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-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py1
-rw-r--r--source/blender/blenkernel/BKE_modifier.h1
-rw-r--r--source/blender/blenkernel/intern/modifier.c21
-rw-r--r--source/blender/draw/intern/draw_manager.c22
-rw-r--r--source/blender/draw/modes/pose_mode.c78
-rw-r--r--source/blender/editors/armature/armature_intern.h1
-rw-r--r--source/blender/editors/armature/armature_ops.c3
-rw-r--r--source/blender/editors/armature/pose_edit.c32
-rw-r--r--source/blender/makesdna/DNA_scene_types.h2
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h1
-rw-r--r--source/blender/makesrna/intern/rna_space.c6
11 files changed, 162 insertions, 6 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 445b9d867ca..edb853e4099 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -3656,6 +3656,7 @@ class VIEW3D_PT_overlay(Panel):
col = layout.column()
col.active = display_all
col.prop(overlay, "transparent_bones")
+ col.prop(overlay, "show_bone_selection")
elif context.mode == 'EDIT_ARMATURE':
col.separator()
diff --git a/source/blender/blenkernel/BKE_modifier.h b/source/blender/blenkernel/BKE_modifier.h
index a3684f0971f..0ca6aa14cd8 100644
--- a/source/blender/blenkernel/BKE_modifier.h
+++ b/source/blender/blenkernel/BKE_modifier.h
@@ -423,6 +423,7 @@ bool modifiers_isClothEnabled(struct Object *ob);
bool modifiers_isParticleEnabled(struct Object *ob);
struct Object *modifiers_isDeformedByArmature(struct Object *ob);
+struct Object *modifiers_isDeformedByMeshDeform(struct Object *ob);
struct Object *modifiers_isDeformedByLattice(struct Object *ob);
struct Object *modifiers_isDeformedByCurve(struct Object *ob);
bool modifiers_usesArmature(struct Object *ob, struct bArmature *arm);
diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c
index 7aa3aef40ca..cb97cee4547 100644
--- a/source/blender/blenkernel/intern/modifier.c
+++ b/source/blender/blenkernel/intern/modifier.c
@@ -627,6 +627,27 @@ Object *modifiers_isDeformedByArmature(Object *ob)
return NULL;
}
+Object *modifiers_isDeformedByMeshDeform(Object *ob)
+{
+ VirtualModifierData virtualModifierData;
+ ModifierData *md = modifiers_getVirtualModifierList(ob, &virtualModifierData);
+ MeshDeformModifierData *mdmd = NULL;
+
+ /* return the first selected armature, this lets us use multiple armatures */
+ for (; md; md = md->next) {
+ if (md->type == eModifierType_MeshDeform) {
+ mdmd = (MeshDeformModifierData *) md;
+ if (mdmd->object && (mdmd->object->flag & SELECT))
+ return mdmd->object;
+ }
+ }
+
+ if (mdmd) /* if were still here then return the last armature */
+ return mdmd->object;
+
+ return NULL;
+}
+
/* Takes an object and returns its first selected lattice, else just its lattice
* This should work for multiple lattices per object
*/
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index f18e2d119dc..98fe737410f 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1570,6 +1570,15 @@ void DRW_draw_select_loop(
obedit_mode = CTX_MODE_EDIT_ARMATURE;
}
}
+ bool use_bone_selection_overlay = false;
+ if (v3d->overlay.flag &= V3D_OVERLAY_BONE_SELECTION) {
+ if (!(v3d->flag2 &= V3D_RENDER_OVERRIDE)) {
+ Object *obpose = OBPOSE_FROM_OBACT(obact);
+ if (obpose) {
+ use_bone_selection_overlay = true;
+ }
+ }
+ }
struct GPUViewport *viewport = GPU_viewport_create();
GPU_viewport_size_set(viewport, (const int[2]){BLI_rcti_size_x(rect), BLI_rcti_size_y(rect)});
@@ -1584,8 +1593,17 @@ void DRW_draw_select_loop(
drw_engines_enable_from_mode(obedit_mode);
}
else {
- drw_engines_enable_basic();
- drw_engines_enable_from_object_mode();
+ /* when in pose mode and overlays enable and bone selection overlay
+ active, switch order as the bone selection must have more precedence
+ than the rest of the scene */
+ if (use_bone_selection_overlay) {
+ drw_engines_enable_from_object_mode();
+ drw_engines_enable_basic();
+ }
+ else {
+ drw_engines_enable_basic();
+ drw_engines_enable_from_object_mode();
+ }
}
/* Setup viewport */
diff --git a/source/blender/draw/modes/pose_mode.c b/source/blender/draw/modes/pose_mode.c
index a7fc1da959b..19a93c8c52d 100644
--- a/source/blender/draw/modes/pose_mode.c
+++ b/source/blender/draw/modes/pose_mode.c
@@ -22,10 +22,13 @@
/** \file blender/draw/modes/pose_mode.c
* \ingroup draw
*/
+#include "BKE_modifier.h"
+
+#include "DNA_modifier_types.h"
+#include "DNA_view3d_types.h"
#include "DRW_engine.h"
#include "DRW_render.h"
-#include "DNA_view3d_types.h"
/* If builtin shaders are needed */
#include "GPU_shader.h"
@@ -50,6 +53,7 @@ typedef struct POSE_PassList {
struct DRWPass *bone_envelope;
struct DRWPass *bone_axes;
struct DRWPass *relationship;
+ struct DRWPass *bone_selection;
} POSE_PassList;
typedef struct POSE_StorageList {
@@ -67,10 +71,33 @@ typedef struct POSE_Data {
/* *********** STATIC *********** */
typedef struct POSE_PrivateData {
- char pad; /* UNUSED */
+ DRWShadingGroup *bone_selection_shgrp;
} POSE_PrivateData; /* Transient data */
+static struct {
+ struct GPUShader *bone_selection_sh;
+} e_data = {NULL};
+
+static float blend_color[4] = {0.0, 0.0, 0.0, 0.5};
+
/* *********** FUNCTIONS *********** */
+static bool POSE_is_bone_selection_overlay_active(void)
+{
+ const DRWContextState *dcs = DRW_context_state_get();
+ const View3D *v3d = dcs->v3d;
+ return v3d && (v3d->overlay.flag & V3D_OVERLAY_BONE_SELECTION);
+}
+
+static void POSE_engine_init(void *UNUSED(vedata))
+{
+ if (!e_data.bone_selection_sh) {
+ e_data.bone_selection_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
+ }
+}
+
+static void POSE_engine_free(void)
+{
+}
/* Here init all passes and shading groups
* Assume that all Passes are NULL */
@@ -120,12 +147,42 @@ static void POSE_cache_init(void *vedata)
DRW_STATE_BLEND | DRW_STATE_WIRE;
psl->relationship = DRW_pass_create("Bone Relationship Pass", state);
}
+
+ {
+ if (POSE_is_bone_selection_overlay_active()) {
+ DRWShadingGroup *grp;
+ psl->bone_selection = DRW_pass_create("Bone Selection", DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND);
+ grp = DRW_shgroup_create(e_data.bone_selection_sh, psl->bone_selection);
+ DRW_shgroup_uniform_vec4(grp, "color", blend_color, 1);
+ stl->g_data->bone_selection_shgrp = grp;
+ }
+ }
+}
+
+static bool POSE_is_driven_by_active_armature(Object *ob)
+{
+ Object *armature = modifiers_isDeformedByArmature(ob);
+ if (armature) {
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ bool is_active = DRW_pose_mode_armature(armature, draw_ctx->obact);
+ if (!is_active && armature->proxy_from) {
+ is_active = DRW_pose_mode_armature(armature->proxy_from, draw_ctx->obact);
+ }
+ return is_active;
+ } else {
+ Object *meshDeform = modifiers_isDeformedByMeshDeform(ob);
+ if (meshDeform) {
+ return POSE_is_driven_by_active_armature(meshDeform);
+ }
+ }
+ return false;
}
/* Add geometry to shading groups. Execute for each objects */
static void POSE_cache_populate(void *vedata, Object *ob)
{
POSE_PassList *psl = ((POSE_Data *)vedata)->psl;
+ POSE_StorageList *stl = ((POSE_Data *)vedata)->stl;
const DRWContextState *draw_ctx = DRW_context_state_get();
/* In the future this will allow us to implement face manipulators,
@@ -143,6 +200,11 @@ static void POSE_cache_populate(void *vedata, Object *ob)
};
DRW_shgroup_armature_pose(ob, passes);
}
+ } else if (ob->type == OB_MESH && POSE_is_bone_selection_overlay_active() && POSE_is_driven_by_active_armature(ob)) {
+ struct Gwn_Batch *geom = DRW_cache_object_surface_get(ob);
+ if (geom) {
+ DRW_shgroup_call_object_add(stl->g_data->bone_selection_shgrp, geom, ob);
+ }
}
}
@@ -178,6 +240,14 @@ static void POSE_draw_scene(void *vedata)
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
const DRWContextState *draw_ctx = DRW_context_state_get();
const bool transparent_bones = (draw_ctx->v3d->overlay.arm_flag & V3D_OVERLAY_ARM_TRANSP_BONES) != 0;
+ const bool bone_selection_overlay = POSE_is_bone_selection_overlay_active();
+
+ if(bone_selection_overlay) {
+ GPU_framebuffer_bind(dfbl->default_fb);
+ DRW_draw_pass(psl->bone_selection);
+ GPU_framebuffer_clear_depth(dfbl->depth_only_fb, 1.0);
+ GPU_framebuffer_bind(dfbl->default_fb);
+ }
DRW_draw_pass(psl->bone_envelope);
@@ -228,8 +298,8 @@ DrawEngineType draw_engine_pose_type = {
NULL, NULL,
N_("PoseMode"),
&POSE_data_size,
- NULL,
- NULL,
+ &POSE_engine_init,
+ &POSE_engine_free,
&POSE_cache_init,
&POSE_cache_populate,
NULL,
diff --git a/source/blender/editors/armature/armature_intern.h b/source/blender/editors/armature/armature_intern.h
index 7bc8764443f..c40872cbd3a 100644
--- a/source/blender/editors/armature/armature_intern.h
+++ b/source/blender/editors/armature/armature_intern.h
@@ -137,6 +137,7 @@ void POSE_OT_rotation_mode_set(struct wmOperatorType *ot);
void POSE_OT_quaternions_flip(struct wmOperatorType *ot);
void POSE_OT_bone_layers(struct wmOperatorType *ot);
+void POSE_OT_toggle_bone_selection_overlay(struct wmOperatorType *ot);
/* ******************************************************* */
/* Pose Tool Utilities (for PoseLib, Pose Sliding, etc.) */
diff --git a/source/blender/editors/armature/armature_ops.c b/source/blender/editors/armature/armature_ops.c
index c9cebadb47d..8dfc11aea19 100644
--- a/source/blender/editors/armature/armature_ops.c
+++ b/source/blender/editors/armature/armature_ops.c
@@ -131,6 +131,8 @@ void ED_operatortypes_armature(void)
WM_operatortype_append(POSE_OT_quaternions_flip);
WM_operatortype_append(POSE_OT_bone_layers);
+
+ WM_operatortype_append(POSE_OT_toggle_bone_selection_overlay);
WM_operatortype_append(POSE_OT_propagate);
@@ -363,6 +365,7 @@ void ED_keymap_armature(wmKeyConfig *keyconf)
WM_keymap_add_item(keymap, "ARMATURE_OT_layers_show_all", ACCENTGRAVEKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_armature_layers", MKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "POSE_OT_bone_layers", MKEY, KM_PRESS, 0, 0);
+ WM_keymap_add_item(keymap, "POSE_OT_toggle_bone_selection_overlay", ZKEY, KM_PRESS, 0, 0);
/* special transforms: */
/* 1) envelope/b-bone size */
diff --git a/source/blender/editors/armature/pose_edit.c b/source/blender/editors/armature/pose_edit.c
index d20a9b7ee8a..5e62210e2e2 100644
--- a/source/blender/editors/armature/pose_edit.c
+++ b/source/blender/editors/armature/pose_edit.c
@@ -63,6 +63,7 @@
#include "ED_keyframing.h"
#include "ED_screen.h"
#include "ED_object.h"
+#include "ED_view3d.h"
#include "UI_interface.h"
@@ -1240,3 +1241,34 @@ void POSE_OT_quaternions_flip(wmOperatorType *ot)
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
+/* -------------------------------------------------------------------- */
+/** \name Toggle Bone selection Overlay Operator
+ * \{ */
+
+static int toggle_bone_selection_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ View3D *v3d = CTX_wm_view3d(C);
+ v3d->overlay.flag ^= V3D_OVERLAY_BONE_SELECTION;
+ ED_view3d_shade_update(CTX_data_main(C), v3d, CTX_wm_area(C));
+ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
+ return OPERATOR_FINISHED;
+}
+
+static int pose_select_linked_poll(bContext *C)
+{
+ return (ED_operator_view3d_active(C) && ED_operator_posemode(C));
+}
+
+void POSE_OT_toggle_bone_selection_overlay(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Toggle Bone Selection Overlay";
+ ot->description = "Toggle bone selection overlay of the viewport";
+ ot->idname = "POSE_OT_toggle_bone_selection_overlay";
+
+ /* api callbacks */
+ ot->exec = toggle_bone_selection_exec;
+ ot->poll = pose_select_linked_poll;
+}
+
+/** \} */
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index f3301718bbb..e3d349fe5f2 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1678,6 +1678,8 @@ extern const char *RE_engine_id_CYCLES;
(((workspace)->object_mode & OD_MODE_EDIT) ? OBACT(_view_layer) : NULL)
#define OBEDIT_FROM_OBACT(ob) \
((ob) ? (((ob)->mode & OB_MODE_EDIT) ? ob : NULL) : NULL)
+#define OBPOSE_FROM_OBACT(ob) \
+ ((ob) ? (((ob)->mode & OB_MODE_POSE) ? ob : NULL) : NULL)
#define OBEDIT_FROM_VIEW_LAYER(view_layer) \
OBEDIT_FROM_OBACT(OBACT(view_layer))
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index c027690538b..cf078bc203d 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -346,6 +346,7 @@ enum {
enum {
V3D_OVERLAY_FACE_ORIENTATION = (1 << 0),
V3D_OVERLAY_HIDE_CURSOR = (1 << 1),
+ V3D_OVERLAY_BONE_SELECTION = (1 << 2),
};
/* View3DOverlay->edit_flag */
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index 0626a0be764..d80f9d8d91a 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -2323,6 +2323,12 @@ static void rna_def_space_view3d_overlay(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Face Orientation", "Show the Face Orientation Overlay");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+ prop = RNA_def_property(srna, "show_bone_selection", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "overlay.flag", V3D_OVERLAY_BONE_SELECTION);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_ui_text(prop, "Bone Selection", "Show the Bone Selection Overlay");
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+
prop = RNA_def_property(srna, "show_paint_wire", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "overlay.paint_flag", V3D_OVERLAY_PAINT_WIRE);
RNA_def_property_ui_text(prop, "Show Wire", "Use wireframe display in painting modes");