diff options
-rw-r--r-- | source/blender/gpu/intern/gpu_draw.c | 5 | ||||
-rw-r--r-- | source/gameengine/Ketsji/BL_Texture.cpp | 2 |
2 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index 8a31a454633..f4e1e0c1147 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -638,8 +638,9 @@ void GPU_create_gl_tex(unsigned int *bind, unsigned int *pix, float * frect, int int tpy = recth; /* scale if not a power of two. this is not strictly necessary for newer - * GPUs (OpenGL version >= 2.0) since they support non-power-of-two-textures */ - if (!is_pow2_limit(rectw) || !is_pow2_limit(recth)) { + * GPUs (OpenGL version >= 2.0) since they support non-power-of-two-textures + * Then don't bother scaling for hardware that supports NPOT textures! */ + if (!GLEW_ARB_texture_non_power_of_two && (!is_pow2_limit(rectw) || !is_pow2_limit(recth))) { rectw= smaller_pow2_limit(rectw); recth= smaller_pow2_limit(recth); diff --git a/source/gameengine/Ketsji/BL_Texture.cpp b/source/gameengine/Ketsji/BL_Texture.cpp index 19247664dfa..f2d67e9131d 100644 --- a/source/gameengine/Ketsji/BL_Texture.cpp +++ b/source/gameengine/Ketsji/BL_Texture.cpp @@ -169,7 +169,7 @@ bool BL_Texture::InitFromImage(int unit, Image *img, bool mipmap) void BL_Texture::InitGLTex(unsigned int *pix,int x,int y,bool mipmap) { - if (!is_power_of_2_i(x) || !is_power_of_2_i(y) ) { + if (!GLEW_ARB_texture_non_power_of_two && (!is_power_of_2_i(x) || !is_power_of_2_i(y)) ) { InitNonPow2Tex(pix, x,y,mipmap); return; } |