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-rw-r--r--source/blender/physics/intern/BPH_mass_spring.cpp31
1 files changed, 30 insertions, 1 deletions
diff --git a/source/blender/physics/intern/BPH_mass_spring.cpp b/source/blender/physics/intern/BPH_mass_spring.cpp
index 3b6e39ef48f..051f11aa1d9 100644
--- a/source/blender/physics/intern/BPH_mass_spring.cpp
+++ b/source/blender/physics/intern/BPH_mass_spring.cpp
@@ -137,6 +137,35 @@ static float cloth_calc_volume(ClothModifierData *clmd)
return vol;
}
+static float cloth_calc_rest_volume(ClothModifierData *clmd)
+{
+ /* Calculate the (closed) cloth volume. */
+ Cloth *cloth = clmd->clothObject;
+ const MVertTri *tri = cloth->tri;
+ const ClothVertex *v = cloth->verts;
+ float weights[3] = {1.0f, 1.0f, 1.0f};
+ float vol = 0;
+
+ /* Early exit for hair, as it never has volume. */
+ if (clmd->hairdata) {
+ return 0.0f;
+ }
+
+ for (unsigned int i = 0; i < cloth->primitive_num; i++) {
+ const MVertTri *vt = &tri[i];
+
+ if (cloth_get_pressure_weights(clmd, vt, weights)) {
+ vol += volume_tri_tetrahedron_signed_v3_6x(
+ v[vt->tri[0]].xrest, v[vt->tri[1]].xrest, v[vt->tri[2]].xrest);
+ }
+ }
+
+ /* We need to divide by 6 to get the actual volume. */
+ vol = vol / 6.0f;
+
+ return vol;
+}
+
static float cloth_calc_average_pressure(ClothModifierData *clmd, const float *vertex_pressure)
{
Cloth *cloth = clmd->clothObject;
@@ -219,7 +248,7 @@ void BKE_cloth_solver_set_volume(ClothModifierData *clmd)
{
Cloth *cloth = clmd->clothObject;
- cloth->initial_mesh_volume = cloth_calc_volume(clmd);
+ cloth->initial_mesh_volume = cloth_calc_rest_volume(clmd);
}
/* Init constraint matrix