diff options
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_lightcache.c | 2 | ||||
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_volumes.c | 2 | ||||
-rwxr-xr-x | tests/python/eevee_render_tests.py | 10 |
3 files changed, 3 insertions, 11 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightcache.c b/source/blender/draw/engines/eevee/eevee_lightcache.c index 35a45cc97f4..9447c365c48 100644 --- a/source/blender/draw/engines/eevee/eevee_lightcache.c +++ b/source/blender/draw/engines/eevee/eevee_lightcache.c @@ -777,6 +777,8 @@ static void eevee_lightbake_delete_resources(EEVEE_LightBake *lbake) if (!lbake->resource_only) { BLI_mutex_unlock(lbake->mutex); } + + EEVEE_volumes_free_smoke_textures(); } /* Cache as in draw cache not light cache. */ diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c index 8c1c72a3c20..41f8dddf0fb 100644 --- a/source/blender/draw/engines/eevee/eevee_volumes.c +++ b/source/blender/draw/engines/eevee/eevee_volumes.c @@ -178,8 +178,6 @@ void EEVEE_volumes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) const float *viewport_size = DRW_viewport_size_get(); - BLI_listbase_clear(&e_data.smoke_domains); - const int tile_size = scene_eval->eevee.volumetric_tile_size; /* Find Froxel Texture resolution. */ diff --git a/tests/python/eevee_render_tests.py b/tests/python/eevee_render_tests.py index 0d9fd37b0d7..a7130136d0a 100755 --- a/tests/python/eevee_render_tests.py +++ b/tests/python/eevee_render_tests.py @@ -35,13 +35,6 @@ def setup(): # mat.use_screen_refraction = True mat.use_sss_translucency = True - # Workaround for crash with Mantaflow (T73921). - use_light_cache_bake = True - for ob in bpy.data.objects: - for mod in ob.modifiers: - if mod.type == 'FLUID': - use_light_cache_bake = False - cubemap = None grid = None # Does not work in edit mode @@ -86,8 +79,7 @@ def setup(): eevee.gi_visibility_resolution = '16' eevee.gi_irradiance_smoothing = 0 - if use_light_cache_bake: - bpy.ops.scene.light_cache_bake() + bpy.ops.scene.light_cache_bake() # When run from inside Blender, render and exit. |