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-rw-r--r--source/blender/blenkernel/BKE_paint.h2
-rw-r--r--source/blender/blenkernel/intern/paint.c7
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c10
-rw-r--r--source/blender/modifiers/intern/MOD_surfacedeform.c4
4 files changed, 18 insertions, 5 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index 31f4695201c..b8fde8bd68e 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -157,7 +157,7 @@ float paint_grid_paint_mask(const struct GridPaintMask *gpm, unsigned level,
unsigned x, unsigned y);
/* stroke related */
-void paint_calculate_rake_rotation(struct UnifiedPaintSettings *ups, struct Brush *brush, const float mouse_pos[2]);
+bool paint_calculate_rake_rotation(struct UnifiedPaintSettings *ups, struct Brush *brush, const float mouse_pos[2]);
void paint_update_brush_rake_rotation(struct UnifiedPaintSettings *ups, struct Brush *brush, float rotation);
void BKE_paint_stroke_get_average(struct Scene *scene, struct Object *ob, float stroke[3]);
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c
index c88642a8164..11702236066 100644
--- a/source/blender/blenkernel/intern/paint.c
+++ b/source/blender/blenkernel/intern/paint.c
@@ -641,8 +641,9 @@ void paint_update_brush_rake_rotation(UnifiedPaintSettings *ups, Brush *brush, f
ups->brush_rotation_sec = 0.0f;
}
-void paint_calculate_rake_rotation(UnifiedPaintSettings *ups, Brush *brush, const float mouse_pos[2])
+bool paint_calculate_rake_rotation(UnifiedPaintSettings *ups, Brush *brush, const float mouse_pos[2])
{
+ bool ok = false;
if ((brush->mtex.brush_angle_mode & MTEX_ANGLE_RAKE) || (brush->mask_mtex.brush_angle_mode & MTEX_ANGLE_RAKE)) {
const float r = RAKE_THRESHHOLD;
float rotation;
@@ -658,16 +659,20 @@ void paint_calculate_rake_rotation(UnifiedPaintSettings *ups, Brush *brush, cons
ups->last_rake_angle = rotation;
paint_update_brush_rake_rotation(ups, brush, rotation);
+ ok = true;
}
/* make sure we reset here to the last rotation to avoid accumulating
* values in case a random rotation is also added */
else {
paint_update_brush_rake_rotation(ups, brush, ups->last_rake_angle);
+ ok = false;
}
}
else {
ups->brush_rotation = ups->brush_rotation_sec = 0.0f;
+ ok = true;
}
+ return ok;
}
void BKE_sculptsession_free_deformMats(SculptSession *ss)
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index dacaea6a96e..9dd51b289f4 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -233,6 +233,9 @@ static bool paint_brush_update(bContext *C,
UnifiedPaintSettings *ups = stroke->ups;
bool location_sampled = false;
bool location_success = false;
+ /* Use to perform all operations except applying the stroke,
+ * needed for operations that require cursor motion (rake). */
+ bool is_dry_run = false;
bool do_random = false;
bool do_random_mask = false;
/* XXX: Use pressure value from first brush step for brushes which don't
@@ -371,7 +374,10 @@ static bool paint_brush_update(bContext *C,
}
/* curve strokes do their own rake calculation */
else if (!(brush->flag & BRUSH_CURVE)) {
- paint_calculate_rake_rotation(ups, brush, mouse_init);
+ if (!paint_calculate_rake_rotation(ups, brush, mouse_init)) {
+ /* Not enough motion to define an angle. */
+ is_dry_run = true;
+ }
}
}
@@ -402,7 +408,7 @@ static bool paint_brush_update(bContext *C,
}
}
- return location_success;
+ return location_success && (is_dry_run == false);
}
static bool paint_stroke_use_jitter(ePaintMode mode, Brush *brush, bool invert)
diff --git a/source/blender/modifiers/intern/MOD_surfacedeform.c b/source/blender/modifiers/intern/MOD_surfacedeform.c
index b623293ed5c..2919f169d00 100644
--- a/source/blender/modifiers/intern/MOD_surfacedeform.c
+++ b/source/blender/modifiers/intern/MOD_surfacedeform.c
@@ -314,11 +314,13 @@ BLI_INLINE int isPolyValid(const float coords[][2], const unsigned int nr)
copy_v2_v2(prev_co, coords[nr - 1]);
sub_v2_v2v2(prev_vec, prev_co, coords[nr - 2]);
+ normalize_v2(prev_vec);
for (int i = 0; i < nr; i++) {
sub_v2_v2v2(curr_vec, coords[i], prev_co);
- if (len_squared_v2(curr_vec) < FLT_EPSILON) {
+ const float curr_len = normalize_v2(curr_vec);
+ if (curr_len < FLT_EPSILON) {
return MOD_SDEF_BIND_RESULT_OVERLAP_ERR;
}