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-rw-r--r--intern/ghost/GHOST_ISystem.h22
-rw-r--r--intern/ghost/intern/GHOST_C-api.cpp3
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp47
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.h36
4 files changed, 61 insertions, 47 deletions
diff --git a/intern/ghost/GHOST_ISystem.h b/intern/ghost/GHOST_ISystem.h
index e0b483d07fe..37e82c29f80 100644
--- a/intern/ghost/GHOST_ISystem.h
+++ b/intern/ghost/GHOST_ISystem.h
@@ -249,13 +249,13 @@ public:
* \return The new window (or 0 if creation failed).
*/
virtual GHOST_IWindow *createWindow(
- const STR_String& title,
- GHOST_TInt32 left, GHOST_TInt32 top, GHOST_TUns32 width, GHOST_TUns32 height,
- GHOST_TWindowState state, GHOST_TDrawingContextType type,
- const bool stereoVisual = false,
- const bool exclusive = false,
- const GHOST_TUns16 numOfAASamples = 0,
- const GHOST_TEmbedderWindowID parentWindow = 0) = 0;
+ const STR_String& title,
+ GHOST_TInt32 left, GHOST_TInt32 top, GHOST_TUns32 width, GHOST_TUns32 height,
+ GHOST_TWindowState state, GHOST_TDrawingContextType type,
+ const bool stereoVisual = false,
+ const bool exclusive = false,
+ const GHOST_TUns16 numOfAASamples = 0,
+ const GHOST_TEmbedderWindowID parentWindow = 0) = 0;
/**
* Dispose a window.
@@ -278,8 +278,9 @@ public:
* This window is invalid after full screen has been ended.
* \return Indication of success.
*/
- virtual GHOST_TSuccess beginFullScreen(const GHOST_DisplaySetting& setting, GHOST_IWindow **window,
- const bool stereoVisual, const GHOST_TUns16 numOfAASamples = 0) = 0;
+ virtual GHOST_TSuccess beginFullScreen(
+ const GHOST_DisplaySetting& setting, GHOST_IWindow **window,
+ const bool stereoVisual, const GHOST_TUns16 numOfAASamples = 0) = 0;
/**
* Updates the resolution while in fullscreen mode.
@@ -288,7 +289,8 @@ public:
*
* \return Indication of success.
*/
- virtual GHOST_TSuccess updateFullScreen(const GHOST_DisplaySetting& setting, GHOST_IWindow **window) = 0;
+ virtual GHOST_TSuccess updateFullScreen(
+ const GHOST_DisplaySetting& setting, GHOST_IWindow **window) = 0;
/**
* Ends full screen mode.
diff --git a/intern/ghost/intern/GHOST_C-api.cpp b/intern/ghost/intern/GHOST_C-api.cpp
index 7622a2a7330..b73ff26c259 100644
--- a/intern/ghost/intern/GHOST_C-api.cpp
+++ b/intern/ghost/intern/GHOST_C-api.cpp
@@ -152,7 +152,8 @@ GHOST_WindowHandle GHOST_CreateWindow(GHOST_SystemHandle systemhandle,
bstereoVisual = false;
return (GHOST_WindowHandle) system->createWindow(title, left, top, width, height,
- state, type, bstereoVisual, numOfAASamples);
+ state, type, bstereoVisual, false,
+ numOfAASamples);
}
GHOST_TUserDataPtr GHOST_GetWindowUserData(GHOST_WindowHandle windowhandle)
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index f3f4c31149a..58710120afa 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -308,20 +308,21 @@ bool GPG_Application::startScreenSaverFullScreen(
#endif
-bool GPG_Application::startWindow(STR_String& title,
- int windowLeft,
- int windowTop,
- int windowWidth,
- int windowHeight,
- const bool stereoVisual,
- const int stereoMode,
- const GHOST_TUns16 samples)
+bool GPG_Application::startWindow(
+ STR_String& title,
+ int windowLeft,
+ int windowTop,
+ int windowWidth,
+ int windowHeight,
+ const bool stereoVisual,
+ const int stereoMode,
+ const GHOST_TUns16 samples)
{
bool success;
// Create the main window
//STR_String title ("Blender Player - GHOST");
m_mainWindow = fSystem->createWindow(title, windowLeft, windowTop, windowWidth, windowHeight, GHOST_kWindowStateNormal,
- GHOST_kDrawingContextTypeOpenGL, stereoVisual, samples);
+ GHOST_kDrawingContextTypeOpenGL, stereoVisual, false, samples);
if (!m_mainWindow) {
printf("error: could not create main window\n");
exit(-1);
@@ -340,16 +341,18 @@ bool GPG_Application::startWindow(STR_String& title,
return success;
}
-bool GPG_Application::startEmbeddedWindow(STR_String& title,
- const GHOST_TEmbedderWindowID parentWindow,
- const bool stereoVisual,
- const int stereoMode,
- const GHOST_TUns16 samples) {
+bool GPG_Application::startEmbeddedWindow(
+ STR_String& title,
+ const GHOST_TEmbedderWindowID parentWindow,
+ const bool stereoVisual,
+ const int stereoMode,
+ const GHOST_TUns16 samples)
+{
GHOST_TWindowState state = GHOST_kWindowStateNormal;
if (parentWindow != 0)
state = GHOST_kWindowStateEmbedded;
m_mainWindow = fSystem->createWindow(title, 0, 0, 0, 0, state,
- GHOST_kDrawingContextTypeOpenGL, stereoVisual, samples, parentWindow);
+ GHOST_kDrawingContextTypeOpenGL, stereoVisual, false, samples, parentWindow);
if (!m_mainWindow) {
printf("error: could not create main window\n");
@@ -366,13 +369,13 @@ bool GPG_Application::startEmbeddedWindow(STR_String& title,
bool GPG_Application::startFullScreen(
- int width,
- int height,
- int bpp,int frequency,
- const bool stereoVisual,
- const int stereoMode,
- const GHOST_TUns16 samples,
- bool useDesktop)
+ int width,
+ int height,
+ int bpp,int frequency,
+ const bool stereoVisual,
+ const int stereoMode,
+ const GHOST_TUns16 samples,
+ bool useDesktop)
{
bool success;
GHOST_TUns32 sysWidth=0, sysHeight=0;
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.h b/source/gameengine/GamePlayer/ghost/GPG_Application.h
index e04fcc2a555..f141443e738 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.h
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.h
@@ -61,23 +61,32 @@ public:
GPG_Application(GHOST_ISystem* system);
~GPG_Application(void);
- bool SetGameEngineData(struct Main* maggie, struct Scene* scene, GlobalSettings* gs, int argc, char** argv);
- bool startWindow(STR_String& title, int windowLeft, int windowTop, int windowWidth, int windowHeight,
- const bool stereoVisual, const int stereoMode, const GHOST_TUns16 samples=0);
- bool startFullScreen(int width, int height, int bpp, int frequency, const bool stereoVisual, const int stereoMode, const GHOST_TUns16 samples=0, bool useDesktop=false);
- bool startEmbeddedWindow(STR_String& title, const GHOST_TEmbedderWindowID parent_window, const bool stereoVisual, const int stereoMode, const GHOST_TUns16 samples=0);
+ bool SetGameEngineData(struct Main* maggie, struct Scene* scene, GlobalSettings* gs, int argc, char** argv);
+ bool startWindow(STR_String& title,
+ int windowLeft, int windowTop,
+ int windowWidth, int windowHeight,
+ const bool stereoVisual, const int stereoMode, const GHOST_TUns16 samples=0);
+ bool startFullScreen(int width, int height,
+ int bpp, int frequency,
+ const bool stereoVisual, const int stereoMode,
+ const GHOST_TUns16 samples=0, bool useDesktop=false);
+ bool startEmbeddedWindow(STR_String& title, const GHOST_TEmbedderWindowID parent_window,
+ const bool stereoVisual, const int stereoMode, const GHOST_TUns16 samples=0);
#ifdef WIN32
- bool startScreenSaverFullScreen(int width, int height, int bpp, int frequency, const bool stereoVisual, const int stereoMode, const GHOST_TUns16 samples=0);
- bool startScreenSaverPreview(HWND parentWindow, const bool stereoVisual, const int stereoMode, const GHOST_TUns16 samples=0);
+ bool startScreenSaverFullScreen(int width, int height,
+ int bpp, int frequency,
+ const bool stereoVisual, const int stereoMode, const GHOST_TUns16 samples=0);
+ bool startScreenSaverPreview(HWND parentWindow,
+ const bool stereoVisual, const int stereoMode, const GHOST_TUns16 samples=0);
#endif
virtual bool processEvent(GHOST_IEvent* event);
- int getExitRequested(void);
- const STR_String& getExitString(void);
- GlobalSettings* getGlobalSettings(void);
- bool StartGameEngine(int stereoMode);
- void StopGameEngine();
- void EngineNextFrame();
+ int getExitRequested(void);
+ const STR_String& getExitString(void);
+ GlobalSettings* getGlobalSettings(void);
+ bool StartGameEngine(int stereoMode);
+ void StopGameEngine();
+ void EngineNextFrame();
protected:
bool handleWheel(GHOST_IEvent* event);
@@ -165,4 +174,3 @@ protected:
int m_argc;
char** m_argv;
};
-