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-rw-r--r--source/blender/blenkernel/intern/particle_system.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 6474e3e37ac..a54488f15db 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -3984,7 +3984,7 @@ static bool psys_hair_use_simulation(ParticleData *pa, float max_length)
* The hair system should always make sure the hair segments have reasonable length ratios,
* but this can happen in old files when e.g. cutting hair.
*/
- const float min_length = 0.01f * max_length;
+ const float min_length = 0.1f * max_length;
HairKey *key;
int k;