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-rw-r--r--intern/boolop/intern/BOP_Triangulator.cpp2
-rw-r--r--intern/cycles/render/CMakeLists.txt4
-rw-r--r--intern/guardedalloc/intern/mallocn.c2
-rw-r--r--source/blender/blenfont/BLF_api.h2
-rw-r--r--source/blender/blenfont/intern/blf_font.c2
-rw-r--r--source/blender/blenkernel/BKE_DerivedMesh.h4
-rw-r--r--source/blender/blenkernel/BKE_cdderivedmesh.h4
-rw-r--r--source/blender/blenkernel/BKE_customdata.h5
-rw-r--r--source/blender/blenkernel/BKE_object.h2
-rw-r--r--source/blender/blenkernel/BKE_shrinkwrap.h2
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c4
-rw-r--r--source/blender/blenkernel/intern/action.c2
-rw-r--r--source/blender/blenkernel/intern/blender.c2
-rw-r--r--source/blender/blenkernel/intern/bvhutils.c10
-rw-r--r--source/blender/blenkernel/intern/camera.c2
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c2
-rw-r--r--source/blender/blenkernel/intern/constraint.c2
-rw-r--r--source/blender/blenkernel/intern/customdata.c4
-rw-r--r--source/blender/blenkernel/intern/deform.c8
-rw-r--r--source/blender/blenkernel/intern/displist.c2
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c10
-rw-r--r--source/blender/blenkernel/intern/effect.c2
-rw-r--r--source/blender/blenkernel/intern/fcurve.c4
-rw-r--r--source/blender/blenkernel/intern/fmodifier.c2
-rw-r--r--source/blender/blenkernel/intern/group.c4
-rw-r--r--source/blender/blenkernel/intern/icons.c2
-rw-r--r--source/blender/blenkernel/intern/idprop.c8
-rw-r--r--source/blender/blenkernel/intern/image.c4
-rw-r--r--source/blender/blenkernel/intern/ipo.c2
-rw-r--r--source/blender/blenkernel/intern/library.c8
-rw-r--r--source/blender/blenkernel/intern/material.c2
-rw-r--r--source/blender/blenkernel/intern/mesh.c12
-rw-r--r--source/blender/blenkernel/intern/modifier.c4
-rw-r--r--source/blender/blenkernel/intern/node.c4
-rw-r--r--source/blender/blenkernel/intern/object.c2
-rw-r--r--source/blender/blenkernel/intern/ocean.c2
-rw-r--r--source/blender/blenkernel/intern/particle.c4
-rw-r--r--source/blender/blenkernel/intern/particle_system.c4
-rw-r--r--source/blender/blenkernel/intern/pointcache.c4
-rw-r--r--source/blender/blenkernel/intern/scene.c2
-rw-r--r--source/blender/blenkernel/intern/sequencer.c12
-rw-r--r--source/blender/blenkernel/intern/shrinkwrap.c2
-rw-r--r--source/blender/blenkernel/intern/smoke.c2
-rw-r--r--source/blender/blenkernel/intern/softbody.c12
-rw-r--r--source/blender/blenkernel/intern/sound.c2
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c6
-rw-r--r--source/blender/blenlib/BLI_bpath.h2
-rw-r--r--source/blender/blenlib/BLI_gsqueue.h8
-rw-r--r--source/blender/blenlib/BLI_math_base.h2
-rw-r--r--source/blender/blenlib/intern/BLI_ghash.c2
-rw-r--r--source/blender/blenlib/intern/BLI_mempool.c4
-rw-r--r--source/blender/blenlib/intern/bpath.c8
-rw-r--r--source/blender/blenlib/intern/math_geom.c2
-rw-r--r--source/blender/blenlib/intern/path_util.c16
-rw-r--r--source/blender/blenlib/intern/string_utf8.c6
-rw-r--r--source/blender/blenloader/BLO_readfile.h2
-rw-r--r--source/blender/blenloader/intern/readfile.c6
-rw-r--r--source/blender/blenloader/intern/writefile.c6
-rw-r--r--source/blender/blenpluginapi/intern/pluginapi.c2
-rw-r--r--source/blender/bmesh/bmesh.h4
-rw-r--r--source/blender/bmesh/bmesh_class.h8
-rw-r--r--source/blender/bmesh/intern/bmesh_construct.c2
-rw-r--r--source/blender/bmesh/intern/bmesh_core.c2
-rw-r--r--source/blender/bmesh/intern/bmesh_interp.c4
-rw-r--r--source/blender/bmesh/intern/bmesh_marking.c4
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh.c4
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh_conv.c2
-rw-r--r--source/blender/bmesh/intern/bmesh_mods.c22
-rw-r--r--source/blender/bmesh/intern/bmesh_opdefines.c4
-rw-r--r--source/blender/bmesh/intern/bmesh_queries.c22
-rw-r--r--source/blender/bmesh/intern/bmesh_walkers.h2
-rw-r--r--source/blender/bmesh/intern/bmesh_walkers_impl.c28
-rw-r--r--source/blender/bmesh/intern/bmesh_walkers_private.h2
-rw-r--r--source/blender/bmesh/operators/bmo_bevel.c4
-rw-r--r--source/blender/bmesh/operators/bmo_create.c2
-rw-r--r--source/blender/bmesh/operators/bmo_dissolve.c2
-rw-r--r--source/blender/bmesh/operators/bmo_edgesplit.c8
-rw-r--r--source/blender/bmesh/operators/bmo_extrude.c2
-rw-r--r--source/blender/bmesh/operators/bmo_primitive.c2
-rw-r--r--source/blender/bmesh/operators/bmo_utils.c4
-rw-r--r--source/blender/editors/animation/keyframes_general.c2
-rw-r--r--source/blender/editors/armature/editarmature.c6
-rw-r--r--source/blender/editors/curve/editcurve.c8
-rw-r--r--source/blender/editors/gpencil/drawgpencil.c8
-rw-r--r--source/blender/editors/gpencil/editaction_gpencil.c8
-rw-r--r--source/blender/editors/interface/interface.c6
-rw-r--r--source/blender/editors/interface/interface_draw.c2
-rw-r--r--source/blender/editors/interface/interface_handlers.c4
-rw-r--r--source/blender/editors/interface/interface_layout.c2
-rw-r--r--source/blender/editors/interface/interface_ops.c2
-rw-r--r--source/blender/editors/interface/interface_panel.c4
-rw-r--r--source/blender/editors/interface/interface_regions.c2
-rw-r--r--source/blender/editors/interface/interface_templates.c6
-rw-r--r--source/blender/editors/interface/view2d.c4
-rw-r--r--source/blender/editors/interface/view2d_ops.c4
-rw-r--r--source/blender/editors/mesh/bmesh_utils.c4
-rw-r--r--source/blender/editors/mesh/mesh_data.c10
-rw-r--r--source/blender/editors/object/object_constraint.c2
-rw-r--r--source/blender/editors/object/object_modifier.c2
-rw-r--r--source/blender/editors/object/object_shapekey.c2
-rw-r--r--source/blender/editors/object/object_transform.c2
-rw-r--r--source/blender/editors/object/object_vgroup.c2
-rw-r--r--source/blender/editors/physics/physics_fluid.c4
-rw-r--r--source/blender/editors/render/render_internal.c2
-rw-r--r--source/blender/editors/render/render_opengl.c2
-rw-r--r--source/blender/editors/screen/area.c2
-rw-r--r--source/blender/editors/screen/screen_edit.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c28
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c10
-rw-r--r--source/blender/editors/space_console/console_ops.c4
-rw-r--r--source/blender/editors/space_file/filelist.c2
-rw-r--r--source/blender/editors/space_image/image_draw.c2
-rw-r--r--source/blender/editors/space_image/image_ops.c2
-rw-r--r--source/blender/editors/space_node/node_draw.c4
-rw-r--r--source/blender/editors/space_node/node_edit.c2
-rw-r--r--source/blender/editors/space_outliner/outliner_draw.c6
-rw-r--r--source/blender/editors/space_outliner/outliner_tools.c2
-rw-r--r--source/blender/editors/space_outliner/outliner_tree.c2
-rw-r--r--source/blender/editors/space_sequencer/sequencer_add.c4
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c2
-rw-r--r--source/blender/editors/space_sequencer/sequencer_edit.c16
-rw-r--r--source/blender/editors/space_sequencer/sequencer_select.c2
-rw-r--r--source/blender/editors/space_text/text_draw.c4
-rw-r--r--source/blender/editors/space_text/text_ops.c4
-rw-r--r--source/blender/editors/space_view3d/drawanimviz.c4
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c2
-rw-r--r--source/blender/editors/space_view3d/drawobject.c22
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c8
-rw-r--r--source/blender/editors/space_view3d/view3d_fly.c8
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c6
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c6
-rw-r--r--source/blender/editors/transform/transform.c2
-rw-r--r--source/blender/editors/transform/transform_conversions.c18
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c6
-rw-r--r--source/blender/imbuf/IMB_thumbs.h2
-rw-r--r--source/blender/imbuf/intern/openexr/openexr_api.cpp4
-rw-r--r--source/blender/imbuf/intern/rectop.c8
-rw-r--r--source/blender/imbuf/intern/thumbs_blend.c2
-rw-r--r--source/blender/makesdna/DNA_action_types.h2
-rw-r--r--source/blender/makesdna/DNA_anim_types.h4
-rw-r--r--source/blender/makesdna/DNA_armature_types.h2
-rw-r--r--source/blender/makesdna/DNA_gpencil_types.h2
-rw-r--r--source/blender/makesdna/DNA_material_types.h2
-rw-r--r--source/blender/makesdna/DNA_mesh_types.h2
-rw-r--r--source/blender/makesdna/DNA_object_force.h2
-rw-r--r--source/blender/makesdna/DNA_sequence_types.h2
-rw-r--r--source/blender/makesdna/DNA_space_types.h4
-rw-r--r--source/blender/makesdna/DNA_windowmanager_types.h6
-rw-r--r--source/blender/makesdna/DNA_world_types.h2
-rw-r--r--source/blender/makesrna/intern/makesrna.c2
-rw-r--r--source/blender/makesrna/intern/rna_ID.c4
-rw-r--r--source/blender/makesrna/intern/rna_access.c6
-rw-r--r--source/blender/makesrna/intern/rna_main_api.c2
-rw-r--r--source/blender/makesrna/intern/rna_mesh.c2
-rw-r--r--source/blender/makesrna/intern/rna_modifier.c2
-rw-r--r--source/blender/makesrna/intern/rna_object.c4
-rw-r--r--source/blender/makesrna/intern/rna_particle.c2
-rw-r--r--source/blender/makesrna/intern/rna_pose.c2
-rw-r--r--source/blender/makesrna/intern/rna_rna.c2
-rw-r--r--source/blender/makesrna/intern/rna_scene.c2
-rw-r--r--source/blender/makesrna/intern/rna_sequencer.c4
-rw-r--r--source/blender/makesrna/intern/rna_space.c2
-rw-r--r--source/blender/makesrna/intern/rna_userdef.c2
-rw-r--r--source/blender/makesrna/intern/rna_wm.c4
-rw-r--r--source/blender/makesrna/intern/rna_wm_api.c2
-rw-r--r--source/blender/makesrna/intern/rna_world.c2
-rw-r--r--source/blender/modifiers/intern/MOD_array.c4
-rw-r--r--source/blender/modifiers/intern/MOD_boolean.c2
-rw-r--r--source/blender/modifiers/intern/MOD_mirror.c2
-rw-r--r--source/blender/modifiers/intern/MOD_screw.c12
-rw-r--r--source/blender/modifiers/intern/MOD_solidify.c2
-rw-r--r--source/blender/modifiers/intern/MOD_weightvg_util.c2
-rw-r--r--source/blender/modifiers/intern/MOD_weightvg_util.h2
-rw-r--r--source/blender/modifiers/intern/MOD_weightvgproximity.c2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_colorbalance.c2
-rw-r--r--source/blender/nodes/shader/node_shader_util.c2
-rw-r--r--source/blender/python/bmesh/bmesh_py_types.c6
-rw-r--r--source/blender/python/bmesh/bmesh_py_types_customdata.c2
-rw-r--r--source/blender/python/bmesh/bmesh_py_types_select.c2
-rw-r--r--source/blender/python/generic/py_capi_utils.c8
-rw-r--r--source/blender/python/intern/bpy_driver.c6
-rw-r--r--source/blender/python/intern/bpy_interface.c8
-rw-r--r--source/blender/python/intern/bpy_interface_atexit.c2
-rw-r--r--source/blender/python/intern/bpy_library.c2
-rw-r--r--source/blender/python/intern/bpy_operator.c2
-rw-r--r--source/blender/python/intern/bpy_props.c6
-rw-r--r--source/blender/python/intern/bpy_rna.c10
-rw-r--r--source/blender/python/intern/bpy_rna_callback.c2
-rw-r--r--source/blender/python/mathutils/mathutils_Color.c2
-rw-r--r--source/blender/python/mathutils/mathutils_geometry.c4
-rw-r--r--source/blender/quicktime/apple/qtkit_export.m2
-rw-r--r--source/blender/quicktime/apple/qtkit_import.m4
-rw-r--r--source/blender/quicktime/apple/quicktime_import.c4
-rw-r--r--source/blender/render/intern/source/convertblender.c6
-rw-r--r--source/blender/render/intern/source/envmap.c2
-rw-r--r--source/blender/render/intern/source/imagetexture.c2
-rw-r--r--source/blender/render/intern/source/pipeline.c6
-rw-r--r--source/blender/render/intern/source/rayshade.c4
-rw-r--r--source/blender/render/intern/source/renderdatabase.c2
-rw-r--r--source/blender/render/intern/source/strand.c2
-rw-r--r--source/blender/render/intern/source/voxeldata.c2
-rw-r--r--source/blender/windowmanager/WM_types.h4
-rw-r--r--source/blender/windowmanager/intern/wm_files.c4
-rw-r--r--source/blender/windowmanager/intern/wm_jobs.c2
-rw-r--r--source/blender/windowmanager/intern/wm_operators.c10
-rw-r--r--source/blender/windowmanager/intern/wm_window.c4
-rw-r--r--source/creator/creator.c2
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp2
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp12
-rw-r--r--source/gameengine/Converter/KX_ConvertProperties.cpp2
-rw-r--r--source/gameengine/Converter/KX_IpoConvert.cpp2
-rw-r--r--source/gameengine/Expressions/ListValue.cpp6
-rw-r--r--source/gameengine/Expressions/PyObjectPlus.cpp4
-rw-r--r--source/gameengine/Expressions/PyObjectPlus.h2
-rw-r--r--source/gameengine/Expressions/Value.cpp2
-rw-r--r--source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_JoystickSensor.cpp12
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardSensor.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_PropertyActuator.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_PythonController.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_RandomNumberGenerator.h2
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_Dome.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.h2
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp12
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp6
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp4
-rw-r--r--source/gameengine/Rasterizer/RAS_2DFilterManager.cpp2
-rw-r--r--source/gameengine/Rasterizer/RAS_MaterialBucket.h2
-rw-r--r--source/gameengine/Rasterizer/RAS_TexVert.cpp4
-rw-r--r--source/tests/bl_mesh_modifiers.py2
-rw-r--r--source/tests/pep8.py2
235 files changed, 512 insertions, 511 deletions
diff --git a/intern/boolop/intern/BOP_Triangulator.cpp b/intern/boolop/intern/BOP_Triangulator.cpp
index ca1e3ad2b6b..65f7dae1c0c 100644
--- a/intern/boolop/intern/BOP_Triangulator.cpp
+++ b/intern/boolop/intern/BOP_Triangulator.cpp
@@ -173,7 +173,7 @@ void BOP_triangulateC(BOP_Mesh* mesh, BOP_Faces* faces, BOP_Face* face, BOP_Inde
/**
* Triangulates the face (v1,v2,v3) in five new faces by two inner points (v4,v5), where
- * v1 v4 v5 defines the nice triangle and v4 v5 v2 v3 defines the quad to be tesselated.
+ * v1 v4 v5 defines the nice triangle and v4 v5 v2 v3 defines the quad to be tessellated.
* @param mesh mesh that contains the faces, edges and vertices
* @param faces set of faces that contains face and will contains new faces
* @param face input face to be triangulate
diff --git a/intern/cycles/render/CMakeLists.txt b/intern/cycles/render/CMakeLists.txt
index 85552508bb9..db92cf4ef54 100644
--- a/intern/cycles/render/CMakeLists.txt
+++ b/intern/cycles/render/CMakeLists.txt
@@ -16,7 +16,7 @@ set(SRC
buffers.cpp
camera.cpp
film.cpp
- # film_response.cpp # XXX, why isnt this in?
+ # film_response.cpp # XXX, why isn't this in?
filter.cpp
graph.cpp
image.cpp
@@ -41,7 +41,7 @@ set(SRC_HEADERS
buffers.h
camera.h
film.h
- # film_response.h # XXX, why isnt this in?
+ # film_response.h # XXX, why isn't this in?
filter.h
graph.h
image.h
diff --git a/intern/guardedalloc/intern/mallocn.c b/intern/guardedalloc/intern/mallocn.c
index f8825bab66c..97ac3008072 100644
--- a/intern/guardedalloc/intern/mallocn.c
+++ b/intern/guardedalloc/intern/mallocn.c
@@ -65,7 +65,7 @@
// #define DEBUG_MEMCOUNTER
#ifdef DEBUG_MEMCOUNTER
-#define DEBUG_MEMCOUNTER_ERROR_VAL 0 /* set this to the value that isnt being freed */
+#define DEBUG_MEMCOUNTER_ERROR_VAL 0 /* set this to the value that isn't being freed */
static int _mallocn_count = 0;
/* breakpoint here */
diff --git a/source/blender/blenfont/BLF_api.h b/source/blender/blenfont/BLF_api.h
index 334d356f6f9..911a94cb56a 100644
--- a/source/blender/blenfont/BLF_api.h
+++ b/source/blender/blenfont/BLF_api.h
@@ -185,6 +185,6 @@ void BLF_dir_free(char **dirs, int count);
/* XXX, bad design */
extern int blf_mono_font;
-extern int blf_mono_font_render; /* dont mess drawing with render threads. */
+extern int blf_mono_font_render; /* don't mess drawing with render threads. */
#endif /* __BLF_API_H__ */
diff --git a/source/blender/blenfont/intern/blf_font.c b/source/blender/blenfont/intern/blf_font.c
index 69259aa6719..84cefc923a0 100644
--- a/source/blender/blenfont/intern/blf_font.c
+++ b/source/blender/blenfont/intern/blf_font.c
@@ -260,7 +260,7 @@ void blf_font_buffer(FontBLF *font, const char *str)
}
if ((chx + g->width) >= 0 && chx < font->bw && (pen_y + g->height) >= 0 && pen_y < font->bh) {
- /* dont draw beyond the buffer bounds */
+ /* don't draw beyond the buffer bounds */
int width_clip = g->width;
int height_clip = g->height;
int yb_start = g->pitch < 0 ? 0 : g->height-1;
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h
index e90646c72ee..493a5ec285f 100644
--- a/source/blender/blenkernel/BKE_DerivedMesh.h
+++ b/source/blender/blenkernel/BKE_DerivedMesh.h
@@ -98,7 +98,7 @@ struct PBVH;
#define SUB_ELEMS_FACE 50
/*
- * Note: all mface interfaces now officially operate on tesselated data.
+ * Note: all mface interfaces now officially operate on tessellated data.
* Also, the mface origindex layer indexes mpolys, not mfaces.
*/
@@ -174,7 +174,7 @@ struct DerivedMesh {
int (*getNumLoops)(DerivedMesh *dm);
int (*getNumPolys)(DerivedMesh *dm);
- /* copy a single vert/edge/tesselated face from the derived mesh into
+ /* copy a single vert/edge/tessellated face from the derived mesh into
* *{vert/edge/face}_r. note that the current implementation
* of this function can be quite slow, iterating over all
* elements (editmesh)
diff --git a/source/blender/blenkernel/BKE_cdderivedmesh.h b/source/blender/blenkernel/BKE_cdderivedmesh.h
index fed200d7be0..bdfe7366f9e 100644
--- a/source/blender/blenkernel/BKE_cdderivedmesh.h
+++ b/source/blender/blenkernel/BKE_cdderivedmesh.h
@@ -76,7 +76,7 @@ struct DerivedMesh *CDDM_copy_from_tessface(struct DerivedMesh *dm);
/* creates a CDDerivedMesh with the same layer stack configuration as the
* given DerivedMesh and containing the requested numbers of elements.
- * elements are initialised to all zeros
+ * elements are initialized to all zeros
*/
struct DerivedMesh *CDDM_from_template(struct DerivedMesh *source,
int numVerts, int numEdges, int numFaces,
@@ -103,7 +103,7 @@ void CDDM_calc_normals_tessface(struct DerivedMesh *dm);
/* calculates edges for a CDDerivedMesh (from face data)
* this completely replaces the current edge data in the DerivedMesh
- * builds edges from the tesselated face data.
+ * builds edges from the tessellated face data.
*/
void CDDM_calc_edges_tessface(struct DerivedMesh *dm);
diff --git a/source/blender/blenkernel/BKE_customdata.h b/source/blender/blenkernel/BKE_customdata.h
index 27b27ce5b42..a22182a52f5 100644
--- a/source/blender/blenkernel/BKE_customdata.h
+++ b/source/blender/blenkernel/BKE_customdata.h
@@ -73,10 +73,11 @@ extern const CustomDataMask CD_MASK_FACECORNERS;
#define CD_TYPE_AS_MASK(_type) (CustomDataMask)((CustomDataMask)1 << (CustomDataMask)(_type))
-/* Checks if the layer at physical offset layern (in data->layers) support math
+/**
+ * Checks if the layer at physical offset \a layer_n (in data->layers) support math
* the below operations.
*/
-int CustomData_layer_has_math(struct CustomData *data, int layern);
+int CustomData_layer_has_math(struct CustomData *data, int layer_n);
/* copies the "value" (e.g. mloopuv uv or mloopcol colors) from one block to
* another, while not overwriting anything else (e.g. flags). probably only
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index f5937304e76..971320765e9 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -109,7 +109,7 @@ void object_boundbox_flag(struct Object *ob, int flag, int set);
void minmax_object(struct Object *ob, float min[3], float max[3]);
int minmax_object_duplis(struct Scene *scene, struct Object *ob, float min[3], float max[3]);
-/* sometimes min-max isnt enough, we need to loop over each point */
+/* sometimes min-max isn't enough, we need to loop over each point */
void BKE_object_foreach_display_point(
struct Object *ob, float obmat[4][4],
void (*func_cb)(const float[3], void *), void *user_data);
diff --git a/source/blender/blenkernel/BKE_shrinkwrap.h b/source/blender/blenkernel/BKE_shrinkwrap.h
index 446084053de..626dd64e21e 100644
--- a/source/blender/blenkernel/BKE_shrinkwrap.h
+++ b/source/blender/blenkernel/BKE_shrinkwrap.h
@@ -90,7 +90,7 @@ void space_transform_invert(const struct SpaceTransform *data, float *co);
* - Normal projection
*
* ShrinkwrapCalcData encapsulates all needed data for shrinkwrap functions.
- * (So that you dont have to pass an enormous amount of arguments to functions)
+ * (So that you don't have to pass an enormous amount of arguments to functions)
*/
struct Object;
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 99629a2e27b..906733d1f26 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -1946,8 +1946,8 @@ static void editbmesh_calc_modifiers(Scene *scene, Object *ob, BMEditMesh *em, D
/* --- */
/* BMESH_ONLY, ensure tessface's used for drawing,
- * but dont recalculate if the last modifier in the stack gives us tessfaces
- * check if the derived meshes are DM_TYPE_EDITBMESH before calling, this isnt essential
+ * but don't recalculate if the last modifier in the stack gives us tessfaces
+ * check if the derived meshes are DM_TYPE_EDITBMESH before calling, this isn't essential
* but quiets annoying error messages since tessfaces wont be created. */
if ((*final_r)->type != DM_TYPE_EDITBMESH) {
DM_ensure_tessface(*final_r);
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index b1b98c030eb..dcd4a712dbb 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -1054,7 +1054,7 @@ short action_get_item_transforms (bAction *act, Object *ob, bPoseChannel *pchan,
/* Copy the data from the action-pose (src) into the pose */
/* both args are assumed to be valid */
/* exported to game engine */
-/* Note! this assumes both poses are aligned, this isnt always true when dealing with user poses */
+/* Note! this assumes both poses are aligned, this isn't always true when dealing with user poses */
void extract_pose_from_pose(bPose *pose, const bPose *src)
{
const bPoseChannel *schan;
diff --git a/source/blender/blenkernel/intern/blender.c b/source/blender/blenkernel/intern/blender.c
index a8644618945..30f4e9f2816 100644
--- a/source/blender/blenkernel/intern/blender.c
+++ b/source/blender/blenkernel/intern/blender.c
@@ -373,7 +373,7 @@ int BKE_read_file(bContext *C, const char *filepath, ReportList *reports)
BlendFileData *bfd;
int retval= BKE_READ_FILE_OK;
- if(strstr(filepath, BLENDER_STARTUP_FILE)==NULL) /* dont print user-pref loading */
+ if(strstr(filepath, BLENDER_STARTUP_FILE)==NULL) /* don't print user-pref loading */
printf("read blend: %s\n", filepath);
bfd= BLO_read_from_file(filepath, reports);
diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c
index bbe210f2ce6..167104e1da9 100644
--- a/source/blender/blenkernel/intern/bvhutils.c
+++ b/source/blender/blenkernel/intern/bvhutils.c
@@ -545,7 +545,7 @@ BVHTree* bvhtree_from_mesh_faces(BVHTreeFromMesh *data, DerivedMesh *mesh, float
/* Insert BMesh-tessellation triangles into the bvh tree, unless they are hidden
* and/or selected. Even if the faces themselves are not selected for the snapped
- * transform, having a vertex selected means the face (and thus it's tesselated
+ * transform, having a vertex selected means the face (and thus it's tessellated
* triangles) will be moving and will not be a good snap targets.*/
for (i = 0; i < em->tottri; i++) {
BMLoop **tri = em->looptris[i];
@@ -554,12 +554,12 @@ BVHTree* bvhtree_from_mesh_faces(BVHTreeFromMesh *data, DerivedMesh *mesh, float
BMIter iter;
int insert;
- /* Each loop of the triangle points back to the BMFace it was tesselated from.
+ /* Each loop of the triangle points back to the BMFace it was tessellated from.
* All three should point to the same face, so just use the face from the first
* loop.*/
f = tri[0]->f;
- /* If the looptris is ordered such that all triangles tesselated from a single
+ /* If the looptris is ordered such that all triangles tessellated from a single
* faces are consecutive elements in the array, then we could speed up the tests
* below by using the insert value from the previous iteration.*/
@@ -567,14 +567,14 @@ BVHTree* bvhtree_from_mesh_faces(BVHTreeFromMesh *data, DerivedMesh *mesh, float
insert = 1;
if (BM_elem_flag_test(f, BM_ELEM_SELECT) || BM_elem_flag_test(f, BM_ELEM_HIDDEN)) {
- /* Don't insert triangles tesselated from faces that are hidden
+ /* Don't insert triangles tessellated from faces that are hidden
* or selected*/
insert = 0;
}
else {
BM_ITER(v, &iter, em->bm, BM_VERTS_OF_FACE, f) {
if (BM_elem_flag_test(v, BM_ELEM_SELECT)) {
- /* Don't insert triangles tesselated from faces that have
+ /* Don't insert triangles tessellated from faces that have
* any selected verts.*/
insert = 0;
}
diff --git a/source/blender/blenkernel/intern/camera.c b/source/blender/blenkernel/intern/camera.c
index f55ceab7de8..7180d157b96 100644
--- a/source/blender/blenkernel/intern/camera.c
+++ b/source/blender/blenkernel/intern/camera.c
@@ -465,7 +465,7 @@ static void camera_to_frame_view_cb(const float co[3], void *user_data)
data->tot++;
}
-/* dont move the camera, just yield the fit location */
+/* don't move the camera, just yield the fit location */
/* only valid for perspective cameras */
int camera_view_frame_fit_to_scene(Scene *scene, struct View3D *v3d, Object *camera_ob, float r_co[3])
{
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index afde9d806c6..85620faf993 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -1193,7 +1193,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm,
}
}
else {
- /* if the buffer was set, dont use it again.
+ /* if the buffer was set, don't use it again.
* prevdraw was assumed true but didnt run so set to false - [#21036] */
/* prevdraw= 0; */ /* UNUSED */
buffer= NULL;
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index e0125891e86..666a5cf3054 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -4575,7 +4575,7 @@ void copy_constraints (ListBase *dst, const ListBase *src, int do_extern)
if (cti->copy_data)
cti->copy_data(con, srccon);
- /* for proxies we dont want to make extern */
+ /* for proxies we don't want to make extern */
if (do_extern) {
/* go over used ID-links for this constraint to ensure that they are valid for proxies */
if (cti->id_looper)
diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c
index 1387b2be884..e4709e37316 100644
--- a/source/blender/blenkernel/intern/customdata.c
+++ b/source/blender/blenkernel/intern/customdata.c
@@ -2313,9 +2313,9 @@ void *CustomData_bmesh_get_layer_n(const CustomData *data, void *block, int n)
return (char *)block + data->layers[n].offset;
}
-int CustomData_layer_has_math(struct CustomData *data, int layern)
+int CustomData_layer_has_math(struct CustomData *data, int layer_n)
{
- const LayerTypeInfo *typeInfo = layerType_getInfo(data->layers[layern].type);
+ const LayerTypeInfo *typeInfo = layerType_getInfo(data->layers[layer_n].type);
if (typeInfo->equal && typeInfo->add && typeInfo->multiply &&
typeInfo->initminmax && typeInfo->dominmax) return 1;
diff --git a/source/blender/blenkernel/intern/deform.c b/source/blender/blenkernel/intern/deform.c
index 6158d2f8608..e5f2d152edf 100644
--- a/source/blender/blenkernel/intern/deform.c
+++ b/source/blender/blenkernel/intern/deform.c
@@ -416,7 +416,7 @@ void defgroup_unique_name(bDeformGroup *dg, Object *ob)
/* finds the best possible flipped name. For renaming; check for unique names afterwards */
/* if strip_number: removes number extensions
- * note: dont use sizeof() for 'name' or 'from_name' */
+ * note: don't use sizeof() for 'name' or 'from_name' */
void flip_side_name(char name[MAX_VGROUP_NAME], const char from_name[MAX_VGROUP_NAME], int strip_number)
{
int len;
@@ -540,8 +540,8 @@ float defvert_find_weight(const struct MDeformVert *dvert, const int defgroup)
}
/* take care with this the rationale is:
- * - if the object has no vertex group. act like vertex group isnt set and return 1.0,
- * - if the vertex group exists but the 'defgroup' isnt found on this vertex, _still_ return 0.0
+ * - if the object has no vertex group. act like vertex group isn't set and return 1.0,
+ * - if the vertex group exists but the 'defgroup' isn't found on this vertex, _still_ return 0.0
*
* This is a bit confusing, just saves some checks from the caller.
*/
@@ -645,7 +645,7 @@ void defvert_remove_group(MDeformVert *dvert, MDeformWeight *dw)
if (dvert->totweight) {
dw_new = MEM_mallocN(sizeof(MDeformWeight)*(dvert->totweight), __func__);
if (dvert->dw) {
-#if 1 /* since we dont care about order, swap this with the last, save a memcpy */
+#if 1 /* since we don't care about order, swap this with the last, save a memcpy */
if (i != dvert->totweight) {
dvert->dw[i]= dvert->dw[dvert->totweight];
}
diff --git a/source/blender/blenkernel/intern/displist.c b/source/blender/blenkernel/intern/displist.c
index a778a457976..a1b1da32af7 100644
--- a/source/blender/blenkernel/intern/displist.c
+++ b/source/blender/blenkernel/intern/displist.c
@@ -708,7 +708,7 @@ static ModifierData *curve_get_tesselate_point(Scene *scene, Object *ob, int for
preTesselatePoint = md;
/* this modifiers are moving point of tessellation automatically
- * (some of them even can't be applied on tesselated curve), set flag
+ * (some of them even can't be applied on tessellated curve), set flag
* for incformation button in modifier's header */
md->mode |= eModifierMode_ApplyOnSpline;
} else if(md->mode&eModifierMode_ApplyOnSpline) {
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index ea3e31de75c..310d370de38 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -472,7 +472,7 @@ static int subframe_updateObject(Scene *scene, Object *ob, int flags, float fram
DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)modifiers_findByType(ob, eModifierType_DynamicPaint);
bConstraint *con;
- /* if other is dynamic paint canvas, dont update */
+ /* if other is dynamic paint canvas, don't update */
if (pmd && pmd->canvas)
return 1;
@@ -1506,7 +1506,7 @@ int dynamicPaint_resetSurface(DynamicPaintSurface *surface)
/* free existing data */
if (surface->data) dynamicPaint_freeSurfaceData(surface);
- /* dont reallocate for image sequence types. they get handled only on bake */
+ /* don't reallocate for image sequence types. they get handled only on bake */
if (surface->format == MOD_DPAINT_SURFACE_F_IMAGESEQ) return 1;
if (numOfPoints < 1) return 0;
@@ -2331,7 +2331,7 @@ int dynamicPaint_createUVSurface(DynamicPaintSurface *surface)
int index = tx+w*ty;
PaintUVPoint *tPoint = (&tempPoints[index]);
- /* If point isnt't on canvas mesh */
+ /* If point isn't't on canvas mesh */
if (tPoint->face_index == -1) {
int u_min, u_max, v_min, v_max;
int u,v, ind;
@@ -2635,7 +2635,7 @@ void dynamicPaint_outputSurfaceImage(DynamicPaintSurface *surface, char* filenam
}
}
- /* Set output format, png in case exr isnt supported */
+ /* Set output format, png in case exr isn't supported */
ibuf->ftype= PNG|95;
#ifdef WITH_OPENEXR
if (format == R_IMF_IMTYPE_OPENEXR) { /* OpenEXR 32-bit float */
@@ -4931,7 +4931,7 @@ int dynamicPaint_calculateFrame(DynamicPaintSurface *surface, Scene *scene, Obje
/* update bake data */
dynamicPaint_generateBakeData(surface, scene, cObject);
- /* dont do substeps for first frame */
+ /* don't do substeps for first frame */
if (surface->substeps && (frame != surface->start_frame)) {
int st;
timescale = 1.0f / (surface->substeps+1);
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 117414060df..f3abc20fab7 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -787,7 +787,7 @@ static void do_texture_effector(EffectorCache *eff, EffectorData *efd, EffectedP
tex_co[2] += nabla;
multitex_ext(eff->pd->tex, tex_co, NULL, NULL, 0, result+3);
- if(mode == PFIELD_TEX_GRAD || !hasrgb) { /* if we dont have rgb fall back to grad */
+ if(mode == PFIELD_TEX_GRAD || !hasrgb) { /* if we don't have rgb fall back to grad */
force[0] = (result[0].tin - result[1].tin) * strength;
force[1] = (result[0].tin - result[2].tin) * strength;
force[2] = (result[0].tin - result[3].tin) * strength;
diff --git a/source/blender/blenkernel/intern/fcurve.c b/source/blender/blenkernel/intern/fcurve.c
index 59f62c43b73..65bf9f0219e 100644
--- a/source/blender/blenkernel/intern/fcurve.c
+++ b/source/blender/blenkernel/intern/fcurve.c
@@ -841,7 +841,7 @@ void testhandles_fcurve (FCurve *fcu, const short use_handle)
for (a=0, bezt=fcu->bezt; a < fcu->totvert; a++, bezt++) {
short flag= 0;
- /* flag is initialised as selection status
+ /* flag is initialized as selection status
* of beztriple control-points (labelled 0,1,2)
*/
if (bezt->f2 & SELECT) flag |= (1<<1); // == 2
@@ -1446,7 +1446,7 @@ void driver_change_variable_type (DriverVar *dvar, int type)
/* store the flags */
dtar->flag = flags;
- /* object ID types only, or idtype not yet initialised*/
+ /* object ID types only, or idtype not yet initialized*/
if ((flags & DTAR_FLAG_ID_OB_ONLY) || (dtar->idtype == 0))
dtar->idtype= ID_OB;
}
diff --git a/source/blender/blenkernel/intern/fmodifier.c b/source/blender/blenkernel/intern/fmodifier.c
index ae474f9d9c3..e6538e1500a 100644
--- a/source/blender/blenkernel/intern/fmodifier.c
+++ b/source/blender/blenkernel/intern/fmodifier.c
@@ -515,7 +515,7 @@ static FModifierTypeInfo FMI_ENVELOPE = {
* NOTE: this needs to be at the start of the stack to be of use, as it needs to know the extents of the
* keyframes/sample-data.
*
- * Possible TODO - store length of cycle information that can be initialised from the extents of the
+ * Possible TODO - store length of cycle information that can be initialized from the extents of the
* keyframes/sample-data, and adjusted as appropriate.
*/
diff --git a/source/blender/blenkernel/intern/group.c b/source/blender/blenkernel/intern/group.c
index ce840b63d5f..2b8db5d5940 100644
--- a/source/blender/blenkernel/intern/group.c
+++ b/source/blender/blenkernel/intern/group.c
@@ -344,9 +344,9 @@ void group_handle_recalc_and_update(Scene *scene, Object *UNUSED(parent), Group
{
GroupObject *go;
-#if 0 /* warning, isnt clearing the recalc flag on the object which causes it to run all the time,
+#if 0 /* warning, isn't clearing the recalc flag on the object which causes it to run all the time,
* not just on frame change.
- * This isnt working because the animation data is only re-evalyated on frame change so commenting for now
+ * This isn't working because the animation data is only re-evalyated on frame change so commenting for now
* but when its enabled at some point it will need to be changed so as not to update so much - campbell */
/* if animated group... */
diff --git a/source/blender/blenkernel/intern/icons.c b/source/blender/blenkernel/intern/icons.c
index 72038955c55..f06ac5b7c10 100644
--- a/source/blender/blenkernel/intern/icons.c
+++ b/source/blender/blenkernel/intern/icons.c
@@ -91,7 +91,7 @@ static int get_next_free_id(void)
while (BLI_ghash_lookup(gIcons, SET_INT_IN_POINTER(startId)) && startId>=gFirstIconId)
startId++;
- /* if we found a suitable one that isnt used yet, return it */
+ /* if we found a suitable one that isn't used yet, return it */
if (startId>=gFirstIconId)
return startId;
diff --git a/source/blender/blenkernel/intern/idprop.c b/source/blender/blenkernel/intern/idprop.c
index b06cc8414a6..ee79c2fed35 100644
--- a/source/blender/blenkernel/intern/idprop.c
+++ b/source/blender/blenkernel/intern/idprop.c
@@ -74,7 +74,7 @@ IDProperty *IDP_NewIDPArray(const char *name)
IDProperty *IDP_CopyIDPArray(IDProperty *array)
{
- /* dont use MEM_dupallocN because this may be part of an array */
+ /* don't use MEM_dupallocN because this may be part of an array */
IDProperty *narray = MEM_mallocN(sizeof(IDProperty), "IDP_CopyIDPArray"), *tmp;
int i;
@@ -608,9 +608,9 @@ IDProperty *IDP_GetProperties(ID *id, int create_if_needed)
if (create_if_needed) {
id->properties = MEM_callocN(sizeof(IDProperty), "IDProperty");
id->properties->type = IDP_GROUP;
- /* dont overwrite the data's name and type
+ /* don't overwrite the data's name and type
* some functions might need this if they
- * dont have a real ID, should be named elsewhere - Campbell */
+ * don't have a real ID, should be named elsewhere - Campbell */
/* strcpy(id->name, "top_level_group");*/
}
return id->properties;
@@ -671,7 +671,7 @@ int IDP_EqualsProperties(IDProperty *prop1, IDProperty *prop2)
return 1;
}
-/* 'val' is never NULL, dont check */
+/* 'val' is never NULL, don't check */
IDProperty *IDP_New(const int type, const IDPropertyTemplate *val, const char *name)
{
IDProperty *prop=NULL;
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index 3ac95b83e74..4300995b68c 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -601,7 +601,7 @@ Image *BKE_add_image_size(unsigned int width, unsigned int height, const char *n
if (ima) {
ImBuf *ibuf;
- /* BLI_strncpy(ima->name, name, FILE_MAX); */ /* dont do this, this writes in ain invalid filepath! */
+ /* BLI_strncpy(ima->name, name, FILE_MAX); */ /* don't do this, this writes in ain invalid filepath! */
ima->gen_x= width;
ima->gen_y= height;
ima->gen_type= uvtestgrid;
@@ -1832,7 +1832,7 @@ void BKE_image_signal(Image *ima, ImageUser *iuser, int signal)
break;
}
- /* dont use notifiers because they are not 100% sure to succeeded
+ /* don't use notifiers because they are not 100% sure to succeeded
* this also makes sure all scenes are accounted for. */
{
Scene *scene;
diff --git a/source/blender/blenkernel/intern/ipo.c b/source/blender/blenkernel/intern/ipo.c
index 84939925b00..57a2dc41f74 100644
--- a/source/blender/blenkernel/intern/ipo.c
+++ b/source/blender/blenkernel/intern/ipo.c
@@ -1119,7 +1119,7 @@ static void fcurve_add_to_list (ListBase *groups, ListBase *list, FCurve *fcu, c
}
/* add F-Curve to group */
- /* WARNING: this func should only need to look at the stuff we initialised, if not, things may crash */
+ /* WARNING: this func should only need to look at the stuff we initialized, if not, things may crash */
action_groups_add_channel(&tmp_act, agrp, fcu);
if (agrp->flag & AGRP_MUTED) /* flush down */
diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c
index ee0c113d502..158319a802f 100644
--- a/source/blender/blenkernel/intern/library.c
+++ b/source/blender/blenkernel/intern/library.c
@@ -1195,7 +1195,7 @@ static int check_for_dupid(ListBase *lb, ID *id, char *name)
/* If the original name has no numeric suffix,
* rather than just chopping and adding numbers,
* shave off the end chars until we have a unique name.
- * Check the null terminators match as well so we dont get Cube.000 -> Cube.00 */
+ * Check the null terminators match as well so we don't get Cube.000 -> Cube.00 */
if (nr==0 && name[left_len]== '\0') {
int len = left_len-1;
idtest= is_dupid(lb, id, name);
@@ -1211,7 +1211,7 @@ static int check_for_dupid(ListBase *lb, ID *id, char *name)
if(nr > 999 && left_len > (MAX_ID_NAME - 8)) {
/* this would overflow name buffer */
left[MAX_ID_NAME - 8] = 0;
- /* left_len = MAX_ID_NAME - 8; */ /* for now this isnt used again */
+ /* left_len = MAX_ID_NAME - 8; */ /* for now this isn't used again */
memcpy(name, left, sizeof(char) * (MAX_ID_NAME - 7));
continue;
}
@@ -1257,7 +1257,7 @@ int new_id(ListBase *lb, ID *id, const char *tname)
}
else {
/* disallow non utf8 chars,
- * the interface checks for this but new ID's based on file names dont */
+ * the interface checks for this but new ID's based on file names don't */
BLI_utf8_invalid_strip(name, strlen(name));
}
@@ -1402,7 +1402,7 @@ void BKE_library_make_local(Main *bmain, Library *lib, int untagged_only)
idn= id->next; /* id is possibly being inserted again */
/* The check on the second line (LIB_PRE_EXISTING) is done so its
- * possible to tag data you dont want to be made local, used for
+ * possible to tag data you don't want to be made local, used for
* appending data, so any libdata already linked wont become local
* (very nasty to discover all your links are lost after appending)
* */
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 898f881857a..6f47ed427d3 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -533,7 +533,7 @@ static void data_delete_material_index_id(ID *id, short index)
curve_delete_material_index((Curve *)id, index);
break;
case ID_MB:
- /* meta-elems dont have materials atm */
+ /* meta-elems don't have materials atm */
break;
}
}
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index d285f909f85..3fc22b92c22 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -332,7 +332,7 @@ static void mesh_ensure_tessellation_customdata(Mesh *me)
* mloopcol and mcol) have the same relative active/render/clone/mask indices.
*
* note that for undo mesh data we want to skip 'ensure_tess_cd' call since
- * we dont want to store memory for tessface when its only used for older
+ * we don't want to store memory for tessface when its only used for older
* versions of the mesh. - campbell*/
static void mesh_update_linked_customdata(Mesh *me, const short do_ensure_tess_cd)
{
@@ -2056,7 +2056,7 @@ void convert_mfaces_to_mpolys(Mesh *mesh)
bm_corners_to_loops(mesh, i, mp->loopstart, numTex, numCol);
}
- /* note, we dont convert FGons at all, these are not even real ngons,
+ /* note, we don't convert FGons at all, these are not even real ngons,
* they have their own UV's, colors etc - its more an editing feature. */
mesh_update_customdata_pointers(mesh, TRUE);
@@ -2505,12 +2505,12 @@ int mesh_recalcTessellation(CustomData *fdata,
CustomData_add_layer(fdata, CD_MFACE, CD_ASSIGN, mface, totface);
/* CD_POLYINDEX will contain an array of indices from tessfaces to the polygons
- * they are directly tesselated from */
+ * they are directly tessellated from */
CustomData_add_layer(fdata, CD_POLYINDEX, CD_ASSIGN, mface_to_poly_map, totface);
if (mface_orig_index) {
- /* If polys had a CD_ORIGINDEX layer, then the tesselated faces will get this
+ /* If polys had a CD_ORIGINDEX layer, then the tessellated faces will get this
* layer as well, pointing to polys from the original mesh (not the polys
- * that just got tesselated) */
+ * that just got tessellated) */
CustomData_add_layer(fdata, CD_ORIGINDEX, CD_ASSIGN, mface_orig_index, totface);
}
@@ -3106,7 +3106,7 @@ void BKE_mesh_tessface_calc(Mesh *mesh)
mesh->totface = mesh_recalcTessellation(&mesh->fdata, &mesh->ldata, &mesh->pdata,
mesh->mvert,
mesh->totface, mesh->totloop, mesh->totpoly,
- /* calc normals right after, dont copy from polys here */
+ /* calc normals right after, don't copy from polys here */
FALSE);
mesh_update_customdata_pointers(mesh, TRUE);
diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c
index 2421971c53e..138379b1bb9 100644
--- a/source/blender/blenkernel/intern/modifier.c
+++ b/source/blender/blenkernel/intern/modifier.c
@@ -590,7 +590,7 @@ int modifiers_indexInObject(Object *ob, ModifierData *md_seek)
ModifierData *md;
for (md=ob->modifiers.first; (md && md_seek!=md); md=md->next, i++);
- if (!md) return -1; /* modifier isnt in the object */
+ if (!md) return -1; /* modifier isn't in the object */
return i;
}
@@ -634,7 +634,7 @@ void test_object_modifiers(Object *ob)
*
* - if the ID is from a library, return library path
* - else if the file has been saved return the blend file path.
- * - else if the file isn't saved and the ID isnt from a library, return the temp dir.
+ * - else if the file isn't saved and the ID isn't from a library, return the temp dir.
*/
const char *modifier_path_relbase(Object *ob)
{
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index f3320a0b31d..721874c83c2 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -660,7 +660,7 @@ bNodeTree *ntreeAddTree(const char *name, int type, int nodetype)
/* Warning: this function gets called during some rather unexpected times
* - this gets called when executing compositing updates (for threaded previews)
* - when the nodetree datablock needs to be copied (i.e. when users get copied)
- * - for scene duplication use ntreeSwapID() after so we dont have stale pointers.
+ * - for scene duplication use ntreeSwapID() after so we don't have stale pointers.
*/
bNodeTree *ntreeCopyTree(bNodeTree *ntree)
{
@@ -1146,7 +1146,7 @@ bNodeTree *ntreeLocalize(bNodeTree *ntree)
bAction *action_backup= NULL, *tmpact_backup= NULL;
/* Workaround for copying an action on each render!
- * set action to NULL so animdata actions dont get copied */
+ * set action to NULL so animdata actions don't get copied */
AnimData *adt= BKE_animdata_from_id(&ntree->id);
if(adt) {
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 0557fcf5fcd..3d6a8d8f5ae 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -1393,7 +1393,7 @@ void object_make_proxy(Object *ob, Object *target, Object *gob)
ob->mat = MEM_dupallocN(target->mat);
ob->matbits = MEM_dupallocN(target->matbits);
for (i=0; i<target->totcol; i++) {
- /* dont need to run test_object_materials since we know this object is new and not used elsewhere */
+ /* don't need to run test_object_materials since we know this object is new and not used elsewhere */
id_us_plus((ID *)ob->mat[i]);
}
}
diff --git a/source/blender/blenkernel/intern/ocean.c b/source/blender/blenkernel/intern/ocean.c
index 87929d6a185..3962e6d47fa 100644
--- a/source/blender/blenkernel/intern/ocean.c
+++ b/source/blender/blenkernel/intern/ocean.c
@@ -963,7 +963,7 @@ void BKE_free_ocean_data(struct Ocean *oc)
if (oc->_fft_in)
MEM_freeN(oc->_fft_in);
- /* check that ocean data has been initialised */
+ /* check that ocean data has been initialized */
if (oc->_htilda) {
MEM_freeN(oc->_htilda);
MEM_freeN(oc->_k);
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index 590c307f549..21dfe437ba0 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -1629,7 +1629,7 @@ int psys_particle_dm_face_lookup(Object *ob, DerivedMesh *dm, int index, const f
totface = dm->getNumTessFaces(dm);
if(osface==NULL || origindex==NULL) {
- /* Assume we dont need osface data */
+ /* Assume we don't need osface data */
if (index <totface) {
//printf("\tNO CD_ORIGSPACE, assuming not needed\n");
return index;
@@ -4069,7 +4069,7 @@ void psys_get_particle_on_path(ParticleSimulationData *sim, int p, ParticleKey *
pind.cache = cached ? psys->pointcache : NULL;
pind.epoint = NULL;
pind.bspline = (psys->part->flag & PART_HAIR_BSPLINE);
- /* pind.dm disabled in editmode means we dont get effectors taken into
+ /* pind.dm disabled in editmode means we don't get effectors taken into
* account when subdividing for instance */
pind.dm = psys_in_edit_mode(sim->scene, psys) ? NULL : psys->hair_out_dm;
init_particle_interpolation(sim->ob, psys, pa, &pind);
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index bbe32c651a2..8b34bafc417 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -1096,7 +1096,7 @@ static int distribute_threads_init_data(ParticleThread *threads, Scene *scene, D
dm= CDDM_from_mesh((Mesh*)ob->data, ob);
- /* BMESH ONLY, for verts we dont care about tessfaces */
+ /* BMESH ONLY, for verts we don't care about tessfaces */
if (from != PART_FROM_VERT) {
DM_ensure_tessface(dm);
}
@@ -1515,7 +1515,7 @@ void initialize_particle(ParticleSimulationData *sim, ParticleData *pa, int p)
pa->hair_index = 0;
/* we can't reset to -1 anymore since we've figured out correct index in distribute_particles */
/* usage other than straight after distribute has to handle this index by itself - jahka*/
- //pa->num_dmcache = DMCACHE_NOTFOUND; /* assume we dont have a derived mesh face */
+ //pa->num_dmcache = DMCACHE_NOTFOUND; /* assume we don't have a derived mesh face */
}
static void initialize_all_particles(ParticleSimulationData *sim)
{
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c
index fab3f096d3e..b3c242178f1 100644
--- a/source/blender/blenkernel/intern/pointcache.c
+++ b/source/blender/blenkernel/intern/pointcache.c
@@ -1050,7 +1050,7 @@ static int ptcache_path(PTCacheID *pid, char *filename)
return BLI_add_slash(filename); /* new strlen() */
}
else if (G.relbase_valid || lib) {
- char file[MAX_PTCACHE_PATH]; /* we dont want the dir, only the file */
+ char file[MAX_PTCACHE_PATH]; /* we don't want the dir, only the file */
BLI_split_file_part(blendfilename, file, sizeof(file));
i = strlen(file);
@@ -2546,7 +2546,7 @@ void BKE_ptcache_remove(void)
BLI_join_dirfile(path_full, sizeof(path_full), path, de->d_name);
BLI_delete(path_full, 0, 0);
} else {
- rmdir = 0; /* unknown file, dont remove the dir */
+ rmdir = 0; /* unknown file, don't remove the dir */
}
}
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 054520a25f4..5c59f4c741c 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -1064,7 +1064,7 @@ void scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay)
DAG_ids_flush_tagged(bmain);
/* Following 2 functions are recursive
- * so dont call within 'scene_update_tagged_recursive' */
+ * so don't call within 'scene_update_tagged_recursive' */
DAG_scene_update_flags(bmain, sce, lay, TRUE); // only stuff that moves or needs display still
/* All 'standard' (i.e. without any dependencies) animation is handled here,
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c
index a42261d13c7..b23b5fcb22f 100644
--- a/source/blender/blenkernel/intern/sequencer.c
+++ b/source/blender/blenkernel/intern/sequencer.c
@@ -658,14 +658,14 @@ void reload_sequence_new_file(Scene *scene, Sequence * seq, int lock_range)
{
char str[FILE_MAX];
int prev_startdisp=0, prev_enddisp=0;
- /* note: dont rename the strip, will break animation curves */
+ /* note: don't rename the strip, will break animation curves */
if (ELEM5(seq->type, SEQ_MOVIE, SEQ_IMAGE, SEQ_SOUND, SEQ_SCENE, SEQ_META)==0) {
return;
}
if(lock_range) {
- /* keep so we dont have to move the actual start and end points (only the data) */
+ /* keep so we don't have to move the actual start and end points (only the data) */
calc_sequence_disp(scene, seq);
prev_startdisp= seq->startdisp;
prev_enddisp= seq->enddisp;
@@ -1998,7 +1998,7 @@ static ImBuf * seq_render_scene_strip_impl(
int have_seq= FALSE;
Scene *scene;
- /* dont refer to seq->scene above this point!, it can be NULL */
+ /* don't refer to seq->scene above this point!, it can be NULL */
if(seq->scene == NULL) {
return NULL;
}
@@ -3008,7 +3008,7 @@ int seqbase_isolated_sel_check(ListBase *seqbase)
return TRUE;
}
-/* use to impose limits when dragging/extending - so impossible situations dont happen
+/* use to impose limits when dragging/extending - so impossible situations don't happen
* Cant use the SEQ_LEFTSEL and SEQ_LEFTSEL directly because the strip may be in a metastrip */
void seq_tx_handle_xlimits(Sequence *seq, int leftflag, int rightflag)
{
@@ -3163,7 +3163,7 @@ int shuffle_seq(ListBase * seqbasep, Sequence *test, Scene *evil_scene)
break;
}
test->machine++;
- calc_sequence(evil_scene, test); // XXX - I dont think this is needed since were only moving vertically, Campbell.
+ calc_sequence(evil_scene, test); // XXX - I don't think this is needed since were only moving vertically, Campbell.
}
@@ -3413,7 +3413,7 @@ int seq_swap(Sequence *seq_a, Sequence *seq_b, const char **error_str)
SWAP(Sequence, *seq_a, *seq_b);
- /* swap back names so animation fcurves dont get swapped */
+ /* swap back names so animation fcurves don't get swapped */
BLI_strncpy(name, seq_a->name+2, sizeof(name));
BLI_strncpy(seq_a->name+2, seq_b->name+2, sizeof(seq_b->name)-2);
BLI_strncpy(seq_b->name+2, name, sizeof(seq_b->name)-2);
diff --git a/source/blender/blenkernel/intern/shrinkwrap.c b/source/blender/blenkernel/intern/shrinkwrap.c
index dab945c44f3..664a1d0d7f9 100644
--- a/source/blender/blenkernel/intern/shrinkwrap.c
+++ b/source/blender/blenkernel/intern/shrinkwrap.c
@@ -360,7 +360,7 @@ static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc)
hit.index = -1;
- hit.dist = 10000.0f; //TODO: we should use FLT_MAX here, but sweepsphere code isnt prepared for that
+ hit.dist = 10000.0f; //TODO: we should use FLT_MAX here, but sweepsphere code isn't prepared for that
//Project over positive direction of axis
if(use_normal & MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR)
diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c
index bffd4703ce4..5b991b7fad8 100644
--- a/source/blender/blenkernel/intern/smoke.c
+++ b/source/blender/blenkernel/intern/smoke.c
@@ -817,7 +817,7 @@ void smokeModifier_copy(struct SmokeModifierData *smd, struct SmokeModifierData
tsmd->flow->vel_multi = smd->flow->vel_multi;
} else if (tsmd->coll) {
;
- /* leave it as initialised, collision settings is mostly caches */
+ /* leave it as initialized, collision settings is mostly caches */
}
}
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 33da4443b6f..25cfd0da1f3 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -1055,7 +1055,7 @@ static int sb_detect_aabb_collisionCached( float UNUSED(force[3]), unsigned int
(aabbmin[0] > ccdm->bbmax[0]) ||
(aabbmin[1] > ccdm->bbmax[1]) ||
(aabbmin[2] > ccdm->bbmax[2]) ) {
- /* boxes dont intersect */
+ /* boxes don't intersect */
BLI_ghashIterator_step(ihash);
continue;
}
@@ -1126,7 +1126,7 @@ static int sb_detect_face_pointCached(float face_v1[3],float face_v2[3],float fa
(aabbmin[0] > ccdm->bbmax[0]) ||
(aabbmin[1] > ccdm->bbmax[1]) ||
(aabbmin[2] > ccdm->bbmax[2]) ) {
- /* boxes dont intersect */
+ /* boxes don't intersect */
BLI_ghashIterator_step(ihash);
continue;
}
@@ -1221,7 +1221,7 @@ static int sb_detect_face_collisionCached(float face_v1[3],float face_v2[3],floa
(aabbmin[0] > ccdm->bbmax[0]) ||
(aabbmin[1] > ccdm->bbmax[1]) ||
(aabbmin[2] > ccdm->bbmax[2]) ) {
- /* boxes dont intersect */
+ /* boxes don't intersect */
BLI_ghashIterator_step(ihash);
continue;
}
@@ -1449,7 +1449,7 @@ static int sb_detect_edge_collisionCached(float edge_v1[3],float edge_v2[3],floa
(aabbmin[0] > ccdm->bbmax[0]) ||
(aabbmin[1] > ccdm->bbmax[1]) ||
(aabbmin[2] > ccdm->bbmax[2]) ) {
- /* boxes dont intersect */
+ /* boxes don't intersect */
BLI_ghashIterator_step(ihash);
continue;
}
@@ -2217,7 +2217,7 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo
compare = (obp->colball + bp->colball);
sub_v3_v3v3(def, bp->pos, obp->pos);
/* rather check the AABBoxes before ever calulating the real distance */
- /* mathematically it is completly nuts, but performace is pretty much (3) times faster */
+ /* mathematically it is completly nuts, but performance is pretty much (3) times faster */
if ((ABS(def[0]) > compare) || (ABS(def[1]) > compare) || (ABS(def[2]) > compare)) continue;
distance = normalize_v3(def);
if (distance < compare ) {
@@ -2588,7 +2588,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
sub_v3_v3v3(def, bp->pos, obp->pos);
/* rather check the AABBoxes before ever calulating the real distance */
- /* mathematically it is completly nuts, but performace is pretty much (3) times faster */
+ /* mathematically it is completly nuts, but performance is pretty much (3) times faster */
if ((ABS(def[0]) > compare) || (ABS(def[1]) > compare) || (ABS(def[2]) > compare)) continue;
distance = normalize_v3(def);
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index a41e765695e..67e392fa296 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -351,7 +351,7 @@ void sound_load(struct Main *bmain, struct bSound* sound)
/* load sound */
PackedFile* pf = sound->packedfile;
- /* dont modify soundact->sound->name, only change a copy */
+ /* don't modify soundact->sound->name, only change a copy */
BLI_strncpy(fullpath, sound->name, sizeof(fullpath));
BLI_path_abs(fullpath, ID_BLEND_PATH(bmain, &sound->id));
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index a0d603f93ff..b968afa4d22 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -1038,7 +1038,7 @@ static void ccgDM_copyFinalVertArray(DerivedMesh *dm, MVert *mvert)
vd= ccgSubSurf_getEdgeData(ss, e, x);
copy_v3_v3(mvert[i].co, vd->co);
/* This gives errors with -debug-fpe
- * the normals dont seem to be unit length.
+ * the normals don't seem to be unit length.
* this is most likely caused by edges with no
* faces which are now zerod out, see comment in:
* ccgSubSurf__calcVertNormals(), - campbell */
@@ -3064,7 +3064,7 @@ static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
#if 0
/* this is not in trunk, can gives problems because colors initialize
- * as black, just dont do it!, it works fine - campbell */
+ * as black, just don't do it!, it works fine - campbell */
if (!CustomData_has_layer(&ccgdm->dm.faceData, CD_MCOL))
DM_add_tessface_layer(&ccgdm->dm, CD_MCOL, CD_CALLOC, NULL);
mcol = DM_get_tessface_data_layer(&ccgdm->dm, CD_MCOL);
@@ -3190,7 +3190,7 @@ static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
/*copy over poly data, e.g. mtexpoly*/
CustomData_copy_data(&dm->polyData, &ccgdm->dm.polyData, origIndex, faceNum, 1);
- /*generate tesselated face data used for drawing*/
+ /*generate tessellated face data used for drawing*/
ccg_loops_to_corners(&ccgdm->dm.faceData, &ccgdm->dm.loopData,
&ccgdm->dm.polyData, loopindex2-4, faceNum, faceNum,
numTex, numCol, hasWCol, hasOrigSpace);
diff --git a/source/blender/blenlib/BLI_bpath.h b/source/blender/blenlib/BLI_bpath.h
index a0f253d9ad4..91252d3beb5 100644
--- a/source/blender/blenlib/BLI_bpath.h
+++ b/source/blender/blenlib/BLI_bpath.h
@@ -28,7 +28,7 @@
/** \file BLI_bpath.h
* \ingroup bli
* \attention Based on ghash, difference is ghash is not a fixed size,
- * so for BPath we dont need to malloc
+ * so for BPath we don't need to malloc
*/
#ifndef __BLI_BPATH_H__
diff --git a/source/blender/blenlib/BLI_gsqueue.h b/source/blender/blenlib/BLI_gsqueue.h
index 0265cf9b639..29c31c19047 100644
--- a/source/blender/blenlib/BLI_gsqueue.h
+++ b/source/blender/blenlib/BLI_gsqueue.h
@@ -58,7 +58,7 @@ int BLI_gsqueue_size(GSQueue *gq);
* Access the item at the head of the queue
* without removing it.
*
- * \param item_r A pointer to an appropriatly
+ * \param item_r A pointer to an appropriately
* sized structure (the size passed to BLI_gsqueue_new)
*/
void BLI_gsqueue_peek (GSQueue *gq, void *item_r);
@@ -67,7 +67,7 @@ void BLI_gsqueue_peek (GSQueue *gq, void *item_r);
* Access the item at the head of the queue
* and remove it.
*
- * \param item_r A pointer to an appropriatly
+ * \param item_r A pointer to an appropriately
* sized structure (the size passed to BLI_gsqueue_new).
* Can be NULL if desired.
*/
@@ -76,7 +76,7 @@ void BLI_gsqueue_pop (GSQueue *gq, void *item_r);
/**
* Push an element onto the tail of the queue.
*
- * \param item A pointer to an appropriatly
+ * \param item A pointer to an appropriately
* sized structure (the size passed to BLI_gsqueue_new).
*/
void BLI_gsqueue_push (GSQueue *gq, void *item);
@@ -85,7 +85,7 @@ void BLI_gsqueue_push (GSQueue *gq, void *item);
* Push an element back onto the head of the queue (so
* it would be returned from the next call to BLI_gsqueue_pop).
*
- * \param item A pointer to an appropriatly
+ * \param item A pointer to an appropriately
* sized structure (the size passed to BLI_gsqueue_new).
*/
void BLI_gsqueue_pushback (GSQueue *gq, void *item);
diff --git a/source/blender/blenlib/BLI_math_base.h b/source/blender/blenlib/BLI_math_base.h
index d0a1311f2bc..7e5f1f2a72a 100644
--- a/source/blender/blenlib/BLI_math_base.h
+++ b/source/blender/blenlib/BLI_math_base.h
@@ -167,7 +167,7 @@ MINLINE float signf(float f);
MINLINE float power_of_2(float f);
-/* these dont really fit anywhere but were being copied about a lot */
+/* these don't really fit anywhere but were being copied about a lot */
MINLINE int is_power_of_2_i(int n);
MINLINE int power_of_2_max_i(int n);
MINLINE int power_of_2_min_i(int n);
diff --git a/source/blender/blenlib/intern/BLI_ghash.c b/source/blender/blenlib/intern/BLI_ghash.c
index 49da6f9cb6b..28b4794ed1b 100644
--- a/source/blender/blenlib/intern/BLI_ghash.c
+++ b/source/blender/blenlib/intern/BLI_ghash.c
@@ -138,7 +138,7 @@ int BLI_ghash_remove(GHash *gh, void *key, GHashKeyFreeFP keyfreefp, GHashValFre
valfreefp(e->val);
BLI_mempool_free(gh->entrypool, e);
- /* correct but 'e' isnt used before return */
+ /* correct but 'e' isn't used before return */
/* e= n; *//*UNUSED*/
if (p)
p->next = n;
diff --git a/source/blender/blenlib/intern/BLI_mempool.c b/source/blender/blenlib/intern/BLI_mempool.c
index cbded248589..3d16b3af4de 100644
--- a/source/blender/blenlib/intern/BLI_mempool.c
+++ b/source/blender/blenlib/intern/BLI_mempool.c
@@ -45,7 +45,7 @@
#include <string.h>
#include <stdlib.h>
-/* note: copied from BKE_utildefines.h, dont use here because we're in BLI */
+/* note: copied from BKE_utildefines.h, don't use here because we're in BLI */
#ifdef __BIG_ENDIAN__
/* Big Endian */
# define MAKE_ID(a,b,c,d) ( (int)(a)<<24 | (int)(b)<<16 | (c)<<8 | (d) )
@@ -237,7 +237,7 @@ void *BLI_mempool_calloc(BLI_mempool *pool)
return retval;
}
-/* doesnt protect against double frees, dont be stupid! */
+/* doesnt protect against double frees, don't be stupid! */
void BLI_mempool_free(BLI_mempool *pool, void *addr)
{
BLI_freenode *newhead = addr;
diff --git a/source/blender/blenlib/intern/bpath.c b/source/blender/blenlib/intern/bpath.c
index 2134cb59dc6..c4a1d4b2b8d 100644
--- a/source/blender/blenlib/intern/bpath.c
+++ b/source/blender/blenlib/intern/bpath.c
@@ -30,10 +30,10 @@
*/
/* TODO,
- * currently there are some cases we dont support.
+ * currently there are some cases we don't support.
* - passing output paths to the visitor?, like render out.
* - passing sequence strips with many images.
- * - passing directory paths - visitors dont know which path is a dir or a file.
+ * - passing directory paths - visitors don't know which path is a dir or a file.
* */
#include <sys/stat.h>
@@ -191,7 +191,7 @@ void makeFilesAbsolute(Main *bmain, const char *basedir, ReportList *reports)
data.count_tot, data.count_changed, data.count_failed);
}
-/* find this file recursively, use the biggest file so thumbnails dont get used by mistake
+/* find this file recursively, use the biggest file so thumbnails don't get used by mistake
* - dir: subdir to search
* - filename: set this filename
* - filesize: filesize for the file
@@ -231,7 +231,7 @@ static int findFileRecursive(char *filename_new,
BLI_join_dirfile(path, sizeof(path), dirname, de->d_name);
if (stat(path, &status) != 0)
- continue; /* cant stat, dont bother with this file, could print debug info here */
+ continue; /* cant stat, don't bother with this file, could print debug info here */
if (S_ISREG(status.st_mode)) { /* is file */
if (strncmp(filename, de->d_name, FILE_MAX) == 0) { /* name matches */
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 84bc397a7f8..e2850daa5b8 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -872,7 +872,7 @@ int isect_line_plane_v3(float out[3], const float l1[3], const float l2[3], cons
}
}
-/* note: return normal isnt unit length */
+/* note: return normal isn't unit length */
void isect_plane_plane_v3(float r_isect_co[3], float r_isect_no[3],
const float plane_a_co[3], const float plane_a_no[3],
const float plane_b_co[3], const float plane_b_no[3])
diff --git a/source/blender/blenlib/intern/path_util.c b/source/blender/blenlib/intern/path_util.c
index dccec7a6a42..9c80fa9ca15 100644
--- a/source/blender/blenlib/intern/path_util.c
+++ b/source/blender/blenlib/intern/path_util.c
@@ -482,7 +482,7 @@ void BLI_path_rel(char *file, const char *relfile)
#endif
{
++p; ++q;
- /* dont search beyond the end of the string
+ /* don't search beyond the end of the string
* in the rare case they match */
if ((*p=='\0') || (*q=='\0')) {
break;
@@ -560,7 +560,7 @@ static int stringframe_chars(char *path, int *char_start, int *char_end)
ch_sta = ch_end = 0;
for (i = 0; path[i] != '\0'; i++) {
if (path[i] == '\\' || path[i] == '/') {
- ch_end = 0; /* this is a directory name, dont use any hashes we found */
+ ch_end = 0; /* this is a directory name, don't use any hashes we found */
} else if (path[i] == '#') {
ch_sta = i;
ch_end = ch_sta+1;
@@ -569,7 +569,7 @@ static int stringframe_chars(char *path, int *char_start, int *char_end)
}
i = ch_end-1; /* keep searching */
- /* dont break, there may be a slash after this that invalidates the previous #'s */
+ /* don't break, there may be a slash after this that invalidates the previous #'s */
}
}
@@ -681,7 +681,7 @@ int BLI_path_abs(char *path, const char *basepath)
BLI_strncpy(base, basepath, sizeof(base));
- /* file component is ignored, so dont bother with the trailing slash */
+ /* file component is ignored, so don't bother with the trailing slash */
BLI_cleanup_path(NULL, base);
/* push slashes into unix mode - strings entering this part are
@@ -694,7 +694,7 @@ int BLI_path_abs(char *path, const char *basepath)
BLI_char_switch(base, '\\', '/');
/* Paths starting with // will get the blend file as their base,
- * this isnt standard in any os but is used in blender all over the place */
+ * this isn't standard in any os but is used in blender all over the place */
if (wasrelative) {
char *lslash= BLI_last_slash(base);
if (lslash) {
@@ -747,7 +747,7 @@ int BLI_path_cwd(char *path)
if (wasrelative==1) {
char cwd[FILE_MAX]= "";
- BLI_current_working_dir(cwd, sizeof(cwd)); /* in case the full path to the blend isnt used */
+ BLI_current_working_dir(cwd, sizeof(cwd)); /* in case the full path to the blend isn't used */
if (cwd[0] == '\0') {
printf( "Could not get the current working directory - $PWD for an unknown reason.");
@@ -756,7 +756,7 @@ int BLI_path_cwd(char *path)
*
* cwd should contain c:\ etc on win32 so the relbase can be NULL
* relbase being NULL also prevents // being misunderstood as relative to the current
- * blend file which isnt a feature we want to use in this case since were dealing
+ * blend file which isn't a feature we want to use in this case since were dealing
* with a path from the command line, rather than from inside Blender */
char origpath[FILE_MAX];
@@ -1672,7 +1672,7 @@ char *BLI_last_slash(const char *string)
else return lfslash;
}
-/* adds a slash if there isnt one there already */
+/* adds a slash if there isn't one there already */
int BLI_add_slash(char *string)
{
int len = strlen(string);
diff --git a/source/blender/blenlib/intern/string_utf8.c b/source/blender/blenlib/intern/string_utf8.c
index c60df413161..55ad30ab5dd 100644
--- a/source/blender/blenlib/intern/string_utf8.c
+++ b/source/blender/blenlib/intern/string_utf8.c
@@ -184,7 +184,7 @@ char *BLI_strncpy_utf8(char *dst, const char *src, size_t maxncpy)
{
char *dst_r= dst;
- /* note: currently we dont attempt to deal with invalid utf8 chars */
+ /* note: currently we don't attempt to deal with invalid utf8 chars */
BLI_STR_UTF8_CPY(dst, src, maxncpy)
return dst_r;
@@ -210,7 +210,7 @@ char *BLI_strncat_utf8(char *dst, const char *src, size_t maxncpy)
size_t BLI_strncpy_wchar_as_utf8(char *dst, const wchar_t *src, const size_t maxcpy)
{
size_t len = 0;
- while(*src && len < maxcpy) { /* XXX can still run over the buffer because utf8 size isnt known :| */
+ while(*src && len < maxcpy) { /* XXX can still run over the buffer because utf8 size isn't known :| */
len += BLI_str_utf8_from_unicode(*src++, dst+len);
}
@@ -284,7 +284,7 @@ size_t BLI_strncpy_wchar_from_utf8(wchar_t *dst_w, const char *src_c, const size
/* copied from glib's gutf8.c */
/* note, glib uses unsigned int for unicode, best we do the same,
- * though we dont typedef it - campbell */
+ * though we don't typedef it - campbell */
#define UTF8_COMPUTE(Char, Mask, Len) \
if (Char < 128) { \
diff --git a/source/blender/blenloader/BLO_readfile.h b/source/blender/blenloader/BLO_readfile.h
index ffac9a2a88f..bddaa5f67d6 100644
--- a/source/blender/blenloader/BLO_readfile.h
+++ b/source/blender/blenloader/BLO_readfile.h
@@ -235,7 +235,7 @@ struct ID *BLO_library_append_named_part(struct Main *mainl, BlendHandle** bh, c
* Link/Append a named datablock from an external blend file.
* optionally instance the object in the scene when the flags are set.
*
- * \param C The context, when NULL instancing object in the scene isnt done.
+ * \param C The context, when NULL instancing object in the scene isn't done.
* \param mainl The main database to link from (not the active one).
* \param bh The blender file handle.
* \param idname The name of the datablock (without the 2 char ID prefix)
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index fcb492e02ca..6dc2dea44f0 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -1509,7 +1509,7 @@ static void IDP_DirectLinkIDPArray(IDProperty *prop, int switch_endian, FileData
array= (IDProperty*) prop->data.pointer;
/* note!, idp-arrays didn't exist in 2.4x, so the pointer will be cleared
- * theres not really anything we can do to correct this, at least dont crash */
+ * theres not really anything we can do to correct this, at least don't crash */
if(array==NULL) {
prop->len= 0;
prop->totallen= 0;
@@ -10110,7 +10110,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
Scene *sce;
for(sce= main->scene.first; sce; sce=sce->id.next) {
sce->r.fg_stamp[0] = sce->r.fg_stamp[1] = sce->r.fg_stamp[2] = 0.8f;
- sce->r.fg_stamp[3] = 1.0f; /* dont use text alpha yet */
+ sce->r.fg_stamp[3] = 1.0f; /* don't use text alpha yet */
sce->r.bg_stamp[3] = 0.25f; /* make sure the background has full alpha */
}
}
@@ -14679,7 +14679,7 @@ static void library_append_end(const bContext *C, Main *mainl, FileData **fd, in
if(scene) {
const short is_link= (flag & FILE_LINK) != 0;
if(idcode==ID_SCE) {
- /* dont instance anything when linking in scenes, assume the scene its self instances the data */
+ /* don't instance anything when linking in scenes, assume the scene its self instances the data */
}
else {
give_base_to_objects(mainvar, scene, curlib, idcode, is_link);
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index 37e2308a0c1..8cd6712c560 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -1712,7 +1712,7 @@ static void write_meshs(WriteData *wd, ListBase *idbase)
#ifdef USE_BMESH_SAVE_WITHOUT_MFACE
Mesh backup_mesh = {{0}};
- /* cache only - dont write */
+ /* cache only - don't write */
backup_mesh.mface = mesh->mface;
mesh->mface = NULL;
/* -- */
@@ -1737,7 +1737,7 @@ static void write_meshs(WriteData *wd, ListBase *idbase)
write_customdata(wd, &mesh->id, mesh->totpoly, &mesh->pdata, -1, 0);
#ifdef USE_BMESH_SAVE_WITHOUT_MFACE
- /* cache only - dont write */
+ /* cache only - don't write */
mesh->mface = backup_mesh.mface;
/* -- */
mesh->totface = backup_mesh.totface;
@@ -2912,7 +2912,7 @@ int BLO_write_file(Main *mainvar, const char *filepath, int write_flags, ReportL
/* blend may not have been saved before. Tn this case
* we should not have any relative paths, but if there
* is somehow, an invalid or empty G.main->name it will
- * print an error, dont try make the absolute in this case. */
+ * print an error, don't try make the absolute in this case. */
makeFilesAbsolute(mainvar, G.main->name, NULL);
}
}
diff --git a/source/blender/blenpluginapi/intern/pluginapi.c b/source/blender/blenpluginapi/intern/pluginapi.c
index aac20a96f08..b81facfac7e 100644
--- a/source/blender/blenpluginapi/intern/pluginapi.c
+++ b/source/blender/blenpluginapi/intern/pluginapi.c
@@ -220,7 +220,7 @@ LIBEXPORT void de_interlace(struct ImBuf *ib)
/* stuff from plugin.h */
/* -------------------------------------------------------------------------- */
-/* These three need to be defined in the plugion itself. The plugin
+/* These three need to be defined in the plugin itself. The plugin
* loader looks for these functions to check whether it can use the
* plugin. For sequences, something similar exists. */
/* int plugin_tex_getversion(void); */
diff --git a/source/blender/bmesh/bmesh.h b/source/blender/bmesh/bmesh.h
index 7f9982c07cf..56efe88c104 100644
--- a/source/blender/bmesh/bmesh.h
+++ b/source/blender/bmesh/bmesh.h
@@ -242,7 +242,7 @@ BM_INLINE void _bm_elem_flag_merge(BMHeader *head_a, BMHeader *head_b);
* valid value inline.
*
* - 'set_dirty!' -- intentionally sets the index to an invalid value,
- * flagging 'bm->elem_index_dirty' so we dont use it.
+ * flagging 'bm->elem_index_dirty' so we don't use it.
*
* - 'set_ok' -- this is valid use since the part of the code is low level.
*
@@ -271,7 +271,7 @@ BM_INLINE void _bm_elem_index_set(BMHeader *ele, const int index);
* this value is rather arbitrary */
#define BM_NGON_STACK_SIZE 32
-/* avoid inf loop, this value is arbtrary
+/* avoid inf loop, this value is arbitrary
* but should not error on valid cases */
#define BM_LOOP_RADIAL_MAX 10000
#define BM_NGON_MAX 100000
diff --git a/source/blender/bmesh/bmesh_class.h b/source/blender/bmesh/bmesh_class.h
index 8d79ba52953..ae1f0e04dae 100644
--- a/source/blender/bmesh/bmesh_class.h
+++ b/source/blender/bmesh/bmesh_class.h
@@ -55,7 +55,7 @@ struct Object;
* hold several types of data
*
* 1: The type of the element (vert, edge, loop or face)
- * 2: Persistant "header" flags/markings (smooth, seam, select, hidden, ect)
+ * 2: Persistent "header" flags/markings (smooth, seam, select, hidden, ect)
* note that this is different from the "tool" flags.
* 3: Unique ID in the bmesh.
* 4: some elements for internal record keeping.
@@ -117,7 +117,7 @@ typedef struct BMLoop {
struct BMLoop *next, *prev; /* next/prev verts around the face */
} BMLoop;
-/* can cast BMFace/BMEdge/BMVert, but NOT BMLoop, since these dont have a flag layer */
+/* can cast BMFace/BMEdge/BMVert, but NOT BMLoop, since these don't have a flag layer */
typedef struct BMElemF {
BMHeader head;
struct BMFlagLayer *oflags; /* keep after header, an array of flags, mostly used by the operator stack */
@@ -162,7 +162,7 @@ typedef struct BMesh {
/* flag index arrays as being dirty so we can check if they are clean and
* avoid looping over the entire vert/edge/face array in those cases.
* valid flags are - BM_VERT | BM_EDGE | BM_FACE.
- * BM_LOOP isnt handled so far. */
+ * BM_LOOP isn't handled so far. */
char elem_index_dirty;
/*element pools*/
@@ -181,7 +181,7 @@ typedef struct BMesh {
/* should be copy of scene select mode */
/* stored in BMEditMesh too, this is a bit confusing,
- * make sure the're in sync!
+ * make sure they're in sync!
* Only use when the edit mesh cant be accessed - campbell */
short selectmode;
diff --git a/source/blender/bmesh/intern/bmesh_construct.c b/source/blender/bmesh/intern/bmesh_construct.c
index 804c14747b8..a9e6827676c 100644
--- a/source/blender/bmesh/intern/bmesh_construct.c
+++ b/source/blender/bmesh/intern/bmesh_construct.c
@@ -500,7 +500,7 @@ void BMO_remove_tagged_verts(BMesh *bm, const short oflag)
* api functions that take a filter callback.....
* and this new filter type will be for opstack flags.
* This is because the BM_remove_taggedXXX functions bypass iterator API.
- * - Ops dont care about 'UI' considerations like selection state, hide state, ect.
+ * - Ops don't care about 'UI' considerations like selection state, hide state, ect.
* If you want to work on unhidden selections for instance,
* copy output from a 'select context' operator to another operator....
*/
diff --git a/source/blender/bmesh/intern/bmesh_core.c b/source/blender/bmesh/intern/bmesh_core.c
index 133e446f891..af87de2ec6f 100644
--- a/source/blender/bmesh/intern/bmesh_core.c
+++ b/source/blender/bmesh/intern/bmesh_core.c
@@ -1161,7 +1161,7 @@ BMFace *bmesh_sfme(BMesh *bm, BMFace *f, BMVert *v1, BMVert *v2,
#endif
/* validate both loop */
- /* I dont know how many loops are supposed to be in each face at this point! FIXME */
+ /* I don't know how many loops are supposed to be in each face at this point! FIXME */
/* go through all of f2's loops and make sure they point to it properly */
l_iter = l_first = BM_FACE_FIRST_LOOP(f2);
diff --git a/source/blender/bmesh/intern/bmesh_interp.c b/source/blender/bmesh/intern/bmesh_interp.c
index 5b8b537c669..2a3242d87c1 100644
--- a/source/blender/bmesh/intern/bmesh_interp.c
+++ b/source/blender/bmesh/intern/bmesh_interp.c
@@ -633,7 +633,7 @@ void BM_loop_interp_from_face(BMesh *bm, BMLoop *target, BMFace *source,
axis_dominant_v3(&ax, &ay, source->no);
- /* scale source face coordinates a bit, so points sitting directonly on an
+ /* scale source face coordinates a bit, so points sitting directly on an
* edge will work. */
mul_v3_fl(cent, 1.0f / (float)source->len);
for (i = 0; i < source->len; i++) {
@@ -696,7 +696,7 @@ void BM_vert_interp_from_face(BMesh *bm, BMVert *v, BMFace *source)
i++;
} while ((l_iter = l_iter->next) != l_first);
- /* scale source face coordinates a bit, so points sitting directonly on an
+ /* scale source face coordinates a bit, so points sitting directly on an
* edge will work. */
mul_v3_fl(cent, 1.0f / (float)source->len);
for (i = 0; i < source->len; i++) {
diff --git a/source/blender/bmesh/intern/bmesh_marking.c b/source/blender/bmesh/intern/bmesh_marking.c
index 89bce16f2ca..a8840cf8938 100644
--- a/source/blender/bmesh/intern/bmesh_marking.c
+++ b/source/blender/bmesh/intern/bmesh_marking.c
@@ -606,7 +606,7 @@ void BM_editselection_plane(BMesh *bm, float r_plane[3], BMEditSelection *ese)
/* make a fake plane thats at rightangles to the normal
* we cant make a crossvec from a vec thats the same as the vec
* unlikely but possible, so make sure if the normal is (0, 0, 1)
- * that vec isnt the same or in the same direction even. */
+ * that vec isn't the same or in the same direction even. */
if (eve->no[0] < 0.5f) vec[0] = 1.0f;
else if (eve->no[1] < 0.5f) vec[1] = 1.0f;
else vec[2] = 1.0f;
@@ -638,7 +638,7 @@ void BM_editselection_plane(BMesh *bm, float r_plane[3], BMEditSelection *ese)
/* make a fake plane thats at rightangles to the normal
* we cant make a crossvec from a vec thats the same as the vec
* unlikely but possible, so make sure if the normal is (0, 0, 1)
- * that vec isnt the same or in the same direction even. */
+ * that vec isn't the same or in the same direction even. */
if (efa->len < 3) {
/* crappy fallback method */
if (efa->no[0] < 0.5f) vec[0] = 1.0f;
diff --git a/source/blender/bmesh/intern/bmesh_mesh.c b/source/blender/bmesh/intern/bmesh_mesh.c
index 096c1fabc5e..f69a46e7d8c 100644
--- a/source/blender/bmesh/intern/bmesh_mesh.c
+++ b/source/blender/bmesh/intern/bmesh_mesh.c
@@ -58,7 +58,7 @@ static void bm_mempool_init(BMesh *bm, const BMAllocTemplate *allocsize)
bm->looplistpool = BLI_mempool_create(sizeof(BMLoopList), allocsize[3], allocsize[3], FALSE, FALSE);
#endif
- /* allocate one flag pool that we dont get rid of. */
+ /* allocate one flag pool that we don't get rid of. */
bm->toolflagpool = BLI_mempool_create(sizeof(BMFlagLayer), 512, 512, 0);
}
@@ -79,7 +79,7 @@ BMesh *BM_mesh_create(BMAllocTemplate *allocsize)
/* allocate the memory pools for the mesh elements */
bm_mempool_init(bm, allocsize);
- /* allocate one flag pool that we dont get rid of. */
+ /* allocate one flag pool that we don't get rid of. */
bm->stackdepth = 1;
bm->totflags = 1;
diff --git a/source/blender/bmesh/intern/bmesh_mesh_conv.c b/source/blender/bmesh/intern/bmesh_mesh_conv.c
index 24cb2bc4d5a..b10e25a318c 100644
--- a/source/blender/bmesh/intern/bmesh_mesh_conv.c
+++ b/source/blender/bmesh/intern/bmesh_mesh_conv.c
@@ -251,7 +251,7 @@ void BM_mesh_bm_from_me(BMesh *bm, Mesh *me, int set_key, int act_key_nr)
continue;
}
- /* dont use 'i' since we may have skipped the face */
+ /* don't use 'i' since we may have skipped the face */
BM_elem_index_set(f, bm->totface - 1); /* set_ok */
/* transfer flag */
diff --git a/source/blender/bmesh/intern/bmesh_mods.c b/source/blender/bmesh/intern/bmesh_mods.c
index 5248276bae6..2b9387ed73d 100644
--- a/source/blender/bmesh/intern/bmesh_mods.c
+++ b/source/blender/bmesh/intern/bmesh_mods.c
@@ -91,7 +91,7 @@ int BM_vert_dissolve(BMesh *bm, BMVert *v)
}
}
else if (len == 2 && BM_vert_face_count(v) == 1) {
- /* boundry vertex on a face */
+ /* boundary vertex on a face */
return (BM_vert_collapse_edge(bm, v->e, v, TRUE) != NULL);
}
else {
@@ -540,7 +540,7 @@ BMEdge *BM_vert_collapse_faces(BMesh *bm, BMEdge *ke, BMVert *kv, float fac,
else {
/* single face or no faces */
/* same as BM_vert_collapse_edge() however we already
- * have vars to perform this operation so dont call. */
+ * have vars to perform this operation so don't call. */
ne = bmesh_jekv(bm, ke, kv, TRUE);
/* ne = BM_edge_exists(tv, tv2); */ /* same as return above */
@@ -801,7 +801,7 @@ int BM_face_validate(BMesh *bm, BMFace *face, FILE *err)
*
* Examples:
* - the newly formed edge already exists
- * - the new face would be degenerate (zero area / concav / bow-tie)
+ * - the new face would be degenerate (zero area / concave / bow-tie)
* - may want to measure if the new edge gives improved results topology.
* over the old one, as with beauty fill.
*
@@ -824,8 +824,8 @@ void BM_edge_rotate_calc(BMesh *bm, BMEdge *e, int ccw,
BM_edge_ordered_verts(e, &v1, &v2);
/* we could swap the verts _or_ the faces, swapping faces
- * gives more predictable resuts since that way the next vert
- * just sitches from face fa / fb */
+ * gives more predictable results since that way the next vert
+ * just stitches from face fa / fb */
if (ccw) {
SWAP(BMFace *, fa, fb);
}
@@ -833,7 +833,7 @@ void BM_edge_rotate_calc(BMesh *bm, BMEdge *e, int ccw,
*r_l1 = BM_face_other_vert_loop(fb, v2, v1);
*r_l2 = BM_face_other_vert_loop(fa, v1, v2);
- /* when assert isnt used */
+ /* when assert isn't used */
(void)bm;
}
@@ -852,7 +852,7 @@ int BM_edge_rotate_check(BMesh *UNUSED(bm), BMEdge *e)
la = BM_face_other_vert_loop(fa, e->v2, e->v1);
lb = BM_face_other_vert_loop(fb, e->v2, e->v1);
- /* check that the next vert in both faces isnt the same
+ /* check that the next vert in both faces isn't the same
* (ie - the next edge doesnt share the same faces).
* since we can't rotate usefully in this case. */
if (la->v == lb->v) {
@@ -879,7 +879,7 @@ int BM_edge_rotate_check(BMesh *UNUSED(bm), BMEdge *e)
*
* Check 2 cases
* 1) does the newly forms edge form a flipped face (compare with previous cross product)
- * 2) does the newly formed edge caise a zero area corner (or close enough to be almost zero)
+ * 2) does the newly formed edge cause a zero area corner (or close enough to be almost zero)
*
* \param l1,l2 are the loops of the proposed verts to rotate too and should
* be the result of calling #BM_edge_rotate_calc
@@ -972,7 +972,7 @@ int BM_edge_rotate_check_degenerate(BMesh *bm, BMEdge *e,
return TRUE;
- /* when assert isnt used */
+ /* when assert isn't used */
(void)bm;
}
@@ -1070,9 +1070,9 @@ BMEdge *BM_edge_rotate(BMesh *bm, BMEdge *e, const short ccw, const short check_
return NULL;
}
else {
- /* we should reallty be able to know the faces some other way,
+ /* we should really be able to know the faces some other way,
* rather then fetching them back from the edge, but this is predictable
- * where using the return values from face split isnt. - campbell */
+ * where using the return values from face split isn't. - campbell */
BMFace *fa, *fb;
if (BM_edge_face_pair(e_new, &fa, &fb)) {
fa->head.hflag = f_hflag_prev_1;
diff --git a/source/blender/bmesh/intern/bmesh_opdefines.c b/source/blender/bmesh/intern/bmesh_opdefines.c
index f2dcaded8ca..1555974eac7 100644
--- a/source/blender/bmesh/intern/bmesh_opdefines.c
+++ b/source/blender/bmesh/intern/bmesh_opdefines.c
@@ -93,7 +93,7 @@
/*
* Vertex Smooth
*
- * Smoothes vertices by using a basic vertex averaging scheme.
+ * Smooths vertices by using a basic vertex averaging scheme.
*/
static BMOpDefine bmo_vertexsmooth_def = {
"vertexsmooth",
@@ -740,7 +740,7 @@ static BMOpDefine bmo_split_def = {
{BMO_OP_SLOT_MAPPING, "boundarymap"},
{BMO_OP_SLOT_MAPPING, "isovertmap"},
{BMO_OP_SLOT_PNT, "dest"}, /* destination bmesh, if NULL will use current on */
- {BMO_OP_SLOT_BOOL, "use_only_faces"}, /* when enabled. dont duplicate loose verts/edges */
+ {BMO_OP_SLOT_BOOL, "use_only_faces"}, /* when enabled. don't duplicate loose verts/edges */
{0} /* null-terminating sentine */},
bmo_split_exec,
0
diff --git a/source/blender/bmesh/intern/bmesh_queries.c b/source/blender/bmesh/intern/bmesh_queries.c
index cc9dfe1701b..341bb877f93 100644
--- a/source/blender/bmesh/intern/bmesh_queries.c
+++ b/source/blender/bmesh/intern/bmesh_queries.c
@@ -482,7 +482,7 @@ int BM_edge_is_manifold(BMesh *UNUSED(bm), BMEdge *e)
* of a shell (has one face associated with it)
*/
-#if 1 /* fast path for checking boundry */
+#if 1 /* fast path for checking boundary */
int BM_edge_is_boundary(BMEdge *e)
{
const BMLoop *l = e->l;
@@ -595,7 +595,7 @@ BMLoop *BM_face_vert_share_loop(BMFace *f, BMVert *v)
* Returns the verts of an edge as used in a face
* if used in a face at all, otherwise just assign as used in the edge.
*
- * Useful to get a determanistic winding order when calling
+ * Useful to get a deterministic winding order when calling
* BM_face_create_ngon() on an arbitrary array of verts,
* though be sure to pick an edge which has a face.
*/
@@ -680,7 +680,7 @@ void BM_loop_face_tangent(BMesh *UNUSED(bm), BMLoop *l, float r_tangent[3])
cross_v3_v3v3(r_tangent, dir, nor);
}
else {
- /* prev/next are the same - compare with face normal since we dont have one */
+ /* prev/next are the same - compare with face normal since we don't have one */
cross_v3_v3v3(r_tangent, v_next, l->f->no);
}
@@ -861,7 +861,7 @@ int BM_face_exists_multi(BMesh *bm, BMVert **varr, BMEdge **earr, int len)
}
}
- /* now tag all verts and edges in the boundry array as true so
+ /* now tag all verts and edges in the boundary array as true so
* we can know if a face-vert is from our array */
for (i = 0; i < len; i++) {
BM_elem_flag_enable(varr[i], BM_ELEM_INTERNAL_TAG);
@@ -869,10 +869,10 @@ int BM_face_exists_multi(BMesh *bm, BMVert **varr, BMEdge **earr, int len)
}
- /* so! boundry is tagged, everything else cleared */
+ /* so! boundary is tagged, everything else cleared */
- /* 1) tag all faces connected to edges - if all their verts are boundry */
+ /* 1) tag all faces connected to edges - if all their verts are boundary */
tot_tag = 0;
for (i = 0; i < len; i++) {
BM_ITER(f, &fiter, bm, BM_FACES_OF_EDGE, earr[i]) {
@@ -886,7 +886,7 @@ int BM_face_exists_multi(BMesh *bm, BMVert **varr, BMEdge **earr, int len)
}
if (ok) {
- /* we only use boundry verts */
+ /* we only use boundary verts */
BM_elem_flag_enable(f, BM_ELEM_INTERNAL_TAG);
tot_tag++;
}
@@ -898,19 +898,19 @@ int BM_face_exists_multi(BMesh *bm, BMVert **varr, BMEdge **earr, int len)
}
if (tot_tag == 0) {
- /* no faces use only boundry verts, quit early */
+ /* no faces use only boundary verts, quit early */
return FALSE;
}
- /* 2) loop over non-boundry edges that use boundry verts,
+ /* 2) loop over non-boundary edges that use boundary verts,
* check each have 2 tagges faces connected (faces that only use 'varr' verts) */
ok = TRUE;
for (i = 0; i < len; i++) {
BM_ITER(e, &fiter, bm, BM_EDGES_OF_VERT, varr[i]) {
- if (/* non-boundry edge */
+ if (/* non-boundary edge */
BM_elem_flag_test(e, BM_ELEM_INTERNAL_TAG) == FALSE &&
- /* ...using boundry verts */
+ /* ...using boundary verts */
BM_elem_flag_test(e->v1, BM_ELEM_INTERNAL_TAG) == TRUE &&
BM_elem_flag_test(e->v2, BM_ELEM_INTERNAL_TAG) == TRUE)
{
diff --git a/source/blender/bmesh/intern/bmesh_walkers.h b/source/blender/bmesh/intern/bmesh_walkers.h
index 9ea9e332c5f..90f7b36e3a2 100644
--- a/source/blender/bmesh/intern/bmesh_walkers.h
+++ b/source/blender/bmesh/intern/bmesh_walkers.h
@@ -121,7 +121,7 @@ enum {
/* walk over an island of flagged faces. note, that this doesn't work on
* non-manifold geometry. it might be better to rewrite this to extract
* boundary info from the island walker, rather then directly walking
- * over the boundary. raises an error if it encouters nonmanifold
+ * over the boundary. raises an error if it encounters nonmanifold
* geometry. */
BMW_ISLANDBOUND,
/* walk over all faces in an island of tool flagged faces. */
diff --git a/source/blender/bmesh/intern/bmesh_walkers_impl.c b/source/blender/bmesh/intern/bmesh_walkers_impl.c
index b327bf1ef8d..3a5b7120430 100644
--- a/source/blender/bmesh/intern/bmesh_walkers_impl.c
+++ b/source/blender/bmesh/intern/bmesh_walkers_impl.c
@@ -349,7 +349,7 @@ static void *bmw_IslandWalker_step(BMWalker *walker)
l = BM_iter_new(&liter, walker->bm, BM_LOOPS_OF_FACE, iwalk->cur);
for ( ; l; l = BM_iter_step(&liter)) {
- /* could skip loop here too, but dont add unless we need it */
+ /* could skip loop here too, but don't add unless we need it */
if (walker->mask_edge && !BMO_elem_flag_test(walker->bm, l->e, walker->mask_edge)) {
continue;
}
@@ -395,11 +395,11 @@ static void bmw_LoopWalker_begin(BMWalker *walker, void *data)
lwalk->cur = lwalk->start = e;
lwalk->lastv = lwalk->startv = v;
- lwalk->is_boundry = BM_edge_is_boundary(e);
+ lwalk->is_boundary = BM_edge_is_boundary(e);
lwalk->is_single = (vert_edge_count[0] == 2 && vert_edge_count[1] == 2);
/* could also check that vertex*/
- if ((lwalk->is_boundry == FALSE) &&
+ if ((lwalk->is_boundary == FALSE) &&
(vert_edge_count[0] == 3 || vert_edge_count[1] == 3))
{
BMIter iter;
@@ -472,7 +472,7 @@ static void *bmw_LoopWalker_step(BMWalker *walker)
lwalk->cur = nexte;
lwalk->lastv = v;
- lwalk->is_boundry = owalk.is_boundry;
+ lwalk->is_boundary = owalk.is_boundary;
lwalk->is_single = owalk.is_single;
lwalk->f_hub = owalk.f_hub;
@@ -492,19 +492,19 @@ static void *bmw_LoopWalker_step(BMWalker *walker)
/* typical loopiong over edges in the middle of a mesh */
/* however, why use 2 here at all? I guess for internal ngon loops it can be useful. Antony R. */
- ((vert_edge_tot == 4 || vert_edge_tot == 2) && owalk.is_boundry == FALSE) ||
+ ((vert_edge_tot == 4 || vert_edge_tot == 2) && owalk.is_boundary == FALSE) ||
- /* walk over boundry of faces but stop at corners */
- (owalk.is_boundry == TRUE && owalk.is_single == FALSE && vert_edge_tot > 2) ||
+ /* walk over boundary of faces but stop at corners */
+ (owalk.is_boundary == TRUE && owalk.is_single == FALSE && vert_edge_tot > 2) ||
- /* initial edge was a boundry, so is this edge and vertex is only apart of this face
- * this lets us walk over the the boundry of an ngon which is handy */
- (owalk.is_boundry == TRUE && owalk.is_single == TRUE && vert_edge_tot == 2 && BM_edge_is_boundary(e)))
+ /* initial edge was a boundary, so is this edge and vertex is only apart of this face
+ * this lets us walk over the the boundary of an ngon which is handy */
+ (owalk.is_boundary == TRUE && owalk.is_single == TRUE && vert_edge_tot == 2 && BM_edge_is_boundary(e)))
{
i = 0;
stopi = vert_edge_tot / 2;
while (1) {
- if ((owalk.is_boundry == FALSE) && (i == stopi)) {
+ if ((owalk.is_boundary == FALSE) && (i == stopi)) {
break;
}
@@ -530,12 +530,12 @@ static void *bmw_LoopWalker_step(BMWalker *walker)
if (l != NULL) {
if (l != e->l && !BLI_ghash_haskey(walker->visithash, l->e)) {
- if (!(owalk.is_boundry == FALSE && i != stopi)) {
+ if (!(owalk.is_boundary == FALSE && i != stopi)) {
lwalk = BMW_state_add(walker);
lwalk->cur = l->e;
lwalk->lastv = v;
- lwalk->is_boundry = owalk.is_boundry;
+ lwalk->is_boundary = owalk.is_boundary;
lwalk->is_single = owalk.is_single;
lwalk->f_hub = owalk.f_hub;
@@ -557,7 +557,7 @@ static void *bmw_LoopWalker_step(BMWalker *walker)
lwalk->cur = nexte;
lwalk->lastv = v;
- lwalk->is_boundry = owalk.is_boundry;
+ lwalk->is_boundary = owalk.is_boundary;
lwalk->is_single = owalk.is_single;
lwalk->f_hub = owalk.f_hub;
diff --git a/source/blender/bmesh/intern/bmesh_walkers_private.h b/source/blender/bmesh/intern/bmesh_walkers_private.h
index b6c7a974fce..fc563932c3c 100644
--- a/source/blender/bmesh/intern/bmesh_walkers_private.h
+++ b/source/blender/bmesh/intern/bmesh_walkers_private.h
@@ -62,7 +62,7 @@ typedef struct BMwLoopWalker {
BMEdge *cur, *start;
BMVert *lastv, *startv;
BMFace *f_hub;
- short is_boundry; /* boundry looping changes behavior */
+ short is_boundary; /* boundary looping changes behavior */
short is_single; /* single means the edge verts are only connected to 1 face */
} BMwLoopWalker;
diff --git a/source/blender/bmesh/operators/bmo_bevel.c b/source/blender/bmesh/operators/bmo_bevel.c
index e881e1e277a..3462b4cb8fe 100644
--- a/source/blender/bmesh/operators/bmo_bevel.c
+++ b/source/blender/bmesh/operators/bmo_bevel.c
@@ -59,7 +59,7 @@ static void calc_corner_co(BMesh *bm, BMLoop *l, const float fac, float r_co[3],
copy_v3_v3(l_co, l->v->co);
copy_v3_v3(l_co_next, l->next->v->co);
- /* calculate norma */
+ /* calculate normal */
sub_v3_v3v3(l_vec_prev, l_co_prev, l_co);
sub_v3_v3v3(l_vec_next, l_co_next, l_co);
@@ -551,7 +551,7 @@ void bmo_bevel_exec(BMesh *bm, BMOperator *op)
/* set edge lengths of cross edges as the average of the cross edges they're based o */
if (has_elens) {
- /* angle happens not to be used. why? - not sure it just isnt - campbell.
+ /* angle happens not to be used. why? - not sure it just isn't - campbell.
* leave this in in case we need to use it later */
#if 0
float ang;
diff --git a/source/blender/bmesh/operators/bmo_create.c b/source/blender/bmesh/operators/bmo_create.c
index c31302f469f..8b5ae5f2e71 100644
--- a/source/blender/bmesh/operators/bmo_create.c
+++ b/source/blender/bmesh/operators/bmo_create.c
@@ -1257,7 +1257,7 @@ void bmo_edgenet_prepare(BMesh *bm, BMOperator *op)
}
/* This is what runs when pressing the F key
- * doing the best thing here isnt always easy create vs dissolve, its nice to support
+ * doing the best thing here isn't always easy create vs dissolve, its nice to support
* but it it _really_ gives issues we might have to not call dissolve. - campbell
*/
void bmo_contextual_create_exec(BMesh *bm, BMOperator *op)
diff --git a/source/blender/bmesh/operators/bmo_dissolve.c b/source/blender/bmesh/operators/bmo_dissolve.c
index 3f17c7040b3..2fc1a0d9e51 100644
--- a/source/blender/bmesh/operators/bmo_dissolve.c
+++ b/source/blender/bmesh/operators/bmo_dissolve.c
@@ -517,7 +517,7 @@ void bmo_dissolve_limit_exec(BMesh *bm, BMOperator *op)
e->l->radial_next->f,
e); /* join faces */
- /* there may be some errors, we dont mind, just move on */
+ /* there may be some errors, we don't mind, just move on */
if (nf == NULL) {
BMO_error_clear(bm);
}
diff --git a/source/blender/bmesh/operators/bmo_edgesplit.c b/source/blender/bmesh/operators/bmo_edgesplit.c
index 44d0ad4ff94..20dd6321a4f 100644
--- a/source/blender/bmesh/operators/bmo_edgesplit.c
+++ b/source/blender/bmesh/operators/bmo_edgesplit.c
@@ -34,7 +34,7 @@ enum {
* Remove the EDGE_SEAM flag for edges we cant split
*
* un-tag edges not connected to other tagged edges,
- * unless they are on a boundry
+ * unless they are on a boundary
*/
static void bm_edgesplit_validate_seams(BMesh *bm, BMOperator *op)
{
@@ -49,7 +49,7 @@ static void bm_edgesplit_validate_seams(BMesh *bm, BMOperator *op)
vtouch = MEM_callocN(sizeof(char) * bm->totvert, __func__);
- /* tag all boundry verts so as not to untag an edge which is inbetween only 2 faces [] */
+ /* tag all boundary verts so as not to untag an edge which is inbetween only 2 faces [] */
BM_ITER(e, &iter, bm, BM_EDGES_OF_MESH, NULL) {
/* unrelated to flag assignment in this function - since this is the
@@ -60,7 +60,7 @@ static void bm_edgesplit_validate_seams(BMesh *bm, BMOperator *op)
vt = &vtouch[BM_elem_index_get(e->v1)]; if (*vt < 2) (*vt)++;
vt = &vtouch[BM_elem_index_get(e->v2)]; if (*vt < 2) (*vt)++;
- /* while the boundry verts need to be tagged,
+ /* while the boundary verts need to be tagged,
* the edge its self can't be split */
BMO_elem_flag_disable(bm, e, EDGE_SEAM);
}
@@ -69,7 +69,7 @@ static void bm_edgesplit_validate_seams(BMesh *bm, BMOperator *op)
/* single marked edges unconnected to any other marked edges
* are illegal, go through and unmark them */
BMO_ITER(e, &siter, bm, op, "edges", BM_EDGE) {
- /* lame, but we dont want the count to exceed 255,
+ /* lame, but we don't want the count to exceed 255,
* so just count to 2, its all we need */
unsigned char *vt;
vt = &vtouch[BM_elem_index_get(e->v1)]; if (*vt < 2) (*vt)++;
diff --git a/source/blender/bmesh/operators/bmo_extrude.c b/source/blender/bmesh/operators/bmo_extrude.c
index 8e5792b6a15..4199b56d00e 100644
--- a/source/blender/bmesh/operators/bmo_extrude.c
+++ b/source/blender/bmesh/operators/bmo_extrude.c
@@ -440,7 +440,7 @@ static void calc_solidify_normals(BMesh *bm)
}
}
MEM_freeN(edge_face_count);
- edge_face_count = NULL; /* dont re-use */
+ edge_face_count = NULL; /* don't re-use */
BM_ITER(v, &viter, bm, BM_VERTS_OF_MESH, NULL) {
if (!BM_vert_is_manifold(bm, v)) {
diff --git a/source/blender/bmesh/operators/bmo_primitive.c b/source/blender/bmesh/operators/bmo_primitive.c
index 48a25214b54..e4ddbb7d0d8 100644
--- a/source/blender/bmesh/operators/bmo_primitive.c
+++ b/source/blender/bmesh/operators/bmo_primitive.c
@@ -432,7 +432,7 @@ void bmo_create_icosphere_exec(BMesh *bm, BMOperator *op)
BMO_op_finish(bm, &bmop);
}
- /* must transform after becayse of sphere subdivision */
+ /* must transform after because of sphere subdivision */
BM_ITER(v, &viter, bm, BM_VERTS_OF_MESH, NULL) {
if (BMO_elem_flag_test(bm, v, VERT_MARK)) {
mul_m4_v3(mat, v->co);
diff --git a/source/blender/bmesh/operators/bmo_utils.c b/source/blender/bmesh/operators/bmo_utils.c
index 198064d26dd..78b4714deb1 100644
--- a/source/blender/bmesh/operators/bmo_utils.c
+++ b/source/blender/bmesh/operators/bmo_utils.c
@@ -155,7 +155,7 @@ void bmo_edgerotate_exec(BMesh *bm, BMOperator *op)
BMO_elem_flag_enable(bm, e2, EDGE_OUT);
- /* dont touch again */
+ /* don't touch again */
BMO_elem_flag_enable(bm, fa, FACE_TAINT);
BMO_elem_flag_enable(bm, fb, FACE_TAINT);
}
@@ -702,7 +702,7 @@ static float edge_angle(BMesh *bm, BMEdge *e)
BMIter fiter;
BMFace *f, *f_prev = NULL;
- /* first edge faces, dont account for 3+ */
+ /* first edge faces, don't account for 3+ */
BM_ITER(f, &fiter, bm, BM_FACES_OF_EDGE, e) {
if (f_prev == NULL) {
diff --git a/source/blender/editors/animation/keyframes_general.c b/source/blender/editors/animation/keyframes_general.c
index 9ce148bc083..5d6d02bef63 100644
--- a/source/blender/editors/animation/keyframes_general.c
+++ b/source/blender/editors/animation/keyframes_general.c
@@ -853,7 +853,7 @@ short paste_animedit_keys (bAnimContext *ac, ListBase *anim_data,
}
}
- /* dont continue if some fcurves were pasted */
+ /* don't continue if some fcurves were pasted */
if (totmatch)
break;
}
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c
index ec02f406fcf..5945d25f3ee 100644
--- a/source/blender/editors/armature/editarmature.c
+++ b/source/blender/editors/armature/editarmature.c
@@ -1965,7 +1965,7 @@ float ED_rollBoneToVector(EditBone *bone, const float align_axis[3], const short
sub_v3_v3v3(nor, bone->tail, bone->head);
vec_roll_to_mat3(nor, 0.0f, mat);
- /* check the bone isnt aligned with the axis */
+ /* check the bone isn't aligned with the axis */
if(!is_zero_v3(align_axis) && angle_v3v3(align_axis, mat[2]) > FLT_EPSILON) {
float vec[3], align_axis_proj[3], roll;
@@ -2153,7 +2153,7 @@ static void undoBones_to_editBones(void *uarmv, void *armv, void *UNUSED(data))
for(newebo= arm->edbo->first; newebo; newebo= newebo->next) {
if(newebo->parent) newebo->parent= newebo->parent->temp;
}
- /* be sure they dont hang ever */
+ /* be sure they don't hang ever */
for(newebo= arm->edbo->first; newebo; newebo= newebo->next) {
newebo->temp= NULL;
}
@@ -3386,7 +3386,7 @@ static int armature_extrude_exec(bContext *C, wmOperator *op)
newbone->zwidth= ebone->zwidth;
newbone->ease1= ebone->ease1;
newbone->ease2= ebone->ease2;
- newbone->rad_head= ebone->rad_tail; // dont copy entire bone...
+ newbone->rad_head= ebone->rad_tail; // don't copy entire bone...
newbone->rad_tail= ebone->rad_tail;
newbone->segments= 1;
newbone->layer= ebone->layer;
diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c
index 8caa6cc6e26..b49ea7e5595 100644
--- a/source/blender/editors/curve/editcurve.c
+++ b/source/blender/editors/curve/editcurve.c
@@ -2256,13 +2256,13 @@ static int smooth_radius_exec(bContext *C, wmOperator *UNUSED(op))
/* if endpoints selected, then use them */
if (start_sel==0) {
start_rad = (nu->bezt+start_sel)->radius;
- start_sel++; /* we dont want to edit the selected endpoint */
+ start_sel++; /* we don't want to edit the selected endpoint */
} else {
start_rad = (nu->bezt+start_sel-1)->radius;
}
if (end_sel==nu->pntsu-1) {
end_rad = (nu->bezt+end_sel)->radius;
- end_sel--; /* we dont want to edit the selected endpoint */
+ end_sel--; /* we don't want to edit the selected endpoint */
} else {
end_rad = (nu->bezt+end_sel+1)->radius;
}
@@ -2318,13 +2318,13 @@ static int smooth_radius_exec(bContext *C, wmOperator *UNUSED(op))
/* if endpoints selected, then use them */
if (start_sel==0) {
start_rad = (nu->bp+start_sel)->radius;
- start_sel++; /* we dont want to edit the selected endpoint */
+ start_sel++; /* we don't want to edit the selected endpoint */
} else {
start_rad = (nu->bp+start_sel-1)->radius;
}
if (end_sel==nu->pntsu-1) {
end_rad = (nu->bp+end_sel)->radius;
- end_sel--; /* we dont want to edit the selected endpoint */
+ end_sel--; /* we don't want to edit the selected endpoint */
} else {
end_rad = (nu->bp+end_sel+1)->radius;
}
diff --git a/source/blender/editors/gpencil/drawgpencil.c b/source/blender/editors/gpencil/drawgpencil.c
index 76af016b6c6..b307052d37a 100644
--- a/source/blender/editors/gpencil/drawgpencil.c
+++ b/source/blender/editors/gpencil/drawgpencil.c
@@ -79,7 +79,7 @@ typedef enum eDrawStrokeFlags {
GP_DRAWDATA_ONLYV2D = (1<<2), /* only draw 'canvas' strokes */
GP_DRAWDATA_ONLYI2D = (1<<3), /* only draw 'image' strokes */
GP_DRAWDATA_IEDITHACK = (1<<4), /* special hack for drawing strokes in Image Editor (weird coordinates) */
- GP_DRAWDATA_NO_XRAY = (1<<5), /* dont draw xray in 3D view (which is default) */
+ GP_DRAWDATA_NO_XRAY = (1<<5), /* don't draw xray in 3D view (which is default) */
} eDrawStrokeFlags;
@@ -298,7 +298,7 @@ static void gp_draw_stroke (bGPDspoint *points, int totpoints, short thickness_s
for (i=0, pt1=points, pt2=points+1; i < (totpoints-1); i++, pt1++, pt2++) {
float s0[2], s1[2]; /* segment 'center' points */
- float t0[2], t1[2]; /* tesselated coordinates */
+ float t0[2], t1[2]; /* tessellated coordinates */
float m1[2], m2[2]; /* gradient and normal */
float mt[2], sc[2]; /* gradient for thickness, point for end-cap */
float pthick; /* thickness at segment point */
@@ -513,7 +513,7 @@ static void gp_draw_strokes (bGPDframe *gpf, int offsx, int offsy, int winx, int
glDepthMask(0);
glEnable(GL_DEPTH_TEST);
- /* first arg is normally rv3d->dist, but this isnt available here and seems to work quite well without */
+ /* first arg is normally rv3d->dist, but this isn't available here and seems to work quite well without */
bglPolygonOffset(1.0f, 1.0f);
#if 0
glEnable(GL_POLYGON_OFFSET_LINE);
@@ -783,7 +783,7 @@ void draw_gpencil_view3d (Scene *scene, View3D *v3d, ARegion *ar, short only3d)
gpd= gpencil_data_get_active_v3d(scene); // XXX
if (gpd == NULL) return;
- /* when rendering to the offscreen buffer we dont want to
+ /* when rendering to the offscreen buffer we don't want to
* deal with the camera border, otherwise map the coords to the camera border. */
if ((rv3d->persp == RV3D_CAMOB) && !(G.f & G_RENDER_OGL)) {
rctf rectf;
diff --git a/source/blender/editors/gpencil/editaction_gpencil.c b/source/blender/editors/gpencil/editaction_gpencil.c
index c932eb4c7d0..36f78e151d5 100644
--- a/source/blender/editors/gpencil/editaction_gpencil.c
+++ b/source/blender/editors/gpencil/editaction_gpencil.c
@@ -561,7 +561,7 @@ static short mirror_gpf_xaxis (bGPDframe *gpf, Scene *scene)
static short mirror_gpf_marker (bGPDframe *gpf, Scene *scene)
{
static TimeMarker *marker;
- static short initialised = 0;
+ static short initialized = 0;
int diff;
/* In order for this mirror function to work without
@@ -581,16 +581,16 @@ static short mirror_gpf_marker (bGPDframe *gpf, Scene *scene)
}
else {
/* initialization time */
- if (initialised) {
+ if (initialized) {
/* reset everything for safety */
marker = NULL;
- initialised = 0;
+ initialized = 0;
}
else {
/* try to find a marker */
marker= ED_markers_get_first_selected(&scene->markers);
if(marker) {
- initialised= 1;
+ initialized= 1;
}
}
}
diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c
index 9136274e39a..390ee76dfcc 100644
--- a/source/blender/editors/interface/interface.c
+++ b/source/blender/editors/interface/interface.c
@@ -706,7 +706,7 @@ int uiButActiveOnly(const bContext *C, uiBlock *block, uiBut *but)
return 1;
}
-/* use to check if we need to disable undo, but dont make any changes
+/* use to check if we need to disable undo, but don't make any changes
* returns FALSE if undo needs to be disabled. */
static int ui_but_is_rna_undo(uiBut *but)
{
@@ -1880,7 +1880,7 @@ void ui_set_but_soft_range(uiBut *but, double value)
{
/* ideally we would not limit this but practically, its more then
* enough worst case is very long vectors wont use a smart soft-range
- * which isnt so bad. */
+ * which isn't so bad. */
if(but->rnaprop) {
const PropertyType type= RNA_property_type(but->rnaprop);
@@ -2957,7 +2957,7 @@ void autocomplete_end(AutoComplete *autocpl, char *autoname)
if(autocpl->truncate[0])
BLI_strncpy(autoname, autocpl->truncate, autocpl->maxlen);
else {
- if (autoname != autocpl->startname) /* dont copy a string over its self */
+ if (autoname != autocpl->startname) /* don't copy a string over its self */
BLI_strncpy(autoname, autocpl->startname, autocpl->maxlen);
}
MEM_freeN(autocpl->truncate);
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index cfd9f65cf00..39ae2ec37f4 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -1052,7 +1052,7 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *rect)
float x1, y1, sizex, sizey;
float v3[2], v1[2], v2[2], v1a[2], v2a[2];
int a;
- float pos, colf[4]= {0,0,0,0}; /* initialize in case the colorband isnt valid */
+ float pos, colf[4]= {0,0,0,0}; /* initialize in case the colorband isn't valid */
coba= (ColorBand *)(but->editcoba? but->editcoba: but->poin);
if(coba==NULL) return;
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index 537de167153..c7db8d9214f 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -349,7 +349,7 @@ static void ui_apply_autokey_undo(bContext *C, uiBut *but)
else if(but->drawstr[0]) str= but->drawstr;
else str= but->tip;
- /* fallback, else we dont get an undo! */
+ /* fallback, else we don't get an undo! */
if(str == NULL || str[0] == '\0') {
str= "Unknown Action";
}
@@ -1647,7 +1647,7 @@ static void ui_textedit_end(bContext *C, uiBut *but, uiHandleButtonData *data)
int strip= BLI_utf8_invalid_strip(but->editstr, strlen(but->editstr));
/* not a file?, strip non utf-8 chars */
if(strip) {
- /* wont happen often so isnt that annoying to keep it here for a while */
+ /* wont happen often so isn't that annoying to keep it here for a while */
printf("%s: invalid utf8 - stripped chars %d\n", __func__, strip);
}
}
diff --git a/source/blender/editors/interface/interface_layout.c b/source/blender/editors/interface/interface_layout.c
index 3b6648a6441..723ffb355a2 100644
--- a/source/blender/editors/interface/interface_layout.c
+++ b/source/blender/editors/interface/interface_layout.c
@@ -1589,7 +1589,7 @@ void uiItemMenuF(uiLayout *layout, const char *name, int icon, uiMenuCreateFunc
typedef struct MenuItemLevel {
int opcontext;
- /* dont use pointers to the strings because python can dynamically
+ /* don't use pointers to the strings because python can dynamically
* allocate strings and free before the menu draws, see [#27304] */
char opname[OP_MAX_TYPENAME];
char propname[MAX_IDPROP_NAME];
diff --git a/source/blender/editors/interface/interface_ops.c b/source/blender/editors/interface/interface_ops.c
index 5ca3f730006..80c77a54a84 100644
--- a/source/blender/editors/interface/interface_ops.c
+++ b/source/blender/editors/interface/interface_ops.c
@@ -307,7 +307,7 @@ static int reset_default_button_exec(bContext *C, wmOperator *op)
}
}
- /* Since we dont want to undo _all_ edits to settings, eg window
+ /* Since we don't want to undo _all_ edits to settings, eg window
* edits on the screen or on operator settings.
* it might be better to move undo's inline - campbell */
if(success) {
diff --git a/source/blender/editors/interface/interface_panel.c b/source/blender/editors/interface/interface_panel.c
index b1099576505..c5abcd46437 100644
--- a/source/blender/editors/interface/interface_panel.c
+++ b/source/blender/editors/interface/interface_panel.c
@@ -617,7 +617,7 @@ static int get_panel_size_y(Panel *pa)
return PNL_HEADER + pa->sizey;
}
-/* this function is needed because uiBlock and Panel itself dont
+/* this function is needed because uiBlock and Panel itself don't
* change sizey or location when closed */
static int get_panel_real_ofsy(Panel *pa)
{
@@ -1001,7 +1001,7 @@ static void ui_do_drag(const bContext *C, wmEvent *event, Panel *panel)
/* this function is supposed to call general window drawing too */
-/* also it supposes a block has panel, and isnt a menu */
+/* also it supposes a block has panel, and isn't a menu */
static void ui_handle_panel_header(const bContext *C, uiBlock *block, int mx, int my, int event)
{
ScrArea *sa= CTX_wm_area(C);
diff --git a/source/blender/editors/interface/interface_regions.c b/source/blender/editors/interface/interface_regions.c
index f971410672c..a5c1bc0e659 100644
--- a/source/blender/editors/interface/interface_regions.c
+++ b/source/blender/editors/interface/interface_regions.c
@@ -1282,7 +1282,7 @@ static void ui_block_position(wmWindow *window, ARegion *butregion, uiBut *but,
if(dir2==0) if(dir1==UI_LEFT || dir1==UI_RIGHT) dir2= UI_DOWN;
if(dir2==0) if(dir1==UI_TOP || dir1==UI_DOWN) dir2= UI_LEFT;
- /* no space at all? dont change */
+ /* no space at all? don't change */
if(left || right) {
if(dir1==UI_LEFT && left==0) dir1= UI_RIGHT;
if(dir1==UI_RIGHT && right==0) dir1= UI_LEFT;
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index f868cd86db7..2b225fb56c2 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -793,9 +793,9 @@ static uiLayout *draw_modifier(uiLayout *layout, Scene *scene, Object *ob,
}
} /* tessellation point for curve-typed objects */
else if (ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
- /* some modifiers could work with pre-tesselated curves only */
+ /* some modifiers could work with pre-tessellated curves only */
if (ELEM3(md->type, eModifierType_Hook, eModifierType_Softbody, eModifierType_MeshDeform)) {
- /* add disabled pre-tesselated button, so users could have
+ /* add disabled pre-tessellated button, so users could have
* message for this modifiers */
but = uiDefIconButBitI(block, TOG, eModifierMode_ApplyOnSpline, 0, ICON_SURFACE_DATA, 0, 0, UI_UNIT_X-2, UI_UNIT_Y, &md->mode, 0.0, 0.0, 0.0, 0.0,
TIP_("This modifier could be applied on splines' points only"));
@@ -1579,7 +1579,7 @@ static void curvemap_buttons_zoom_out(bContext *C, void *cumap_v, void *UNUSED(u
CurveMapping *cumap = cumap_v;
float d, d1;
- /* we allow 20 times zoom, but dont view outside clip */
+ /* we allow 20 times zoom, but don't view outside clip */
if( (cumap->curr.xmax - cumap->curr.xmin) < 20.0f*(cumap->clipr.xmax - cumap->clipr.xmin) ) {
d= d1= 0.15f*(cumap->curr.xmax - cumap->curr.xmin);
diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c
index 2feccf7a4e8..142584f62fd 100644
--- a/source/blender/editors/interface/view2d.c
+++ b/source/blender/editors/interface/view2d.c
@@ -161,7 +161,7 @@ static void view2d_masks(View2D *v2d)
* - for some of these presets, it is expected that the region will have defined some
* additional settings necessary for the customisation of the 2D viewport to its requirements
* - this function should only be called from region init() callbacks, where it is expected that
- * this is called before UI_view2d_size_update(), as this one checks that the rects are properly initialised.
+ * this is called before UI_view2d_size_update(), as this one checks that the rects are properly initialized.
*/
void UI_view2d_region_reinit(View2D *v2d, short type, int winx, int winy)
{
@@ -170,7 +170,7 @@ void UI_view2d_region_reinit(View2D *v2d, short type, int winx, int winy)
/* initialize data if there is a need for such */
if ((v2d->flag & V2D_IS_INITIALISED) == 0) {
- /* set initialised flag so that View2D doesn't get reinitialised next time again */
+ /* set initialized flag so that View2D doesn't get reinitialised next time again */
v2d->flag |= V2D_IS_INITIALISED;
init= 1;
diff --git a/source/blender/editors/interface/view2d_ops.c b/source/blender/editors/interface/view2d_ops.c
index 49dae81d985..e4726bf0ae4 100644
--- a/source/blender/editors/interface/view2d_ops.c
+++ b/source/blender/editors/interface/view2d_ops.c
@@ -1547,7 +1547,7 @@ static int scroller_activate_invoke(bContext *C, wmOperator *op, wmEvent *event)
if ( ((vsm->scroller=='h') && (v2d->keepofs & V2D_LOCKOFS_X)) ||
((vsm->scroller=='v') && (v2d->keepofs & V2D_LOCKOFS_Y)) )
{
- /* free customdata initialised */
+ /* free customdata initialized */
scroller_activate_exit(C, op);
/* can't catch this event for ourselves, so let it go to someone else? */
@@ -1559,7 +1559,7 @@ static int scroller_activate_invoke(bContext *C, wmOperator *op, wmEvent *event)
if ( ((vsm->scroller=='h') && (v2d->scroll & (V2D_SCROLL_HORIZONTAL_HIDE|V2D_SCROLL_HORIZONTAL_FULLR))) ||
((vsm->scroller=='v') && (v2d->scroll & (V2D_SCROLL_VERTICAL_HIDE|V2D_SCROLL_VERTICAL_FULLR))) )
{
- /* free customdata initialised */
+ /* free customdata initialized */
scroller_activate_exit(C, op);
/* can't catch this event for ourselves, so let it go to someone else? */
diff --git a/source/blender/editors/mesh/bmesh_utils.c b/source/blender/editors/mesh/bmesh_utils.c
index 8ca5dce647f..ced878610c3 100644
--- a/source/blender/editors/mesh/bmesh_utils.c
+++ b/source/blender/editors/mesh/bmesh_utils.c
@@ -421,7 +421,7 @@ void EDBM_select_more(BMEditMesh *em)
"regionextend geom=%hvef constrict=%b use_faces=%b",
BM_ELEM_SELECT, FALSE, use_faces);
BMO_op_exec(em->bm, &bmop);
- /* dont flush selection in edge/vertex mode */
+ /* don't flush selection in edge/vertex mode */
BMO_slot_buffer_hflag_enable(em->bm, &bmop, "geomout", BM_ELEM_SELECT, BM_ALL, use_faces ? TRUE : FALSE);
BMO_op_finish(em->bm, &bmop);
@@ -437,7 +437,7 @@ void EDBM_select_less(BMEditMesh *em)
"regionextend geom=%hvef constrict=%b use_faces=%b",
BM_ELEM_SELECT, TRUE, use_faces);
BMO_op_exec(em->bm, &bmop);
- /* dont flush selection in edge/vertex mode */
+ /* don't flush selection in edge/vertex mode */
BMO_slot_buffer_hflag_disable(em->bm, &bmop, "geomout", BM_ELEM_SELECT, BM_ALL, use_faces ? TRUE : FALSE);
BMO_op_finish(em->bm, &bmop);
diff --git a/source/blender/editors/mesh/mesh_data.c b/source/blender/editors/mesh/mesh_data.c
index bb000b2f8f5..cdbe34b4bd5 100644
--- a/source/blender/editors/mesh/mesh_data.c
+++ b/source/blender/editors/mesh/mesh_data.c
@@ -288,7 +288,7 @@ int ED_mesh_uv_loop_reset(struct bContext *C, struct Mesh *me)
fuvs += len;
}
- /* BMESH_TODO: Copy poly UVs onto CD_MTFACE layer for tesselated faces */
+ /* BMESH_TODO: Copy poly UVs onto CD_MTFACE layer for tessellated faces */
BLI_array_free(uvs);
BLI_array_free(polylengths);
@@ -762,7 +762,7 @@ void ED_mesh_update(Mesh *mesh, bContext *C, int calc_edges, int calc_tessface)
if(mesh->totface > 0 && mesh->totpoly == 0) {
convert_mfaces_to_mpolys(mesh);
- /* would only be converting back again, dont bother */
+ /* would only be converting back again, don't bother */
tessface_input = TRUE;
/* it also happens that converting the faces calculates edges, skip this */
@@ -787,8 +787,8 @@ void ED_mesh_update(Mesh *mesh, bContext *C, int calc_edges, int calc_tessface)
* calculate normals only for the mvert's. - campbell */
#ifdef USE_BMESH_MPOLY_NORMALS
polyindex = CustomData_get_layer(&mesh->fdata, CD_POLYINDEX);
- /* add a normals layer for tesselated faces, a tessface normal will
- * contain the normal of the poly the face was tesselated from. */
+ /* add a normals layer for tessellated faces, a tessface normal will
+ * contain the normal of the poly the face was tessellated from. */
face_nors = CustomData_add_layer(&mesh->fdata, CD_NORMAL, CD_CALLOC, NULL, mesh->totface);
mesh_calc_normals_mapping_ex(mesh->mvert, mesh->totvert,
@@ -870,7 +870,7 @@ static void mesh_add_edges(Mesh *mesh, int len)
CustomData_free(&mesh->edata, mesh->totedge);
mesh->edata= edata;
- mesh_update_customdata_pointers(mesh, FALSE); /* new edges dont change tessellation */
+ mesh_update_customdata_pointers(mesh, FALSE); /* new edges don't change tessellation */
/* set default flags */
medge= &mesh->medge[mesh->totedge];
diff --git a/source/blender/editors/object/object_constraint.c b/source/blender/editors/object/object_constraint.c
index 671c70c1f0f..2529b6f518f 100644
--- a/source/blender/editors/object/object_constraint.c
+++ b/source/blender/editors/object/object_constraint.c
@@ -1160,7 +1160,7 @@ static int pose_constraints_clear_exec(bContext *C, wmOperator *UNUSED(op))
/* force depsgraph to get recalculated since relationships removed */
DAG_scene_sort(bmain, scene); /* sort order of objects */
- /* note, calling BIK_clear_data() isnt needed here */
+ /* note, calling BIK_clear_data() isn't needed here */
/* do updates */
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
diff --git a/source/blender/editors/object/object_modifier.c b/source/blender/editors/object/object_modifier.c
index f1222ccf7f7..dea9c1a3b6c 100644
--- a/source/blender/editors/object/object_modifier.c
+++ b/source/blender/editors/object/object_modifier.c
@@ -553,7 +553,7 @@ static int modifier_apply_obdata(ReportList *reports, Scene *scene, Object *ob,
}
cu = ob->data;
- BKE_report(reports, RPT_INFO, "Applied modifier only changed CV points, not tesselated/bevel vertices");
+ BKE_report(reports, RPT_INFO, "Applied modifier only changed CV points, not tessellated/bevel vertices");
vertexCos = curve_getVertexCos(cu, &cu->nurb, &numVerts);
mti->deformVerts(md, ob, NULL, vertexCos, numVerts, 0, 0);
diff --git a/source/blender/editors/object/object_shapekey.c b/source/blender/editors/object/object_shapekey.c
index b186f788bbf..87a058334c0 100644
--- a/source/blender/editors/object/object_shapekey.c
+++ b/source/blender/editors/object/object_shapekey.c
@@ -224,7 +224,7 @@ static int object_shape_key_mirror(bContext *C, Object *ob)
/* half but found up odd value */
const int pntsu_half = (lt->pntsu / 2) + (lt->pntsu % 2);
- /* currently editmode isnt supported by mesh so
+ /* currently editmode isn't supported by mesh so
* ignore here for now too */
/* if(lt->editlatt) lt= lt->editlatt->latt; */
diff --git a/source/blender/editors/object/object_transform.c b/source/blender/editors/object/object_transform.c
index d66f16b0adb..57cc034aaaa 100644
--- a/source/blender/editors/object/object_transform.c
+++ b/source/blender/editors/object/object_transform.c
@@ -645,7 +645,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
else {
- /* get the view settings if 'around' isnt set and the view is available */
+ /* get the view settings if 'around' isn't set and the view is available */
View3D *v3d= CTX_wm_view3d(C);
copy_v3_v3(cursor, give_cursor(scene, v3d));
if(v3d && !RNA_struct_property_is_set(op->ptr, "center"))
diff --git a/source/blender/editors/object/object_vgroup.c b/source/blender/editors/object/object_vgroup.c
index 7328cbb2e7a..1e4d32de003 100644
--- a/source/blender/editors/object/object_vgroup.c
+++ b/source/blender/editors/object/object_vgroup.c
@@ -2783,7 +2783,7 @@ static int vgroup_do_remap(Object *ob, char *name_array, wmOperator *op)
}
}
else {
- BKE_report(op->reports, RPT_ERROR, "Editmode lattice isnt supported yet");
+ BKE_report(op->reports, RPT_ERROR, "Editmode lattice isn't supported yet");
MEM_freeN(sort_map_update);
return OPERATOR_CANCELLED;
}
diff --git a/source/blender/editors/physics/physics_fluid.c b/source/blender/editors/physics/physics_fluid.c
index e17ce84406b..dbdee3baca8 100644
--- a/source/blender/editors/physics/physics_fluid.c
+++ b/source/blender/editors/physics/physics_fluid.c
@@ -674,7 +674,7 @@ static int fluid_init_filepaths(Object *fsDomain, char *targetDir, char *targetF
BLI_strncpy(newSurfdataPath, domainSettings->surfdataPath, FILE_MAXDIR); /* if 0'd out below, this value is never used! */
BLI_path_abs(targetDir, relbase); // fixed #frame-no
- /* .tmp: dont overwrite/delete original file */
+ /* .tmp: don't overwrite/delete original file */
BLI_join_dirfile(targetFile, FILE_MAX, targetDir, suffixConfigTmp);
// make sure all directories exist
@@ -993,7 +993,7 @@ static int fluidsimBake(bContext *C, ReportList *reports, Object *fsDomain, shor
}
/* ******** start writing / exporting ******** */
- // use .tmp, dont overwrite/delete original file
+ // use .tmp, don't overwrite/delete original file
BLI_join_dirfile(targetFile, sizeof(targetFile), targetDir, suffixConfigTmp);
// make sure these directories exist as well
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index 4fbc5085b2d..c104b498095 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -609,7 +609,7 @@ void RENDER_OT_render(wmOperatorType *ot)
ot->modal= screen_render_modal;
ot->exec= screen_render_exec;
- /*ot->poll= ED_operator_screenactive;*/ /* this isnt needed, causes failer in background mode */
+ /*ot->poll= ED_operator_screenactive;*/ /* this isn't needed, causes failer in background mode */
RNA_def_boolean(ot->srna, "animation", 0, "Animation", "Render files from the animation range of this scene");
RNA_def_boolean(ot->srna, "write_still", 0, "Write Image", "Save rendered the image to the output path (used only when animation is disabled)");
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index 79832e2a9d1..c36ec5a90dd 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -439,7 +439,7 @@ static int screen_opengl_render_anim_step(bContext *C, wmOperator *op)
Object *camera= NULL;
/* update animated image textures for gpu, etc,
- * call before scene_update_for_newframe so modifiers with textuers dont lag 1 frame */
+ * call before scene_update_for_newframe so modifiers with textuers don't lag 1 frame */
ED_image_update_frame(bmain, scene->r.cfra);
/* go to next frame */
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index 57b65ad5223..d744149bf9c 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -1703,7 +1703,7 @@ void ED_region_panels_init(wmWindowManager *wm, ARegion *ar)
ar->v2d.scroll &= ~V2D_SCROLL_VERTICAL_HIDE;
ar->v2d.keepzoom |= V2D_KEEPZOOM;
- // correctly initialised User-Prefs?
+ // correctly initialized User-Prefs?
if(!(ar->v2d.align & V2D_ALIGN_NO_POS_Y))
ar->v2d.flag &= ~V2D_IS_INITIALISED;
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
index 4ed6e08fb31..3f8f786489c 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -1819,7 +1819,7 @@ void ED_update_for_newframe(Main *bmain, Scene *scene, bScreen *screen, int UNUS
//extern void audiostream_scrub(unsigned int frame); /* seqaudio.c */
/* update animated image textures for gpu, etc,
- * call before scene_update_for_newframe so modifiers with textuers dont lag 1 frame */
+ * call before scene_update_for_newframe so modifiers with textuers don't lag 1 frame */
ED_image_update_frame(bmain, scene->r.cfra);
ED_clip_update_frame(bmain, scene->r.cfra);
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index a2ad3c4480b..956251d7bb9 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -894,7 +894,7 @@ static int project_bucket_point_occluded(const ProjPaintState *ps, LinkNode *buc
else
isect_ret = project_paint_occlude_ptv(pixelScreenCo, ps->screenCoords[mf->v1], ps->screenCoords[mf->v2], ps->screenCoords[mf->v3], w, ps->is_ortho);
- /* Note, if isect_ret==-1 then we dont want to test the other side of the quad */
+ /* Note, if isect_ret==-1 then we don't want to test the other side of the quad */
if (isect_ret==0 && mf->v4) {
if(do_clip)
isect_ret = project_paint_occlude_ptv_clip(ps, mf, pixelScreenCo, ps->screenCoords[mf->v1], ps->screenCoords[mf->v3], ps->screenCoords[mf->v4], 1);
@@ -1352,7 +1352,7 @@ static void project_face_pixel(const MTFace *tf_other, ImBuf *ibuf_other, const
}
-/* run this outside project_paint_uvpixel_init since pixels with mask 0 dont need init */
+/* run this outside project_paint_uvpixel_init since pixels with mask 0 don't need init */
static float project_paint_uvpixel_mask(
const ProjPaintState *ps,
const int face_index,
@@ -1452,7 +1452,7 @@ static float project_paint_uvpixel_mask(
}
// This only works when the opacity dosnt change while painting, stylus pressure messes with this
- // so dont use it.
+ // so don't use it.
// if (ps->is_airbrush==0) mask *= brush_alpha(ps->brush);
return mask;
@@ -1506,7 +1506,7 @@ static ProjPixel *project_paint_uvpixel_init(
projPixel->origColor.uint = projPixel->newColor.uint = *projPixel->pixel.uint_pt;
}
- /* screenspace unclamped, we could keep its z and w values but dont need them at the moment */
+ /* screenspace unclamped, we could keep its z and w values but don't need them at the moment */
copy_v2_v2(projPixel->projCoSS, pixelScreenCo);
projPixel->x_px = x_px;
@@ -1745,7 +1745,7 @@ static int line_clip_rect2f(
/* scale the quad & tri about its center
* scaling by PROJ_FACE_SCALE_SEAM (0.99x) is used for getting fake UV pixel coords that are on the
- * edge of the face but slightly inside it occlusion tests dont return hits on adjacent faces */
+ * edge of the face but slightly inside it occlusion tests don't return hits on adjacent faces */
#ifndef PROJ_DEBUG_NOSEAMBLEED
static void scale_quad(float insetCos[4][3], float *origCos[4], const float inset)
{
@@ -1984,7 +1984,7 @@ static void project_bucket_clip_face(
inside_bucket_flag |= BLI_in_rctf(bucket_bounds, v3coSS[0], v3coSS[1]) << 2;
if (inside_bucket_flag == ISECT_ALL3) {
- /* all screenspace points are inside the bucket bounding box, this means we dont need to clip and can simply return the UVs */
+ /* all screenspace points are inside the bucket bounding box, this means we don't need to clip and can simply return the UVs */
if (flip) { /* facing the back? */
copy_v2_v2(bucket_bounds_uv[0], uv3co);
copy_v2_v2(bucket_bounds_uv[1], uv2co);
@@ -2641,7 +2641,7 @@ static void project_paint_face_init(const ProjPaintState *ps, const int thread_i
else {
barycentric_weights_v2(tf_uv_pxoffset[0], tf_uv_pxoffset[1], tf_uv_pxoffset[2], uv_close, w);
}
-#else /* this is buggy with quads, dont use for now */
+#else /* this is buggy with quads, don't use for now */
/* Cheat, we know where we are along the edge so work out the weights from that */
fac = fac1 + (fac * (fac2-fac1));
@@ -2852,7 +2852,7 @@ static int project_bucket_face_isect(ProjPaintState *ps, int bucket_x, int bucke
return 0;
}
-/* Add faces to the bucket but dont initialize its pixels
+/* Add faces to the bucket but don't initialize its pixels
* TODO - when painting occluded, sort the faces on their min-Z and only add faces that faces that are not occluded */
static void project_paint_delayed_face_init(ProjPaintState *ps, const MFace *mf, const int face_index)
{
@@ -3509,7 +3509,7 @@ static void project_paint_end(ProjPaintState *ps)
if(ps->dm->type != DM_TYPE_CDDM) {
if(ps->dm_mvert) MEM_freeN(ps->dm_mvert);
if(ps->dm_mface) MEM_freeN(ps->dm_mface);
- /* looks like these dont need copying */
+ /* looks like these don't need copying */
#if 0
if(ps->dm_mtface) MEM_freeN(ps->dm_mtface);
if(ps->dm_mtface_clone) MEM_freeN(ps->dm_mtface_clone);
@@ -3593,7 +3593,7 @@ static int project_bucket_iter_init(ProjPaintState *ps, const float mval_f[2])
float min_brush[2], max_brush[2];
const float radius = (float)brush_size(ps->scene, ps->brush);
- /* so we dont have a bucket bounds that is way too small to paint into */
+ /* so we don't have a bucket bounds that is way too small to paint into */
// if (radius < 1.0f) radius = 1.0f; // this doesn't work yet :/
min_brush[0] = mval_f[0] - radius;
@@ -3964,12 +3964,12 @@ static void *do_projectpaint_thread(void *ph_v)
case PAINT_TOOL_CLONE:
if (is_floatbuf) {
if (((ProjPixelClone *)projPixel)->clonepx.f[3]) {
- do_projectpaint_clone_f(ps, projPixel, alpha, mask); /* rgba isnt used for cloning, only alpha */
+ do_projectpaint_clone_f(ps, projPixel, alpha, mask); /* rgba isn't used for cloning, only alpha */
}
}
else {
if (((ProjPixelClone*)projPixel)->clonepx.ch[3]) {
- do_projectpaint_clone(ps, projPixel, alpha, mask); /* rgba isnt used for cloning, only alpha */
+ do_projectpaint_clone(ps, projPixel, alpha, mask); /* rgba isn't used for cloning, only alpha */
}
}
break;
@@ -4711,7 +4711,7 @@ typedef struct PaintOperation {
int first;
int prevmouse[2];
- float prev_pressure; /* need this since we dont get tablet events for pressure change */
+ float prev_pressure; /* need this since we don't get tablet events for pressure change */
int orig_brush_size;
double starttime;
@@ -4880,7 +4880,7 @@ static int texture_paint_init(bContext *C, wmOperator *op)
if (pop->ps.ob==NULL || !(pop->ps.ob->lay & pop->ps.v3d->lay))
return 0;
- /* Dont allow brush size below 2 */
+ /* Don't allow brush size below 2 */
if (brush_size(scene, brush) < 2)
brush_set_size(scene, brush, 2);
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 68153c6e760..3a6a9dd6548 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -103,7 +103,7 @@ static int vertex_paint_use_fast_update_check(Object *ob)
}
/* if the polygons from the mesh and the 'derivedFinal' match
- * we can assume that no modifiers are applied and that its worth adding tesselated faces
+ * we can assume that no modifiers are applied and that its worth adding tessellated faces
* so 'vertex_paint_use_fast_update_check()' returns TRUE */
static int vertex_paint_use_tessface_check(Object *ob)
{
@@ -189,7 +189,7 @@ unsigned int vpaint_get_current_col(VPaint *vp)
Brush *brush = paint_brush(&vp->paint);
unsigned char col[4];
rgb_float_to_uchar(col, brush->rgb);
- col[3] = 255; /* alpha isnt used, could even be removed to speedup paint a little */
+ col[3] = 255; /* alpha isn't used, could even be removed to speedup paint a little */
return *(unsigned int *)col;
}
@@ -2177,7 +2177,7 @@ static int wpaint_stroke_test_start(bContext *C, wmOperator *op, wmEvent *UNUSED
ED_vgroup_add(ob);
}
- /* ensure we dont try paint onto an invalid group */
+ /* ensure we don't try paint onto an invalid group */
if (ob->actdef <= 0) {
BKE_report(op->reports, RPT_WARNING, "No active vertex group for painting, aborting");
return FALSE;
@@ -2251,7 +2251,7 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
const float brush_alpha_value = brush_alpha(scene, brush);
const float brush_alpha_pressure = brush_alpha_value * (brush_use_alpha_pressure(scene, brush) ? pressure : 1.0f);
- /* intentionally dont initialize as NULL, make sure we initialize all members below */
+ /* intentionally don't initialize as NULL, make sure we initialize all members below */
WeightPaintInfo wpi;
/* cannot paint if there is no stroke data */
@@ -2415,7 +2415,7 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
/* *** free wpi members */
MEM_freeN((void *)wpi.defbase_sel);
- /* *** dont freeing wpi members */
+ /* *** don't freeing wpi members */
swap_m4m4(vc->rv3d->persmat, mat);
diff --git a/source/blender/editors/space_console/console_ops.c b/source/blender/editors/space_console/console_ops.c
index b52bc75eac8..36bb10ec21f 100644
--- a/source/blender/editors/space_console/console_ops.c
+++ b/source/blender/editors/space_console/console_ops.c
@@ -614,7 +614,7 @@ static int console_history_append_exec(bContext *C, wmOperator *op)
ARegion *ar= CTX_wm_region(C);
ScrArea *sa= CTX_wm_area(C);
ConsoleLine *ci= console_history_verify(C);
- char *str= RNA_string_get_alloc(op->ptr, "text", NULL, 0); /* own this text in the new line, dont free */
+ char *str= RNA_string_get_alloc(op->ptr, "text", NULL, 0); /* own this text in the new line, don't free */
int cursor= RNA_int_get(op->ptr, "current_character");
short rem_dupes= RNA_boolean_get(op->ptr, "remove_duplicates");
int prev_len= ci->len;
@@ -671,7 +671,7 @@ static int console_scrollback_append_exec(bContext *C, wmOperator *op)
ARegion *ar= CTX_wm_region(C);
ConsoleLine *ci;
- char *str= RNA_string_get_alloc(op->ptr, "text", NULL, 0); /* own this text in the new line, dont free */
+ char *str= RNA_string_get_alloc(op->ptr, "text", NULL, 0); /* own this text in the new line, don't free */
int type= RNA_enum_get(op->ptr, "type");
console_history_verify(C);
diff --git a/source/blender/editors/space_file/filelist.c b/source/blender/editors/space_file/filelist.c
index f0baa6acf8c..5bc62620dfa 100644
--- a/source/blender/editors/space_file/filelist.c
+++ b/source/blender/editors/space_file/filelist.c
@@ -677,7 +677,7 @@ int filelist_find(struct FileList* filelist, const char *filename)
for (i = 0; i < filelist->numfiles; ++i) {
- if ( strcmp(filelist->filelist[i].relname, filename) == 0) { /* not dealing with user input so dont need BLI_path_cmp */
+ if ( strcmp(filelist->filelist[i].relname, filename) == 0) { /* not dealing with user input so don't need BLI_path_cmp */
index = i;
break;
}
diff --git a/source/blender/editors/space_image/image_draw.c b/source/blender/editors/space_image/image_draw.c
index 46de1254f41..3c2ebea5c28 100644
--- a/source/blender/editors/space_image/image_draw.c
+++ b/source/blender/editors/space_image/image_draw.c
@@ -80,7 +80,7 @@ static void image_verify_buffer_float(Image *ima, ImBuf *ibuf, int color_manage)
{
/* detect if we need to redo the curve map.
* ibuf->rect is zero for compositor and render results after change
- * convert to 32 bits always... drawing float rects isnt supported well (atis)
+ * convert to 32 bits always... drawing float rects isn't supported well (atis)
*
* NOTE: if float buffer changes, we have to manually remove the rect
*/
diff --git a/source/blender/editors/space_image/image_ops.c b/source/blender/editors/space_image/image_ops.c
index ae47125fa84..6271dbece35 100644
--- a/source/blender/editors/space_image/image_ops.c
+++ b/source/blender/editors/space_image/image_ops.c
@@ -1069,7 +1069,7 @@ static int save_image_options_init(SaveImageOptions *simopts, SpaceImage *sima,
simopts->im_format.depth= imtype_best_depth(ibuf, simopts->im_format.imtype);
}
- /* some formats dont use quality so fallback to scenes quality */
+ /* some formats don't use quality so fallback to scenes quality */
if (simopts->im_format.quality == 0) {
simopts->im_format.quality= scene->r.im_format.quality;
}
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c
index 46850d4ff60..3d5dc454768 100644
--- a/source/blender/editors/space_node/node_draw.c
+++ b/source/blender/editors/space_node/node_draw.c
@@ -673,7 +673,7 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
BLI_strncpy(showname, nodeLabel(node), sizeof(showname));
//if(node->flag & NODE_MUTED)
- // BLI_snprintf(showname, sizeof(showname), "[%s]", showname); // XXX - dont print into self!
+ // BLI_snprintf(showname, sizeof(showname), "[%s]", showname); // XXX - don't print into self!
uiDefBut(node->block, LABEL, 0, showname, (short)(rct->xmin+15), (short)(rct->ymax-NODE_DY),
(int)(iconofs - rct->xmin-18.0f), NODE_DY, NULL, 0, 0, 0, 0, "");
@@ -831,7 +831,7 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b
BLI_strncpy(showname, nodeLabel(node), sizeof(showname));
//if(node->flag & NODE_MUTED)
- // BLI_snprintf(showname, sizeof(showname), "[%s]", showname); // XXX - dont print into self!
+ // BLI_snprintf(showname, sizeof(showname), "[%s]", showname); // XXX - don't print into self!
uiDefBut(node->block, LABEL, 0, showname, (short)(rct->xmin+15), (short)(centy-10),
(int)(rct->xmax - rct->xmin-18.0f -12.0f), NODE_DY, NULL, 0, 0, 0, 0, "");
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
index 235e8e6c605..4adbd32cf37 100644
--- a/source/blender/editors/space_node/node_edit.c
+++ b/source/blender/editors/space_node/node_edit.c
@@ -2168,7 +2168,7 @@ static int node_duplicate_exec(bContext *C, wmOperator *op)
newnode = nodeCopyNode(ntree, node);
if(newnode->id) {
- /* simple id user adjustment, node internal functions dont touch this
+ /* simple id user adjustment, node internal functions don't touch this
* but operators and readfile.c do. */
id_us_plus(newnode->id);
/* to ensure redraws or rerenders happen */
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
index f0115170525..12b93e17f9f 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -1217,7 +1217,7 @@ static void outliner_draw_iconrow(bContext *C, uiBlock *block, Scene *scene, Spa
(*offsx) += UI_UNIT_X;
}
- /* this tree element always has same amount of branches, so dont draw */
+ /* this tree element always has same amount of branches, so don't draw */
if(tselem->type!=TSE_R_LAYER)
outliner_draw_iconrow(C, block, scene, soops, &te->subtree, level+1, xmax, offsx, ys);
}
@@ -1251,7 +1251,7 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene
if(*starty+2*UI_UNIT_Y >= ar->v2d.cur.ymin && *starty<= ar->v2d.cur.ymax) {
int xmax= ar->v2d.cur.xmax;
- /* icons can be ui buts, we dont want it to overlap with restrict */
+ /* icons can be ui buts, we don't want it to overlap with restrict */
if((soops->flag & SO_HIDE_RESTRICTCOLS)==0)
xmax-= OL_TOGW+UI_UNIT_X;
@@ -1393,7 +1393,7 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene
if(!TSELEM_OPEN(tselem,soops)) {
if(te->subtree.first) {
if(tselem->type==0 && te->idcode==ID_SCE);
- else if(tselem->type!=TSE_R_LAYER) { /* this tree element always has same amount of branches, so dont draw */
+ else if(tselem->type!=TSE_R_LAYER) { /* this tree element always has same amount of branches, so don't draw */
int tempx= startx+offsx;
// divider
diff --git a/source/blender/editors/space_outliner/outliner_tools.c b/source/blender/editors/space_outliner/outliner_tools.c
index b44e363090f..c7587935cb3 100644
--- a/source/blender/editors/space_outliner/outliner_tools.c
+++ b/source/blender/editors/space_outliner/outliner_tools.c
@@ -413,7 +413,7 @@ void outliner_do_object_operation(bContext *C, Scene *scene_act, SpaceOops *soop
}
/* important to use 'scene_owner' not scene_act else deleting objects can crash.
* only use 'scene_act' when 'scene_owner' is NULL, which can happen when the
- * outliner isnt showing scenes: Visible Layer draw mode for eg. */
+ * outliner isn't showing scenes: Visible Layer draw mode for eg. */
operation_cb(C, scene_owner ? scene_owner : scene_act, te, NULL, tselem);
}
}
diff --git a/source/blender/editors/space_outliner/outliner_tree.c b/source/blender/editors/space_outliner/outliner_tree.c
index 56cfcf9e18a..d8a9e75ebc6 100644
--- a/source/blender/editors/space_outliner/outliner_tree.c
+++ b/source/blender/editors/space_outliner/outliner_tree.c
@@ -1284,7 +1284,7 @@ static void outliner_sort(SpaceOops *soops, ListBase *lb)
tp->te= te;
tp->name= te->name;
tp->idcode= te->idcode;
- if(tselem->type && tselem->type!=TSE_DEFGROUP) tp->idcode= 0; // dont sort this
+ if(tselem->type && tselem->type!=TSE_DEFGROUP) tp->idcode= 0; // don't sort this
tp->id= tselem->id;
}
/* keep beginning of list */
diff --git a/source/blender/editors/space_sequencer/sequencer_add.c b/source/blender/editors/space_sequencer/sequencer_add.c
index 96e837eb95b..e4df13bc00c 100644
--- a/source/blender/editors/space_sequencer/sequencer_add.c
+++ b/source/blender/editors/space_sequencer/sequencer_add.c
@@ -123,7 +123,7 @@ static void sequencer_generic_invoke_xy__internal(bContext *C, wmOperator *op, w
UI_view2d_region_to_view(v2d, event->mval[0], event->mval[1], &mval_v2d[0], &mval_v2d[1]);
- /* effect strips dont need a channel initialized from the mouse */
+ /* effect strips don't need a channel initialized from the mouse */
if(!(flag & SEQPROP_NOCHAN)) {
RNA_int_set(op->ptr, "channel", (int)mval_v2d[1]+0.5f);
}
@@ -149,7 +149,7 @@ static void seq_load_operator_info(SeqLoadInfo *seq_load, wmOperator *op)
seq_load->end_frame= seq_load->start_frame; /* un-set */
seq_load->channel= RNA_int_get(op->ptr, "channel");
- seq_load->len= 1; // images only, if endframe isnt set!
+ seq_load->len= 1; // images only, if endframe isn't set!
if(RNA_struct_find_property(op->ptr, "filepath")) {
RNA_string_get(op->ptr, "filepath", seq_load->path); /* full path, file is set by the caller */
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 1bbf4b670b5..a9c32b4dfde 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -72,7 +72,7 @@
#define SEQ_RIGHTHANDLE 2
-/* Note, Dont use SEQ_BEGIN/SEQ_END while drawing!
+/* Note, Don't use SEQ_BEGIN/SEQ_END while drawing!
* it messes up transform, - Campbell */
static void draw_shadedstrip(Sequence *seq, unsigned char col[3], float x1, float y1, float x2, float y2);
diff --git a/source/blender/editors/space_sequencer/sequencer_edit.c b/source/blender/editors/space_sequencer/sequencer_edit.c
index 049e11a4f6a..62bbe09c4d8 100644
--- a/source/blender/editors/space_sequencer/sequencer_edit.c
+++ b/source/blender/editors/space_sequencer/sequencer_edit.c
@@ -409,7 +409,7 @@ Sequence *find_nearest_seq(Scene *scene, View2D *v2d, int *hand, const int mval[
handsize = seq->handsize;
displen = (float)abs(seq->startdisp - seq->enddisp);
- if (displen / pixelx > 16) { /* dont even try to grab the handles of small strips */
+ if (displen / pixelx > 16) { /* don't even try to grab the handles of small strips */
/* Set the max value to handle to 1/3 of the total len when its less then 28.
* This is important because otherwise selecting handles happens even when you click in the middle */
@@ -1051,7 +1051,7 @@ static int sequencer_snap_exec(bContext *C, wmOperator *op)
}
/* test for effects and overlap
- * dont use SEQP_BEGIN since that would be recursive */
+ * don't use SEQP_BEGIN since that would be recursive */
for(seq= ed->seqbasep->first; seq; seq= seq->next) {
if(seq->flag & SELECT && !(seq->depth==0 && seq->flag & SEQ_LOCK)) {
seq->flag &= ~SEQ_OVERLAP;
@@ -1729,7 +1729,7 @@ static int sequencer_separate_images_exec(bContext *C, wmOperator *op)
while (seq) {
if((seq->flag & SELECT) && (seq->type == SEQ_IMAGE) && (seq->len > 1)) {
- /* remove seq so overlap tests dont conflict,
+ /* remove seq so overlap tests don't conflict,
* see seq_free_sequence below for the real free'ing */
BLI_remlink(ed->seqbasep, seq);
/* if(seq->ipo) seq->ipo->id.us--; */
@@ -1981,7 +1981,7 @@ static int sequencer_meta_separate_exec(bContext *C, wmOperator *UNUSED(op))
recurs_del_seq_flag(scene, ed->seqbasep, SEQ_FLAG_DELETE, 0);
/* test for effects and overlap
- * dont use SEQP_BEGIN since that would be recursive */
+ * don't use SEQP_BEGIN since that would be recursive */
for(seq= ed->seqbasep->first; seq; seq= seq->next) {
if(seq->flag & SELECT) {
seq->flag &= ~SEQ_OVERLAP;
@@ -2871,7 +2871,7 @@ static int sequencer_change_effect_input_exec(bContext *C, wmOperator *op)
update_changed_seq_and_deps(scene, seq, 0, 1);
- /* important else we dont get the imbuf cache flushed */
+ /* important else we don't get the imbuf cache flushed */
free_imbuf_seq(scene, &ed->seqbase, FALSE, FALSE);
WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER, scene);
@@ -2931,7 +2931,7 @@ static int sequencer_change_effect_type_exec(bContext *C, wmOperator *op)
/* update */
update_changed_seq_and_deps(scene, seq, 0, 1);
- /* important else we dont get the imbuf cache flushed */
+ /* important else we don't get the imbuf cache flushed */
free_imbuf_seq(scene, &ed->seqbase, FALSE, FALSE);
WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER, scene);
@@ -2997,13 +2997,13 @@ static int sequencer_change_path_exec(bContext *C, wmOperator *op)
/* reset these else we wont see all the images */
seq->anim_startofs= seq->anim_endofs= 0;
- /* correct start/end frames so we dont move
+ /* correct start/end frames so we don't move
* important not to set seq->len= len; allow the function to handle it */
reload_sequence_new_file(scene, seq, TRUE);
calc_sequence(scene, seq);
- /* important else we dont get the imbuf cache flushed */
+ /* important else we don't get the imbuf cache flushed */
free_imbuf_seq(scene, &ed->seqbase, FALSE, FALSE);
}
else {
diff --git a/source/blender/editors/space_sequencer/sequencer_select.c b/source/blender/editors/space_sequencer/sequencer_select.c
index 32ccccd84d0..44b83ba0694 100644
--- a/source/blender/editors/space_sequencer/sequencer_select.c
+++ b/source/blender/editors/space_sequencer/sequencer_select.c
@@ -536,7 +536,7 @@ void SEQUENCER_OT_select(wmOperatorType *ot)
/* properties */
RNA_def_boolean(ot->srna, "extend", 0, "Extend", "Extend the selection");
RNA_def_boolean(ot->srna, "linked_handle", 0, "Linked Handle", "Select handles next to the active strip");
- /* for animation this is an enum but atm having an enum isnt useful for us */
+ /* for animation this is an enum but atm having an enum isn't useful for us */
RNA_def_boolean(ot->srna, "left_right", 0, "Left/Right", "Select based on the current frame side the cursor is on");
RNA_def_boolean(ot->srna, "linked_time", 0, "Linked Time", "Select other strips at the same time");
}
diff --git a/source/blender/editors/space_text/text_draw.c b/source/blender/editors/space_text/text_draw.c
index e9062b052e6..1c8ff4639cf 100644
--- a/source/blender/editors/space_text/text_draw.c
+++ b/source/blender/editors/space_text/text_draw.c
@@ -1615,7 +1615,7 @@ static void draw_brackets(SpaceText *st, ARegion *ar)
find= -b;
stack= 0;
- /* Dont highlight backets if syntax HL is off or bracket in string or comment. */
+ /* Don't highlight backets if syntax HL is off or bracket in string or comment. */
if(!linep->format || linep->format[fc] == 'l' || linep->format[fc] == '#')
return;
@@ -1854,7 +1854,7 @@ void text_update_character_width(SpaceText *st)
}
/* Moves the view to the cursor location,
- * also used to make sure the view isnt outside the file */
+ * also used to make sure the view isn't outside the file */
void text_scroll_to_cursor(SpaceText *st, ScrArea *sa)
{
Text *text;
diff --git a/source/blender/editors/space_text/text_ops.c b/source/blender/editors/space_text/text_ops.c
index 17857275d36..2f6e5082fdc 100644
--- a/source/blender/editors/space_text/text_ops.c
+++ b/source/blender/editors/space_text/text_ops.c
@@ -598,7 +598,7 @@ static int text_run_script(bContext *C, ReportList *reports)
return OPERATOR_FINISHED;
}
- /* Dont report error messages while live editing */
+ /* Don't report error messages while live editing */
if(!is_live) {
if(text->curl != curl_prev || curc_prev != text->curc) {
text_update_cursor_moved(C);
@@ -1109,7 +1109,7 @@ static int text_convert_whitespace_exec(bContext *C, wmOperator *op)
for(a=0; a < strlen(text_check_line); a++) { //foreach char in line
if(text_check_line[a] == '\t') { //checking for tabs
//get the number of spaces this tabs is showing
- //i dont like doing it this way but will look into it later
+ //i don't like doing it this way but will look into it later
new_line[j] = '\0';
number = flatten_string(st, &fs, new_line);
flatten_string_free(&fs);
diff --git a/source/blender/editors/space_view3d/drawanimviz.c b/source/blender/editors/space_view3d/drawanimviz.c
index e15252056cc..545ec42e72f 100644
--- a/source/blender/editors/space_view3d/drawanimviz.c
+++ b/source/blender/editors/space_view3d/drawanimviz.c
@@ -79,7 +79,7 @@ void draw_motion_paths_init(View3D *v3d, ARegion *ar)
}
/* Draw the given motion path for an Object or a Bone
- * - assumes that the viewport has already been initialised properly
+ * - assumes that the viewport has already been initialized properly
* i.e. draw_motion_paths_init() has been called
*/
void draw_motion_path_instance(Scene *scene,
@@ -210,7 +210,7 @@ void draw_motion_path_instance(Scene *scene,
UI_ThemeColor(TH_TEXT_HI);
}
- // XXX, this isnt up to date but probably should be kept so.
+ // XXX, this isn't up to date but probably should be kept so.
invert_m4_m4(ob->imat, ob->obmat);
/* Draw frame numbers at each framestep value */
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 373b665a84c..0f3110c478f 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -1864,7 +1864,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
if (index != -1)
index+= 0x10000; // pose bones count in higher 2 bytes only
}
- /* stick or wire bones have not been drawn yet so dont clear object selection in this case */
+ /* stick or wire bones have not been drawn yet so don't clear object selection in this case */
if (ELEM(arm->drawtype, ARM_LINE, ARM_WIRE)==0 && draw_wire) {
/* object tag, for bordersel optim */
glLoadName(index & 0xFFFF);
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 765114e2fb4..a8f5aff2e1c 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -193,7 +193,7 @@ static int check_ob_drawface_dot(Scene *sce, View3D *vd, char dt)
if ((vd->flag & V3D_ZBUF_SELECT) == 0)
return 1;
- /* if its drawing textures with zbuf sel, then dont draw dots */
+ /* if its drawing textures with zbuf sel, then don't draw dots */
if (dt==OB_TEXTURE && vd->drawtype==OB_TEXTURE)
return 0;
@@ -2016,7 +2016,7 @@ static void drawlattice(Scene *scene, View3D *v3d, Object *ob)
/* Note! - foreach funcs should be called while drawing or directly after
* if not, ED_view3d_init_mats_rv3d() can be used for selection tools
- * but would not give correct results with dupli's for eg. which dont
+ * but would not give correct results with dupli's for eg. which don't
* use the object matrix in the usual way */
static void mesh_foreachScreenVert__mapFunc(void *userData, int index, float *co, float *UNUSED(no_f), short *UNUSED(no_s))
{
@@ -2721,7 +2721,7 @@ static void draw_em_fancy_edges(BMEditMesh *em, Scene *scene, View3D *v3d,
UI_GetThemeColor4ubv(TH_WIRE, wireCol);
UI_GetThemeColor4ubv(TH_EDITMESH_ACTIVE, actCol);
- /* when sel only is used, dont render wire, only selected, this is used for
+ /* when sel only is used, don't render wire, only selected, this is used for
* textured draw mode when the 'edges' option is disabled */
if (sel_only)
wireCol[3] = 0;
@@ -3084,7 +3084,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d,
glEnable(GL_BLEND);
glDepthMask(0); // disable write in zbuffer, needed for nice transp
- /* dont draw unselected faces, only selected, this is MUCH nicer when texturing */
+ /* don't draw unselected faces, only selected, this is MUCH nicer when texturing */
if (CHECK_OB_DRAWTEXTURE(v3d, dt))
col1[3] = 0;
@@ -3098,7 +3098,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d,
* Make all other faces zero alpha except for the active
* */
unsigned char col1[4], col2[4], col3[4];
- col1[3] = col2[3] = 0; /* dont draw */
+ col1[3] = col2[3] = 0; /* don't draw */
UI_GetThemeColor4ubv(TH_EDITMESH_ACTIVE, col3);
glEnable(GL_BLEND);
@@ -3113,7 +3113,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d,
/* here starts all fancy draw-extra over */
if ((me->drawflag & ME_DRAWEDGES)==0 && CHECK_OB_DRAWTEXTURE(v3d, dt)) {
- /* we are drawing textures and 'ME_DRAWEDGES' is disabled, dont draw any edges */
+ /* we are drawing textures and 'ME_DRAWEDGES' is disabled, don't draw any edges */
/* only draw selected edges otherwise there is no way of telling if a face is selected */
draw_em_fancy_edges(em, scene, v3d, me, cageDM, 1, eed_act);
@@ -3318,7 +3318,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
GPU_disable_material();
- /* since we already draw wire as wp guide, dont draw over the top */
+ /* since we already draw wire as wp guide, don't draw over the top */
draw_wire= OBDRAW_WIRE_OFF;
}
else if (draw_flags & DRAW_MODIFIERS_PREVIEW) {
@@ -5135,7 +5135,7 @@ static void tekenhandlesN(Nurb *nu, short sel, short hide_handles)
if (nu->type == CU_BEZIER) {
#define TH_HANDLE_COL_TOT ((TH_HANDLE_SEL_FREE - TH_HANDLE_FREE) + 1)
- /* use MIN2 when indexing to ensure newer files dont read outside the array */
+ /* use MIN2 when indexing to ensure newer files don't read outside the array */
unsigned char handle_cols[TH_HANDLE_COL_TOT][3];
const int basecol= sel ? TH_HANDLE_SEL_FREE : TH_HANDLE_FREE;
@@ -5510,7 +5510,7 @@ static void drawnurb(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
/* direction vectors for 3d curve paths
- * when at its lowest, dont render normals */
+ * when at its lowest, don't render normals */
if ((cu->flag & CU_3D) && (ts->normalsize > 0.0015f) && (cu->drawflag & CU_HIDE_NORMALS)==0) {
UI_ThemeColor(TH_WIRE);
@@ -6945,7 +6945,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
}
if (dtx & OB_DRAWNAME) {
/* patch for several 3d cards (IBM mostly) that crash on glSelect with text drawing */
- /* but, we also dont draw names for sets or duplicators */
+ /* but, we also don't draw names for sets or duplicators */
if (flag == 0) {
float zero[3]= {0,0,0};
float curcol[4];
@@ -6999,7 +6999,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
int do_draw_center= -1; /* defines below are zero or positive... */
if (v3d->flag2 & V3D_RENDER_OVERRIDE) {
- /* dont draw */
+ /* don't draw */
}
else if ((scene->basact)==base)
do_draw_center= ACTIVE;
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 3d570252126..dbd4a4107f8 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -541,7 +541,7 @@ static void drawcursor(Scene *scene, ARegion *ar, View3D *v3d)
int mx, my, co[2];
int flag;
- /* we dont want the clipping for cursor */
+ /* we don't want the clipping for cursor */
flag= v3d->flag;
v3d->flag= 0;
project_int(ar, give_cursor(scene, v3d), co);
@@ -2097,7 +2097,7 @@ void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (* func)(void *))
}
}
- /* this isnt that nice, draw xray objects as if they are normal */
+ /* this isn't that nice, draw xray objects as if they are normal */
if ( v3d->afterdraw_transp.first ||
v3d->afterdraw_xray.first ||
v3d->afterdraw_xraytransp.first
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index e27cd760c92..c04f352a5d0 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -476,7 +476,7 @@ static void viewops_data_create(bContext *C, wmOperator *op, wmEvent *event)
ED_view3d_win_to_vector(vod->ar, mval_f, vod->mousevec);
}
- /* lookup, we dont pass on v3d to prevent confusement */
+ /* lookup, we don't pass on v3d to prevent confusement */
vod->grid= vod->v3d->grid;
vod->far= vod->v3d->far;
@@ -2202,7 +2202,7 @@ static int viewselected_exec(bContext *C, wmOperator *UNUSED(op))
size= MAX3(afm[0], afm[1], afm[2]);
if (!rv3d->is_persp) {
- if (size < 0.0001f) { /* if its a sinble point. dont even re-scale */
+ if (size < 0.0001f) { /* if its a sinble point. don't even re-scale */
ok_dist= 0;
}
else {
@@ -2813,7 +2813,7 @@ static int viewnumpad_exec(bContext *C, wmOperator *op)
}
}
- /* if the camera isnt found, check a number of options */
+ /* if the camera isn't found, check a number of options */
if (v3d->camera==NULL && ob && ob->type==OB_CAMERA)
v3d->camera= ob;
@@ -2824,7 +2824,7 @@ static int viewnumpad_exec(bContext *C, wmOperator *op)
if (v3d->camera==NULL)
return OPERATOR_CANCELLED;
- /* important these dont get out of sync for locked scenes */
+ /* important these don't get out of sync for locked scenes */
if (v3d->scenelock)
scene->camera= v3d->camera;
diff --git a/source/blender/editors/space_view3d/view3d_fly.c b/source/blender/editors/space_view3d/view3d_fly.c
index 53b64b971aa..6e5a3b2dc54 100644
--- a/source/blender/editors/space_view3d/view3d_fly.c
+++ b/source/blender/editors/space_view3d/view3d_fly.c
@@ -813,7 +813,7 @@ static int flyApply(bContext *C, FlyInfo *fly)
/* scale the mouse movement by this value - scales mouse movement to the view size
* moffset[0]/(ar->winx-xmargin*2) - window size minus margin (same for y)
*
- * the mouse moves isnt linear */
+ * the mouse moves isn't linear */
if (moffset[0]) {
moffset[0] /= ar->winx - (xmargin * 2);
@@ -834,7 +834,7 @@ static int flyApply(bContext *C, FlyInfo *fly)
float dvec_tmp[3];
/* time how fast it takes for us to redraw,
- * this is so simple scenes dont fly too fast */
+ * this is so simple scenes don't fly too fast */
double time_current;
float time_redraw;
float time_redraw_clamped;
@@ -946,12 +946,12 @@ static int flyApply(bContext *C, FlyInfo *fly)
fly->zlock_momentum += FLY_ZUP_CORRECT_ACCEL;
}
else {
- fly->zlock = 1; /* dont check until the view rotates again */
+ fly->zlock = 1; /* don't check until the view rotates again */
fly->zlock_momentum = 0.0f;
}
}
- if (fly->xlock == 2 && moffset[1] == 0) { /*only apply xcorrect when mouse isnt applying x rot*/
+ if (fly->xlock == 2 && moffset[1] == 0) { /*only apply xcorrect when mouse isn't applying x rot*/
upvec[0] = 0;
upvec[1] = 0;
upvec[2] = 1;
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 17f5ab68633..6e0a87977ee 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -527,7 +527,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
uiItemR(row, &v3dptr, "pivot_point", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
/* pose/object only however we want to allow in weight paint mode too
- * so dont be totally strict and just check not-editmode for now */
+ * so don't be totally strict and just check not-editmode for now */
if (obedit == NULL) {
uiItemR(row, &v3dptr, "use_pivot_point_align", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
}
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 3d1156c8ad1..a7c711968aa 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -529,7 +529,7 @@ static void do_lasso_select_mesh(ViewContext *vc, int mcords[][2], short moves,
if (extend == 0 && select)
EDBM_flag_disable_all(vc->em, BM_ELEM_SELECT);
- /* for non zbuf projections, dont change the GL state */
+ /* for non zbuf projections, don't change the GL state */
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
glLoadMatrixf(vc->rv3d->viewmat);
@@ -1086,7 +1086,7 @@ static EnumPropertyItem *object_select_menu_enum_itemf(bContext *C, PointerRNA *
int totitem= 0;
int i= 0;
- /* dont need context but avoid docgen using this */
+ /* don't need context but avoid docgen using this */
if (C == NULL || object_mouse_select_menu_data[i].idname[0] == '\0') {
return DummyRNA_NULL_items;
}
@@ -1800,7 +1800,7 @@ static int do_mesh_box_select(ViewContext *vc, rcti *rect, int select, int exten
if (extend == 0 && select)
EDBM_flag_disable_all(vc->em, BM_ELEM_SELECT);
- /* for non zbuf projections, dont change the GL state */
+ /* for non zbuf projections, don't change the GL state */
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
glLoadMatrixf(vc->rv3d->viewmat);
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 88658b30662..7bd878351d9 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -145,7 +145,7 @@ void smooth_view(bContext *C, View3D *v3d, ARegion *ar, Object *oldcamera, Objec
* we may be changing the view 'as if' there is no active camera, but infact
* there is an active camera which is locked to the view.
*
- * In the case where smooth view is moving _to_ a camera we dont want that
+ * In the case where smooth view is moving _to_ a camera we don't want that
* camera to be moved or changed, so only when the camera is not being set should
* we allow camera option locking to initialize the view settings from the camera.
*/
@@ -1075,7 +1075,7 @@ static void obmat_to_viewmat(View3D *v3d, RegionView3D *rv3d, Object *ob, short
float bmat[4][4];
float tmat[3][3];
- rv3d->view= RV3D_VIEW_USER; /* dont show the grid */
+ rv3d->view= RV3D_VIEW_USER; /* don't show the grid */
copy_m4_m4(bmat, ob->obmat);
normalize_m4(bmat);
@@ -1150,7 +1150,7 @@ int ED_view3d_lock(RegionView3D *rv3d)
return TRUE;
}
-/* dont set windows active in here, is used by renderwin too */
+/* don't set windows active in here, is used by renderwin too */
void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d)
{
if (rv3d->persp==RV3D_CAMOB) { /* obs/camera */
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index c62bac7d5c7..4382889ff74 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -4665,7 +4665,7 @@ void projectSVData(TransInfo *t, int final)
/* BMESH_TODO, (t->settings->uvcalc_flag & UVCALC_TRANSFORM_CORRECT)
* currently all vertex data is interpolated which is nice mostly
- * except for shape keys where you dont want to modify UVs for eg.
+ * except for shape keys where you don't want to modify UVs for eg.
* current BMesh code doesnt make it easy to pick which data we interpolate
* - campbell */
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 595edf053b8..20a51945b95 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -1585,7 +1585,7 @@ static void createTransCurveVerts(bContext *C, TransInfo *t)
calc_distanceCurveVerts(head, tail-1);
/* TODO - in the case of tilt and radius we can also avoid allocating the initTransDataCurveHandles
- * but for now just dont change handle types */
+ * but for now just don't change handle types */
if (ELEM(t->mode, TFM_CURVE_SHRINKFATTEN, TFM_TILT) == 0) {
/* sets the handles based on their selection, do this after the data is copied to the TransData */
testhandlesNurb(nu);
@@ -2337,7 +2337,7 @@ void flushTransSeq(TransInfo *t)
if(seq->depth==0) {
/* Calculate this strip and all nested strips
* children are ALWAYS transformed first
- * so we dont need to do this in another loop. */
+ * so we don't need to do this in another loop. */
calc_sequence(t->scene, seq);
}
else {
@@ -3838,7 +3838,7 @@ void flushTransGraphData(TransInfo *t)
/* ******************* Sequencer Transform data ******************* */
/* This function applies the rules for transforming a strip so duplicate
- * checks dont need to be added in multiple places.
+ * checks don't need to be added in multiple places.
*
* recursive, count and flag MUST be set.
*
@@ -3918,7 +3918,7 @@ static void SeqTransInfo(TransInfo *t, Sequence *seq, int *recursive, int *count
/* Recursive */
if ((seq->type == SEQ_META) && ((seq->flag & (SEQ_LEFTSEL|SEQ_RIGHTSEL)) == 0)) {
- /* if any handles are selected, dont recurse */
+ /* if any handles are selected, don't recurse */
*recursive = 1;
}
else {
@@ -3936,8 +3936,8 @@ static void SeqTransInfo(TransInfo *t, Sequence *seq, int *recursive, int *count
#else
if (seq->type == SEQ_META) {
/* Meta's can only directly be moved between channels since they
- * dont have their start and length set directly (children affect that)
- * since this Meta is nested we dont need any of its data infact.
+ * don't have their start and length set directly (children affect that)
+ * since this Meta is nested we don't need any of its data infact.
* calc_sequence() will update its settings when run on the toplevel meta */
*flag= 0;
*count= 0;
@@ -4732,7 +4732,7 @@ void autokeyframe_pose_cb_func(bContext *C, Scene *scene, View3D *v3d, Object *o
float cfra= (float)CFRA;
short flag= 0;
- /* flag is initialised from UserPref keyframing settings
+ /* flag is initialized from UserPref keyframing settings
* - special exception for targetless IK - INSERTKEY_MATRIX keyframes should get
* visual keyframes even if flag not set, as it's not that useful otherwise
* (for quick animation recording)
@@ -5255,7 +5255,7 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
/* recalculating the frame positions means we loose our original transform if its not auto-keyed [#24451]
* this hack re-applies it, which is annoying, only alternatives are...
- * - dont recalc paths.
+ * - don't recalc paths.
* - have an object_handle_update() which gives is the new transform without touching the objects.
* - only recalc paths on auto-keying.
* - ED_objects_recalculate_paths could backup/restore transforms.
@@ -5991,7 +5991,7 @@ void createTransData(bContext *C, TransInfo *t)
* transform ops redo clears sculpt/project undo stack.
*
* Could use 'OB_MODE_ALL_PAINT' since there are key conflicts,
- * transform + paint isnt well supported. */
+ * transform + paint isn't well supported. */
}
else {
createTransObject(C, t);
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index c2568100ac2..501aa93cfa6 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -1044,7 +1044,7 @@ static int select_edgeloop(Scene *scene, Image *ima, BMEditMesh *em, NearestHit
starttotf= 0;
uv_edge_tag_faces(em, iterv1, iterv2, &starttotf);
- /* sorry, first edge isnt even ok */
+ /* sorry, first edge isn't even ok */
if(iterv1->flag==0 && iterv2->flag==0) looking= 0;
else looking= 1;
@@ -1462,7 +1462,7 @@ static void weld_align_uv(bContext *C, int tool)
/* walk over edges, building an array of verts in a line */
while (eve) {
BLI_array_append(eve_line, eve);
- /* dont touch again */
+ /* don't touch again */
BM_elem_flag_disable(eve, BM_ELEM_TAG);
eve_next = NULL;
@@ -1737,7 +1737,7 @@ static int mouse_select(bContext *C, float co[2], int extend, int loop)
NearestHit hit;
int i, select = 1, selectmode, sticky, sync, *hitv=NULL, nvert;
BLI_array_declare(hitv);
- int flush = 0, hitlen=0; /* 0 == dont flush, 1 == sel, -1 == desel; only use when selection sync is enabled */
+ int flush = 0, hitlen=0; /* 0 == don't flush, 1 == sel, -1 == desel; only use when selection sync is enabled */
float limit[2], **hituv = NULL;
BLI_array_declare(hituv);
float penalty[2];
diff --git a/source/blender/imbuf/IMB_thumbs.h b/source/blender/imbuf/IMB_thumbs.h
index 49e90134d21..76c09ec1486 100644
--- a/source/blender/imbuf/IMB_thumbs.h
+++ b/source/blender/imbuf/IMB_thumbs.h
@@ -57,7 +57,7 @@ typedef enum ThumbSource {
THB_SOURCE_BLEND
} ThumbSource;
-/* dont generate thumbs for images bigger then this (100mb) */
+/* don't generate thumbs for images bigger then this (100mb) */
#define THUMB_SIZE_MAX (100 * 1024*1024)
// IB_metadata
diff --git a/source/blender/imbuf/intern/openexr/openexr_api.cpp b/source/blender/imbuf/intern/openexr/openexr_api.cpp
index bd79a6ea48b..bb92bd9cc09 100644
--- a/source/blender/imbuf/intern/openexr/openexr_api.cpp
+++ b/source/blender/imbuf/intern/openexr/openexr_api.cpp
@@ -333,7 +333,7 @@ static int imb_save_openexr_float(struct ImBuf *ibuf, const char *name, int flag
rect[0]= ibuf->rect_float + channels*(height-1)*width;
rect[1]= rect[0]+1;
rect[2]= rect[0]+2;
- rect[3]= (channels >= 4)? rect[0]+3:rect[0]; /* red as alpha, is this needed since alpha isnt written? */
+ rect[3]= (channels >= 4)? rect[0]+3:rect[0]; /* red as alpha, is this needed since alpha isn't written? */
frameBuffer.insert ("R", Slice (FLOAT, (char *)rect[0], xstride, ystride));
frameBuffer.insert ("G", Slice (FLOAT, (char *)rect[1], xstride, ystride));
@@ -488,7 +488,7 @@ int IMB_exr_begin_write(void *handle, const char *filename, int width, int heigh
header.insert ("BlenderMultiChannel", StringAttribute ("Blender V2.55.1 and newer"));
- /* avoid crash/abort when we dont have permission to write here */
+ /* avoid crash/abort when we don't have permission to write here */
try {
data->ofile = new OutputFile(filename, header);
}
diff --git a/source/blender/imbuf/intern/rectop.c b/source/blender/imbuf/intern/rectop.c
index 492d0af2ac8..888fe5713d1 100644
--- a/source/blender/imbuf/intern/rectop.c
+++ b/source/blender/imbuf/intern/rectop.c
@@ -92,7 +92,7 @@ static void blend_color_mul(char *cp, char *cp1, char *cp2, int fac)
static void blend_color_lighten(char *cp, char *cp1, char *cp2, int fac)
{
- /* See if are lighter, if so mix, else dont do anything.
+ /* See if are lighter, if so mix, else don't do anything.
* if the paint col is darker then the original, then ignore */
if (cp1[0]+cp1[1]+cp1[2] > cp2[0]+cp2[1]+cp2[2]) {
cp[0]= cp1[0];
@@ -105,7 +105,7 @@ static void blend_color_lighten(char *cp, char *cp1, char *cp2, int fac)
static void blend_color_darken(char *cp, char *cp1, char *cp2, int fac)
{
- /* See if were darker, if so mix, else dont do anything.
+ /* See if were darker, if so mix, else don't do anything.
* if the paint col is brighter then the original, then ignore */
if (cp1[0]+cp1[1]+cp1[2] < cp2[0]+cp2[1]+cp2[2]) {
cp[0]= cp1[0];
@@ -201,7 +201,7 @@ static void blend_color_mul_float(float *cp, float *cp1, float *cp2, float fac)
static void blend_color_lighten_float(float *cp, float *cp1, float *cp2, float fac)
{
- /* See if are lighter, if so mix, else dont do anything.
+ /* See if are lighter, if so mix, else don't do anything.
* if the pafloat col is darker then the original, then ignore */
if (cp1[0]+cp1[1]+cp1[2] > cp2[0]+cp2[1]+cp2[2]) {
cp[0]= cp1[0];
@@ -214,7 +214,7 @@ static void blend_color_lighten_float(float *cp, float *cp1, float *cp2, float f
static void blend_color_darken_float(float *cp, float *cp1, float *cp2, float fac)
{
- /* See if were darker, if so mix, else dont do anything.
+ /* See if were darker, if so mix, else don't do anything.
* if the pafloat col is brighter then the original, then ignore */
if (cp1[0]+cp1[1]+cp1[2] < cp2[0]+cp2[1]+cp2[2]) {
cp[0]= cp1[0];
diff --git a/source/blender/imbuf/intern/thumbs_blend.c b/source/blender/imbuf/intern/thumbs_blend.c
index 037b4ab63c0..1068eccc6e0 100644
--- a/source/blender/imbuf/intern/thumbs_blend.c
+++ b/source/blender/imbuf/intern/thumbs_blend.c
@@ -41,7 +41,7 @@
#include "MEM_guardedalloc.h"
/* extracts the thumbnail from between the 'REND' and the 'GLOB'
- * chunks of the header, dont use typical blend loader because its too slow */
+ * chunks of the header, don't use typical blend loader because its too slow */
static ImBuf *loadblend_thumb(gzFile gzfile)
{
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h
index 73aabd7d84b..f75ed756e44 100644
--- a/source/blender/makesdna/DNA_action_types.h
+++ b/source/blender/makesdna/DNA_action_types.h
@@ -511,7 +511,7 @@ typedef enum eAction_Flags {
/* Storage for Dopesheet/Grease-Pencil Editor data */
typedef struct bDopeSheet {
ID *source; /* currently ID_SCE (for Dopesheet), and ID_SC (for Grease Pencil) */
- ListBase chanbase; /* cache for channels (only initialised when pinned) */ // XXX not used!
+ ListBase chanbase; /* cache for channels (only initialized when pinned) */ // XXX not used!
struct Group *filter_grp; /* object group for ADS_FILTER_ONLYOBGROUP filtering option */
char searchstr[64]; /* string to search for in displayed names of F-Curves for ADS_FILTER_BY_FCU_NAME filtering option */
diff --git a/source/blender/makesdna/DNA_anim_types.h b/source/blender/makesdna/DNA_anim_types.h
index c68592e525c..fd4b86a4155 100644
--- a/source/blender/makesdna/DNA_anim_types.h
+++ b/source/blender/makesdna/DNA_anim_types.h
@@ -373,7 +373,7 @@ typedef struct ChannelDriver {
* which relates the target 'variables' in some way to yield a single usable value
*/
char expression[256]; /* expression to compile for evaluation */
- void *expr_comp; /* PyObject - compiled expression, dont save this */
+ void *expr_comp; /* PyObject - compiled expression, don't save this */
float curval; /* result of previous evaluation */
float influence; /* influence of driver on result */ // XXX to be implemented... this is like the constraint influence setting
@@ -408,7 +408,7 @@ typedef enum eDriver_Flags {
//DRIVER_FLAG_LAYERING = (1<<2),
/* use when the expression needs to be recompiled */
DRIVER_FLAG_RECOMPILE = (1<<3),
- /* the names are cached so they dont need have python unicode versions created each time */
+ /* the names are cached so they don't need have python unicode versions created each time */
DRIVER_FLAG_RENAMEVAR = (1<<4),
/* intermediate values of driver should be shown in the UI for debugging purposes */
DRIVER_FLAG_SHOWDEBUG = (1<<5)
diff --git a/source/blender/makesdna/DNA_armature_types.h b/source/blender/makesdna/DNA_armature_types.h
index b8b1f7d8b70..8b254b3b044 100644
--- a/source/blender/makesdna/DNA_armature_types.h
+++ b/source/blender/makesdna/DNA_armature_types.h
@@ -113,7 +113,7 @@ typedef struct bArmature {
} bArmature;
/* armature->flag */
-/* dont use bit 7, was saved in files to disable stuff */
+/* don't use bit 7, was saved in files to disable stuff */
typedef enum eArmature_Flag {
ARM_RESTPOS = (1<<0),
ARM_DRAWXRAY = (1<<1), /* XRAY is here only for backwards converting */
diff --git a/source/blender/makesdna/DNA_gpencil_types.h b/source/blender/makesdna/DNA_gpencil_types.h
index 6f3014c0961..3de5372d848 100644
--- a/source/blender/makesdna/DNA_gpencil_types.h
+++ b/source/blender/makesdna/DNA_gpencil_types.h
@@ -132,7 +132,7 @@ typedef struct bGPdata {
int flag; /* settings for this datablock */
/* not-saved stroke buffer data (only used during paint-session)
- * - buffer must be initialised before use, but freed after
+ * - buffer must be initialized before use, but freed after
* whole paint operation is over
*/
short sbuffer_size; /* number of elements currently in cache */
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index dcd4306600f..2b3719a10b5 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -206,7 +206,7 @@ typedef struct Material {
/* maximum number of materials per material array.
* (on object, mesh, lamp, etc.). limited by
* short mat_nr in verts, faces.
- * -1 becayse for active material we store the index + 1 */
+ * -1 because for active material we store the index + 1 */
#define MAXMAT (32767-1)
/* material_type */
diff --git a/source/blender/makesdna/DNA_mesh_types.h b/source/blender/makesdna/DNA_mesh_types.h
index 48704fe43d4..1934ae8aa3a 100644
--- a/source/blender/makesdna/DNA_mesh_types.h
+++ b/source/blender/makesdna/DNA_mesh_types.h
@@ -86,7 +86,7 @@ typedef struct Mesh {
struct MEdge *medge; /* array of edges */
struct MDeformVert *dvert; /* deformgroup vertices */
- /* array of colors for the tesselated faces, must be number of tesselated
+ /* array of colors for the tessellated faces, must be number of tessellated
* faces * 4 in length */
struct MCol *mcol;
struct MSticky *msticky;
diff --git a/source/blender/makesdna/DNA_object_force.h b/source/blender/makesdna/DNA_object_force.h
index 0e70b5d28e3..6fefd2d672f 100644
--- a/source/blender/makesdna/DNA_object_force.h
+++ b/source/blender/makesdna/DNA_object_force.h
@@ -401,7 +401,7 @@ typedef struct SoftBody {
#define PTCACHE_FRAMES_SKIPPED 256
#define PTCACHE_EXTERNAL 512
#define PTCACHE_READ_INFO 1024
-/* dont use the filename of the blendfile the data is linked from (write a local cache) */
+/* don't use the filename of the blendfile the data is linked from (write a local cache) */
#define PTCACHE_IGNORE_LIBPATH 2048
/* high resolution cache is saved for smoke for backwards compatibility, so set this flag to know it's a "fake" cache */
#define PTCACHE_FAKE_SMOKE (1<<12)
diff --git a/source/blender/makesdna/DNA_sequence_types.h b/source/blender/makesdna/DNA_sequence_types.h
index cff4e539e6e..aeae840707d 100644
--- a/source/blender/makesdna/DNA_sequence_types.h
+++ b/source/blender/makesdna/DNA_sequence_types.h
@@ -292,7 +292,7 @@ typedef struct SpeedControlVars {
/* convenience define for all selection flags */
#define SEQ_ALLSEL (SELECT+SEQ_LEFTSEL+SEQ_RIGHTSEL)
-/* deprecated, dont use a flag anymore*/
+/* deprecated, don't use a flag anymore*/
/*#define SEQ_ACTIVE 1048576*/
#define SEQ_COLOR_BALANCE_INVERSE_GAIN 1
diff --git a/source/blender/makesdna/DNA_space_types.h b/source/blender/makesdna/DNA_space_types.h
index 128c1422ed6..cd17d464fd5 100644
--- a/source/blender/makesdna/DNA_space_types.h
+++ b/source/blender/makesdna/DNA_space_types.h
@@ -635,7 +635,7 @@ enum FileSortTypeE {
/* filesel types */
#define FILE_UNIX 8
-#define FILE_BLENDER 8 /* dont display relative paths */
+#define FILE_BLENDER 8 /* don't display relative paths */
#define FILE_SPECIAL 9
#define FILE_LOADLIB 1
@@ -693,7 +693,7 @@ enum FileSortTypeE {
/* SpaceImage->sticky
* Note DISABLE should be 0, however would also need to re-arrange icon order,
- * also, sticky loc is the default mode so this means we dont need to 'do_versons' */
+ * also, sticky loc is the default mode so this means we don't need to 'do_versons' */
#define SI_STICKY_LOC 0
#define SI_STICKY_DISABLE 1
#define SI_STICKY_VERTEX 2
diff --git a/source/blender/makesdna/DNA_windowmanager_types.h b/source/blender/makesdna/DNA_windowmanager_types.h
index cdb6d8d053c..c86d9d17b1f 100644
--- a/source/blender/makesdna/DNA_windowmanager_types.h
+++ b/source/blender/makesdna/DNA_windowmanager_types.h
@@ -85,7 +85,7 @@ enum ReportListFlags {
RPT_PRINT = 1,
RPT_STORE = 2,
RPT_FREE = 4,
- RPT_OP_HOLD = 8 /* dont move them into the operator global list (caller will use) */
+ RPT_OP_HOLD = 8 /* don't move them into the operator global list (caller will use) */
};
#
#
@@ -98,7 +98,7 @@ typedef struct Report {
const char *message;
} Report;
-/* saved in the wm, dont remove */
+/* saved in the wm, don't remove */
typedef struct ReportList {
ListBase list;
int printlevel; /* ReportType */
@@ -159,7 +159,7 @@ typedef struct wmWindowManager {
typedef struct wmWindow {
struct wmWindow *next, *prev;
- void *ghostwin; /* dont want to include ghost.h stuff */
+ void *ghostwin; /* don't want to include ghost.h stuff */
int winid; /* winid also in screens, is for retrieving this window after read */
diff --git a/source/blender/makesdna/DNA_world_types.h b/source/blender/makesdna/DNA_world_types.h
index 5482566ac41..b3c10406d4c 100644
--- a/source/blender/makesdna/DNA_world_types.h
+++ b/source/blender/makesdna/DNA_world_types.h
@@ -66,7 +66,7 @@ typedef struct World {
/**
* Exposure= mult factor. unused now, but maybe back later. Kept in to be upward compat.
* New is exp/range control. linfac & logfac are constants... don't belong in
- * file, but allocating 8 bytes for temp mem isnt useful either.
+ * file, but allocating 8 bytes for temp mem isn't useful either.
*/
float exposure, exp, range;
float linfac, logfac;
diff --git a/source/blender/makesrna/intern/makesrna.c b/source/blender/makesrna/intern/makesrna.c
index bb69e23b1f3..23a1b0a83d7 100644
--- a/source/blender/makesrna/intern/makesrna.c
+++ b/source/blender/makesrna/intern/makesrna.c
@@ -1882,7 +1882,7 @@ static const char *rna_property_subtypename(PropertySubType type)
case PROP_LAYER: return "PROP_LAYER";
case PROP_LAYER_MEMBER: return "PROP_LAYER_MEMBER";
default: {
- /* in case we dont have a type preset that includes the subtype */
+ /* in case we don't have a type preset that includes the subtype */
if (RNA_SUBTYPE_UNIT(type)) {
return rna_property_subtypename(type & ~RNA_SUBTYPE_UNIT(type));
}
diff --git a/source/blender/makesrna/intern/rna_ID.c b/source/blender/makesrna/intern/rna_ID.c
index bb541471a19..03519bf1896 100644
--- a/source/blender/makesrna/intern/rna_ID.c
+++ b/source/blender/makesrna/intern/rna_ID.c
@@ -302,7 +302,7 @@ static void rna_ID_update_tag(ID *id, ReportList *reports, int flag)
void rna_ID_user_clear(ID *id)
{
- id->us = 0; /* dont save */
+ id->us = 0; /* don't save */
id->flag &= ~LIB_FAKEUSER;
}
@@ -416,7 +416,7 @@ static void rna_def_ID_properties(BlenderRNA *brna)
RNA_def_struct_refine_func(srna, "rna_PropertyGroup_refine");
/* important so python types can have their name used in list views
- * however this isnt prefect because it overrides how python would set the name
+ * however this isn't prefect because it overrides how python would set the name
* when we only really want this so RNA_def_struct_name_property() is set to something useful */
prop = RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
RNA_def_property_flag(prop, PROP_EXPORT|PROP_IDPROPERTY);
diff --git a/source/blender/makesrna/intern/rna_access.c b/source/blender/makesrna/intern/rna_access.c
index 76d33ea9b9a..8e2319215a8 100644
--- a/source/blender/makesrna/intern/rna_access.c
+++ b/source/blender/makesrna/intern/rna_access.c
@@ -1405,7 +1405,7 @@ int RNA_property_animated(PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop))
/* this function is to check if its possible to create a valid path from the ID
- * its slow so dont call in a loop */
+ * its slow so don't call in a loop */
int RNA_property_path_from_ID_check(PointerRNA *ptr, PropertyRNA *prop)
{
char *path = RNA_path_from_ID_to_property(ptr, prop);
@@ -1466,7 +1466,7 @@ static void rna_property_update(bContext *C, Main *bmain, Scene *scene, PointerR
/* must keep in sync with 'rna_property_update'
* note, its possible this returns a false positive in the case of PROP_CONTEXT_UPDATE
- * but this isnt likely to be a performance problem. */
+ * but this isn't likely to be a performance problem. */
int RNA_property_update_check(PropertyRNA *prop)
{
return (prop->magic != RNA_MAGIC || prop->update || prop->noteflag);
@@ -4567,7 +4567,7 @@ char *RNA_property_as_string(bContext *C, PointerRNA *ptr, PropertyRNA *prop)
}
case PROP_ENUM:
{
- /* string arrays dont exist */
+ /* string arrays don't exist */
const char *identifier;
int val = RNA_property_enum_get(ptr, prop);
diff --git a/source/blender/makesrna/intern/rna_main_api.c b/source/blender/makesrna/intern/rna_main_api.c
index 1afd5d816d1..127234636d2 100644
--- a/source/blender/makesrna/intern/rna_main_api.c
+++ b/source/blender/makesrna/intern/rna_main_api.c
@@ -118,7 +118,7 @@ Scene *rna_Main_scenes_new(Main *UNUSED(bmain), const char *name)
}
void rna_Main_scenes_remove(Main *bmain, bContext *C, ReportList *reports, struct Scene *scene)
{
- /* dont call free_libblock(...) directly */
+ /* don't call free_libblock(...) directly */
Scene *newscene;
if (scene->id.prev)
diff --git a/source/blender/makesrna/intern/rna_mesh.c b/source/blender/makesrna/intern/rna_mesh.c
index f7dee561250..a2542968294 100644
--- a/source/blender/makesrna/intern/rna_mesh.c
+++ b/source/blender/makesrna/intern/rna_mesh.c
@@ -1538,7 +1538,7 @@ static void rna_def_mpolygon(BlenderRNA *brna)
RNA_def_struct_path_func(srna, "rna_MeshPolygon_path");
RNA_def_struct_ui_icon(srna, ICON_FACESEL);
- /* Faked, actually access to loop vertex values, dont this way because manually setting up
+ /* Faked, actually access to loop vertex values, don't this way because manually setting up
* vertex/edge per loop is very low level.
* Instead we setup poly sizes, assign indices, then calc edges automatic when creating
* meshes from rna/py. */
diff --git a/source/blender/makesrna/intern/rna_modifier.c b/source/blender/makesrna/intern/rna_modifier.c
index a6ab9051528..2cb893290fa 100644
--- a/source/blender/makesrna/intern/rna_modifier.c
+++ b/source/blender/makesrna/intern/rna_modifier.c
@@ -1433,7 +1433,7 @@ static void rna_def_modifier_array(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Relative Offset", "Add an offset relative to the object's bounding box");
RNA_def_property_update(prop, 0, "rna_Modifier_update");
- prop = RNA_def_property(srna, "relative_offset_displace", PROP_FLOAT, PROP_NONE); /* PROP_TRANSLATION causes units to be used which we dont want */
+ prop = RNA_def_property(srna, "relative_offset_displace", PROP_FLOAT, PROP_NONE); /* PROP_TRANSLATION causes units to be used which we don't want */
RNA_def_property_float_sdna(prop, NULL, "scale");
RNA_def_property_ui_text(prop, "Relative Offset Displacement", "The size of the geometry will determine the distance between arrayed items");
RNA_def_property_update(prop, 0, "rna_Modifier_update");
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index 088d4870143..94106878cf9 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -161,7 +161,7 @@ static void rna_Object_internal_update(Main *UNUSED(bmain), Scene *UNUSED(scene)
static void rna_Object_matrix_world_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
- /* dont use compat so we get predictable rotation */
+ /* don't use compat so we get predictable rotation */
object_apply_mat4(ptr->id.data, ((Object *)ptr->id.data)->obmat, FALSE, TRUE);
rna_Object_internal_update(bmain, scene, ptr);
}
@@ -196,7 +196,7 @@ static void rna_Object_matrix_local_set(PointerRNA *ptr, const float values[16])
copy_m4_m4(ob->obmat, (float(*)[4])values);
}
- /* dont use compat so we get predictable rotation */
+ /* don't use compat so we get predictable rotation */
object_apply_mat4(ob, ob->obmat, FALSE, FALSE);
}
diff --git a/source/blender/makesrna/intern/rna_particle.c b/source/blender/makesrna/intern/rna_particle.c
index a4ed256b70c..16328b7e6e1 100644
--- a/source/blender/makesrna/intern/rna_particle.c
+++ b/source/blender/makesrna/intern/rna_particle.c
@@ -2734,7 +2734,7 @@ static void rna_def_particle_system(BlenderRNA *brna)
/* vertex groups */
/* note, internally store as ints, access as strings */
-#if 0 /* int access. works ok but isnt useful for the UI */
+#if 0 /* int access. works ok but isn't useful for the UI */
prop = RNA_def_property(srna, "vertex_group_density", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "vgroup[0]");
RNA_def_property_ui_text(prop, "Vertex Group Density", "Vertex group to control density");
diff --git a/source/blender/makesrna/intern/rna_pose.c b/source/blender/makesrna/intern/rna_pose.c
index e1abcb052be..6aa484b8e5c 100644
--- a/source/blender/makesrna/intern/rna_pose.c
+++ b/source/blender/makesrna/intern/rna_pose.c
@@ -125,7 +125,7 @@ static void rna_BoneGroup_color_set_set(PointerRNA *ptr, int value)
memcpy(&grp->cs, col_set, sizeof(ThemeWireColor));
}
else {
- /* init custom colors with a generic multi-color rgb set, if not initialised already (for custom color set) */
+ /* init custom colors with a generic multi-color rgb set, if not initialized already (for custom color set) */
if (grp->cs.solid[0] == 0) {
/* define for setting colors in theme below */
#define SETCOL(col, r, g, b, a) col[0] = r; col[1] = g; col[2] = b; col[3] = a;
diff --git a/source/blender/makesrna/intern/rna_rna.c b/source/blender/makesrna/intern/rna_rna.c
index 03a1fbc4a80..59a48cc1078 100644
--- a/source/blender/makesrna/intern/rna_rna.c
+++ b/source/blender/makesrna/intern/rna_rna.c
@@ -521,7 +521,7 @@ static int rna_Property_readonly_get(PointerRNA *ptr)
{
PropertyRNA *prop = (PropertyRNA*)ptr->data;
- /* dont use this becaure it will call functions that check the internal
+ /* don't use this becaure it will call functions that check the internal
* data for introspection we only need to know if it can be edited so the
* flag is better for this */
/* return RNA_property_editable(ptr, prop); */
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 0553cd6dd65..0371cf6e8dc 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -328,7 +328,7 @@ static Base *rna_Scene_object_link(Scene *scene, bContext *C, ReportList *report
/* this is similar to what object_add_type and add_object do */
base->lay = scene->lay;
- /* when linking to an inactive scene dont touch the layer */
+ /* when linking to an inactive scene don't touch the layer */
if (scene == scene_act)
ob->lay = base->lay;
diff --git a/source/blender/makesrna/intern/rna_sequencer.c b/source/blender/makesrna/intern/rna_sequencer.c
index d414658f32d..fd94212101b 100644
--- a/source/blender/makesrna/intern/rna_sequencer.c
+++ b/source/blender/makesrna/intern/rna_sequencer.c
@@ -84,7 +84,7 @@ static void rna_SequenceEditor_sequences_all_next(CollectionPropertyIterator *it
internal->link = NULL;
do {
- seq = seq->tmp; /* XXX - seq's dont reference their parents! */
+ seq = seq->tmp; /* XXX - seq's don't reference their parents! */
if (seq && seq->next) {
internal->link = (Link*)seq->next;
break;
@@ -371,7 +371,7 @@ static void rna_Sequence_name_set(PointerRNA *ptr, const char *value)
/* fix all the animation data which may link to this */
- /* dont rename everywhere because these are per scene */
+ /* don't rename everywhere because these are per scene */
/* BKE_all_animdata_fix_paths_rename("sequence_editor.sequences_all", oldname, seq->name+2); */
adt = BKE_animdata_from_id(&scene->id);
if (adt)
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index a3a447b0478..4df0f6c8b9c 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -1238,7 +1238,7 @@ static void rna_def_background_image(BlenderRNA *brna)
StructRNA *srna;
PropertyRNA *prop;
- /* note: combinations work but dont flip so arnt that useful */
+ /* note: combinations work but don't flip so arnt that useful */
static EnumPropertyItem bgpic_axis_items[] = {
{0, "", 0, "X Axis", ""},
{(1<<RV3D_VIEW_LEFT), "LEFT", 0, "Left", "Show background image while looking to the left"},
diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c
index 65c655b5ee7..b0fdad95a7a 100644
--- a/source/blender/makesrna/intern/rna_userdef.c
+++ b/source/blender/makesrna/intern/rna_userdef.c
@@ -2976,7 +2976,7 @@ static void rna_def_userdef_system(BlenderRNA *brna)
prop = RNA_def_property(srna, "use_vertex_buffer_objects", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "gameflags", USER_DISABLE_VBO);
RNA_def_property_ui_text(prop, "VBOs", "Use Vertex Buffer Objects (or Vertex Arrays, if unsupported) for viewport rendering");
- RNA_def_property_update(prop, NC_WINDOW, NULL); /* this isnt essential but nice to check if VBO draws any differently */
+ RNA_def_property_update(prop, NC_WINDOW, NULL); /* this isn't essential but nice to check if VBO draws any differently */
prop = RNA_def_property(srna, "use_antialiasing", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "gameflags", USER_DISABLE_AA);
diff --git a/source/blender/makesrna/intern/rna_wm.c b/source/blender/makesrna/intern/rna_wm.c
index 18d599ca283..8f161d78145 100644
--- a/source/blender/makesrna/intern/rna_wm.c
+++ b/source/blender/makesrna/intern/rna_wm.c
@@ -498,7 +498,7 @@ static int rna_Event_ascii_length(PointerRNA *ptr)
static void rna_Event_unicode_get(PointerRNA *ptr, char *value)
{
- /* utf8 buf isnt \0 terminated */
+ /* utf8 buf isn't \0 terminated */
wmEvent *event = (wmEvent*)ptr->data;
size_t len = 0;
@@ -517,7 +517,7 @@ static int rna_Event_unicode_length(PointerRNA *ptr)
wmEvent *event = (wmEvent*)ptr->data;
if (event->utf8_buf[0]) {
- return BLI_str_utf8_size(event->utf8_buf); /* invalid value is checked on assignment so we dont need to account for this */
+ return BLI_str_utf8_size(event->utf8_buf); /* invalid value is checked on assignment so we don't need to account for this */
}
else {
return 0;
diff --git a/source/blender/makesrna/intern/rna_wm_api.c b/source/blender/makesrna/intern/rna_wm_api.c
index bfe0f1cba65..78d69926748 100644
--- a/source/blender/makesrna/intern/rna_wm_api.c
+++ b/source/blender/makesrna/intern/rna_wm_api.c
@@ -59,7 +59,7 @@ static void rna_Operator_report(wmOperator *op, int type, const char *msg)
BKE_report(op->reports, type, msg);
}
-/* since event isnt needed... */
+/* since event isn't needed... */
static void rna_Operator_enum_search_invoke(bContext *C, wmOperator *op)
{
WM_enum_search_invoke(C, op, NULL);
diff --git a/source/blender/makesrna/intern/rna_world.c b/source/blender/makesrna/intern/rna_world.c
index 4c641062954..bfa7d703860 100644
--- a/source/blender/makesrna/intern/rna_world.c
+++ b/source/blender/makesrna/intern/rna_world.c
@@ -449,7 +449,7 @@ static void rna_def_world_stars(BlenderRNA *brna)
RNA_def_property_float_sdna(prop, NULL, "starsize");
RNA_def_property_range(prop, 0, 10);
RNA_def_property_ui_text(prop, "Size", "Average screen dimension of stars");
- RNA_def_property_update(prop, 0, "rna_World_draw_update"); /* use normal update since this isnt visualized */
+ RNA_def_property_update(prop, 0, "rna_World_draw_update"); /* use normal update since this isn't visualized */
prop = RNA_def_property(srna, "distance_min", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, NULL, "starmindist");
diff --git a/source/blender/modifiers/intern/MOD_array.c b/source/blender/modifiers/intern/MOD_array.c
index 05fcb04d7ea..3949938321a 100644
--- a/source/blender/modifiers/intern/MOD_array.c
+++ b/source/blender/modifiers/intern/MOD_array.c
@@ -349,7 +349,7 @@ static DerivedMesh *arrayModifier_doArray(ArrayModifierData *amd,
BMO_op_finish(em->bm, &findop);
}
- /* generate merge mappping using index map. we do this by using the
+ /* generate merge mapping using index map. we do this by using the
* operator slots as lookup arrays.*/
#define E(i) (i) < s1->len ? _E(s1, i) : _E(s2, (i)-s1->len)
@@ -377,7 +377,7 @@ static DerivedMesh *arrayModifier_doArray(ArrayModifierData *amd,
if ((start_cap || end_cap) &&
/* BMESH_TODO - theres a bug in DM_to_bmesh_ex() when in editmode!
- * this needs investigation, but for now at least dont crash */
+ * this needs investigation, but for now at least don't crash */
ob->mode != OB_MODE_EDIT
)
diff --git a/source/blender/modifiers/intern/MOD_boolean.c b/source/blender/modifiers/intern/MOD_boolean.c
index 9f15060033d..3bf30e5fa14 100644
--- a/source/blender/modifiers/intern/MOD_boolean.c
+++ b/source/blender/modifiers/intern/MOD_boolean.c
@@ -135,7 +135,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
/* when one of objects is empty (has got no faces) we could speed up
* calculation a bit returning one of objects' derived meshes (or empty one)
- * Returning mesh is depended on modifieier's operation (sergey) */
+ * Returning mesh is depended on modifiers operation (sergey) */
result = get_quick_derivedMesh(derivedData, dm, bmd->operation);
if(result == NULL) {
diff --git a/source/blender/modifiers/intern/MOD_mirror.c b/source/blender/modifiers/intern/MOD_mirror.c
index 51e65e2387a..29b37acaeaf 100644
--- a/source/blender/modifiers/intern/MOD_mirror.c
+++ b/source/blender/modifiers/intern/MOD_mirror.c
@@ -162,7 +162,7 @@ static DerivedMesh *doMirrorOnAxis(MirrorModifierData *mmd,
}
/* copy customdata to new geometry,
- * copy from its self becayse this data may have been created in the checks above */
+ * copy from its self because this data may have been created in the checks above */
DM_copy_vert_data(result, result, 0, maxVerts, maxVerts);
DM_copy_edge_data(result, result, 0, maxEdges, maxEdges);
/* loops are copied later */
diff --git a/source/blender/modifiers/intern/MOD_screw.c b/source/blender/modifiers/intern/MOD_screw.c
index f88c49fc6d7..52574e89d89 100644
--- a/source/blender/modifiers/intern/MOD_screw.c
+++ b/source/blender/modifiers/intern/MOD_screw.c
@@ -175,7 +175,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
ScrewVertConnect *vc, *vc_tmp, *vert_connect= NULL;
- /* dont do anything? */
+ /* don't do anything? */
if (!totvert)
return CDDM_from_template(dm, 0, 0, 0, 0, 0);
@@ -388,7 +388,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
vc->v[0]= vc->v[1]= -1;
mul_m4_v3(mtx_tx, vc->co);
- /* length in 2d, dont sqrt because this is only for comparison */
+ /* length in 2d, don't sqrt because this is only for comparison */
vc->dist = vc->co[other_axis_1]*vc->co[other_axis_1] +
vc->co[other_axis_2]*vc->co[other_axis_2];
@@ -405,7 +405,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
vc->e[0]= vc->e[1]= NULL;
vc->v[0]= vc->v[1]= -1;
- /* length in 2d, dont sqrt because this is only for comparison */
+ /* length in 2d, don't sqrt because this is only for comparison */
vc->dist = vc->co[other_axis_1]*vc->co[other_axis_1] +
vc->co[other_axis_2]*vc->co[other_axis_2];
@@ -426,7 +426,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
vc->e[1]= med_new;
}
else {
- vc->v[0]= vc->v[1]= -2; /* erro value - dont use, 3 edges on vert */
+ vc->v[0]= vc->v[1]= -2; /* erro value - don't use, 3 edges on vert */
}
vc= &vert_connect[med_new->v2];
@@ -441,7 +441,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
vc->e[1]= med_new;
}
else {
- vc->v[0]= vc->v[1]= -2; /* erro value - dont use, 3 edges on vert */
+ vc->v[0]= vc->v[1]= -2; /* erro value - don't use, 3 edges on vert */
}
}
@@ -639,7 +639,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
}
else {
/* only 1 edge connected - same as above except
- * dont need to average edge direction */
+ * don't need to average edge direction */
if (vc->e && vc->e[0]->v2 == i) {
sub_v3_v3v3(tmp_vec1, mvert_new[i].co, mvert_new[vc->v[0]].co);
}
diff --git a/source/blender/modifiers/intern/MOD_solidify.c b/source/blender/modifiers/intern/MOD_solidify.c
index b7c820991f1..cca4cda7e20 100644
--- a/source/blender/modifiers/intern/MOD_solidify.c
+++ b/source/blender/modifiers/intern/MOD_solidify.c
@@ -400,7 +400,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
ed->v2 += numVerts;
}
- /* note, copied vertex layers dont have flipped normals yet. do this after applying offset */
+ /* note, copied vertex layers don't have flipped normals yet. do this after applying offset */
if((smd->flag & MOD_SOLIDIFY_EVEN) == 0) {
/* no even thickness, very simple */
float scalar_short;
diff --git a/source/blender/modifiers/intern/MOD_weightvg_util.c b/source/blender/modifiers/intern/MOD_weightvg_util.c
index 3bc6c318d9f..95e752c35df 100644
--- a/source/blender/modifiers/intern/MOD_weightvg_util.c
+++ b/source/blender/modifiers/intern/MOD_weightvg_util.c
@@ -109,7 +109,7 @@ void weightvg_do_map(int num, float *new_w, short falloff_type, CurveMapping *cm
* Return values are in org_w.
* If indices is not NULL, it must be a table of same length as org_w and new_w, mapping to the real
* vertex index (in case the weight tables do not cover the whole vertices...).
- * XXX The standard “factor” value is assumed in [0.0, 1.0] range. Else, weird results might appear.
+ * XXX The standard "factor" value is assumed in [0.0, 1.0] range. Else, weird results might appear.
*/
void weightvg_do_mask(int num, const int *indices, float *org_w, const float *new_w,
Object *ob, DerivedMesh *dm, float fact, const char defgrp_name[MAX_VGROUP_NAME],
diff --git a/source/blender/modifiers/intern/MOD_weightvg_util.h b/source/blender/modifiers/intern/MOD_weightvg_util.h
index a723d0f02e5..57ba115c04e 100644
--- a/source/blender/modifiers/intern/MOD_weightvg_util.h
+++ b/source/blender/modifiers/intern/MOD_weightvg_util.h
@@ -70,7 +70,7 @@ void weightvg_do_map(int num, float *new_w, short mode, struct CurveMapping *cma
* Return values are in org_w.
* If indices is not NULL, it must be a table of same length as org_w and new_w, mapping to the real
* vertex index (in case the weight tables do not cover the whole vertices...).
- * XXX The standard “factor” value is assumed in [0.0, 1.0] range. Else, weird results might appear.
+ * XXX The standard "factor" value is assumed in [0.0, 1.0] range. Else, weird results might appear.
*/
void weightvg_do_mask(int num, const int *indices, float *org_w, const float *new_w, Object *ob,
DerivedMesh *dm, float fact, const char defgrp_name[MAX_VGROUP_NAME], Tex *texture,
diff --git a/source/blender/modifiers/intern/MOD_weightvgproximity.c b/source/blender/modifiers/intern/MOD_weightvgproximity.c
index ec9b2b80d83..4babe615a19 100644
--- a/source/blender/modifiers/intern/MOD_weightvgproximity.c
+++ b/source/blender/modifiers/intern/MOD_weightvgproximity.c
@@ -183,7 +183,7 @@ static float get_ob2ob_distance(const Object* ob, const Object* obr)
}
/**
- * Maps distances to weights, with an optionnal “smoothing” mapping.
+ * Maps distances to weights, with an optionnal "smoothing" mapping.
*/
void do_map(float *weights, const int nidx, const float min_d, const float max_d, short mode)
{
diff --git a/source/blender/nodes/composite/nodes/node_composite_colorbalance.c b/source/blender/nodes/composite/nodes/node_composite_colorbalance.c
index 26d7aa0a3a0..9995036f89c 100644
--- a/source/blender/nodes/composite/nodes/node_composite_colorbalance.c
+++ b/source/blender/nodes/composite/nodes/node_composite_colorbalance.c
@@ -69,7 +69,7 @@ DO_INLINE float colorbalance_cdl(float in, float offset, float power, float slop
/* note: lift_lgg is just 2-lift, gamma_inv is 1.0/gamma */
DO_INLINE float colorbalance_lgg(float in, float lift_lgg, float gamma_inv, float gain)
{
- /* 1:1 match with the sequencer with linear/srgb conversions, the conversion isnt pretty
+ /* 1:1 match with the sequencer with linear/srgb conversions, the conversion isn'tisn't pretty
* but best keep it this way, sice testing for durian shows a similar calculation
* without lin/srgb conversions gives bad results (over-saturated shadows) with colors
* slightly below 1.0. some correction can be done but it ends up looking bad for shadows or lighter tones - campbell */
diff --git a/source/blender/nodes/shader/node_shader_util.c b/source/blender/nodes/shader/node_shader_util.c
index 6e79c4acbeb..606ba98762c 100644
--- a/source/blender/nodes/shader/node_shader_util.c
+++ b/source/blender/nodes/shader/node_shader_util.c
@@ -132,7 +132,7 @@ void nodeShaderSynchronizeID(bNode *node, int copyto)
Material *ma= (Material *)node->id;
int a;
- /* hrmf, case in loop isnt super fast, but we dont edit 100s of material at same time either! */
+ /* hrmf, case in loop isn't super fast, but we don't edit 100s of material at same time either! */
for(a=0, sock= node->inputs.first; sock; sock= sock->next, a++) {
if(!nodeSocketIsHidden(sock)) {
if(copyto) {
diff --git a/source/blender/python/bmesh/bmesh_py_types.c b/source/blender/python/bmesh/bmesh_py_types.c
index c8e4c818262..1c4b52d4f42 100644
--- a/source/blender/python/bmesh/bmesh_py_types.c
+++ b/source/blender/python/bmesh/bmesh_py_types.c
@@ -1973,7 +1973,7 @@ static PyObject *bpy_bmelemseq_index_update(BPy_BMElemSeq *self)
}
if (htype & (BM_VERT | BM_EDGE | BM_FACE)) {
- /* since this isnt the normal vert/edge/face loops,
+ /* since this isn't the normal vert/edge/face loops,
* we're setting dirty values here. so tag as dirty. */
bm->elem_index_dirty |= htype;
}
@@ -2248,7 +2248,7 @@ static PyObject *bpy_bmelemseq_subscript_slice(BPy_BMElemSeq *self, Py_ssize_t s
static PyObject *bpy_bmelemseq_subscript(BPy_BMElemSeq *self, PyObject *key)
{
- /* dont need error check here */
+ /* don't need error check here */
if (PyIndex_Check(key)) {
Py_ssize_t i = PyNumber_AsSsize_t(key, PyExc_IndexError);
if (i == -1 && PyErr_Occurred())
@@ -3104,7 +3104,7 @@ void *BPy_BMElem_PySeq_As_Array(BMesh **r_bm, PyObject *seq, Py_ssize_t min, Py_
ok = FALSE;
}
- /* ensure we dont leave this enabled */
+ /* ensure we don't leave this enabled */
BM_elem_flag_disable(alloc[i], BM_ELEM_INTERNAL_TAG);
}
diff --git a/source/blender/python/bmesh/bmesh_py_types_customdata.c b/source/blender/python/bmesh/bmesh_py_types_customdata.c
index c7b271248de..530a9f2ae97 100644
--- a/source/blender/python/bmesh/bmesh_py_types_customdata.c
+++ b/source/blender/python/bmesh/bmesh_py_types_customdata.c
@@ -413,7 +413,7 @@ static PyObject *bpy_bmlayercollection_subscript_slice(BPy_BMLayerCollection *se
static PyObject *bpy_bmlayercollection_subscript(BPy_BMLayerCollection *self, PyObject *key)
{
- /* dont need error check here */
+ /* don't need error check here */
if (PyUnicode_Check(key)) {
return bpy_bmlayercollection_subscript_str(self, _PyUnicode_AsString(key));
}
diff --git a/source/blender/python/bmesh/bmesh_py_types_select.c b/source/blender/python/bmesh/bmesh_py_types_select.c
index 4bd8ce70fbc..af1ebee7fc6 100644
--- a/source/blender/python/bmesh/bmesh_py_types_select.c
+++ b/source/blender/python/bmesh/bmesh_py_types_select.c
@@ -247,7 +247,7 @@ static PyObject *bpy_bmeditselseq_subscript_slice(BPy_BMEditSelSeq *self, Py_ssi
static PyObject *bpy_bmeditselseq_subscript(BPy_BMEditSelSeq *self, PyObject *key)
{
- /* dont need error check here */
+ /* don't need error check here */
if (PyIndex_Check(key)) {
Py_ssize_t i = PyNumber_AsSsize_t(key, PyExc_IndexError);
if (i == -1 && PyErr_Occurred())
diff --git a/source/blender/python/generic/py_capi_utils.c b/source/blender/python/generic/py_capi_utils.c
index 0b89b8744b9..fdb5f629115 100644
--- a/source/blender/python/generic/py_capi_utils.c
+++ b/source/blender/python/generic/py_capi_utils.c
@@ -329,7 +329,7 @@ PyObject *PyC_ExceptionBuffer(void)
goto error_cleanup;
}
- Py_INCREF(stdout_backup); // since these were borrowed we dont want them freed when replaced.
+ Py_INCREF(stdout_backup); // since these were borrowed we don't want them freed when replaced.
Py_INCREF(stderr_backup);
PySys_SetObject("stdout", string_io); // both of these are freed when restoring
@@ -449,7 +449,7 @@ void PyC_MainModule_Backup(PyObject **main_mod)
{
PyInterpreterState *interp = PyThreadState_GET()->interp;
*main_mod = PyDict_GetItemString(interp->modules, "__main__");
- Py_XINCREF(*main_mod); /* dont free */
+ Py_XINCREF(*main_mod); /* don't free */
}
void PyC_MainModule_Restore(PyObject *main_mod)
@@ -517,7 +517,7 @@ void PyC_RunQuicky(const char *filepath, int n, ...)
int i;
PyObject *py_dict = PyC_DefaultNameSpace(filepath);
- PyObject *values = PyList_New(n / 2); /* namespace owns this, dont free */
+ PyObject *values = PyList_New(n / 2); /* namespace owns this, don't free */
PyObject *py_result, *ret;
@@ -580,7 +580,7 @@ void PyC_RunQuicky(const char *filepath, int n, ...)
if (values && PyList_Check(values)) {
- /* dont use the result */
+ /* don't use the result */
Py_DECREF(py_result);
py_result = NULL;
diff --git a/source/blender/python/intern/bpy_driver.c b/source/blender/python/intern/bpy_driver.c
index 95b00b18f43..e2acef7bb73 100644
--- a/source/blender/python/intern/bpy_driver.c
+++ b/source/blender/python/intern/bpy_driver.c
@@ -70,7 +70,7 @@ int bpy_pydriver_create_dict(void)
mod = PyImport_ImportModule("math");
if (mod) {
- PyDict_Merge(d, PyModule_GetDict(mod), 0); /* 0 - dont overwrite existing values */
+ PyDict_Merge(d, PyModule_GetDict(mod), 0); /* 0 - don't overwrite existing values */
Py_DECREF(mod);
}
@@ -159,14 +159,14 @@ static void pydriver_error(ChannelDriver *driver)
/* This evals py driver expressions, 'expr' is a Python expression that
* should evaluate to a float number, which is returned.
*
- * (old)note: PyGILState_Ensure() isnt always called because python can call
+ * (old)note: PyGILState_Ensure() isn't always called because python can call
* the bake operator which intern starts a thread which calls scene update
* which does a driver update. to avoid a deadlock check PYC_INTERPRETER_ACTIVE
* if PyGILState_Ensure() is needed - see [#27683]
*
* (new)note: checking if python is running is not threadsafe [#28114]
* now release the GIL on python operator execution instead, using
- * PyEval_SaveThread() / PyEval_RestoreThread() so we dont lock up blender.
+ * PyEval_SaveThread() / PyEval_RestoreThread() so we don't lock up blender.
*/
float BPY_driver_exec(ChannelDriver *driver, const float evaltime)
{
diff --git a/source/blender/python/intern/bpy_interface.c b/source/blender/python/intern/bpy_interface.c
index 7e04f890303..52272bdb697 100644
--- a/source/blender/python/intern/bpy_interface.c
+++ b/source/blender/python/intern/bpy_interface.c
@@ -96,7 +96,7 @@ void bpy_context_update(bContext *C)
{
BPy_SetContext(C);
bpy_import_main_set(CTX_data_main(C));
- BPY_modules_update(C); /* can give really bad results if this isnt here */
+ BPY_modules_update(C); /* can give really bad results if this isn't here */
}
void bpy_context_set(bContext *C, PyGILState_STATE *gilstate)
@@ -497,7 +497,7 @@ int BPY_button_exec(bContext *C, const char *expr, double *value, const short ve
mod = PyImport_ImportModule("math");
if (mod) {
- PyDict_Merge(py_dict, PyModule_GetDict(mod), 0); /* 0 - dont overwrite existing values */
+ PyDict_Merge(py_dict, PyModule_GetDict(mod), 0); /* 0 - don't overwrite existing values */
Py_DECREF(mod);
}
else { /* highly unlikely but possibly */
@@ -705,7 +705,7 @@ int BPY_context_member_get(bContext *C, const char *member, bContextDataResult *
#ifdef WITH_PYTHON_MODULE
#include "BLI_fileops.h"
-/* TODO, reloading the module isnt functional at the moment. */
+/* TODO, reloading the module isn't functional at the moment. */
static void bpy_module_free(void *mod);
extern int main_python_enter(int argc, const char **argv);
@@ -782,7 +782,7 @@ PyInit_bpy(void)
* we may end up having to rename this module so there is no naming conflict here eg:
* 'from blender import bpy'
*
- * 3) we dont know the filename at this point, workaround by assigning a dummy value
+ * 3) we don't know the filename at this point, workaround by assigning a dummy value
* which calls back when its freed so the real loading can take place.
*/
diff --git a/source/blender/python/intern/bpy_interface_atexit.c b/source/blender/python/intern/bpy_interface_atexit.c
index 536cb7785e4..db97d361c73 100644
--- a/source/blender/python/intern/bpy_interface_atexit.c
+++ b/source/blender/python/intern/bpy_interface_atexit.c
@@ -62,7 +62,7 @@ static void atexit_func_call(const char *func_name, PyObject *atexit_func_arg)
PyObject *ret;
PyTuple_SET_ITEM(args, 0, atexit_func_arg);
- Py_INCREF(atexit_func_arg); /* only incref so we dont dec'ref along with 'args' */
+ Py_INCREF(atexit_func_arg); /* only incref so we don't dec'ref along with 'args' */
ret = PyObject_CallObject(atexit_func, args);
diff --git a/source/blender/python/intern/bpy_library.c b/source/blender/python/intern/bpy_library.c
index ee50fde35d6..9148ccde9a0 100644
--- a/source/blender/python/intern/bpy_library.c
+++ b/source/blender/python/intern/bpy_library.c
@@ -431,7 +431,7 @@ int bpy_lib_init(PyObject *mod_par)
PyModule_AddObject(mod_par, "_library_load", PyCFunction_New(&load_meth, NULL));
- /* some compilers dont like accessing this directly, delay assignment */
+ /* some compilers don't like accessing this directly, delay assignment */
bpy_lib_Type.tp_getattro = PyObject_GenericGetAttr;
if (PyType_Ready(&bpy_lib_Type) < 0)
diff --git a/source/blender/python/intern/bpy_operator.c b/source/blender/python/intern/bpy_operator.c
index 140e2f3ad7c..14058c96633 100644
--- a/source/blender/python/intern/bpy_operator.c
+++ b/source/blender/python/intern/bpy_operator.c
@@ -225,7 +225,7 @@ static PyObject *pyop_call(PyObject *UNUSED(self), PyObject *args)
ReportList *reports;
reports = MEM_mallocN(sizeof(ReportList), "wmOperatorReportList");
- BKE_reports_init(reports, RPT_STORE | RPT_OP_HOLD); /* own so these dont move into global reports */
+ BKE_reports_init(reports, RPT_STORE | RPT_OP_HOLD); /* own so these don't move into global reports */
#ifdef BPY_RELEASE_GIL
/* release GIL, since a thread could be started from an operator
diff --git a/source/blender/python/intern/bpy_props.c b/source/blender/python/intern/bpy_props.c
index 7beb78e8519..ae818eb2491 100644
--- a/source/blender/python/intern/bpy_props.c
+++ b/source/blender/python/intern/bpy_props.c
@@ -372,7 +372,7 @@ static int bpy_struct_id_used(StructRNA *srna, char *identifier)
/* Function that sets RNA, NOTE - self is NULL when called from python,
* but being abused from C so we can pass the srna along.
- * This isnt incorrect since its a python object - but be careful */
+ * This isn't incorrect since its a python object - but be careful */
PyDoc_STRVAR(BPy_BoolProperty_doc,
".. function:: BoolProperty(name=\"\", "
"description=\"\", "
@@ -1039,7 +1039,7 @@ static EnumPropertyItem *enum_items_from_py(PyObject *seq_fast, PyObject *def, i
(tmp.identifier = _PyUnicode_AsStringAndSize(PyTuple_GET_ITEM(item, 0), &id_str_size)) &&
(tmp.name = _PyUnicode_AsStringAndSize(PyTuple_GET_ITEM(item, 1), &name_str_size)) &&
(tmp.description = _PyUnicode_AsStringAndSize(PyTuple_GET_ITEM(item, 2), &desc_str_size)) &&
- /* TODO, number isnt ensured to be unique from the script author */
+ /* TODO, number isn't ensured to be unique from the script author */
(item_size < 4 || py_long_as_int(PyTuple_GET_ITEM(item, 3), &tmp.value) != -1))
{
if (is_enum_flag) {
@@ -1260,7 +1260,7 @@ static PyObject *BPy_EnumProperty(PyObject *self, PyObject *args, PyObject *kw)
}
/* items can be a list or a callable */
- if (PyFunction_Check(items)) { /* dont use PyCallable_Check because we need the function code for errors */
+ if (PyFunction_Check(items)) { /* don't use PyCallable_Check because we need the function code for errors */
PyCodeObject *f_code = (PyCodeObject *)PyFunction_GET_CODE(items);
if (f_code->co_argcount != 2) {
PyErr_Format(PyExc_ValueError,
diff --git a/source/blender/python/intern/bpy_rna.c b/source/blender/python/intern/bpy_rna.c
index cf3cd64c463..a07d3f0abaf 100644
--- a/source/blender/python/intern/bpy_rna.c
+++ b/source/blender/python/intern/bpy_rna.c
@@ -4175,7 +4175,7 @@ static void foreach_attr_type(BPy_PropertyRNA *self, const char *attr,
*attr_tot = 0;
*attr_signed = FALSE;
- /* note: this is fail with zero length lists, so dont let this get caled in that case */
+ /* note: this is fail with zero length lists, so don't let this get caled in that case */
RNA_PROP_BEGIN(&self->ptr, itemptr, self->prop) {
prop = RNA_struct_find_property(&itemptr, attr);
*raw_type = RNA_property_raw_type(prop);
@@ -4236,7 +4236,7 @@ static int foreach_parse_args(
#endif
}
- /* check 'attr_tot' otherwise we dont know if any values were set
+ /* check 'attr_tot' otherwise we don't know if any values were set
* this isn't ideal because it means running on an empty list may fail silently when its not compatible. */
if (*size == 0 && *attr_tot != 0) {
PyErr_SetString(PyExc_AttributeError, "attribute does not support foreach method");
@@ -4993,7 +4993,7 @@ static PyObject *pyrna_func_call(BPy_FunctionRNA *self, PyObject *args, PyObject
/* Check if we gave args that don't exist in the function
* printing the error is slow but it should only happen when developing.
* the if below is quick, checking if it passed less keyword args then we gave.
- * (Dont overwrite the error if we have one, otherwise can skip important messages and confuse with args)
+ * (Don't overwrite the error if we have one, otherwise can skip important messages and confuse with args)
*/
if (err == 0 && kw && (pykw_len > kw_tot)) {
PyObject *key, *value;
@@ -6606,7 +6606,7 @@ static int pyrna_deferred_register_class_recursive(StructRNA *srna, PyTypeObject
int pyrna_deferred_register_class(StructRNA *srna, PyObject *py_class)
{
- /* Panels and Menus dont need this
+ /* Panels and Menus don't need this
* save some time and skip the checks here */
if (!RNA_struct_idprops_register_check(srna))
return 0;
@@ -6704,7 +6704,7 @@ static int bpy_class_validate(PointerRNA *dummyptr, void *py_data, int *have_fun
func_arg_count = rna_function_arg_count(func);
- if (func_arg_count >= 0) { /* -1 if we dont care*/
+ if (func_arg_count >= 0) { /* -1 if we don't care*/
arg_count = ((PyCodeObject *)PyFunction_GET_CODE(item))->co_argcount;
/* note, the number of args we check for and the number of args we give to
diff --git a/source/blender/python/intern/bpy_rna_callback.c b/source/blender/python/intern/bpy_rna_callback.c
index 7704ab2a417..13532b24e55 100644
--- a/source/blender/python/intern/bpy_rna_callback.c
+++ b/source/blender/python/intern/bpy_rna_callback.c
@@ -137,7 +137,7 @@ PyObject *pyrna_callback_remove(BPy_StructRNA *self, PyObject *args)
ED_region_draw_cb_exit(((ARegion *)self->ptr.data)->type, handle);
}
- /* dont allow reuse */
+ /* don't allow reuse */
PyCapsule_SetName(py_handle, RNA_CAPSULE_ID_INVALID);
Py_RETURN_NONE;
diff --git a/source/blender/python/mathutils/mathutils_Color.c b/source/blender/python/mathutils/mathutils_Color.c
index 99ac53fafcf..21fbac2d570 100644
--- a/source/blender/python/mathutils/mathutils_Color.c
+++ b/source/blender/python/mathutils/mathutils_Color.c
@@ -504,7 +504,7 @@ static PyObject *Color_mul(PyObject *v1, PyObject *v2)
/* make sure v1 is always the vector */
if (color1 && color2) {
- /* col * col, dont support yet! */
+ /* col * col, don't support yet! */
}
else if (color1) {
if (((scalar = PyFloat_AsDouble(v2)) == -1.0f && PyErr_Occurred()) == 0) { /* COLOR * FLOAT */
diff --git a/source/blender/python/mathutils/mathutils_geometry.c b/source/blender/python/mathutils/mathutils_geometry.c
index d8e6744f92b..4715324751f 100644
--- a/source/blender/python/mathutils/mathutils_geometry.c
+++ b/source/blender/python/mathutils/mathutils_geometry.c
@@ -1063,7 +1063,7 @@ static PyObject *M_Geometry_tesselate_polygon(PyObject *UNUSED(self), PyObject *
}
len_polypoints = PySequence_Size(polyLine);
- if (len_polypoints > 0) { /* dont bother adding edges as polylines */
+ if (len_polypoints > 0) { /* don't bother adding edges as polylines */
#if 0
if (EXPP_check_sequence_consistency(polyLine, &vector_Type) != 1) {
freedisplist(&dispbase);
@@ -1141,7 +1141,7 @@ static PyObject *M_Geometry_tesselate_polygon(PyObject *UNUSED(self), PyObject *
freedisplist(&dispbase);
}
else {
- /* no points, do this so scripts dont barf */
+ /* no points, do this so scripts don't barf */
freedisplist(&dispbase); /* possible some dl was allocated */
tri_list = PyList_New(0);
}
diff --git a/source/blender/quicktime/apple/qtkit_export.m b/source/blender/quicktime/apple/qtkit_export.m
index db47952e45f..348613e8cd5 100644
--- a/source/blender/quicktime/apple/qtkit_export.m
+++ b/source/blender/quicktime/apple/qtkit_export.m
@@ -243,7 +243,7 @@ void filepath_qt(char *string, RenderData *rd)
BLI_make_existing_file(string);
if (!BLI_testextensie(string, ".mov")) {
- /* if we dont have any #'s to insert numbers into, use 4 numbers by default */
+ /* if we don't have any #'s to insert numbers into, use 4 numbers by default */
if (strchr(string, '#')==NULL)
strcat(string, "####"); /* 4 numbers */
diff --git a/source/blender/quicktime/apple/qtkit_import.m b/source/blender/quicktime/apple/qtkit_import.m
index 633d92e05c1..197cbdc2f0b 100644
--- a/source/blender/quicktime/apple/qtkit_import.m
+++ b/source/blender/quicktime/apple/qtkit_import.m
@@ -81,7 +81,7 @@ int anim_is_quicktime (const char *name)
{
NSAutoreleasePool *pool;
- // dont let quicktime movie import handle these
+ // don't let quicktime movie import handle these
if( BLI_testextensie(name, ".swf") ||
BLI_testextensie(name, ".txt") ||
BLI_testextensie(name, ".mpg") ||
@@ -396,7 +396,7 @@ int imb_is_a_quicktime (char *name)
pool = [[NSAutoreleasePool alloc] init];
- // dont let quicktime image import handle these
+ // don't let quicktime image import handle these
if( BLI_testextensie(name, ".swf") ||
BLI_testextensie(name, ".txt") ||
BLI_testextensie(name, ".mpg") ||
diff --git a/source/blender/quicktime/apple/quicktime_import.c b/source/blender/quicktime/apple/quicktime_import.c
index a7d09682a14..5ceb80fb4b7 100644
--- a/source/blender/quicktime/apple/quicktime_import.c
+++ b/source/blender/quicktime/apple/quicktime_import.c
@@ -191,7 +191,7 @@ int anim_is_quicktime (const char *name)
#endif
OSErr err = noErr;
- // dont let quicktime movie import handle these
+ // don't let quicktime movie import handle these
if( BLI_testextensie(name, ".swf") ||
BLI_testextensie(name, ".txt") ||
BLI_testextensie(name, ".mpg") ||
@@ -579,7 +579,7 @@ int imb_is_a_quicktime (char *name)
if(QTIME_DEBUG) printf("qt: checking as image %s\n", name);
- // dont let quicktime image import handle these
+ // don't let quicktime image import handle these
if( BLI_testextensie(name, ".swf") ||
BLI_testextensie(name, ".txt") ||
BLI_testextensie(name, ".mpg") ||
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 8a9dabedb9f..7a5f6068773 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -2340,7 +2340,7 @@ static void displace_render_face(Render *re, ObjectRen *obr, VlakRen *vlr, float
/* set up shadeinput struct for multitex() */
- /* memset above means we dont need this */
+ /* memset above means we don't need this */
/*shi.osatex= 0;*/ /* signal not to use dx[] and dy[] texture AA vectors */
shi.obr= obr;
@@ -4856,7 +4856,7 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
set_dupli_tex_mat(NULL, NULL, NULL);
/* loop over all objects rather then using SETLOOPER because we may
- * reference an mtex-mapped object which isnt rendered or is an
+ * reference an mtex-mapped object which isn't rendered or is an
* empty in a dupli group. We could scan all render material/lamp/world
* mtex's for mapto objects but its easier just to set the
* 'imat' / 'imat_ren' on all and unlikely to be a performance hit
@@ -5053,7 +5053,7 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
if(use_camera_view && camera) {
/* called before but need to call again in case of lens animation from the
* above call to scene_update_for_newframe, fixes bug. [#22702].
- * following calls dont depend on 'RE_SetCamera' */
+ * following calls don't depend on 'RE_SetCamera' */
RE_SetCamera(re, camera);
normalize_m4(camera->obmat);
diff --git a/source/blender/render/intern/source/envmap.c b/source/blender/render/intern/source/envmap.c
index f9641ed9fbe..2f6934ba10f 100644
--- a/source/blender/render/intern/source/envmap.c
+++ b/source/blender/render/intern/source/envmap.c
@@ -504,7 +504,7 @@ void make_envmaps(Render *re)
if (!(re->r.mode & R_ENVMAP)) return;
- /* we dont raytrace, disabling the flag will cause ray_transp render solid */
+ /* we don't raytrace, disabling the flag will cause ray_transp render solid */
trace= (re->r.mode & R_RAYTRACE);
re->r.mode &= ~R_RAYTRACE;
diff --git a/source/blender/render/intern/source/imagetexture.c b/source/blender/render/intern/source/imagetexture.c
index 4a6558474f0..0d509e64eaa 100644
--- a/source/blender/render/intern/source/imagetexture.c
+++ b/source/blender/render/intern/source/imagetexture.c
@@ -542,7 +542,7 @@ static void boxsample(ImBuf *ibuf, float minx, float miny, float maxx, float max
* If variable 'imaprepeat' has been set, the
* clipped-away parts are sampled as well.
*/
- /* note: actually minx etc isnt in the proper range... this due to filter size and offset vectors for bump */
+ /* note: actually minx etc isn't in the proper range... this due to filter size and offset vectors for bump */
/* note: talpha must be initialized */
/* note: even when 'imaprepeat' is set, this can only repeate once in any direction.
* the point which min/max is derived from is assumed to be wrapped */
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 87d55795924..da4950fae24 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -370,7 +370,7 @@ Render *RE_NewRender(const char *name)
}
/* called for new renders and when finishing rendering so
- * we calways have valid callbacks on a render */
+ * we always have valid callbacks on a render */
void RE_InitRenderCB(Render *re)
{
/* set default empty callbacks */
@@ -1637,7 +1637,7 @@ static void do_render_seq(Render * re)
re->i.cfra= cfra;
if(recurs_depth==0) {
- /* otherwise sequencer animation isnt updated */
+ /* otherwise sequencer animation isn't updated */
BKE_animsys_evaluate_all_animation(re->main, re->scene, (float)cfra); // XXX, was BKE_curframe(re->scene)
}
@@ -2332,7 +2332,7 @@ void RE_init_threadcount(Render *re)
}
/* loads in image into a result, size must match
- * x/y offsets are only used on a partial copy when dimensions dont match */
+ * x/y offsets are only used on a partial copy when dimensions don't match */
void RE_layer_load_from_file(RenderLayer *layer, ReportList *reports, const char *filename, int x, int y)
{
ImBuf *ibuf = IMB_loadiffname(filename, IB_rect);
diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c
index c072a664fff..355bae0d2d8 100644
--- a/source/blender/render/intern/source/rayshade.c
+++ b/source/blender/render/intern/source/rayshade.c
@@ -741,13 +741,13 @@ static void traceray(ShadeInput *origshi, ShadeResult *origshr, short depth, con
shi.osatex= origshi->osatex;
shi.depth= origshi->depth + 1; /* only used to indicate tracing */
shi.thread= origshi->thread;
- //shi.sample= 0; // memset above, so dont need this
+ //shi.sample= 0; // memset above, so don't need this
shi.xs= origshi->xs;
shi.ys= origshi->ys;
shi.lay= origshi->lay;
shi.passflag= SCE_PASS_COMBINED; /* result of tracing needs no pass info */
shi.combinedflag= 0xFFFFFF; /* ray trace does all options */
- //shi.do_preview= 0; // memset above, so dont need this
+ //shi.do_preview= 0; // memset above, so don't need this
shi.light_override= origshi->light_override;
shi.mat_override= origshi->mat_override;
diff --git a/source/blender/render/intern/source/renderdatabase.c b/source/blender/render/intern/source/renderdatabase.c
index c04daa11b3e..81e8b5d73fe 100644
--- a/source/blender/render/intern/source/renderdatabase.c
+++ b/source/blender/render/intern/source/renderdatabase.c
@@ -90,7 +90,7 @@
/* ------------------------------------------------------------------------- */
-/* More dynamic allocation of options for render vertices and faces, so we dont
+/* More dynamic allocation of options for render vertices and faces, so we don't
* have to reserve this space inside vertices.
* Important; vertices and faces, should have been created already (to get tables
* checked) that's a reason why the calls demand VertRen/VlakRen * as arg, not
diff --git a/source/blender/render/intern/source/strand.c b/source/blender/render/intern/source/strand.c
index 5f034ee9aeb..b5ace10fc07 100644
--- a/source/blender/render/intern/source/strand.c
+++ b/source/blender/render/intern/source/strand.c
@@ -680,7 +680,7 @@ static void strand_render(Render *re, StrandSegment *sseg, float winmat[][4], St
zbufclip4(re, &zspan[a], obi, index, p1->hoco2, p1->hoco1, p2->hoco1, p2->hoco2, p1->clip2, p1->clip1, p2->clip1, p2->clip2);
#endif
/* only render a line for now, which makes the shadow map more
- * similiar across frames, and so reduces flicker */
+ * similar across frames, and so reduces flicker */
zbufsinglewire(&zspan[a], obi, index, hoco1, hoco2);
}
}
diff --git a/source/blender/render/intern/source/voxeldata.c b/source/blender/render/intern/source/voxeldata.c
index 88571bb297b..839963e12b9 100644
--- a/source/blender/render/intern/source/voxeldata.c
+++ b/source/blender/render/intern/source/voxeldata.c
@@ -65,7 +65,7 @@
static int is_vd_res_ok(VoxelData *vd)
{
- /* arbitrary large value so corrupt headers dont break */
+ /* arbitrary large value so corrupt headers don't break */
const int min= 1, max= 100000;
return (vd->resol[0] >= min && vd->resol[0] <= max) &&
(vd->resol[1] >= min && vd->resol[1] <= max) &&
diff --git a/source/blender/windowmanager/WM_types.h b/source/blender/windowmanager/WM_types.h
index c2cb3181e3e..25915444657 100644
--- a/source/blender/windowmanager/WM_types.h
+++ b/source/blender/windowmanager/WM_types.h
@@ -348,8 +348,8 @@ typedef struct wmEvent {
int mval[2]; /* region mouse position, name convention pre 2.5 :) */
char utf8_buf[6]; /* from, ghost if utf8 is enabled for the platform,
* BLI_str_utf8_size() must _always_ be valid, check
- * when assigning s we dont need to check on every access after */
- char ascii; /* from ghost, fallback if utf8 isnt set */
+ * when assigning s we don't need to check on every access after */
+ char ascii; /* from ghost, fallback if utf8 isn't set */
char pad;
/* previous state */
diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c
index 0c2cb7dab3e..1e2c48f4e7f 100644
--- a/source/blender/windowmanager/intern/wm_files.c
+++ b/source/blender/windowmanager/intern/wm_files.c
@@ -398,7 +398,7 @@ void WM_read_file(bContext *C, const char *filepath, ReportList *reports)
if (retval != BKE_READ_FILE_FAIL) {
G.relbase_valid = 1;
- if(!G.background) /* assume automated tasks with background, dont write recent file list */
+ if(!G.background) /* assume automated tasks with background, don't write recent file list */
write_history();
}
@@ -748,7 +748,7 @@ int WM_write_file(bContext *C, const char *target, int fileflags, ReportList *re
BLI_strncpy(filepath, target, FILE_MAX);
BLI_replace_extension(filepath, FILE_MAX, ".blend");
- /* dont use 'target' anymore */
+ /* don't use 'target' anymore */
/* send the OnSave event */
for (li= G.main->library.first; li; li= li->id.next) {
diff --git a/source/blender/windowmanager/intern/wm_jobs.c b/source/blender/windowmanager/intern/wm_jobs.c
index 5e09a701755..ba2df4e2363 100644
--- a/source/blender/windowmanager/intern/wm_jobs.c
+++ b/source/blender/windowmanager/intern/wm_jobs.c
@@ -258,7 +258,7 @@ static void *do_job_thread(void *job_v)
return NULL;
}
-/* dont allow same startjob to be executed twice */
+/* don't allow same startjob to be executed twice */
static void wm_jobs_test_suspend_stop(wmWindowManager *wm, wmJob *test)
{
wmJob *steve;
diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c
index f72939c03b2..ba9ff89f175 100644
--- a/source/blender/windowmanager/intern/wm_operators.c
+++ b/source/blender/windowmanager/intern/wm_operators.c
@@ -416,7 +416,7 @@ wmOperatorTypeMacro *WM_operatortype_macro_define(wmOperatorType *ot, const char
BLI_addtail(&ot->macro, otmacro);
{
- /* operator should always be found but in the event its not. dont segfault */
+ /* operator should always be found but in the event its not. don't segfault */
wmOperatorType *otsub = WM_operatortype_find(idname, 0);
if(otsub) {
RNA_def_pointer_runtime(ot->srna, otsub->idname, otsub->srna,
@@ -559,7 +559,7 @@ char *WM_operator_pystring(bContext *C, wmOperatorType *ot, PointerRNA *opptr, i
buf_default= RNA_property_as_string(C, &opptr_default, prop_default);
if(strcmp(buf, buf_default)==0)
- ok= 0; /* values match, dont bother printing */
+ ok= 0; /* values match, don't bother printing */
MEM_freeN(buf_default);
}
@@ -773,7 +773,7 @@ static uiBlock *wm_enum_search_menu(bContext *C, ARegion *ar, void *arg_op)
block= uiBeginBlock(C, ar, "_popup", UI_EMBOSS);
uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_RET_1|UI_BLOCK_MOVEMOUSE_QUIT);
- //uiDefBut(block, LABEL, 0, op->type->name, 10, 10, 180, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 0, ""); // ok, this isnt so easy...
+ //uiDefBut(block, LABEL, 0, op->type->name, 10, 10, 180, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 0, ""); // ok, this isn't so easy...
but= uiDefSearchBut(block, search, 0, ICON_VIEWZOOM, sizeof(search), 10, 10, 9*UI_UNIT_X, UI_UNIT_Y, 0, 0, "");
uiButSetSearchFunc(but, operator_enum_search_cb, op->type, operator_enum_call_cb, NULL);
@@ -1250,7 +1250,7 @@ static int wm_resource_check_prev(void)
#if 0 /* ignore the local folder */
if(res == NULL) {
- /* with a local dir, copying old files isnt useful since local dir get priority for config */
+ /* with a local dir, copying old files isn't useful since local dir get priority for config */
res= BLI_get_folder_version(BLENDER_RESOURCE_PATH_LOCAL, BLENDER_VERSION, TRUE);
}
#endif
@@ -2530,7 +2530,7 @@ int WM_gesture_circle_modal(bContext *C, wmOperator *op, wmEvent *event)
case GESTURE_MODAL_CANCEL:
case GESTURE_MODAL_CONFIRM:
wm_gesture_end(C, op);
- return OPERATOR_FINISHED; /* use finish or we dont get an undo */
+ return OPERATOR_FINISHED; /* use finish or we don't get an undo */
}
}
// // Allow view navigation???
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c
index 4ccebf7a4ff..0782daac03f 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -210,7 +210,7 @@ static int find_free_winid(wmWindowManager *wm)
return id;
}
-/* dont change context itself */
+/* don't change context itself */
wmWindow *wm_window_new(bContext *C)
{
wmWindowManager *wm= CTX_wm_manager(C);
@@ -1126,7 +1126,7 @@ void wm_window_get_size(wmWindow *win, int *width_r, int *height_r)
}
/* exceptional case: - splash is called before events are processed
- * this means we dont actually know the window size so get this from GHOST */
+ * this means we don't actually know the window size so get this from GHOST */
void wm_window_get_size_ghost(wmWindow *win, int *width_r, int *height_r)
{
GHOST_RectangleHandle bounds= GHOST_GetClientBounds(win->ghostwin);
diff --git a/source/creator/creator.c b/source/creator/creator.c
index 3cc2c4f1c4c..eb5761bb095 100644
--- a/source/creator/creator.c
+++ b/source/creator/creator.c
@@ -1196,7 +1196,7 @@ int main(int argc, const char **argv)
/* background render uses this font too */
BKE_font_register_builtin(datatoc_Bfont, datatoc_Bfont_size);
- /* Initialiaze ffmpeg if built in, also needed for bg mode if videos are
+ /* Initialize ffmpeg if built in, also needed for bg mode if videos are
* rendered via ffmpeg */
sound_init_once();
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 89877261cd7..33cbbe3ee86 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -636,7 +636,7 @@ bool ConvertMaterial(
}
}
}
-#if 0 /* this flag isnt used anymore */
+#if 0 /* this flag isn't used anymore */
material->flag[i] |= (BKE_animdata_from_id(mat->id) != NULL) ? HASIPO : 0;
#endif
/// --------------------------------
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 72a953247d5..ee60d2c5bc5 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -537,7 +537,7 @@ void KX_BlenderSceneConverter::RegisterGameMesh(
RAS_MeshObject *gamemesh,
struct Mesh *for_blendermesh)
{
- if(for_blendermesh) { /* dynamically loaded meshes we dont want to keep lookups for */
+ if(for_blendermesh) { /* dynamically loaded meshes we don't want to keep lookups for */
m_map_mesh_to_gamemesh.insert(CHashedPtr(for_blendermesh),gamemesh);
}
m_meshobjects.push_back(pair<KX_Scene*,RAS_MeshObject*>(m_currentScene,gamemesh));
@@ -859,7 +859,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
if (icu_ry) insert_vert_icu(icu_ry, frameNumber, eulerAngles[1], 1);
if (icu_rz) insert_vert_icu(icu_rz, frameNumber, eulerAngles[2], 1);
- // Handles are corrected at the end, testhandles_ipocurve isnt needed yet
+ // Handles are corrected at the end, testhandles_ipocurve isn't needed yet
#endif
}
}
@@ -953,7 +953,7 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha
Main *main_tmp= NULL; /* created only for linking, then freed */
LinkNode *names = NULL;
int idcode= BKE_idcode_from_name(group);
- short flag= 0; /* dont need any special options */
+ short flag= 0; /* don't need any special options */
ReportList reports;
static char err_local[255];
@@ -1059,7 +1059,7 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha
KX_Scene* other= m_ketsjiEngine->CreateScene((Scene *)scene);
scene_merge->MergeScene(other);
- // RemoveScene(other); // Dont run this, it frees the entire scene converter data, just delete the scene
+ // RemoveScene(other); // Don't run this, it frees the entire scene converter data, just delete the scene
delete other;
}
@@ -1078,7 +1078,7 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha
return true;
}
-/* Note m_map_*** are all ok and dont need to be freed
+/* Note m_map_*** are all ok and don't need to be freed
* most are temp and NewRemoveObject frees m_map_gameobject_to_blender */
bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
{
@@ -1231,7 +1231,7 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
#endif
- /* Worlds dont reference original blender data so we need to make a set from them */
+ /* Worlds don't reference original blender data so we need to make a set from them */
typedef std::set<KX_WorldInfo*> KX_WorldInfoSet;
KX_WorldInfoSet worldset;
for (int scene_idx=0;scene_idx<numScenes;scene_idx++)
diff --git a/source/gameengine/Converter/KX_ConvertProperties.cpp b/source/gameengine/Converter/KX_ConvertProperties.cpp
index 8eea39c4956..791f99b53c0 100644
--- a/source/gameengine/Converter/KX_ConvertProperties.cpp
+++ b/source/gameengine/Converter/KX_ConvertProperties.cpp
@@ -141,7 +141,7 @@ void BL_ConvertProperties(Object* object,KX_GameObject* gameobj,SCA_TimeEventMan
}
#ifdef WITH_PYTHON
- /* Warn if we double up on attributes, this isnt quite right since it wont find inherited attributes however there arnt many */
+ /* Warn if we double up on attributes, this isn't quite right since it wont find inherited attributes however there arnt many */
for(PyAttributeDef *attrdef = KX_GameObject::Attributes; attrdef->m_name; attrdef++) {
if(strcmp(prop->name, attrdef->m_name)==0) {
printf("Warning! user defined property name \"%s\" is also a python attribute for object \"%s\"\n\tUse ob[\"%s\"] syntax to avoid conflict\n", prop->name, object->id.name+2, prop->name);
diff --git a/source/gameengine/Converter/KX_IpoConvert.cpp b/source/gameengine/Converter/KX_IpoConvert.cpp
index a56fbe5bef2..d0002f3b3e7 100644
--- a/source/gameengine/Converter/KX_IpoConvert.cpp
+++ b/source/gameengine/Converter/KX_IpoConvert.cpp
@@ -102,7 +102,7 @@ SG_Controller *BL_CreateIPO(struct bAction *action, KX_GameObject* gameobj, KX_B
rotmode = "rotation_axis_angle";
drotmode = "delta_rotation_axis_angle";
break;
- case ROT_MODE_QUAT: /* XXX, this isnt working, currently only eulers are supported [#28853] */
+ case ROT_MODE_QUAT: /* XXX, this isn't working, currently only eulers are supported [#28853] */
rotmode = "rotation_quaternion";
drotmode = "delta_rotation_quaternion";
break;
diff --git a/source/gameengine/Expressions/ListValue.cpp b/source/gameengine/Expressions/ListValue.cpp
index 4e048b1a875..2c8cffbef82 100644
--- a/source/gameengine/Expressions/ListValue.cpp
+++ b/source/gameengine/Expressions/ListValue.cpp
@@ -400,7 +400,7 @@ static PyObject *listvalue_buffer_concat(PyObject * self, PyObject * other)
// and CListValue concatenated to Python Lists
// and CListValue concatenated with another CListValue
- /* Shallow copy, dont use listval->GetReplica(), it will screw up with KX_GameObjects */
+ /* Shallow copy, don't use listval->GetReplica(), it will screw up with KX_GameObjects */
CListValue* listval_new = new CListValue();
if (PyList_Check(other))
@@ -428,7 +428,7 @@ static PyObject *listvalue_buffer_concat(PyObject * self, PyObject * other)
}
if (error) {
- listval_new->Resize(numitems_orig+i); /* resize so we dont try release NULL pointers */
+ listval_new->Resize(numitems_orig+i); /* resize so we don't try release NULL pointers */
listval_new->Release();
return NULL; /* ConvertPythonToValue above sets the error */
}
@@ -446,7 +446,7 @@ static PyObject *listvalue_buffer_concat(PyObject * self, PyObject * other)
numitems = otherval->GetCount();
/* copy the first part of the list */
- listval_new->Resize(numitems_orig + numitems); /* resize so we dont try release NULL pointers */
+ listval_new->Resize(numitems_orig + numitems); /* resize so we don't try release NULL pointers */
for (i=0;i<numitems_orig;i++)
listval_new->SetValue(i, listval->GetValue(i)->AddRef());
diff --git a/source/gameengine/Expressions/PyObjectPlus.cpp b/source/gameengine/Expressions/PyObjectPlus.cpp
index 27d955edf44..65aa3e23dfa 100644
--- a/source/gameengine/Expressions/PyObjectPlus.cpp
+++ b/source/gameengine/Expressions/PyObjectPlus.cpp
@@ -282,7 +282,7 @@ PyObject *PyObjectPlus::py_get_attrdef(PyObject *self_py, const PyAttributeDef *
char* ptr = (attrdef->m_usePtr) ? (char*)BGE_PROXY_PTR(self_py) : (char*)ref;
if(ptr == NULL || (BGE_PROXY_PYREF(self_py) && (ref==NULL || !ref->py_is_valid()))) {
if(attrdef == attr_invalid)
- Py_RETURN_TRUE; // dont bother running the function
+ Py_RETURN_TRUE; // don't bother running the function
PyErr_SetString(PyExc_SystemError, BGE_PROXY_ERROR_MSG);
return NULL;
@@ -698,7 +698,7 @@ int PyObjectPlus::py_set_attrdef(PyObject *self_py, PyObject *value, const PyAtt
{
if ((*attrdef->m_checkFunction)(ref, attrdef) != 0)
{
- // if the checing function didnt set an error then set a generic one here so we dont set an error with no exception
+ // if the checing function didnt set an error then set a generic one here so we don't set an error with no exception
if (PyErr_Occurred()==0)
PyErr_Format(PyExc_AttributeError, "type check error for attribute \"%s\", reasion unknown", attrdef->m_name);
diff --git a/source/gameengine/Expressions/PyObjectPlus.h b/source/gameengine/Expressions/PyObjectPlus.h
index 6de0f3fa8d5..278febee4ac 100644
--- a/source/gameengine/Expressions/PyObjectPlus.h
+++ b/source/gameengine/Expressions/PyObjectPlus.h
@@ -106,7 +106,7 @@ typedef struct PyObjectPlus_Proxy {
# define BGE_PROXY_WKREF(_self) (((PyObjectPlus_Proxy *)_self)->in_weakreflist)
#endif
-/* Note, sometimes we dont care what BGE type this is as long as its a proxy */
+/* Note, sometimes we don't care what BGE type this is as long as its a proxy */
#define BGE_PROXY_CHECK_TYPE(_type) ((_type)->tp_dealloc == PyObjectPlus::py_base_dealloc)
/* Opposite of BGE_PROXY_REF */
diff --git a/source/gameengine/Expressions/Value.cpp b/source/gameengine/Expressions/Value.cpp
index cc7c7f9b281..c0952f29d8f 100644
--- a/source/gameengine/Expressions/Value.cpp
+++ b/source/gameengine/Expressions/Value.cpp
@@ -585,7 +585,7 @@ CValue* CValue::ConvertPythonToValue(PyObject* pyobj, const char *error_prefix)
{
vallie = new CStringValue(_PyUnicode_AsString(pyobj),"");
} else
- if (PyObject_TypeCheck(pyobj, &CValue::Type)) /* Note, dont let these get assigned to GameObject props, must check elsewhere */
+ if (PyObject_TypeCheck(pyobj, &CValue::Type)) /* Note, don't let these get assigned to GameObject props, must check elsewhere */
{
vallie = (static_cast<CValue *>(BGE_PROXY_REF(pyobj)))->AddRef();
} else
diff --git a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
index 15aeef242b7..b22246014bf 100644
--- a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
+++ b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
@@ -89,7 +89,7 @@ SCA_Joystick *SCA_Joystick::GetInstance( short int joyindex )
{
int i;
// The video subsystem is required for joystick input to work. However,
- // when GHOST is running under SDL, video is initialised elsewhere.
+ // when GHOST is running under SDL, video is initialized elsewhere.
// Do this once only.
# ifdef WITH_GHOST_SDL
if(SDL_InitSubSystem(SDL_INIT_JOYSTICK) == -1 ){
diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
index 3612115f90e..3f74b4cd807 100644
--- a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
@@ -109,7 +109,7 @@ bool SCA_JoystickSensor::Evaluate()
bool result = false;
bool reset = m_reset && m_level;
- if(js==NULL) /* no joystick - dont do anything */
+ if(js==NULL) /* no joystick - don't do anything */
return false;
m_reset = false;
@@ -129,7 +129,7 @@ bool SCA_JoystickSensor::Evaluate()
with expect a zero index.
*/
- if (!js->IsTrigAxis() && !reset) /* No events from SDL? - dont bother */
+ if (!js->IsTrigAxis() && !reset) /* No events from SDL? - don't bother */
return false;
js->cSetPrecision(m_precision);
@@ -159,8 +159,8 @@ bool SCA_JoystickSensor::Evaluate()
}
case KX_JOYSENSORMODE_AXIS_SINGLE:
{
- /* Like KX_JOYSENSORMODE_AXIS but dont pair up axis */
- if (!js->IsTrigAxis() && !reset) /* No events from SDL? - dont bother */
+ /* Like KX_JOYSENSORMODE_AXIS but don't pair up axis */
+ if (!js->IsTrigAxis() && !reset) /* No events from SDL? - don't bother */
return false;
/* No need for 'm_bAllEvents' check here since were only checking 1 axis */
@@ -182,7 +182,7 @@ bool SCA_JoystickSensor::Evaluate()
/* what is what!
m_button = the actual button in question
*/
- if (!js->IsTrigButton() && !reset) /* No events from SDL? - dont bother */
+ if (!js->IsTrigButton() && !reset) /* No events from SDL? - don't bother */
return false;
if(( m_bAllEvents && js->aAnyButtonPressIsPositive()) || (!m_bAllEvents && js->aButtonPressIsPositive(m_button))) {
@@ -203,7 +203,7 @@ bool SCA_JoystickSensor::Evaluate()
direction= m_hatf -- max 12
*/
- if (!js->IsTrigHat() && !reset) /* No events from SDL? - dont bother */
+ if (!js->IsTrigHat() && !reset) /* No events from SDL? - don't bother */
return false;
if((m_bAllEvents && js->GetHat(m_hat-1)) || js->aHatIsPositive(m_hat-1, m_hatf)) {
diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
index 399ea8d80dd..d7f408d0b4a 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
@@ -294,7 +294,7 @@ bool SCA_KeyboardSensor::Evaluate()
}
/* Modify the key state based on qual(s)
- * Tested carefully. dont touch unless your really sure.
+ * Tested carefully. don't touch unless your really sure.
* note, this will only change the results if key modifiers are set.
*
* When all modifiers and keys are positive
diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
index 5413638391f..69a37ebe88a 100644
--- a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
@@ -83,7 +83,7 @@ bool SCA_PropertyActuator::Update()
if (m_type==KX_ACT_PROP_TOGGLE)
{
- /* dont use */
+ /* don't use */
CValue* newval;
CValue* oldprop = propowner->GetProperty(m_propname);
if (oldprop)
diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp
index 11ea7e51858..67c813acdc0 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonController.cpp
@@ -353,7 +353,7 @@ bool SCA_PythonController::Import()
return false;
}
- m_function_argc = 0; /* rare cases this could be a function that isnt defined in python, assume zero args */
+ m_function_argc = 0; /* rare cases this could be a function that isn't defined in python, assume zero args */
if (PyFunction_Check(m_function)) {
m_function_argc= ((PyCodeObject *)PyFunction_GET_CODE(m_function))->co_argcount;
}
diff --git a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h
index a935db94020..4391dcb304b 100644
--- a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h
+++ b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h
@@ -53,7 +53,7 @@ class SCA_RandomNumberGenerator {
unsigned long mt[624];
/** mti==N+1 means mt[KX_MT_VectorLenght] is not initialized */
- int mti; /* initialised in the cpp file */
+ int mti; /* initialized in the cpp file */
/** Calculate a start vector */
void SetStartVector(void);
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
index 28e7f221ce4..46753dcaffe 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
@@ -543,7 +543,7 @@ bool KX_ReInstanceBulletShapeFromMesh(KX_GameObject *gameobj, KX_GameObject *fro
CcdShapeConstructionInfo *shapeInfo;
/* if this is the child of a compound shape this can happen
- * dont support compound shapes for now */
+ * don't support compound shapes for now */
if(spc==NULL)
return false;
diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp
index 6e989dd4d7d..4d022b97ba6 100644
--- a/source/gameengine/Ketsji/KX_Dome.cpp
+++ b/source/gameengine/Ketsji/KX_Dome.cpp
@@ -229,7 +229,7 @@ void KX_Dome::CalculateImageSize(void)
{
/*
* - determine the minimum buffer size
- * - reduce the buffer for better performace
+ * - reduce the buffer for better performance
* - create a power of 2 texture bigger than the buffer
*/
canvaswidth = m_canvas->GetWidth();
@@ -734,7 +734,7 @@ void KX_Dome::CreateMeshDome250(void)
* verts_height is the exactly needed height of the cube faces (not always 1.0).
* When we want some horizontal information (e.g. for horizontal 220deg domes) we don't need to create and tesselate the whole cube.
* Therefore the lateral cube faces could be small, and the tesselate mesh would be completely used.
- * (if we always worked with verts_height = 1.0, we would be discarding a lot of the calculated and tesselated geometry).
+ * (if we always worked with verts_height = 1.0, we would be discarding a lot of the calculated and tessellated geometry).
*
* So I came out with this formula:
* verts_height = tan((rad_ang/2) - (MT_PI/2))*sqrt(2.0);
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 43cd16340d0..1bc60ebd337 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -1788,7 +1788,7 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
int set= 0;
/* as CValue */
- if(attr_str && PyObject_TypeCheck(val, &PyObjectPlus::Type)==0) /* dont allow GameObjects for eg to be assigned to CValue props */
+ if(attr_str && PyObject_TypeCheck(val, &PyObjectPlus::Type)==0) /* don't allow GameObjects for eg to be assigned to CValue props */
{
CValue* vallie = self->ConvertPythonToValue(val, ""); /* error unused */
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h
index b37ebd250a5..0a50ab0a43a 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.h
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h
@@ -79,7 +79,7 @@ private:
class KX_ISceneConverter* m_sceneconverter;
class NG_NetworkDeviceInterface* m_networkdevice;
#ifdef WITH_PYTHON
- /* borrowed from sys.modules["__main__"], dont manage ref's */
+ /* borrowed from sys.modules["__main__"], don't manage ref's */
PyObject* m_pythondictionary;
#endif
class SCA_IInputDevice* m_keyboarddevice;
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 82016e2fff3..b804bacf79e 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -1757,7 +1757,7 @@ static void initPySysObjects__append(PyObject *sys_path, const char *filename)
BLI_split_dir_part(filename, expanded, sizeof(expanded)); /* get the dir part of filename only */
BLI_path_abs(expanded, gp_GamePythonPath); /* filename from lib->filename is (always?) absolute, so this may not be needed but it wont hurt */
- BLI_cleanup_file(gp_GamePythonPath, expanded); /* Dont use BLI_cleanup_dir because it adds a slash - BREAKS WIN32 ONLY */
+ BLI_cleanup_file(gp_GamePythonPath, expanded); /* Don't use BLI_cleanup_dir because it adds a slash - BREAKS WIN32 ONLY */
item= PyUnicode_DecodeFSDefault(expanded);
// printf("SysPath - '%s', '%s', '%s'\n", expanded, filename, gp_GamePythonPath);
@@ -1831,7 +1831,7 @@ static struct _inittab bge_internal_modules[]= {
};
/**
- * Python is not initialised.
+ * Python is not initialized.
* see bpy_interface.c's BPY_python_start() which shares the same functionality in blender.
*/
PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecurityLevel level, Main *maggie, int argc, char** argv)
@@ -1859,7 +1859,7 @@ PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecur
Py_Initialize();
- if(argv && first_time) { /* browser plugins dont currently set this */
+ if(argv && first_time) { /* browser plugins don't currently set this */
// Until python support ascii again, we use our own.
// PySys_SetArgv(argc, argv);
int i;
@@ -1874,14 +1874,14 @@ PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecur
bpy_import_init(PyEval_GetBuiltins());
- /* mathutils types are used by the BGE even if we dont import them */
+ /* mathutils types are used by the BGE even if we don't import them */
{
PyObject *mod= PyImport_ImportModuleLevel((char *)"mathutils", NULL, NULL, NULL, 0);
Py_DECREF(mod);
}
#ifdef WITH_AUDASPACE
- /* accessing a SoundActuator's sound results in a crash if aud is not initialised... */
+ /* accessing a SoundActuator's sound results in a crash if aud is not initialized... */
{
PyObject *mod= PyImport_ImportModuleLevel((char *)"aud", NULL, NULL, NULL, 0);
Py_DECREF(mod);
@@ -1933,7 +1933,7 @@ PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLev
Py_FrozenFlag=1;
#ifdef WITH_AUDASPACE
- /* accessing a SoundActuator's sound results in a crash if aud is not initialised... */
+ /* accessing a SoundActuator's sound results in a crash if aud is not initialized... */
{
PyObject *mod= PyImport_ImportModuleLevel((char *)"aud", NULL, NULL, NULL, 0);
Py_DECREF(mod);
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index 74a0abe526d..17ef358a4e5 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -1889,7 +1889,7 @@ bool KX_Scene::MergeScene(KX_Scene *other)
other->GetLightList()->ReleaseAndRemoveAll();
#ifdef USE_BULLET
- if(env) /* bullet scene? - dummy scenes dont need touching */
+ if(env) /* bullet scene? - dummy scenes don't need touching */
env->MergeEnvironment(env_other);
#endif
@@ -1910,7 +1910,7 @@ bool KX_Scene::MergeScene(KX_Scene *other)
if(evtmgr_other) /* unlikely but possible one scene has a joystick and not the other */
evtmgr_other->Replace_LogicManager(logicmgr);
- /* when merging objects sensors are moved across into the new manager, dont need to do this here */
+ /* when merging objects sensors are moved across into the new manager, don't need to do this here */
}
/* grab any timer properties from the other scene */
@@ -2271,7 +2271,7 @@ KX_PYMETHODDEF_DOC(KX_Scene, addObject,
SCA_IObject* replica = AddReplicaObject((SCA_IObject*)ob, other, time);
// release here because AddReplicaObject AddRef's
- // the object is added to the scene so we dont want python to own a reference
+ // the object is added to the scene so we don't want python to own a reference
replica->Release();
return replica->GetProxy();
}
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index cf8a729aa88..0ece33a7f06 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -1924,7 +1924,7 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
m_triFaceArray.resize(tot_bt_tris*3);
int *tri_pt= &m_triFaceArray[0];
- /* cant be used for anything useful in this case, since we dont rely on the original mesh
+ /* cant be used for anything useful in this case, since we don't rely on the original mesh
* will just be an array like pythons range(tot_bt_tris) */
m_polygonIndexArray.resize(tot_bt_tris);
@@ -1986,7 +1986,7 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
/* force recreation of the m_unscaledShape.
* If this has multiple users we cant delete */
if(m_unscaledShape) {
- // dont free now so it can re-allocate under the same location and not break pointers.
+ // don't free now so it can re-allocate under the same location and not break pointers.
// DeleteBulletShape(m_unscaledShape);
m_forceReInstance= true;
}
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
index 9706de20b79..99346c0a6c6 100644
--- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
@@ -58,7 +58,7 @@ numberoffilters(0), need_tex_update(true)
isshadersupported = GLEW_ARB_shader_objects &&
GLEW_ARB_fragment_shader && GLEW_ARB_multitexture;
- /* used to return before 2.49 but need to initialize values so dont */
+ /* used to return before 2.49 but need to initialize values so don't */
if(!isshadersupported)
std::cout<<"shaders not supported!" << std::endl;
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.h b/source/gameengine/Rasterizer/RAS_MaterialBucket.h
index 4142ebd2e39..cff4d67d44b 100644
--- a/source/gameengine/Rasterizer/RAS_MaterialBucket.h
+++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.h
@@ -82,7 +82,7 @@ class RAS_DisplayArray
public:
vector<RAS_TexVert> m_vertex;
vector<unsigned short> m_index;
- /* LINE currently isnt used */
+ /* LINE currently isn't used */
enum { LINE = 2, TRIANGLE = 3, QUAD = 4 } m_type;
//RAS_MeshSlot *m_origSlot;
diff --git a/source/gameengine/Rasterizer/RAS_TexVert.cpp b/source/gameengine/Rasterizer/RAS_TexVert.cpp
index 454fd8ecc69..f74aa24232b 100644
--- a/source/gameengine/Rasterizer/RAS_TexVert.cpp
+++ b/source/gameengine/Rasterizer/RAS_TexVert.cpp
@@ -123,14 +123,14 @@ bool RAS_TexVert::closeTo(const RAS_TexVert* other)
{
return (
/* m_flag == other->m_flag && */
- /* at the moment the face only stores the smooth/flat setting so dont bother comparing it */
+ /* at the moment the face only stores the smooth/flat setting so don't bother comparing it */
m_rgba == other->m_rgba &&
MT_fuzzyEqual(MT_Vector3(m_normal), MT_Vector3(other->m_normal)) &&
MT_fuzzyEqual(MT_Vector3(m_tangent), MT_Vector3(other->m_tangent)) &&
MT_fuzzyEqual(MT_Vector2(m_uv1), MT_Vector2(other->m_uv1)) &&
MT_fuzzyEqual(MT_Vector2(m_uv2), MT_Vector2(other->m_uv2)) /* &&
MT_fuzzyEqual(MT_Vector3(m_localxyz), MT_Vector3(other->m_localxyz))*/);
- /* dont bother comparing m_localxyz since we know there from the same vert */
+ /* don't bother comparing m_localxyz since we know there from the same vert */
}
short RAS_TexVert::getFlag() const
diff --git a/source/tests/bl_mesh_modifiers.py b/source/tests/bl_mesh_modifiers.py
index 0495f5d9f98..0ab2213c0e1 100644
--- a/source/tests/bl_mesh_modifiers.py
+++ b/source/tests/bl_mesh_modifiers.py
@@ -20,7 +20,7 @@
# Currently this script only generates images from different modifier
# combinations and does not validate they work correctly,
-# this is because we dont get 1:1 match with bmesh.
+# this is because we don't get 1:1 match with bmesh.
#
# Later, we may have a way to check the results are valid.
diff --git a/source/tests/pep8.py b/source/tests/pep8.py
index 4b957f20907..d12397ea81d 100644
--- a/source/tests/pep8.py
+++ b/source/tests/pep8.py
@@ -52,7 +52,7 @@ def is_pep8(path):
if open(path, 'rb').read(3) == b'\xef\xbb\xbf':
print("\nfile contains BOM, remove first 3 bytes: %r\n" % path)
- # templates dont have a header but should be pep8
+ # templates don't have a header but should be pep8
for d in ("presets", "templates", "examples"):
if ("%s%s%s" % (os.sep, d, os.sep)) in path:
return 1