_light_sample(KernelGlobals *kg, int lamp,
float invarea = data2.x;
- if(invarea == 0.0f) {
-#ifdef __LAMP_MIS__
- ls->use_mis = false;
-#endif
- invarea = 1.0f;
- }
-
ls->eval_fac = 0.25f*invarea;
ls->pdf = invarea;
}
@@ -318,11 +298,6 @@ __device void lamp_light_sample(KernelGlobals *kg, int lamp,
ls->eval_fac *= kernel_data.integrator.inv_pdf_lights;
ls->pdf *= lamp_light_pdf(kg, ls->Ng, -ls->D, ls->t);
}
-
- ls->shader = __float_as_int(data1.x);
- ls->object = ~0;
- ls->prim = ~0;
- ls->lamp = lamp;
}
__device bool lamp_light_eval(KernelGlobals *kg, int lamp, float3 P, float3 D, float t, LightSample *ls)
@@ -336,7 +311,6 @@ __device bool lamp_light_eval(KernelGlobals *kg, int lamp, float3 P, float3 D, f
ls->object = ~0;
ls->prim = ~0;
ls->lamp = lamp;
- ls->use_mis = false; /* flag not used for eval */
if(type == LIGHT_DISTANT) {
/* distant light */
@@ -475,7 +449,7 @@ __device void triangle_light_sample(KernelGlobals *kg, int prim, int object,
ls->object = object;
ls->prim = prim;
ls->lamp = ~0;
- ls->use_mis = true;
+ ls->shader |= SHADER_USE_MIS;
ls->t = 0.0f;
ls->type = LIGHT_AREA;
ls->eval_fac = 1.0f;
@@ -529,11 +503,10 @@ __device void curve_segment_light_sample(KernelGlobals *kg, int prim, int object
ls->object = object;
ls->prim = prim;
ls->lamp = ~0;
- ls->use_mis = true;
ls->t = 0.0f;
ls->type = LIGHT_STRAND;
ls->eval_fac = 1.0f;
- ls->shader = __float_as_int(v00.z);
+ ls->shader = __float_as_int(v00.z) | SHADER_USE_MIS;
object_transform_light_sample(kg, ls, object, time);
}
diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h
index 1a5df66e6c2..06276c8167a 100644
--- a/intern/cycles/kernel/kernel_path.h
+++ b/intern/cycles/kernel/kernel_path.h
@@ -254,7 +254,7 @@ __device float4 kernel_path_progressive(KernelGlobals *kg, RNG *rng, int sample,
bool hit = scene_intersect(kg, &ray, visibility, &isect);
#ifdef __LAMP_MIS__
- if(kernel_data.integrator.pdf_lights > 0.0f && !(state.flag & PATH_RAY_CAMERA)) {
+ if(kernel_data.integrator.use_lamp_mis && !(state.flag & PATH_RAY_CAMERA)) {
/* ray starting from previous non-transparent bounce */
Ray light_ray;
@@ -501,7 +501,7 @@ __device void kernel_path_indirect(KernelGlobals *kg, RNG *rng, int sample, Ray
bool hit = scene_intersect(kg, &ray, visibility, &isect);
#ifdef __LAMP_MIS__
- if(kernel_data.integrator.pdf_lights > 0.0f && !(state.flag & PATH_RAY_CAMERA)) {
+ if(kernel_data.integrator.use_lamp_mis && !(state.flag & PATH_RAY_CAMERA)) {
/* ray starting from previous non-transparent bounce */
Ray light_ray;
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index 1236f43e018..2ef3d71dd1d 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -288,8 +288,9 @@ typedef enum ShaderFlag {
SHADER_SMOOTH_NORMAL = (1 << 31),
SHADER_CAST_SHADOW = (1 << 30),
SHADER_AREA_LIGHT = (1 << 29),
+ SHADER_USE_MIS = (1 << 28),
- SHADER_MASK = ~(SHADER_SMOOTH_NORMAL|SHADER_CAST_SHADOW|SHADER_AREA_LIGHT)
+ SHADER_MASK = ~(SHADER_SMOOTH_NORMAL|SHADER_CAST_SHADOW|SHADER_AREA_LIGHT|SHADER_USE_MIS)
} ShaderFlag;
/* Light Type */
@@ -680,7 +681,7 @@ typedef struct KernelIntegrator {
int transmission_samples;
int ao_samples;
int mesh_light_samples;
- int pad1;
+ int use_lamp_mis;
} KernelIntegrator;
typedef struct KernelBVH {
diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp
index 04fea1953e7..e7fb9514371 100644
--- a/intern/cycles/render/light.cpp
+++ b/intern/cycles/render/light.cpp
@@ -115,6 +115,8 @@ Light::Light()
spot_smooth = 0.0f;
cast_shadow = true;
+ use_mis = false;
+
shader = 0;
samples = 1;
}
@@ -291,13 +293,19 @@ void LightManager::device_update_distribution(Device *device, DeviceScene *dscen
/* point lights */
float lightarea = (totarea > 0.0f)? totarea/scene->lights.size(): 1.0f;
+ bool use_lamp_mis = false;
for(int i = 0; i < scene->lights.size(); i++, offset++) {
+ Light *light = scene->lights[i];
+
distribution[offset].x = totarea;
distribution[offset].y = __int_as_float(~(int)i);
distribution[offset].z = 1.0f;
- distribution[offset].w = scene->lights[i]->size;
+ distribution[offset].w = light->size;
totarea += lightarea;
+
+ if(light->size > 0.0f && light->use_mis)
+ use_lamp_mis = true;
}
/* normalize cumulative distribution functions */
@@ -344,6 +352,8 @@ void LightManager::device_update_distribution(Device *device, DeviceScene *dscen
kintegrator->inv_pdf_lights = 1.0f/kintegrator->pdf_lights;
}
+ kintegrator->use_lamp_mis = use_lamp_mis;
+
/* CDF */
device->tex_alloc("__light_distribution", dscene->light_distribution);
}
@@ -355,6 +365,7 @@ void LightManager::device_update_distribution(Device *device, DeviceScene *dscen
kintegrator->pdf_triangles = 0.0f;
kintegrator->pdf_lights = 0.0f;
kintegrator->inv_pdf_lights = 0.0f;
+ kintegrator->use_lamp_mis = false;
}
}
@@ -484,6 +495,9 @@ void LightManager::device_update_points(Device *device, DeviceScene *dscene, Sce
float radius = light->size;
float invarea = (radius > 0.0f)? 1.0f/(M_PI_F*radius*radius): 1.0f;
+ if(light->use_mis && radius > 0.0f)
+ shader_id |= SHADER_USE_MIS;
+
light_data[i*LIGHT_SIZE + 0] = make_float4(__int_as_float(light->type), co.x, co.y, co.z);
light_data[i*LIGHT_SIZE + 1] = make_float4(__int_as_float(shader_id), radius, invarea, 0.0f);
light_data[i*LIGHT_SIZE + 2] = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
@@ -498,6 +512,9 @@ void LightManager::device_update_points(Device *device, DeviceScene *dscene, Sce
float area = M_PI_F*radius*radius;
float invarea = (area > 0.0f)? 1.0f/area: 1.0f;
+ if(light->use_mis && area > 0.0f)
+ shader_id |= SHADER_USE_MIS;
+
light_data[i*LIGHT_SIZE + 0] = make_float4(__int_as_float(light->type), dir.x, dir.y, dir.z);
light_data[i*LIGHT_SIZE + 1] = make_float4(__int_as_float(shader_id), radius, cosangle, invarea);
light_data[i*LIGHT_SIZE + 2] = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
@@ -505,6 +522,7 @@ void LightManager::device_update_points(Device *device, DeviceScene *dscene, Sce
}
else if(light->type == LIGHT_BACKGROUND) {
shader_id &= ~SHADER_AREA_LIGHT;
+ shader_id |= SHADER_USE_MIS;
light_data[i*LIGHT_SIZE + 0] = make_float4(__int_as_float(light->type), 0.0f, 0.0f, 0.0f);
light_data[i*LIGHT_SIZE + 1] = make_float4(__int_as_float(shader_id), 0.0f, 0.0f, 0.0f);
@@ -515,7 +533,10 @@ void LightManager::device_update_points(Device *device, DeviceScene *dscene, Sce
float3 axisu = light->axisu*(light->sizeu*light->size);
float3 axisv = light->axisv*(light->sizev*light->size);
float area = len(axisu)*len(axisv);
- float invarea = (area > 0.0f)? 1.0f/area: 0.0f;
+ float invarea = (area > 0.0f)? 1.0f/area: 1.0f;
+
+ if(light->use_mis && area > 0.0f)
+ shader_id |= SHADER_USE_MIS;
light_data[i*LIGHT_SIZE + 0] = make_float4(__int_as_float(light->type), co.x, co.y, co.z);
light_data[i*LIGHT_SIZE + 1] = make_float4(__int_as_float(shader_id), axisu.x, axisu.y, axisu.z);
@@ -530,6 +551,9 @@ void LightManager::device_update_points(Device *device, DeviceScene *dscene, Sce
float spot_angle = cosf(light->spot_angle*0.5f);
float spot_smooth = (1.0f - spot_angle)*light->spot_smooth;
+ if(light->use_mis && radius > 0.0f)
+ shader_id |= SHADER_USE_MIS;
+
light_data[i*LIGHT_SIZE + 0] = make_float4(__int_as_float(light->type), co.x, co.y, co.z);
light_data[i*LIGHT_SIZE + 1] = make_float4(__int_as_float(shader_id), radius, invarea, spot_angle);
light_data[i*LIGHT_SIZE + 2] = make_float4(spot_smooth, dir.x, dir.y, dir.z);
diff --git a/intern/cycles/render/light.h b/intern/cycles/render/light.h
index 3cedde2596e..acd1692a41f 100644
--- a/intern/cycles/render/light.h
+++ b/intern/cycles/render/light.h
@@ -52,6 +52,7 @@ public:
float spot_smooth;
bool cast_shadow;
+ bool use_mis;
int shader;
int samples;