diff options
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 | ||||
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 1 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/node.c | 1 | ||||
-rw-r--r-- | source/blender/editors/space_node/node_edit.c | 10 | ||||
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 6 | ||||
-rw-r--r-- | source/blender/nodes/CMakeLists.txt | 1 | ||||
-rw-r--r-- | source/blender/nodes/NOD_shader.h | 1 | ||||
-rw-r--r-- | source/blender/nodes/NOD_static_types.h | 5 | ||||
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_output_eevee_material.c | 66 | ||||
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_output_metallic.c | 18 | ||||
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_output_specular.c | 18 |
11 files changed, 99 insertions, 29 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 2e2684a0524..59bf93696bc 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -219,6 +219,7 @@ shader_node_categories = [ NodeItem("ShaderNodeOutputMetallic", poll=object_shader_nodes_poll), NodeItem("ShaderNodeOutputSpecular", poll=object_shader_nodes_poll), NodeItem("ShaderNodeOutputMaterial", poll=object_shader_nodes_poll), + NodeItem("ShaderNodeOutputEeveeMaterial", poll=object_shader_nodes_poll), NodeItem("ShaderNodeOutputLamp", poll=object_shader_nodes_poll), NodeItem("ShaderNodeOutputWorld", poll=world_shader_nodes_poll), NodeItem("ShaderNodeOutputLineStyle", poll=line_style_shader_nodes_poll), diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index bda762b73b6..44846a12961 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -796,6 +796,7 @@ struct ShadeResult; #define SH_NODE_BSDF_PRINCIPLED 193 #define SH_NODE_OUTPUT_METALLIC 194 #define SH_NODE_OUTPUT_SPECULAR 195 +#define SH_NODE_OUTPUT_EEVEE_MATERIAL 196 /* custom defines options for Material node */ #define SH_NODE_MAT_DIFF 1 diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index 5555068db37..8d512f15949 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -3592,6 +3592,7 @@ static void registerShaderNodes(void) register_node_type_sh_output_material(); register_node_type_sh_output_metallic(); register_node_type_sh_output_specular(); + register_node_type_sh_output_eevee_material(); register_node_type_sh_output_world(); register_node_type_sh_output_linestyle(); diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c index c70cbeef52f..9ad40ea802e 100644 --- a/source/blender/editors/space_node/node_edit.c +++ b/source/blender/editors/space_node/node_edit.c @@ -399,14 +399,10 @@ void ED_node_shader_default(const bContext *C, ID *id) ma->nodetree = ntree; if (BKE_scene_uses_blender_eevee(scene)) { - out = nodeAddStaticNode(C, ntree, SH_NODE_OUTPUT_METALLIC); - out->locx = 300.0f; out->locy = 300.0f; - nodeSetActive(ntree, out); - ntreeUpdateTree(CTX_data_main(C), ntree); - return; + output_type = SH_NODE_OUTPUT_EEVEE_MATERIAL; + shader_type = SH_NODE_OUTPUT_METALLIC; } - - if (BKE_scene_use_new_shading_nodes(scene)) { + else if (BKE_scene_use_new_shading_nodes(scene)) { output_type = SH_NODE_OUTPUT_MATERIAL; shader_type = SH_NODE_BSDF_DIFFUSE; } diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 7595a3cf6b7..f423e541dc2 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -3893,6 +3893,12 @@ void node_output_specular( { result = vec4(eevee_surface_lit(normal, diffuse.rgb, specular.rgb, roughness, occlusion) + emissive.rgb, 1.0 - transp); } + +void node_output_eevee_material(vec4 Surface, out vec4 result) +{ + result = Surface; +} + #endif /* ********************** matcap style render ******************** */ diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt index b57e33e85c7..690011ec2aa 100644 --- a/source/blender/nodes/CMakeLists.txt +++ b/source/blender/nodes/CMakeLists.txt @@ -188,6 +188,7 @@ set(SRC shader/nodes/node_shader_output_material.c shader/nodes/node_shader_output_metallic.c shader/nodes/node_shader_output_specular.c + shader/nodes/node_shader_output_eevee_material.c shader/nodes/node_shader_output_world.c shader/nodes/node_shader_output_linestyle.c shader/nodes/node_shader_particle_info.c diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h index c05c1a55144..ffa255478ff 100644 --- a/source/blender/nodes/NOD_shader.h +++ b/source/blender/nodes/NOD_shader.h @@ -122,6 +122,7 @@ void register_node_type_sh_output_lamp(void); void register_node_type_sh_output_material(void); void register_node_type_sh_output_metallic(void); void register_node_type_sh_output_specular(void); +void register_node_type_sh_output_eevee_material(void); void register_node_type_sh_output_world(void); void register_node_type_sh_output_linestyle(void); diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h index f4c79266033..c4c99fdb256 100644 --- a/source/blender/nodes/NOD_static_types.h +++ b/source/blender/nodes/NOD_static_types.h @@ -67,8 +67,9 @@ DefNode( ShaderNode, SH_NODE_COMBRGB, 0, "COMBR DefNode( ShaderNode, SH_NODE_HUE_SAT, 0, "HUE_SAT", HueSaturation, "Hue/Saturation", "" ) DefNode( ShaderNode, SH_NODE_OUTPUT_MATERIAL, def_sh_output, "OUTPUT_MATERIAL", OutputMaterial, "Material Output", "" ) -DefNode( ShaderNode, SH_NODE_OUTPUT_METALLIC, def_sh_output, "OUTPUT_METALLIC", OutputMetallic, "Material Metallic Output", "") -DefNode( ShaderNode, SH_NODE_OUTPUT_SPECULAR, def_sh_output, "OUTPUT_SPECULAR", OutputSpecular, "Material Specular Output", "") +DefNode( ShaderNode, SH_NODE_OUTPUT_METALLIC, 0, "OUTPUT_METALLIC", OutputMetallic, "Material Metallic Output", "") +DefNode( ShaderNode, SH_NODE_OUTPUT_SPECULAR, 0, "OUTPUT_SPECULAR", OutputSpecular, "Material Specular Output", "") +DefNode( ShaderNode, SH_NODE_OUTPUT_EEVEE_MATERIAL, def_sh_output, "OUTPUT_EEVEE_MATERIAL", OutputEeveeMaterial, "Eevee Material Output", "") DefNode( ShaderNode, SH_NODE_OUTPUT_LAMP, def_sh_output, "OUTPUT_LAMP", OutputLamp, "Lamp Output", "" ) DefNode( ShaderNode, SH_NODE_OUTPUT_WORLD, def_sh_output, "OUTPUT_WORLD", OutputWorld, "World Output", "" ) DefNode( ShaderNode, SH_NODE_OUTPUT_LINESTYLE, def_sh_output_linestyle,"OUTPUT_LINESTYLE", OutputLineStyle, "Line Style Output", "" ) diff --git a/source/blender/nodes/shader/nodes/node_shader_output_eevee_material.c b/source/blender/nodes/shader/nodes/node_shader_output_eevee_material.c new file mode 100644 index 00000000000..dcb7ada5a7a --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_output_eevee_material.c @@ -0,0 +1,66 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include "../node_shader_util.h" + +#include "BKE_scene.h" + +/* **************** OUTPUT ******************** */ + +static bNodeSocketTemplate sh_node_output_eevee_material_in[] = { + { SOCK_SHADER, 1, N_("Surface")}, + { -1, 0, "" } +}; + +static int node_shader_gpu_output_eevee_material(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) +{ + GPUNodeLink *outlink; + + GPU_stack_link(mat, "node_output_eevee_material", in, out, &outlink); + GPU_material_output_link(mat, outlink); + + return true; +} + + +/* node type definition */ +void register_node_type_sh_output_eevee_material(void) +{ + static bNodeType ntype; + + sh_node_type_base(&ntype, SH_NODE_OUTPUT_EEVEE_MATERIAL, "Eevee Material Output", NODE_CLASS_OUTPUT, 0); + node_type_compatibility(&ntype, NODE_NEW_SHADING); + node_type_socket_templates(&ntype, sh_node_output_eevee_material_in, NULL); + node_type_init(&ntype, NULL); + node_type_storage(&ntype, "", NULL, NULL); + node_type_gpu(&ntype, node_shader_gpu_output_eevee_material); + + /* Do not allow muting output node. */ + node_type_internal_links(&ntype, NULL); + + nodeRegisterType(&ntype); +} diff --git a/source/blender/nodes/shader/nodes/node_shader_output_metallic.c b/source/blender/nodes/shader/nodes/node_shader_output_metallic.c index b8182acfc7f..cb2c06268d2 100644 --- a/source/blender/nodes/shader/nodes/node_shader_output_metallic.c +++ b/source/blender/nodes/shader/nodes/node_shader_output_metallic.c @@ -44,9 +44,13 @@ static bNodeSocketTemplate sh_node_output_metallic_in[] = { { -1, 0, "" } }; +static bNodeSocketTemplate sh_node_output_metallic_out[] = { + { SOCK_SHADER, 0, N_("BSDF")}, + { -1, 0, "" } +}; + static int node_shader_gpu_output_metallic(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { - GPUNodeLink *outlink; static float one = 1.0f; /* Normals */ @@ -64,10 +68,7 @@ static int node_shader_gpu_output_metallic(GPUMaterial *mat, bNode *UNUSED(node) GPU_link(mat, "set_value", GPU_uniform(&one), &in[10].link); } - GPU_stack_link(mat, "node_output_metallic", in, out, &outlink); - GPU_material_output_link(mat, outlink); - - return true; + return GPU_stack_link(mat, "node_output_metallic", in, out); } @@ -76,15 +77,12 @@ void register_node_type_sh_output_metallic(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_OUTPUT_METALLIC, "Metallic Material Output", NODE_CLASS_OUTPUT, 0); + sh_node_type_base(&ntype, SH_NODE_OUTPUT_METALLIC, "Metallic Material Output", NODE_CLASS_SHADER, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); - node_type_socket_templates(&ntype, sh_node_output_metallic_in, NULL); + node_type_socket_templates(&ntype, sh_node_output_metallic_in, sh_node_output_metallic_out); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_output_metallic); - /* Do not allow muting output node. */ - node_type_internal_links(&ntype, NULL); - nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_output_specular.c b/source/blender/nodes/shader/nodes/node_shader_output_specular.c index 25bcf9642f9..218a4357205 100644 --- a/source/blender/nodes/shader/nodes/node_shader_output_specular.c +++ b/source/blender/nodes/shader/nodes/node_shader_output_specular.c @@ -43,9 +43,13 @@ static bNodeSocketTemplate sh_node_output_specular_in[] = { { -1, 0, "" } }; +static bNodeSocketTemplate sh_node_output_specular_out[] = { + { SOCK_SHADER, 0, N_("BSDF")}, + { -1, 0, "" } +}; + static int node_shader_gpu_output_specular(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { - GPUNodeLink *outlink; static float one = 1.0f; /* Normals */ @@ -63,10 +67,7 @@ static int node_shader_gpu_output_specular(GPUMaterial *mat, bNode *UNUSED(node) GPU_link(mat, "set_value", GPU_uniform(&one), &in[9].link); } - GPU_stack_link(mat, "node_output_specular", in, out, &outlink); - GPU_material_output_link(mat, outlink); - - return true; + return GPU_stack_link(mat, "node_output_specular", in, out); } @@ -75,15 +76,12 @@ void register_node_type_sh_output_specular(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_OUTPUT_SPECULAR, "Specular Material Output", NODE_CLASS_OUTPUT, 0); + sh_node_type_base(&ntype, SH_NODE_OUTPUT_SPECULAR, "Specular Material Output", NODE_CLASS_SHADER, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); - node_type_socket_templates(&ntype, sh_node_output_specular_in, NULL); + node_type_socket_templates(&ntype, sh_node_output_specular_in, sh_node_output_specular_out); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_output_specular); - /* Do not allow muting output node. */ - node_type_internal_links(&ntype, NULL); - nodeRegisterType(&ntype); } |