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-rw-r--r--source/blender/editors/armature/armature_intern.h2
-rw-r--r--source/blender/editors/armature/armature_select.c34
-rw-r--r--source/blender/editors/armature/pose_select.c4
-rw-r--r--source/blender/editors/include/ED_armature.h2
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c2
-rw-r--r--source/blender/gpu/intern/gpu_select.c2
6 files changed, 31 insertions, 15 deletions
diff --git a/source/blender/editors/armature/armature_intern.h b/source/blender/editors/armature/armature_intern.h
index 1d054ffc2e9..6d616384b9a 100644
--- a/source/blender/editors/armature/armature_intern.h
+++ b/source/blender/editors/armature/armature_intern.h
@@ -237,7 +237,7 @@ void armature_select_mirrored(struct bArmature *arm);
void armature_tag_unselect(struct bArmature *arm);
void *get_nearest_bone(struct bContext *C, short findunsel, int x, int y);
-void *get_bone_from_selectbuffer(struct Scene *scene, struct Base *base, unsigned int *buffer, short hits, short findunsel);
+void *get_bone_from_selectbuffer(struct Scene *scene, struct Base *base, unsigned int *buffer, short hits, short findunsel, bool do_nearest);
int bone_looper(struct Object *ob, struct Bone *bone, void *data,
int (*bone_func)(struct Object *, struct Bone *, void *));
diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c
index 12d13b05ee1..d85a730c88e 100644
--- a/source/blender/editors/armature/armature_select.c
+++ b/source/blender/editors/armature/armature_select.c
@@ -73,7 +73,7 @@ Bone *get_indexed_bone(Object *ob, int index)
/* See if there are any selected bones in this buffer */
/* only bones from base are checked on */
-void *get_bone_from_selectbuffer(Scene *scene, Base *base, unsigned int *buffer, short hits, short findunsel)
+void *get_bone_from_selectbuffer(Scene *scene, Base *base, unsigned int *buffer, short hits, short findunsel, bool do_nearest)
{
Object *obedit = scene->obedit; // XXX get from context
Bone *bone;
@@ -82,6 +82,7 @@ void *get_bone_from_selectbuffer(Scene *scene, Base *base, unsigned int *buffer,
unsigned int hitresult;
short i;
bool takeNext = false;
+ int minsel = 0xffffffff, minunsel = 0xffffffff;
for (i = 0; i < hits; i++) {
hitresult = buffer[3 + (i * 4)];
@@ -102,7 +103,7 @@ void *get_bone_from_selectbuffer(Scene *scene, Base *base, unsigned int *buffer,
else
sel = !(bone->flag & BONE_SELECTED);
- data = bone;
+ data = bone;
}
else {
data = NULL;
@@ -123,14 +124,29 @@ void *get_bone_from_selectbuffer(Scene *scene, Base *base, unsigned int *buffer,
if (data) {
if (sel) {
- if (!firstSel) firstSel = data;
- takeNext = 1;
+ if (do_nearest) {
+ if (minsel > buffer[4 * i + 1]) {
+ firstSel = bone;
+ minsel = buffer[4 * i + 1];
+ }
+ }
+ else {
+ if (!firstSel) firstSel = data;
+ takeNext = 1;
+ }
}
else {
- if (!firstunSel)
- firstunSel = data;
- if (takeNext)
- return data;
+ if (do_nearest) {
+ if (minunsel > buffer[4 * i + 1]) {
+ firstunSel = bone;
+ minunsel = buffer[4 * i + 1];
+ }
+ }
+ else
+ {
+ if (!firstunSel) firstunSel = data;
+ if (takeNext) return data;
+ }
}
}
}
@@ -163,7 +179,7 @@ void *get_nearest_bone(bContext *C, short findunsel, int x, int y)
hits = view3d_opengl_select(&vc, buffer, MAXPICKBUF, &rect, true);
if (hits > 0)
- return get_bone_from_selectbuffer(vc.scene, vc.scene->basact, buffer, hits, findunsel);
+ return get_bone_from_selectbuffer(vc.scene, vc.scene->basact, buffer, hits, findunsel, true);
return NULL;
}
diff --git a/source/blender/editors/armature/pose_select.c b/source/blender/editors/armature/pose_select.c
index 76284ba44de..ba5ef4f3b5d 100644
--- a/source/blender/editors/armature/pose_select.c
+++ b/source/blender/editors/armature/pose_select.c
@@ -133,14 +133,14 @@ void ED_pose_bone_select(Object *ob, bPoseChannel *pchan, bool select)
/* called from editview.c, for mode-less pose selection */
/* assumes scene obact and basact is still on old situation */
int ED_do_pose_selectbuffer(Scene *scene, Base *base, unsigned int *buffer, short hits,
- bool extend, bool deselect, bool toggle)
+ bool extend, bool deselect, bool toggle, bool do_nearest)
{
Object *ob = base->object;
Bone *nearBone;
if (!ob || !ob->pose) return 0;
- nearBone = get_bone_from_selectbuffer(scene, base, buffer, hits, 1);
+ nearBone = get_bone_from_selectbuffer(scene, base, buffer, hits, 1, do_nearest);
/* if the bone cannot be affected, don't do anything */
if ((nearBone) && !(nearBone->flag & BONE_UNSELECTABLE)) {
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index 6eac9f14bf6..24c80cbf005 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -123,7 +123,7 @@ void ED_armature_deselect_all(struct Object *obedit, int toggle);
void ED_armature_deselect_all_visible(struct Object *obedit);
int ED_do_pose_selectbuffer(struct Scene *scene, struct Base *base, unsigned int *buffer,
- short hits, bool extend, bool deselect, bool toggle);
+ short hits, bool extend, bool deselect, bool toggle, bool do_nearest);
bool mouse_armature(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
int join_armature_exec(struct bContext *C, struct wmOperator *op);
struct Bone *get_indexed_bone(struct Object *ob, int index);
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index c26ce276dc3..ad716d1a98f 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -1522,7 +1522,7 @@ static bool mouse_select(bContext *C, const int mval[2],
}
}
}
- else if (ED_do_pose_selectbuffer(scene, basact, buffer, hits, extend, deselect, toggle) ) {
+ else if (ED_do_pose_selectbuffer(scene, basact, buffer, hits, extend, deselect, toggle, do_nearest)) {
/* then bone is found */
/* we make the armature selected:
diff --git a/source/blender/gpu/intern/gpu_select.c b/source/blender/gpu/intern/gpu_select.c
index 2df9e603903..1d448231dda 100644
--- a/source/blender/gpu/intern/gpu_select.c
+++ b/source/blender/gpu/intern/gpu_select.c
@@ -127,7 +127,7 @@ void GPU_select_begin(unsigned int *buffer, unsigned int bufsize, rctf *input, c
}
else if (mode == GPU_SELECT_NEAREST_SECOND_PASS) {
glEnable(GL_DEPTH_TEST);
- glDepthMask(GL_TRUE);
+ glDepthMask(GL_FALSE);
glDepthFunc(GL_EQUAL);
}
}