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-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
-rw-r--r--source/blender/blenkernel/BKE_node.h1
-rw-r--r--source/blender/blenkernel/intern/node.c1
-rw-r--r--source/blender/editors/space_node/node_edit.c10
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl6
-rw-r--r--source/blender/nodes/CMakeLists.txt1
-rw-r--r--source/blender/nodes/NOD_shader.h1
-rw-r--r--source/blender/nodes/NOD_static_types.h5
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_eevee_material.c66
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_metallic.c18
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_specular.c18
11 files changed, 99 insertions, 29 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 2e2684a0524..59bf93696bc 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -219,6 +219,7 @@ shader_node_categories = [
NodeItem("ShaderNodeOutputMetallic", poll=object_shader_nodes_poll),
NodeItem("ShaderNodeOutputSpecular", poll=object_shader_nodes_poll),
NodeItem("ShaderNodeOutputMaterial", poll=object_shader_nodes_poll),
+ NodeItem("ShaderNodeOutputEeveeMaterial", poll=object_shader_nodes_poll),
NodeItem("ShaderNodeOutputLamp", poll=object_shader_nodes_poll),
NodeItem("ShaderNodeOutputWorld", poll=world_shader_nodes_poll),
NodeItem("ShaderNodeOutputLineStyle", poll=line_style_shader_nodes_poll),
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index bda762b73b6..44846a12961 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -796,6 +796,7 @@ struct ShadeResult;
#define SH_NODE_BSDF_PRINCIPLED 193
#define SH_NODE_OUTPUT_METALLIC 194
#define SH_NODE_OUTPUT_SPECULAR 195
+#define SH_NODE_OUTPUT_EEVEE_MATERIAL 196
/* custom defines options for Material node */
#define SH_NODE_MAT_DIFF 1
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 5555068db37..8d512f15949 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -3592,6 +3592,7 @@ static void registerShaderNodes(void)
register_node_type_sh_output_material();
register_node_type_sh_output_metallic();
register_node_type_sh_output_specular();
+ register_node_type_sh_output_eevee_material();
register_node_type_sh_output_world();
register_node_type_sh_output_linestyle();
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
index c70cbeef52f..9ad40ea802e 100644
--- a/source/blender/editors/space_node/node_edit.c
+++ b/source/blender/editors/space_node/node_edit.c
@@ -399,14 +399,10 @@ void ED_node_shader_default(const bContext *C, ID *id)
ma->nodetree = ntree;
if (BKE_scene_uses_blender_eevee(scene)) {
- out = nodeAddStaticNode(C, ntree, SH_NODE_OUTPUT_METALLIC);
- out->locx = 300.0f; out->locy = 300.0f;
- nodeSetActive(ntree, out);
- ntreeUpdateTree(CTX_data_main(C), ntree);
- return;
+ output_type = SH_NODE_OUTPUT_EEVEE_MATERIAL;
+ shader_type = SH_NODE_OUTPUT_METALLIC;
}
-
- if (BKE_scene_use_new_shading_nodes(scene)) {
+ else if (BKE_scene_use_new_shading_nodes(scene)) {
output_type = SH_NODE_OUTPUT_MATERIAL;
shader_type = SH_NODE_BSDF_DIFFUSE;
}
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 7595a3cf6b7..f423e541dc2 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -3893,6 +3893,12 @@ void node_output_specular(
{
result = vec4(eevee_surface_lit(normal, diffuse.rgb, specular.rgb, roughness, occlusion) + emissive.rgb, 1.0 - transp);
}
+
+void node_output_eevee_material(vec4 Surface, out vec4 result)
+{
+ result = Surface;
+}
+
#endif
/* ********************** matcap style render ******************** */
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index b57e33e85c7..690011ec2aa 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -188,6 +188,7 @@ set(SRC
shader/nodes/node_shader_output_material.c
shader/nodes/node_shader_output_metallic.c
shader/nodes/node_shader_output_specular.c
+ shader/nodes/node_shader_output_eevee_material.c
shader/nodes/node_shader_output_world.c
shader/nodes/node_shader_output_linestyle.c
shader/nodes/node_shader_particle_info.c
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index c05c1a55144..ffa255478ff 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -122,6 +122,7 @@ void register_node_type_sh_output_lamp(void);
void register_node_type_sh_output_material(void);
void register_node_type_sh_output_metallic(void);
void register_node_type_sh_output_specular(void);
+void register_node_type_sh_output_eevee_material(void);
void register_node_type_sh_output_world(void);
void register_node_type_sh_output_linestyle(void);
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index f4c79266033..c4c99fdb256 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -67,8 +67,9 @@ DefNode( ShaderNode, SH_NODE_COMBRGB, 0, "COMBR
DefNode( ShaderNode, SH_NODE_HUE_SAT, 0, "HUE_SAT", HueSaturation, "Hue/Saturation", "" )
DefNode( ShaderNode, SH_NODE_OUTPUT_MATERIAL, def_sh_output, "OUTPUT_MATERIAL", OutputMaterial, "Material Output", "" )
-DefNode( ShaderNode, SH_NODE_OUTPUT_METALLIC, def_sh_output, "OUTPUT_METALLIC", OutputMetallic, "Material Metallic Output", "")
-DefNode( ShaderNode, SH_NODE_OUTPUT_SPECULAR, def_sh_output, "OUTPUT_SPECULAR", OutputSpecular, "Material Specular Output", "")
+DefNode( ShaderNode, SH_NODE_OUTPUT_METALLIC, 0, "OUTPUT_METALLIC", OutputMetallic, "Material Metallic Output", "")
+DefNode( ShaderNode, SH_NODE_OUTPUT_SPECULAR, 0, "OUTPUT_SPECULAR", OutputSpecular, "Material Specular Output", "")
+DefNode( ShaderNode, SH_NODE_OUTPUT_EEVEE_MATERIAL, def_sh_output, "OUTPUT_EEVEE_MATERIAL", OutputEeveeMaterial, "Eevee Material Output", "")
DefNode( ShaderNode, SH_NODE_OUTPUT_LAMP, def_sh_output, "OUTPUT_LAMP", OutputLamp, "Lamp Output", "" )
DefNode( ShaderNode, SH_NODE_OUTPUT_WORLD, def_sh_output, "OUTPUT_WORLD", OutputWorld, "World Output", "" )
DefNode( ShaderNode, SH_NODE_OUTPUT_LINESTYLE, def_sh_output_linestyle,"OUTPUT_LINESTYLE", OutputLineStyle, "Line Style Output", "" )
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_eevee_material.c b/source/blender/nodes/shader/nodes/node_shader_output_eevee_material.c
new file mode 100644
index 00000000000..dcb7ada5a7a
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_output_eevee_material.c
@@ -0,0 +1,66 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+#include "BKE_scene.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_output_eevee_material_in[] = {
+ { SOCK_SHADER, 1, N_("Surface")},
+ { -1, 0, "" }
+};
+
+static int node_shader_gpu_output_eevee_material(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
+{
+ GPUNodeLink *outlink;
+
+ GPU_stack_link(mat, "node_output_eevee_material", in, out, &outlink);
+ GPU_material_output_link(mat, outlink);
+
+ return true;
+}
+
+
+/* node type definition */
+void register_node_type_sh_output_eevee_material(void)
+{
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_OUTPUT_EEVEE_MATERIAL, "Eevee Material Output", NODE_CLASS_OUTPUT, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_output_eevee_material_in, NULL);
+ node_type_init(&ntype, NULL);
+ node_type_storage(&ntype, "", NULL, NULL);
+ node_type_gpu(&ntype, node_shader_gpu_output_eevee_material);
+
+ /* Do not allow muting output node. */
+ node_type_internal_links(&ntype, NULL);
+
+ nodeRegisterType(&ntype);
+}
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_metallic.c b/source/blender/nodes/shader/nodes/node_shader_output_metallic.c
index b8182acfc7f..cb2c06268d2 100644
--- a/source/blender/nodes/shader/nodes/node_shader_output_metallic.c
+++ b/source/blender/nodes/shader/nodes/node_shader_output_metallic.c
@@ -44,9 +44,13 @@ static bNodeSocketTemplate sh_node_output_metallic_in[] = {
{ -1, 0, "" }
};
+static bNodeSocketTemplate sh_node_output_metallic_out[] = {
+ { SOCK_SHADER, 0, N_("BSDF")},
+ { -1, 0, "" }
+};
+
static int node_shader_gpu_output_metallic(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
- GPUNodeLink *outlink;
static float one = 1.0f;
/* Normals */
@@ -64,10 +68,7 @@ static int node_shader_gpu_output_metallic(GPUMaterial *mat, bNode *UNUSED(node)
GPU_link(mat, "set_value", GPU_uniform(&one), &in[10].link);
}
- GPU_stack_link(mat, "node_output_metallic", in, out, &outlink);
- GPU_material_output_link(mat, outlink);
-
- return true;
+ return GPU_stack_link(mat, "node_output_metallic", in, out);
}
@@ -76,15 +77,12 @@ void register_node_type_sh_output_metallic(void)
{
static bNodeType ntype;
- sh_node_type_base(&ntype, SH_NODE_OUTPUT_METALLIC, "Metallic Material Output", NODE_CLASS_OUTPUT, 0);
+ sh_node_type_base(&ntype, SH_NODE_OUTPUT_METALLIC, "Metallic Material Output", NODE_CLASS_SHADER, 0);
node_type_compatibility(&ntype, NODE_NEW_SHADING);
- node_type_socket_templates(&ntype, sh_node_output_metallic_in, NULL);
+ node_type_socket_templates(&ntype, sh_node_output_metallic_in, sh_node_output_metallic_out);
node_type_init(&ntype, NULL);
node_type_storage(&ntype, "", NULL, NULL);
node_type_gpu(&ntype, node_shader_gpu_output_metallic);
- /* Do not allow muting output node. */
- node_type_internal_links(&ntype, NULL);
-
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_specular.c b/source/blender/nodes/shader/nodes/node_shader_output_specular.c
index 25bcf9642f9..218a4357205 100644
--- a/source/blender/nodes/shader/nodes/node_shader_output_specular.c
+++ b/source/blender/nodes/shader/nodes/node_shader_output_specular.c
@@ -43,9 +43,13 @@ static bNodeSocketTemplate sh_node_output_specular_in[] = {
{ -1, 0, "" }
};
+static bNodeSocketTemplate sh_node_output_specular_out[] = {
+ { SOCK_SHADER, 0, N_("BSDF")},
+ { -1, 0, "" }
+};
+
static int node_shader_gpu_output_specular(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
- GPUNodeLink *outlink;
static float one = 1.0f;
/* Normals */
@@ -63,10 +67,7 @@ static int node_shader_gpu_output_specular(GPUMaterial *mat, bNode *UNUSED(node)
GPU_link(mat, "set_value", GPU_uniform(&one), &in[9].link);
}
- GPU_stack_link(mat, "node_output_specular", in, out, &outlink);
- GPU_material_output_link(mat, outlink);
-
- return true;
+ return GPU_stack_link(mat, "node_output_specular", in, out);
}
@@ -75,15 +76,12 @@ void register_node_type_sh_output_specular(void)
{
static bNodeType ntype;
- sh_node_type_base(&ntype, SH_NODE_OUTPUT_SPECULAR, "Specular Material Output", NODE_CLASS_OUTPUT, 0);
+ sh_node_type_base(&ntype, SH_NODE_OUTPUT_SPECULAR, "Specular Material Output", NODE_CLASS_SHADER, 0);
node_type_compatibility(&ntype, NODE_NEW_SHADING);
- node_type_socket_templates(&ntype, sh_node_output_specular_in, NULL);
+ node_type_socket_templates(&ntype, sh_node_output_specular_in, sh_node_output_specular_out);
node_type_init(&ntype, NULL);
node_type_storage(&ntype, "", NULL, NULL);
node_type_gpu(&ntype, node_shader_gpu_output_specular);
- /* Do not allow muting output node. */
- node_type_internal_links(&ntype, NULL);
-
nodeRegisterType(&ntype);
}