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-rw-r--r--source/blender/editors/armature/armature_intern.h40
-rw-r--r--source/blender/editors/armature/armature_select.c163
-rw-r--r--source/blender/editors/armature/pose_select.c8
-rw-r--r--source/blender/editors/include/ED_armature.h4
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c6
5 files changed, 172 insertions, 49 deletions
diff --git a/source/blender/editors/armature/armature_intern.h b/source/blender/editors/armature/armature_intern.h
index 37f0c7197a9..a454461b144 100644
--- a/source/blender/editors/armature/armature_intern.h
+++ b/source/blender/editors/armature/armature_intern.h
@@ -258,16 +258,40 @@ void armature_select_mirrored_ex(struct bArmature *arm, const int flag);
void armature_select_mirrored(struct bArmature *arm);
void armature_tag_unselect(struct bArmature *arm);
-void *get_nearest_bone(struct bContext *C, const int xy[2], bool findunsel, struct Base **r_base);
-
-void *get_bone_from_selectbuffer(struct Base **bases,
- uint bases_len,
- bool is_editmode,
- const unsigned int *buffer,
- short hits,
+EditBone *ED_armature_pick_ebone(struct bContext *C,
+ const int xy[2],
bool findunsel,
- bool do_nearest,
struct Base **r_base);
+struct bPoseChannel *ED_armature_pick_pchan(struct bContext *C,
+ const int xy[2],
+ bool findunsel,
+ struct Base **r_base);
+struct Bone *ED_armature_pick_bone(struct bContext *C,
+ const int xy[2],
+ bool findunsel,
+ struct Base **r_base);
+
+struct EditBone *ED_armature_pick_ebone_from_selectbuffer(struct Base **bases,
+ uint bases_len,
+ const uint *buffer,
+ short hits,
+ bool findunsel,
+ bool do_nearest,
+ struct Base **r_base);
+struct bPoseChannel *ED_armature_pick_pchan_from_selectbuffer(struct Base **bases,
+ uint bases_len,
+ const uint *buffer,
+ short hits,
+ bool findunsel,
+ bool do_nearest,
+ struct Base **r_base);
+struct Bone *ED_armature_pick_bone_from_selectbuffer(struct Base **bases,
+ uint bases_len,
+ const uint *buffer,
+ short hits,
+ bool findunsel,
+ bool do_nearest,
+ struct Base **r_base);
int bone_looper(struct Object *ob,
struct Bone *bone,
diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c
index cafaca1f967..a8560f89a1a 100644
--- a/source/blender/editors/armature/armature_select.c
+++ b/source/blender/editors/armature/armature_select.c
@@ -30,6 +30,7 @@
#include "BLI_blenlib.h"
#include "BLI_math.h"
+#include "BLI_rect.h"
#include "BLI_string_utils.h"
#include "BKE_action.h"
@@ -111,14 +112,14 @@ Object *ED_armature_object_and_ebone_from_select_buffer(Object **objects,
return ob;
}
-Base *ED_armature_base_and_bone_from_select_buffer(Base **bases,
- uint bases_len,
- int hit,
- Bone **r_bone)
+Base *ED_armature_base_and_pchan_from_select_buffer(Base **bases,
+ uint bases_len,
+ int hit,
+ bPoseChannel **r_pchan)
{
const uint hit_object = hit & 0xFFFF;
Base *base = NULL;
- Bone *bone = NULL;
+ bPoseChannel *pchan = NULL;
/* TODO(campbell): optimize, eg: sort & binary search. */
for (uint base_index = 0; base_index < bases_len; base_index++) {
if (bases[base_index]->object->runtime.select_id == hit_object) {
@@ -129,26 +130,49 @@ Base *ED_armature_base_and_bone_from_select_buffer(Base **bases,
if (base != NULL) {
if (base->object->pose != NULL) {
const uint hit_bone = (hit & ~BONESEL_ANY) >> 16;
- bPoseChannel *pchan = BLI_findlink(&base->object->pose->chanbase, hit_bone);
- bone = pchan ? pchan->bone : NULL;
+ /* pchan may be NULL. */
+ pchan = BLI_findlink(&base->object->pose->chanbase, hit_bone);
}
}
- *r_bone = bone;
+ *r_pchan = pchan;
+ return base;
+}
+
+/* For callers that don't need the pose channel. */
+Base *ED_armature_base_and_bone_from_select_buffer(Base **bases,
+ uint bases_len,
+ int hit,
+ Bone **r_bone)
+{
+ bPoseChannel *pchan = NULL;
+ Base *base = ED_armature_base_and_pchan_from_select_buffer(bases, bases_len, hit, &pchan);
+ *r_bone = pchan ? pchan->bone : NULL;
return base;
}
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Cursor Pick from Select Buffer API
+ *
+ * Internal #ed_armature_pick_bone_from_selectbuffer_impl is exposed as:
+ * - #ED_armature_pick_ebone_from_selectbuffer
+ * - #ED_armature_pick_pchan_from_selectbuffer
+ * - #ED_armature_pick_bone_from_selectbuffer
+ * \{ */
+
/* See if there are any selected bones in this buffer */
/* only bones from base are checked on */
-void *get_bone_from_selectbuffer(Base **bases,
- uint bases_len,
- bool is_editmode,
- const unsigned int *buffer,
- short hits,
- bool findunsel,
- bool do_nearest,
- Base **r_base)
+static void *ed_armature_pick_bone_from_selectbuffer_impl(const bool is_editmode,
+ Base **bases,
+ uint bases_len,
+ const uint *buffer,
+ short hits,
+ bool findunsel,
+ bool do_nearest,
+ Base **r_base)
{
- Bone *bone;
+ bPoseChannel *pchan;
EditBone *ebone;
void *firstunSel = NULL, *firstSel = NULL, *data;
Base *firstunSel_base = NULL, *firstSel_base = NULL;
@@ -168,16 +192,17 @@ void *get_bone_from_selectbuffer(Base **bases,
hitresult &= ~(BONESEL_ANY);
/* Determine what the current bone is */
if (is_editmode == false) {
- base = ED_armature_base_and_bone_from_select_buffer(bases, bases_len, hitresult, &bone);
- if (bone != NULL) {
+ base = ED_armature_base_and_pchan_from_select_buffer(
+ bases, bases_len, hitresult, &pchan);
+ if (pchan != NULL) {
if (findunsel) {
- sel = (bone->flag & BONE_SELECTED);
+ sel = (pchan->bone->flag & BONE_SELECTED);
}
else {
- sel = !(bone->flag & BONE_SELECTED);
+ sel = !(pchan->bone->flag & BONE_SELECTED);
}
- data = bone;
+ data = pchan;
}
else {
data = NULL;
@@ -248,10 +273,63 @@ void *get_bone_from_selectbuffer(Base **bases,
}
}
-/* used by posemode as well editmode */
-/* only checks scene->basact! */
-/* x and y are mouse coords (area space) */
-void *get_nearest_bone(bContext *C, const int xy[2], bool findunsel, Base **r_base)
+EditBone *ED_armature_pick_ebone_from_selectbuffer(Base **bases,
+ uint bases_len,
+ const uint *buffer,
+ short hits,
+ bool findunsel,
+ bool do_nearest,
+ Base **r_base)
+{
+ const bool is_editmode = true;
+ return ed_armature_pick_bone_from_selectbuffer_impl(
+ is_editmode, bases, bases_len, buffer, hits, findunsel, do_nearest, r_base);
+}
+
+bPoseChannel *ED_armature_pick_pchan_from_selectbuffer(Base **bases,
+ uint bases_len,
+ const uint *buffer,
+ short hits,
+ bool findunsel,
+ bool do_nearest,
+ Base **r_base)
+{
+ const bool is_editmode = false;
+ return ed_armature_pick_bone_from_selectbuffer_impl(
+ is_editmode, bases, bases_len, buffer, hits, findunsel, do_nearest, r_base);
+}
+
+Bone *ED_armature_pick_bone_from_selectbuffer(Base **bases,
+ uint bases_len,
+ const uint *buffer,
+ short hits,
+ bool findunsel,
+ bool do_nearest,
+ Base **r_base)
+{
+ bPoseChannel *pchan = ED_armature_pick_pchan_from_selectbuffer(
+ bases, bases_len, buffer, hits, findunsel, do_nearest, r_base);
+ return pchan ? pchan->bone : NULL;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Cursor Pick API
+ *
+ * Internal #ed_armature_pick_bone_impl is exposed as:
+ * - #ED_armature_pick_ebone
+ * - #ED_armature_pick_pchan
+ * - #ED_armature_pick_bone
+ * \{ */
+
+/**
+ * \param xy: Cursor coordinates (area space).
+ * \return An #EditBone when is_editmode, otherwise a #bPoseChannel.
+ * \note Only checks objects in the current mode (edit-mode or pose-mode).
+ */
+static void *ed_armature_pick_bone_impl(
+ const bool is_editmode, bContext *C, const int xy[2], bool findunsel, Base **r_base)
{
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ViewContext vc;
@@ -260,10 +338,9 @@ void *get_nearest_bone(bContext *C, const int xy[2], bool findunsel, Base **r_ba
short hits;
ED_view3d_viewcontext_init(C, &vc, depsgraph);
+ BLI_assert((vc.obedit != NULL) == is_editmode);
- // rect.xmin = ... mouseco!
- rect.xmin = rect.xmax = xy[0];
- rect.ymin = rect.ymax = xy[1];
+ BLI_rcti_init_pt_radius(&rect, xy, 0);
hits = view3d_opengl_select(
&vc, buffer, MAXPICKBUF, &rect, VIEW3D_SELECT_PICK_NEAREST, VIEW3D_SELECT_FILTER_NOP);
@@ -286,8 +363,8 @@ void *get_nearest_bone(bContext *C, const int xy[2], bool findunsel, Base **r_ba
bases = BKE_object_pose_base_array_get(vc.view_layer, vc.v3d, &bases_len);
}
- void *bone = get_bone_from_selectbuffer(
- bases, bases_len, vc.obedit != NULL, buffer, hits, findunsel, true, r_base);
+ void *bone = ed_armature_pick_bone_from_selectbuffer_impl(
+ is_editmode, bases, bases_len, buffer, hits, findunsel, true, r_base);
MEM_freeN(bases);
@@ -296,6 +373,24 @@ void *get_nearest_bone(bContext *C, const int xy[2], bool findunsel, Base **r_ba
return NULL;
}
+EditBone *ED_armature_pick_ebone(bContext *C, const int xy[2], bool findunsel, Base **r_base)
+{
+ const bool is_editmode = true;
+ return ed_armature_pick_bone_impl(is_editmode, C, xy, findunsel, r_base);
+}
+
+bPoseChannel *ED_armature_pick_pchan(bContext *C, const int xy[2], bool findunsel, Base **r_base)
+{
+ const bool is_editmode = false;
+ return ed_armature_pick_bone_impl(is_editmode, C, xy, findunsel, r_base);
+}
+
+Bone *ED_armature_pick_bone(bContext *C, const int xy[2], bool findunsel, Base **r_base)
+{
+ bPoseChannel *pchan = ED_armature_pick_pchan(C, xy, findunsel, r_base);
+ return pchan ? pchan->bone : NULL;
+}
+
/** \} */
/* -------------------------------------------------------------------- */
@@ -484,7 +579,7 @@ static int armature_select_linked_pick_invoke(bContext *C, wmOperator *op, const
BKE_object_update_select_id(CTX_data_main(C));
Base *base = NULL;
- EditBone *ebone_active = get_nearest_bone(C, event->mval, true, &base);
+ EditBone *ebone_active = ED_armature_pick_ebone(C, event->mval, true, &base);
if (ebone_active == NULL) {
return OPERATOR_CANCELLED;
@@ -818,7 +913,7 @@ bool ED_armature_edit_deselect_all_visible_multi(bContext *C)
/** \} */
/* -------------------------------------------------------------------- */
-/** \name Cursor Picking API
+/** \name Select Cursor Pick API
* \{ */
/* context: editmode armature in view3d */
@@ -2052,7 +2147,7 @@ static int armature_shortest_path_pick_invoke(bContext *C, wmOperator *op, const
BKE_object_update_select_id(CTX_data_main(C));
ebone_src = arm->act_edbone;
- ebone_dst = get_nearest_bone(C, event->mval, false, &base_dst);
+ ebone_dst = ED_armature_pick_ebone(C, event->mval, false, &base_dst);
/* fallback to object selection */
if (ELEM(NULL, ebone_src, ebone_dst) || (ebone_src == ebone_dst)) {
diff --git a/source/blender/editors/armature/pose_select.c b/source/blender/editors/armature/pose_select.c
index 475640fa37c..824cb50d5f1 100644
--- a/source/blender/editors/armature/pose_select.c
+++ b/source/blender/editors/armature/pose_select.c
@@ -156,12 +156,12 @@ bool ED_armature_pose_select_pick_with_buffer(ViewLayer *view_layer,
}
Object *ob_act = OBACT(view_layer);
- Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer);
+ BLI_assert(OBEDIT_FROM_VIEW_LAYER(view_layer) == NULL);
/* Callers happen to already get the active base */
Base *base_dummy = NULL;
- nearBone = get_bone_from_selectbuffer(
- &base, 1, obedit != NULL, buffer, hits, 1, do_nearest, &base_dummy);
+ nearBone = ED_armature_pick_bone_from_selectbuffer(
+ &base, 1, buffer, hits, 1, do_nearest, &base_dummy);
/* if the bone cannot be affected, don't do anything */
if ((nearBone) && !(nearBone->flag & BONE_UNSELECTABLE)) {
@@ -413,7 +413,7 @@ static int pose_select_connected_invoke(bContext *C, wmOperator *op, const wmEve
view3d_operator_needs_opengl(C);
Base *base = NULL;
- bone = get_nearest_bone(C, event->mval, !extend, &base);
+ bone = ED_armature_pick_bone(C, event->mval, !extend, &base);
if (!bone) {
return OPERATOR_CANCELLED;
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index 40f5cade0d5..8e0103299eb 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -187,6 +187,10 @@ struct Object *ED_armature_object_and_ebone_from_select_buffer(struct Object **o
uint objects_len,
int hit,
struct EditBone **r_ebone);
+struct Base *ED_armature_base_and_pchan_from_select_buffer(struct Base **bases,
+ uint bases_len,
+ int hit,
+ struct bPoseChannel **r_pchan);
struct Base *ED_armature_base_and_bone_from_select_buffer(struct Base **bases,
uint bases_len,
int hit,
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 8fdef585fa2..b8dbd277fbc 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -3104,9 +3104,9 @@ static bool do_object_box_select(bContext *C, ViewContext *vc, rcti *rect, const
qsort(vbuffer, hits, sizeof(uint[4]), opengl_bone_select_buffer_cmp);
for (const uint *col = vbuffer + 3, *col_end = col + (hits * 4); col < col_end; col += 4) {
- Bone *bone;
- Base *base = ED_armature_base_and_bone_from_select_buffer(
- bases, BLI_array_len(bases), *col, &bone);
+ bPoseChannel *pchan_dummy;
+ Base *base = ED_armature_base_and_pchan_from_select_buffer(
+ bases, BLI_array_len(bases), *col, &pchan_dummy);
if (base != NULL) {
base->object->id.tag |= LIB_TAG_DOIT;
}