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-rw-r--r--release/scripts/startup/bl_ui/properties_physics_cloth.py226
-rw-r--r--source/blender/blenkernel/BKE_blender_version.h2
-rw-r--r--source/blender/blenkernel/BKE_cloth.h4
-rw-r--r--source/blender/blenkernel/intern/cloth.c74
-rw-r--r--source/blender/blenkernel/intern/collision.c130
-rw-r--r--source/blender/blenkernel/intern/particle_system.c3
-rw-r--r--source/blender/blenloader/intern/versioning_280.c29
-rw-r--r--source/blender/makesdna/DNA_cloth_types.h2
-rw-r--r--source/blender/makesrna/intern/rna_cloth.c71
-rw-r--r--source/blender/makesrna/intern/rna_particle.c2
-rw-r--r--source/blender/physics/intern/BPH_mass_spring.cpp20
11 files changed, 298 insertions, 265 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_cloth.py b/release/scripts/startup/bl_ui/properties_physics_cloth.py
index bcb0382f8c3..983e2910bce 100644
--- a/release/scripts/startup/bl_ui/properties_physics_cloth.py
+++ b/release/scripts/startup/bl_ui/properties_physics_cloth.py
@@ -73,63 +73,112 @@ class PHYSICS_PT_cloth(PhysicButtonsPanel, Panel):
col = flow.column()
col.prop(cloth, "quality", text="Quality Steps")
+ col = flow.column()
col.prop(cloth, "time_scale", text="Speed Multiplier")
- col.prop(cloth, "bending_model")
- col.separator()
+class PHYSICS_PT_cloth_physical_properties(PhysicButtonsPanel, Panel):
+ bl_label = "Physical Properties"
+ bl_parent_id = 'PHYSICS_PT_cloth'
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+
+ md = context.cloth
+ cloth = md.settings
+
+ layout.active = cloth_panel_enabled(md)
+
+ flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
+
+ col = flow.column()
+ col.prop(cloth, "mass", text="Mass")
col = flow.column()
- col.prop(cloth, "mass", text="Material Mass")
- col.prop(cloth, "air_damping", text="Air")
- col.prop(cloth, "vel_damping", text="Velocity")
+ col.prop(cloth, "air_damping", text="Air Viscosity")
+ col = flow.column()
+ col.prop(cloth, "bending_model")
- col.separator()
+
+class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, Panel):
+ bl_label = "Stiffness"
+ bl_parent_id = 'PHYSICS_PT_cloth_physical_properties'
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+
+ md = context.cloth
+ cloth = md.settings
+
+ layout.active = cloth_panel_enabled(md)
+
+ flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
col = flow.column()
+
if cloth.bending_model == 'ANGULAR':
- col.prop(cloth, "tension_stiffness", text="Stiffness Tension")
+ col.prop(cloth, "tension_stiffness", text="Tension")
+ col = flow.column()
col.prop(cloth, "compression_stiffness", text="Compression")
else:
- col.prop(cloth, "tension_stiffness", text="Stiffness Structural")
+ col.prop(cloth, "tension_stiffness", text="Structural")
+ col = flow.column()
col.prop(cloth, "shear_stiffness", text="Shear")
+ col = flow.column()
col.prop(cloth, "bending_stiffness", text="Bending")
- col.separator()
+
+class PHYSICS_PT_cloth_damping(PhysicButtonsPanel, Panel):
+ bl_label = "Damping"
+ bl_parent_id = 'PHYSICS_PT_cloth_physical_properties'
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+
+ md = context.cloth
+ cloth = md.settings
+
+ layout.active = cloth_panel_enabled(md)
+
+ flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
col = flow.column()
+
if cloth.bending_model == 'ANGULAR':
- col.prop(cloth, "tension_damping", text="Damping Tension")
+ col.prop(cloth, "tension_damping", text="Tension")
+ col = flow.column()
col.prop(cloth, "compression_damping", text="Compression")
else:
- col.prop(cloth, "tension_damping", text="Damping Structural")
+ col.prop(cloth, "tension_damping", text="Structural")
+ col = flow.column()
col.prop(cloth, "shear_damping", text="Shear")
- col.prop(cloth, "bending_damping", text="Bending")
-
col = flow.column()
- col.prop(cloth, "use_dynamic_mesh", text="Dynamic Mesh")
-
- key = ob.data.shape_keys
-
- if key:
- row = col.row(align=True)
- row.active = not cloth.use_dynamic_mesh
- row.prop_search(cloth, "rest_shape_key", key, "key_blocks", text="Rest Shape Key")
+ col.prop(cloth, "bending_damping", text="Bending")
-class PHYSICS_PT_cloth_pinning(PhysicButtonsPanel, Panel):
- bl_label = "Pinning"
+class PHYSICS_PT_cloth_cache(PhysicButtonsPanel, Panel):
+ bl_label = "Cache"
bl_parent_id = 'PHYSICS_PT_cloth'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
- def draw_header(self, context):
+ def draw(self, context):
md = context.cloth
- cloth = md.settings
+ point_cache_ui(self, context, md.point_cache, cloth_panel_enabled(md), 'CLOTH')
+
- self.layout.active = cloth_panel_enabled(md)
- self.layout.prop(cloth, "use_pin_cloth", text="")
+class PHYSICS_PT_cloth_shape(PhysicButtonsPanel, Panel):
+ bl_label = "Shape"
+ bl_parent_id = 'PHYSICS_PT_cloth'
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw(self, context):
layout = self.layout
@@ -139,40 +188,44 @@ class PHYSICS_PT_cloth_pinning(PhysicButtonsPanel, Panel):
ob = context.object
cloth = md.settings
- layout.active = cloth_panel_enabled(md) and cloth.use_pin_cloth
+ layout.active = cloth_panel_enabled(md)
flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
- col = flow.column()
+ col = flow.column(align=True)
+ col.prop_search(cloth, "vertex_group_mass", ob, "vertex_groups", text="Pin Group")
- col.prop_search(cloth, "vertex_group_mass", ob, "vertex_groups", text="Mass Group")
+ sub = col.column(align=True)
+ sub.active = cloth.vertex_group_mass != ""
+ sub.prop(cloth, "pin_stiffness", text="Stiffness")
- col = flow.column()
- col.prop(cloth, "pin_stiffness", text="Stiffness")
+ col.separator()
- # Disabled for now.
- """
- if cloth.vertex_group_mass:
- col = flow.column()
- col.prop(cloth, "goal_default", text="Goal Default")
- col.prop(cloth, "goal_spring", text="Stiffness")
- col.prop(cloth, "goal_friction", text="Friction")
- """
+ col = flow.column(align=True)
+ col.prop(cloth, "use_sewing_springs", text="Sewing")
+ sub = col.column(align=True)
+ sub.active = cloth.use_sewing_springs
+ sub.prop(cloth, "sewing_force_max", text="Max Sewing Force")
-class PHYSICS_PT_cloth_cache(PhysicButtonsPanel, Panel):
- bl_label = "Cache"
- bl_parent_id = 'PHYSICS_PT_cloth'
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
+ col.separator()
- def draw(self, context):
- md = context.cloth
- point_cache_ui(self, context, md.point_cache, cloth_panel_enabled(md), 'CLOTH')
+ col = flow.column()
+ col.prop(cloth, "shrink_min", text="Shrinking Factor")
+ col = flow.column()
+ col.prop(cloth, "use_dynamic_mesh", text="Dynamic Mesh")
+
+ key = ob.data.shape_keys
-class PHYSICS_PT_cloth_collision(PhysicButtonsPanel, Panel):
- bl_label = "Collision"
+ if key:
+ col = flow.column()
+ col.active = not cloth.use_dynamic_mesh
+ col.prop_search(cloth, "rest_shape_key", key, "key_blocks", text="Rest Shape Key")
+
+
+class PHYSICS_PT_cloth_object_collision(PhysicButtonsPanel, Panel):
+ bl_label = "Object Collision"
bl_parent_id = 'PHYSICS_PT_cloth'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@@ -207,14 +260,14 @@ class PHYSICS_PT_cloth_collision(PhysicButtonsPanel, Panel):
class PHYSICS_PT_cloth_self_collision(PhysicButtonsPanel, Panel):
bl_label = "Self Collision"
- bl_parent_id = 'PHYSICS_PT_cloth_collision'
+ bl_parent_id = 'PHYSICS_PT_cloth'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw_header(self, context):
cloth = context.cloth.collision_settings
- self.layout.active = cloth_panel_enabled(context.cloth) and cloth.use_self_collision
+ self.layout.active = cloth_panel_enabled(context.cloth)
self.layout.prop(cloth, "use_self_collision", text="")
def draw(self, context):
@@ -225,7 +278,7 @@ class PHYSICS_PT_cloth_self_collision(PhysicButtonsPanel, Panel):
md = context.cloth
ob = context.object
- layout.active = cloth.use_collision and cloth_panel_enabled(md) and cloth.use_self_collision
+ layout.active = cloth.use_self_collision and cloth_panel_enabled(md)
flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
@@ -237,18 +290,12 @@ class PHYSICS_PT_cloth_self_collision(PhysicButtonsPanel, Panel):
col.prop_search(cloth, "vertex_group_self_collisions", ob, "vertex_groups", text="Vertex Group")
-class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, Panel):
- bl_label = "Stiffness Scaling"
+class PHYSICS_PT_cloth_property_weights(PhysicButtonsPanel, Panel):
+ bl_label = "Property Weights"
bl_parent_id = 'PHYSICS_PT_cloth'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
- def draw_header(self, context):
- cloth = context.cloth.settings
-
- self.layout.active = cloth_panel_enabled(context.cloth)
- self.layout.prop(cloth, "use_stiffness_scale", text="")
-
def draw(self, context):
layout = self.layout
layout.use_property_split = True
@@ -257,7 +304,7 @@ class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, Panel):
ob = context.object
cloth = context.cloth.settings
- layout.active = (cloth.use_stiffness_scale and cloth_panel_enabled(md))
+ layout.active = cloth_panel_enabled(md)
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
@@ -267,7 +314,7 @@ class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, Panel):
text="Structural Group"
)
col.prop(cloth, "tension_stiffness_max", text="Max Tension")
- col.prop(cloth, "compression_stiffness_max", text="Compression")
+ col.prop(cloth, "compression_stiffness_max", text="Max Compression")
col.separator()
@@ -276,7 +323,7 @@ class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, Panel):
cloth, "vertex_group_shear_stiffness", ob, "vertex_groups",
text="Shear Group"
)
- col.prop(cloth, "shear_stiffness_max", text="Max")
+ col.prop(cloth, "shear_stiffness_max", text="Max Shearing")
col.separator()
@@ -285,43 +332,16 @@ class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, Panel):
cloth, "vertex_group_bending", ob, "vertex_groups",
text="Bending Group"
)
- col.prop(cloth, "bending_stiffness_max", text="Max")
-
-
-class PHYSICS_PT_cloth_sewing(PhysicButtonsPanel, Panel):
- bl_label = "Sewing Springs"
- bl_parent_id = 'PHYSICS_PT_cloth'
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
-
- def draw_header(self, context):
- cloth = context.cloth.settings
-
- self.layout.active = cloth_panel_enabled(context.cloth)
- self.layout.prop(cloth, "use_sewing_springs", text="")
-
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
-
- md = context.cloth
- ob = context.object
- cloth = context.cloth.settings
-
- layout.active = (cloth.use_sewing_springs and cloth_panel_enabled(md))
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
-
- col = flow.column()
- col.prop(cloth, "sewing_force_max", text="Sewing Force")
+ col.prop(cloth, "bending_stiffness_max", text="Max Bending")
col.separator()
- col = col.column()
- col.prop_search(cloth, "vertex_group_shrink", ob, "vertex_groups", text="Shrinking Group")
-
- col = flow.column(align=True)
- col.prop(cloth, "shrink_min", text="Min")
- col.prop(cloth, "shrink_max", text="Max")
+ col = flow.column()
+ col.prop_search(
+ cloth, "vertex_group_shrink", ob, "vertex_groups",
+ text="Shrinking Group"
+ )
+ col.prop(cloth, "shrink_max", text="Max Shrinking")
class PHYSICS_PT_cloth_field_weights(PhysicButtonsPanel, Panel):
@@ -338,12 +358,14 @@ class PHYSICS_PT_cloth_field_weights(PhysicButtonsPanel, Panel):
classes = (
CLOTH_PT_presets,
PHYSICS_PT_cloth,
+ PHYSICS_PT_cloth_physical_properties,
+ PHYSICS_PT_cloth_stiffness,
+ PHYSICS_PT_cloth_damping,
PHYSICS_PT_cloth_cache,
- PHYSICS_PT_cloth_collision,
+ PHYSICS_PT_cloth_shape,
+ PHYSICS_PT_cloth_object_collision,
PHYSICS_PT_cloth_self_collision,
- PHYSICS_PT_cloth_pinning,
- PHYSICS_PT_cloth_stiffness,
- PHYSICS_PT_cloth_sewing,
+ PHYSICS_PT_cloth_property_weights,
PHYSICS_PT_cloth_field_weights,
)
diff --git a/source/blender/blenkernel/BKE_blender_version.h b/source/blender/blenkernel/BKE_blender_version.h
index 79ae904c73d..1b31688d461 100644
--- a/source/blender/blenkernel/BKE_blender_version.h
+++ b/source/blender/blenkernel/BKE_blender_version.h
@@ -28,7 +28,7 @@
* and keep comment above the defines.
* Use STRINGIFY() rather than defining with quotes */
#define BLENDER_VERSION 280
-#define BLENDER_SUBVERSION 21
+#define BLENDER_SUBVERSION 22
/* Several breakages with 280, e.g. collections vs layers */
#define BLENDER_MINVERSION 280
#define BLENDER_MINSUBVERSION 0
diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h
index baf60397504..423d7014918 100644
--- a/source/blender/blenkernel/BKE_cloth.h
+++ b/source/blender/blenkernel/BKE_cloth.h
@@ -169,9 +169,9 @@ ClothSpring;
/* These are the bits used in SimSettings.flags. */
typedef enum {
CLOTH_SIMSETTINGS_FLAG_COLLOBJ = ( 1 << 2 ),// object is only collision object, no cloth simulation is done
- CLOTH_SIMSETTINGS_FLAG_GOAL = ( 1 << 3 ), // we have goals enabled
+ CLOTH_SIMSETTINGS_FLAG_GOAL = ( 1 << 3 ), /* DEPRECATED, for versioning only. */
CLOTH_SIMSETTINGS_FLAG_TEARING = ( 1 << 4 ),// true if tearing is enabled
- CLOTH_SIMSETTINGS_FLAG_SCALING = ( 1 << 8 ), /* is advanced scaling active? */
+ CLOTH_SIMSETTINGS_FLAG_SCALING = ( 1 << 8 ), /* DEPRECATED, for versioning only. */
CLOTH_SIMSETTINGS_FLAG_CCACHE_EDIT = (1 << 12), /* edit cache in editmode */
CLOTH_SIMSETTINGS_FLAG_RESIST_SPRING_COMPRESS = (1 << 13), /* don't allow spring compression */
CLOTH_SIMSETTINGS_FLAG_SEW = (1 << 14), /* pull ends of loose edges together */
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index 53894431fc3..a0475e98037 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -117,7 +117,6 @@ void cloth_init(ClothModifierData *clmd )
clmd->sim_parms->timescale = 1.0f; /* speed factor, describes how fast cloth moves */
clmd->sim_parms->time_scale = 1.0f; /* multiplies cloth speed */
clmd->sim_parms->reset = 0;
- clmd->sim_parms->vel_damping = 1.0f; /* 1.0 = no damping, 0.0 = fully dampened */
clmd->coll_parms->self_friction = 5.0;
clmd->coll_parms->friction = 5.0;
@@ -396,8 +395,11 @@ static int do_step_cloth(Depsgraph *depsgraph, Object *ob, ClothModifierData *cl
/* Support for dynamic vertex groups, changing from frame to frame */
cloth_apply_vgroup ( clmd, result );
- if ( clmd->sim_parms->flags & (CLOTH_SIMSETTINGS_FLAG_SEW | CLOTH_SIMSETTINGS_FLAG_DYNAMIC_BASEMESH) )
+ if ((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_DYNAMIC_BASEMESH) ||
+ (clmd->sim_parms->vgroup_shrink > 0) || (clmd->sim_parms->shrink_min > 0.0f))
+ {
cloth_update_spring_lengths ( clmd, result );
+ }
cloth_update_springs( clmd );
@@ -679,15 +681,11 @@ static void cloth_to_object (Object *ob, ClothModifierData *clmd, float (*verte
int cloth_uses_vgroup(ClothModifierData *clmd)
{
- return (((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SCALING ) ||
- (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL ) ||
- (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SEW) ||
- (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_SELF)) &&
- ((clmd->sim_parms->vgroup_mass>0) ||
- (clmd->sim_parms->vgroup_struct>0)||
- (clmd->sim_parms->vgroup_bend>0) ||
- (clmd->sim_parms->vgroup_shrink>0) ||
- (clmd->coll_parms->vgroup_selfcol>0)));
+ return (((clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_SELF) && (clmd->coll_parms->vgroup_selfcol > 0)) ||
+ (clmd->sim_parms->vgroup_struct > 0) ||
+ (clmd->sim_parms->vgroup_bend > 0) ||
+ (clmd->sim_parms->vgroup_shrink > 0) ||
+ (clmd->sim_parms->vgroup_mass > 0));
}
/**
@@ -717,7 +715,7 @@ static void cloth_apply_vgroup ( ClothModifierData *clmd, Mesh *mesh )
for (i = 0; i < mvert_num; i++, verts++) {
/* Reset Goal values to standard */
- if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL )
+ if (clmd->sim_parms->vgroup_mass > 0)
verts->goal= clmd->sim_parms->defgoal;
else
verts->goal= 0.0f;
@@ -732,7 +730,7 @@ static void cloth_apply_vgroup ( ClothModifierData *clmd, Mesh *mesh )
dvert = CustomData_get(&mesh->vdata, i, CD_MDEFORMVERT);
if ( dvert ) {
for ( j = 0; j < dvert->totweight; j++ ) {
- if (( dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_mass-1)) && (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL )) {
+ if (dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_mass - 1)) {
verts->goal = dvert->dw [j].weight;
/* goalfac= 1.0f; */ /* UNUSED */
@@ -745,18 +743,16 @@ static void cloth_apply_vgroup ( ClothModifierData *clmd, Mesh *mesh )
verts->flags |= CLOTH_VERT_FLAG_PINNED;
}
- if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SCALING ) {
- if ( dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_struct-1)) {
- verts->struct_stiff = dvert->dw [j].weight;
- }
+ if (dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_struct - 1)) {
+ verts->struct_stiff = dvert->dw[j].weight;
+ }
- if ( dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_shear-1)) {
- verts->shear_stiff = dvert->dw [j].weight;
- }
+ if (dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_shear - 1)) {
+ verts->shear_stiff = dvert->dw[j].weight;
+ }
- if ( dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_bend-1)) {
- verts->bend_stiff = dvert->dw [j].weight;
- }
+ if (dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_bend - 1)) {
+ verts->bend_stiff = dvert->dw[j].weight;
}
if (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_SELF ) {
@@ -766,12 +762,10 @@ static void cloth_apply_vgroup ( ClothModifierData *clmd, Mesh *mesh )
}
}
}
- if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SEW ) {
- if (clmd->sim_parms->vgroup_shrink > 0) {
- if (dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_shrink - 1)) {
- /* used for linear interpolation between min and max shrink factor based on weight */
- verts->shrink_factor = dvert->dw[j].weight;
- }
+ if (clmd->sim_parms->vgroup_shrink > 0) {
+ if (dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_shrink - 1)) {
+ /* Used for linear interpolation between min and max shrink factor based on weight. */
+ verts->shrink_factor = dvert->dw[j].weight;
}
}
}
@@ -782,20 +776,16 @@ static void cloth_apply_vgroup ( ClothModifierData *clmd, Mesh *mesh )
static float cloth_shrink_factor(ClothModifierData *clmd, ClothVertex *verts, int i1, int i2)
{
- if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SEW ) {
- /* linear interpolation between min and max shrink factor based on weight */
- float base = 1.0f - clmd->sim_parms->shrink_min;
- float delta = clmd->sim_parms->shrink_min - clmd->sim_parms->shrink_max;
+ /* Linear interpolation between min and max shrink factor based on weight. */
+ float base = 1.0f - clmd->sim_parms->shrink_min;
+ float delta = clmd->sim_parms->shrink_min - clmd->sim_parms->shrink_max;
- float k1 = base + delta * verts[i1].shrink_factor;
- float k2 = base + delta * verts[i2].shrink_factor;
+ float k1 = base + delta * verts[i1].shrink_factor;
+ float k2 = base + delta * verts[i2].shrink_factor;
- /* Use geometrical mean to average two factors since it behaves better
- for diagonals when a rectangle transforms into a trapezoid. */
- return sqrtf(k1 * k2);
- }
- else
- return 1.0f;
+ /* Use geometrical mean to average two factors since it behaves better
+ for diagonals when a rectangle transforms into a trapezoid. */
+ return sqrtf(k1 * k2);
}
static int cloth_from_object(Object *ob, ClothModifierData *clmd, Mesh *mesh, float UNUSED(framenr), int first)
@@ -864,7 +854,7 @@ static int cloth_from_object(Object *ob, ClothModifierData *clmd, Mesh *mesh, fl
verts->mass = clmd->sim_parms->mass;
verts->impulse_count = 0;
- if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL )
+ if (clmd->sim_parms->vgroup_mass > 0)
verts->goal= clmd->sim_parms->defgoal;
else
verts->goal= 0.0f;
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index d7fab317105..183a4f9a181 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -708,88 +708,96 @@ int cloth_bvh_objcollision(Depsgraph *depsgraph, Object *ob, ClothModifierData *
// static collisions
////////////////////////////////////////////////////////////
- // update cloth bvh
- bvhtree_update_from_cloth ( clmd, 1 ); // 0 means STATIC, 1 means MOVING (see later in this function)
- bvhselftree_update_from_cloth ( clmd, 0 ); // 0 means STATIC, 1 means MOVING (see later in this function)
+ if (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_ENABLED) {
+ bvhtree_update_from_cloth(clmd, true);
- collobjs = BKE_collision_objects_create(depsgraph, ob, clmd->coll_parms->group, &numcollobj, eModifierType_Collision);
+ collobjs = BKE_collision_objects_create(depsgraph, ob, clmd->coll_parms->group, &numcollobj, eModifierType_Collision);
- if (!collobjs)
- return 0;
+ if (!collobjs) {
+ return 0;
+ }
- /* move object to position (step) in time */
- for (i = 0; i < numcollobj; i++) {
- Object *collob= collobjs[i];
- CollisionModifierData *collmd = (CollisionModifierData *)modifiers_findByType(collob, eModifierType_Collision);
+ /* Move object to position (step) in time. */
+ for (i = 0; i < numcollobj; i++) {
+ Object *collob = collobjs[i];
+ CollisionModifierData *collmd = (CollisionModifierData *)modifiers_findByType(collob, eModifierType_Collision);
- if (!collmd->bvhtree)
- continue;
+ if (!collmd->bvhtree) {
+ continue;
+ }
- /* move object to position (step) in time */
- collision_move_object ( collmd, step + dt, step );
+ /* Move object to position (step) in time. */
+ collision_move_object(collmd, step + dt, step);
+ }
}
- do {
- CollPair **collisions, **collisions_index;
+ if (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_SELF) {
+ bvhselftree_update_from_cloth(clmd, false);
+ }
+ do {
ret2 = 0;
- collisions = MEM_callocN(sizeof(CollPair *) *numcollobj, "CollPair");
- collisions_index = MEM_callocN(sizeof(CollPair *) *numcollobj, "CollPair");
+ if (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_ENABLED) {
+ CollPair **collisions, **collisions_index;
- // check all collision objects
- for (i = 0; i < numcollobj; i++) {
- Object *collob= collobjs[i];
- CollisionModifierData *collmd = (CollisionModifierData *)modifiers_findByType(collob, eModifierType_Collision);
- BVHTreeOverlap *overlap = NULL;
- unsigned int result = 0;
+ collisions = MEM_callocN(sizeof(CollPair *) *numcollobj, "CollPair");
+ collisions_index = MEM_callocN(sizeof(CollPair *) *numcollobj, "CollPair");
- if (!collmd->bvhtree)
- continue;
+ /* Check all collision objects. */
+ for (i = 0; i < numcollobj; i++) {
+ Object *collob= collobjs[i];
+ CollisionModifierData *collmd = (CollisionModifierData *)modifiers_findByType(collob, eModifierType_Collision);
+ BVHTreeOverlap *overlap = NULL;
+ unsigned int result = 0;
- /* search for overlapping collision pairs */
- overlap = BLI_bvhtree_overlap(cloth_bvh, collmd->bvhtree, &result, NULL, NULL);
+ if (!collmd->bvhtree) {
+ continue;
+ }
- // go to next object if no overlap is there
- if ( result && overlap ) {
- /* check if collisions really happen (costly near check) */
- cloth_bvh_objcollisions_nearcheck ( clmd, collmd, &collisions[i],
- &collisions_index[i], result, overlap, dt/(float)clmd->coll_parms->loop_count);
+ /* Search for overlapping collision pairs. */
+ overlap = BLI_bvhtree_overlap(cloth_bvh, collmd->bvhtree, &result, NULL, NULL);
- // resolve nearby collisions
- ret += cloth_bvh_objcollisions_resolve ( clmd, collmd, collisions[i], collisions_index[i]);
- ret2 += ret;
- }
+ /* Go to next object if no overlap is there. */
+ if (result && overlap) {
+ /* Check if collisions really happen (costly near check). */
+ cloth_bvh_objcollisions_nearcheck(clmd, collmd, &collisions[i], &collisions_index[i],
+ result, overlap, dt/(float)clmd->coll_parms->loop_count);
- if ( overlap )
- MEM_freeN ( overlap );
- }
- rounds++;
+ /* Resolve nearby collisions. */
+ ret += cloth_bvh_objcollisions_resolve(clmd, collmd, collisions[i], collisions_index[i]);
+ ret2 += ret;
+ }
- for (i = 0; i < numcollobj; i++) {
- if ( collisions[i] ) MEM_freeN ( collisions[i] );
- }
+ MEM_SAFE_FREE(overlap);
+ }
- MEM_freeN(collisions);
- MEM_freeN(collisions_index);
+ for (i = 0; i < numcollobj; i++) {
+ MEM_SAFE_FREE(collisions[i]);
+ }
- ////////////////////////////////////////////////////////////
- // update positions
- // this is needed for bvh_calc_DOP_hull_moving() [kdop.c]
- ////////////////////////////////////////////////////////////
+ MEM_freeN(collisions);
+ MEM_freeN(collisions_index);
- /* verts come from clmd */
- for (i = 0; i < mvert_num; i++) {
- if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL ) {
- if ( verts [i].flags & CLOTH_VERT_FLAG_PINNED ) {
- continue;
+ ////////////////////////////////////////////////////////////
+ // update positions
+ // this is needed for bvh_calc_DOP_hull_moving() [kdop.c]
+ ////////////////////////////////////////////////////////////
+
+ /* Verts come from clmd. */
+ for (i = 0; i < mvert_num; i++) {
+ if (clmd->sim_parms->vgroup_mass > 0) {
+ if (verts [i].flags & CLOTH_VERT_FLAG_PINNED) {
+ continue;
+ }
}
- }
- VECADD ( verts[i].tx, verts[i].txold, verts[i].tv );
+ VECADD(verts[i].tx, verts[i].txold, verts[i].tv);
+ }
+ ////////////////////////////////////////////////////////////
}
- ////////////////////////////////////////////////////////////
+ rounds++;
////////////////////////////////////////////////////////////
// Test on *simple* selfcollisions
@@ -823,7 +831,7 @@ int cloth_bvh_objcollision(Depsgraph *depsgraph, Object *ob, ClothModifierData *
mindistance = clmd->coll_parms->selfepsilon* ( cloth->verts[i].avg_spring_len + cloth->verts[j].avg_spring_len );
- if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL ) {
+ if (clmd->sim_parms->vgroup_mass > 0) {
if ( ( cloth->verts [i].flags & CLOTH_VERT_FLAG_PINNED ) &&
( cloth->verts [j].flags & CLOTH_VERT_FLAG_PINNED ) )
{
@@ -1308,7 +1316,7 @@ int cloth_points_objcollision(Depsgraph *depsgraph, Object *ob, ClothModifierDat
// verts come from clmd
for (i = 0; i < mvert_num; i++) {
- if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL ) {
+ if (clmd->sim_parms->vgroup_mass > 0) {
if ( verts [i].flags & CLOTH_VERT_FLAG_PINNED ) {
continue;
}
@@ -1431,7 +1439,7 @@ void cloth_find_point_contacts(Depsgraph *depsgraph, Object *ob, ClothModifierDa
// verts come from clmd
for (i = 0; i < mvert_num; i++) {
- if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL) {
+ if (clmd->sim_parms->vgroup_mass > 0) {
if (verts [i].flags & CLOTH_VERT_FLAG_PINNED) {
continue;
}
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index a5ce7893d3e..2179b035758 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -3170,8 +3170,7 @@ static void do_hair_dynamics(ParticleSimulationData *sim)
if (!psys->clmd) {
psys->clmd = (ClothModifierData*)modifier_new(eModifierType_Cloth);
psys->clmd->sim_parms->goalspring = 0.0f;
- psys->clmd->sim_parms->vel_damping = 1.0f;
- psys->clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_GOAL|CLOTH_SIMSETTINGS_FLAG_RESIST_SPRING_COMPRESS;
+ psys->clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_RESIST_SPRING_COMPRESS;
psys->clmd->coll_parms->flags &= ~CLOTH_COLLSETTINGS_FLAG_SELF;
}
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index 3cf65330b3e..e763f234f2e 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -1875,9 +1875,7 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
}
}
}
- }
- {
/* Versioning code for Subsurf modifier. */
if (!DNA_struct_elem_find(fd->filesdna, "SubsurfModifier", "short", "uv_smooth")) {
for (Object *object = bmain->object.first; object != NULL; object = object->id.next) {
@@ -1956,5 +1954,32 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
}
}
}
+
+ for (Object *ob = bmain->object.first; ob; ob = ob->id.next) {
+ for (ModifierData *md = ob->modifiers.first; md; md = md->next) {
+ if (md->type == eModifierType_Cloth) {
+ ClothModifierData *clmd = (ClothModifierData *)md;
+
+ if (!(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL)) {
+ clmd->sim_parms->vgroup_mass = 0;
+ }
+
+ if (!(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SCALING)) {
+ clmd->sim_parms->vgroup_struct = 0;
+ clmd->sim_parms->vgroup_shear = 0;
+ clmd->sim_parms->vgroup_bend = 0;
+ }
+
+ if (!(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SEW)) {
+ clmd->sim_parms->shrink_min = 0.0f;
+ clmd->sim_parms->vgroup_shrink = 0;
+ }
+
+ if (!(clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_ENABLED)) {
+ clmd->coll_parms->flags &= ~CLOTH_COLLSETTINGS_FLAG_SELF;
+ }
+ }
+ }
+ }
}
}
diff --git a/source/blender/makesdna/DNA_cloth_types.h b/source/blender/makesdna/DNA_cloth_types.h
index 1b7f3ab9c4a..132ce5c5d5c 100644
--- a/source/blender/makesdna/DNA_cloth_types.h
+++ b/source/blender/makesdna/DNA_cloth_types.h
@@ -75,7 +75,7 @@ typedef struct ClothSimSettings {
float density_target; /* minimum density for hair */
float density_strength; /* influence of hair density */
float collider_friction; /* friction with colliders */
- float vel_damping; /* damp the velocity to speed up getting to the resting position */
+ float vel_damping DNA_DEPRECATED; /* damp the velocity to speed up getting to the resting position */
float shrink_min; /* min amount to shrink cloth by 0.0f (no shrink) - 1.0f (shrink to nothing) */
float shrink_max; /* max amount to shrink cloth by 0.0f (no shrink) - 1.0f (shrink to nothing) */
diff --git a/source/blender/makesrna/intern/rna_cloth.c b/source/blender/makesrna/intern/rna_cloth.c
index f46f6e96b62..99635f6d538 100644
--- a/source/blender/makesrna/intern/rna_cloth.c
+++ b/source/blender/makesrna/intern/rna_cloth.c
@@ -31,6 +31,8 @@
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "BLI_math_base.h"
+
#include "RNA_define.h"
#include "rna_internal.h"
@@ -174,6 +176,28 @@ static void rna_ClothSettings_max_sewing_set(struct PointerRNA *ptr, float value
settings->max_sewing = value;
}
+static void rna_ClothSettings_shrink_min_set(struct PointerRNA *ptr, float value)
+{
+ ClothSimSettings *settings = (ClothSimSettings *)ptr->data;
+
+ settings->shrink_min = value;
+
+ /* check for max clipping */
+ if (value > settings->shrink_max)
+ settings->shrink_max = value;
+}
+
+static void rna_ClothSettings_shrink_max_set(struct PointerRNA *ptr, float value)
+{
+ ClothSimSettings *settings = (ClothSimSettings *)ptr->data;
+
+ /* check for clipping */
+ if (value < settings->shrink_min)
+ value = settings->shrink_min;
+
+ settings->shrink_max = value;
+}
+
static void rna_ClothSettings_mass_vgroup_get(PointerRNA *ptr, char *value)
{
ClothSimSettings *sim = (ClothSimSettings *)ptr->data;
@@ -510,20 +534,6 @@ static void rna_def_cloth_sim_settings(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Air Damping", "Air has normally some thickness which slows falling things down");
RNA_def_property_update(prop, 0, "rna_cloth_update");
- prop = RNA_def_property(srna, "vel_damping", PROP_FLOAT, PROP_NONE);
- RNA_def_property_float_sdna(prop, NULL, "vel_damping");
- RNA_def_property_range(prop, 0.0f, 1.0f);
- RNA_def_property_ui_text(prop, "Velocity Damping",
- "Damp velocity to help cloth reach the resting position faster "
- "(1.0 = no damping, 0.0 = fully dampened)");
- RNA_def_property_update(prop, 0, "rna_cloth_update");
-
- prop = RNA_def_property(srna, "use_pin_cloth", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "flags", CLOTH_SIMSETTINGS_FLAG_GOAL);
- RNA_def_property_ui_text(prop, "Pin Cloth", "Enable pinning of cloth vertices to other objects/positions");
- RNA_def_property_update(prop, 0, "rna_cloth_pinning_changed");
- RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
-
prop = RNA_def_property(srna, "pin_stiffness", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "goalspring");
RNA_def_property_range(prop, 0.0f, 50.0);
@@ -554,12 +564,14 @@ static void rna_def_cloth_sim_settings(BlenderRNA *brna)
prop = RNA_def_property(srna, "shrink_min", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "shrink_min");
RNA_def_property_range(prop, 0.0f, 1.0f);
- RNA_def_property_ui_text(prop, "Shrink Factor Min", "Min amount to shrink cloth by");
+ RNA_def_property_float_funcs(prop, NULL, "rna_ClothSettings_shrink_min_set", NULL);
+ RNA_def_property_ui_text(prop, "Shrink Factor", "Factor by which to shrink cloth");
RNA_def_property_update(prop, 0, "rna_cloth_update");
prop = RNA_def_property(srna, "shrink_max", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "shrink_max");
RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_float_funcs(prop, NULL, "rna_ClothSettings_shrink_max_set", NULL);
RNA_def_property_ui_text(prop, "Shrink Factor Max", "Max amount to shrink cloth by");
RNA_def_property_update(prop, 0, "rna_cloth_update");
@@ -571,40 +583,29 @@ static void rna_def_cloth_sim_settings(BlenderRNA *brna)
RNA_def_property_update(prop, 0, "rna_cloth_update");
/* springs */
-
- prop = RNA_def_property(srna, "use_stiffness_scale", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "flags", CLOTH_SIMSETTINGS_FLAG_SCALING);
- RNA_def_property_ui_text(prop, "Stiffness Scaling",
- "If enabled, stiffness can be scaled along a weight painted vertex group");
- RNA_def_property_update(prop, 0, "rna_cloth_update");
- RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
-
prop = RNA_def_property(srna, "tension_damping", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "tension_damp");
RNA_def_property_range(prop, 0.0f, 50.0f);
- RNA_def_property_ui_text(prop, "Tension Spring Damping",
- "Damping of spring velocity (higher = more smooth, less jiggling)");
+ RNA_def_property_ui_text(prop, "Tension Spring Damping", "Amount of damping in stretching behavior");
RNA_def_property_update(prop, 0, "rna_cloth_update");
prop = RNA_def_property(srna, "compression_damping", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "compression_damp");
RNA_def_property_range(prop, 0.0f, 50.0f);
- RNA_def_property_ui_text(prop, "Compression Spring Damping",
- "Damping of spring velocity (higher = more smooth, less jiggling)");
+ RNA_def_property_ui_text(prop, "Compression Spring Damping", "Amount of damping in compression behavior");
RNA_def_property_update(prop, 0, "rna_cloth_update");
prop = RNA_def_property(srna, "shear_damping", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "shear_damp");
RNA_def_property_range(prop, 0.0f, 50.0f);
- RNA_def_property_ui_text(prop, "Shear Spring Damping",
- "Damping of spring velocity (higher = more smooth, less jiggling)");
+ RNA_def_property_ui_text(prop, "Shear Spring Damping", "Amount of damping in shearing behavior");
RNA_def_property_update(prop, 0, "rna_cloth_update");
prop = RNA_def_property(srna, "tension_stiffness", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "tension");
RNA_def_property_range(prop, 0.0f, 10000.0f);
RNA_def_property_float_funcs(prop, NULL, "rna_ClothSettings_tension_set", NULL);
- RNA_def_property_ui_text(prop, "Tension Stiffness", "Tension stiffness of structure");
+ RNA_def_property_ui_text(prop, "Tension Stiffness", "How much the material resists stretching");
RNA_def_property_update(prop, 0, "rna_cloth_update");
prop = RNA_def_property(srna, "tension_stiffness_max", PROP_FLOAT, PROP_NONE);
@@ -618,7 +619,7 @@ static void rna_def_cloth_sim_settings(BlenderRNA *brna)
RNA_def_property_float_sdna(prop, NULL, "compression");
RNA_def_property_range(prop, 0.0f, 10000.0f);
RNA_def_property_float_funcs(prop, NULL, "rna_ClothSettings_compression_set", NULL);
- RNA_def_property_ui_text(prop, "Compression Stiffness", "Compression stiffness of structure");
+ RNA_def_property_ui_text(prop, "Compression Stiffness", "How much the material resists compression");
RNA_def_property_update(prop, 0, "rna_cloth_update");
prop = RNA_def_property(srna, "compression_stiffness_max", PROP_FLOAT, PROP_NONE);
@@ -632,7 +633,7 @@ static void rna_def_cloth_sim_settings(BlenderRNA *brna)
RNA_def_property_float_sdna(prop, NULL, "shear");
RNA_def_property_range(prop, 0.0f, 10000.0f);
RNA_def_property_float_funcs(prop, NULL, "rna_ClothSettings_shear_set", NULL);
- RNA_def_property_ui_text(prop, "Shear Stiffness", "Shear spring stiffness");
+ RNA_def_property_ui_text(prop, "Shear Stiffness", "How much the material resists shearing");
RNA_def_property_update(prop, 0, "rna_cloth_update");
prop = RNA_def_property(srna, "shear_stiffness_max", PROP_FLOAT, PROP_NONE);
@@ -669,8 +670,7 @@ static void rna_def_cloth_sim_settings(BlenderRNA *brna)
RNA_def_property_float_sdna(prop, NULL, "bending");
RNA_def_property_range(prop, 0.0f, 10000.0f);
RNA_def_property_float_funcs(prop, NULL, "rna_ClothSettings_bending_set", NULL);
- RNA_def_property_ui_text(prop, "Bending Stiffness",
- "Wrinkle coefficient (higher = less smaller but more big wrinkles)");
+ RNA_def_property_ui_text(prop, "Bending Stiffness", "How much the material resists bending");
RNA_def_property_update(prop, 0, "rna_cloth_update");
prop = RNA_def_property(srna, "bending_stiffness_max", PROP_FLOAT, PROP_NONE);
@@ -683,8 +683,7 @@ static void rna_def_cloth_sim_settings(BlenderRNA *brna)
prop = RNA_def_property(srna, "bending_damping", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "bending_damping");
RNA_def_property_range(prop, 0.0f, 1000.0f);
- RNA_def_property_ui_text(prop, "Bending Spring Damping",
- "Damping of bending motion");
+ RNA_def_property_ui_text(prop, "Bending Spring Damping", "Amount of damping in bending behavior");
RNA_def_property_update(prop, 0, "rna_cloth_update");
prop = RNA_def_property(srna, "use_sewing_springs", PROP_BOOLEAN, PROP_NONE);
diff --git a/source/blender/makesrna/intern/rna_particle.c b/source/blender/makesrna/intern/rna_particle.c
index a35c03eaf89..49678664ef4 100644
--- a/source/blender/makesrna/intern/rna_particle.c
+++ b/source/blender/makesrna/intern/rna_particle.c
@@ -755,7 +755,7 @@ static void rna_Particle_hair_dynamics_update(Main *bmain, Scene *scene, Pointer
if (psys && !psys->clmd) {
psys->clmd = (ClothModifierData *)modifier_new(eModifierType_Cloth);
psys->clmd->sim_parms->goalspring = 0.0f;
- psys->clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_GOAL | CLOTH_SIMSETTINGS_FLAG_RESIST_SPRING_COMPRESS;
+ psys->clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_RESIST_SPRING_COMPRESS;
psys->clmd->coll_parms->flags &= ~CLOTH_COLLSETTINGS_FLAG_SELF;
rna_Particle_redo(bmain, scene, ptr);
}
diff --git a/source/blender/physics/intern/BPH_mass_spring.cpp b/source/blender/physics/intern/BPH_mass_spring.cpp
index 9ab688a3670..c098cfd8d95 100644
--- a/source/blender/physics/intern/BPH_mass_spring.cpp
+++ b/source/blender/physics/intern/BPH_mass_spring.cpp
@@ -900,8 +900,9 @@ static void cloth_collision_solve_extra(
bool do_extra_solve;
int i;
- if (!(clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_ENABLED))
+ if (!(clmd->coll_parms->flags & (CLOTH_COLLSETTINGS_FLAG_ENABLED | CLOTH_COLLSETTINGS_FLAG_SELF)))
return;
+
if (!clmd->clothObject->bvhtree)
return;
@@ -939,7 +940,7 @@ static void cloth_collision_solve_extra(
float newv[3];
- if ((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL) && (verts [i].flags & CLOTH_VERT_FLAG_PINNED))
+ if ((clmd->sim_parms->vgroup_mass > 0) && (verts [i].flags & CLOTH_VERT_FLAG_PINNED))
continue;
BPH_mass_spring_set_new_position(id, i, verts[i].tx);
@@ -1035,7 +1036,7 @@ int BPH_cloth_solve(Depsgraph *depsgraph, Object *ob, float frame, ClothModifier
clmd->solver_result = (ClothSolverResult *)MEM_callocN(sizeof(ClothSolverResult), "cloth solver result");
cloth_clear_result(clmd);
- if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL) { /* do goal stuff */
+ if (clmd->sim_parms->vgroup_mass > 0) { /* Do goal stuff. */
for (i = 0; i < mvert_num; i++) {
// update velocities with constrained velocities from pinned verts
if (verts[i].flags & CLOTH_VERT_FLAG_PINNED) {
@@ -1075,17 +1076,6 @@ int BPH_cloth_solve(Depsgraph *depsgraph, Object *ob, float frame, ClothModifier
/* initialize forces to zero */
BPH_mass_spring_clear_forces(id);
- // damping velocity for artistic reasons
- // this is a bad way to do it, should be removed imo - lukas_t
- if (clmd->sim_parms->vel_damping != 1.0f) {
- for (i = 0; i < mvert_num; i++) {
- float v[3];
- BPH_mass_spring_get_motion_state(id, i, NULL, v);
- mul_v3_fl(v, clmd->sim_parms->vel_damping);
- BPH_mass_spring_set_velocity(id, i, v);
- }
- }
-
// calculate forces
cloth_calc_force(scene, clmd, frame, effectors, step);
@@ -1107,7 +1097,7 @@ int BPH_cloth_solve(Depsgraph *depsgraph, Object *ob, float frame, ClothModifier
/* move pinned verts to correct position */
for (i = 0; i < mvert_num; i++) {
- if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL) {
+ if (clmd->sim_parms->vgroup_mass > 0) {
if (verts[i].flags & CLOTH_VERT_FLAG_PINNED) {
float x[3];
/* divide by time_scale to prevent pinned vertices' delta locations from being multiplied */