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-rw-r--r--CMake/macros.cmake2
-rw-r--r--CMakeLists.txt1
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp39
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h18
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp6
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h3
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp24
-rw-r--r--intern/guardedalloc/BLO_sys_types.h125
-rw-r--r--intern/guardedalloc/intern/mallocn.c12
-rw-r--r--intern/guardedalloc/intern/mmap_win.c2
-rw-r--r--intern/guardedalloc/make/msvc_7_0/guardedalloc.vcproj3
-rw-r--r--intern/guardedalloc/mmap_win.h4
-rw-r--r--intern/opennl/make/msvc_7_0/opennl.vcproj3
-rw-r--r--intern/opennl/superlu/BLO_sys_types.h125
-rw-r--r--intern/opennl/superlu/smemory.c10
-rw-r--r--projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj6
-rw-r--r--projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj6
-rw-r--r--projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj6
-rw-r--r--projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj8
-rw-r--r--projectfiles_vc7/kernel/system/SYS_system.vcproj8
-rw-r--r--release/datafiles/datatoc.c2
-rw-r--r--release/scripts/flt_dofedit.py835
-rw-r--r--release/scripts/flt_lodedit.py502
-rw-r--r--release/scripts/flt_properties.py19
-rw-r--r--release/text/copyright.txt2
-rw-r--r--source/Makefile1
-rw-r--r--source/blender/blenkernel/BKE_blender.h2
-rw-r--r--source/blender/blenkernel/BKE_collision.h11
-rw-r--r--source/blender/blenkernel/BKE_customdata.h4
-rw-r--r--source/blender/blenkernel/BKE_deform.h4
-rw-r--r--source/blender/blenkernel/BKE_effect.h6
-rw-r--r--source/blender/blenkernel/BKE_endian.h6
-rw-r--r--source/blender/blenkernel/BKE_shrinkwrap.h146
-rw-r--r--source/blender/blenkernel/BKE_utildefines.h4
-rw-r--r--source/blender/blenkernel/intern/CCGSubSurf.c4
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c20
-rw-r--r--source/blender/blenkernel/intern/bvhutils.c10
-rw-r--r--source/blender/blenkernel/intern/cloth.c22
-rw-r--r--source/blender/blenkernel/intern/collision.c68
-rw-r--r--source/blender/blenkernel/intern/deform.c28
-rw-r--r--source/blender/blenkernel/intern/displist.c8
-rw-r--r--source/blender/blenkernel/intern/effect.c474
-rw-r--r--source/blender/blenkernel/intern/icons.c2
-rw-r--r--source/blender/blenkernel/intern/image.c8
-rw-r--r--source/blender/blenkernel/intern/implicit.c135
-rw-r--r--source/blender/blenkernel/intern/ipo.c14
-rw-r--r--source/blender/blenkernel/intern/modifier.c157
-rw-r--r--source/blender/blenkernel/intern/particle.c31
-rw-r--r--source/blender/blenkernel/intern/particle_system.c308
-rw-r--r--source/blender/blenkernel/intern/sca.c3
-rw-r--r--source/blender/blenkernel/intern/shrinkwrap.c588
-rw-r--r--source/blender/blenlib/BLI_editVert.h8
-rw-r--r--source/blender/blenlib/BLI_rand.h1
-rw-r--r--source/blender/blenlib/BLI_winstuff.h8
-rw-r--r--source/blender/blenlib/intern/BLI_ghash.c8
-rw-r--r--source/blender/blenlib/intern/BLI_kdopbvh.c229
-rw-r--r--source/blender/blenlib/intern/fileops.c6
-rw-r--r--source/blender/blenlib/intern/psfont.c4
-rw-r--r--source/blender/blenlib/intern/rand.c18
-rw-r--r--source/blender/blenlib/intern/util.c8
-rw-r--r--source/blender/blenloader/BLO_sys_types.h17
-rw-r--r--source/blender/blenloader/intern/genfile.c10
-rw-r--r--source/blender/blenloader/intern/readblenentry.c4
-rw-r--r--source/blender/blenloader/intern/readfile.c62
-rw-r--r--source/blender/blenloader/intern/writefile.c4
-rw-r--r--source/blender/blenpluginapi/intern/pluginapi.c4
-rw-r--r--source/blender/imbuf/intern/cineon/cineonlib.c32
-rw-r--r--source/blender/imbuf/intern/cineon/dpxlib.c36
-rw-r--r--source/blender/imbuf/intern/cineon/logImageCore.h6
-rw-r--r--source/blender/imbuf/intern/cineon/logmemfile.c6
-rw-r--r--source/blender/imbuf/intern/cineon/logmemfile.h2
-rw-r--r--source/blender/imbuf/intern/scaling.c74
-rw-r--r--source/blender/include/BDR_gpencil.h4
-rw-r--r--source/blender/include/BIF_drawgpencil.h5
-rw-r--r--source/blender/include/BIF_editarmature.h1
-rw-r--r--source/blender/include/BIF_editview.h1
-rw-r--r--source/blender/include/BIF_meshtools.h2
-rw-r--r--source/blender/include/BIF_resources.h4
-rw-r--r--source/blender/include/BSE_drawipo.h3
-rw-r--r--source/blender/include/transform.h2
-rw-r--r--source/blender/makesdna/DNA_actuator_types.h7
-rw-r--r--source/blender/makesdna/DNA_gpencil_types.h6
-rw-r--r--source/blender/makesdna/DNA_ipo_types.h12
-rw-r--r--source/blender/makesdna/DNA_modifier_types.h45
-rw-r--r--source/blender/makesdna/DNA_object_force.h7
-rw-r--r--source/blender/makesdna/DNA_particle_types.h3
-rw-r--r--source/blender/makesdna/DNA_sensor_types.h13
-rw-r--r--source/blender/makesdna/DNA_space_types.h1
-rw-r--r--source/blender/makesdna/DNA_userdef_types.h5
-rw-r--r--source/blender/makesdna/intern/makesdna.c8
-rw-r--r--source/blender/python/api2_2x/Draw.c6
-rw-r--r--source/blender/python/api2_2x/Material.c92
-rw-r--r--source/blender/python/api2_2x/Mesh.c4
-rw-r--r--source/blender/python/api2_2x/Object.c37
-rw-r--r--source/blender/python/api2_2x/Particle.c6
-rw-r--r--source/blender/python/api2_2x/Text3d.c46
-rw-r--r--source/blender/python/api2_2x/doc/Material.py19
-rw-r--r--source/blender/python/api2_2x/doc/Mathutils.py9
-rw-r--r--source/blender/python/api2_2x/doc/Object.py8
-rw-r--r--source/blender/python/api2_2x/doc/Text3d.py20
-rw-r--r--source/blender/python/api2_2x/vector.c52
-rw-r--r--source/blender/python/api2_2x/vector.h1
-rw-r--r--source/blender/radiosity/CMakeLists.txt2
-rw-r--r--source/blender/radiosity/SConscript2
-rw-r--r--source/blender/radiosity/intern/source/Makefile1
-rw-r--r--source/blender/radiosity/intern/source/radnode.c10
-rw-r--r--source/blender/radiosity/intern/source/radpreprocess.c4
-rw-r--r--source/blender/render/CMakeLists.txt2
-rw-r--r--source/blender/render/SConscript2
-rw-r--r--source/blender/render/intern/include/render_types.h8
-rw-r--r--source/blender/render/intern/source/convertblender.c4
-rw-r--r--source/blender/render/intern/source/occlusion.c2
-rw-r--r--source/blender/render/intern/source/pipeline.c2
-rw-r--r--source/blender/render/intern/source/rendercore.c22
-rw-r--r--source/blender/render/intern/source/shadbuf.c16
-rw-r--r--source/blender/render/intern/source/strand.c4
-rw-r--r--source/blender/render/intern/source/zbuf.c8
-rw-r--r--source/blender/src/buttons_editing.c57
-rw-r--r--source/blender/src/buttons_logic.c85
-rw-r--r--source/blender/src/buttons_object.c112
-rw-r--r--source/blender/src/buttons_scene.c7
-rw-r--r--source/blender/src/drawgpencil.c294
-rw-r--r--source/blender/src/drawipo.c54
-rw-r--r--source/blender/src/drawmesh.c8
-rw-r--r--source/blender/src/drawobject.c12
-rw-r--r--source/blender/src/editarmature.c103
-rw-r--r--source/blender/src/editipo.c19
-rw-r--r--source/blender/src/editipo_lib.c3
-rw-r--r--source/blender/src/editkey.c6
-rw-r--r--source/blender/src/editmesh_mods.c5
-rw-r--r--source/blender/src/editmesh_tools.c170
-rw-r--r--source/blender/src/editnode.c1
-rw-r--r--source/blender/src/editobject.c26
-rw-r--r--source/blender/src/editview.c2
-rw-r--r--source/blender/src/gpencil.c467
-rw-r--r--source/blender/src/header_info.c4
-rw-r--r--source/blender/src/header_script.c8
-rw-r--r--source/blender/src/header_view3d.c4
-rw-r--r--source/blender/src/interface.c6
-rw-r--r--source/blender/src/meshlaplacian.c8
-rw-r--r--source/blender/src/meshtools.c16
-rw-r--r--source/blender/src/parametrizer.c4
-rw-r--r--source/blender/src/parametrizer.h4
-rw-r--r--source/blender/src/parametrizer_intern.h2
-rw-r--r--source/blender/src/renderwin.c4
-rw-r--r--source/blender/src/resources.c19
-rw-r--r--source/blender/src/space.c13
-rw-r--r--source/blender/src/toolbox.c22
-rw-r--r--source/blender/src/transform_conversions.c20
-rw-r--r--source/blender/src/transform_generics.c49
-rw-r--r--source/blender/src/transform_numinput.c14
-rw-r--r--source/blender/src/usiblender.c10
-rw-r--r--source/blender/yafray/intern/export_Plugin.cpp2
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp31
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp11
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h4
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp39
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp109
-rw-r--r--source/gameengine/Converter/KX_ConvertSensors.cpp39
-rw-r--r--source/gameengine/Expressions/PyObjectPlus.h12
-rw-r--r--source/gameengine/GameLogic/SCA_DelaySensor.cpp257
-rw-r--r--source/gameengine/GameLogic/SCA_DelaySensor.h77
-rw-r--r--source/gameengine/GameLogic/SCA_IController.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_ISensor.cpp58
-rw-r--r--source/gameengine/GameLogic/SCA_ISensor.h14
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardSensor.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_LogicManager.cpp31
-rw-r--r--source/gameengine/GameLogic/SCA_LogicManager.h2
-rw-r--r--source/gameengine/GameLogic/SCA_PythonController.cpp15
-rw-r--r--source/gameengine/GameLogic/SCA_PythonController.h6
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RenderTools.cpp11
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RenderTools.h5
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp50
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.h31
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp19
-rw-r--r--source/gameengine/Ketsji/KX_ConstraintActuator.cpp50
-rw-r--r--source/gameengine/Ketsji/KX_ConstraintActuator.h5
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp339
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp157
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h19
-rw-r--r--source/gameengine/Ketsji/KX_IPO_SGController.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_MaterialIpoController.cpp10
-rw-r--r--source/gameengine/Ketsji/KX_MeshProxy.cpp31
-rw-r--r--source/gameengine/Ketsji/KX_MeshProxy.h2
-rw-r--r--source/gameengine/Ketsji/KX_MouseFocusSensor.cpp17
-rw-r--r--source/gameengine/Ketsji/KX_MouseFocusSensor.h6
-rw-r--r--source/gameengine/Ketsji/KX_PolyProxy.cpp265
-rw-r--r--source/gameengine/Ketsji/KX_PolyProxy.h71
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp219
-rw-r--r--source/gameengine/Ketsji/KX_RayCast.cpp85
-rw-r--r--source/gameengine/Ketsji/KX_RayCast.h60
-rw-r--r--source/gameengine/Ketsji/KX_RaySensor.cpp58
-rw-r--r--source/gameengine/Ketsji/KX_RaySensor.h8
-rw-r--r--source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp120
-rw-r--r--source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h30
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp33
-rw-r--r--source/gameengine/Ketsji/KX_Scene.h6
-rw-r--r--source/gameengine/Ketsji/KX_SoundActuator.cpp64
-rw-r--r--source/gameengine/Ketsji/Makefile4
-rw-r--r--source/gameengine/Physics/BlOde/OdePhysicsEnvironment.cpp3
-rw-r--r--source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h3
-rw-r--r--source/gameengine/Physics/Bullet/CMakeLists.txt4
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp299
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.h84
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp101
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h3
-rw-r--r--source/gameengine/Physics/Bullet/Makefile5
-rw-r--r--source/gameengine/Physics/Bullet/SConscript2
-rw-r--r--source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp3
-rw-r--r--source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h3
-rw-r--r--source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp31
-rw-r--r--source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h3
-rw-r--r--source/gameengine/Physics/common/PHY_DynamicTypes.h12
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h47
-rw-r--r--source/gameengine/PyDoc/GameKeys.py9
-rw-r--r--source/gameengine/PyDoc/GameLogic.py14
-rw-r--r--source/gameengine/PyDoc/KX_GameObject.py53
-rw-r--r--source/gameengine/PyDoc/KX_MeshProxy.py15
-rw-r--r--source/gameengine/PyDoc/KX_PolyProxy.py100
-rw-r--r--source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py17
-rw-r--r--source/gameengine/PyDoc/SCA_DelaySensor.py56
-rw-r--r--source/gameengine/PyDoc/SCA_ISensor.py13
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.cpp2
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.h2
-rw-r--r--source/kernel/CMakeLists.txt2
-rw-r--r--source/kernel/SConscript2
-rw-r--r--source/kernel/gen_system/GEN_HashedPtr.cpp8
-rw-r--r--source/kernel/gen_system/Makefile1
-rw-r--r--source/nan_definitions.mk8
229 files changed, 7805 insertions, 2126 deletions
diff --git a/CMake/macros.cmake b/CMake/macros.cmake
index 6b6837d25f0..e3dd46eb5ea 100644
--- a/CMake/macros.cmake
+++ b/CMake/macros.cmake
@@ -38,6 +38,8 @@ MACRO(BLENDERLIB
ENDMACRO(BLENDERLIB)
MACRO(SETUP_LIBDIRS)
+ # see "cmake --help-policy CMP0003"
+ CMAKE_POLICY(SET CMP0003 NEW)
LINK_DIRECTORIES(${PYTHON_LIBPATH} ${SDL_LIBPATH} ${JPEG_LIBPATH} ${PNG_LIBPATH} ${ZLIB_LIBPATH} ${ICONV_LIBPATH} ${OPENEXR_LIBPATH} ${QUICKTIME_LIBPATH} ${FFMPEG_LIBPATH})
IF(WITH_INTERNATIONAL)
LINK_DIRECTORIES(${GETTEXT_LIBPATH})
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 0ea26750ec1..5b86ca8f21e 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -63,7 +63,6 @@ OPTION(WITH_QUICKTIME "Enable Quicktime Support" OFF)
OPTION(WITH_OPENEXR "Enable OpenEXR Support (http://www.openexr.com)" ON)
OPTION(WITH_FFMPEG "Enable FFMPeg Support (http://ffmpeg.mplayerhq.hu/)" OFF)
OPTION(WITH_OPENAL "Enable OpenAL Support (http://www.openal.org)" ON)
-OPTION(YESIAMSTUPID "Enable execution on 64-bit platforms" OFF)
OPTION(WITH_OPENMP "Enable OpenMP (has to be supported by the compiler)" OFF)
IF(NOT WITH_GAMEENGINE AND WITH_PLAYER)
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
index b49036a5b50..7dc7d8d2f68 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
@@ -181,7 +181,9 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
btCollisionObject* collisionObject,
const btCollisionShape* collisionShape,
const btTransform& colObjWorldTransform,
- RayResultCallback& resultCallback,short int collisionFilterMask)
+ RayResultCallback& resultCallback,
+ short int collisionFilterMask,
+ bool faceNormal)
{
btSphereShape pointShape(btScalar(0.0));
@@ -191,14 +193,16 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
collisionObject,
collisionShape,
colObjWorldTransform,
- resultCallback,collisionFilterMask);
+ resultCallback,collisionFilterMask,faceNormal);
}
void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const btTransform& rayFromTrans,const btTransform& rayToTrans,
btCollisionObject* collisionObject,
const btCollisionShape* collisionShape,
const btTransform& colObjWorldTransform,
- RayResultCallback& resultCallback,short int collisionFilterMask)
+ RayResultCallback& resultCallback,
+ short int collisionFilterMask,
+ bool faceNormal)
{
@@ -257,9 +261,9 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
btCollisionObject* m_collisionObject;
btTriangleMeshShape* m_triangleMesh;
- BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,
- btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh):
- btTriangleRaycastCallback(from,to),
+ BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,bool faceNormal,
+ btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh):
+ btTriangleRaycastCallback(from,to,faceNormal),
m_resultCallback(resultCallback),
m_collisionObject(collisionObject),
m_triangleMesh(triangleMesh)
@@ -272,6 +276,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
btCollisionWorld::LocalShapeInfo shapeInfo;
shapeInfo.m_shapePart = partId;
shapeInfo.m_triangleIndex = triangleIndex;
+ shapeInfo.m_triangleShape = m_triangleMesh;
btCollisionWorld::LocalRayResult rayResult
(m_collisionObject,
@@ -287,7 +292,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
};
- BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangleMesh);
+ BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,faceNormal,&resultCallback,collisionObject,triangleMesh);
rcb.m_hitFraction = resultCallback.m_closestHitFraction;
btVector3 rayAabbMinLocal = rayFromLocal;
@@ -313,7 +318,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
collisionObject,
childCollisionShape,
childWorldTrans,
- resultCallback, collisionFilterMask);
+ resultCallback, collisionFilterMask, faceNormal);
}
@@ -323,7 +328,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
}
}
-void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback,short int collisionFilterMask)
+void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback,short int collisionFilterMask, bool faceNormal)
{
@@ -350,11 +355,17 @@ void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& r
btVector3 hitNormal;
if (btRayAabb(rayFromWorld,rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal))
{
- rayTestSingle(rayFromTrans,rayToTrans,
- collisionObject,
- collisionObject->getCollisionShape(),
- collisionObject->getWorldTransform(),
- resultCallback);
+ // before testing this object, verify that it is not filtered out
+ if (resultCallback.NeedRayCast(collisionObject))
+ {
+ rayTestSingle(rayFromTrans,rayToTrans,
+ collisionObject,
+ collisionObject->getCollisionShape(),
+ collisionObject->getWorldTransform(),
+ resultCallback,
+ collisionFilterMask,
+ faceNormal);
+ }
}
}
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
index b6d80233ab7..ed41232ece3 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
@@ -125,8 +125,8 @@ public:
{
int m_shapePart;
int m_triangleIndex;
-
- //const btCollisionShape* m_shapeTemp;
+ // needed in case of compound shape
+ const btCollisionShape* m_triangleShape;
//const btTransform* m_shapeLocalTransform;
};
@@ -166,6 +166,10 @@ public:
:m_closestHitFraction(btScalar(1.))
{
}
+ virtual bool NeedRayCast(btCollisionObject* object)
+ {
+ return true;
+ }
virtual btScalar AddSingleResult(LocalRayResult& rayResult) = 0;
};
@@ -209,7 +213,7 @@ public:
/// rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback
/// This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback.
- void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback, short int collisionFilterMask=-1);
+ void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback, short int collisionFilterMask=-1, bool faceNormal=false);
/// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
/// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape.
@@ -218,14 +222,18 @@ public:
btCollisionObject* collisionObject,
const btCollisionShape* collisionShape,
const btTransform& colObjWorldTransform,
- RayResultCallback& resultCallback, short int collisionFilterMask=-1);
+ RayResultCallback& resultCallback,
+ short int collisionFilterMask=-1,
+ bool faceNormal=false);
/// objectQuerySingle performs a collision detection query and calls the resultCallback. It is used internally by rayTest.
static void objectQuerySingle(const btConvexShape* castShape, const btTransform& rayFromTrans,const btTransform& rayToTrans,
btCollisionObject* collisionObject,
const btCollisionShape* collisionShape,
const btTransform& colObjWorldTransform,
- RayResultCallback& resultCallback, short int collisionFilterMask=-1);
+ RayResultCallback& resultCallback,
+ short int collisionFilterMask=-1,
+ bool faceNormal=false);
void addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup=1,short int collisionFilterMask=1);
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp
index 31b91467777..68ac93ec3cc 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp
@@ -16,10 +16,11 @@ subject to the following restrictions:
#include "btRaycastCallback.h"
-btTriangleRaycastCallback::btTriangleRaycastCallback(const btVector3& from,const btVector3& to)
+btTriangleRaycastCallback::btTriangleRaycastCallback(const btVector3& from,const btVector3& to,bool faceNormal)
:
m_from(from),
m_to(to),
+ m_faceNormal(faceNormal),
m_hitFraction(btScalar(1.))
{
@@ -84,8 +85,7 @@ void btTriangleRaycastCallback::processTriangle(btVector3* triangle,int partId,
if ( (btScalar)(cp2.dot(triangleNormal)) >=edge_tolerance)
{
-
- if ( dist_a > 0 )
+ if (m_faceNormal || dist_a > 0)
{
m_hitFraction = reportHit(triangleNormal,distance,partId,triangleIndex);
}
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
index a0bbc9f8fe9..71ed9fead49 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
@@ -27,10 +27,11 @@ public:
//input
btVector3 m_from;
btVector3 m_to;
+ bool m_faceNormal;
btScalar m_hitFraction;
- btTriangleRaycastCallback(const btVector3& from,const btVector3& to);
+ btTriangleRaycastCallback(const btVector3& from,const btVector3& to,bool faceNormal);
virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
index 29719ec9a3e..1017c8af6ea 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
@@ -856,10 +856,26 @@ void btDiscreteDynamicsWorld::debugDrawObject(const btTransform& worldTransform,
btScalar radius = coneShape->getRadius();//+coneShape->getMargin();
btScalar height = coneShape->getHeight();//+coneShape->getMargin();
btVector3 start = worldTransform.getOrigin();
- getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(btScalar(0.),btScalar(0.),btScalar(0.5)*height),start+worldTransform.getBasis() * btVector3(radius,btScalar(0.),btScalar(-0.5)*height),color);
- getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(btScalar(0.),btScalar(0.),btScalar(0.5)*height),start+worldTransform.getBasis() * btVector3(-radius,btScalar(0.),btScalar(-0.5)*height),color);
- getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(btScalar(0.),btScalar(0.),btScalar(0.5)*height),start+worldTransform.getBasis() * btVector3(btScalar(0.),radius,btScalar(-0.5)*height),color);
- getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(btScalar(0.),btScalar(0.),btScalar(0.5)*height),start+worldTransform.getBasis() * btVector3(btScalar(0.),-radius,btScalar(-0.5)*height),color);
+ // insert here Bullet 2.69 that fixes representation of cone
+ int upAxis= coneShape->getConeUpIndex();
+
+ btVector3 offsetHeight(0,0,0);
+ offsetHeight[upAxis] = height * btScalar(0.5);
+ btVector3 offsetRadius(0,0,0);
+ offsetRadius[(upAxis+1)%3] = radius;
+ btVector3 offset2Radius(0,0,0);
+ offset2Radius[(upAxis+2)%3] = radius;
+
+ getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight),start+worldTransform.getBasis() * (-offsetHeight+offsetRadius),color);
+ getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight),start+worldTransform.getBasis() * (-offsetHeight-offsetRadius),color);
+ getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight),start+worldTransform.getBasis() * (-offsetHeight+offset2Radius),color);
+ getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight),start+worldTransform.getBasis() * (-offsetHeight-offset2Radius),color);
+
+ // buggy code that does not take into account the direction of the cone
+ //getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(btScalar(0.),btScalar(0.),btScalar(0.5)*height),start+worldTransform.getBasis() * btVector3(radius,btScalar(0.),btScalar(-0.5)*height),color);
+ //getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(btScalar(0.),btScalar(0.),btScalar(0.5)*height),start+worldTransform.getBasis() * btVector3(-radius,btScalar(0.),btScalar(-0.5)*height),color);
+ //getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(btScalar(0.),btScalar(0.),btScalar(0.5)*height),start+worldTransform.getBasis() * btVector3(btScalar(0.),radius,btScalar(-0.5)*height),color);
+ //getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(btScalar(0.),btScalar(0.),btScalar(0.5)*height),start+worldTransform.getBasis() * btVector3(btScalar(0.),-radius,btScalar(-0.5)*height),color);
break;
}
diff --git a/intern/guardedalloc/BLO_sys_types.h b/intern/guardedalloc/BLO_sys_types.h
new file mode 100644
index 00000000000..5ed3117c890
--- /dev/null
+++ b/intern/guardedalloc/BLO_sys_types.h
@@ -0,0 +1,125 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ * A platform-independent definition of [u]intXX_t
+ * Plus the accompanying header include for htonl/ntohl
+ *
+ * This file includes <sys/types.h> to define [u]intXX_t types, where
+ * XX can be 8, 16, 32 or 64. Unfortunately, not all systems have this
+ * file.
+ * - Windows uses __intXX compiler-builtin types. These are signed,
+ * so we have to flip the signs.
+ * For these rogue platforms, we make the typedefs ourselves.
+ *
+ */
+
+/*
+// DG: original BLO_sys_types.h is in source/blender/blenkernel
+// but is not allowed be accessed here because of bad-level-call
+*/
+
+#ifndef BLO_SYS_TYPES_H
+#define BLO_SYS_TYPES_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#if defined(_WIN32) && !defined(FREE_WINDOWS)
+
+/* The __intXX are built-in types of the visual complier! So we don't
+ * need to include anything else here. */
+
+typedef signed __int8 int8_t;
+typedef signed __int16 int16_t;
+typedef signed __int32 int32_t;
+typedef signed __int64 int64_t;
+
+typedef unsigned __int8 uint8_t;
+typedef unsigned __int16 uint16_t;
+typedef unsigned __int32 uint32_t;
+typedef unsigned __int64 uint64_t;
+
+#ifndef _INTPTR_T_DEFINED
+#ifdef _WIN64
+typedef __int64 intptr_t;
+#else
+typedef long intptr_t;
+#endif
+#define _INTPTR_T_DEFINED
+#endif
+
+#ifndef _UINTPTR_T_DEFINED
+#ifdef _WIN64
+typedef unsigned __int64 uintptr_t;
+#else
+typedef unsigned long uintptr_t;
+#endif
+#define _UINTPTR_T_DEFINED
+#endif
+
+#elif defined(__linux__)
+
+ /* Linux-i386, Linux-Alpha, Linux-ppc */
+#include <stdint.h>
+
+#elif defined (__APPLE__)
+
+#include <inttypes.h>
+
+#elif defined(FREE_WINDOWS)
+
+#include <stdint.h>
+
+#else
+
+ /* FreeBSD, Irix, Solaris */
+#include <sys/types.h>
+
+#endif /* ifdef platform for types */
+
+#ifdef _WIN32
+#ifndef htonl
+#define htonl(x) correctByteOrder(x)
+#endif
+#ifndef ntohl
+#define ntohl(x) correctByteOrder(x)
+#endif
+#elif defined (__FreeBSD__) || defined (__OpenBSD__)
+#include <sys/param.h>
+#elif defined (__APPLE__)
+#include <sys/types.h>
+#else /* irix sun linux */
+#include <netinet/in.h>
+#endif /* ifdef platform for htonl/ntohl */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* eof */
+
diff --git a/intern/guardedalloc/intern/mallocn.c b/intern/guardedalloc/intern/mallocn.c
index 25f2fd8d269..a36549d0cc7 100644
--- a/intern/guardedalloc/intern/mallocn.c
+++ b/intern/guardedalloc/intern/mallocn.c
@@ -49,6 +49,8 @@
#include "MEM_guardedalloc.h"
+#include "BLO_sys_types.h" // needed for intptr_t
+
/* --------------------------------------------------------------------- */
/* Data definition */
/* --------------------------------------------------------------------- */
@@ -112,7 +114,7 @@ static const char *check_memlist(MemHead *memh);
volatile int totblock= 0;
-volatile unsigned long mem_in_use= 0, mmap_in_use= 0;
+volatile uintptr_t mem_in_use= 0, mmap_in_use= 0;
static volatile struct localListBase _membase;
static volatile struct localListBase *membase = &_membase;
@@ -335,7 +337,7 @@ void *MEM_mapallocN(unsigned int len, const char *str)
/* Memory statistics print */
typedef struct MemPrintBlock {
const char *name;
- unsigned long len;
+ uintptr_t len;
int items;
} MemPrintBlock;
@@ -485,14 +487,14 @@ short MEM_freeN(void *vmemh) /* anders compileertie niet meer */
return(-1);
}
- if(sizeof(long)==8) {
- if (((long) memh) & 0x7) {
+ if(sizeof(intptr_t)==8) {
+ if (((intptr_t) memh) & 0x7) {
MemorY_ErroR("free","attempt to free illegal pointer");
return(-1);
}
}
else {
- if (((long) memh) & 0x3) {
+ if (((intptr_t) memh) & 0x3) {
MemorY_ErroR("free","attempt to free illegal pointer");
return(-1);
}
diff --git a/intern/guardedalloc/intern/mmap_win.c b/intern/guardedalloc/intern/mmap_win.c
index 436c99344a7..642cc16296e 100644
--- a/intern/guardedalloc/intern/mmap_win.c
+++ b/intern/guardedalloc/intern/mmap_win.c
@@ -151,7 +151,7 @@ void *mmap(void *start, size_t len, int prot, int flags, int fd, off_t offset)
}
/* munmap for windows */
-long munmap(void *ptr, long size)
+intptr_t munmap(void *ptr, intptr_t size)
{
MemMap *mm = mmap_findlink(mmapbase, ptr);
if (!mm) {
diff --git a/intern/guardedalloc/make/msvc_7_0/guardedalloc.vcproj b/intern/guardedalloc/make/msvc_7_0/guardedalloc.vcproj
index 40e88511d5d..974acef4e70 100644
--- a/intern/guardedalloc/make/msvc_7_0/guardedalloc.vcproj
+++ b/intern/guardedalloc/make/msvc_7_0/guardedalloc.vcproj
@@ -262,6 +262,9 @@ ECHO Done
Name="extern"
Filter="">
<File
+ RelativePath="..\..\BLO_sys_types.h">
+ </File>
+ <File
RelativePath="..\..\MEM_guardedalloc.h">
</File>
<File
diff --git a/intern/guardedalloc/mmap_win.h b/intern/guardedalloc/mmap_win.h
index f83a2d64b18..443c3b6f4ce 100644
--- a/intern/guardedalloc/mmap_win.h
+++ b/intern/guardedalloc/mmap_win.h
@@ -45,8 +45,10 @@
#define MAP_FAILED ((void *)-1)
+#include "BLO_sys_types.h" // needed for intptr_t
+
void *mmap(void *start, size_t len, int prot, int flags, int fd, off_t offset);
-long munmap(void *ptr, long size);
+intptr_t munmap(void *ptr, intptr_t size);
#endif
diff --git a/intern/opennl/make/msvc_7_0/opennl.vcproj b/intern/opennl/make/msvc_7_0/opennl.vcproj
index ec999b0c252..d302a2508ab 100644
--- a/intern/opennl/make/msvc_7_0/opennl.vcproj
+++ b/intern/opennl/make/msvc_7_0/opennl.vcproj
@@ -716,6 +716,9 @@ ECHO Done
Name="superlu"
Filter="">
<File
+ RelativePath="..\..\superlu\BLO_sys_types.h">
+ </File>
+ <File
RelativePath="..\..\superlu\Cnames.h">
</File>
<File
diff --git a/intern/opennl/superlu/BLO_sys_types.h b/intern/opennl/superlu/BLO_sys_types.h
new file mode 100644
index 00000000000..5ed3117c890
--- /dev/null
+++ b/intern/opennl/superlu/BLO_sys_types.h
@@ -0,0 +1,125 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ * A platform-independent definition of [u]intXX_t
+ * Plus the accompanying header include for htonl/ntohl
+ *
+ * This file includes <sys/types.h> to define [u]intXX_t types, where
+ * XX can be 8, 16, 32 or 64. Unfortunately, not all systems have this
+ * file.
+ * - Windows uses __intXX compiler-builtin types. These are signed,
+ * so we have to flip the signs.
+ * For these rogue platforms, we make the typedefs ourselves.
+ *
+ */
+
+/*
+// DG: original BLO_sys_types.h is in source/blender/blenkernel
+// but is not allowed be accessed here because of bad-level-call
+*/
+
+#ifndef BLO_SYS_TYPES_H
+#define BLO_SYS_TYPES_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#if defined(_WIN32) && !defined(FREE_WINDOWS)
+
+/* The __intXX are built-in types of the visual complier! So we don't
+ * need to include anything else here. */
+
+typedef signed __int8 int8_t;
+typedef signed __int16 int16_t;
+typedef signed __int32 int32_t;
+typedef signed __int64 int64_t;
+
+typedef unsigned __int8 uint8_t;
+typedef unsigned __int16 uint16_t;
+typedef unsigned __int32 uint32_t;
+typedef unsigned __int64 uint64_t;
+
+#ifndef _INTPTR_T_DEFINED
+#ifdef _WIN64
+typedef __int64 intptr_t;
+#else
+typedef long intptr_t;
+#endif
+#define _INTPTR_T_DEFINED
+#endif
+
+#ifndef _UINTPTR_T_DEFINED
+#ifdef _WIN64
+typedef unsigned __int64 uintptr_t;
+#else
+typedef unsigned long uintptr_t;
+#endif
+#define _UINTPTR_T_DEFINED
+#endif
+
+#elif defined(__linux__)
+
+ /* Linux-i386, Linux-Alpha, Linux-ppc */
+#include <stdint.h>
+
+#elif defined (__APPLE__)
+
+#include <inttypes.h>
+
+#elif defined(FREE_WINDOWS)
+
+#include <stdint.h>
+
+#else
+
+ /* FreeBSD, Irix, Solaris */
+#include <sys/types.h>
+
+#endif /* ifdef platform for types */
+
+#ifdef _WIN32
+#ifndef htonl
+#define htonl(x) correctByteOrder(x)
+#endif
+#ifndef ntohl
+#define ntohl(x) correctByteOrder(x)
+#endif
+#elif defined (__FreeBSD__) || defined (__OpenBSD__)
+#include <sys/param.h>
+#elif defined (__APPLE__)
+#include <sys/types.h>
+#else /* irix sun linux */
+#include <netinet/in.h>
+#endif /* ifdef platform for htonl/ntohl */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* eof */
+
diff --git a/intern/opennl/superlu/smemory.c b/intern/opennl/superlu/smemory.c
index 79da748671a..7eefb900673 100644
--- a/intern/opennl/superlu/smemory.c
+++ b/intern/opennl/superlu/smemory.c
@@ -8,6 +8,8 @@
*/
#include "ssp_defs.h"
+#include "BLO_sys_types.h" // needed for intptr_t
+
/* Constants */
#define NO_MEMTYPE 4 /* 0: lusup;
1: ucol;
@@ -49,8 +51,8 @@ static int no_expand;
/* Macros to manipulate stack */
#define StackFull(x) ( x + stack.used >= stack.size )
-#define NotDoubleAlign(addr) ( (long int)addr & 7 )
-#define DoubleAlign(addr) ( ((long int)addr + 7) & ~7L )
+#define NotDoubleAlign(addr) ( (intptr_t)addr & 7 )
+#define DoubleAlign(addr) ( ((intptr_t)addr + 7) & ~7L )
#define TempSpace(m, w) ( (2*w + 4 + NO_MARKER) * m * sizeof(int) + \
(w + 1) * m * sizeof(float) )
#define Reduce(alpha) ((alpha + 1) / 2) /* i.e. (alpha-1)/2 + 1 */
@@ -611,8 +613,8 @@ sStackCompress(GlobalLU_t *Glu)
last = (char*)usub + xusub[ndim] * iword;
fragment = (char*) (((char*)stack.array + stack.top1) - last);
- stack.used -= (long int) fragment;
- stack.top1 -= (long int) fragment;
+ stack.used -= (intptr_t) fragment;
+ stack.top1 -= (intptr_t) fragment;
Glu->ucol = ucol;
Glu->lsub = lsub;
diff --git a/projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj b/projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj
index 0ea3503a289..42dcc843091 100644
--- a/projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj
+++ b/projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj
@@ -495,6 +495,9 @@
RelativePath="..\..\..\source\blender\blenkernel\intern\script.c">
</File>
<File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\shrinkwrap.c">
+ </File>
+ <File
RelativePath="..\..\..\source\blender\blenkernel\intern\softbody.c">
</File>
<File
@@ -709,6 +712,9 @@
RelativePath="..\..\..\source\blender\blenkernel\BKE_script.h">
</File>
<File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_shrinkwrap.h">
+ </File>
+ <File
RelativePath="..\..\..\source\blender\blenkernel\BKE_softbody.h">
</File>
<File
diff --git a/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj b/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj
index 7e2db4f564f..5f14b5a09a1 100644
--- a/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj
+++ b/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj
@@ -348,6 +348,9 @@
RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ANDController.cpp">
</File>
<File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_DelaySensor.cpp">
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\GameLogic\SCA_EventManager.cpp">
</File>
<File
@@ -466,6 +469,9 @@
RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ANDController.h">
</File>
<File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_DelaySensor.h">
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\GameLogic\SCA_EventManager.h">
</File>
<File
diff --git a/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj b/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj
index c046d434cb3..4e362faed69 100644
--- a/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj
+++ b/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj
@@ -395,6 +395,9 @@
RelativePath="..\..\..\source\gameengine\Ketsji\KX_PolygonMaterial.cpp">
</File>
<File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_PolyProxy.cpp">
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\Ketsji\KX_PyConstraintBinding.cpp">
</File>
<File
@@ -622,6 +625,9 @@
RelativePath="..\..\..\source\gameengine\Ketsji\KX_PolygonMaterial.h">
</File>
<File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_PolyProxy.h">
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\Ketsji\KX_PyConstraintBinding.h">
</File>
<File
diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj
index 9a807f2d39a..76fde7612e3 100644
--- a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj
+++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj
@@ -19,7 +19,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\gameengine\Rasterizer"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="FALSE"
BasicRuntimeChecks="3"
@@ -64,7 +64,7 @@
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
- AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\gameengine\Rasterizer"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
RuntimeLibrary="0"
UsePrecompiledHeader="2"
@@ -107,7 +107,7 @@
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
- AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\gameengine\Rasterizer"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
RuntimeLibrary="0"
UsePrecompiledHeader="2"
@@ -151,7 +151,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="FALSE"
BasicRuntimeChecks="3"
diff --git a/projectfiles_vc7/kernel/system/SYS_system.vcproj b/projectfiles_vc7/kernel/system/SYS_system.vcproj
index 50ffc1fbb99..3b239d9088b 100644
--- a/projectfiles_vc7/kernel/system/SYS_system.vcproj
+++ b/projectfiles_vc7/kernel/system/SYS_system.vcproj
@@ -125,7 +125,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@@ -177,7 +177,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
@@ -229,7 +229,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@@ -281,7 +281,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
diff --git a/release/datafiles/datatoc.c b/release/datafiles/datatoc.c
index 2e24a0f92ef..46b935c7fd6 100644
--- a/release/datafiles/datatoc.c
+++ b/release/datafiles/datatoc.c
@@ -35,7 +35,7 @@ int main(int argc, char**argv) {
FILE *fpin, *fpout;
char cname[256];
char sizest[256];
- long size;
+ size_t size;
int i;
if (argc<1) {
diff --git a/release/scripts/flt_dofedit.py b/release/scripts/flt_dofedit.py
new file mode 100644
index 00000000000..36e8e4d2501
--- /dev/null
+++ b/release/scripts/flt_dofedit.py
@@ -0,0 +1,835 @@
+#!BPY
+
+"""
+Name: 'FLT DOF Editor'
+Blender: 240
+Group: 'Misc'
+Tooltip: 'Degree of Freedom editor for FLT nodes'
+"""
+
+__author__ = "Geoffrey Bantle"
+__version__ = "1.0 11/21/07"
+__email__ = ('scripts', 'Author, ')
+__url__ = ('blender', 'blenderartists.org')
+
+__bpydoc__ ="""\
+This script provides tools for working with OpenFlight databases in Blender. OpenFlight is a
+registered trademark of MultiGen-Paradigm, Inc.
+
+Feature overview and more availible at:
+http://wiki.blender.org/index.php/Scripts/Manual/FLTools
+"""
+
+# --------------------------------------------------------------------------
+# flt_palettemanager.py version 0.1 2005/04/08
+# --------------------------------------------------------------------------
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# Copyright (C) 2007: Blender Foundation
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ***** END GPL LICENCE BLOCK *****
+# --------------------------------------------------------------------------
+
+import Blender.Draw as Draw
+from Blender.BGL import *
+import Blender
+import flt_properties
+reload(flt_properties)
+from flt_properties import *
+
+#event codes
+evcode = {
+ "DOF_MAKE" : 100,
+ "DOF_UPDATE" : 138,
+ "DOF_DELETE" : 101,
+ "DOF_TRANSX" : 102,
+ "DOF_TRANSY" : 103,
+ "DOF_TRANSZ" : 104,
+ "DOF_ROTX" : 105,
+ "DOF_ROTY" : 106,
+ "DOF_ROTZ" : 107,
+ "DOF_SCALEX" : 108,
+ "DOF_SCALEY" : 109,
+ "DOF_SCALEZ" : 110,
+ "DOF_MIN_TRANSX" : 111,
+ "DOF_MIN_TRANSY" : 112,
+ "DOF_MIN_TRANSZ" : 113,
+ "DOF_MIN_ROTX" : 114,
+ "DOF_MIN_ROTY" : 115,
+ "DOF_MIN_ROTZ" : 116,
+ "DOF_MIN_SCALEX" : 117,
+ "DOF_MIN_SCALEY" : 118,
+ "DOF_MIN_SCALEZ" : 119,
+ "DOF_MAX_TRANSX" : 120,
+ "DOF_MAX_TRANSY" : 121,
+ "DOF_MAX_TRANSZ" : 122,
+ "DOF_MAX_ROTX" : 123,
+ "DOF_MAX_ROTY" : 124,
+ "DOF_MAX_ROTZ" : 125,
+ "DOF_MAX_SCALEX" : 126,
+ "DOF_MAX_SCALEY" : 127,
+ "DOF_MAX_SCALEZ" : 128,
+ "DOF_STEP_TRANSX" : 129,
+ "DOF_STEP_TRANSY" : 130,
+ "DOF_STEP_TRANSZ" : 131,
+ "DOF_STEP_ROTX" : 132,
+ "DOF_STEP_ROTY" : 133,
+ "DOF_STEP_ROTZ" : 134,
+ "DOF_STEP_SCALEX" : 135,
+ "DOF_STEP_SCALEY" : 136,
+ "DOF_STEP_SCALEZ" : 137
+}
+
+#system
+DOF_MAKE = None
+DOF_UPDATE = None
+DOF_DELETE = None
+
+#toggle buttons
+DOF_TRANSX = None
+DOF_TRANSY = None
+DOF_TRANSZ = None
+DOF_ROTX = None
+DOF_ROTY = None
+DOF_ROTZ = None
+DOF_SCALEX = None
+DOF_SCALEY = None
+DOF_SCALEZ = None
+
+#Minimums
+DOF_MIN_TRANSX = None
+DOF_MIN_TRANSY = None
+DOF_MIN_TRANSZ = None
+DOF_MIN_ROTX = None
+DOF_MIN_ROTY = None
+DOF_MIN_ROTZ = None
+DOF_MIN_SCALEX = None
+DOF_MIN_SCALEY = None
+DOF_MIN_SCALEZ = None
+
+#maximums
+DOF_MAX_TRANSX = None
+DOF_MAX_TRANSY = None
+DOF_MAX_TRANSZ = None
+DOF_MAX_ROTX = None
+DOF_MAX_ROTY = None
+DOF_MAX_ROTZ = None
+DOF_MAX_SCALEX = None
+DOF_MAX_SCALEY = None
+DOF_MAX_SCALEZ = None
+
+#step
+DOF_STEP_TRANSX = None
+DOF_STEP_TRANSY = None
+DOF_STEP_TRANSZ = None
+DOF_STEP_ROTX = None
+DOF_STEP_ROTY = None
+DOF_STEP_ROTZ = None
+DOF_STEP_SCALEX = None
+DOF_STEP_SCALEY = None
+DOF_STEP_SCALEZ = None
+
+#labels
+DOF_ROTSTRING = None
+DOF_TRANSTRING = None
+DOF_SCALESTRING = None
+DOF_EDITLABEL = None
+
+#make ID props easier/morereadable
+zmin = '14d!ZMIN'
+zmax = '15d!ZMAX'
+zcur = '16d!ZCUR'
+zstep = '17d!ZSTEP'
+ymin = '18d!YMIN'
+ymax = '19d!YMAX'
+ycur = '20d!YCUR'
+ystep = '21d!YSTEP'
+xmin = '22d!XMIN'
+xmax = '23d!XMAX'
+xcur = '24d!XCUR'
+xstep = '25d!XSTEP'
+pitchmin = '26d!PITCH-MIN'
+pitchmax = '27d!PITCH-MAX'
+pitchcur = '28d!PITCH-CUR'
+pitchstep = '29d!PITCH-STEP'
+rollmin = '30d!ROLL-MIN'
+rollmax = '31d!ROLL-MAX'
+rollcur = '32d!ROLL-CUR'
+rollstep = '33d!ROLL-STEP'
+yawmin = '34d!YAW-MIN'
+yawmax = '35d!YAW-MAX'
+yawcur = '36d!YAW-CUR'
+yawstep = '37d!YAW-STEP'
+zscalemin = '38d!ZSIZE-MIN'
+zscalemax = '39d!ZSIZE-MAX'
+zscalecur = '40d!ZSIZE-CUR'
+zscalestep = '41d!ZSIZE-STEP'
+yscalemin = '42d!YSIZE-MIN'
+yscalemax = '43d!YSIZE-MAX'
+yscalecur = '44d!YSIZE-CUR'
+yscalestep = '45d!YSIZE-STEP'
+xscalemin = '46d!XSIZE-MIN'
+xscalemax = '47d!XSIZE-MAX'
+xscalecur = '48d!XSIZE-CUR'
+xscalestep = '49d!XSIZE-STEP'
+
+
+
+def update_state():
+ state = dict()
+ state["activeScene"] = Blender.Scene.GetCurrent()
+ state["activeObject"] = state["activeScene"].objects.active
+ if state["activeObject"] and not state["activeObject"].sel:
+ state["activeObject"] = None
+ state["activeMesh"] = None
+ if state["activeObject"] and state["activeObject"].type == 'Mesh':
+ state["activeMesh"] = state["activeObject"].getData(mesh=True)
+
+
+ state["activeFace"] = None
+ if state["activeMesh"]:
+ if state["activeMesh"].faceUV and state["activeMesh"].activeFace != None:
+ state["activeFace"] = state["activeMesh"].faces[state["activeMesh"].activeFace]
+
+
+ #update editmode
+ state["editmode"] = Blender.Window.EditMode()
+
+ return state
+
+def idprops_append(object, typecode, props):
+ object.properties["FLT"] = dict()
+ object.properties["FLT"]['type'] = typecode
+ for prop in props:
+ object.properties["FLT"][prop] = props[prop]
+ object.properties["FLT"]['3t8!id'] = object.name
+
+def idprops_kill():
+ state = update_state()
+ if state["activeObject"] and state["activeObject"].properties.has_key('FLT'):
+ state["activeObject"].properties.pop('FLT')
+
+def idprops_copy(source):
+ state = update_state()
+ if source.properties.has_key('FLT'):
+ for object in state["activeScene"].objects:
+ if object.sel and object != source and (state["activeScene"].Layers & object.Layers):
+ idprops_kill(object)
+ object.properties['FLT'] = dict()
+ for key in source.properties['FLT']:
+ object.properties['FLT'][key] = source.properties['FLT'][key]
+
+def select_by_typecode(typecode):
+ state = update_state()
+
+ for object in state["activeScene"].objects:
+ if object.properties.has_key('FLT') and object.properties['FLT']['type'] == typecode and state["activeScene"].Layers & object.Layers:
+ object.select(1)
+
+def DOF_get_frame():
+ state = update_state()
+
+ if not state["activeObject"] and not id_props_type(state["activeObject"], 14):
+ return
+
+ #Warning! assumes 1 BU == 10 meters.
+ #do origin
+ state["activeObject"].properties['FLT']['5d!ORIGX'] = state["activeObject"].getLocation('worldspace')[0]*10.0
+ state["activeObject"].properties['FLT']['6d!ORIGY'] = state["activeObject"].getLocation('worldspace')[1]*10.0
+ state["activeObject"].properties['FLT']['7d!ORIGZ'] = state["activeObject"].getLocation('worldspace')[2]*10.0
+ #do X axis
+ x = Blender.Mathutils.Vector(1.0,0.0,0.0)
+ x = x * state["activeObject"].getMatrix('worldspace')
+ x = x * 10.0
+ state["activeObject"].properties['FLT']['8d!XAXIS-X'] = x[0]
+ state["activeObject"].properties['FLT']['9d!XAXIS-Y'] = x[1]
+ state["activeObject"].properties['FLT']['10d!XAXIS-Z'] = x[2]
+ #do X/Y plane
+ x = Blender.Mathutils.Vector(0.0,1.0,0.0)
+ x.normalize()
+ x = x * state["activeObject"].getMatrix('worldspace')
+ x = x * 10.0
+ state["activeObject"].properties['FLT']['11d!XYPLANE-X'] = x[0]
+ state["activeObject"].properties['FLT']['12d!XYPLANE-Y'] = x[1]
+ state["activeObject"].properties['FLT']['13d!XZPLANE-Z'] = x[2]
+
+def idprops_type(object, typecode):
+ if object.properties.has_key('FLT') and object.properties['FLT'].has_key('type') and object.properties['FLT']['type'] == typecode:
+ return True
+ return False
+
+#ui type code
+def get_prop(typecode, prop):
+
+ state = update_state()
+ if state["activeObject"] and idprops_type(state["activeObject"], typecode):
+ props = state["activeObject"].properties['FLT']
+ else:
+ props = flt_properties.FLTDOF
+
+ return props[prop]
+
+def set_prop(typecode, prop, value):
+ state = update_state()
+ if state["activeObject"] and idprops_type(state["activeObject"],typecode):
+ state["activeObject"].properties['FLT'][prop] = value
+
+lockxtrans = (1 << 31)
+lockytrans = (1 << 30)
+lockztrans = (1 << 29)
+lockxrot = (1 << 28)
+lockyrot = (1 << 27)
+lockzrot = (1 << 26)
+lockxscale = (1 << 25)
+lockyscale = (1 << 24)
+lockzscale = (1 << 23)
+
+def get_lockmask(mask):
+ state = update_state()
+ if state["activeObject"]:
+ flag = get_prop(14,'50I!FLAG')
+ if flag & mask:
+ return True
+ return False
+
+def set_lockmask(mask):
+ state = update_state()
+ if state["activeObject"] and idprops_type(state["activeObject"], 14):
+ oldvalue = state["activeObject"].properties['FLT']['50I!FLAG']
+ oldvalue = struct.unpack('>I', struct.pack('>i', oldvalue))[0]
+ oldvalue |= mask
+ state["activeObject"].properties['FLT']['50I!FLAG'] = struct.unpack('>i', struct.pack(">I", oldvalue))[0]
+
+def clear_lockmask(mask):
+ state = update_state()
+ if state["activeObject"] and idprops_type(state["activeObject"], 14):
+ oldvalue = state["activeObject"].properties['FLT']['50I!FLAG']
+ oldvalue = struct.unpack('>I', struct.pack('>i', oldvalue))[0]
+ oldvalue &= ~mask
+ state["activeObject"].properties['FLT']['50I!FLAG'] = struct.unpack('>i',struct.pack('>I',oldvalue))[0]
+
+
+def create_dof():
+ state = update_state()
+ actobj = state["activeObject"]
+ if actobj and not idprops_type(actobj, 14):
+ idprops_kill()
+ idprops_append(actobj,14, flt_properties.FLTDOF)
+ DOF_get_frame()
+
+
+def event(evt,val):
+ if evt == Draw.ESCKEY:
+ Draw.Exit()
+
+def but_event(evt):
+ global DOF_MAKE
+ global DOF_UPDATE
+ global DOF_DELETE
+
+ global DOF_TRANSX
+ global DOF_TRANSY
+ global DOF_TRANSZ
+ global DOF_ROTX
+ global DOF_ROTY
+ global DOF_ROTZ
+ global DOF_SCALEX
+ global DOF_SCALEY
+ global DOF_SCALEZ
+
+ global DOF_MIN_TRANSX
+ global DOF_MIN_TRANSY
+ global DOF_MIN_TRANSZ
+ global DOF_MIN_ROTX
+ global DOF_MIN_ROTY
+ global DOF_MIN_ROTZ
+ global DOF_MIN_SCALEX
+ global DOF_MIN_SCALEY
+ global DOF_MIN_SCALEZ
+
+ global DOF_MAX_TRANSX
+ global DOF_MAX_TRANSY
+ global DOF_MAX_TRANSZ
+ global DOF_MAX_ROTX
+ global DOF_MAX_ROTY
+ global DOF_MAX_ROTZ
+ global DOF_MAX_SCALEX
+ global DOF_MAX_SCALEY
+ global DOF_MAX_SCALEZ
+
+ global DOF_STEP_TRANSX
+ global DOF_STEP_TRANSY
+ global DOF_STEP_TRANSZ
+ global DOF_STEP_ROTX
+ global DOF_STEP_ROTY
+ global DOF_STEP_ROTZ
+ global DOF_STEP_SCALEX
+ global DOF_STEP_SCALEY
+ global DOF_STEP_SCALEZ
+
+ #labels
+ global DOF_ROTSTRING
+ global DOF_TRANSTRING
+ global DOF_SCALESTRING
+
+
+ #masks
+ global lockxtrans
+ global lockytrans
+ global lockztrans
+ global lockxrot
+ global lockyrot
+ global lockzrot
+ global lockxscale
+ global lockyscale
+ global lockzscale
+
+ global zmin
+ global zmax
+ global zcur
+ global zstep
+ global ymin
+ global ymax
+ global ycur
+ global ystep
+ global xmin
+ global xmax
+ global xcur
+ global xstep
+ global pitchmin
+ global pitchmax
+ global pitchcur
+ global pitchstep
+ global rollmin
+ global rollmax
+ global rollcur
+ global rollstep
+ global yawmin
+ global yawmax
+ global yawcur
+ global yawstep
+ global zscalemin
+ global zscalemax
+ global zscalecur
+ global zscalestep
+ global yscalemin
+ global yscalemax
+ global yscalecur
+ global yscalestep
+ global xscalemin
+ global xscalemax
+ global xscalecur
+ global xscalestep
+
+
+
+ #do "system" events
+ if evt == evcode["DOF_MAKE"]:
+ create_dof()
+
+ if evt == evcode["DOF_UPDATE"]:
+ DOF_get_frame()
+
+ if evt == evcode["DOF_DELETE"]:
+ idprops_kill()
+ #do translation lock events
+ if evt == evcode["DOF_TRANSX"]:
+ if DOF_TRANSX.val == True:
+ set_lockmask(lockxtrans)
+ else:
+ clear_lockmask(lockxtrans)
+
+ if evt == evcode["DOF_TRANSY"]:
+ if DOF_TRANSY.val == True:
+ set_lockmask(lockytrans)
+ else:
+ clear_lockmask(lockytrans)
+
+ if evt == evcode["DOF_TRANSZ"]:
+ if DOF_TRANSZ.val == True:
+ set_lockmask(lockztrans)
+ else:
+ clear_lockmask(lockztrans)
+
+
+ #do rotation lock events
+ if evt == evcode["DOF_ROTX"]:
+ if DOF_ROTX.val == True:
+ set_lockmask(lockxrot)
+ else:
+ clear_lockmask(lockxrot)
+
+ if evt == evcode["DOF_ROTY"]:
+ if DOF_ROTY.val == True:
+ set_lockmask(lockyrot)
+ else:
+ clear_lockmask(lockyrot)
+
+ if evt == evcode["DOF_ROTZ"]:
+ if DOF_ROTZ.val == True:
+ set_lockmask(lockzrot)
+ else:
+ clear_lockmask(lockzrot)
+
+ #do scale lock events
+ if evt == evcode["DOF_SCALEX"]:
+ if DOF_SCALEX.val == True:
+ set_lockmask(lockxscale)
+ else:
+ clear_lockmask(lockxscale)
+
+ if evt == evcode["DOF_SCALEY"]:
+ if DOF_SCALEY.val == True:
+ set_lockmask(lockyscale)
+ else:
+ clear_lockmask(lockyscale)
+
+ if evt == evcode["DOF_SCALEZ"]:
+ if DOF_SCALEZ.val == True:
+ set_lockmask(lockzscale)
+ else:
+ clear_lockmask(lockzscale)
+
+
+ #do translation buttons
+ if evt == evcode["DOF_MIN_TRANSX"]:
+ set_prop(14, xmin, DOF_MIN_TRANSX.val)
+ if evt == evcode["DOF_MAX_TRANSX"]:
+ set_prop(14,xmax, DOF_MAX_TRANSX.val)
+ if evt == evcode["DOF_STEP_TRANSX"]:
+ set_prop(14,xstep, DOF_STEP_TRANSX.val)
+
+ if evt == evcode["DOF_MIN_TRANSY"]:
+ set_prop(14, ymin, DOF_MIN_TRANSY.val)
+ if evt == evcode["DOF_MAX_TRANSY"]:
+ set_prop(14,ymax, DOF_MAX_TRANSY.val)
+ if evt == evcode["DOF_STEP_TRANSY"]:
+ set_prop(14,ystep, DOF_STEP_TRANSY.val)
+
+ if evt == evcode["DOF_MIN_TRANSZ"]:
+ set_prop(14, zmin, DOF_MIN_TRANSZ.val)
+ if evt == evcode["DOF_MAX_TRANSZ"]:
+ set_prop(14, zmax, DOF_MAX_TRANSZ.val)
+ if evt == evcode["DOF_STEP_TRANSZ"]:
+ set_prop(14, zstep, DOF_STEP_TRANSZ.val)
+
+ #do rotation buttons
+ if evt == evcode["DOF_MIN_ROTX"]:
+ set_prop(14, pitchmin, DOF_MIN_ROTX.val)
+ if evt == evcode["DOF_MAX_ROTX"]:
+ set_prop(14, pitchmax, DOF_MAX_ROTX.val)
+ if evt == evcode["DOF_STEP_ROTX"]:
+ set_prop(14, pitchstep, DOF_STEP_ROTX.val)
+
+ if evt == evcode["DOF_MIN_ROTY"]:
+ set_prop(14, rollmin, DOF_MIN_ROTY.val)
+ if evt == evcode["DOF_MAX_ROTY"]:
+ set_prop(14, rollmax, DOF_MAX_ROTY.val)
+ if evt == evcode["DOF_STEP_ROTY"]:
+ set_prop(14, rollstep, DOF_STEP_ROTY.val)
+
+ if evt == evcode["DOF_MIN_ROTZ"]:
+ set_prop(14, yawmin, DOF_MIN_ROTZ.val)
+ if evt == evcode["DOF_MAX_ROTZ"]:
+ set_prop(14, yawmax, DOF_MAX_ROTZ.val)
+ if evt == evcode["DOF_STEP_ROTZ"]:
+ set_prop(14, yawstep, DOF_STEP_ROTZ.val)
+
+ #do scale buttons
+ if evt == evcode["DOF_MIN_SCALEX"]:
+ set_prop(14, xscalemin, DOF_MIN_SCALEX.val)
+ if evt == evcode["DOF_MAX_SCALEX"]:
+ set_prop(14, xscalemax, DOF_MAX_SCALEX.val)
+ if evt == evcode["DOF_STEP_SCALEX"]:
+ set_prop(14, xscalestep, DOF_STEP_SCALEX.val)
+
+ if evt == evcode["DOF_MIN_SCALEY"]:
+ set_prop(14, yscalemin, DOF_MIN_SCALEY.val)
+ if evt == evcode["DOF_MAX_SCALEY"]:
+ set_prop(14, yscalemax, DOF_MAX_SCALEY.val)
+ if evt == evcode["DOF_STEP_SCALEY"]:
+ set_prop(14, yscalestep, DOF_STEP_SCALEY.val)
+
+ if evt == evcode["DOF_MIN_SCALEZ"]:
+ set_prop(14, zscalemin, DOF_MIN_SCALEZ.val)
+ if evt == evcode["DOF_MAX_SCALEZ"]:
+ set_prop(14, zscalemax, DOF_MAX_SCALEZ.val)
+ if evt == evcode["DOF_STEP_SCALEZ"]:
+ set_prop(14, zscalestep, DOF_STEP_SCALEZ.val)
+
+
+ Draw.Redraw(1)
+ Blender.Window.RedrawAll()
+
+def draw_propsheet(x,y):
+ #UI buttons
+ global DOF_MAKE
+ global DOF_UPDATE
+ global DOF_DELETE
+
+ global DOF_TRANSX
+ global DOF_TRANSY
+ global DOF_TRANSZ
+ global DOF_ROTX
+ global DOF_ROTY
+ global DOF_ROTZ
+ global DOF_SCALEX
+ global DOF_SCALEY
+ global DOF_SCALEZ
+
+ global DOF_MIN_TRANSX
+ global DOF_MIN_TRANSY
+ global DOF_MIN_TRANSZ
+ global DOF_MIN_ROTX
+ global DOF_MIN_ROTY
+ global DOF_MIN_ROTZ
+ global DOF_MIN_SCALEX
+ global DOF_MIN_SCALEY
+ global DOF_MIN_SCALEZ
+
+ global DOF_MAX_TRANSX
+ global DOF_MAX_TRANSY
+ global DOF_MAX_TRANSZ
+ global DOF_MAX_ROTX
+ global DOF_MAX_ROTY
+ global DOF_MAX_ROTZ
+ global DOF_MAX_SCALEX
+ global DOF_MAX_SCALEY
+ global DOF_MAX_SCALEZ
+
+ global DOF_STEP_TRANSX
+ global DOF_STEP_TRANSY
+ global DOF_STEP_TRANSZ
+ global DOF_STEP_ROTX
+ global DOF_STEP_ROTY
+ global DOF_STEP_ROTZ
+ global DOF_STEP_SCALEX
+ global DOF_STEP_SCALEY
+ global DOF_STEP_SCALEZ
+
+ #labels
+ global DOF_ROTSTRING
+ global DOF_TRANSTRING
+ global DOF_SCALESTRING
+ global DOF_EDITLABEL
+
+ #masks
+ global lockxtrans
+ global lockytrans
+ global lockztrans
+ global lockxrot
+ global lockyrot
+ global lockzrot
+ global lockxscale
+ global lockyscale
+ global lockzscale
+
+ global zmin
+ global zmax
+ global zcur
+ global zstep
+ global ymin
+ global ymax
+ global ycur
+ global ystep
+ global xmin
+ global xmax
+ global xcur
+ global xstep
+ global pitchmin
+ global pitchmax
+ global pitchcur
+ global pitchstep
+ global rollmin
+ global rollmax
+ global rollcur
+ global rollstep
+ global yawmin
+ global yawmax
+ global yawcur
+ global yawstep
+ global zscalemin
+ global zscalemax
+ global zscalecur
+ global zscalestep
+ global yscalemin
+ global yscalemax
+ global yscalecur
+ global yscalestep
+ global xscalemin
+ global xscalemax
+ global xscalecur
+ global xscalestep
+
+
+ global evcode
+
+ state = update_state()
+
+ row_height = 20
+ toggle_width = 50
+ input_width = 100
+ pad = 10
+ origx = x
+ origy = (row_height * 15) + (pad * 15)
+
+
+ #editor label
+ x = origx
+ y = origy
+ #y = y - (row_height + pad)
+ DOF_EDITLABEL = Blender.Draw.Label("FLT Degree of Freedom Editor", x, y, 200, row_height)
+
+
+ #draw Translation limits
+ x = origx
+ y = y- (row_height + pad)
+ DOF_TRANSTRING = Blender.Draw.Label("Translation Limits", x, y, input_width, row_height)
+
+
+ #X limits
+ x = origx
+ y = y- (row_height + pad)
+ DOF_TRANSX = Blender.Draw.Toggle("LimX", evcode["DOF_TRANSX"], x, y, toggle_width, row_height, get_lockmask(lockxtrans), "")
+ x = x + (toggle_width + pad)
+ DOF_MIN_TRANSX = Blender.Draw.Number("MinX", evcode["DOF_MIN_TRANSX"], x, y, input_width, row_height,get_prop(14,xmin), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_MAX_TRANSX = Blender.Draw.Number("MaxX", evcode["DOF_MAX_TRANSX"], x, y, input_width, row_height,get_prop(14,xmax), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_STEP_TRANSX = Blender.Draw.Number("StepX", evcode["DOF_STEP_TRANSX"], x, y, input_width, row_height,get_prop(14,xstep), -1000000.0, 1000000.0, "")
+
+ #Y limits
+ x = origx
+ y = y- (row_height + pad)
+ DOF_TRANSY = Blender.Draw.Toggle("LimY", evcode["DOF_TRANSY"], x, y, toggle_width, row_height, get_lockmask(lockytrans), "")
+ x = x + (toggle_width + pad)
+ DOF_MIN_TRANSY = Blender.Draw.Number("MinY", evcode["DOF_MIN_TRANSY"], x, y, input_width, row_height, get_prop(14,ymin), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_MAX_TRANSY = Blender.Draw.Number("MaxY", evcode["DOF_MAX_TRANSY"], x, y, input_width, row_height, get_prop(14,ymax), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_STEP_TRANSY = Blender.Draw.Number("StepY", evcode["DOF_STEP_TRANSY"], x, y, input_width, row_height, get_prop(14,ystep), -1000000.0, 1000000.0, "")
+
+ #Z limits
+ x = origx
+ y = y- (row_height + pad)
+ DOF_TRANSZ = Blender.Draw.Toggle("LimZ", evcode["DOF_TRANSZ"], x, y, toggle_width, row_height, get_lockmask(lockztrans), "")
+ x = x + (toggle_width + pad)
+ DOF_MIN_TRANSZ = Blender.Draw.Number("MinZ", evcode["DOF_MIN_TRANSZ"], x, y, input_width, row_height, get_prop(14,zmin), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_MAX_TRANSZ = Blender.Draw.Number("MaxZ", evcode["DOF_MAX_TRANSZ"], x, y, input_width, row_height, get_prop(14,zmax), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_STEP_TRANSZ = Blender.Draw.Number("StepZ", evcode["DOF_STEP_TRANSZ"], x, y, input_width, row_height, get_prop(14,zstep), -1000000.0, 1000000.0, "")
+
+ #draw Rotation limits
+ x = origx
+ y = y- (row_height + pad)
+ DOF_ROTSTRING = Blender.Draw.Label("Rotation Limits", x, y, input_width, row_height)
+
+ #draw Rotation limits
+ #X limits
+ x = origx
+ y = y- (row_height + pad)
+ DOF_ROTX = Blender.Draw.Toggle("LimX", evcode["DOF_ROTX"], x, y, toggle_width, row_height, get_lockmask(lockxrot), "")
+ x = x + (toggle_width + pad)
+ DOF_MIN_ROTX = Blender.Draw.Number("MinX", evcode["DOF_MIN_ROTX"], x, y, input_width, row_height, get_prop(14,pitchmin), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_MAX_ROTX = Blender.Draw.Number("MaxX", evcode["DOF_MAX_ROTX"], x, y, input_width, row_height, get_prop(14,pitchmax), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_STEP_ROTX = Blender.Draw.Number("StepX", evcode["DOF_STEP_ROTX"], x, y, input_width, row_height, get_prop(14,pitchstep), -1000000.0, 1000000.0, "")
+
+ #Y limits
+ x = origx
+ y = y- (row_height + pad)
+ DOF_ROTY = Blender.Draw.Toggle("LimY", evcode["DOF_ROTY"], x, y, toggle_width, row_height, get_lockmask(lockyrot), "")
+ x = x + (toggle_width + pad)
+ DOF_MIN_ROTY = Blender.Draw.Number("MinY", evcode["DOF_MIN_ROTY"], x, y, input_width, row_height, get_prop(14,rollmin), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_MAX_ROTY = Blender.Draw.Number("MaxY", evcode["DOF_MAX_ROTY"], x, y, input_width, row_height, get_prop(14,rollmax), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_STEP_ROTY = Blender.Draw.Number("StepY", evcode["DOF_STEP_ROTY"], x, y, input_width, row_height, get_prop(14,rollstep), -1000000.0, 1000000.0, "")
+
+ #Z limits
+ x = origx
+ y = y- (row_height + pad)
+ DOF_ROTZ = Blender.Draw.Toggle("LimZ", evcode["DOF_ROTZ"], x, y, toggle_width, row_height, get_lockmask(lockzrot), "")
+ x = x + (toggle_width + pad)
+ DOF_MIN_ROTZ = Blender.Draw.Number("MinZ", evcode["DOF_MIN_ROTZ"], x, y, input_width, row_height, get_prop(14, yawmin), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_MAX_ROTZ = Blender.Draw.Number("MaxZ", evcode["DOF_MAX_ROTZ"], x, y, input_width, row_height, get_prop(14, yawmax), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_STEP_ROTZ = Blender.Draw.Number("StepZ", evcode["DOF_STEP_ROTZ"], x, y, input_width, row_height, get_prop(14, yawstep), -1000000.0, 1000000.0, "")
+
+
+ #draw Scale limits
+ x = origx
+ y = y- (row_height + pad)
+ DOF_SCALESTRING = Blender.Draw.Label("Scale Limits", x, y, input_width, row_height)
+
+ #draw Scale limits
+ #X limits
+ x = origx
+ y = y- (row_height + pad)
+ DOF_SCALEX = Blender.Draw.Toggle("LimX", evcode["DOF_SCALEX"], x, y, toggle_width, row_height, get_lockmask(lockxscale), "")
+ x = x + (toggle_width + pad)
+ DOF_MIN_SCALEX = Blender.Draw.Number("MinX", evcode["DOF_MIN_SCALEX"], x, y, input_width, row_height, get_prop(14, xscalemin), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_MAX_SCALEX = Blender.Draw.Number("MaxX", evcode["DOF_MAX_SCALEX"], x, y, input_width, row_height, get_prop(14, xscalemax), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_STEP_SCALEX = Blender.Draw.Number("StepX", evcode["DOF_STEP_SCALEX"], x, y, input_width, row_height, get_prop(14, xscalestep), -1000000.0, 1000000.0, "")
+
+ #Y limits
+ x = origx
+ y = y- (row_height + pad)
+ DOF_SCALEY = Blender.Draw.Toggle("LimY", evcode["DOF_SCALEY"], x, y, toggle_width, row_height, get_lockmask(lockyscale), "")
+ x = x + (toggle_width + pad)
+ DOF_MIN_SCALEY = Blender.Draw.Number("MinY", evcode["DOF_MIN_SCALEY"], x, y, input_width, row_height, get_prop(14, yscalemin), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_MAX_SCALEY = Blender.Draw.Number("MaxY", evcode["DOF_MAX_SCALEY"], x, y, input_width, row_height, get_prop(14, yscalemax), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_STEP_SCALEY = Blender.Draw.Number("StepY", evcode["DOF_STEP_SCALEY"], x, y, input_width, row_height, get_prop(14, yscalestep), -1000000.0, 1000000.0, "")
+
+ #Z limits
+ x = origx
+ y = y- (row_height + pad)
+ DOF_SCALEZ = Blender.Draw.Toggle("LimZ", evcode["DOF_SCALEZ"], x, y, toggle_width, row_height, get_lockmask(lockzscale), "")
+ x = x + (toggle_width + pad)
+ DOF_MIN_SCALEZ = Blender.Draw.Number("MinZ", evcode["DOF_MIN_SCALEZ"], x, y, input_width, row_height, get_prop(14, zscalemin), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_MAX_SCALEZ = Blender.Draw.Number("MaxZ", evcode["DOF_MAX_SCALEZ"], x, y, input_width, row_height, get_prop(14, zscalemax), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_STEP_SCALEZ = Blender.Draw.Number("StepZ", evcode["DOF_STEP_SCALEZ"], x, y, input_width, row_height, get_prop(14, zscalestep), -1000000.0, 1000000.0, "")
+
+ #System
+ x = origx
+ y = y - (row_height + (pad)*3)
+ DOF_MAKE = Blender.Draw.PushButton("Make DOF", evcode["DOF_MAKE"], x, y, input_width, row_height, "Make a Dof Node out of Active Object")
+ x = x + (input_width + pad)
+ DOF_UPDATE = Blender.Draw.PushButton("Grab Loc/Rot", evcode["DOF_UPDATE"], x, y, input_width, row_height, "Update the Dof Node position/orientation")
+ x = x + (input_width + pad)
+ DOF_DELETE = Blender.Draw.PushButton("Delete DOF", evcode["DOF_DELETE"], x, y, input_width, row_height, "Delete the Dof Node properties")
+
+
+
+
+def gui():
+ #draw the propsheet/toolbox.
+ psheety = 800
+ #psheetx = psheety + 10
+ draw_propsheet(20,psheety)
+
+Draw.Register(gui,event,but_event)
+ \ No newline at end of file
diff --git a/release/scripts/flt_lodedit.py b/release/scripts/flt_lodedit.py
new file mode 100644
index 00000000000..58319b9e525
--- /dev/null
+++ b/release/scripts/flt_lodedit.py
@@ -0,0 +1,502 @@
+#!BPY
+
+"""
+Name: 'FLT LOD Editor'
+Blender: 240
+Group: 'Misc'
+Tooltip: 'Level of Detail Edtior for FLT nodes'
+"""
+
+__author__ = "Geoffrey Bantle"
+__version__ = "1.0 11/21/07"
+__email__ = ('scripts', 'Author, ')
+__url__ = ('blender', 'blenderartists.org')
+
+__bpydoc__ ="""\
+This script provides tools for working with OpenFlight databases in Blender. OpenFlight is a
+registered trademark of MultiGen-Paradigm, Inc.
+
+Feature overview and more availible at:
+http://wiki.blender.org/index.php/Scripts/Manual/FLTools
+"""
+
+# --------------------------------------------------------------------------
+# flt_palettemanager.py version 0.1 2005/04/08
+# --------------------------------------------------------------------------
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# Copyright (C) 2007: Blender Foundation
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ***** END GPL LICENCE BLOCK *****
+# --------------------------------------------------------------------------
+
+import Blender.Draw as Draw
+from Blender.BGL import *
+import Blender
+import flt_properties
+reload(flt_properties)
+from flt_properties import *
+
+#event codes
+evcode = {
+ "LOD_MAKE" : 100,
+ "LOD_DELETE" : 101,
+ "LOD_CALC_CENTER" : 102,
+ "LOD_GRAB_CENTER" : 103,
+ "LOD_X" : 104,
+ "LOD_Y" : 105,
+ "LOD_Z" : 106,
+ "LOD_FREEZE" : 107,
+ "LOD_SIG" : 108,
+ "LOD_IN" : 109,
+ "LOD_OUT" : 110,
+ "LOD_TRANS" : 111,
+ "LOD_PREVIOUS" : 112
+}
+
+
+#system
+LOD_MAKE = None #PushButton
+LOD_DELETE = None #PushButton
+LOD_CALC_CENTER = None #PushButton
+LOD_GRAB_CENTER = None #Pushbutton
+LOD_FREEZE = None #Toggle
+LOD_PREVIOUS = None #Toggle
+
+LOD_X = None #Input
+LOD_Y = None #Input
+LOD_Z = None #Input
+
+LOD_SIG = None #Input
+LOD_IN = None #Input
+LOD_OUT = None #Input
+LOD_TRANS = None #Input
+
+#labels
+LOD_EDITLABEL = None
+LOD_SWITCHLABEL = None
+LOD_CENTERLABEL = None
+
+LOD_XLABEL = None
+LOD_YLABEL = None
+LOD_ZLABEL = None
+LOD_SIGLABEL = None
+LOD_INLABEL = None
+LOD_OUTLABEL = None
+LOD_TRANSLABEL = None
+
+
+#ID Props
+switch_in = '5d!switch in'
+switch_out = '6d!switch out'
+xco = '10d!X co'
+yco = '11d!Y co'
+zco = '12d!Z co'
+trans = '13d!Transition'
+sig_size = '14d!Sig Size'
+
+#Flags
+lodflag = '9I!flags'
+previous_mask = (1 << 31)
+freeze_mask = (1 << 29)
+
+def update_state():
+ state = dict()
+ state["activeScene"] = Blender.Scene.GetCurrent()
+ state["activeObject"] = state["activeScene"].objects.active
+ if state["activeObject"] and not state["activeObject"].sel:
+ state["activeObject"] = None
+ state["activeMesh"] = None
+ if state["activeObject"] and state["activeObject"].type == 'Mesh':
+ state["activeMesh"] = state["activeObject"].getData(mesh=True)
+
+ state["activeFace"] = None
+ if state["activeMesh"]:
+ if state["activeMesh"].faceUV and state["activeMesh"].activeFace != None:
+ state["activeFace"] = state["activeMesh"].faces[state["activeMesh"].activeFace]
+
+
+ #update editmode
+ state["editmode"] = Blender.Window.EditMode()
+
+ return state
+
+def idprops_append(object, typecode, props):
+ object.properties["FLT"] = dict()
+ object.properties["FLT"]['type'] = typecode
+ for prop in props:
+ object.properties["FLT"][prop] = props[prop]
+ object.properties["FLT"]['3t8!id'] = object.name
+
+def idprops_kill():
+ state = update_state()
+ if state["activeObject"] and state["activeObject"].properties.has_key('FLT'):
+ state["activeObject"].properties.pop('FLT')
+
+def idprops_copy(source):
+ state = update_state()
+ if source.properties.has_key('FLT'):
+ for object in state["activeScene"].objects:
+ if object.sel and object != source and (state["activeScene"].Layers & object.Layers):
+ idprops_kill(object)
+ object.properties['FLT'] = dict()
+ for key in source.properties['FLT']:
+ object.properties['FLT'][key] = source.properties['FLT'][key]
+
+def select_by_typecode(typecode):
+ state = update_state()
+
+ for object in state["activeScene"].objects:
+ if object.properties.has_key('FLT') and object.properties['FLT']['type'] == typecode and state["activeScene"].Layers & object.Layers:
+ object.select(1)
+
+def idprops_type(object, typecode):
+ if object.properties.has_key('FLT') and object.properties['FLT'].has_key('type') and object.properties['FLT']['type'] == typecode:
+ return True
+ return False
+
+#ui type code
+def get_prop(typecode, prop):
+
+ state = update_state()
+ if state["activeObject"] and idprops_type(state["activeObject"], typecode):
+ props = state["activeObject"].properties['FLT']
+ else:
+ props = flt_properties.FLTLOD
+
+ return props[prop]
+
+def set_prop(typecode, prop, value):
+ state = update_state()
+ if state["activeObject"] and idprops_type(state["activeObject"],typecode):
+ state["activeObject"].properties['FLT'][prop] = value
+
+
+
+def get_lockmask(mask):
+ global lodflag
+ state = update_state()
+ if state["activeObject"]:
+ flag = get_prop(73,lodflag)
+ if flag & mask:
+ return True
+ return False
+
+def set_lockmask(mask):
+ state = update_state()
+ if state["activeObject"] and idprops_type(state["activeObject"], 73):
+ oldvalue = state["activeObject"].properties['FLT'][lodflag]
+ oldvalue = struct.unpack('>I', struct.pack('>i', oldvalue))[0]
+ oldvalue |= mask
+ state["activeObject"].properties['FLT'][lodflag] = struct.unpack('>i', struct.pack(">I", oldvalue))[0]
+
+def clear_lockmask(mask):
+ state = update_state()
+ if state["activeObject"] and idprops_type(state["activeObject"], 73):
+ oldvalue = state["activeObject"].properties['FLT'][lodflag]
+ oldvalue = struct.unpack('>I', struct.pack('>i', oldvalue))[0]
+ oldvalue &= ~mask
+ state["activeObject"].properties['FLT'][lodflag] = struct.unpack('>i',struct.pack('>I',oldvalue))[0]
+
+def findchildren(object):
+ state = update_state()
+ children = list()
+ for candidate in state["activeScene"].objects:
+ if candidate.parent == object:
+ children.append(candidate)
+ retlist = list(children)
+ for child in children:
+ retlist = retlist + findchildren(child)
+ return retlist
+
+def get_object_center(object):
+ bbox = object.getBoundBox(1)
+ average = Blender.Mathutils.Vector(0.0, 0.0, 0.0)
+
+ for point in bbox:
+ average[0] += point[0]
+ average[1] += point[1]
+ average[2] += point[2]
+
+ average[0] = average[0] / 8.0
+ average[1] = average[1] / 8.0
+ average[2] = average[2] / 8.0
+
+ return average
+
+
+def calc_center():
+
+ global xco
+ global yco
+ global zco
+
+ state = update_state()
+ if state["activeObject"] and idprops_type(state["activeObject"], 73):
+ average = Blender.Mathutils.Vector(0.0, 0.0, 0.0)
+ children = findchildren(state["activeObject"]) #get children objects
+ if children:
+ for child in children:
+ center = get_object_center(child)
+ average[0] += center[0]
+ average[1] += center[1]
+ average[2] += center[2]
+
+ average[0] = average[0] / len(children)
+ average[1] = average[1] / len(children)
+ average[2] = average[2] / len(children)
+
+ set_prop(73, xco, average[0])
+ set_prop(73, yco, average[1])
+ set_prop(73, zco, average[2])
+
+
+def grab_center():
+
+ global xco
+ global yco
+ global zco
+
+ state = update_state()
+ if state["activeObject"] and idprops_type(state["activeObject"], 73):
+ center = Blender.Window.GetCursorPos()
+
+ set_prop(73, xco, center[0])
+ set_prop(73, yco, center[1])
+ set_prop(73, zco, center[2])
+
+
+def create_lod():
+ state = update_state()
+ actobj = state["activeObject"]
+ if actobj and not idprops_type(actobj, 73):
+ idprops_kill()
+ idprops_append(actobj,73, flt_properties.FLTLOD)
+ calc_center()
+
+
+
+def event(evt,val):
+ if evt == Draw.ESCKEY:
+ Draw.Exit()
+
+def but_event(evt):
+
+ global LOD_MAKE
+ global LOD_DELETE
+ global LOD_CALC_CENTER
+ global LOD_GRAB_CENTER
+ global LOD_FREEZE
+ global LOD_PREVIOUS
+ global LOD_X
+ global LOD_Y
+ global LOD_Z
+ global LOD_SIG
+ global LOD_IN
+ global LOD_OUT
+ global LOD_TRANS
+
+ global switch_in
+ global switch_out
+ global xco
+ global yco
+ global zco
+ global trans
+ global sig_size
+
+ global lodflag
+ global previous_mask
+ global freeze_mask
+
+ global evcode
+
+ #do "system" events
+ if evt == evcode["LOD_MAKE"]:
+ create_lod()
+
+ if evt == evcode["LOD_CALC_CENTER"]:
+ calc_center()
+
+ if evt == evcode["LOD_DELETE"]:
+ idprops_kill()
+
+ if evt == evcode["LOD_GRAB_CENTER"]:
+ grab_center()
+
+ #do mask events
+ if evt == evcode["LOD_FREEZE"]:
+ if LOD_FREEZE.val == True:
+ set_lockmask(freeze_mask)
+ else:
+ clear_lockmask(freeze_mask)
+
+ if evt == evcode["LOD_PREVIOUS"]:
+ if LOD_PREVIOUS.val == True:
+ set_lockmask(previous_mask)
+ else:
+ clear_lockmask(previous_mask)
+
+ #do input events
+ if evt == evcode["LOD_X"]:
+ set_prop(73, xco, LOD_X.val)
+ if evt == evcode["LOD_Y"]:
+ set_prop(73, yco, LOD_Y.val)
+ if evt == evcode["LOD_Z"]:
+ set_prop(73, zco, LOD_Z.val)
+ if evt == evcode["LOD_SIG"]:
+ set_prop(73, sig_size, LOD_SIG.val)
+ if evt == evcode["LOD_IN"]:
+ set_prop(73, switch_in, LOD_IN.val)
+ if evt == evcode["LOD_OUT"]:
+ set_prop(73, switch_out, LOD_OUT.val)
+ if evt == evcode["LOD_TRANS"]:
+ set_prop(73, trans, LOD_TRANS.val)
+
+
+ Draw.Redraw(1)
+ Blender.Window.RedrawAll()
+
+def draw_propsheet(x,y):
+
+ global LOD_MAKE
+ global LOD_DELETE
+ global LOD_CALC_CENTER
+ global LOD_GRAB_CENTER
+ global LOD_FREEZE
+ global LOD_PREVIOUS
+ global LOD_X
+ global LOD_Y
+ global LOD_Z
+ global LOD_SIG
+ global LOD_IN
+ global LOD_OUT
+ global LOD_TRANS
+
+ #labels
+ global LOD_EDITLABEL
+ global LOD_SWITCHLABEL
+ global LOD_CENTERLABEL
+ global LOD_XLABEL
+ global LOD_YLABEL
+ global LOD_ZLABEL
+ global LOD_SIGLABEL
+ global LOD_INLABEL
+ global LOD_OUTLABEL
+ global LOD_TRANSLABEL
+
+
+ global switch_in
+ global switch_out
+ global xco
+ global yco
+ global zco
+ global trans
+ global sig_size
+
+ global lodflag
+ global previous_mask
+ global freeze_mask
+
+ global evcode
+
+
+ global evcode
+
+ state = update_state()
+
+ label_width = 100
+ row_height = 20
+ toggle_width = 50
+ input_width = 100
+ pad = 10
+ origx = x
+ origy = (row_height * 16) + (pad * 16)
+
+
+ #editor label
+ x = origx
+ y = origy
+ LOD_EDITLABEL = Blender.Draw.Label("FLT Level of Detail Editor", x, y, 250, row_height)
+
+
+ #Center inputs
+ x = origx
+ y = y- (row_height + pad)
+ LOD_CENTERLABEL = Blender.Draw.Label("LOD center", x, y, label_width, row_height)
+ y = y- (row_height + pad)
+ LOD_XLABEL = Blender.Draw.Label("X Coordinate", x, y, label_width, row_height)
+ x = origx + (label_width + pad)
+ LOD_X = Blender.Draw.Number("", evcode["LOD_X"], x, y, input_width, row_height,get_prop(73,xco), -1000000.0, 1000000.0, "")
+ x = origx
+ y = y- (row_height + pad)
+ LOD_YLABEL = Blender.Draw.Label("Y Coordinate", x, y, label_width, row_height)
+ x = origx + (label_width + pad)
+ LOD_Y = Blender.Draw.Number("", evcode["LOD_Y"], x, y, input_width, row_height,get_prop(73,yco), -1000000.0, 1000000.0, "")
+ x = origx
+ y = y- (row_height + pad)
+ LOD_ZLABEL = Blender.Draw.Label("Z Coordinate", x, y, label_width, row_height)
+ x = origx + (label_width + pad)
+ LOD_Z = Blender.Draw.Number("", evcode["LOD_Z"], x, y, input_width, row_height,get_prop(73,zco), -1000000.0, 1000000.0, "")
+
+
+ #Switch inputs
+ x = origx
+ y = y- (row_height + pad)
+ LOD_SWITCHLABEL = Blender.Draw.Label("Switch Settings", x, y, input_width, row_height)
+ y = y- (row_height + pad)
+ LOD_SIGLABEL = Blender.Draw.Label("Significant Size", x, y, label_width, row_height)
+ x = origx + (label_width + pad)
+ LOD_SIG = Blender.Draw.Number("", evcode["LOD_SIG"], x, y, input_width, row_height, get_prop(73,sig_size), -1000000.0, 1000000.0, "")
+ x = origx
+ y = y- (row_height + pad)
+ LOD_INLABEL = Blender.Draw.Label("Switch In", x, y, label_width, row_height)
+ x = origx + (label_width + pad)
+ LOD_IN = Blender.Draw.Number("", evcode["LOD_IN"], x, y, input_width, row_height, get_prop(73,switch_in), -1000000.0, 1000000.0, "")
+ x = origx
+ y = y- (row_height + pad)
+ LOD_OUTLABEL = Blender.Draw.Label("Switch Out", x, y, label_width, row_height)
+ x = origx + (label_width + pad)
+ LOD_OUT = Blender.Draw.Number("", evcode["LOD_OUT"], x, y, input_width, row_height, get_prop(73,switch_out), -1000000.0, 1000000.0, "")
+ x = origx
+ y = y- (row_height + pad)
+ LOD_TRANSLABEL = Blender.Draw.Label("Transition", x, y, label_width, row_height)
+ x = origx + (label_width + pad)
+ LOD_TRANS = Blender.Draw.Number("", evcode["LOD_TRANS"], x, y, input_width, row_height, get_prop(73,trans), -1000000.0, 1000000.0, "")
+
+
+ x = origx
+ y = y - (row_height + pad)
+ LOD_MAKE = Blender.Draw.PushButton("Make LOD", evcode["LOD_MAKE"], x, y, input_width + label_width + pad, row_height, "Make a LOD Node out of Active Object")
+ y = y - (row_height + pad)
+ LOD_DELETE = Blender.Draw.PushButton("Delete LOD", evcode["LOD_DELETE"], x, y, input_width + label_width + pad, row_height, "Delete the LOD Node properties")
+ y = y - (row_height + pad)
+ LOD_CALC_CENTER = Blender.Draw.PushButton("Calculate Center", evcode["LOD_CALC_CENTER"], x, y, input_width + label_width + pad, row_height, "Calculate the center of this LOD")
+ y = y - (row_height + pad)
+ LOD_GRAB_CENTER = Blender.Draw.PushButton("Grab Center", evcode["LOD_GRAB_CENTER"], x, y, input_width + label_width + pad, row_height, "Grab center from 3d cursor")
+ y = y - (row_height + pad)
+ LOD_FREEZE = Blender.Draw.Toggle("Freeze Center", evcode["LOD_FREEZE"], x, y, input_width + label_width + pad, row_height, get_lockmask(freeze_mask), "")
+ y = y - (row_height + pad)
+ LOD_PREVIOUS = Blender.Draw.Toggle("Previous Range", evcode["LOD_PREVIOUS"], x, y, input_width + label_width + pad, row_height, get_lockmask(previous_mask), "")
+
+def gui():
+ #draw the propsheet/toolbox.
+ psheety = 800
+ #psheetx = psheety + 10
+ draw_propsheet(20,psheety)
+
+Draw.Register(gui,event,but_event)
+ \ No newline at end of file
diff --git a/release/scripts/flt_properties.py b/release/scripts/flt_properties.py
index bc7c972ca66..4c841e9c0c0 100644
--- a/release/scripts/flt_properties.py
+++ b/release/scripts/flt_properties.py
@@ -197,7 +197,10 @@ def write_prop(fw,type,value,length):
elif type == 'i':
fw.write_int(value)
elif type == 'I':
- fw.write_uint(value)
+ #NOTE!:
+ #there is no unsigned int type in python, but we can only store signed ints in ID props
+ newvalue = struct.unpack('>I', struct.pack('>i', value))[0]
+ fw.write_uint(newvalue)
elif type == 'd':
fw.write_double(value)
elif type == 'f':
@@ -267,16 +270,16 @@ FLTObjectDisplay = [10]
FLTLOD = {
'3t8!id' : 'L',
'4i!reserved' : 0,
- '5d!switch in' : 0,
- '6d!switch out' : 0,
+ '5d!switch in' : 0.0,
+ '6d!switch out' : 0.0,
'7s!sfx ID1' : 0,
'8s!sfx ID2' : 0,
'9I!flags' : 0,
- '10d!X co' : 0,
- '11d!Y co' : 0,
- '12d!Z co' : 0,
- '13d!Transition' : 0,
- '14d!Sig Size' : 0
+ '10d!X co' : 0.0,
+ '11d!Y co' : 0.0,
+ '12d!Z co' : 0.0,
+ '13d!Transition' : 0.0,
+ '14d!Sig Size' : 0.0
}
FLTLODDisplay = [4]
diff --git a/release/text/copyright.txt b/release/text/copyright.txt
index 6082af3033f..9f49dd4587a 100644
--- a/release/text/copyright.txt
+++ b/release/text/copyright.txt
@@ -56,7 +56,7 @@
information, claims of third parties, damages as a result of injury to
any person, or any other loss) arising out of or in connection with the
license granted under this License Agreement or the use of or inability
- to use the Software, even if VF has been advised of the possibility of
+ to use the Software, even if BF has been advised of the possibility of
such damages.
5. User warning and indemnification
diff --git a/source/Makefile b/source/Makefile
index d06962cbe3f..91dd17d73dd 100644
--- a/source/Makefile
+++ b/source/Makefile
@@ -250,6 +250,7 @@ SPLIB += $(OCGDIR)/blender/readblenfile/$(DEBUG_DIR)libreadblenfile.a
# but somehow it consistently fails to resolve these symbols... or
# can I just not check them? nm claims they aren't...
SPLIB += $(OCGDIR)/blender/blenkernel/blenkernel_blc/$(DEBUG_DIR)libblenkernel_blc.a
+SPLIB += $(OCGDIR)/blender/python/$(DEBUG_DIR)libpython.a
# These three need to be explicitly mentioned on the cl, because
# if they are offered as a lib, they are optimized away. (nzc)
diff --git a/source/blender/blenkernel/BKE_blender.h b/source/blender/blenkernel/BKE_blender.h
index e1eb6718a30..e403fc33e06 100644
--- a/source/blender/blenkernel/BKE_blender.h
+++ b/source/blender/blenkernel/BKE_blender.h
@@ -41,7 +41,7 @@ struct ListBase;
struct MemFile;
#define BLENDER_VERSION 247
-#define BLENDER_SUBVERSION 0
+#define BLENDER_SUBVERSION 1
#define BLENDER_MINVERSION 245
#define BLENDER_MINSUBVERSION 15
diff --git a/source/blender/blenkernel/BKE_collision.h b/source/blender/blenkernel/BKE_collision.h
index 2966d932a49..c483148e4de 100644
--- a/source/blender/blenkernel/BKE_collision.h
+++ b/source/blender/blenkernel/BKE_collision.h
@@ -119,8 +119,10 @@ FaceCollPair;
/////////////////////////////////////////////////
// used in modifier.c from collision.c
/////////////////////////////////////////////////
+
BVHTree *bvhtree_build_from_mvert ( MFace *mfaces, unsigned int numfaces, MVert *x, unsigned int numverts, float epsilon );
void bvhtree_update_from_mvert ( BVHTree * bvhtree, MFace *faces, int numfaces, MVert *x, MVert *xnew, int numverts, int moving );
+
/////////////////////////////////////////////////
LinkNode *BLI_linklist_append_fast ( LinkNode **listp, void *ptr );
@@ -134,6 +136,15 @@ void collisions_compute_barycentric ( float pv[3], float p1[3], float p2[3], flo
void interpolateOnTriangle ( float to[3], float v1[3], float v2[3], float v3[3], double w1, double w2, double w3 );
/////////////////////////////////////////////////
+// used in effect.c
+/////////////////////////////////////////////////
+CollisionModifierData **get_collisionobjects(Object *self, int *numcollobj);
+
+/////////////////////////////////////////////////
+
+
+
+/////////////////////////////////////////////////
#endif
diff --git a/source/blender/blenkernel/BKE_customdata.h b/source/blender/blenkernel/BKE_customdata.h
index e84c7d30956..c84b690bc49 100644
--- a/source/blender/blenkernel/BKE_customdata.h
+++ b/source/blender/blenkernel/BKE_customdata.h
@@ -32,9 +32,11 @@
#ifndef BKE_CUSTOMDATA_H
#define BKE_CUSTOMDATA_H
+#include "BLO_sys_types.h" // for intptr_t support
+
struct CustomData;
struct CustomDataLayer;
-typedef long CustomDataMask;
+typedef intptr_t CustomDataMask;
extern const CustomDataMask CD_MASK_BAREMESH;
extern const CustomDataMask CD_MASK_MESH;
diff --git a/source/blender/blenkernel/BKE_deform.h b/source/blender/blenkernel/BKE_deform.h
index a1975dd4265..e982806a6cc 100644
--- a/source/blender/blenkernel/BKE_deform.h
+++ b/source/blender/blenkernel/BKE_deform.h
@@ -38,6 +38,7 @@
struct Object;
struct ListBase;
struct bDeformGroup;
+struct MDeformVert;
void copy_defgroups (struct ListBase *lb1, struct ListBase *lb2);
struct bDeformGroup *copy_defgroup (struct bDeformGroup *ingroup);
@@ -46,5 +47,8 @@ int get_defgroup_num (struct Object *ob, struct bDeformGroup *dg);
int get_named_vertexgroup_num (Object *ob, char *name);
void unique_vertexgroup_name (struct bDeformGroup *dg, struct Object *ob);
+float deformvert_get_weight(const struct MDeformVert *dvert, int group_num);
+float vertexgroup_get_vertex_weight(const struct MDeformVert *dvert, int index, int group_num);
+
#endif
diff --git a/source/blender/blenkernel/BKE_effect.h b/source/blender/blenkernel/BKE_effect.h
index 3763a659f2f..6475f7a71ac 100644
--- a/source/blender/blenkernel/BKE_effect.h
+++ b/source/blender/blenkernel/BKE_effect.h
@@ -37,6 +37,7 @@ struct Effect;
struct ListBase;
struct Particle;
struct Group;
+struct RNG;
typedef struct pEffectorCache {
struct pEffectorCache *next, *prev;
@@ -64,6 +65,11 @@ struct ListBase *pdInitEffectors(struct Object *obsrc, struct Group *group);
void pdEndEffectors(struct ListBase *lb);
void pdDoEffectors(struct ListBase *lb, float *opco, float *force, float *speed, float cur_time, float loc_time, unsigned int flags);
+/* required for particle_system.c */
+void do_physical_effector(Object *ob, float *opco, short type, float force_val, float distance, float falloff, float size, float damp, float *eff_velocity, float *vec_to_part, float *velocity, float *field, int planar, struct RNG *rng, float noise_factor, float charge, float pa_size);
+float effector_falloff(struct PartDeflect *pd, float *eff_velocity, float *vec_to_part);
+
+
#endif
diff --git a/source/blender/blenkernel/BKE_endian.h b/source/blender/blenkernel/BKE_endian.h
index 1757103eaf6..dc5efd5ea46 100644
--- a/source/blender/blenkernel/BKE_endian.h
+++ b/source/blender/blenkernel/BKE_endian.h
@@ -33,11 +33,11 @@
#define BKE_ENDIANNESS(a) { \
union { \
- long l; \
- char c[sizeof (long)]; \
+ intptr_t l; \
+ char c[sizeof (intptr_t)]; \
} u; \
u.l = 1; \
- a = (u.c[sizeof (long) - 1] == 1) ? 1 : 0; \
+ a = (u.c[sizeof (intptr_t) - 1] == 1) ? 1 : 0; \
}
#endif
diff --git a/source/blender/blenkernel/BKE_shrinkwrap.h b/source/blender/blenkernel/BKE_shrinkwrap.h
new file mode 100644
index 00000000000..e8276238ff2
--- /dev/null
+++ b/source/blender/blenkernel/BKE_shrinkwrap.h
@@ -0,0 +1,146 @@
+/**
+ * BKE_shrinkwrap.h
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#ifndef BKE_SHRINKWRAP_H
+#define BKE_SHRINKWRAP_H
+
+/* mesh util */
+//TODO: move this somewhere else
+#include "BKE_customdata.h"
+struct DerivedMesh;
+struct Object;
+struct DerivedMesh *object_get_derived_final(struct Object *ob, CustomDataMask dataMask);
+
+
+/* SpaceTransform stuff */
+/*
+ * TODO: move this somewhere else
+ *
+ * this structs encapsulates all needed data to convert between 2 coordinate spaces
+ * (where conversion can be represented by a matrix multiplication)
+ *
+ * This is used to reduce the number of arguments to pass to functions that need to perform
+ * this kind of operation and make it easier for the coder, as he/she doenst needs to recode
+ * the matrix calculation.
+ *
+ * A SpaceTransform is initialized using:
+ * space_transform_setup( &data, ob1, ob2 )
+ *
+ * After that the following calls can be used:
+ * space_transform_apply (&data, co); //converts a coordinate in ob1 coords space to the corresponding ob2 coords
+ * space_transform_invert(&data, co); //converts a coordinate in ob2 coords space to the corresponding ob1 coords
+ *
+ * //Same Concept as space_transform_apply and space_transform_invert, but no is normalized after conversion
+ * space_transform_apply_normal (&data, &no);
+ * space_transform_invert_normal(&data, &no);
+ *
+ */
+struct Object;
+
+typedef struct SpaceTransform
+{
+ float local2target[4][4];
+ float target2local[4][4];
+
+} SpaceTransform;
+
+void space_transform_from_matrixs(SpaceTransform *data, float local[][4], float target[][4]);
+#define space_transform_setup(data, local, target) space_transform_from_matrixs(data, (local)->obmat, (target)->obmat)
+
+void space_transform_apply (const SpaceTransform *data, float *co);
+void space_transform_invert(const SpaceTransform *data, float *co);
+
+void space_transform_apply_normal (const SpaceTransform *data, float *no);
+void space_transform_invert_normal(const SpaceTransform *data, float *no);
+
+/* Shrinkwrap stuff */
+#include "BKE_bvhutils.h"
+
+/*
+ * Shrinkwrap is composed by a set of functions and options that define the type of shrink.
+ *
+ * 3 modes are available:
+ * - Nearest vertex
+ * - Nearest surface
+ * - Normal projection
+ *
+ * ShrinkwrapCalcData encapsulates all needed data for shrinkwrap functions.
+ * (So that you dont have to pass an enormous ammount of arguments to functions)
+ */
+
+struct Object;
+struct DerivedMesh;
+struct ShrinkwrapModifierData;
+struct BVHTree;
+
+
+typedef struct ShrinkwrapCalcData
+{
+ ShrinkwrapModifierData *smd; //shrinkwrap modifier data
+
+ struct Object *ob; //object we are applying shrinkwrap to
+ struct DerivedMesh *original; //mesh before shrinkwrap
+
+ float (*vertexCos)[3]; //vertexs being shrinkwraped
+ int numVerts;
+
+ struct DerivedMesh *target; //mesh we are shrinking to
+ SpaceTransform local2target; //transform to move bettwem local and target space
+
+ float keepDist; //Distance to kept from target (units are in local space)
+
+} ShrinkwrapCalcData;
+
+void shrinkwrap_calc_nearest_vertex(ShrinkwrapCalcData *data);
+void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *data);
+void shrinkwrap_calc_nearest_surface_point(ShrinkwrapCalcData *data);
+
+void shrinkwrapModifier_deform(struct ShrinkwrapModifierData *smd, struct Object *ob, struct DerivedMesh *dm, float (*vertexCos)[3], int numVerts);
+
+/*
+ * This function casts a ray in the given BVHTree.. but it takes into consideration the space_transform, that is:
+ *
+ * if transf was configured with "space_transform_setup( &transf, ob1, ob2 )"
+ * then the input (vert, dir, BVHTreeRayHit) must be defined in ob1 coordinates space
+ * and the BVHTree must be built in ob2 coordinate space.
+ *
+ * Thus it provides an easy way to cast the same ray across several trees (where each tree was built on its own coords space)
+ */
+int normal_projection_project_vertex(char options, const float *vert, const float *dir, const SpaceTransform *transf, BVHTree *tree, BVHTreeRayHit *hit, BVHTree_RayCastCallback callback, void *userdata);
+
+/*
+ * NULL initializers to local data
+ */
+#define NULL_ShrinkwrapCalcData {NULL, }
+#define NULL_BVHTreeFromMesh {NULL, }
+#define NULL_BVHTreeRayHit {NULL, }
+#define NULL_BVHTreeNearest {0, }
+
+
+#endif
+
diff --git a/source/blender/blenkernel/BKE_utildefines.h b/source/blender/blenkernel/BKE_utildefines.h
index a96a3e10f40..f389521ffa0 100644
--- a/source/blender/blenkernel/BKE_utildefines.h
+++ b/source/blender/blenkernel/BKE_utildefines.h
@@ -197,8 +197,8 @@
/* Warning-free macros for storing ints in pointers. Use these _only_
* for storing an int in a pointer, not a pointer in an int (64bit)! */
-#define SET_INT_IN_POINTER(i) ((void*)(long)(i))
-#define GET_INT_FROM_POINTER(i) ((int)(long)(i))
+#define SET_INT_IN_POINTER(i) ((void*)(intptr_t)(i))
+#define GET_INT_FROM_POINTER(i) ((int)(intptr_t)(i))
#endif
diff --git a/source/blender/blenkernel/intern/CCGSubSurf.c b/source/blender/blenkernel/intern/CCGSubSurf.c
index 9dcb6b6e7fa..1652b24e1e5 100644
--- a/source/blender/blenkernel/intern/CCGSubSurf.c
+++ b/source/blender/blenkernel/intern/CCGSubSurf.c
@@ -7,6 +7,8 @@
#include "CCGSubSurf.h"
+#include "BLO_sys_types.h" // for intptr_t support
+
/***/
typedef unsigned char byte;
@@ -35,7 +37,7 @@ typedef struct _EHash {
#define EHASH_alloc(eh, nb) ((eh)->allocatorIFC.alloc((eh)->allocator, nb))
#define EHASH_free(eh, ptr) ((eh)->allocatorIFC.free((eh)->allocator, ptr))
-#define EHASH_hash(eh, item) (((unsigned long) (item))%((unsigned int) (eh)->curSize))
+#define EHASH_hash(eh, item) (((uintptr_t) (item))%((unsigned int) (eh)->curSize))
static EHash *_ehash_new(int estimatedNumEntries, CCGAllocatorIFC *allocatorIFC, CCGAllocatorHDL allocator) {
EHash *eh = allocatorIFC->alloc(allocator, sizeof(*eh));
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 67cf89d5ee2..1dabab98a6e 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -79,6 +79,8 @@
#include "BKE_utildefines.h"
#include "BKE_particle.h"
+#include "BLO_sys_types.h" // for intptr_t support
+
#ifdef WITH_VERSE
#include "BKE_verse.h"
#endif
@@ -479,7 +481,7 @@ static void emDM_foreachMappedEdge(DerivedMesh *dm, void (*func)(void *userData,
EditVert *eve;
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
- eve->tmp.l = (long) i++;
+ eve->tmp.l = (intptr_t) i++;
for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next)
func(userData, i, emdm->vertexCos[(int) eed->v1->tmp.l], emdm->vertexCos[(int) eed->v2->tmp.l]);
} else {
@@ -497,7 +499,7 @@ static void emDM_drawMappedEdges(DerivedMesh *dm, int (*setDrawOptions)(void *us
EditVert *eve;
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
- eve->tmp.l = (long) i++;
+ eve->tmp.l = (intptr_t) i++;
glBegin(GL_LINES);
for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
@@ -532,7 +534,7 @@ static void emDM_drawMappedEdgesInterp(DerivedMesh *dm, int (*setDrawOptions)(vo
EditVert *eve;
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
- eve->tmp.l = (long) i++;
+ eve->tmp.l = (intptr_t) i++;
glBegin(GL_LINES);
for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
@@ -619,7 +621,7 @@ static void emDM_foreachMappedFaceCenter(DerivedMesh *dm, void (*func)(void *use
if (emdm->vertexCos) {
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
- eve->tmp.l = (long) i++;
+ eve->tmp.l = (intptr_t) i++;
}
for(i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
@@ -637,7 +639,7 @@ static void emDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *us
EditVert *eve;
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
- eve->tmp.l = (long) i++;
+ eve->tmp.l = (intptr_t) i++;
for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
int drawSmooth = (efa->flag & ME_SMOOTH);
@@ -733,7 +735,7 @@ static void emDM_drawFacesTex_common(DerivedMesh *dm,
EditVert *eve;
for (i=0,eve=em->verts.first; eve; eve= eve->next)
- eve->tmp.l = (long) i++;
+ eve->tmp.l = (intptr_t) i++;
for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
MTFace *tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
@@ -1053,7 +1055,7 @@ void emDM_copyEdgeArray(DerivedMesh *dm, MEdge *edge_r)
/* store vertex indices in tmp union */
for(ev = em->verts.first, i = 0; ev; ev = ev->next, ++i)
- ev->tmp.l = (long) i;
+ ev->tmp.l = (intptr_t) i;
for( ; ee; ee = ee->next, ++edge_r) {
edge_r->crease = (unsigned char) (ee->crease*255.0f);
@@ -1081,7 +1083,7 @@ void emDM_copyFaceArray(DerivedMesh *dm, MFace *face_r)
/* store vertexes indices in tmp union */
for(ev = em->verts.first, i = 0; ev; ev = ev->next, ++i)
- ev->tmp.l = (long) i;
+ ev->tmp.l = (intptr_t) i;
for( ; ef; ef = ef->next, ++face_r) {
face_r->mat_nr = ef->mat_nr;
@@ -1168,7 +1170,7 @@ static DerivedMesh *getEditMeshDerivedMesh(EditMesh *em, Object *ob,
int i;
for (i=0,eve=em->verts.first; eve; eve= eve->next)
- eve->tmp.l = (long) i++;
+ eve->tmp.l = (intptr_t) i++;
emdm->vertexNos = MEM_callocN(sizeof(*emdm->vertexNos)*i, "emdm_vno");
emdm->faceNos = MEM_mallocN(sizeof(*emdm->faceNos)*totface, "emdm_vno");
diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c
index 042e2afad53..ae449843d2a 100644
--- a/source/blender/blenkernel/intern/bvhutils.c
+++ b/source/blender/blenkernel/intern/bvhutils.c
@@ -81,7 +81,7 @@ static float sphereray_tri_intersection(const BVHTreeRay *ray, float radius, con
* Function adapted from David Eberly's distance tools (LGPL)
* http://www.geometrictools.com/LibFoundation/Distance/Distance.html
*/
-static float nearest_point_in_tri_surface(const float *v0,const float *v1,const float *v2,const float *p, int *v, int *e, float *d, float *nearest )
+static float nearest_point_in_tri_surface(const float *v0,const float *v1,const float *v2,const float *p, int *v, int *e, float *nearest )
{
float diff[3];
float e0[3];
@@ -386,7 +386,7 @@ static float nearest_point_in_tri_surface(const float *v0,const float *v1,const
VecMulf(y, T);
VECADD(z, w, x);
VECADD(z, z, y);
- VECSUB(d, p, z);
+ //VECSUB(d, p, z);
VECCOPY(nearest, z);
// d = p - ( v0 + S * e0 + T * e1 );
}
@@ -418,16 +418,16 @@ static void mesh_faces_nearest_point(void *userdata, int index, const float *co,
do
{
- float nearest_tmp[3], col_normal[3], dist;
+ float nearest_tmp[3], dist;
int vertex, edge;
- dist = nearest_point_in_tri_surface(t0, t1, t2, co, &vertex, &edge, col_normal, nearest_tmp);
+ dist = nearest_point_in_tri_surface(t0, t1, t2, co, &vertex, &edge, nearest_tmp);
if(dist < nearest->dist)
{
nearest->index = index;
nearest->dist = dist;
VECCOPY(nearest->co, nearest_tmp);
- VECCOPY(nearest->no, col_normal);
+ CalcNormFloat(t0, t1, t2, nearest->no);
}
t1 = t2;
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index c7817b017ef..dbc94571cad 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -155,7 +155,7 @@ void cloth_init ( ClothModifierData *clmd )
BVHTree *bvhselftree_build_from_cloth (ClothModifierData *clmd, float epsilon)
{
- int i;
+ unsigned int i;
BVHTree *bvhtree;
Cloth *cloth = clmd->clothObject;
ClothVertex *verts;
@@ -196,7 +196,7 @@ BVHTree *bvhselftree_build_from_cloth (ClothModifierData *clmd, float epsilon)
BVHTree *bvhtree_build_from_cloth (ClothModifierData *clmd, float epsilon)
{
- int i;
+ unsigned int i;
BVHTree *bvhtree;
Cloth *cloth = clmd->clothObject;
ClothVertex *verts;
@@ -782,11 +782,11 @@ static void cloth_to_object (Object *ob, ClothModifierData *clmd, DerivedMesh *
/* can be optimized to do all groups in one loop */
static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm )
{
- unsigned int i = 0;
- unsigned int j = 0;
+ int i = 0;
+ int j = 0;
MDeformVert *dvert = NULL;
Cloth *clothObj = NULL;
- unsigned int numverts = dm->getNumVerts ( dm );
+ int numverts = dm->getNumVerts ( dm );
float goalfac = 0;
ClothVertex *verts = NULL;
@@ -857,7 +857,7 @@ static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm )
static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *dm, float framenr, int first)
{
- unsigned int i = 0;
+ int i = 0;
MVert *mvert = NULL;
ClothVertex *verts = NULL;
float tnull[3] = {0,0,0};
@@ -1082,13 +1082,13 @@ int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm )
Cloth *cloth = clmd->clothObject;
ClothSpring *spring = NULL, *tspring = NULL, *tspring2 = NULL;
unsigned int struct_springs = 0, shear_springs=0, bend_springs = 0;
- unsigned int i = 0;
- unsigned int numverts = dm->getNumVerts ( dm );
- unsigned int numedges = dm->getNumEdges ( dm );
- unsigned int numfaces = dm->getNumFaces ( dm );
+ int i = 0;
+ int numverts = dm->getNumVerts ( dm );
+ int numedges = dm->getNumEdges ( dm );
+ int numfaces = dm->getNumFaces ( dm );
MEdge *medge = CDDM_get_edges ( dm );
MFace *mface = CDDM_get_faces ( dm );
- unsigned int index2 = 0; // our second vertex index
+ int index2 = 0; // our second vertex index
LinkNode **edgelist = NULL;
EdgeHash *edgehash = NULL;
LinkNode *search = NULL, *search2 = NULL;
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index cfcab54058d..b5e09d551f0 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -31,10 +31,11 @@
#include "BKE_cloth.h"
-#include "DNA_group_types.h"
-#include "DNA_object_types.h"
#include "DNA_cloth_types.h"
+#include "DNA_group_types.h"
#include "DNA_mesh_types.h"
+#include "DNA_object_types.h"
+#include "DNA_object_force.h"
#include "DNA_scene_types.h"
#include "BKE_DerivedMesh.h"
@@ -1307,9 +1308,34 @@ CollisionModifierData **get_collisionobjects(Object *self, int *numcollobj)
for ( base = G.scene->base.first; base; base = base->next )
{
coll_ob = base->object;
- collmd = ( CollisionModifierData * ) modifiers_findByType ( coll_ob, eModifierType_Collision );
-
- if ( !collmd )
+
+ if(coll_ob->pd && coll_ob->pd->deflect)
+ {
+ collmd = ( CollisionModifierData * ) modifiers_findByType ( coll_ob, eModifierType_Collision );
+ }
+
+ if ( collmd )
+ {
+ if(coll_ob == self)
+ continue;
+
+ if(numobj >= maxobj)
+ {
+ // realloc
+ int oldmax = maxobj;
+ CollisionModifierData **tmp;
+ maxobj *= 2;
+ tmp = MEM_callocN(sizeof(CollisionModifierData *)*maxobj, "CollisionObjectsArray");
+ memcpy(tmp, objs, sizeof(CollisionModifierData *)*oldmax);
+ MEM_freeN(objs);
+ objs = tmp;
+
+ }
+
+ objs[numobj] = collmd;
+ numobj++;
+ }
+ else
{
if ( coll_ob->dup_group )
{
@@ -1319,8 +1345,12 @@ CollisionModifierData **get_collisionobjects(Object *self, int *numcollobj)
for ( go= group->gobject.first; go; go= go->next )
{
coll_ob = go->ob;
-
- collmd = ( CollisionModifierData * ) modifiers_findByType ( coll_ob, eModifierType_Collision );
+ collmd = NULL;
+
+ if(coll_ob->pd && coll_ob->pd->deflect)
+ {
+ collmd = ( CollisionModifierData * ) modifiers_findByType ( coll_ob, eModifierType_Collision );
+ }
if ( !collmd )
continue;
@@ -1347,27 +1377,6 @@ CollisionModifierData **get_collisionobjects(Object *self, int *numcollobj)
numobj++;
}
}
- }
- else
- {
- if(coll_ob == self)
- continue;
-
- if(numobj >= maxobj)
- {
- // realloc
- int oldmax = maxobj;
- CollisionModifierData **tmp;
- maxobj *= 2;
- tmp = MEM_callocN(sizeof(CollisionModifierData *)*maxobj, "CollisionObjectsArray");
- memcpy(tmp, objs, sizeof(CollisionModifierData *)*oldmax);
- MEM_freeN(objs);
- objs = tmp;
-
- }
-
- objs[numobj] = collmd;
- numobj++;
}
}
*numcollobj = numobj;
@@ -1484,6 +1493,9 @@ int cloth_bvh_objcollision ( Object *ob, ClothModifierData * clmd, float step, f
BVHTreeOverlap *overlap = NULL;
int result = 0;
+ if(!collmd->bvhtree)
+ continue;
+
/* move object to position (step) in time */
collision_move_object ( collmd, step + dt, step );
diff --git a/source/blender/blenkernel/intern/deform.c b/source/blender/blenkernel/intern/deform.c
index ab53571b62d..3143c5e4df2 100644
--- a/source/blender/blenkernel/intern/deform.c
+++ b/source/blender/blenkernel/intern/deform.c
@@ -220,3 +220,31 @@ void unique_vertexgroup_name (bDeformGroup *dg, Object *ob)
}
}
}
+
+float deformvert_get_weight(const struct MDeformVert *dvert, int group_num)
+{
+ if(dvert)
+ {
+ const MDeformWeight *dw = dvert->dw;
+ int i;
+
+ for(i=dvert->totweight; i>0; i--, dw++)
+ if(dw->def_nr == group_num)
+ return dw->weight;
+ }
+
+ /* Not found */
+ return 0.0;
+}
+
+float vertexgroup_get_vertex_weight(const struct MDeformVert *dvert, int index, int group_num)
+{
+ if(group_num == -1)
+ return 1.0;
+
+ if(dvert == 0)
+ return 0.0;
+
+ return deformvert_get_weight(dvert+index, group_num);
+}
+
diff --git a/source/blender/blenkernel/intern/displist.c b/source/blender/blenkernel/intern/displist.c
index 298e4b81d5b..3b79f6689c0 100644
--- a/source/blender/blenkernel/intern/displist.c
+++ b/source/blender/blenkernel/intern/displist.c
@@ -88,6 +88,8 @@
#include "RE_pipeline.h"
#include "RE_shader_ext.h"
+#include "BLO_sys_types.h" // for intptr_t support
+
static void boundbox_displist(Object *ob);
@@ -986,9 +988,9 @@ void filldisplist(ListBase *dispbase, ListBase *to)
efa= fillfacebase.first;
index= dlnew->index;
while(efa) {
- index[0]= (long)efa->v1->tmp.l;
- index[1]= (long)efa->v2->tmp.l;
- index[2]= (long)efa->v3->tmp.l;
+ index[0]= (intptr_t)efa->v1->tmp.l;
+ index[1]= (intptr_t)efa->v2->tmp.l;
+ index[2]= (intptr_t)efa->v3->tmp.l;
index+= 3;
efa= efa->next;
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 4588ef800e1..72f70cf17ff 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -59,6 +59,7 @@
#include "BKE_armature.h"
#include "BKE_bad_level_calls.h"
#include "BKE_blender.h"
+#include "BKE_collision.h"
#include "BKE_constraint.h"
#include "BKE_deform.h"
#include "BKE_depsgraph.h"
@@ -157,6 +158,13 @@ static void add_to_effectorcache(ListBase *lb, Object *ob, Object *obsrc)
}
}
else if(pd->forcefield) {
+
+ if(pd->forcefield == PFIELD_WIND)
+ {
+ pd->rng = rng_new(1);
+ rng_srandom(pd->rng, (unsigned int)(ceil(PIL_check_seconds_timer()))); // use better seed
+ }
+
ec= MEM_callocN(sizeof(pEffectorCache), "effector cache");
ec->ob= ob;
BLI_addtail(lb, ec);
@@ -205,13 +213,288 @@ void pdEndEffectors(ListBase *lb)
pEffectorCache *ec;
/* restore full copy */
for(ec= lb->first; ec; ec= ec->next)
+ {
+ if(ec->ob->pd && (ec->ob->pd->forcefield == PFIELD_WIND))
+ rng_free(ec->ob->pd->rng);
+
*(ec->ob)= ec->obcopy;
+ }
BLI_freelistN(lb);
}
}
+/************************************************/
+/* Effectors */
+/************************************************/
+
+// triangle - ray callback function
+static void eff_tri_ray_hit(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
+{
+ // whenever we hit a bounding box, we don't check further
+ hit->dist = -1;
+ hit->index = 1;
+}
+
+// get visibility of a wind ray
+static float eff_calc_visibility(Object *ob, float *co, float *dir)
+{
+ CollisionModifierData **collobjs = NULL;
+ int numcollobj = 0, i;
+ float norm[3], len = 0.0;
+ float visibility = 1.0;
+
+ collobjs = get_collisionobjects(ob, &numcollobj);
+
+ if(!collobjs)
+ return 0;
+
+ VECCOPY(norm, dir);
+ VecMulf(norm, -1.0);
+ len = Normalize(norm);
+
+ // check all collision objects
+ for(i = 0; i < numcollobj; i++)
+ {
+ CollisionModifierData *collmd = collobjs[i];
+
+ if(collmd->bvhtree)
+ {
+ BVHTreeRayHit hit;
+
+ hit.index = -1;
+ hit.dist = len + FLT_EPSILON;
+
+ // check if the way is blocked
+ if(BLI_bvhtree_ray_cast(collmd->bvhtree, co, norm, &hit, eff_tri_ray_hit, NULL)>=0)
+ {
+ // visibility is only between 0 and 1, calculated from 1-absorption
+ visibility *= MAX2(0.0, MIN2(1.0, (1.0-((float)collmd->absorption)*0.01)));
+
+ if(visibility <= 0.0f)
+ break;
+ }
+ }
+ }
+
+ MEM_freeN(collobjs);
+
+ return visibility;
+}
+
+// noise function for wind e.g.
+static float wind_func(struct RNG *rng, float strength)
+{
+ int random = (rng_getInt(rng)+1) % 65535; // max 2357
+ float force = rng_getFloat(rng) + 1.0f;
+ float ret;
+ float sign = 0;
+
+ sign = (random > 32000.0) ? 1.0: -1.0; // dividing by 2 is not giving equal sign distribution
+
+ ret = sign*((float)random / force)*strength/65535.0f;
+
+ return ret;
+}
+
+
+static float falloff_func(float fac, int usemin, float mindist, int usemax, float maxdist, float power)
+{
+ if(!usemin)
+ mindist= 0.0f;
+
+ if(fac < mindist) {
+ return 1.0f;
+ }
+ else if(usemax) {
+ if(fac>maxdist || (maxdist-mindist)<=0.0f)
+ return 0.0f;
+
+ fac= (fac-mindist)/(maxdist-mindist);
+ return 1.0f - (float)pow((double)fac, (double)power);
+ }
+ else
+ return pow((double)1.0f+fac-mindist, (double)-power);
+}
+
+static float falloff_func_dist(PartDeflect *pd, float fac)
+{
+ return falloff_func(fac, pd->flag&PFIELD_USEMIN, pd->mindist, pd->flag&PFIELD_USEMAX, pd->maxdist, pd->f_power);
+}
+
+static float falloff_func_rad(PartDeflect *pd, float fac)
+{
+ return falloff_func(fac, pd->flag&PFIELD_USEMINR, pd->minrad, pd->flag&PFIELD_USEMAXR, pd->maxrad, pd->f_power_r);
+}
+
+float effector_falloff(PartDeflect *pd, float *eff_velocity, float *vec_to_part)
+{
+ float eff_dir[3], temp[3];
+ float falloff=1.0, fac, r_fac;
+
+ if(pd->forcefield==PFIELD_LENNARDJ)
+ return falloff; /* Lennard-Jones field has it's own falloff built in */
+
+ VecCopyf(eff_dir,eff_velocity);
+ Normalize(eff_dir);
+
+ if(pd->flag & PFIELD_POSZ && Inpf(eff_dir,vec_to_part)<0.0f)
+ falloff=0.0f;
+ else switch(pd->falloff){
+ case PFIELD_FALL_SPHERE:
+ fac=VecLength(vec_to_part);
+ falloff= falloff_func_dist(pd, fac);
+ break;
+
+ case PFIELD_FALL_TUBE:
+ fac=Inpf(vec_to_part,eff_dir);
+ falloff= falloff_func_dist(pd, ABS(fac));
+ if(falloff == 0.0f)
+ break;
+
+ VECADDFAC(temp,vec_to_part,eff_dir,-fac);
+ r_fac=VecLength(temp);
+ falloff*= falloff_func_rad(pd, r_fac);
+ break;
+ case PFIELD_FALL_CONE:
+ fac=Inpf(vec_to_part,eff_dir);
+ falloff= falloff_func_dist(pd, ABS(fac));
+ if(falloff == 0.0f)
+ break;
+
+ r_fac=saacos(fac/VecLength(vec_to_part))*180.0f/(float)M_PI;
+ falloff*= falloff_func_rad(pd, r_fac);
+
+ break;
+ }
+
+ return falloff;
+}
+
+void do_physical_effector(Object *ob, float *opco, short type, float force_val, float distance, float falloff, float size, float damp, float *eff_velocity, float *vec_to_part, float *velocity, float *field, int planar, struct RNG *rng, float noise_factor, float charge, float pa_size)
+{
+ float mag_vec[3]={0,0,0};
+ float temp[3], temp2[3];
+ float eff_vel[3];
+ float noise = 0, visibility;
+
+ // calculate visibility
+ visibility = eff_calc_visibility(ob, opco, vec_to_part);
+ if(visibility <= 0.0)
+ return;
+ falloff *= visibility;
+
+ VecCopyf(eff_vel,eff_velocity);
+ Normalize(eff_vel);
+
+ switch(type){
+ case PFIELD_WIND:
+ VECCOPY(mag_vec,eff_vel);
+
+ // add wind noise here, only if we have wind
+ if((noise_factor > 0.0f) && (force_val > FLT_EPSILON))
+ noise = wind_func(rng, noise_factor);
+
+ VecMulf(mag_vec,(force_val+noise)*falloff);
+ VecAddf(field,field,mag_vec);
+ break;
+
+ case PFIELD_FORCE:
+ if(planar)
+ Projf(mag_vec,vec_to_part,eff_vel);
+ else
+ VecCopyf(mag_vec,vec_to_part);
+
+ Normalize(mag_vec);
+
+ VecMulf(mag_vec,force_val*falloff);
+ VecAddf(field,field,mag_vec);
+ break;
+
+ case PFIELD_VORTEX:
+ Crossf(mag_vec,eff_vel,vec_to_part);
+
+ Normalize(mag_vec);
+
+ VecMulf(mag_vec,force_val*distance*falloff);
+ VecAddf(field,field,mag_vec);
+
+ break;
+ case PFIELD_MAGNET:
+ if(planar)
+ VecCopyf(temp,eff_vel);
+ else
+ /* magnetic field of a moving charge */
+ Crossf(temp,eff_vel,vec_to_part);
+
+ Normalize(temp);
+
+ Crossf(temp2,velocity,temp);
+ VecAddf(mag_vec,mag_vec,temp2);
+
+ VecMulf(mag_vec,force_val*falloff);
+ VecAddf(field,field,mag_vec);
+ break;
+ case PFIELD_HARMONIC:
+ if(planar)
+ Projf(mag_vec,vec_to_part,eff_vel);
+ else
+ VecCopyf(mag_vec,vec_to_part);
+
+ Normalize(mag_vec);
+
+ VecMulf(mag_vec,force_val*falloff);
+ VecSubf(field,field,mag_vec);
+
+ VecCopyf(mag_vec,velocity);
+ /* 1.9 is an experimental value to get critical damping at damp=1.0 */
+ VecMulf(mag_vec,damp*1.9f*(float)sqrt(force_val));
+ VecSubf(field,field,mag_vec);
+ break;
+ case PFIELD_CHARGE:
+ if(planar)
+ Projf(mag_vec,vec_to_part,eff_vel);
+ else
+ VecCopyf(mag_vec,vec_to_part);
+
+ Normalize(mag_vec);
+
+ VecMulf(mag_vec,charge*force_val*falloff);
+ VecAddf(field,field,mag_vec);
+ break;
+ case PFIELD_LENNARDJ:
+ {
+ float fac;
+
+ if(planar) {
+ Projf(mag_vec,vec_to_part,eff_vel);
+ distance = VecLength(mag_vec);
+ }
+ else
+ VecCopyf(mag_vec,vec_to_part);
+
+ /* at this distance the field is 60 times weaker than maximum */
+ if(distance > 2.22 * (size+pa_size))
+ break;
+
+ fac = pow((size+pa_size)/distance,6.0);
+
+ fac = - fac * (1.0 - fac) / distance;
+
+ /* limit the repulsive term drastically to avoid huge forces */
+ fac = ((fac>2.0) ? 2.0 : fac);
+
+ /* 0.003715 is the fac value at 2.22 times (size+pa_size),
+ substracted to avoid discontinuity at the border
+ */
+ VecMulf(mag_vec, force_val * (fac-0.0037315));
+ VecAddf(field,field,mag_vec);
+ break;
+ }
+ }
+}
+
/* -------- pdDoEffectors() --------
generic force/speed system, now used for particles and softbodies
lb = listbase with objects that take part in effecting
@@ -244,13 +527,10 @@ void pdDoEffectors(ListBase *lb, float *opco, float *force, float *speed, float
pEffectorCache *ec;
PartDeflect *pd;
float vect_to_vert[3];
- float f_force, force_vec[3];
float *obloc;
- float distance, force_val, ffall_val;
- float guidecollect[3], guidedist= 0.0f;
- int cur_frame;
- guidecollect[0]= guidecollect[1]= guidecollect[2]=0.0f;
+ float distance, vec_to_part[3];
+ float falloff;
/* Cycle through collected objects, get total of (1/(gravity_strength * dist^gravity_power)) */
/* Check for min distance here? (yes would be cool to add that, ton) */
@@ -261,178 +541,28 @@ void pdDoEffectors(ListBase *lb, float *opco, float *force, float *speed, float
pd= ob->pd;
/* Get IPO force strength and fall off values here */
- if (has_ipo_code(ob->ipo, OB_PD_FSTR))
- force_val = IPO_GetFloatValue(ob->ipo, OB_PD_FSTR, cur_time);
- else
- force_val = pd->f_strength;
-
- if (has_ipo_code(ob->ipo, OB_PD_FFALL))
- ffall_val = IPO_GetFloatValue(ob->ipo, OB_PD_FFALL, cur_time);
- else
- ffall_val = pd->f_power;
-
- /* Need to set r.cfra for paths (investigate, ton) (uses ob->ctime now, ton) */
- if(ob->ctime!=cur_time) {
- cur_frame = G.scene->r.cfra;
- G.scene->r.cfra = (int)cur_time;
- where_is_object_time(ob, cur_time);
- G.scene->r.cfra = cur_frame;
- }
+ where_is_object_time(ob,cur_time);
/* use center of object for distance calculus */
- obloc= ob->obmat[3];
- VECSUB(vect_to_vert, obloc, opco);
- distance = VecLength(vect_to_vert);
-
- if((pd->flag & PFIELD_USEMAX) && distance>pd->maxdist && pd->forcefield != PFIELD_GUIDE)
- ; /* don't do anything */
- else if((pd->flag & PFIELD_USEMIN) && distance<pd->mindist && pd->forcefield != PFIELD_GUIDE)
+ VecSubf(vec_to_part, opco, ob->obmat[3]);
+ distance = VecLength(vec_to_part);
+
+ falloff=effector_falloff(pd,ob->obmat[2],vec_to_part);
+
+ if(falloff<=0.0f)
; /* don't do anything */
- else if(pd->forcefield == PFIELD_WIND) {
- VECCOPY(force_vec, ob->obmat[2]);
-
- /* wind works harder perpendicular to normal, would be nice for softbody later (ton) */
-
- /* Limit minimum distance to vertex so that */
- /* the force is not too big */
- if (distance < 0.001) distance = 0.001f;
- f_force = (force_val)*(1/(1000 * (float)pow((double)distance, (double)ffall_val)));
- /* this option for softbody only */
- if(flags && PE_WIND_AS_SPEED){
- speed[0] -= (force_vec[0] * f_force );
- speed[1] -= (force_vec[1] * f_force );
- speed[2] -= (force_vec[2] * f_force );
- }
- else{
- force[0] += force_vec[0]*f_force;
- force[1] += force_vec[1]*f_force;
- force[2] += force_vec[2]*f_force;
- }
- }
- else if(pd->forcefield == PFIELD_FORCE) {
-
- /* only use center of object */
- obloc= ob->obmat[3];
-
- /* Now calculate the gravitational force */
- VECSUB(vect_to_vert, obloc, opco);
- distance = VecLength(vect_to_vert);
-
- /* Limit minimum distance to vertex so that */
- /* the force is not too big */
- if (distance < 0.001) distance = 0.001f;
- f_force = (force_val)*(1.0/(1000.0 * (float)pow((double)distance, (double)ffall_val)));
- force[0] += (vect_to_vert[0] * f_force );
- force[1] += (vect_to_vert[1] * f_force );
- force[2] += (vect_to_vert[2] * f_force );
- }
- else if(pd->forcefield == PFIELD_VORTEX) {
- float vortexvec[3];
+ else {
+ float field[3]={0,0,0}, tmp[3];
+ VECCOPY(field, force);
+ do_physical_effector(ob, opco, pd->forcefield,pd->f_strength,distance,
+ falloff,pd->f_dist,pd->f_damp,ob->obmat[2],vec_to_part,
+ speed,force,pd->flag&PFIELD_PLANAR, pd->rng, pd->f_noise, 0.0f, 0.0f);
- /* only use center of object */
- obloc= ob->obmat[3];
-
- /* Now calculate the vortex force */
- VECSUB(vect_to_vert, obloc, opco);
- distance = VecLength(vect_to_vert);
-
- Crossf(force_vec, ob->obmat[2], vect_to_vert);
- Normalize(force_vec);
-
- /* Limit minimum distance to vertex so that */
- /* the force is not too big */
- if (distance < 0.001) distance = 0.001f;
- f_force = (force_val)*(1.0/(100.0 * (float)pow((double)distance, (double)ffall_val)));
- vortexvec[0]= -(force_vec[0] * f_force );
- vortexvec[1]= -(force_vec[1] * f_force );
- vortexvec[2]= -(force_vec[2] * f_force );
-
- /* this option for softbody only */
- if(flags &&PE_WIND_AS_SPEED) {
- speed[0]+= vortexvec[0];
- speed[1]+= vortexvec[1];
- speed[2]+= vortexvec[2];
- }
- else {
- /* since vortex alters the speed, we have to correct for the previous vortex result */
- speed[0]+= vortexvec[0] - ec->oldspeed[0];
- speed[1]+= vortexvec[1] - ec->oldspeed[1];
- speed[2]+= vortexvec[2] - ec->oldspeed[2];
-
- VECCOPY(ec->oldspeed, vortexvec);
+ // for softbody backward compatibility
+ if(flags & PE_WIND_AS_SPEED){
+ VECSUB(tmp, force, field);
+ VECSUB(speed, speed, tmp);
}
}
- else if(pd->forcefield == PFIELD_GUIDE) {
- float guidevec[4], guidedir[3];
- float mindist= force_val; /* force_val is actually mindist in the UI */
-
- distance= ec->guide_dist;
-
- /* WARNING: bails out with continue here */
- if((pd->flag & PFIELD_USEMAX) && distance>pd->maxdist) continue;
-
- /* calculate contribution factor for this guide */
- if(distance<=mindist) f_force= 1.0f;
- else if(pd->flag & PFIELD_USEMAX) {
- if(distance>pd->maxdist || mindist>=pd->maxdist) f_force= 0.0f;
- else {
- f_force= 1.0f - (distance-mindist)/(pd->maxdist - mindist);
- if(ffall_val!=0.0f)
- f_force = (float)pow(f_force, ffall_val+1.0);
- }
- }
- else {
- f_force= 1.0f/(1.0f + distance-mindist);
- if(ffall_val!=0.0f)
- f_force = (float)pow(f_force, ffall_val+1.0);
- }
-
- /* now derive path point from loc_time */
- if(pd->flag & PFIELD_GUIDE_PATH_ADD)
- where_on_path(ob, f_force*loc_time*ec->time_scale, guidevec, guidedir);
- else
- where_on_path(ob, loc_time*ec->time_scale, guidevec, guidedir);
-
- VECSUB(guidedir, guidevec, ec->oldloc);
- VECCOPY(ec->oldloc, guidevec);
-
- Mat4Mul3Vecfl(ob->obmat, guidedir);
- VecMulf(guidedir, ec->scale); /* correction for lifetime and speed */
-
- /* we subtract the speed we gave it previous step */
- VECCOPY(guidevec, guidedir);
- VECSUB(guidedir, guidedir, ec->oldspeed);
- VECCOPY(ec->oldspeed, guidevec);
-
- /* if it fully contributes, we stop */
- if(f_force==1.0) {
- VECCOPY(guidecollect, guidedir);
- guidedist= 1.0f;
- break;
- }
- else if(guidedist<1.0f) {
- VecMulf(guidedir, f_force);
- VECADD(guidecollect, guidecollect, guidedir);
- guidedist += f_force;
- }
- }
- }
-
- /* all guides are accumulated here */
- if(guidedist!=0.0f) {
- if(guidedist!=1.0f) VecMulf(guidecollect, 1.0f/guidedist);
- VECADD(speed, speed, guidecollect);
}
}
-
-
-/* for paf start to end, store all matrices for objects */
-typedef struct pMatrixCache {
- float obmat[4][4];
- float imat[3][3];
-} pMatrixCache;
-
-/* for fluidsim win32 debug messages */
-#if defined(WIN32) && (!(defined snprintf))
-#define snprintf _snprintf
-#endif
diff --git a/source/blender/blenkernel/intern/icons.c b/source/blender/blenkernel/intern/icons.c
index cab7865c1b6..b9e3c593ddf 100644
--- a/source/blender/blenkernel/intern/icons.c
+++ b/source/blender/blenkernel/intern/icons.c
@@ -50,6 +50,8 @@
#include "BKE_icons.h"
#include "BKE_utildefines.h"
+#include "BLO_sys_types.h" // for intptr_t support
+
#define GS(a) (*((short *)(a)))
/* GLOBALS */
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index b6c8ad59e08..07537e3a81c 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -86,6 +86,8 @@
#include "blendef.h"
#include "BSE_time.h"
+#include "BLO_sys_types.h" // for intptr_t support
+
/* max int, to indicate we don't store sequences in ibuf */
#define IMA_NO_INDEX 0x7FEFEFEF
@@ -630,11 +632,11 @@ void free_old_images()
}
}
-static unsigned long image_mem_size(Image *ima)
+static uintptr_t image_mem_size(Image *ima)
{
ImBuf *ibuf, *ibufm;
int level;
- unsigned long size = 0;
+ uintptr_t size = 0;
size= 0;
for(ibuf= ima->ibufs.first; ibuf; ibuf= ibuf->next) {
@@ -656,7 +658,7 @@ static unsigned long image_mem_size(Image *ima)
void BKE_image_print_memlist(void)
{
Image *ima;
- unsigned long size, totsize= 0;
+ uintptr_t size, totsize= 0;
for(ima= G.main->image.first; ima; ima= ima->id.next)
totsize += image_mem_size(ima);
diff --git a/source/blender/blenkernel/intern/implicit.c b/source/blender/blenkernel/intern/implicit.c
index 297ac0b1530..93e35a4db06 100644
--- a/source/blender/blenkernel/intern/implicit.c
+++ b/source/blender/blenkernel/intern/implicit.c
@@ -1354,25 +1354,57 @@ DO_INLINE void cloth_apply_spring_force(ClothModifierData *clmd, ClothSpring *s,
}
}
+
+static void CalcFloat( float *v1, float *v2, float *v3, float *n)
+{
+ float n1[3],n2[3];
+
+ n1[0]= v1[0]-v2[0];
+ n2[0]= v2[0]-v3[0];
+ n1[1]= v1[1]-v2[1];
+ n2[1]= v2[1]-v3[1];
+ n1[2]= v1[2]-v2[2];
+ n2[2]= v2[2]-v3[2];
+ n[0]= n1[1]*n2[2]-n1[2]*n2[1];
+ n[1]= n1[2]*n2[0]-n1[0]*n2[2];
+ n[2]= n1[0]*n2[1]-n1[1]*n2[0];
+}
+
+static void CalcFloat4( float *v1, float *v2, float *v3, float *v4, float *n)
+{
+ /* real cross! */
+ float n1[3],n2[3];
+
+ n1[0]= v1[0]-v3[0];
+ n1[1]= v1[1]-v3[1];
+ n1[2]= v1[2]-v3[2];
+
+ n2[0]= v2[0]-v4[0];
+ n2[1]= v2[1]-v4[1];
+ n2[2]= v2[2]-v4[2];
+
+ n[0]= n1[1]*n2[2]-n1[2]*n2[1];
+ n[1]= n1[2]*n2[0]-n1[0]*n2[2];
+ n[2]= n1[0]*n2[1]-n1[1]*n2[0];
+}
+
float calculateVertexWindForce(float wind[3], float vertexnormal[3])
{
- return fabs(INPR(wind, vertexnormal));
+ return (INPR(wind, vertexnormal));
}
void cloth_calc_force(ClothModifierData *clmd, lfVector *lF, lfVector *lX, lfVector *lV, fmatrix3x3 *dFdV, fmatrix3x3 *dFdX, ListBase *effectors, float time, fmatrix3x3 *M)
{
/* Collect forces and derivatives: F,dFdX,dFdV */
Cloth *cloth = clmd->clothObject;
- long i = 0;
+ int i = 0;
float spring_air = clmd->sim_parms->Cvi * 0.01f; /* viscosity of air scaled in percent */
float gravity[3];
float tm2[3][3] = {{-spring_air,0,0}, {0,-spring_air,0},{0,0,-spring_air}};
MFace *mfaces = cloth->mfaces;
- //ClothVertex *verts = cloth->verts;
- float wind_normalized[3];
unsigned int numverts = cloth->numverts;
LinkNode *search = cloth->springs;
-
+ lfVector *winvec;
VECCOPY(gravity, clmd->sim_parms->gravity);
mul_fvector_S(gravity, gravity, 0.001f); /* scale gravity force */
@@ -1387,7 +1419,7 @@ void cloth_calc_force(ClothModifierData *clmd, lfVector *lF, lfVector *lX, lfVec
/* multiply lF with mass matrix
// force = mass * acceleration (in this case: gravity)
*/
- for(i = 0; i < (long)numverts; i++)
+ for(i = 0; i < numverts; i++)
{
float temp[3];
VECCOPY(temp, lF[i]);
@@ -1399,70 +1431,61 @@ void cloth_calc_force(ClothModifierData *clmd, lfVector *lF, lfVector *lX, lfVec
/* handle external forces like wind */
if(effectors)
{
- for(i = 0; i < cloth->numfaces; i++)
+ // 0 = force, 1 = normalized force
+ winvec = create_lfvector(cloth->numverts);
+
+ if(!winvec)
+ printf("winvec: out of memory in implicit.c\n");
+
+ // precalculate wind forces
+ for(i = 0; i < cloth->numverts; i++)
{
- float vertexnormal[3]={0,0,0};
float speed[3] = {0.0f, 0.0f,0.0f};
- float force[3]= {0.0f, 0.0f, 0.0f};
+ pdDoEffectors(effectors, lX[i], winvec[i], speed, (float)G.scene->r.cfra, 0.0f, 0);
+ }
+
+ for(i = 0; i < cloth->numfaces; i++)
+ {
+ float trinormal[3]={0,0,0}; // normalized triangle normal
+ float triunnormal[3]={0,0,0}; // not-normalized-triangle normal
+ float tmp[3]={0,0,0};
+ float factor = (mfaces[i].v4) ? 0.25 : 1.0 / 3.0;
+ factor *= 0.02;
+
+ // calculate face normal
if(mfaces[i].v4)
- CalcNormFloat4(lX[mfaces[i].v1],lX[mfaces[i].v2],lX[mfaces[i].v3],lX[mfaces[i].v4],vertexnormal);
+ CalcFloat4(lX[mfaces[i].v1],lX[mfaces[i].v2],lX[mfaces[i].v3],lX[mfaces[i].v4],triunnormal);
else
- CalcNormFloat(lX[mfaces[i].v1],lX[mfaces[i].v2],lX[mfaces[i].v3],vertexnormal);
+ CalcFloat(lX[mfaces[i].v1],lX[mfaces[i].v2],lX[mfaces[i].v3],triunnormal);
- pdDoEffectors(effectors, lX[mfaces[i].v1], force, speed, (float)G.scene->r.cfra, 0.0f, PE_WIND_AS_SPEED);
- VECCOPY(wind_normalized, speed);
- Normalize(wind_normalized);
- VecMulf(wind_normalized, -calculateVertexWindForce(speed, vertexnormal));
+ VECCOPY(trinormal, triunnormal);
+ Normalize(trinormal);
- if(mfaces[i].v4)
- {
- VECADDS(lF[mfaces[i].v1], lF[mfaces[i].v1], wind_normalized, 0.25);
- }
- else
- {
- VECADDS(lF[mfaces[i].v1], lF[mfaces[i].v1], wind_normalized, 1.0 / 3.0);
- }
+ // add wind from v1
+ VECCOPY(tmp, trinormal);
+ VecMulf(tmp, calculateVertexWindForce(winvec[mfaces[i].v1], triunnormal));
+ VECADDS(lF[mfaces[i].v1], lF[mfaces[i].v1], tmp, factor);
- speed[0] = speed[1] = speed[2] = 0.0;
- pdDoEffectors(effectors, lX[mfaces[i].v2], force, speed, (float)G.scene->r.cfra, 0.0f, PE_WIND_AS_SPEED);
- VECCOPY(wind_normalized, speed);
- Normalize(wind_normalized);
- VecMulf(wind_normalized, -calculateVertexWindForce(speed, vertexnormal));
- if(mfaces[i].v4)
- {
- VECADDS(lF[mfaces[i].v2], lF[mfaces[i].v2], wind_normalized, 0.25);
- }
- else
- {
- VECADDS(lF[mfaces[i].v2], lF[mfaces[i].v2], wind_normalized, 1.0 / 3.0);
- }
+ // add wind from v2
+ VECCOPY(tmp, trinormal);
+ VecMulf(tmp, calculateVertexWindForce(winvec[mfaces[i].v2], triunnormal));
+ VECADDS(lF[mfaces[i].v2], lF[mfaces[i].v2], tmp, factor);
- speed[0] = speed[1] = speed[2] = 0.0;
- pdDoEffectors(effectors, lX[mfaces[i].v3], force, speed, (float)G.scene->r.cfra, 0.0f, PE_WIND_AS_SPEED);
- VECCOPY(wind_normalized, speed);
- Normalize(wind_normalized);
- VecMulf(wind_normalized, -calculateVertexWindForce(speed, vertexnormal));
- if(mfaces[i].v4)
- {
- VECADDS(lF[mfaces[i].v3], lF[mfaces[i].v3], wind_normalized, 0.25);
- }
- else
- {
- VECADDS(lF[mfaces[i].v3], lF[mfaces[i].v3], wind_normalized, 1.0 / 3.0);
- }
+ // add wind from v3
+ VECCOPY(tmp, trinormal);
+ VecMulf(tmp, calculateVertexWindForce(winvec[mfaces[i].v3], triunnormal));
+ VECADDS(lF[mfaces[i].v3], lF[mfaces[i].v3], tmp, factor);
- speed[0] = speed[1] = speed[2] = 0.0;
+ // add wind from v4
if(mfaces[i].v4)
{
- pdDoEffectors(effectors, lX[mfaces[i].v4], force, speed, (float)G.scene->r.cfra, 0.0f, PE_WIND_AS_SPEED);
- VECCOPY(wind_normalized, speed);
- Normalize(wind_normalized);
- VecMulf(wind_normalized, -calculateVertexWindForce(speed, vertexnormal));
- VECADDS(lF[mfaces[i].v4], lF[mfaces[i].v4], wind_normalized, 0.25);
+ VECCOPY(tmp, trinormal);
+ VecMulf(tmp, calculateVertexWindForce(winvec[mfaces[i].v4], triunnormal));
+ VECADDS(lF[mfaces[i].v4], lF[mfaces[i].v4], tmp, factor);
}
-
}
+ del_lfvector(winvec);
}
// calculate spring forces
diff --git a/source/blender/blenkernel/intern/ipo.c b/source/blender/blenkernel/intern/ipo.c
index 59eb3837aab..4af25ee99e7 100644
--- a/source/blender/blenkernel/intern/ipo.c
+++ b/source/blender/blenkernel/intern/ipo.c
@@ -182,7 +182,7 @@ int part_ar[PART_TOTIPO]= {
PART_EMIT_FREQ, PART_EMIT_LIFE, PART_EMIT_VEL, PART_EMIT_AVE, PART_EMIT_SIZE,
PART_AVE, PART_SIZE, PART_DRAG, PART_BROWN, PART_DAMP, PART_LENGTH, PART_CLUMP,
PART_GRAV_X, PART_GRAV_Y, PART_GRAV_Z, PART_KINK_AMP, PART_KINK_FREQ, PART_KINK_SHAPE,
- PART_BB_TILT
+ PART_BB_TILT, PART_PD_FSTR, PART_PD_FFALL, PART_PD_FMAXD, PART_PD2_FSTR, PART_PD2_FFALL, PART_PD2_FMAXD
};
@@ -1608,6 +1608,18 @@ void *get_ipo_poin(ID *id, IpoCurve *icu, int *type)
poin= &(part->kink_shape); break;
case PART_BB_TILT:
poin= &(part->bb_tilt); break;
+ case PART_PD_FSTR:
+ poin= (part->pd?(&(part->pd->f_strength)):NULL); break;
+ case PART_PD_FFALL:
+ poin= (part->pd?(&(part->pd->f_power)):NULL); break;
+ case PART_PD_FMAXD:
+ poin= (part->pd?(&(part->pd->maxdist)):NULL); break;
+ case PART_PD2_FSTR:
+ poin= (part->pd2?(&(part->pd2->f_strength)):NULL); break;
+ case PART_PD2_FFALL:
+ poin= (part->pd2?(&(part->pd2->f_power)):NULL); break;
+ case PART_PD2_FMAXD:
+ poin= (part->pd2?(&(part->pd2->maxdist)):NULL); break;
}
}
diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c
index 1dc76296c28..4c74fe1cca2 100644
--- a/source/blender/blenkernel/intern/modifier.c
+++ b/source/blender/blenkernel/intern/modifier.c
@@ -101,6 +101,8 @@
#include "BKE_utildefines.h"
#include "depsgraph_private.h"
#include "BKE_bmesh.h"
+#include "BKE_deform.h"
+#include "BKE_shrinkwrap.h"
#include "LOD_DependKludge.h"
#include "LOD_decimation.h"
@@ -5493,7 +5495,7 @@ static void collisionModifier_deformVerts(
numverts = dm->getNumVerts ( dm );
- if(current_time > collmd->time)
+ if((current_time > collmd->time)|| (BKE_ptcache_get_continue_physics()))
{
// check if mesh has changed
if(collmd->x && (numverts != collmd->numverts))
@@ -6120,22 +6122,6 @@ CustomDataMask explodeModifier_requiredDataMask(ModifierData *md)
return dataMask;
}
-/* this should really be put somewhere permanently */
-static float vert_weight(MDeformVert *dvert, int group)
-{
- MDeformWeight *dw;
- int i;
-
- if(dvert) {
- dw= dvert->dw;
- for(i= dvert->totweight; i>0; i--, dw++) {
- if(dw->def_nr == group) return dw->weight;
- if(i==1) break; /*otherwise dw will point to somewhere it shouldn't*/
- }
- }
- return 0.0;
-}
-
static void explodeModifier_createFacepa(ExplodeModifierData *emd,
ParticleSystemModifierData *psmd,
Object *ob, DerivedMesh *dm)
@@ -6179,7 +6165,7 @@ static void explodeModifier_createFacepa(ExplodeModifierData *emd,
for(i=0; i<totvert; i++){
val = BLI_frand();
val = (1.0f-emd->protect)*val + emd->protect*0.5f;
- if(val < vert_weight(dvert+i,emd->vgroup-1))
+ if(val < deformvert_get_weight(dvert+i,emd->vgroup-1))
vertpa[i] = -1;
}
}
@@ -7236,6 +7222,126 @@ static void meshdeformModifier_deformVertsEM(
dm->release(dm);
}
+
+/* Shrinkwrap */
+
+static void shrinkwrapModifier_initData(ModifierData *md)
+{
+ ShrinkwrapModifierData *smd = (ShrinkwrapModifierData*) md;
+ smd->shrinkType = MOD_SHRINKWRAP_NEAREST_SURFACE;
+ smd->shrinkOpts = MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR;
+ smd->keepDist = 0.0f;
+
+ smd->target = NULL;
+ smd->auxTarget = NULL;
+}
+
+static void shrinkwrapModifier_copyData(ModifierData *md, ModifierData *target)
+{
+ ShrinkwrapModifierData *smd = (ShrinkwrapModifierData*)md;
+ ShrinkwrapModifierData *tsmd = (ShrinkwrapModifierData*)target;
+
+ tsmd->target = smd->target;
+ tsmd->auxTarget = smd->auxTarget;
+
+ strcpy(tsmd->vgroup_name, smd->vgroup_name);
+
+ tsmd->keepDist = smd->keepDist;
+ tsmd->shrinkType= smd->shrinkType;
+ tsmd->shrinkOpts= smd->shrinkOpts;
+}
+
+CustomDataMask shrinkwrapModifier_requiredDataMask(ModifierData *md)
+{
+ ShrinkwrapModifierData *smd = (ShrinkwrapModifierData *)md;
+ CustomDataMask dataMask = 0;
+
+ /* ask for vertexgroups if we need them */
+ if(smd->vgroup_name[0])
+ dataMask |= (1 << CD_MDEFORMVERT);
+
+ if(smd->shrinkType == MOD_SHRINKWRAP_PROJECT
+ && smd->projAxis == MOD_SHRINKWRAP_PROJECT_OVER_NORMAL)
+ dataMask |= (1 << CD_MVERT);
+
+ return dataMask;
+}
+
+static int shrinkwrapModifier_isDisabled(ModifierData *md)
+{
+ ShrinkwrapModifierData *smd = (ShrinkwrapModifierData*) md;
+ return !smd->target;
+}
+
+
+static void shrinkwrapModifier_foreachObjectLink(ModifierData *md, Object *ob, ObjectWalkFunc walk, void *userData)
+{
+ ShrinkwrapModifierData *smd = (ShrinkwrapModifierData*) md;
+
+ walk(userData, ob, &smd->target);
+ walk(userData, ob, &smd->auxTarget);
+}
+
+static void shrinkwrapModifier_deformVerts(ModifierData *md, Object *ob, DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
+{
+ DerivedMesh *dm = NULL;
+ CustomDataMask dataMask = shrinkwrapModifier_requiredDataMask(md);
+
+ /* We implement requiredDataMask but thats not really usefull since mesh_calc_modifiers pass a NULL derivedData or without the modified vertexs applied */
+ if(shrinkwrapModifier_requiredDataMask(md))
+ {
+ if(derivedData) dm = CDDM_copy(derivedData);
+ else if(ob->type==OB_MESH) dm = CDDM_from_mesh(ob->data, ob);
+ else return;
+
+ if(dataMask & CD_MVERT)
+ {
+ CDDM_apply_vert_coords(dm, vertexCos);
+ CDDM_calc_normals(dm);
+ }
+ }
+
+ shrinkwrapModifier_deform((ShrinkwrapModifierData*)md, ob, dm, vertexCos, numVerts);
+
+ if(dm)
+ dm->release(dm);
+}
+
+static void shrinkwrapModifier_deformVertsEM(ModifierData *md, Object *ob, EditMesh *editData, DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
+{
+ DerivedMesh *dm = NULL;
+ CustomDataMask dataMask = shrinkwrapModifier_requiredDataMask(md);
+
+ if(dataMask)
+ {
+ if(derivedData) dm = CDDM_copy(derivedData);
+ else if(ob->type==OB_MESH) dm = CDDM_from_editmesh(editData, ob->data);
+ else return;
+
+ if(dataMask & CD_MVERT)
+ {
+ CDDM_apply_vert_coords(dm, vertexCos);
+ CDDM_calc_normals(dm);
+ }
+ }
+
+ shrinkwrapModifier_deform((ShrinkwrapModifierData*)md, ob, dm, vertexCos, numVerts);
+
+ if(dm)
+ dm->release(dm);
+}
+
+static void shrinkwrapModifier_updateDepgraph(ModifierData *md, DagForest *forest, Object *ob, DagNode *obNode)
+{
+ ShrinkwrapModifierData *smd = (ShrinkwrapModifierData*) md;
+
+ if (smd->target)
+ dag_add_relation(forest, dag_get_node(forest, smd->target), obNode, DAG_RL_OB_DATA | DAG_RL_DATA_DATA, "Shrinkwrap Modifier");
+
+ if (smd->auxTarget)
+ dag_add_relation(forest, dag_get_node(forest, smd->auxTarget), obNode, DAG_RL_OB_DATA | DAG_RL_DATA_DATA, "Shrinkwrap Modifier");
+}
+
/***/
static ModifierTypeInfo typeArr[NUM_MODIFIER_TYPES];
@@ -7557,6 +7663,21 @@ ModifierTypeInfo *modifierType_getInfo(ModifierType type)
mti->requiredDataMask = explodeModifier_requiredDataMask;
mti->applyModifier = explodeModifier_applyModifier;
+ mti = INIT_TYPE(Shrinkwrap);
+ mti->type = eModifierTypeType_OnlyDeform;
+ mti->flags = eModifierTypeFlag_AcceptsMesh
+ | eModifierTypeFlag_AcceptsCVs
+ | eModifierTypeFlag_SupportsEditmode
+ | eModifierTypeFlag_EnableInEditmode;
+ mti->initData = shrinkwrapModifier_initData;
+ mti->copyData = shrinkwrapModifier_copyData;
+ mti->requiredDataMask = shrinkwrapModifier_requiredDataMask;
+ mti->isDisabled = shrinkwrapModifier_isDisabled;
+ mti->foreachObjectLink = shrinkwrapModifier_foreachObjectLink;
+ mti->deformVerts = shrinkwrapModifier_deformVerts;
+ mti->deformVertsEM = shrinkwrapModifier_deformVertsEM;
+ mti->updateDepgraph = shrinkwrapModifier_updateDepgraph;
+
typeArrInit = 0;
#undef INIT_TYPE
}
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index 643f90637ad..15d6f71073f 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -320,8 +320,14 @@ int psys_check_enabled(Object *ob, ParticleSystem *psys)
/************************************************/
void psys_free_settings(ParticleSettings *part)
{
- if(part->pd)
+ if(part->pd) {
MEM_freeN(part->pd);
+ part->pd = NULL;
+ }
+ if(part->pd2) {
+ MEM_freeN(part->pd2);
+ part->pd2 = NULL;
+ }
}
void free_hair(ParticleSystem *psys, int softbody)
@@ -373,8 +379,11 @@ void psys_free_children(ParticleSystem *psys)
}
/* free everything */
void psys_free(Object *ob, ParticleSystem * psys)
-{
+{
if(psys){
+ int nr = 0;
+ ParticleSystem * tpsys;
+
if(ob->particlesystem.first == NULL && G.f & G_PARTICLEEDIT)
G.f &= ~G_PARTICLEEDIT;
@@ -400,6 +409,21 @@ void psys_free(Object *ob, ParticleSystem * psys)
if(psys->effectors.first)
psys_end_effectors(psys);
+
+ // check if we are last non-visible particle system
+ for(tpsys=ob->particlesystem.first; tpsys; tpsys=tpsys->next){
+ if(tpsys->part)
+ {
+ if(ELEM(tpsys->part->draw_as,PART_DRAW_OB,PART_DRAW_GR))
+ {
+ nr++;
+ break;
+ }
+ }
+ }
+ // clear do-not-draw-flag
+ if(!nr)
+ ob->transflag &= ~OB_DUPLIPARTS;
if(psys->part){
psys->part->id.us--;
@@ -411,7 +435,7 @@ void psys_free(Object *ob, ParticleSystem * psys)
if(psys->pointcache)
BKE_ptcache_free(psys->pointcache);
-
+
MEM_freeN(psys);
}
}
@@ -3015,6 +3039,7 @@ ParticleSettings *psys_copy_settings(ParticleSettings *part)
partn= copy_libblock(part);
if(partn->pd) partn->pd= MEM_dupallocN(part->pd);
+ if(partn->pd2) partn->pd2= MEM_dupallocN(part->pd2);
return partn;
}
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index d1c0cdec71d..92c2f27bc31 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -60,6 +60,7 @@
#include "BKE_bad_level_calls.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_displist.h"
+#include "BKE_effect.h"
#include "BKE_particle.h"
#include "BKE_global.h"
#include "BKE_utildefines.h"
@@ -2208,174 +2209,6 @@ static int get_particles_from_cache(Object *ob, ParticleSystem *psys, int cfra)
/************************************************/
/* Effectors */
/************************************************/
-static float falloff_func(float fac, int usemin, float mindist, int usemax, float maxdist, float power)
-{
- if(!usemin)
- mindist= 0.0f;
-
- if(fac < mindist) {
- return 1.0f;
- }
- else if(usemax) {
- if(fac>maxdist || (maxdist-mindist)<=0.0f)
- return 0.0f;
-
- fac= (fac-mindist)/(maxdist-mindist);
- return 1.0f - (float)pow((double)fac, (double)power);
- }
- else
- return pow((double)1.0f+fac-mindist, (double)-power);
-}
-
-static float falloff_func_dist(PartDeflect *pd, float fac)
-{
- return falloff_func(fac, pd->flag&PFIELD_USEMIN, pd->mindist, pd->flag&PFIELD_USEMAX, pd->maxdist, pd->f_power);
-}
-
-static float falloff_func_rad(PartDeflect *pd, float fac)
-{
- return falloff_func(fac, pd->flag&PFIELD_USEMINR, pd->minrad, pd->flag&PFIELD_USEMAXR, pd->maxrad, pd->f_power_r);
-}
-
-static float effector_falloff(PartDeflect *pd, float *eff_velocity, float *vec_to_part)
-{
- float eff_dir[3], temp[3];
- float falloff=1.0, fac, r_fac;
-
- VecCopyf(eff_dir,eff_velocity);
- Normalize(eff_dir);
-
- if(pd->flag & PFIELD_POSZ && Inpf(eff_dir,vec_to_part)<0.0f)
- falloff=0.0f;
- else switch(pd->falloff){
- case PFIELD_FALL_SPHERE:
- fac=VecLength(vec_to_part);
- falloff= falloff_func_dist(pd, fac);
- break;
-
- case PFIELD_FALL_TUBE:
- fac=Inpf(vec_to_part,eff_dir);
- falloff= falloff_func_dist(pd, ABS(fac));
- if(falloff == 0.0f)
- break;
-
- VECADDFAC(temp,vec_to_part,eff_dir,-fac);
- r_fac=VecLength(temp);
- falloff*= falloff_func_rad(pd, r_fac);
- break;
- case PFIELD_FALL_CONE:
- fac=Inpf(vec_to_part,eff_dir);
- falloff= falloff_func_dist(pd, ABS(fac));
- if(falloff == 0.0f)
- break;
-
- r_fac=saacos(fac/VecLength(vec_to_part))*180.0f/(float)M_PI;
- falloff*= falloff_func_rad(pd, r_fac);
-
- break;
-// case PFIELD_FALL_INSIDE:
- //for(i=0; i<totface; i++,mface++){
- // VECCOPY(v1,mvert[mface->v1].co);
- // VECCOPY(v2,mvert[mface->v2].co);
- // VECCOPY(v3,mvert[mface->v3].co);
-
- // if(AxialLineIntersectsTriangle(a,co1, co2, v2, v3, v1, &lambda)){
- // if(from==PART_FROM_FACE)
- // (pa+(int)(lambda*size[a])*a0mul)->flag &= ~PARS_UNEXIST;
- // else /* store number of intersections */
- // (pa+(int)(lambda*size[a])*a0mul)->loop++;
- // }
- //
- // if(mface->v4){
- // VECCOPY(v4,mvert[mface->v4].co);
-
- // if(AxialLineIntersectsTriangle(a,co1, co2, v4, v1, v3, &lambda)){
- // if(from==PART_FROM_FACE)
- // (pa+(int)(lambda*size[a])*a0mul)->flag &= ~PARS_UNEXIST;
- // else
- // (pa+(int)(lambda*size[a])*a0mul)->loop++;
- // }
- // }
- //}
-
-// break;
- }
-
- return falloff;
-}
-static void do_physical_effector(short type, float force_val, float distance, float falloff, float size, float damp,
- float *eff_velocity, float *vec_to_part, float *velocity, float *field, int planar)
-{
- float mag_vec[3]={0,0,0};
- float temp[3], temp2[3];
- float eff_vel[3];
-
- VecCopyf(eff_vel,eff_velocity);
- Normalize(eff_vel);
-
- switch(type){
- case PFIELD_WIND:
- VECCOPY(mag_vec,eff_vel);
-
- VecMulf(mag_vec,force_val*falloff);
- VecAddf(field,field,mag_vec);
- break;
-
- case PFIELD_FORCE:
- if(planar)
- Projf(mag_vec,vec_to_part,eff_vel);
- else
- VecCopyf(mag_vec,vec_to_part);
-
- VecMulf(mag_vec,force_val*falloff);
- VecAddf(field,field,mag_vec);
- break;
-
- case PFIELD_VORTEX:
- Crossf(mag_vec,eff_vel,vec_to_part);
- Normalize(mag_vec);
-
- VecMulf(mag_vec,force_val*distance*falloff);
- VecAddf(field,field,mag_vec);
-
- break;
- case PFIELD_MAGNET:
- if(planar)
- VecCopyf(temp,eff_vel);
- else
- /* magnetic field of a moving charge */
- Crossf(temp,eff_vel,vec_to_part);
-
- Crossf(temp2,velocity,temp);
- VecAddf(mag_vec,mag_vec,temp2);
-
- VecMulf(mag_vec,force_val*falloff);
- VecAddf(field,field,mag_vec);
- break;
- case PFIELD_HARMONIC:
- if(planar)
- Projf(mag_vec,vec_to_part,eff_vel);
- else
- VecCopyf(mag_vec,vec_to_part);
-
- VecMulf(mag_vec,force_val*falloff);
- VecSubf(field,field,mag_vec);
-
- VecCopyf(mag_vec,velocity);
- /* 1.9 is an experimental value to get critical damping at damp=1.0 */
- VecMulf(mag_vec,damp*1.9f*(float)sqrt(force_val));
- VecSubf(field,field,mag_vec);
- break;
- case PFIELD_NUCLEAR:
- /*pow here is root of cosine expression below*/
- //rad=(float)pow(2.0,-1.0/power)*distance/size;
- //VECCOPY(mag_vec,vec_to_part);
- //Normalize(mag_vec);
- //VecMulf(mag_vec,(float)cos(3.0*M_PI/2.0*(1.0-1.0/(pow(rad,power)+1.0)))/(rad+0.2f));
- //VECADDFAC(field,field,mag_vec,force_val);
- break;
- }
-}
static void do_texture_effector(Tex *tex, short mode, short is_2d, float nabla, short object, float *pa_co, float obmat[4][4], float force_val, float falloff, float *field)
{
TexResult result[4];
@@ -2468,7 +2301,15 @@ static void add_to_effectors(ListBase *lb, Object *ob, Object *obsrc, ParticleSy
}
}
else if(pd->forcefield)
+ {
type |= PSYS_EC_EFFECTOR;
+
+ if(pd->forcefield == PFIELD_WIND)
+ {
+ pd->rng = rng_new(1);
+ rng_srandom(pd->rng, (unsigned int)(ceil(PIL_check_seconds_timer()))); // use better seed
+ }
+ }
}
if(pd && pd->deflect)
@@ -2493,10 +2334,11 @@ static void add_to_effectors(ListBase *lb, Object *ob, Object *obsrc, ParticleSy
for(i=0; epsys; epsys=epsys->next,i++){
type=0;
- if(epsys!=psys){
+ if(epsys!=psys || (psys->part->flag & PART_SELF_EFFECT)){
epart=epsys->part;
- if(epsys->part->pd && epsys->part->pd->forcefield)
+ if((epsys->part->pd && epsys->part->pd->forcefield)
+ || (epsys->part->pd2 && epsys->part->pd2->forcefield))
type=PSYS_EC_PARTICLE;
if(epart->type==PART_REACTOR) {
@@ -2579,6 +2421,9 @@ void psys_end_effectors(ParticleSystem *psys)
if(ec->tree)
BLI_kdtree_free(ec->tree);
+
+ if(ec->ob->pd && (ec->ob->pd->forcefield == PFIELD_WIND))
+ rng_free(ec->ob->pd->rng);
}
BLI_freelistN(lb);
@@ -2745,35 +2590,31 @@ void do_effectors(int pa_no, ParticleData *pa, ParticleKey *state, Object *ob, P
ListBase *lb=&psys->effectors;
ParticleEffectorCache *ec;
float distance, vec_to_part[3];
- float falloff;
+ float falloff, charge = 0.0f;
int p;
/* check all effector objects for interaction */
if(lb->first){
+ if(psys->part->pd && psys->part->pd->forcefield==PFIELD_CHARGE){
+ /* Only the charge of the effected particle is used for
+ interaction, not fall-offs. If the fall-offs aren't the
+ same this will be unphysical, but for animation this
+ could be the wanted behavior. If you want physical
+ correctness the fall-off should be spherical 2.0 anyways.
+ */
+ charge = psys->part->pd->f_strength;
+ }
+ if(psys->part->pd2 && psys->part->pd2->forcefield==PFIELD_CHARGE){
+ charge += psys->part->pd2->f_strength;
+ }
for(ec = lb->first; ec; ec= ec->next){
eob= ec->ob;
if(ec->type & PSYS_EC_EFFECTOR){
pd=eob->pd;
if(psys->part->type!=PART_HAIR && psys->part->integrator)
where_is_object_time(eob,cfra);
- /* Get IPO force strength and fall off values here */
- //if (has_ipo_code(eob->ipo, OB_PD_FSTR))
- // force_val = IPO_GetFloatValue(eob->ipo, OB_PD_FSTR, cfra);
- //else
- // force_val = pd->f_strength;
-
- //if (has_ipo_code(eob->ipo, OB_PD_FFALL))
- // ffall_val = IPO_GetFloatValue(eob->ipo, OB_PD_FFALL, cfra);
- //else
- // ffall_val = pd->f_power;
-
- //if (has_ipo_code(eob->ipo, OB_PD_FMAXD))
- // maxdist = IPO_GetFloatValue(eob->ipo, OB_PD_FMAXD, cfra);
- //else
- // maxdist = pd->maxdist;
/* use center of object for distance calculus */
- //obloc= eob->obmat[3];
VecSubf(vec_to_part, state->co, eob->obmat[3]);
distance = VecLength(vec_to_part);
@@ -2786,22 +2627,22 @@ void do_effectors(int pa_no, ParticleData *pa, ParticleKey *state, Object *ob, P
pd->flag & PFIELD_TEX_OBJECT, (pd->flag & PFIELD_TEX_ROOTCO) ? rootco : state->co, eob->obmat,
pd->f_strength, falloff, force_field);
} else {
- do_physical_effector(pd->forcefield,pd->f_strength,distance,
- falloff,pd->f_dist,pd->f_damp,eob->obmat[2],vec_to_part,
- pa->state.vel,force_field,pd->flag&PFIELD_PLANAR);
+ do_physical_effector(eob, state->co, pd->forcefield,pd->f_strength,distance,
+ falloff,0.0,pd->f_damp,eob->obmat[2],vec_to_part,
+ pa->state.vel,force_field,pd->flag&PFIELD_PLANAR,pd->rng,pd->f_noise,charge,pa->size);
}
}
if(ec->type & PSYS_EC_PARTICLE){
- int totepart;
+ int totepart, i;
epsys= BLI_findlink(&eob->particlesystem,ec->psys_nbr);
epart= epsys->part;
- pd= epart->pd;
+ pd=epart->pd;
totepart= epsys->totpart;
if(totepart <= 0)
continue;
- if(pd->forcefield==PFIELD_HARMONIC){
+ if(pd && pd->forcefield==PFIELD_HARMONIC){
/* every particle is mapped to only one harmonic effector particle */
p= pa_no%epsys->totpart;
totepart= p+1;
@@ -2813,31 +2654,27 @@ void do_effectors(int pa_no, ParticleData *pa, ParticleKey *state, Object *ob, P
epsys->lattice=psys_get_lattice(ob,psys);
for(; p<totepart; p++){
+ /* particle skips itself as effector */
+ if(epsys==psys && p == pa_no) continue;
+
epa = epsys->particles + p;
estate.time=-1.0;
if(psys_get_particle_state(eob,epsys,p,&estate,0)){
VECSUB(vec_to_part, state->co, estate.co);
distance = VecLength(vec_to_part);
-
- //if(pd->forcefield==PFIELD_HARMONIC){
- // //if(cfra < epa->time + radius){ /* radius is fade-in in ui */
- // // eforce*=(cfra-epa->time)/radius;
- // //}
- //}
- //else{
- // /* Limit minimum distance to effector particle so that */
- // /* the force is not too big */
- // if (distance < 0.001) distance = 0.001f;
- //}
- falloff=effector_falloff(pd,estate.vel,vec_to_part);
+ for(i=0, pd = epart->pd; i<2; i++,pd = epart->pd2) {
+ if(pd==NULL || pd->forcefield==0) continue;
- if(falloff<=0.0f)
- ; /* don't do anything */
- else
- do_physical_effector(pd->forcefield,pd->f_strength,distance,
- falloff,epart->size,pd->f_damp,estate.vel,vec_to_part,
- state->vel,force_field,0);
+ falloff=effector_falloff(pd,estate.vel,vec_to_part);
+
+ if(falloff<=0.0f)
+ ; /* don't do anything */
+ else
+ do_physical_effector(eob, state->co, pd->forcefield,pd->f_strength,distance,
+ falloff,epart->size,pd->f_damp,estate.vel,vec_to_part,
+ state->vel,force_field,0, pd->rng, pd->f_noise,charge,pa->size);
+ }
}
else if(pd->forcefield==PFIELD_HARMONIC && cfra-framestep <= epa->dietime && cfra>epa->dietime){
/* first step after key release */
@@ -3948,27 +3785,44 @@ static void boid_body(BoidVecFunc *bvf, ParticleData *pa, ParticleSystem *psys,
bvf->Addf(dvec,dvec,bvec);
bvf->Addf(state->co,state->co,dvec);
- /* air speed from wind effectors */
- if(psys->effectors.first){
+ /* air speed from wind and vortex effectors */
+ if(psys->effectors.first) {
ParticleEffectorCache *ec;
- for(ec=psys->effectors.first; ec; ec=ec->next){
- if(ec->type & PSYS_EC_EFFECTOR){
+ for(ec=psys->effectors.first; ec; ec=ec->next) {
+ if(ec->type & PSYS_EC_EFFECTOR) {
Object *eob = ec->ob;
PartDeflect *pd = eob->pd;
+ float direction[3], vec_to_part[3];
+ float falloff;
+
+ if(pd->f_strength != 0.0f) {
+ VecCopyf(direction, eob->obmat[2]);
+ VecSubf(vec_to_part, state->co, eob->obmat[3]);
+
+ falloff=effector_falloff(pd, direction, vec_to_part);
+
+ switch(pd->forcefield) {
+ case PFIELD_WIND:
+ if(falloff <= 0.0f)
+ ; /* don't do anything */
+ else {
+ Normalize(direction);
+ VecMulf(direction, pd->f_strength * falloff);
+ bvf->Addf(state->co, state->co, direction);
+ }
+ break;
+ case PFIELD_VORTEX:
+ {
+ float distance, mag_vec[3];
+ Crossf(mag_vec, direction, vec_to_part);
+ Normalize(mag_vec);
- if(pd->forcefield==PFIELD_WIND && pd->f_strength!=0.0){
- float distance, wind[3];
- VecCopyf(wind,eob->obmat[2]);
- distance=VecLenf(state->co,eob->obmat[3]);
-
- if (distance < 0.001) distance = 0.001f;
+ distance = VecLength(vec_to_part);
- if(pd->flag&PFIELD_USEMAX && distance > pd->maxdist)
- ;
- else{
- Normalize(wind);
- VecMulf(wind,pd->f_strength/(float)pow((double)distance,(double)pd->f_power));
- bvf->Addf(state->co,state->co,wind);
+ VecMulf(mag_vec, pd->f_strength * distance * falloff);
+ bvf->Addf(state->co, state->co, mag_vec);
+ break;
+ }
}
}
}
diff --git a/source/blender/blenkernel/intern/sca.c b/source/blender/blenkernel/intern/sca.c
index fcf1c7ce311..47d11bb9d29 100644
--- a/source/blender/blenkernel/intern/sca.c
+++ b/source/blender/blenkernel/intern/sca.c
@@ -153,6 +153,9 @@ void init_sensor(bSensor *sens)
case SENS_ACTUATOR:
sens->data= MEM_callocN(sizeof(bActuatorSensor), "actsens");
break;
+ case SENS_DELAY:
+ sens->data= MEM_callocN(sizeof(bDelaySensor), "delaysens");
+ break;
case SENS_MOUSE:
ms=sens->data= MEM_callocN(sizeof(bMouseSensor), "mousesens");
ms->type= LEFTMOUSE;
diff --git a/source/blender/blenkernel/intern/shrinkwrap.c b/source/blender/blenkernel/intern/shrinkwrap.c
new file mode 100644
index 00000000000..c60535cade2
--- /dev/null
+++ b/source/blender/blenkernel/intern/shrinkwrap.c
@@ -0,0 +1,588 @@
+/**
+ * shrinkwrap.c
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): André Pinto
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#include <string.h>
+#include <float.h>
+#include <math.h>
+#include <memory.h>
+#include <stdio.h>
+#include <time.h>
+#include <assert.h>
+
+#include "DNA_object_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_mesh_types.h"
+
+#include "BKE_shrinkwrap.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_utildefines.h"
+#include "BKE_deform.h"
+#include "BKE_cdderivedmesh.h"
+#include "BKE_displist.h"
+#include "BKE_global.h"
+#include "BKE_subsurf.h"
+
+#include "BLI_arithb.h"
+#include "BLI_kdtree.h"
+#include "BLI_kdopbvh.h"
+
+#include "RE_raytrace.h"
+#include "MEM_guardedalloc.h"
+
+
+/* Util macros */
+#define TO_STR(a) #a
+#define JOIN(a,b) a##b
+
+#define OUT_OF_MEMORY() ((void)printf("Shrinkwrap: Out of memory\n"))
+
+/* Benchmark macros */
+#if !defined(_WIN32) && 0
+
+#include <sys/time.h>
+
+#define BENCH(a) \
+ do { \
+ double _t1, _t2; \
+ struct timeval _tstart, _tend; \
+ clock_t _clock_init = clock(); \
+ gettimeofday ( &_tstart, NULL); \
+ (a); \
+ gettimeofday ( &_tend, NULL); \
+ _t1 = ( double ) _tstart.tv_sec + ( double ) _tstart.tv_usec/ ( 1000*1000 ); \
+ _t2 = ( double ) _tend.tv_sec + ( double ) _tend.tv_usec/ ( 1000*1000 ); \
+ printf("%s: %fs (real) %fs (cpu)\n", #a, _t2-_t1, (float)(clock()-_clock_init)/CLOCKS_PER_SEC);\
+ } while(0)
+
+#else
+
+#define BENCH(a) (a)
+
+#endif
+
+typedef void ( *Shrinkwrap_ForeachVertexCallback) (DerivedMesh *target, float *co, float *normal);
+
+/* get derived mesh */
+//TODO is anyfunction that does this? returning the derivedFinal witouth we caring if its in edit mode or not?
+DerivedMesh *object_get_derived_final(Object *ob, CustomDataMask dataMask)
+{
+ if (ob==G.obedit)
+ {
+ DerivedMesh *final = NULL;
+ editmesh_get_derived_cage_and_final(&final, dataMask);
+ return final;
+ }
+ else
+ return mesh_get_derived_final(ob, dataMask);
+}
+
+/* Space transform */
+void space_transform_from_matrixs(SpaceTransform *data, float local[4][4], float target[4][4])
+{
+ float itarget[4][4];
+ Mat4Invert(itarget, target);
+ Mat4MulSerie(data->local2target, itarget, local, 0, 0, 0, 0, 0, 0);
+ Mat4Invert(data->target2local, data->local2target);
+}
+
+void space_transform_apply(const SpaceTransform *data, float *co)
+{
+ VecMat4MulVecfl(co, ((SpaceTransform*)data)->local2target, co);
+}
+
+void space_transform_invert(const SpaceTransform *data, float *co)
+{
+ VecMat4MulVecfl(co, ((SpaceTransform*)data)->target2local, co);
+}
+
+void space_transform_apply_normal(const SpaceTransform *data, float *no)
+{
+ Mat4Mul3Vecfl( ((SpaceTransform*)data)->local2target, no);
+ Normalize(no); // TODO: could we just determine de scale value from the matrix?
+}
+
+void space_transform_invert_normal(const SpaceTransform *data, float *no)
+{
+ Mat4Mul3Vecfl(((SpaceTransform*)data)->target2local, no);
+ Normalize(no); // TODO: could we just determine de scale value from the matrix?
+}
+
+/*
+ * Returns the squared distance between two given points
+ */
+static float squared_dist(const float *a, const float *b)
+{
+ float tmp[3];
+ VECSUB(tmp, a, b);
+ return INPR(tmp, tmp);
+}
+
+/* Main shrinkwrap function */
+void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd, Object *ob, DerivedMesh *dm, float (*vertexCos)[3], int numVerts)
+{
+
+ ShrinkwrapCalcData calc = NULL_ShrinkwrapCalcData;
+
+ //remove loop dependencies on derived meshs (TODO should this be done elsewhere?)
+ if(smd->target == ob) smd->target = NULL;
+ if(smd->auxTarget == ob) smd->auxTarget = NULL;
+
+
+ //Configure Shrinkwrap calc data
+ calc.smd = smd;
+ calc.ob = ob;
+ calc.original = dm;
+ calc.numVerts = numVerts;
+ calc.vertexCos = vertexCos;
+
+ if(smd->target)
+ {
+ //TODO currently we need a copy in case object_get_derived_final returns an emDM that does not defines getVertArray or getFace array
+ calc.target = CDDM_copy( object_get_derived_final(smd->target, CD_MASK_BAREMESH) );
+
+ //TODO there might be several "bugs" on non-uniform scales matrixs.. because it will no longer be nearest surface, not sphere projection
+ //because space has been deformed
+ space_transform_setup(&calc.local2target, ob, smd->target);
+
+ calc.keepDist = smd->keepDist; //TODO: smd->keepDist is in global units.. must change to local
+ }
+
+
+ //Projecting target defined - lets work!
+ if(calc.target)
+ {
+ switch(smd->shrinkType)
+ {
+ case MOD_SHRINKWRAP_NEAREST_SURFACE:
+ BENCH(shrinkwrap_calc_nearest_surface_point(&calc));
+ break;
+
+ case MOD_SHRINKWRAP_PROJECT:
+ BENCH(shrinkwrap_calc_normal_projection(&calc));
+ break;
+
+ case MOD_SHRINKWRAP_NEAREST_VERTEX:
+ BENCH(shrinkwrap_calc_nearest_vertex(&calc));
+ break;
+ }
+ }
+
+ //free memory
+ if(calc.target)
+ calc.target->release( calc.target );
+}
+
+/*
+ * Shrinkwrap to the nearest vertex
+ *
+ * it builds a kdtree of vertexs we can attach to and then
+ * for each vertex performs a nearest vertex search on the tree
+ */
+void shrinkwrap_calc_nearest_vertex(ShrinkwrapCalcData *calc)
+{
+ int i;
+ const int vgroup = get_named_vertexgroup_num(calc->ob, calc->smd->vgroup_name);
+ MDeformVert *const dvert = calc->original ? calc->original->getVertDataArray(calc->original, CD_MDEFORMVERT) : NULL;
+
+ BVHTreeFromMesh treeData = NULL_BVHTreeFromMesh;
+ BVHTreeNearest nearest = NULL_BVHTreeNearest;
+
+
+ BENCH(bvhtree_from_mesh_verts(&treeData, calc->target, 0.0, 2, 6));
+ if(treeData.tree == NULL) return OUT_OF_MEMORY();
+
+ //Setup nearest
+ nearest.index = -1;
+ nearest.dist = FLT_MAX;
+
+#pragma omp parallel for default(none) private(i) firstprivate(nearest) shared(treeData,calc) schedule(static)
+ for(i = 0; i<calc->numVerts; ++i)
+ {
+ float *co = calc->vertexCos[i];
+ float tmp_co[3];
+ float weight = vertexgroup_get_vertex_weight(dvert, i, vgroup);
+ if(weight == 0.0f) continue;
+
+ VECCOPY(tmp_co, co);
+ space_transform_apply(&calc->local2target, tmp_co); //Convert the coordinates to the tree coordinates
+
+ //Use local proximity heuristics (to reduce the nearest search)
+ //
+ //If we already had an hit before.. we assume this vertex is going to have a close hit to that other vertex
+ //so we can initiate the "nearest.dist" with the expected value to that last hit.
+ //This will lead in prunning of the search tree.
+ if(nearest.index != -1)
+ nearest.dist = squared_dist(tmp_co, nearest.co);
+ else
+ nearest.dist = FLT_MAX;
+
+ BLI_bvhtree_find_nearest(treeData.tree, tmp_co, &nearest, treeData.nearest_callback, &treeData);
+
+
+ //Found the nearest vertex
+ if(nearest.index != -1)
+ {
+ //Adjusting the vertex weight, so that after interpolating it keeps a certain distance from the nearest position
+ float dist = sasqrt(nearest.dist);
+ if(dist > FLT_EPSILON) weight *= (dist - calc->keepDist)/dist;
+
+ //Convert the coordinates back to mesh coordinates
+ VECCOPY(tmp_co, nearest.co);
+ space_transform_invert(&calc->local2target, tmp_co);
+
+ VecLerpf(co, co, tmp_co, weight); //linear interpolation
+ }
+ }
+
+ free_bvhtree_from_mesh(&treeData);
+}
+
+/*
+ * This function raycast a single vertex and updates the hit if the "hit" is considered valid.
+ * Returns TRUE if "hit" was updated.
+ * Opts control whether an hit is valid or not
+ * Supported options are:
+ * MOD_SHRINKWRAP_CULL_TARGET_FRONTFACE (front faces hits are ignored)
+ * MOD_SHRINKWRAP_CULL_TARGET_BACKFACE (back faces hits are ignored)
+ */
+int normal_projection_project_vertex(char options, const float *vert, const float *dir, const SpaceTransform *transf, BVHTree *tree, BVHTreeRayHit *hit, BVHTree_RayCastCallback callback, void *userdata)
+{
+ float tmp_co[3], tmp_no[3];
+ const float *co, *no;
+ BVHTreeRayHit hit_tmp;
+
+ //Copy from hit (we need to convert hit rays from one space coordinates to the other
+ memcpy( &hit_tmp, hit, sizeof(hit_tmp) );
+
+ //Apply space transform (TODO readjust dist)
+ if(transf)
+ {
+ VECCOPY( tmp_co, vert );
+ space_transform_apply( transf, tmp_co );
+ co = tmp_co;
+
+ VECCOPY( tmp_no, dir );
+ space_transform_apply_normal( transf, tmp_no );
+ no = tmp_no;
+
+ hit_tmp.dist *= Mat4ToScalef( ((SpaceTransform*)transf)->local2target );
+ }
+ else
+ {
+ co = vert;
+ no = dir;
+ }
+
+ hit_tmp.index = -1;
+
+ BLI_bvhtree_ray_cast(tree, co, no, &hit_tmp, callback, userdata);
+
+ if(hit_tmp.index != -1)
+ {
+ float dot = INPR( dir, hit_tmp.no);
+
+ if(((options & MOD_SHRINKWRAP_CULL_TARGET_FRONTFACE) && dot <= 0.0f)
+ || ((options & MOD_SHRINKWRAP_CULL_TARGET_BACKFACE) && dot >= 0.0f))
+ return FALSE; //Ignore hit
+
+
+ //Inverting space transform (TODO make coeherent with the initial dist readjust)
+ if(transf)
+ {
+ space_transform_invert( transf, hit_tmp.co );
+ space_transform_invert_normal( transf, hit_tmp.no );
+
+ hit_tmp.dist = VecLenf( (float*)vert, hit_tmp.co );
+ }
+
+ memcpy(hit, &hit_tmp, sizeof(hit_tmp) );
+ return TRUE;
+ }
+ return FALSE;
+}
+
+
+void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc)
+{
+ int i;
+
+ //Options about projection direction
+ const char use_normal = calc->smd->shrinkOpts;
+ float proj_axis[3] = {0.0f, 0.0f, 0.0f};
+ MVert *vert = NULL; //Needed in case of vertex normal
+ DerivedMesh* ss_mesh = NULL;
+
+ //Vertex group data
+ const int vgroup = get_named_vertexgroup_num(calc->ob, calc->smd->vgroup_name);
+ const MDeformVert *dvert = calc->original ? calc->original->getVertDataArray(calc->original, CD_MDEFORMVERT) : NULL;
+
+
+ //Raycast and tree stuff
+ BVHTreeRayHit hit;
+ BVHTreeFromMesh treeData = NULL_BVHTreeFromMesh; //target
+
+ //auxiliar target
+ DerivedMesh * aux_mesh = NULL;
+ BVHTreeFromMesh auxData= NULL_BVHTreeFromMesh;
+ SpaceTransform local2aux;
+
+do
+{
+
+ //Prepare data to retrieve the direction in which we should project each vertex
+ if(calc->smd->projAxis == MOD_SHRINKWRAP_PROJECT_OVER_NORMAL)
+ {
+ //No Mvert information: jump to "free memory and return" part
+ if(calc->original == NULL) break;
+
+ if(calc->smd->subsurfLevels)
+ {
+ SubsurfModifierData smd;
+ memset(&smd, 0, sizeof(smd));
+ smd.subdivType = ME_CC_SUBSURF; //catmull clark
+ smd.levels = calc->smd->subsurfLevels; //levels
+
+ ss_mesh = subsurf_make_derived_from_derived(calc->original, &smd, FALSE, NULL, 0, 0);
+
+ if(ss_mesh)
+ {
+ vert = ss_mesh->getVertDataArray(ss_mesh, CD_MVERT);
+ if(vert)
+ {
+ //TRICKY: this code assumes subsurface will have the transformed original vertices
+ //in their original order at the end of the vert array.
+ vert = vert
+ + ss_mesh->getNumVerts(ss_mesh)
+ - calc->original->getNumVerts(calc->original);
+ }
+ }
+
+ //To make sure we are not letting any memory behind
+ assert(smd.emCache == NULL);
+ assert(smd.mCache == NULL);
+ }
+ else
+ vert = calc->original->getVertDataArray(calc->original, CD_MVERT);
+
+ //Not able to get vert information: jump to "free memory and return" part
+ if(vert == NULL) break;
+ }
+ else
+ {
+ //The code supports any axis that is a combination of X,Y,Z.. altought currently UI only allows to set the 3 diferent axis
+ if(calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_X_AXIS) proj_axis[0] = 1.0f;
+ if(calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_Y_AXIS) proj_axis[1] = 1.0f;
+ if(calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_Z_AXIS) proj_axis[2] = 1.0f;
+
+ Normalize(proj_axis);
+
+ //Invalid projection direction: jump to "free memory and return" part
+ if(INPR(proj_axis, proj_axis) < FLT_EPSILON) break;
+ }
+
+ //If the user doesn't allows to project in any direction of projection axis... then theres nothing todo.
+ if((use_normal & (MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR | MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR)) == 0)
+ break; //jump to "free memory and return" part
+
+
+ //Build target tree
+ BENCH(bvhtree_from_mesh_faces(&treeData, calc->target, calc->keepDist, 4, 6));
+ if(treeData.tree == NULL)
+ break; //jump to "free memory and return" part
+
+
+ //Build auxiliar target
+ if(calc->smd->auxTarget)
+ {
+ space_transform_setup( &local2aux, calc->ob, calc->smd->auxTarget);
+
+ aux_mesh = CDDM_copy( object_get_derived_final(calc->smd->auxTarget, CD_MASK_BAREMESH) ); //TODO currently we need a copy in case object_get_derived_final returns an emDM that does not defines getVertArray or getFace array
+ if(aux_mesh)
+ BENCH(bvhtree_from_mesh_faces(&auxData, aux_mesh, 0.0, 4, 6));
+ else
+ printf("Auxiliar target finalDerived mesh is null\n");
+ }
+
+
+ //Now, everything is ready to project the vertexs!
+#pragma omp parallel for private(i,hit) schedule(static)
+ for(i = 0; i<calc->numVerts; ++i)
+ {
+ float *co = calc->vertexCos[i];
+ float tmp_co[3], tmp_no[3];
+ float lim = 10000.0f; //TODO: we should use FLT_MAX here, but sweepsphere code isnt prepared for that
+ float weight = vertexgroup_get_vertex_weight(dvert, i, vgroup);
+
+ if(weight == 0.0f) continue;
+
+ if(ss_mesh)
+ {
+ VECCOPY(tmp_co, vert[i].co);
+ }
+ else
+ {
+ VECCOPY(tmp_co, co);
+ }
+
+
+ if(vert)
+ NormalShortToFloat(tmp_no, vert[i].no);
+ else
+ VECCOPY( tmp_no, proj_axis );
+
+
+ hit.index = -1;
+ hit.dist = lim;
+
+
+ //Project over positive direction of axis
+ if(use_normal & MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR)
+ {
+
+ if(auxData.tree)
+ normal_projection_project_vertex(0, tmp_co, tmp_no, &local2aux, auxData.tree, &hit, auxData.raycast_callback, &auxData);
+
+ normal_projection_project_vertex(calc->smd->shrinkOpts, tmp_co, tmp_no, &calc->local2target, treeData.tree, &hit, treeData.raycast_callback, &treeData);
+ }
+
+ //Project over negative direction of axis
+ if(use_normal & MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR)
+ {
+ float inv_no[3] = { -tmp_no[0], -tmp_no[1], -tmp_no[2] };
+
+
+ if(auxData.tree)
+ normal_projection_project_vertex(0, tmp_co, inv_no, &local2aux, auxData.tree, &hit, auxData.raycast_callback, &auxData);
+
+ normal_projection_project_vertex(calc->smd->shrinkOpts, tmp_co, inv_no, &calc->local2target, treeData.tree, &hit, treeData.raycast_callback, &treeData);
+ }
+
+
+ if(hit.index != -1)
+ {
+ VecLerpf(co, co, hit.co, weight);
+ }
+ }
+
+
+//Simple do{} while(0) structure to allow to easily jump to the "free memory and return" part
+} while(0);
+
+ //free data structures
+
+ free_bvhtree_from_mesh(&treeData);
+ free_bvhtree_from_mesh(&auxData);
+
+ if(aux_mesh)
+ aux_mesh->release(aux_mesh);
+
+ if(ss_mesh)
+ ss_mesh->release(ss_mesh);
+}
+
+/*
+ * Shrinkwrap moving vertexs to the nearest surface point on the target
+ *
+ * it builds a BVHTree from the target mesh and then performs a
+ * NN matchs for each vertex
+ */
+void shrinkwrap_calc_nearest_surface_point(ShrinkwrapCalcData *calc)
+{
+ int i;
+
+ const int vgroup = get_named_vertexgroup_num(calc->ob, calc->smd->vgroup_name);
+ const MDeformVert *const dvert = calc->original ? calc->original->getVertDataArray(calc->original, CD_MDEFORMVERT) : NULL;
+
+ BVHTreeFromMesh treeData = NULL_BVHTreeFromMesh;
+ BVHTreeNearest nearest = NULL_BVHTreeNearest;
+
+
+
+ //Create a bvh-tree of the given target
+ BENCH(bvhtree_from_mesh_faces( &treeData, calc->target, 0.0, 2, 6));
+ if(treeData.tree == NULL) return OUT_OF_MEMORY();
+
+ //Setup nearest
+ nearest.index = -1;
+ nearest.dist = FLT_MAX;
+
+
+ //Find the nearest vertex
+#pragma omp parallel for default(none) private(i) firstprivate(nearest) shared(calc,treeData) schedule(static)
+ for(i = 0; i<calc->numVerts; ++i)
+ {
+ float *co = calc->vertexCos[i];
+ float tmp_co[3];
+ float weight = vertexgroup_get_vertex_weight(dvert, i, vgroup);
+ if(weight == 0.0f) continue;
+
+ //Convert the vertex to tree coordinates
+ VECCOPY(tmp_co, co);
+ space_transform_apply(&calc->local2target, tmp_co);
+
+ //Use local proximity heuristics (to reduce the nearest search)
+ //
+ //If we already had an hit before.. we assume this vertex is going to have a close hit to that other vertex
+ //so we can initiate the "nearest.dist" with the expected value to that last hit.
+ //This will lead in prunning of the search tree.
+ if(nearest.index != -1)
+ nearest.dist = squared_dist(tmp_co, nearest.co);
+ else
+ nearest.dist = FLT_MAX;
+
+ BLI_bvhtree_find_nearest(treeData.tree, tmp_co, &nearest, treeData.nearest_callback, &treeData);
+
+ //Found the nearest vertex
+ if(nearest.index != -1)
+ {
+ if(calc->smd->shrinkOpts & MOD_SHRINKWRAP_KEEP_ABOVE_SURFACE)
+ {
+ //Make the vertex stay on the front side of the face
+ VECADDFAC(tmp_co, nearest.co, nearest.no, calc->keepDist);
+ }
+ else
+ {
+ //Adjusting the vertex weight, so that after interpolating it keeps a certain distance from the nearest position
+ float dist = sasqrt( nearest.dist );
+ if(dist > FLT_EPSILON)
+ VecLerpf(tmp_co, tmp_co, nearest.co, (dist - calc->keepDist)/dist); //linear interpolation
+ else
+ VECCOPY( tmp_co, nearest.co );
+ }
+
+ //Convert the coordinates back to mesh coordinates
+ space_transform_invert(&calc->local2target, tmp_co);
+ VecLerpf(co, co, tmp_co, weight); //linear interpolation
+ }
+ }
+
+
+ free_bvhtree_from_mesh(&treeData);
+}
+
diff --git a/source/blender/blenlib/BLI_editVert.h b/source/blender/blenlib/BLI_editVert.h
index d42663e17c7..447f6a2a485 100644
--- a/source/blender/blenlib/BLI_editVert.h
+++ b/source/blender/blenlib/BLI_editVert.h
@@ -38,6 +38,8 @@
#include "DNA_customdata_types.h"
#include "DNA_mesh_types.h"
+#include "BLO_sys_types.h" // for intptr_t support
+
struct DerivedMesh;
struct RetopoPaintData;
@@ -53,7 +55,7 @@ typedef struct EditVert
struct EditEdge *e;
struct EditFace *f;
void *p;
- long l;
+ intptr_t l;
float fp;
} tmp;
float no[3]; /*vertex normal */
@@ -95,7 +97,7 @@ typedef struct EditEdge
struct EditEdge *e;
struct EditFace *f;
void *p;
- long l;
+ intptr_t l;
float fp;
} tmp;
short f1, f2; /* short, f1 is (ab)used in subdiv */
@@ -122,7 +124,7 @@ typedef struct EditFace
struct EditEdge *e;
struct EditFace *f;
void *p;
- long l;
+ intptr_t l;
float fp;
} tmp;
float n[3], cent[3];
diff --git a/source/blender/blenlib/BLI_rand.h b/source/blender/blenlib/BLI_rand.h
index 0e534783c17..266aa347aff 100644
--- a/source/blender/blenlib/BLI_rand.h
+++ b/source/blender/blenlib/BLI_rand.h
@@ -44,6 +44,7 @@ struct RNG* rng_new (unsigned int seed);
void rng_free (struct RNG* rng);
void rng_seed (struct RNG* rng, unsigned int seed);
+void rng_srandom(struct RNG *rng, unsigned int seed);
int rng_getInt (struct RNG* rng);
double rng_getDouble (struct RNG* rng);
float rng_getFloat (struct RNG* rng);
diff --git a/source/blender/blenlib/BLI_winstuff.h b/source/blender/blenlib/BLI_winstuff.h
index 11150075bac..3bb63506c95 100644
--- a/source/blender/blenlib/BLI_winstuff.h
+++ b/source/blender/blenlib/BLI_winstuff.h
@@ -61,6 +61,10 @@
// These definitions are also in arithb for simplicity
+#ifdef __cplusplus
+extern "C" {
+#endif
+
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
@@ -116,5 +120,9 @@ int closedir (DIR *dp);
void get_default_root(char *root);
int check_file_chars(char *filename);
+#ifdef __cplusplus
+}
+#endif
+
#endif /* __WINSTUFF_H__ */
diff --git a/source/blender/blenlib/intern/BLI_ghash.c b/source/blender/blenlib/intern/BLI_ghash.c
index 227cb8f5e9a..e9271ca3bb5 100644
--- a/source/blender/blenlib/intern/BLI_ghash.c
+++ b/source/blender/blenlib/intern/BLI_ghash.c
@@ -34,6 +34,8 @@
#include "MEM_guardedalloc.h"
#include "BLI_ghash.h"
+#include "BLO_sys_types.h" // for intptr_t support
+
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
@@ -256,11 +258,7 @@ int BLI_ghashutil_ptrcmp(void *a, void *b) {
}
unsigned int BLI_ghashutil_inthash(void *ptr) {
-#if defined(_WIN64)
- unsigned __int64 key = (unsigned __int64)ptr;
-#else
- unsigned long key = (unsigned long)ptr;
-#endif
+ uintptr_t key = (uintptr_t)ptr;
key += ~(key << 16);
key ^= (key >> 5);
diff --git a/source/blender/blenlib/intern/BLI_kdopbvh.c b/source/blender/blenlib/intern/BLI_kdopbvh.c
index 9671551a7f1..989e516d161 100644
--- a/source/blender/blenlib/intern/BLI_kdopbvh.c
+++ b/source/blender/blenlib/intern/BLI_kdopbvh.c
@@ -46,6 +46,7 @@
#define MAX_TREETYPE 32
+#define DEFAULT_FIND_NEAREST_HEAP_SIZE 1024
typedef struct BVHNode
{
@@ -81,7 +82,7 @@ typedef struct BVHOverlapData
typedef struct BVHNearestData
{
BVHTree *tree;
- float *co;
+ const float *co;
BVHTree_NearestPointCallback callback;
void *userdata;
float proj[13]; //coordinates projection over axis
@@ -119,6 +120,72 @@ static float KDOP_AXES[13][3] =
{0, 1.0, -1.0}
};
+/*
+ * Generic push and pop heap
+ */
+#define PUSH_HEAP_BODY(HEAP_TYPE,PRIORITY,heap,heap_size) \
+{ \
+ HEAP_TYPE element = heap[heap_size-1]; \
+ int child = heap_size-1; \
+ while(child != 0) \
+ { \
+ int parent = (child-1) / 2; \
+ if(PRIORITY(element, heap[parent])) \
+ { \
+ heap[child] = heap[parent]; \
+ child = parent; \
+ } \
+ else break; \
+ } \
+ heap[child] = element; \
+}
+
+#define POP_HEAP_BODY(HEAP_TYPE, PRIORITY,heap,heap_size) \
+{ \
+ HEAP_TYPE element = heap[heap_size-1]; \
+ int parent = 0; \
+ while(parent < (heap_size-1)/2 ) \
+ { \
+ int child2 = (parent+1)*2; \
+ if(PRIORITY(heap[child2-1], heap[child2])) \
+ --child2; \
+ \
+ if(PRIORITY(element, heap[child2])) \
+ break; \
+ \
+ heap[parent] = heap[child2]; \
+ parent = child2; \
+ } \
+ heap[parent] = element; \
+}
+
+int ADJUST_MEMORY(void *local_memblock, void **memblock, int new_size, int *max_size, int size_per_item)
+{
+ int new_max_size = *max_size * 2;
+ void *new_memblock = NULL;
+
+ if(new_size <= *max_size)
+ return TRUE;
+
+ if(*memblock == local_memblock)
+ {
+ new_memblock = malloc( size_per_item * new_max_size );
+ memcpy( new_memblock, *memblock, size_per_item * *max_size );
+ }
+ else
+ new_memblock = realloc(*memblock, size_per_item * new_max_size );
+
+ if(new_memblock)
+ {
+ *memblock = new_memblock;
+ *max_size = new_max_size;
+ return TRUE;
+ }
+ else
+ return FALSE;
+}
+
+
//////////////////////////////////////////////////////////////////////////////////////////////////////
// Introsort
// with permission deriven from the following Java code:
@@ -634,6 +701,18 @@ static void non_recursive_bvh_div_nodes(BVHTree *tree, BVHNode *branches_array,
BVHBuildHelper data;
int depth;
+ //Most of bvhtree code relies on 1-leaf trees having at least one branch
+ //We handle that special case here
+ if(num_leafs == 1)
+ {
+ BVHNode *root = branches_array+0;
+ refit_kdop_hull(tree, root, 0, num_leafs);
+ root->main_axis = get_largest_axis(root->bv) / 2;
+ root->totnode = 1;
+ root->children[0] = leafs_array[0];
+ return;
+ }
+
branches_array--; //Implicit trees use 1-based indexs
build_implicit_tree_helper(tree, &data);
@@ -722,6 +801,11 @@ BVHTree *BLI_bvhtree_new(int maxsize, float epsilon, char tree_type, char axis)
return NULL;
tree = (BVHTree *)MEM_callocN(sizeof(BVHTree), "BVHTree");
+
+ //tree epsilon must be >= FLT_EPSILON
+ //so that tangent rays can still hit a bounding volume..
+ //this bug would show up when casting a ray aligned with a kdop-axis and with an edge of 2 faces
+ epsilon = MAX2(FLT_EPSILON, epsilon);
if(tree)
{
@@ -1114,15 +1198,18 @@ static float calc_nearest_point(BVHNearestData *data, BVHNode *node, float *near
}
-// TODO: use a priority queue to reduce the number of nodes looked on
-static void dfs_find_nearest(BVHNearestData *data, BVHNode *node)
+typedef struct NodeDistance
{
- int i;
- float nearest[3], sdist;
+ BVHNode *node;
+ float dist;
- sdist = calc_nearest_point(data, node, nearest);
- if(sdist >= data->nearest.dist) return;
+} NodeDistance;
+#define NodeDistance_priority(a,b) ( (a).dist < (b).dist )
+
+// TODO: use a priority queue to reduce the number of nodes looked on
+static void dfs_find_nearest_dfs(BVHNearestData *data, BVHNode *node)
+{
if(node->totnode == 0)
{
if(data->callback)
@@ -1130,17 +1217,129 @@ static void dfs_find_nearest(BVHNearestData *data, BVHNode *node)
else
{
data->nearest.index = node->index;
- VECCOPY(data->nearest.co, nearest);
- data->nearest.dist = sdist;
+ data->nearest.dist = calc_nearest_point(data, node, data->nearest.co);
}
}
else
{
- for(i=0; i != node->totnode; i++)
- dfs_find_nearest(data, node->children[i]);
+ //Better heuristic to pick the closest node to dive on
+ int i;
+ float nearest[3];
+
+ if(data->proj[ node->main_axis ] <= node->children[0]->bv[node->main_axis*2+1])
+ {
+
+ for(i=0; i != node->totnode; i++)
+ {
+ if( calc_nearest_point(data, node->children[i], nearest) >= data->nearest.dist) continue;
+ dfs_find_nearest_dfs(data, node->children[i]);
+ }
+ }
+ else
+ {
+ for(i=node->totnode-1; i >= 0 ; i--)
+ {
+ if( calc_nearest_point(data, node->children[i], nearest) >= data->nearest.dist) continue;
+ dfs_find_nearest_dfs(data, node->children[i]);
+ }
+ }
}
}
+static void dfs_find_nearest_begin(BVHNearestData *data, BVHNode *node)
+{
+ float nearest[3], sdist;
+ sdist = calc_nearest_point(data, node, nearest);
+ if(sdist >= data->nearest.dist) return;
+ dfs_find_nearest_dfs(data, node);
+}
+
+
+static void NodeDistance_push_heap(NodeDistance *heap, int heap_size)
+PUSH_HEAP_BODY(NodeDistance, NodeDistance_priority, heap, heap_size)
+
+static void NodeDistance_pop_heap(NodeDistance *heap, int heap_size)
+POP_HEAP_BODY(NodeDistance, NodeDistance_priority, heap, heap_size)
+
+//NN function that uses an heap.. this functions leads to an optimal number of min-distance
+//but for normal tri-faces and BV 6-dop.. a simple dfs with local heuristics (as implemented
+//in source/blender/blenkernel/intern/shrinkwrap.c) works faster.
+//
+//It may make sense to use this function if the callback queries are very slow.. or if its impossible
+//to get a nice heuristic
+//
+//this function uses "malloc/free" instead of the MEM_* because it intends to be openmp safe
+static void bfs_find_nearest(BVHNearestData *data, BVHNode *node)
+{
+ int i;
+ NodeDistance default_heap[DEFAULT_FIND_NEAREST_HEAP_SIZE];
+ NodeDistance *heap=default_heap, current;
+ int heap_size = 0, max_heap_size = sizeof(default_heap)/sizeof(default_heap[0]);
+ float nearest[3];
+
+ int callbacks = 0, push_heaps = 0;
+
+ if(node->totnode == 0)
+ {
+ dfs_find_nearest_dfs(data, node);
+ return;
+ }
+
+ current.node = node;
+ current.dist = calc_nearest_point(data, node, nearest);
+
+ while(current.dist < data->nearest.dist)
+ {
+// printf("%f : %f\n", current.dist, data->nearest.dist);
+ for(i=0; i< current.node->totnode; i++)
+ {
+ BVHNode *child = current.node->children[i];
+ if(child->totnode == 0)
+ {
+ callbacks++;
+ dfs_find_nearest_dfs(data, child);
+ }
+ else
+ {
+ //adjust heap size
+ if(heap_size >= max_heap_size
+ && ADJUST_MEMORY(default_heap, (void**)&heap, heap_size+1, &max_heap_size, sizeof(heap[0])) == FALSE)
+ {
+ printf("WARNING: bvh_find_nearest got out of memory\n");
+
+ if(heap != default_heap)
+ free(heap);
+
+ return;
+ }
+
+ heap[heap_size].node = current.node->children[i];
+ heap[heap_size].dist = calc_nearest_point(data, current.node->children[i], nearest);
+
+ if(heap[heap_size].dist >= data->nearest.dist) continue;
+ heap_size++;
+
+ NodeDistance_push_heap(heap, heap_size);
+ // PUSH_HEAP_BODY(NodeDistance, NodeDistance_priority, heap, heap_size);
+ push_heaps++;
+ }
+ }
+
+ if(heap_size == 0) break;
+
+ current = heap[0];
+ NodeDistance_pop_heap(heap, heap_size);
+// POP_HEAP_BODY(NodeDistance, NodeDistance_priority, heap, heap_size);
+ heap_size--;
+ }
+
+// printf("hsize=%d, callbacks=%d, pushs=%d\n", heap_size, callbacks, push_heaps);
+
+ if(heap != default_heap)
+ free(heap);
+}
+
+
int BLI_bvhtree_find_nearest(BVHTree *tree, const float *co, BVHTreeNearest *nearest, BVHTree_NearestPointCallback callback, void *userdata)
{
int i;
@@ -1172,7 +1371,7 @@ int BLI_bvhtree_find_nearest(BVHTree *tree, const float *co, BVHTreeNearest *nea
//dfs search
if(root)
- dfs_find_nearest(&data, root);
+ dfs_find_nearest_begin(&data, root);
//copy back results
if(nearest)
@@ -1212,7 +1411,7 @@ static float ray_nearest_hit(BVHRayCastData *data, BVHNode *node)
float ll = (bv[0] - data->ray.origin[i]) / data->ray_dot_axis[i];
float lu = (bv[1] - data->ray.origin[i]) / data->ray_dot_axis[i];
- if(data->ray_dot_axis[i] > 0)
+ if(data->ray_dot_axis[i] > 0.0f)
{
if(ll > low) low = ll;
if(lu < upper) upper = lu;
@@ -1252,7 +1451,7 @@ static void dfs_raycast(BVHRayCastData *data, BVHNode *node)
else
{
//pick loop direction to dive into the tree (based on ray direction and split axis)
- if(data->ray_dot_axis[ node->main_axis ] > 0)
+ if(data->ray_dot_axis[ node->main_axis ] > 0.0f)
{
for(i=0; i != node->totnode; i++)
{
@@ -1289,7 +1488,7 @@ int BLI_bvhtree_ray_cast(BVHTree *tree, const float *co, const float *dir, BVHTr
{
data.ray_dot_axis[i] = INPR( data.ray.direction, KDOP_AXES[i]);
- if(fabs(data.ray_dot_axis[i]) < 1e-7)
+ if(fabs(data.ray_dot_axis[i]) < FLT_EPSILON)
data.ray_dot_axis[i] = 0.0;
}
diff --git a/source/blender/blenlib/intern/fileops.c b/source/blender/blenlib/intern/fileops.c
index 96de5e99f4f..2acbbbe6712 100644
--- a/source/blender/blenlib/intern/fileops.c
+++ b/source/blender/blenlib/intern/fileops.c
@@ -62,6 +62,8 @@
#include "BKE_utildefines.h"
#include <errno.h>
+#include "BLO_sys_types.h" // for intptr_t support
+
/* implementations: */
char *first_slash(char *string) {
char *ffslash, *fbslash;
@@ -72,7 +74,7 @@ char *first_slash(char *string) {
if (!ffslash) return fbslash;
else if (!fbslash) return ffslash;
- if ((long)ffslash < (long)fbslash) return ffslash;
+ if ((intptr_t)ffslash < (intptr_t)fbslash) return ffslash;
else return fbslash;
}
@@ -85,7 +87,7 @@ char *BLI_last_slash(const char *string) {
if (!lfslash) return lbslash;
else if (!lbslash) return lfslash;
- if ((long)lfslash < (long)lbslash) return lbslash;
+ if ((intptr_t)lfslash < (intptr_t)lbslash) return lbslash;
else return lfslash;
}
diff --git a/source/blender/blenlib/intern/psfont.c b/source/blender/blenlib/intern/psfont.c
index 498c87cdef9..216246dcdd7 100644
--- a/source/blender/blenlib/intern/psfont.c
+++ b/source/blender/blenlib/intern/psfont.c
@@ -43,6 +43,8 @@
#include "DNA_packedFile_types.h"
#include "DNA_curve_types.h"
+#include "BLO_sys_types.h" // for intptr_t support
+
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
@@ -54,7 +56,7 @@ typedef struct chardesc {
short llx, lly; /* bounding box */
short urx, ury;
short *data; /* char data */
- long datalen;
+ intptr_t datalen;
} chardesc;
typedef struct objfnt {
diff --git a/source/blender/blenlib/intern/rand.c b/source/blender/blenlib/intern/rand.c
index ccc478203fe..c484a307393 100644
--- a/source/blender/blenlib/intern/rand.c
+++ b/source/blender/blenlib/intern/rand.c
@@ -81,6 +81,16 @@ void rng_seed(RNG *rng, unsigned int seed) {
rng->X= (((r_uint64) seed)<<16) | LOWSEED;
}
+void rng_srandom(RNG *rng, unsigned int seed) {
+ extern unsigned char hash[]; // noise.c
+
+ rng_seed(rng, seed + hash[seed & 255]);
+ seed= rng_getInt(rng);
+ rng_seed(rng, seed + hash[seed & 255]);
+ seed= rng_getInt(rng);
+ rng_seed(rng, seed + hash[seed & 255]);
+}
+
int rng_getInt(RNG *rng) {
rng->X= (MULTIPLIER*rng->X + ADDEND)&MASK;
return (int) (rng->X>>17);
@@ -132,13 +142,7 @@ void BLI_srand(unsigned int seed) {
/* using hash table to create better seed */
void BLI_srandom(unsigned int seed) {
- extern unsigned char hash[]; // noise.c
-
- rng_seed(&theBLI_rng, seed + hash[seed & 255]);
- seed= rng_getInt(&theBLI_rng);
- rng_seed(&theBLI_rng, seed + hash[seed & 255]);
- seed= rng_getInt(&theBLI_rng);
- rng_seed(&theBLI_rng, seed + hash[seed & 255]);
+ rng_srandom(&theBLI_rng, seed);
}
int BLI_rand(void) {
diff --git a/source/blender/blenlib/intern/util.c b/source/blender/blenlib/intern/util.c
index 48ebf770e1b..a31121148e3 100644
--- a/source/blender/blenlib/intern/util.c
+++ b/source/blender/blenlib/intern/util.c
@@ -1970,7 +1970,7 @@ void BLI_timestr(double _time, char *str)
int BLI_int_from_pointer(void *poin)
{
- long lval= (long)poin;
+ intptr_t lval= (intptr_t)poin;
return (int)(lval>>3);
}
@@ -1978,17 +1978,17 @@ int BLI_int_from_pointer(void *poin)
void *BLI_pointer_from_int(int val)
{
static int firsttime= 1;
- static long basevalue= 0;
+ static intptr_t basevalue= 0;
if(firsttime) {
void *poin= malloc(10000);
- basevalue= (long)poin;
+ basevalue= (intptr_t)poin;
basevalue &= ~PMASK;
printf("base: %d pointer %p\n", basevalue, poin); /* debug */
firsttime= 0;
free(poin);
}
- return (void *)(basevalue | (((long)val)<<3));
+ return (void *)(basevalue | (((intptr_t)val)<<3));
}
#else
diff --git a/source/blender/blenloader/BLO_sys_types.h b/source/blender/blenloader/BLO_sys_types.h
index a1885894fe3..a9d29375eac 100644
--- a/source/blender/blenloader/BLO_sys_types.h
+++ b/source/blender/blenloader/BLO_sys_types.h
@@ -43,11 +43,6 @@
#ifdef __cplusplus
extern "C" {
#endif
-
-#ifdef FREE_WINDOWS
-typedef unsigned char uint8_t;
-typedef unsigned int uint32_t;
-#endif
#if defined(_WIN32) && !defined(FREE_WINDOWS)
@@ -64,6 +59,14 @@ typedef unsigned __int16 uint16_t;
typedef unsigned __int32 uint32_t;
typedef unsigned __int64 uint64_t;
+#ifdef _WIN64
+typedef __int64 intptr_t;
+typedef unsigned __int64 uintptr_t;
+#else
+typedef long intptr_t;
+typedef unsigned long uintptr_t;
+#endif
+
#elif defined(__linux__)
/* Linux-i386, Linux-Alpha, Linux-ppc */
@@ -73,6 +76,10 @@ typedef unsigned __int64 uint64_t;
#include <inttypes.h>
+#elif defined(FREE_WINDOWS)
+
+#include <stdint.h>
+
#else
/* FreeBSD, Irix, Solaris */
diff --git a/source/blender/blenloader/intern/genfile.c b/source/blender/blenloader/intern/genfile.c
index 87c859de839..86338ca9e89 100644
--- a/source/blender/blenloader/intern/genfile.c
+++ b/source/blender/blenloader/intern/genfile.c
@@ -58,6 +58,8 @@
#include "genfile.h"
+#include "BLO_sys_types.h" // for intptr_t support
+
/* gcc 4.1 on mingw was complaining that __int64 was alredy defined
actually is saw the line below as typedef long long long long...
Anyhow, since its alredy defined, its safe to do an ifndef here- Cambpell*/
@@ -315,7 +317,7 @@ static void init_structDNA(struct SDNA *sdna, int do_endian_swap)
/* in sdna->data the data, now we convert that to something understandable */
{
int *data, *verg;
- long nr;
+ intptr_t nr;
short *sp;
char str[8], *cp;
@@ -351,7 +353,7 @@ static void init_structDNA(struct SDNA *sdna, int do_endian_swap)
cp++;
nr++;
}
- nr= (long)cp; /* prevent BUS error */
+ nr= (intptr_t)cp; /* prevent BUS error */
nr= (nr+3) & ~3;
cp= (char *)nr;
@@ -389,7 +391,7 @@ static void init_structDNA(struct SDNA *sdna, int do_endian_swap)
cp++;
nr++;
}
- nr= (long)cp; /* prevent BUS error */
+ nr= (intptr_t)cp; /* prevent BUS error */
nr= (nr+3) & ~3;
cp= (char *)nr;
@@ -1098,7 +1100,7 @@ int dna_elem_offset(struct SDNA *sdna, char *stype, char *vartype, char *name)
int SDNAnr= dna_findstruct_nr(sdna, stype);
short *spo= sdna->structs[SDNAnr];
char *cp= find_elem(sdna, vartype, name, spo, NULL, NULL);
- return (int)((long)cp);
+ return (int)((intptr_t)cp);
}
diff --git a/source/blender/blenloader/intern/readblenentry.c b/source/blender/blenloader/intern/readblenentry.c
index f56b261efe2..5a75b5c8b11 100644
--- a/source/blender/blenloader/intern/readblenentry.c
+++ b/source/blender/blenloader/intern/readblenentry.c
@@ -63,6 +63,8 @@
#include "BLO_readblenfile.h"
+#include "BLO_sys_types.h" // needed for intptr_t
+
/**
* IDType stuff, I plan to move this
* out into its own file + prefix, and
@@ -193,7 +195,7 @@ void BLO_blendhandle_print_sizes(BlendHandle *bh, void *fp)
buf[2]= buf[2]?buf[2]:' ';
buf[3]= buf[3]?buf[3]:' ';
- fprintf(fp, "['%.4s', '%s', %d, %ld ], \n", buf, name, bhead->nr, (long)bhead->len+sizeof(BHead));
+ fprintf(fp, "['%.4s', '%s', %d, %ld ], \n", buf, name, bhead->nr, (intptr_t)bhead->len+sizeof(BHead));
}
}
fprintf(fp, "]\n");
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 29fd314236b..6affec0e104 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -2583,6 +2583,7 @@ static void lib_link_particlesettings(FileData *fd, Main *main)
static void direct_link_particlesettings(FileData *fd, ParticleSettings *part)
{
part->pd= newdataadr(fd, part->pd);
+ part->pd2= newdataadr(fd, part->pd2);
}
static void lib_link_particlesystems(FileData *fd, ID *id, ListBase *particles)
@@ -2943,11 +2944,9 @@ static void lib_link_object(FileData *fd, Main *main)
sens= ob->sensors.first;
while(sens) {
- if(ob->id.lib==NULL) { // done in expand_main
- for(a=0; a<sens->totlinks; a++) {
- sens->links[a]= newglobadr(fd, sens->links[a]);
- }
- }
+ for(a=0; a<sens->totlinks; a++)
+ sens->links[a]= newglobadr(fd, sens->links[a]);
+
if(sens->type==SENS_TOUCH) {
bTouchSensor *ts= sens->data;
ts->ma= newlibadr(fd, ob->id.lib, ts->ma);
@@ -2962,11 +2961,9 @@ static void lib_link_object(FileData *fd, Main *main)
cont= ob->controllers.first;
while(cont) {
- if(ob->id.lib==NULL) { // done in expand_main
- for(a=0; a<cont->totlinks; a++) {
- cont->links[a]= newglobadr(fd, cont->links[a]);
- }
- }
+ for(a=0; a<cont->totlinks; a++)
+ cont->links[a]= newglobadr(fd, cont->links[a]);
+
if(cont->type==CONT_PYTHON) {
bPythonCont *pc= cont->data;
pc->text= newlibadr(fd, ob->id.lib, pc->text);
@@ -3594,9 +3591,9 @@ static void direct_link_scene(FileData *fd, Scene *sce)
{
Sequence temp;
char *poin;
- long offset;
+ intptr_t offset;
- offset= ((long)&(temp.seqbase)) - ((long)&temp);
+ offset= ((intptr_t)&(temp.seqbase)) - ((intptr_t)&temp);
/* root pointer */
if(ed->seqbasep == old_seqbasep) {
@@ -4095,7 +4092,7 @@ static void direct_link_screen(FileData *fd, bScreen *sc)
while(se) {
se->v1= newdataadr(fd, se->v1);
se->v2= newdataadr(fd, se->v2);
- if( (long)se->v1 > (long)se->v2) {
+ if( (intptr_t)se->v1 > (intptr_t)se->v2) {
sv= se->v1;
se->v1= se->v2;
se->v2= sv;
@@ -7731,31 +7728,6 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
idproperties_fix_group_lengths(main->brush);
idproperties_fix_group_lengths(main->particle);
}
-
- /* only needed until old bad svn/RC1,2 files are saved with a > 17 version -dg */
- if(main->versionfile == 245 && main->subversionfile < 17) {
- ModifierData *md;
- Object *ob;
-
- for(ob = main->object.first; ob; ob= ob->id.next) {
- for(md=ob->modifiers.first; md; ) {
- if(md->type==eModifierType_Cloth) {
- ModifierData *next;
- MEM_freeN(((ClothModifierData *)md)->sim_parms);
- MEM_freeN(((ClothModifierData *)md)->coll_parms);
- MEM_freeN(((ClothModifierData *)md)->point_cache);
- ((ClothModifierData *)md)->sim_parms = NULL;
- ((ClothModifierData *)md)->coll_parms = NULL;
- ((ClothModifierData *)md)->point_cache = NULL;
- next=md->next;
- BLI_remlink(&ob->modifiers, md);
- md = next;
- }
- else
- md = md->next;
- }
- }
- }
/* sun/sky */
if(main->versionfile < 246) {
@@ -7782,6 +7754,14 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
for(me=main->mesh.first; me; me= me->id.next)
alphasort_version_246(fd, lib, me);
}
+
+ if(main->versionfile <= 246 && main->subversionfile < 1){
+ Object *ob;
+ for(ob = main->object.first; ob; ob= ob->id.next) {
+ if(ob->pd && (ob->pd->forcefield == PFIELD_WIND))
+ ob->pd->f_noise = 0.0;
+ }
+ }
/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
/* WATCH IT 2!: Userdef struct init has to be in src/usiblender.c! */
@@ -8499,9 +8479,6 @@ static void expand_object(FileData *fd, Main *mainvar, Object *ob)
sens= ob->sensors.first;
while(sens) {
- for(a=0; a<sens->totlinks; a++) {
- sens->links[a]= newglobadr(fd, sens->links[a]);
- }
if(sens->type==SENS_TOUCH) {
bTouchSensor *ts= sens->data;
expand_doit(fd, mainvar, ts->ma);
@@ -8515,9 +8492,6 @@ static void expand_object(FileData *fd, Main *mainvar, Object *ob)
cont= ob->controllers.first;
while(cont) {
- for(a=0; a<cont->totlinks; a++) {
- cont->links[a]= newglobadr(fd, cont->links[a]);
- }
if(cont->type==CONT_PYTHON) {
bPythonCont *pc= cont->data;
expand_doit(fd, mainvar, pc->text);
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index 3af7d3f7c25..3bc6799d616 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -535,6 +535,7 @@ static void write_particlesettings(WriteData *wd, ListBase *idbase)
writestruct(wd, ID_PA, "ParticleSettings", 1, part);
if (part->id.properties) IDP_WriteProperty(part->id.properties, wd);
writestruct(wd, DATA, "PartDeflect", 1, part->pd);
+ writestruct(wd, DATA, "PartDeflect", 1, part->pd2);
}
part= part->id.next;
}
@@ -608,6 +609,9 @@ static void write_sensors(WriteData *wd, ListBase *lb)
case SENS_ACTUATOR:
writestruct(wd, DATA, "bActuatorSensor", 1, sens->data);
break;
+ case SENS_DELAY:
+ writestruct(wd, DATA, "bDelaySensor", 1, sens->data);
+ break;
case SENS_COLLISION:
writestruct(wd, DATA, "bCollisionSensor", 1, sens->data);
break;
diff --git a/source/blender/blenpluginapi/intern/pluginapi.c b/source/blender/blenpluginapi/intern/pluginapi.c
index e65148a0b04..9c08a0b2f9d 100644
--- a/source/blender/blenpluginapi/intern/pluginapi.c
+++ b/source/blender/blenpluginapi/intern/pluginapi.c
@@ -50,10 +50,12 @@
#include "plugin.h"
#include "MEM_guardedalloc.h"
+#include "BLO_sys_types.h" // needed for intptr_t
+
#include "BLI_blenlib.h" /* util and noise functions */
#include "BLI_threads.h" /* For threadsfe guardedalloc malloc/calloc/free */
#include "IMB_imbuf.h" /* image buffer stuff */
-#define GET_INT_FROM_POINTER(i) ((int)(long)(i)) /* should use BKE_utildefines.h */
+#define GET_INT_FROM_POINTER(i) ((int)(intptr_t)(i)) /* should use BKE_utildefines.h */
/* -------------------------------------------------------------------------- */
/* stuff from util.h */
diff --git a/source/blender/imbuf/intern/cineon/cineonlib.c b/source/blender/imbuf/intern/cineon/cineonlib.c
index 3b45a9de822..ecee3c7d6c0 100644
--- a/source/blender/imbuf/intern/cineon/cineonlib.c
+++ b/source/blender/imbuf/intern/cineon/cineonlib.c
@@ -67,12 +67,12 @@ fillCineonFileInfo(CineonFile* cineon, CineonFileInformation* fileInfo, const ch
static void
dumpCineonFileInfo(CineonFileInformation* fileInfo) {
d_printf("\n--File Information--\n");
- d_printf("Magic: %8.8lX\n", (unsigned long)ntohl(fileInfo->magic_num));
- d_printf("Image Offset %ld\n", (long)ntohl(fileInfo->image_offset));
- d_printf("Generic Header size %ld\n", (long)ntohl(fileInfo->gen_hdr_size));
- d_printf("Industry Header size %ld\n", (long)ntohl(fileInfo->ind_hdr_size));
- d_printf("User Data size %ld\n", (long)ntohl(fileInfo->user_data_size));
- d_printf("File size %ld\n", (long)ntohl(fileInfo->file_size));
+ d_printf("Magic: %8.8lX\n", (uintptr_t)ntohl(fileInfo->magic_num));
+ d_printf("Image Offset %ld\n", (intptr_t)ntohl(fileInfo->image_offset));
+ d_printf("Generic Header size %ld\n", (intptr_t)ntohl(fileInfo->gen_hdr_size));
+ d_printf("Industry Header size %ld\n", (intptr_t)ntohl(fileInfo->ind_hdr_size));
+ d_printf("User Data size %ld\n", (intptr_t)ntohl(fileInfo->user_data_size));
+ d_printf("File size %ld\n", (intptr_t)ntohl(fileInfo->file_size));
d_printf("Version \"%s\"\n", fileInfo->vers);
d_printf("File name \"%s\"\n", fileInfo->file_name);
d_printf("Creation date \"%s\"\n", fileInfo->create_date);
@@ -112,11 +112,11 @@ dumpCineonChannelInfo(CineonChannelInformation* chan) {
default: d_printf(" (unknown)\n"); break;
}
d_printf(" Bits per pixel %d\n", chan->bits_per_pixel);
- d_printf(" Pixels per line %ld\n", (long)ntohl(chan->pixels_per_line));
- d_printf(" Lines per image %ld\n", (long)ntohl(chan->lines_per_image));
- d_printf(" Ref low data %ld\n", (long)ntohl(chan->ref_low_data));
+ d_printf(" Pixels per line %ld\n", (intptr_t)ntohl(chan->pixels_per_line));
+ d_printf(" Lines per image %ld\n", (intptr_t)ntohl(chan->lines_per_image));
+ d_printf(" Ref low data %ld\n", (intptr_t)ntohl(chan->ref_low_data));
d_printf(" Ref low quantity %f\n", ntohf(chan->ref_low_quantity));
- d_printf(" Ref high data %ld\n", (long)ntohl(chan->ref_high_data));
+ d_printf(" Ref high data %ld\n", (intptr_t)ntohl(chan->ref_high_data));
d_printf(" Ref high quantity %f\n", ntohf(chan->ref_high_quantity));
}
@@ -231,8 +231,8 @@ dumpCineonFormatInfo(CineonFormatInformation* formatInfo) {
} else {
d_printf(" positive\n");
}
- d_printf("End of line padding %ld\n", (long)ntohl(formatInfo->line_padding));
- d_printf("End of channel padding %ld\n", (long)ntohl(formatInfo->channel_padding));
+ d_printf("End of line padding %ld\n", (intptr_t)ntohl(formatInfo->line_padding));
+ d_printf("End of channel padding %ld\n", (intptr_t)ntohl(formatInfo->channel_padding));
}
static void
@@ -256,8 +256,8 @@ fillCineonOriginationInfo(CineonFile* cineon,
static void
dumpCineonOriginationInfo(CineonOriginationInformation* originInfo) {
d_printf("\n--Origination Information--\n");
- d_printf("X offset %ld\n", (long)ntohl(originInfo->x_offset));
- d_printf("Y offset %ld\n", (long)ntohl(originInfo->y_offset));
+ d_printf("X offset %ld\n", (intptr_t)ntohl(originInfo->x_offset));
+ d_printf("Y offset %ld\n", (intptr_t)ntohl(originInfo->y_offset));
d_printf("File name \"%s\"\n", originInfo->file_name);
d_printf("Creation date \"%s\"\n", originInfo->create_date);
d_printf("Creation time \"%s\"\n", originInfo->create_time);
@@ -529,7 +529,7 @@ cineonOpen(const char* filename) {
/* let's assume cineon files are always network order */
if (header.fileInfo.magic_num != ntohl(CINEON_FILE_MAGIC)) {
if (verbose) d_printf("Bad magic number %8.8lX in \"%s\".\n",
- (unsigned long)ntohl(header.fileInfo.magic_num), filename);
+ (uintptr_t)ntohl(header.fileInfo.magic_num), filename);
cineonClose(cineon);
return 0;
}
@@ -628,7 +628,7 @@ cineonOpenFromMem(unsigned char *mem, unsigned int size) {
/* let's assume cineon files are always network order */
if (header.fileInfo.magic_num != ntohl(CINEON_FILE_MAGIC)) {
- if (verbose) d_printf("Bad magic number %8.8lX in\n", (unsigned long)ntohl(header.fileInfo.magic_num));
+ if (verbose) d_printf("Bad magic number %8.8lX in\n", (uintptr_t)ntohl(header.fileInfo.magic_num));
cineonClose(cineon);
return 0;
diff --git a/source/blender/imbuf/intern/cineon/dpxlib.c b/source/blender/imbuf/intern/cineon/dpxlib.c
index 500c09ba265..1710cdde501 100644
--- a/source/blender/imbuf/intern/cineon/dpxlib.c
+++ b/source/blender/imbuf/intern/cineon/dpxlib.c
@@ -58,15 +58,15 @@ fillDpxChannelInfo(DpxFile* dpx, DpxChannelInformation* chan, int des) {
static void
dumpDpxChannelInfo(DpxChannelInformation* chan) {
- d_printf(" Signage %ld", (long)ntohl(chan->signage));
- d_printf(" Ref low data %ld\n", (long)ntohl(chan->ref_low_data));
+ d_printf(" Signage %ld", (intptr_t)ntohl(chan->signage));
+ d_printf(" Ref low data %ld\n", (intptr_t)ntohl(chan->ref_low_data));
d_printf(" Ref low quantity %f\n", ntohf(chan->ref_low_quantity));
- d_printf(" Ref high data %ld\n", (long)ntohl(chan->ref_high_data));
+ d_printf(" Ref high data %ld\n", (intptr_t)ntohl(chan->ref_high_data));
d_printf(" Ref high quantity %f\n", ntohf(chan->ref_high_quantity));
d_printf(" Designator1: %d,", chan->designator1);
d_printf(" Bits per pixel %d\n", chan->bits_per_pixel);
d_printf(" Packing: %d,", ntohs(chan->packing));
- d_printf(" Data Offset: %ld,", (long)ntohl(chan->data_offset));
+ d_printf(" Data Offset: %ld,", (intptr_t)ntohl(chan->data_offset));
}
static void
@@ -110,19 +110,19 @@ static void
dumpDpxFileInfo(DpxFileInformation* fileInfo) {
d_printf("\n--File Information--\n");
d_printf("Magic: %8.8lX\n", (unsigned long)ntohl(fileInfo->magic_num));
- d_printf("Image Offset %ld\n", (long)ntohl(fileInfo->offset));
+ d_printf("Image Offset %ld\n", (intptr_t)ntohl(fileInfo->offset));
d_printf("Version \"%s\"\n", fileInfo->vers);
- d_printf("File size %ld\n", (long)ntohl(fileInfo->file_size));
- d_printf("Ditto key %ld\n", (long)ntohl(fileInfo->ditto_key));
- d_printf("Generic Header size %ld\n", (long)ntohl(fileInfo->gen_hdr_size));
- d_printf("Industry Header size %ld\n", (long)ntohl(fileInfo->ind_hdr_size));
- d_printf("User Data size %ld\n", (long)ntohl(fileInfo->user_data_size));
+ d_printf("File size %ld\n", (intptr_t)ntohl(fileInfo->file_size));
+ d_printf("Ditto key %ld\n", (intptr_t)ntohl(fileInfo->ditto_key));
+ d_printf("Generic Header size %ld\n", (intptr_t)ntohl(fileInfo->gen_hdr_size));
+ d_printf("Industry Header size %ld\n", (intptr_t)ntohl(fileInfo->ind_hdr_size));
+ d_printf("User Data size %ld\n", (intptr_t)ntohl(fileInfo->user_data_size));
d_printf("File name \"%s\"\n", fileInfo->file_name);
d_printf("Creation date \"%s\"\n", fileInfo->create_date);
d_printf("Creator \"%s\"\n", fileInfo->creator);
d_printf("Project \"%s\"\n", fileInfo->project);
d_printf("Copyright \"%s\"\n", fileInfo->copyright);
- d_printf("Key %ld\n", (long)ntohl(fileInfo->key));
+ d_printf("Key %ld\n", (intptr_t)ntohl(fileInfo->key));
}
static void
@@ -150,8 +150,8 @@ dumpDpxImageInfo(DpxImageInformation* imageInfo) {
d_printf("Image orientation %d,", ntohs(imageInfo->orientation));
n = ntohs(imageInfo->channels_per_image);
d_printf("Channels %d\n", n);
- d_printf("Pixels per line %ld\n", (long)ntohl(imageInfo->pixels_per_line));
- d_printf("Lines per image %ld\n", (long)ntohl(imageInfo->lines_per_image));
+ d_printf("Pixels per line %ld\n", (intptr_t)ntohl(imageInfo->pixels_per_line));
+ d_printf("Lines per image %ld\n", (intptr_t)ntohl(imageInfo->lines_per_image));
for (i = 0; i < n; ++i) {
d_printf(" --Channel %d--\n", i);
dumpDpxChannelInfo(&imageInfo->channel[i]);
@@ -166,12 +166,12 @@ fillDpxOriginationInfo(
static void
dumpDpxOriginationInfo(DpxOriginationInformation* originInfo) {
d_printf("\n--Origination Information--\n");
- d_printf("X offset %ld\n", (long)ntohl(originInfo->x_offset));
- d_printf("Y offset %ld\n", (long)ntohl(originInfo->y_offset));
+ d_printf("X offset %ld\n", (intptr_t)ntohl(originInfo->x_offset));
+ d_printf("Y offset %ld\n", (intptr_t)ntohl(originInfo->y_offset));
d_printf("X centre %f\n", ntohf(originInfo->x_centre));
d_printf("Y centre %f\n", ntohf(originInfo->y_centre));
- d_printf("Original X %ld\n", (long)ntohl(originInfo->x_original_size));
- d_printf("Original Y %ld\n", (long)ntohl(originInfo->y_original_size));
+ d_printf("Original X %ld\n", (intptr_t)ntohl(originInfo->x_original_size));
+ d_printf("Original Y %ld\n", (intptr_t)ntohl(originInfo->y_original_size));
d_printf("File name \"%s\"\n", originInfo->file_name);
d_printf("Creation time \"%s\"\n", originInfo->creation_time);
d_printf("Input device \"%s\"\n", originInfo->input_device);
@@ -417,7 +417,7 @@ intern_dpxOpen(int mode, const char* bytestuff, int bufsize) {
/* let's assume dpx files are always network order */
if (header.fileInfo.magic_num != ntohl(DPX_FILE_MAGIC)) {
if (verbose) d_printf("Bad magic number %8.8lX in \"%s\".\n",
- (unsigned long)ntohl(header.fileInfo.magic_num), filename);
+ (uintptr_t)ntohl(header.fileInfo.magic_num), filename);
dpxClose(dpx);
return 0;
}
diff --git a/source/blender/imbuf/intern/cineon/logImageCore.h b/source/blender/imbuf/intern/cineon/logImageCore.h
index 01eff8d570d..2646e8b3c12 100644
--- a/source/blender/imbuf/intern/cineon/logImageCore.h
+++ b/source/blender/imbuf/intern/cineon/logImageCore.h
@@ -34,7 +34,9 @@
extern "C" {
#endif
-
+#include "BLO_sys_types.h" // for intptr_t support
+#undef ntohl
+#undef htonl
typedef int (GetRowFn)(LogImageFile* logImage, unsigned short* row, int lineNum);
typedef int (SetRowFn)(LogImageFile* logImage, const unsigned short* row, int lineNum);
typedef void (CloseFn)(LogImageFile* logImage);
@@ -80,7 +82,7 @@ struct _Log_Image_File_t_
CloseFn* close;
unsigned char *membuffer;
- unsigned long membuffersize;
+ uintptr_t membuffersize;
unsigned char *memcursor;
};
diff --git a/source/blender/imbuf/intern/cineon/logmemfile.c b/source/blender/imbuf/intern/cineon/logmemfile.c
index 20359335933..160e8453713 100644
--- a/source/blender/imbuf/intern/cineon/logmemfile.c
+++ b/source/blender/imbuf/intern/cineon/logmemfile.c
@@ -24,10 +24,10 @@
#include "logImageCore.h"
-int logimage_fseek(void* logfile, long offsett, int origin)
+int logimage_fseek(void* logfile, intptr_t offsett, int origin)
{
struct _Log_Image_File_t_ *file = (struct _Log_Image_File_t_*) logfile;
- long offset = offsett;
+ intptr_t offset = offsett;
if (file->file) fseek(file->file, offset, origin);
else { /*we're seeking in memory*/
@@ -38,7 +38,7 @@ int logimage_fseek(void* logfile, long offsett, int origin)
if (offset > file->membuffersize) return 1;
file->memcursor = (file->membuffer + file->membuffersize) - offset;
} else if (origin==SEEK_CUR) {
- unsigned long pos = (unsigned long)file->membuffer - (unsigned long)file->memcursor;
+ uintptr_t pos = (uintptr_t)file->membuffer - (uintptr_t)file->memcursor;
if (pos + offset > file->membuffersize) return 1;
if (pos < 0) return 1;
file->memcursor += offset;
diff --git a/source/blender/imbuf/intern/cineon/logmemfile.h b/source/blender/imbuf/intern/cineon/logmemfile.h
index 6e82cf2b145..39e2f36dad9 100644
--- a/source/blender/imbuf/intern/cineon/logmemfile.h
+++ b/source/blender/imbuf/intern/cineon/logmemfile.h
@@ -22,7 +22,7 @@
#ifndef _LOGMEMFILE_H
#define _LOGMEMFILE_H
-int logimage_fseek(void* logfile, long offsett, int origin);
+int logimage_fseek(void* logfile, intptr_t offsett, int origin);
int logimage_fwrite(void *buffer, unsigned int size, unsigned int count, void *logfile);
int logimage_fread(void *buffer, unsigned int size, unsigned int count, void *logfile);
diff --git a/source/blender/imbuf/intern/scaling.c b/source/blender/imbuf/intern/scaling.c
index 40c1f83c98c..8257eb4643e 100644
--- a/source/blender/imbuf/intern/scaling.c
+++ b/source/blender/imbuf/intern/scaling.c
@@ -39,6 +39,8 @@
#include "IMB_allocimbuf.h"
#include "IMB_filter.h"
+#include "BLO_sys_types.h" // for intptr_t support
+
/************************************************************************/
/* SCALING */
/************************************************************************/
@@ -490,8 +492,8 @@ static void enlarge_picture_byte(
/ (double) (src_width - 1.001);
double ratioy = (double) (dst_height - 1.0)
/ (double) (src_height - 1.001);
- unsigned long x_src, dx_src, x_dst;
- unsigned long y_src, dy_src, y_dst;
+ uintptr_t x_src, dx_src, x_dst;
+ uintptr_t y_src, dy_src, y_dst;
dx_src = 65536.0 / ratiox;
dy_src = 65536.0 / ratioy;
@@ -500,8 +502,8 @@ static void enlarge_picture_byte(
for (y_dst = 0; y_dst < dst_height; y_dst++) {
unsigned char* line1 = src + (y_src >> 16) * 4 * src_width;
unsigned char* line2 = line1 + 4 * src_width;
- unsigned long weight1y = 65536 - (y_src & 0xffff);
- unsigned long weight2y = 65536 - weight1y;
+ uintptr_t weight1y = 65536 - (y_src & 0xffff);
+ uintptr_t weight2y = 65536 - weight1y;
if ((y_src >> 16) == src_height - 1) {
line2 = line1;
@@ -509,8 +511,8 @@ static void enlarge_picture_byte(
x_src = 0;
for (x_dst = 0; x_dst < dst_width; x_dst++) {
- unsigned long weight1x = 65536 - (x_src & 0xffff);
- unsigned long weight2x = 65536 - weight1x;
+ uintptr_t weight1x = 65536 - (x_src & 0xffff);
+ uintptr_t weight2x = 65536 - weight1x;
unsigned long x = (x_src >> 16) * 4;
@@ -557,12 +559,12 @@ static void enlarge_picture_byte(
}
struct scale_outpix_byte {
- unsigned long r;
- unsigned long g;
- unsigned long b;
- unsigned long a;
+ uintptr_t r;
+ uintptr_t g;
+ uintptr_t b;
+ uintptr_t a;
- unsigned long weight;
+ uintptr_t weight;
};
static void shrink_picture_byte(
@@ -571,9 +573,9 @@ static void shrink_picture_byte(
{
double ratiox = (double) (dst_width) / (double) (src_width);
double ratioy = (double) (dst_height) / (double) (src_height);
- unsigned long x_src, dx_dst, x_dst;
- unsigned long y_src, dy_dst, y_dst;
- long y_counter;
+ uintptr_t x_src, dx_dst, x_dst;
+ uintptr_t y_src, dy_dst, y_dst;
+ intptr_t y_counter;
unsigned char * dst_begin = dst;
struct scale_outpix_byte * dst_line1 = NULL;
@@ -593,16 +595,16 @@ static void shrink_picture_byte(
y_counter = 65536;
for (y_src = 0; y_src < src_height; y_src++) {
unsigned char* line = src + y_src * 4 * src_width;
- unsigned long weight1y = 65536 - (y_dst & 0xffff);
- unsigned long weight2y = 65536 - weight1y;
+ uintptr_t weight1y = 65536 - (y_dst & 0xffff);
+ uintptr_t weight2y = 65536 - weight1y;
x_dst = 0;
for (x_src = 0; x_src < src_width; x_src++) {
- unsigned long weight1x = 65536 - (x_dst & 0xffff);
- unsigned long weight2x = 65536 - weight1x;
+ uintptr_t weight1x = 65536 - (x_dst & 0xffff);
+ uintptr_t weight2x = 65536 - weight1x;
- unsigned long x = x_dst >> 16;
+ uintptr_t x = x_dst >> 16;
- unsigned long w;
+ uintptr_t w;
w = (weight1y * weight1x) >> 16;
@@ -643,13 +645,13 @@ static void shrink_picture_byte(
y_dst += dy_dst;
y_counter -= dy_dst;
if (y_counter < 0) {
- unsigned long x;
+ uintptr_t x;
struct scale_outpix_byte * temp;
y_counter += 65536;
for (x=0; x < dst_width; x++) {
- unsigned long f = 0x80000000UL
+ uintptr_t f = 0x80000000UL
/ dst_line1[x].weight;
*dst++ = (dst_line1[x].r * f) >> 15;
*dst++ = (dst_line1[x].g * f) >> 15;
@@ -664,9 +666,9 @@ static void shrink_picture_byte(
}
}
if (dst - dst_begin < dst_width * dst_height * 4) {
- unsigned long x;
+ uintptr_t x;
for (x = 0; x < dst_width; x++) {
- unsigned long f = 0x80000000UL / dst_line1[x].weight;
+ uintptr_t f = 0x80000000UL / dst_line1[x].weight;
*dst++ = (dst_line1[x].r * f) >> 15;
*dst++ = (dst_line1[x].g * f) >> 15;
*dst++ = (dst_line1[x].b * f) >> 15;
@@ -698,8 +700,8 @@ static void enlarge_picture_float(
/ (double) (src_width - 1.001);
double ratioy = (double) (dst_height - 1.0)
/ (double) (src_height - 1.001);
- unsigned long x_dst;
- unsigned long y_dst;
+ uintptr_t x_dst;
+ uintptr_t y_dst;
double x_src, dx_src;
double y_src, dy_src;
@@ -727,7 +729,7 @@ static void enlarge_picture_float(
float w12 = weight1y * weight2x;
float w22 = weight2y * weight2x;
- unsigned long x = ((int) x_src) * 4;
+ uintptr_t x = ((int) x_src) * 4;
*dst++ = line1[x] * w11
+ line2[x] * w21
@@ -770,8 +772,8 @@ static void shrink_picture_float(
{
double ratiox = (double) (dst_width) / (double) (src_width);
double ratioy = (double) (dst_height) / (double) (src_height);
- unsigned long x_src;
- unsigned long y_src;
+ uintptr_t x_src;
+ uintptr_t y_src;
float dx_dst, x_dst;
float dy_dst, y_dst;
float y_counter;
@@ -794,14 +796,14 @@ static void shrink_picture_float(
y_counter = 1.0;
for (y_src = 0; y_src < src_height; y_src++) {
float* line = src + y_src * 4 * src_width;
- unsigned long weight1y = 1.0 - (y_dst - (int) y_dst);
- unsigned long weight2y = 1.0 - weight1y;
+ uintptr_t weight1y = 1.0 - (y_dst - (int) y_dst);
+ uintptr_t weight2y = 1.0 - weight1y;
x_dst = 0;
for (x_src = 0; x_src < src_width; x_src++) {
- unsigned long weight1x = 1.0 - (x_dst - (int) x_dst);
- unsigned long weight2x = 1.0 - weight1x;
+ uintptr_t weight1x = 1.0 - (x_dst - (int) x_dst);
+ uintptr_t weight2x = 1.0 - weight1x;
- unsigned long x = (int) x_dst;
+ uintptr_t x = (int) x_dst;
float w;
@@ -844,7 +846,7 @@ static void shrink_picture_float(
y_dst += dy_dst;
y_counter -= dy_dst;
if (y_counter < 0) {
- unsigned long x;
+ uintptr_t x;
struct scale_outpix_float * temp;
y_counter += 1.0;
@@ -864,7 +866,7 @@ static void shrink_picture_float(
}
}
if (dst - dst_begin < dst_width * dst_height * 4) {
- unsigned long x;
+ uintptr_t x;
for (x = 0; x < dst_width; x++) {
float f = 1.0 / dst_line1[x].weight;
*dst++ = dst_line1[x].r * f;
diff --git a/source/blender/include/BDR_gpencil.h b/source/blender/include/BDR_gpencil.h
index eb749cf28ec..9b9294b0343 100644
--- a/source/blender/include/BDR_gpencil.h
+++ b/source/blender/include/BDR_gpencil.h
@@ -43,7 +43,6 @@ struct bGPDframe;
/* Temporary 'Stroke Point' data */
typedef struct tGPspoint {
short x, y; /* x and y coordinates of cursor (in relative to area) */
- float xf, yf; /* same as x and y, but as floats */
float pressure; /* pressure of tablet at this point */
} tGPspoint;
@@ -77,6 +76,9 @@ void gpencil_delete_laststroke(struct bGPdata *gpd);
void gpencil_delete_operation(short mode);
void gpencil_delete_menu(void);
+void gpencil_convert_operation(short mode);
+void gpencil_convert_menu(void);
+
//short gpencil_paint(short mousebutton);
short gpencil_do_paint(struct ScrArea *sa, short mousebutton);
diff --git a/source/blender/include/BIF_drawgpencil.h b/source/blender/include/BIF_drawgpencil.h
index 418446313df..eacafce058d 100644
--- a/source/blender/include/BIF_drawgpencil.h
+++ b/source/blender/include/BIF_drawgpencil.h
@@ -28,15 +28,18 @@
#ifndef BIF_DRAWGPENCIL_H
#define BIF_DRAWGPENCIL_H
+
+struct bGPdata;
struct ScrArea;
struct View3D;
struct SpaceNode;
struct SpaceSeq;
-struct bGPdata;
struct uiBlock;
+struct ImBuf;
short draw_gpencil_panel(struct uiBlock *block, struct bGPdata *gpd, struct ScrArea *sa);
+void draw_gpencil_2dimage(struct ScrArea *sa, struct ImBuf *ibuf);
void draw_gpencil_2dview(struct ScrArea *sa, short onlyv2d);
void draw_gpencil_3dview(struct ScrArea *sa, short only3d);
void draw_gpencil_oglrender(struct View3D *v3d, int winx, int winy);
diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h
index 07fc8f08b4a..b2bdb2dad73 100644
--- a/source/blender/include/BIF_editarmature.h
+++ b/source/blender/include/BIF_editarmature.h
@@ -91,6 +91,7 @@ void free_editArmature(void);
int join_armature(void);
void separate_armature(void);
+void apply_armature_pose2bones(void);
void load_editArmature(void);
void make_bone_parent(void);
diff --git a/source/blender/include/BIF_editview.h b/source/blender/include/BIF_editview.h
index d2c6c56d01a..204733a19d6 100644
--- a/source/blender/include/BIF_editview.h
+++ b/source/blender/include/BIF_editview.h
@@ -40,6 +40,7 @@ void arrows_move_cursor(unsigned short event);
void lasso_select_boundbox(struct rcti *rect, short mcords[][2], short moves);
int lasso_inside(short mcords[][2], short moves, short sx, short sy);
int lasso_inside_edge(short mcords[][2], short moves, int x0, int y0, int x1, int y1);
+int edge_inside_circle(short centx, short centy, short rad, short x1, short y1, short x2, short y2);
void borderselect(void);
void circle_select(void);
void deselectall(void);
diff --git a/source/blender/include/BIF_meshtools.h b/source/blender/include/BIF_meshtools.h
index b08c66fd16e..d809d1f21f9 100644
--- a/source/blender/include/BIF_meshtools.h
+++ b/source/blender/include/BIF_meshtools.h
@@ -40,7 +40,7 @@ extern void objects_bake_render_menu(void);
extern void objects_bake_render_ui(short event);
extern void objects_bake_render(short event, char **error_msg);
-extern long mesh_octree_table(struct Object *ob, float *co, char mode);
+extern intptr_t mesh_octree_table(struct Object *ob, float *co, char mode);
extern int mesh_get_x_mirror_vert(struct Object *ob, int index);
extern struct EditVert *editmesh_get_x_mirror_vert(struct Object *ob, float *co);
extern int *mesh_get_x_mirror_faces(struct Object *ob);
diff --git a/source/blender/include/BIF_resources.h b/source/blender/include/BIF_resources.h
index 92f18a89a4b..5099c253c79 100644
--- a/source/blender/include/BIF_resources.h
+++ b/source/blender/include/BIF_resources.h
@@ -524,6 +524,10 @@ enum {
TH_EDGE_SHARP,
TH_EDITMESH_ACTIVE,
+
+ TH_HANDLE_VERTEX,
+ TH_HANDLE_VERTEX_SELECT,
+ TH_HANDLE_VERTEX_SIZE,
};
/* XXX WARNING: previous is saved in file, so do not change order! */
diff --git a/source/blender/include/BSE_drawipo.h b/source/blender/include/BSE_drawipo.h
index 932f103a579..b8388b2172a 100644
--- a/source/blender/include/BSE_drawipo.h
+++ b/source/blender/include/BSE_drawipo.h
@@ -42,6 +42,7 @@ struct ScrArea;
struct EditIpo;
struct View2D;
struct rctf;
+struct SpaceLink;
void calc_ipogrid(void);
void draw_ipogrid(void);
@@ -50,6 +51,8 @@ void areamouseco_to_ipoco (struct View2D *v2d, short *mval, float *x, float *y);
void ipoco_to_areaco (struct View2D *v2d, float *vec, short *mval);
void ipoco_to_areaco_noclip (struct View2D *v2d, float *vec, short *mval);
+struct View2D *spacelink_get_view2d(struct SpaceLink *sl);
+
void view2d_do_locks (struct ScrArea *cursa, int flag);
void view2d_zoom (struct View2D *v2d, float factor, int winx, int winy);
void view2d_getscale (struct View2D *v2d, float *x, float *y);
diff --git a/source/blender/include/transform.h b/source/blender/include/transform.h
index 720b856a149..51fa39ff9d6 100644
--- a/source/blender/include/transform.h
+++ b/source/blender/include/transform.h
@@ -466,7 +466,6 @@ int validSnappingNormal(TransInfo *t);
/*********************** Generics ********************************/
void initTrans(TransInfo *t);
-void initTransModeFlags(TransInfo *t, int mode);
void postTrans (TransInfo *t);
void drawLine(float *center, float *dir, char axis, short options);
@@ -498,6 +497,7 @@ TransInfo * BIF_GetTransInfo(void);
/*********************** NumInput ********************************/
+void initNumInput(NumInput *n);
void outputNumInput(NumInput *n, char *str);
short hasNumInput(NumInput *n);
void applyNumInput(NumInput *n, float *vec);
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h
index 7444ce95f56..59d0555b452 100644
--- a/source/blender/makesdna/DNA_actuator_types.h
+++ b/source/blender/makesdna/DNA_actuator_types.h
@@ -81,7 +81,9 @@ typedef struct bEditObjectActuator {
struct Mesh *me;
char name[32];
float linVelocity[3]; /* initial lin. velocity on creation */
- short localflag; /* flag for the lin. vel: apply locally */
+ float angVelocity[3]; /* initial ang. velocity on creation */
+ float pad;
+ short localflag; /* flag for the lin & ang. vel: apply locally */
short dyn_operation;
} bEditObjectActuator;
@@ -384,6 +386,9 @@ typedef struct FreeCamera {
#define ACT_EDOB_TRACK_TO 3
#define ACT_EDOB_DYNAMICS 4
+/* editObjectActuator->localflag */
+#define ACT_EDOB_LOCAL_LINV 2
+#define ACT_EDOB_LOCAL_ANGV 4
/* editObjectActuator->flag */
diff --git a/source/blender/makesdna/DNA_gpencil_types.h b/source/blender/makesdna/DNA_gpencil_types.h
index dca4e28688d..cc0c9912057 100644
--- a/source/blender/makesdna/DNA_gpencil_types.h
+++ b/source/blender/makesdna/DNA_gpencil_types.h
@@ -59,8 +59,10 @@ typedef struct bGPDstroke {
#define GP_STROKE_3DSPACE (1<<0)
/* stroke is in 2d-space */
#define GP_STROKE_2DSPACE (1<<1)
- /* stroke is an "eraser" stroke */
-#define GP_STROKE_ERASER (1<<2)
+ /* stroke is in 2d-space (but with special 'image' scaling) */
+#define GP_STROKE_2DIMAGE (1<<2)
+ /* only for use with stroke-buffer (while drawing eraser) */
+#define GP_STROKE_ERASER (1<<15)
/* Grease-Pencil Annotations - 'Frame'
diff --git a/source/blender/makesdna/DNA_ipo_types.h b/source/blender/makesdna/DNA_ipo_types.h
index 3954a500dc7..1e30f3f7640 100644
--- a/source/blender/makesdna/DNA_ipo_types.h
+++ b/source/blender/makesdna/DNA_ipo_types.h
@@ -354,8 +354,8 @@ typedef short IPO_Channel;
/* ******************** */
/* particle ipos */
-#define PART_TOTIPO 19
-#define PART_TOTNAM 19
+#define PART_TOTIPO 25
+#define PART_TOTNAM 25
#define PART_EMIT_FREQ 1
#define PART_EMIT_LIFE 2
@@ -381,6 +381,14 @@ typedef short IPO_Channel;
#define PART_BB_TILT 19
+#define PART_PD_FSTR 20
+#define PART_PD_FFALL 21
+#define PART_PD_FMAXD 22
+
+#define PART_PD2_FSTR 23
+#define PART_PD2_FFALL 24
+#define PART_PD2_FMAXD 25
+
/* these are IpoCurve specific */
/* **************** IPO ********************* */
diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h
index a44d9793062..9599cc1d247 100644
--- a/source/blender/makesdna/DNA_modifier_types.h
+++ b/source/blender/makesdna/DNA_modifier_types.h
@@ -35,6 +35,7 @@ typedef enum ModifierType {
eModifierType_Cloth,
eModifierType_Collision,
eModifierType_Bevel,
+ eModifierType_Shrinkwrap,
NUM_MODIFIER_TYPES
} ModifierType;
@@ -390,7 +391,8 @@ typedef struct CollisionModifierData {
unsigned int numverts;
unsigned int numfaces;
- int pad;
+ short absorption; /* used for forces, in % */
+ short pad;
float time; /* cfra time of modifier */
struct BVHTree *bvhtree; /* bounding volume hierarchy for this cloth object */
} CollisionModifierData;
@@ -490,4 +492,45 @@ typedef struct ExplodeModifierData {
float protect;
} ExplodeModifierData;
+typedef struct ShrinkwrapModifierData {
+ ModifierData modifier;
+
+ struct Object *target; /* shrink target */
+ struct Object *auxTarget; /* additional shrink target */
+ char vgroup_name[32]; /* optional vertexgroup name */
+ float keepDist; /* distance offset to keep from mesh/projection point */
+ short shrinkType; /* shrink type projection */
+ short shrinkOpts; /* shrink options */
+ char projAxis; /* axis to project over */
+
+ /*
+ * if using projection over vertex normal this controls the
+ * the level of subsurface that must be done before getting the
+ * vertex coordinates and normal
+ */
+ char subsurfLevels;
+
+ char pad[6];
+
+} ShrinkwrapModifierData;
+
+/* Shrinkwrap->shrinkType */
+#define MOD_SHRINKWRAP_NEAREST_SURFACE 0
+#define MOD_SHRINKWRAP_PROJECT 1
+#define MOD_SHRINKWRAP_NEAREST_VERTEX 2
+
+/* Shrinkwrap->shrinkOpts */
+#define MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR (1<<0) /* allow shrinkwrap to move the vertex in the positive direction of axis */
+#define MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR (1<<1) /* allow shrinkwrap to move the vertex in the negative direction of axis */
+
+#define MOD_SHRINKWRAP_CULL_TARGET_FRONTFACE (1<<3) /* ignore vertex moves if a vertex ends projected on a front face of the target */
+#define MOD_SHRINKWRAP_CULL_TARGET_BACKFACE (1<<4) /* ignore vertex moves if a vertex ends projected on a back face of the target */
+
+#define MOD_SHRINKWRAP_KEEP_ABOVE_SURFACE (1<<5) /* distance is measure to the front face of the target */
+
+#define MOD_SHRINKWRAP_PROJECT_OVER_X_AXIS (1<<0)
+#define MOD_SHRINKWRAP_PROJECT_OVER_Y_AXIS (1<<1)
+#define MOD_SHRINKWRAP_PROJECT_OVER_Z_AXIS (1<<2)
+#define MOD_SHRINKWRAP_PROJECT_OVER_NORMAL 0 /* projection over normal is used if no axis is selected */
+
#endif
diff --git a/source/blender/makesdna/DNA_object_force.h b/source/blender/makesdna/DNA_object_force.h
index dc6c2bcbcc0..5900e16d5e8 100644
--- a/source/blender/makesdna/DNA_object_force.h
+++ b/source/blender/makesdna/DNA_object_force.h
@@ -67,6 +67,9 @@ typedef struct PartDeflect {
float tex_nabla;
short tex_mode, kink, kink_axis, rt2;
struct Tex *tex; /* Texture of the texture effector */
+ struct RNG *rng; /* random noise generator for e.g. wind */
+ float f_noise; /* noise of force (currently used for wind) */
+ int pad;
} PartDeflect;
typedef struct PointCache {
@@ -153,8 +156,8 @@ typedef struct SoftBody {
#define PFIELD_GUIDE 5
#define PFIELD_TEXTURE 6
#define PFIELD_HARMONIC 7
-#define PFIELD_NUCLEAR 8
-#define PFIELD_MDIPOLE 9
+#define PFIELD_CHARGE 8
+#define PFIELD_LENNARDJ 9
/* pd->flag: various settings */
diff --git a/source/blender/makesdna/DNA_particle_types.h b/source/blender/makesdna/DNA_particle_types.h
index 4f62cd084cc..363f0075e23 100644
--- a/source/blender/makesdna/DNA_particle_types.h
+++ b/source/blender/makesdna/DNA_particle_types.h
@@ -166,6 +166,7 @@ typedef struct ParticleSettings {
struct Object *bb_ob;
struct Ipo *ipo;
struct PartDeflect *pd;
+ struct PartDeflect *pd2;
} ParticleSettings;
typedef struct ParticleSystem{ /* note, make sure all (runtime) are NULL's in copy_particlesystem */
@@ -264,6 +265,8 @@ typedef struct ParticleSystem{ /* note, make sure all (runtime) are NULL's in
#define PART_CHILD_RENDER (1<<29)
#define PART_CHILD_GUIDE (1<<30)
+#define PART_SELF_EFFECT (1<<22)
+
/* part->rotfrom */
#define PART_ROT_KEYS 0 /* interpolate directly from keys */
#define PART_ROT_ZINCR 1 /* same as zdir but done incrementally from previous position */
diff --git a/source/blender/makesdna/DNA_sensor_types.h b/source/blender/makesdna/DNA_sensor_types.h
index c0306f43730..d508ff3a552 100644
--- a/source/blender/makesdna/DNA_sensor_types.h
+++ b/source/blender/makesdna/DNA_sensor_types.h
@@ -88,6 +88,13 @@ typedef struct bActuatorSensor {
char name[32];
} bActuatorSensor;
+typedef struct bDelaySensor {
+ short delay;
+ short duration;
+ short flag;
+ short pad;
+} bDelaySensor;
+
typedef struct bCollisionSensor {
char name[32]; /* property name */
char materialName[32]; /* material */
@@ -204,6 +211,7 @@ typedef struct bJoystickSensor {
#define SENS_MESSAGE 10
#define SENS_JOYSTICK 11
#define SENS_ACTUATOR 12
+#define SENS_DELAY 13
/* sensor->flag */
#define SENS_SHOW 1
#define SENS_DEL 2
@@ -229,6 +237,9 @@ typedef struct bJoystickSensor {
* */
/* #define SENS_COLLISION_PROPERTY 0 */
#define SENS_COLLISION_MATERIAL 1
+/* ray specific mode */
+/* X-Ray means that the ray will traverse objects that don't have the property/material */
+#define SENS_RAY_XRAY 2
/* Some stuff for the mouse sensor Type: */
#define BL_SENS_MOUSE_LEFT_BUTTON 1
@@ -254,5 +265,7 @@ typedef struct bJoystickSensor {
#define SENS_JOY_HAT 2
#define SENS_JOY_HAT_DIR 0
+#define SENS_DELAY_REPEAT 1
+
#endif
diff --git a/source/blender/makesdna/DNA_space_types.h b/source/blender/makesdna/DNA_space_types.h
index 1e3f337ad99..8e849c5aa3d 100644
--- a/source/blender/makesdna/DNA_space_types.h
+++ b/source/blender/makesdna/DNA_space_types.h
@@ -247,6 +247,7 @@ typedef struct SpaceImage {
float xof, yof; /* user defined offset, image is centered */
float centx, centy; /* storage for offset while render drawing */
+ struct bGPdata *gpd; /* grease pencil data */
} SpaceImage;
typedef struct SpaceNla {
diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h
index cd1c047dac9..856324695a9 100644
--- a/source/blender/makesdna/DNA_userdef_types.h
+++ b/source/blender/makesdna/DNA_userdef_types.h
@@ -101,6 +101,11 @@ typedef struct ThemeSpace {
char movie[4], image[4], scene[4], audio[4]; // for sequence editor
char effect[4], plugin[4], transition[4], meta[4];
char editmesh_active[4];
+
+ char handle_vertex[4];
+ char handle_vertex_select[4];
+ char handle_vertex_size;
+ char hpad[7];
} ThemeSpace;
diff --git a/source/blender/makesdna/intern/makesdna.c b/source/blender/makesdna/intern/makesdna.c
index 3818d66b39c..b4deb1f2b60 100644
--- a/source/blender/makesdna/intern/makesdna.c
+++ b/source/blender/makesdna/intern/makesdna.c
@@ -55,6 +55,8 @@
#include "MEM_guardedalloc.h"
#include "DNA_sdna_types.h"
+#include "BLO_sys_types.h" // for intptr_t support
+
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
@@ -955,7 +957,7 @@ int make_structDNA(char *baseDirectory, FILE *file)
/* calculate size of datablock with strings */
cp= names[nr_names-1];
cp+= strlen(names[nr_names-1]) + 1; /* +1: null-terminator */
- len= (long) (cp - (char*) names[0]);
+ len= (intptr_t) (cp - (char*) names[0]);
len= (len+3) & ~3;
dna_write(file, names[0], len);
@@ -968,7 +970,7 @@ int make_structDNA(char *baseDirectory, FILE *file)
/* calculate datablock size */
cp= types[nr_types-1];
cp+= strlen(types[nr_types-1]) + 1; /* +1: null-terminator */
- len= (long) (cp - (char*) types[0]);
+ len= (intptr_t) (cp - (char*) types[0]);
len= (len+3) & ~3;
dna_write(file, types[0], len);
@@ -990,7 +992,7 @@ int make_structDNA(char *baseDirectory, FILE *file)
/* calc datablock size */
sp= structs[nr_structs-1];
sp+= 2+ 2*( sp[1] );
- len= (long) ((char*) sp - (char*) structs[0]);
+ len= (intptr_t) ((char*) sp - (char*) structs[0]);
len= (len+3) & ~3;
dna_write(file, structs[0], len);
diff --git a/source/blender/python/api2_2x/Draw.c b/source/blender/python/api2_2x/Draw.c
index 047a035fb8b..bd19a6a6a3e 100644
--- a/source/blender/python/api2_2x/Draw.c
+++ b/source/blender/python/api2_2x/Draw.c
@@ -1554,6 +1554,12 @@ static PyObject *Method_Number( PyObject * self, PyObject * args )
UI_METHOD_ERRORCHECK;
+ if ( !PyNumber_Check(inio) || !PyNumber_Check(mino) ||
+ !PyNumber_Check(maxo) ) {
+ return EXPP_ReturnPyObjError( PyExc_TypeError,
+ "expected ints or floats for the initial, min and max values" );
+ }
+
but = newbutton( );
if (tip) strncpy(but->tooltip, tip, BPY_MAX_TOOLTIP);
block = Get_uiBlock( );
diff --git a/source/blender/python/api2_2x/Material.c b/source/blender/python/api2_2x/Material.c
index ccd24a437b5..20747a167e6 100644
--- a/source/blender/python/api2_2x/Material.c
+++ b/source/blender/python/api2_2x/Material.c
@@ -554,6 +554,7 @@ static int Material_setSssTexScatter( BPy_Material * self, PyObject * value );
static int Material_setSssFront( BPy_Material * self, PyObject * value );
static int Material_setSssBack( BPy_Material * self, PyObject * value );
static int Material_setSssBack( BPy_Material * self, PyObject * value );
+static int Material_setTexChannel( BPy_Material * self, PyObject * value );
static PyObject *Material_getColorComponent( BPy_Material * self,
void * closure );
@@ -633,6 +634,7 @@ static PyObject *Material_getSssBack( BPy_Material * self );
static PyObject *Material_getFilter( BPy_Material * self );
static PyObject *Material_getTranslucency( BPy_Material * self );
static PyObject *Material_getTextures( BPy_Material * self );
+static PyObject *Material_getTexChannel( BPy_Material * self );
static PyObject *Material_clearIpo( BPy_Material * self );
static PyObject *Material_setTexture( BPy_Material * self, PyObject * args );
@@ -1140,7 +1142,11 @@ static PyGetSetDef BPy_Material_getseters[] = {
NULL},
{"lightGroup",
(getter)Material_getLightGroup, (setter)Material_setLightGroup,
- "Set the light group for this material",
+ "The light group for this material",
+ NULL},
+ {"enabledTextures",
+ (getter)Material_getTexChannel, (setter)Material_setTexChannel,
+ "Enabled texture channels for this material",
NULL},
{"R",
(getter)Material_getColorComponent, (setter)Material_setColorComponent,
@@ -1517,6 +1523,36 @@ static PyObject *Material_getLightGroup( BPy_Material * self )
return Group_CreatePyObject( self->material->group );
}
+static PyObject *Material_getTexChannel( BPy_Material * self )
+{
+ int i;
+ short mask = 1;
+ PyObject *list = PyList_New(0);
+ if( !list )
+ return EXPP_ReturnPyObjError( PyExc_MemoryError,
+ "PyList_New() failed" );
+
+ for( i = 0, mask = 1; i < MAX_MTEX ; ++i, mask <<= 1 ) {
+ if( self->material->mtex[i] && (mask & self->material->septex) == 0 ) {
+ PyObject * val = PyInt_FromLong(i);
+ if( !val ) {
+ Py_DECREF( list );
+ return EXPP_ReturnPyObjError( PyExc_MemoryError,
+ "PyInt_FromLong() failed" );
+ }
+ if( PyList_Append( list, val ) < 0 ) {
+ Py_DECREF( val );
+ Py_DECREF( list );
+ return EXPP_ReturnPyObjError( PyExc_RuntimeError,
+ "PyList_Append() failed" );
+ }
+ Py_DECREF( val );
+ }
+ }
+
+ return list;
+}
+
static PyObject *Material_getHaloSize( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->hasize );
@@ -1982,6 +2018,57 @@ static int Material_setLightGroup( BPy_Material * self, PyObject * value )
return GenericLib_assignData(value, (void **) &self->material->group, NULL, 1, ID_GR, 0);
}
+static int Material_setTexChannel( BPy_Material * self, PyObject * value )
+{
+ int i, mask;
+ short septex = 0;
+ int result = 1;
+
+ /* fail if input is not a standard sequence */
+ if( !PyList_Check( value ) && !PyTuple_Check( value ) )
+ return EXPP_ReturnIntError( PyExc_TypeError,
+ "expected tuple or list of integers" );
+
+ /* get a fast sequence; in Python 2.5, this just return the original
+ * list or tuple and INCREFs it, so we must DECREF */
+ value = PySequence_Fast( value, "" );
+
+ /* set the disable bit for each existing texture */
+ for( i= 0, mask= 1; i < MAX_MTEX; ++i, mask <<= 1 )
+ if( self->material->mtex[i] != NULL )
+ septex |= mask;
+
+ /* check the list, and build new septex value */
+ for( i= PySequence_Size(value)-1; i >= 0; --i ) {
+ long ival;
+ PyObject *item = PySequence_Fast_GET_ITEM( value, i );
+ if( !PyInt_Check( item ) ) {
+ PyErr_SetString ( PyExc_TypeError,
+ "expected tuple or list of integers" );
+ goto exit;
+ }
+ ival= PyInt_AsLong( item );
+ if(ival < 0 || ival > MAX_MTEX) {
+ PyErr_SetString( PyExc_ValueError,
+ "channel value out of range" );
+ goto exit;
+ }
+ ival&= (1<<MAX_MTEX)-1;
+ if( self->material->mtex[(int)ival] == NULL ) {
+ PyErr_SetString( PyExc_ValueError,
+ "channels must have a texture assigned" );
+ goto exit;
+ }
+ septex&= ~(1<<ival);
+ }
+ self->material->septex= septex;
+ result = 0;
+
+exit:
+ Py_DECREF(value);
+ return result;
+}
+
static int Material_setAdd( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->add,
@@ -2313,9 +2400,6 @@ static int Material_setSssBack( BPy_Material * self, PyObject * value )
EXPP_MAT_SSS_BACK_MAX);
}
-
-
-
static PyObject *Material_setTexture( BPy_Material * self, PyObject * args )
{
int texnum;
diff --git a/source/blender/python/api2_2x/Mesh.c b/source/blender/python/api2_2x/Mesh.c
index 9f68287d658..b3e8fefdb7b 100644
--- a/source/blender/python/api2_2x/Mesh.c
+++ b/source/blender/python/api2_2x/Mesh.c
@@ -5381,11 +5381,11 @@ static PyObject *MFaceSeq_delete( BPy_MFaceSeq * self, PyObject *args )
if( PySequence_Size( args ) != 2 ||
!PyArg_ParseTuple( args, "iO", &edge_also, &args ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
- "expected and int and a sequence of ints or MFaces" );
+ "expected an int and a sequence of ints or MFaces" );
if( !PyList_Check( args ) && !PyTuple_Check( args ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
- "expected and int and a sequence of ints or MFaces" );
+ "expected an int and a sequence of ints or MFaces" );
/* see how many args we need to parse */
len = PySequence_Size( args );
diff --git a/source/blender/python/api2_2x/Object.c b/source/blender/python/api2_2x/Object.c
index 45cce46d389..dc70921492c 100644
--- a/source/blender/python/api2_2x/Object.c
+++ b/source/blender/python/api2_2x/Object.c
@@ -204,6 +204,7 @@ enum obj_consts {
EXPP_OBJ_ATTR_SB_INSPRING,
EXPP_OBJ_ATTR_SB_INFRICT,
+ EXPP_OBJ_ATTR_EMPTY_DRAWTYPE
};
#define EXPP_OBJECT_DRAWSIZEMIN 0.01f
@@ -2431,6 +2432,12 @@ static int Object_setDrawType( BPy_Object * self, PyObject * value )
OB_BOUNDBOX, OB_TEXTURE, 'b' );
}
+static int Object_setEmptyShape( BPy_Object * self, PyObject * value )
+{
+ return EXPP_setIValueRange( value, &self->object->empty_drawtype,
+ OB_ARROWS, OB_EMPTY_CONE, 'b' );
+}
+
static int Object_setEuler( BPy_Object * self, PyObject * args )
{
float rot1, rot2, rot3;
@@ -3758,6 +3765,9 @@ static PyObject *getIntAttr( BPy_Object *self, void *type )
case EXPP_OBJ_ATTR_DRAWTYPE:
param = object->dt;
break;
+ case EXPP_OBJ_ATTR_EMPTY_DRAWTYPE:
+ param = object->empty_drawtype;
+ break;
case EXPP_OBJ_ATTR_PARENT_TYPE:
param = object->partype;
break;
@@ -4938,6 +4948,10 @@ static PyGetSetDef BPy_Object_getseters[] = {
(getter)getIntAttr, (setter)Object_setDrawType,
"The object's drawing type",
(void *)EXPP_OBJ_ATTR_DRAWTYPE},
+ {"emptyShape",
+ (getter)getIntAttr, (setter)Object_setEmptyShape,
+ "The empty's drawing shape",
+ (void *)EXPP_OBJ_ATTR_EMPTY_DRAWTYPE},
{"parentType",
(getter)getIntAttr, (setter)NULL,
"The object's parent type",
@@ -5538,6 +5552,24 @@ static PyObject *M_Object_IpoKeyTypesDict( void )
return M;
}
+static PyObject *M_Object_EmptyShapesDict( void )
+{
+ PyObject *M = PyConstant_New( );
+
+ if( M ) {
+ BPy_constant *d = ( BPy_constant * ) M;
+ PyConstant_Insert( d, "ARROWS", PyInt_FromLong( OB_ARROWS ) );
+ PyConstant_Insert( d, "AXES", PyInt_FromLong( OB_PLAINAXES ) );
+ PyConstant_Insert( d, "CIRCLE", PyInt_FromLong( OB_CIRCLE ) );
+ PyConstant_Insert( d, "ARROW", PyInt_FromLong( OB_SINGLE_ARROW ) );
+ PyConstant_Insert( d, "CUBE", PyInt_FromLong( OB_CUBE ) );
+ PyConstant_Insert( d, "SPHERE", PyInt_FromLong( OB_EMPTY_SPHERE ) );
+ PyConstant_Insert( d, "CONE", PyInt_FromLong( OB_EMPTY_CONE ) );
+ }
+ return M;
+}
+
+
/*****************************************************************************/
/* Function: initObject */
/*****************************************************************************/
@@ -5552,6 +5584,7 @@ PyObject *Object_Init( void )
PyObject *RBFlagsDict = M_Object_RBFlagsDict( );
PyObject *RBShapesDict = M_Object_RBShapeBoundDict( );
PyObject *IpoKeyTypesDict = M_Object_IpoKeyTypesDict( );
+ PyObject *EmptyShapesDict = M_Object_EmptyShapesDict( );
PyType_Ready( &Object_Type ) ;
@@ -5596,7 +5629,9 @@ PyObject *Object_Init( void )
if( RBShapesDict )
PyModule_AddObject( module, "RBShapes", RBShapesDict );
if( IpoKeyTypesDict )
- PyModule_AddObject( module, "IpoKeyTypes", IpoKeyTypesDict );
+ PyModule_AddObject( module, "IpoKeyTypes", IpoKeyTypesDict );
+ if( EmptyShapesDict )
+ PyModule_AddObject( module, "EmptyShapes", EmptyShapesDict );
/*Add SUBMODULES to the module*/
dict = PyModule_GetDict( module ); /*borrowed*/
diff --git a/source/blender/python/api2_2x/Particle.c b/source/blender/python/api2_2x/Particle.c
index 2c2e724129e..bc65426e16c 100644
--- a/source/blender/python/api2_2x/Particle.c
+++ b/source/blender/python/api2_2x/Particle.c
@@ -804,7 +804,7 @@ static PyObject *Part_GetLoc( BPy_PartSys * self, PyObject * args )
{
ParticleSystem *psys = 0L;
Object *ob = 0L;
- PyObject *partlist,*seglist;
+ PyObject *partlist,*seglist=0L;
ParticleCacheKey **cache,*path;
PyObject* loc = 0L;
ParticleKey state;
@@ -1107,7 +1107,7 @@ static PyObject *Part_GetSize( BPy_PartSys * self, PyObject * args )
ParticleSystem *psys = 0L;
ParticleData *data;
Object *ob = 0L;
- PyObject *partlist,*tuple;
+ PyObject *partlist,*tuple=0L;
DerivedMesh* dm;
float vm[4][4],wm[4][4];
float size;
@@ -1217,7 +1217,7 @@ static PyObject *Part_GetAge( BPy_PartSys * self, PyObject * args )
ParticleSystem *psys = 0L;
ParticleData *data;
Object *ob = 0L;
- PyObject *partlist,*tuple;
+ PyObject *partlist,*tuple=0L;
DerivedMesh* dm;
float vm[4][4],wm[4][4];
float life;
diff --git a/source/blender/python/api2_2x/Text3d.c b/source/blender/python/api2_2x/Text3d.c
index 5137e989b8d..202195cdcb4 100644
--- a/source/blender/python/api2_2x/Text3d.c
+++ b/source/blender/python/api2_2x/Text3d.c
@@ -132,9 +132,12 @@ static PyObject *Text3d_getAlignment( BPy_Text3d * self );
static PyObject *Text3d_setAlignment( BPy_Text3d * self, PyObject * args );
static PyObject *Text3d_getFont( BPy_Text3d * self );
static PyObject *Text3d_setFont( BPy_Text3d * self, PyObject * args );
+static PyObject *Text3d_getMaterial( BPy_Text3d * self, PyObject * value );
+static PyObject *Text3d_setMaterial( BPy_Text3d * self, PyObject * args );
static PyObject *Text3d_addFrame( BPy_Text3d * self );
static PyObject *Text3d_removeFrame( BPy_Text3d * self, PyObject * args );
+
/*****************************************************************************/
/* Python BPy_Text3d methods table: */
/*****************************************************************************/
@@ -210,6 +213,10 @@ static PyMethodDef BPy_Text3d_methods[] = {
METH_NOARGS, "() - Gets font list for Text3d"},
{"setFont", ( PyCFunction ) Text3d_setFont,
METH_VARARGS, "() - Sets font for Text3d"},
+ {"getMaterial", ( PyCFunction ) Text3d_getMaterial,
+ METH_O, "() - Gets font list for Text3d"},
+ {"setMaterial", ( PyCFunction ) Text3d_setMaterial,
+ METH_VARARGS, "() - Sets font for Text3d"},
{"addFrame", ( PyCFunction ) Text3d_addFrame,
METH_NOARGS, "() - adds a new text frame"},
{"removeFrame", ( PyCFunction ) Text3d_removeFrame,
@@ -1132,6 +1139,45 @@ static PyObject *Text3d_setFont( BPy_Text3d * self, PyObject * args )
Py_RETURN_NONE;
}
+/* todo, add style access, will be almost exact copy of these 2 */
+static PyObject *Text3d_getMaterial( BPy_Text3d * self, PyObject * value )
+{
+ int index = PyInt_AsLong( value );
+ if (index == -1 && PyErr_Occurred())
+ return EXPP_ReturnPyObjError( PyExc_TypeError, "expected a character index" );
+
+ if (index < 0)
+ index = self->curve->len + index;
+
+ if ( index < 0 || index >= self->curve->len )
+ return EXPP_ReturnPyObjError( PyExc_IndexError, "character index out of range" );
+
+ return PyInt_FromLong( self->curve->strinfo[index].mat_nr );
+}
+
+static PyObject *Text3d_setMaterial( BPy_Text3d * self, PyObject * args )
+{
+ int index, mat_nr;
+ if( !PyArg_ParseTuple( args, "ii",&index, &mat_nr) )
+ return NULL; /* Python error is ok */
+
+ if (index < 0)
+ index = self->curve->len + index;
+
+ if ( index < 0 || index >= self->curve->len )
+ return EXPP_ReturnPyObjError( PyExc_IndexError, "character index out of range" );
+
+ if (mat_nr < 0)
+ mat_nr = self->curve->totcol + mat_nr;
+
+ if ( mat_nr < 0 || mat_nr >= self->curve->totcol )
+ return EXPP_ReturnPyObjError( PyExc_IndexError, "material index out of range" );
+
+ self->curve->strinfo[index].mat_nr = mat_nr;
+
+ Py_RETURN_NONE;
+}
+
static PyObject *Text3d_addFrame( BPy_Text3d * self )
{
Curve *cu = self->curve;
diff --git a/source/blender/python/api2_2x/doc/Material.py b/source/blender/python/api2_2x/doc/Material.py
index a3496164cd1..02f7edd77f5 100644
--- a/source/blender/python/api2_2x/doc/Material.py
+++ b/source/blender/python/api2_2x/doc/Material.py
@@ -323,6 +323,21 @@ class Material:
each color a list of 5 floats [0 - 1], [r,g,b,a,pos].
The colorband can have between 1 and 31 colors.
@type colorbandSpecular: list
+ @type enabledTextures: list of integers
+ @ivar enabledTextures: The texture channels enabled in this material.
+ The attribute returns is list of integers in the range [0, 9], each
+ number representing the respective enabled MTex entry (see
+ L{getTextures()<getTextures>}). Enabling is done by assigning
+ a list of ints or an empty list. Attempting to enable a channel
+ which does not have a texture assigned to it will result in a
+ ValueError exception.
+ Example::
+ mat.enabledTextures = [] # no texture channels are enabled
+ mat.enabledTextures = [0, 6] # texture channels 0 and 6 are enabled
+ ch = mat.enabledTextures
+ ch.append(4)
+ mat.enabledTextures = ch
+ print mat.enabledTextures # will print: [0, 4, 6]
@ivar enableSSS: If True, subsurface scattering will be rendered on this material.
@type enableSSS: bool
@@ -1010,7 +1025,7 @@ class Material:
def setTexture(index, texture, texco, mapto):
"""
- Assign a Blender Texture object to slot number 'number'.
+ Assign a Blender Texture object to channel number 'number'.
@type index: int
@param index: material's texture index in [0, 9].
@type texture: Blender Texture
@@ -1033,7 +1048,7 @@ class Material:
Get this Material's Texture list.
@rtype: list of MTex
@return: a list of Blender MTex objects. None is returned for each empty
- texture slot.
+ texture channel.
"""
def getScriptLinks (event):
diff --git a/source/blender/python/api2_2x/doc/Mathutils.py b/source/blender/python/api2_2x/doc/Mathutils.py
index 8b0c41b9a69..524d1fb6d4c 100644
--- a/source/blender/python/api2_2x/doc/Mathutils.py
+++ b/source/blender/python/api2_2x/doc/Mathutils.py
@@ -521,6 +521,15 @@ class Vector:
@return: Return a quaternion rotation from the vector and the track and up axis.
"""
+ def reflect(mirror):
+ """
+ Return the reflection vector from the mirror vector argument.
+ @type mirror: Vector object
+ @param mirror: This vector could be a normal from the reflecting surface.
+ @rtype: Vector object matching the size of this vector.
+ @return: The reflected vector.
+ """
+
class Euler:
"""
The Euler object
diff --git a/source/blender/python/api2_2x/doc/Object.py b/source/blender/python/api2_2x/doc/Object.py
index 2e4850aeb14..07942d58093 100644
--- a/source/blender/python/api2_2x/doc/Object.py
+++ b/source/blender/python/api2_2x/doc/Object.py
@@ -117,6 +117,10 @@ Example::
attribute. Only one type can be selected at a time. Values are
BOX, SPHERE, CYLINDER, CONE, and POLYHEDERON
+@type EmptyShapes: readonly dictionary
+@var EmptyShapes: Constant dict used for with L{Object.emptyShape} attribute.
+ Only one type can be selected at a time. Values are
+ ARROW, ARROWS, AXES, CIRCLE, CONE, CUBE AND SPHERE
"""
def New (type, name='type'):
@@ -347,7 +351,7 @@ class Object:
ob.layers = [] # object won't be visible
ob.layers = [1, 4] # object visible only in layers 1 and 4
ls = o.layers
- ls.append([10])
+ ls.append(10)
o.layers = ls
print ob.layers # will print: [1, 4, 10]
B{Note}: changes will only be visible after the screen (at least
@@ -525,6 +529,8 @@ class Object:
@ivar drawType: The object's drawing type.
See L{DrawTypes} constant dict for values.
@type drawType: int
+ @ivar emptyShape: The empty drawing shape.
+ See L{EmptyShapes} constant dict for values.
@ivar parentType: The object's parent type. Read-only.
See L{ParentTypes} constant dict for values.
@type parentType: int
diff --git a/source/blender/python/api2_2x/doc/Text3d.py b/source/blender/python/api2_2x/doc/Text3d.py
index a7d8c585078..4bd989014f4 100644
--- a/source/blender/python/api2_2x/doc/Text3d.py
+++ b/source/blender/python/api2_2x/doc/Text3d.py
@@ -287,6 +287,26 @@ class Text3d:
@param align: The new text3d's Alignment value.
"""
+ def getMaterial(index):
+ """
+ get the material index of a character.
+ @rtype: int
+ @return: the material index if the character
+ @type index: int
+ @param index: the index of the character in a string
+ """
+
+ def setMaterial(index, material_index):
+ """
+ Set a characters material.
+ @note: after changing this youll need to update the object with object.makeDisplayList() to see the changes.
+ @rtype: None
+ @type index: int
+ @param index: the index of the character in a string
+ @type material_index: int
+ @param material_index: the material index set set the character.
+ """
+
def addFrame():
"""
Adds a text frame. maximum number of frames is 255.
diff --git a/source/blender/python/api2_2x/vector.c b/source/blender/python/api2_2x/vector.c
index 33ca993fb49..fe28f0fac42 100644
--- a/source/blender/python/api2_2x/vector.c
+++ b/source/blender/python/api2_2x/vector.c
@@ -42,6 +42,7 @@ char Vector_Resize3D_doc[] = "() - resize a vector to [x,y,z]";
char Vector_Resize4D_doc[] = "() - resize a vector to [x,y,z,w]";
char Vector_toPoint_doc[] = "() - create a new Point Object from this vector";
char Vector_ToTrackQuat_doc[] = "(track, up) - extract a quaternion from the vector and the track and up axis";
+char Vector_reflect_doc[] = "(mirror) - return a vector reflected on the mirror normal";
char Vector_copy_doc[] = "() - return a copy of the vector";
/*-----------------------METHOD DEFINITIONS ----------------------*/
struct PyMethodDef Vector_methods[] = {
@@ -53,6 +54,7 @@ struct PyMethodDef Vector_methods[] = {
{"resize4D", (PyCFunction) Vector_Resize4D, METH_NOARGS, Vector_Resize2D_doc},
{"toPoint", (PyCFunction) Vector_toPoint, METH_NOARGS, Vector_toPoint_doc},
{"toTrackQuat", ( PyCFunction ) Vector_ToTrackQuat, METH_VARARGS, Vector_ToTrackQuat_doc},
+ {"reflect", ( PyCFunction ) Vector_reflect, METH_O, Vector_reflect_doc},
{"copy", (PyCFunction) Vector_copy, METH_NOARGS, Vector_copy_doc},
{"__copy__", (PyCFunction) Vector_copy, METH_NOARGS, Vector_copy_doc},
{NULL, NULL, 0, NULL}
@@ -273,7 +275,55 @@ PyObject *Vector_ToTrackQuat( VectorObject * self, PyObject * args )
return newQuaternionObject(quat, Py_NEW);
}
-
+/*----------------------------Vector.reflect(mirror) ----------------------
+ return a reflected vector on the mirror normal
+ ((2 * DotVecs(vec, mirror)) * mirror) - vec
+ using arithb.c would be nice here */
+PyObject *Vector_reflect( VectorObject * self, PyObject * value )
+{
+ VectorObject *mirrvec;
+ float mirror[3];
+ float vec[3];
+ float reflect[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ float dot2;
+
+ /* for normalizing */
+ int i;
+ float norm = 0.0f;
+
+ if (!VectorObject_Check(value))
+ return EXPP_ReturnPyObjError( PyExc_TypeError, "expected a vector argument" );
+
+ mirrvec = (VectorObject *)value;
+
+ mirror[0] = mirrvec->vec[0];
+ mirror[1] = mirrvec->vec[1];
+ if (mirrvec->size > 2) mirror[2] = mirrvec->vec[2];
+ else mirror[2] = 0.0;
+
+ /* normalize, whos idea was it not to use arithb.c? :-/ */
+ for(i = 0; i < 3; i++) {
+ norm += mirror[i] * mirror[i];
+ }
+ norm = (float) sqrt(norm);
+ for(i = 0; i < 3; i++) {
+ mirror[i] /= norm;
+ }
+ /* done */
+
+ vec[0] = self->vec[0];
+ vec[1] = self->vec[1];
+ if (self->size > 2) vec[2] = self->vec[2];
+ else vec[2] = 0.0;
+
+ dot2 = 2 * vec[0]*mirror[0]+vec[1]*mirror[1]+vec[2]*mirror[2];
+
+ reflect[0] = (dot2 * mirror[0]) - vec[0];
+ reflect[1] = (dot2 * mirror[1]) - vec[1];
+ reflect[2] = (dot2 * mirror[2]) - vec[2];
+
+ return newVectorObject(reflect, self->size, Py_NEW);
+}
/*----------------------------Vector.copy() --------------------------------------
return a copy of the vector */
diff --git a/source/blender/python/api2_2x/vector.h b/source/blender/python/api2_2x/vector.h
index a86f2ddfe42..61b50d5f458 100644
--- a/source/blender/python/api2_2x/vector.h
+++ b/source/blender/python/api2_2x/vector.h
@@ -52,6 +52,7 @@ PyObject *Vector_Resize3D( VectorObject * self );
PyObject *Vector_Resize4D( VectorObject * self );
PyObject *Vector_toPoint( VectorObject * self );
PyObject *Vector_ToTrackQuat( VectorObject * self, PyObject * args );
+PyObject *Vector_reflect( VectorObject * self, PyObject * value );
PyObject *Vector_copy( VectorObject * self );
PyObject *newVectorObject(float *vec, int size, int type);
diff --git a/source/blender/radiosity/CMakeLists.txt b/source/blender/radiosity/CMakeLists.txt
index 36e9ad19770..941da41a5b2 100644
--- a/source/blender/radiosity/CMakeLists.txt
+++ b/source/blender/radiosity/CMakeLists.txt
@@ -29,7 +29,7 @@ FILE(GLOB SRC intern/source/*.c)
SET(INC
extern/include ../blenlib ../blenkernel ../makesdna ../include
../../../intern/guardedalloc ../render/extern/include
- ../render/intern/include
+ ../render/intern/include ../blenloader
)
BLENDERLIB_NOLIST(blender_radiosity "${SRC}" "${INC}")
diff --git a/source/blender/radiosity/SConscript b/source/blender/radiosity/SConscript
index 102f79683f9..a86b76bb4b1 100644
--- a/source/blender/radiosity/SConscript
+++ b/source/blender/radiosity/SConscript
@@ -5,7 +5,7 @@ sources = env.Glob('intern/source/*.c')
incs = 'extern/include ../blenlib ../blenkernel ../makesdna ../include'
incs += ' #/intern/guardedalloc ../render/extern/include'
-incs += ' ../render/intern/include'
+incs += ' ../render/intern/include ../blenloader'
incs += ' ' + env['BF_OPENGL_INC']
diff --git a/source/blender/radiosity/intern/source/Makefile b/source/blender/radiosity/intern/source/Makefile
index 19768c959c7..e5ff8c40d08 100644
--- a/source/blender/radiosity/intern/source/Makefile
+++ b/source/blender/radiosity/intern/source/Makefile
@@ -44,6 +44,7 @@ CPPFLAGS += -I../../../blenlib
CPPFLAGS += -I../../../makesdna
CPPFLAGS += -I../../../imbuf
CPPFLAGS += -I../../../
+CPPFLAGS += -I../../../blenloader
CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include
# first /include is my own includes, second are the external includes
diff --git a/source/blender/radiosity/intern/source/radnode.c b/source/blender/radiosity/intern/source/radnode.c
index 5517a22eb93..042fe6840fc 100644
--- a/source/blender/radiosity/intern/source/radnode.c
+++ b/source/blender/radiosity/intern/source/radnode.c
@@ -50,6 +50,8 @@
#include "radio.h"
+#include "BLO_sys_types.h" // for intptr_t support
+
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
@@ -167,14 +169,14 @@ void *calloc_fast(int size)
void free_fast(void *poin, int size)
{
MallocGroup *mg;
- long val;
+ intptr_t val;
mg= MallocBase.last;
while(mg) {
if(mg->size==size) {
- if( ((long)poin) >= ((long)mg->data) ) {
- if( ((long)poin) < ((long)(mg->data+MAL_GROUPSIZE*size)) ) {
- val= ((long)poin) - ((long)mg->data);
+ if( ((intptr_t)poin) >= ((intptr_t)mg->data) ) {
+ if( ((intptr_t)poin) < ((intptr_t)(mg->data+MAL_GROUPSIZE*size)) ) {
+ val= ((intptr_t)poin) - ((intptr_t)mg->data);
val/= size;
mg->curfree= val;
mg->flags[val]= 0;
diff --git a/source/blender/radiosity/intern/source/radpreprocess.c b/source/blender/radiosity/intern/source/radpreprocess.c
index 5f8a39786c1..07b933b6db9 100644
--- a/source/blender/radiosity/intern/source/radpreprocess.c
+++ b/source/blender/radiosity/intern/source/radpreprocess.c
@@ -68,6 +68,8 @@
#include "radio.h"
+#include "BLO_sys_types.h" // for intptr_t support
+
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
@@ -179,7 +181,7 @@ int vergedge(const void *v1,const void *v2)
void addedge(float *v1, float *v2, EdSort *es)
{
- if( ((long)v1)<((long)v2) ) {
+ if( ((intptr_t)v1)<((intptr_t)v2) ) {
es->v1= v1;
es->v2= v2;
}
diff --git a/source/blender/render/CMakeLists.txt b/source/blender/render/CMakeLists.txt
index b543dff49ff..0b659554d1a 100644
--- a/source/blender/render/CMakeLists.txt
+++ b/source/blender/render/CMakeLists.txt
@@ -29,7 +29,7 @@ FILE(GLOB SRC intern/source/*.c)
SET(INC
intern/include ../../../intern/guardedalloc ../blenlib ../makesdna
extern/include ../blenkernel ../radiosity/extern/include ../imbuf
- ../quicktime ../include ../../kernel/gen_messaging ../yafray
+ ../quicktime ../include ../../kernel/gen_messaging ../yafray ../blenloader
)
IF(WITH_OPENEXR)
diff --git a/source/blender/render/SConscript b/source/blender/render/SConscript
index b1bc9673f23..f0d1353b0d3 100644
--- a/source/blender/render/SConscript
+++ b/source/blender/render/SConscript
@@ -6,7 +6,7 @@ sources = env.Glob('intern/source/*.c')
incs = 'intern/include #/intern/guardedalloc ../blenlib ../makesdna'
incs += ' extern/include ../blenkernel ../radiosity/extern/include ../imbuf'
-incs += ' ../quicktime ../include ../../kernel/gen_messaging'
+incs += ' ../quicktime ../include ../../kernel/gen_messaging ../blenloader'
defs = []
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h
index 2f97b19f75c..f83bbd7e8b2 100644
--- a/source/blender/render/intern/include/render_types.h
+++ b/source/blender/render/intern/include/render_types.h
@@ -44,6 +44,8 @@
#include "RE_shader_ext.h" /* TexResult, ShadeResult, ShadeInput */
#include "sunsky.h"
+#include "BLO_sys_types.h" // for intptr_t support
+
struct Object;
struct MemArena;
struct VertTableNode;
@@ -89,11 +91,11 @@ typedef struct RenderPart
int *rectp; /* polygon index table */
int *rectz; /* zbuffer */
int *rectmask; /* negative zmask */
- long *rectdaps; /* delta acum buffer for pixel structs */
+ intptr_t *rectdaps; /* delta acum buffer for pixel structs */
int *rectbacko; /* object table for backside sss */
int *rectbackp; /* polygon index table for backside sss */
int *rectbackz; /* zbuffer for backside sss */
- long *rectall; /* buffer for all faces for sss */
+ intptr_t *rectall; /* buffer for all faces for sss */
rcti disprect; /* part coordinates within total picture */
int rectx, recty; /* the size */
@@ -226,7 +228,7 @@ struct ISBData;
typedef struct ShadSampleBuf {
struct ShadSampleBuf *next, *prev;
- long *zbuf;
+ intptr_t *zbuf;
char *cbuf;
} ShadSampleBuf;
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index e4a5ad67631..8626fb0f9d0 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -1565,7 +1565,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
float hasize, pa_size, pa_time, r_tilt, cfra=bsystem_time(ob,(float)CFRA,0.0);
float adapt_angle=0.0, adapt_pix=0.0, random, simplify[2];
int i, a, k, max_k=0, totpart, totuv=0, totcol=0, override_uv=-1, dosimplify = 0, dosurfacecache = 0;
- int path_possible=0, keys_possible=0, baked_keys=0, totchild=psys->totchild;
+ int path_possible=0, keys_possible=0, baked_keys=0, totchild=0;
int seed, path_nbr=0, path=0, orco1=0, adapt=0, uv[3]={0,0,0}, num;
int totface, *origindex = 0;
char **uv_name=0;
@@ -1573,6 +1573,8 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
/* 1. check that everything is ok & updated */
if(psys==NULL)
return 0;
+
+ totchild=psys->totchild;
part=psys->part;
pars=psys->particles;
diff --git a/source/blender/render/intern/source/occlusion.c b/source/blender/render/intern/source/occlusion.c
index d70c51b83bc..15c57eb9362 100644
--- a/source/blender/render/intern/source/occlusion.c
+++ b/source/blender/render/intern/source/occlusion.c
@@ -1670,7 +1670,7 @@ void cache_occ_samples(Render *re, RenderPart *pa, ShadeSample *ssamp)
OcclusionCacheSample *sample;
OccFace exclude;
ShadeInput *shi;
- long *rd=NULL;
+ intptr_t *rd=NULL;
int *ro=NULL, *rp=NULL, *rz=NULL, onlyshadow;
int x, y, step = CACHE_STEP;
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 6a0af82b4d7..3cd7bdc6772 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -138,7 +138,7 @@ static void print_error(char *str) {printf("ERROR: %s\n", str);}
static void stats_background(RenderStats *rs)
{
- extern unsigned long mem_in_use;
+ extern uintptr_t mem_in_use;
float megs_used_memory= mem_in_use/(1024.0*1024.0);
char str[400], *spos= str;
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index 4520e4c10bb..4a2ad995b39 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -243,7 +243,7 @@ static void halo_tile(RenderPart *pa, RenderLayer *rl)
rcti disprect= pa->disprect, testrect= pa->disprect;
float dist, xsq, ysq, xn, yn;
float col[4];
- long *rd= NULL;
+ intptr_t *rd= NULL;
int a, *rz, zz, y, sample, totsample, od;
short minx, maxx, miny, maxy, x;
unsigned int lay= rl->lay;
@@ -324,7 +324,7 @@ static void lamphalo_tile(RenderPart *pa, RenderLayer *rl)
ShadeInput shi;
float *pass;
float fac, col[4];
- long *rd= pa->rectdaps;
+ intptr_t *rd= pa->rectdaps;
int *rz= pa->rectz;
int x, y, sample, totsample, fullsample, od;
@@ -767,7 +767,7 @@ static void shadeDA_tile(RenderPart *pa, RenderLayer *rl)
{
RenderResult *rr= pa->result;
ShadeSample ssamp;
- long *rd, *rectdaps= pa->rectdaps;
+ intptr_t *rd, *rectdaps= pa->rectdaps;
int samp;
int x, y, seed, crop=0, offs=0, od;
@@ -874,7 +874,7 @@ static void freeps(ListBase *lb)
lb->first= lb->last= NULL;
}
-static void addps(ListBase *lb, long *rd, int obi, int facenr, int z, int maskz, unsigned short mask)
+static void addps(ListBase *lb, intptr_t *rd, int obi, int facenr, int z, int maskz, unsigned short mask)
{
PixStrMain *psm;
PixStr *ps, *last= NULL;
@@ -901,7 +901,7 @@ static void addps(ListBase *lb, long *rd, int obi, int facenr, int z, int maskz,
ps= psm->ps + psm->counter++;
if(last) last->next= ps;
- else *rd= (long)ps;
+ else *rd= (intptr_t)ps;
ps->next= NULL;
ps->obi= obi;
@@ -1027,7 +1027,7 @@ static void reset_sky_speed(RenderPart *pa, RenderLayer *rl)
static unsigned short *make_solid_mask(RenderPart *pa)
{
- long *rd= pa->rectdaps;
+ intptr_t *rd= pa->rectdaps;
unsigned short *solidmask, *sp;
int x;
@@ -1092,7 +1092,7 @@ void make_pixelstructs(RenderPart *pa, ZSpan *zspan, int sample, void *data)
{
ZbufSolidData *sdata= (ZbufSolidData*)data;
ListBase *lb= sdata->psmlist;
- long *rd= pa->rectdaps;
+ intptr_t *rd= pa->rectdaps;
int *ro= zspan->recto;
int *rp= zspan->rectp;
int *rz= zspan->rectz;
@@ -1133,7 +1133,7 @@ void zbufshadeDA_tile(RenderPart *pa)
/* initialize pixelstructs and edge buffer */
addpsmain(&psmlist);
- pa->rectdaps= MEM_callocN(sizeof(long)*pa->rectx*pa->recty+4, "zbufDArectd");
+ pa->rectdaps= MEM_callocN(sizeof(intptr_t)*pa->rectx*pa->recty+4, "zbufDArectd");
if(rl->layflag & SCE_LAY_EDGE)
if(R.r.mode & R_EDGE)
@@ -1433,7 +1433,7 @@ static void addps_sss(void *cb_handle, int obi, int facenr, int x, int y, int z)
return;
if(pa->rectall) {
- long *rs= pa->rectall + pa->rectx*y + x;
+ intptr_t *rs= pa->rectall + pa->rectx*y + x;
addps(&handle->psmlist, rs, obi, facenr, z, 0, 0);
handle->totps++;
@@ -1569,7 +1569,7 @@ void zbufshade_sss_tile(RenderPart *pa)
int *ro, *rz, *rp, *rbo, *rbz, *rbp, lay;
#if 0
PixStr *ps;
- long *rs;
+ intptr_t *rs;
int z;
#endif
@@ -1581,7 +1581,7 @@ void zbufshade_sss_tile(RenderPart *pa)
handle.psmlist.first= handle.psmlist.last= NULL;
addpsmain(&handle.psmlist);
- pa->rectall= MEM_callocN(sizeof(long)*pa->rectx*pa->recty+4, "rectall");
+ pa->rectall= MEM_callocN(sizeof(intptr_t)*pa->rectx*pa->recty+4, "rectall");
#else
pa->recto= MEM_mallocN(sizeof(int)*pa->rectx*pa->recty, "recto");
pa->rectp= MEM_mallocN(sizeof(int)*pa->rectx*pa->recty, "rectp");
diff --git a/source/blender/render/intern/source/shadbuf.c b/source/blender/render/intern/source/shadbuf.c
index f3258b601de..f477df3ed8c 100644
--- a/source/blender/render/intern/source/shadbuf.c
+++ b/source/blender/render/intern/source/shadbuf.c
@@ -171,7 +171,7 @@ static void compress_shadowbuf(ShadBuf *shb, int *rectz, int square)
{
ShadSampleBuf *shsample;
float dist;
- unsigned long *ztile;
+ uintptr_t *ztile;
int *rz, *rz1, verg, verg1, size= shb->size;
int a, x, y, minx, miny, byt1, byt2;
char *rc, *rcline, *ctile, *zt;
@@ -179,10 +179,10 @@ static void compress_shadowbuf(ShadBuf *shb, int *rectz, int square)
shsample= MEM_mallocN( sizeof(ShadSampleBuf), "shad sample buf");
BLI_addtail(&shb->buffers, shsample);
- shsample->zbuf= MEM_mallocN( sizeof(unsigned long)*(size*size)/256, "initshadbuf2");
+ shsample->zbuf= MEM_mallocN( sizeof(uintptr_t)*(size*size)/256, "initshadbuf2");
shsample->cbuf= MEM_callocN( (size*size)/256, "initshadbuf3");
- ztile= (unsigned long *)shsample->zbuf;
+ ztile= (uintptr_t *)shsample->zbuf;
ctile= shsample->cbuf;
/* help buffer */
@@ -237,7 +237,7 @@ static void compress_shadowbuf(ShadBuf *shb, int *rectz, int square)
}
if(byt1 && byt2) { /* only store byte */
*ctile= 1;
- *ztile= (unsigned long)MEM_mallocN(256+4, "tile1");
+ *ztile= (uintptr_t)MEM_mallocN(256+4, "tile1");
rz= (int *)*ztile;
*rz= *rz1;
@@ -247,7 +247,7 @@ static void compress_shadowbuf(ShadBuf *shb, int *rectz, int square)
}
else if(byt1) { /* only store short */
*ctile= 2;
- *ztile= (unsigned long)MEM_mallocN(2*256+4,"Tile2");
+ *ztile= (uintptr_t)MEM_mallocN(2*256+4,"Tile2");
rz= (int *)*ztile;
*rz= *rz1;
@@ -260,7 +260,7 @@ static void compress_shadowbuf(ShadBuf *shb, int *rectz, int square)
}
else { /* store triple */
*ctile= 3;
- *ztile= (unsigned long)MEM_mallocN(3*256,"Tile3");
+ *ztile= (uintptr_t)MEM_mallocN(3*256,"Tile3");
zt= (char *)*ztile;
rc= rcline;
@@ -542,7 +542,7 @@ void freeshadowbuf(LampRen *lar)
v= (shb->size*shb->size)/256;
for(shsample= shb->buffers.first; shsample; shsample= shsample->next) {
- long *ztile= shsample->zbuf;
+ intptr_t *ztile= shsample->zbuf;
char *ctile= shsample->cbuf;
for(b=0; b<v; b++, ztile++, ctile++)
@@ -1752,7 +1752,7 @@ static void isb_make_buffer(RenderPart *pa, LampRen *lar)
ISBSample *samp, *samplebuf[16]; /* should be RE_MAX_OSA */
ISBBranch root;
MemArena *memarena;
- long *rd;
+ intptr_t *rd;
int *recto, *rectp, x, y, sindex, sample, bsp_err=0;
/* storage for shadow, per thread */
diff --git a/source/blender/render/intern/source/strand.c b/source/blender/render/intern/source/strand.c
index 591d51a969d..05e36160f0e 100644
--- a/source/blender/render/intern/source/strand.c
+++ b/source/blender/render/intern/source/strand.c
@@ -416,7 +416,7 @@ typedef struct StrandPart {
int *totapixbuf;
int *rectz;
int *rectmask;
- long *rectdaps;
+ intptr_t *rectdaps;
int rectx, recty;
int sample;
@@ -510,7 +510,7 @@ static void do_strand_fillac(void *handle, int x, int y, float u, float v, float
if(spart->rectdaps) {
/* find the z of the sample */
PixStr *ps;
- long *rd= spart->rectdaps + offset;
+ intptr_t *rd= spart->rectdaps + offset;
bufferz= 0x7FFFFFFF;
if(spart->rectmask) maskz= 0x7FFFFFFF;
diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c
index c91c9e2f799..29aa6e3be29 100644
--- a/source/blender/render/intern/source/zbuf.c
+++ b/source/blender/render/intern/source/zbuf.c
@@ -2278,7 +2278,7 @@ static int hashlist_projectvert(float *v1, float winmat[][4], float *hoco)
return 0;
}
- buck= &bucket[ (((long)v1)/16) & 255 ];
+ buck= &bucket[ (((intptr_t)v1)/16) & 255 ];
if(buck->vert==v1) {
QUATCOPY(hoco, buck->hoco);
return buck->clip;
@@ -3263,7 +3263,7 @@ static void copyto_abufz(RenderPart *pa, int *arectz, int *rectmask, int sample)
{
PixStr *ps;
int x, y, *rza, *rma;
- long *rd;
+ intptr_t *rd;
if(R.osa==0) {
memcpy(arectz, pa->rectz, sizeof(int)*pa->rectx*pa->recty);
@@ -3484,7 +3484,7 @@ static int zbuffer_abuf(RenderPart *pa, APixstr *APixbuf, ListBase *apsmbase, Re
/* speed pointer NULL = sky, we clear */
/* else if either alpha is full or no solid was filled in: copy speed */
/* else fill in minimum speed */
-void add_transp_speed(RenderLayer *rl, int offset, float *speed, float alpha, long *rdrect)
+void add_transp_speed(RenderLayer *rl, int offset, float *speed, float alpha, intptr_t *rdrect)
{
RenderPass *rpass;
@@ -3958,7 +3958,7 @@ unsigned short *zbuffer_transp_shade(RenderPart *pa, RenderLayer *rl, float *pas
ZTranspRow zrow[MAX_ZROW];
StrandShadeCache *sscache= NULL;
float sampalpha, alpha, *passrect= pass;
- long *rdrect;
+ intptr_t *rdrect;
int x, y, crop=0, a, b, totface, totsample, doztra;
int addpassflag, offs= 0, od, addzbuf, osa = (R.osa? R.osa: 1);
unsigned short *ztramask= NULL, filled;
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c
index cb6f7e629fa..76f244db6fc 100644
--- a/source/blender/src/buttons_editing.c
+++ b/source/blender/src/buttons_editing.c
@@ -1826,6 +1826,16 @@ static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco
height = 94;
} else if (md->type==eModifierType_Explode) {
height = 94;
+ } else if (md->type==eModifierType_Shrinkwrap) {
+ ShrinkwrapModifierData *smd = (ShrinkwrapModifierData*) md;
+ height = 86 + 3;
+ if (smd->shrinkType == MOD_SHRINKWRAP_PROJECT)
+ {
+ height += 19*5;
+ if(smd->projAxis == 0) height += 19;
+ }
+ else if (smd->shrinkType == MOD_SHRINKWRAP_NEAREST_SURFACE)
+ height += 19;
}
/* roundbox 4 free variables: corner-rounding, nop, roundbox type, shade */
uiDefBut(block, ROUNDBOX, 0, "", x-10, y-height-2, width, height-2, NULL, 5.0, 0.0, 12, 40, "");
@@ -2446,6 +2456,51 @@ static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco
uiDefButBitS(block, TOG, eExplodeFlag_Alive, B_MODIFIER_RECALC, "Alive", lx+buttonWidth/3, cy, buttonWidth/3,19, &emd->flag, 0, 0, 0, 0, "Show mesh when particles are alive");
uiDefButBitS(block, TOG, eExplodeFlag_Dead, B_MODIFIER_RECALC, "Dead", lx+buttonWidth*2/3, cy, buttonWidth/3,19, &emd->flag, 0, 0, 0, 0, "Show mesh when particles are dead");
uiBlockEndAlign(block);
+ } else if (md->type==eModifierType_Shrinkwrap) {
+ ShrinkwrapModifierData *smd = (ShrinkwrapModifierData*) md;
+
+ char shrinktypemenu[]="Shrinkwrap type%t|nearest surface point %x0|projection %x1|nearest vertex %x2";
+
+ uiDefIDPoinBut(block, modifier_testMeshObj, ID_OB, B_CHANGEDEP, "Ob: ", lx, (cy-=19), buttonWidth,19, &smd->target, "Target to shrink to");
+
+ but=uiDefBut(block, TEX, B_MODIFIER_RECALC, "VGroup: ", lx, (cy-=19), buttonWidth,19, &smd->vgroup_name, 0, 31, 0, 0, "Vertex Group name");
+ uiButSetCompleteFunc(but, autocomplete_vgroup, (void *)ob);
+
+ uiDefButF(block, NUM, B_MODIFIER_RECALC, "Offset:", lx,(cy-=19),buttonWidth,19, &smd->keepDist, 0.0f, 100.0f, 1.0f, 0, "Specify distance to keep from the target");
+
+ cy -= 3;
+ uiDefButS(block, MENU, B_MODIFIER_RECALC, shrinktypemenu, lx,(cy-=19),buttonWidth,19, &smd->shrinkType, 0, 0, 0, 0, "Selects type of shrinkwrap algorithm for target position.");
+
+ if (smd->shrinkType == MOD_SHRINKWRAP_PROJECT){
+
+
+ /* UI for projection axis */
+ uiBlockBeginAlign(block);
+ uiDefButC(block, ROW, B_MODIFIER_RECALC, "Normal" , lx,(cy-=19),buttonWidth,19, &smd->projAxis, 18.0, MOD_SHRINKWRAP_PROJECT_OVER_NORMAL, 0, 0, "Projection over X axis");
+ if(smd->projAxis == 0)
+ {
+ uiDefButC(block, NUM, B_MODIFIER_RECALC, "SS Levels:", lx, (cy-=19), buttonWidth,19, &smd->subsurfLevels, 0, 6, 0, 0, "This indicates the number of CCSubdivisions that must be performed before extracting vertexs positions and normals");
+ }
+
+ uiDefButBitC(block, TOG, MOD_SHRINKWRAP_PROJECT_OVER_X_AXIS, B_MODIFIER_RECALC, "X", lx+buttonWidth/3*0,(cy-=19),buttonWidth/3,19, &smd->projAxis, 0, 0, 0, 0, "Projection over X axis");
+ uiDefButBitC(block, TOG, MOD_SHRINKWRAP_PROJECT_OVER_Y_AXIS, B_MODIFIER_RECALC, "Y", lx+buttonWidth/3*1,cy,buttonWidth/3,19, &smd->projAxis, 0, 0, 0, 0, "Projection over Y axis");
+ uiDefButBitC(block, TOG, MOD_SHRINKWRAP_PROJECT_OVER_Z_AXIS, B_MODIFIER_RECALC, "Z", lx+buttonWidth/3*2,cy,buttonWidth/3,19, &smd->projAxis, 0, 0, 0, 0, "Projection over Z axis");
+
+
+ /* allowed directions of projection axis */
+ uiDefButBitS(block, TOG, MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR, B_MODIFIER_RECALC, "Negative", lx,(cy-=19),buttonWidth/2,19, &smd->shrinkOpts, 0, 0, 0, 0, "Allows to move the vertex in the negative direction of axis");
+ uiDefButBitS(block, TOG, MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR, B_MODIFIER_RECALC, "Positive", lx + buttonWidth/2,cy,buttonWidth/2,19, &smd->shrinkOpts, 0, 0, 0, 0, "Allows to move the vertex in the positive direction of axis");
+
+ uiDefButBitS(block, TOG, MOD_SHRINKWRAP_CULL_TARGET_FRONTFACE, B_MODIFIER_RECALC, "Cull frontfaces",lx,(cy-=19),buttonWidth/2,19, &smd->shrinkOpts, 0, 0, 0, 0, "Controls whether a vertex can be projected to a front face on target");
+ uiDefButBitS(block, TOG, MOD_SHRINKWRAP_CULL_TARGET_BACKFACE, B_MODIFIER_RECALC, "Cull backfaces", lx+buttonWidth/2,cy,buttonWidth/2,19, &smd->shrinkOpts, 0, 0, 0, 0, "Controls whether a vertex can be projected to a back face on target");
+ uiDefIDPoinBut(block, modifier_testMeshObj, ID_OB, B_CHANGEDEP, "Ob2: ", lx, (cy-=19), buttonWidth,19, &smd->auxTarget, "Aditional mesh to project over");
+ }
+ else if (smd->shrinkType == MOD_SHRINKWRAP_NEAREST_SURFACE){
+ uiDefButBitS(block, TOG, MOD_SHRINKWRAP_KEEP_ABOVE_SURFACE, B_MODIFIER_RECALC, "Above surface", lx,(cy-=19),buttonWidth,19, &smd->shrinkOpts, 0, 0, 0, 0, "Vertices are kept on the front side of faces");
+ }
+
+ uiBlockEndAlign(block);
+
}
uiBlockEndAlign(block);
@@ -4145,7 +4200,7 @@ static void validate_posebonebutton_cb(void *bonev, void *namev)
static void armature_layer_cb(void *lay_v, void *value_v)
{
short *layer= lay_v;
- int value= (long)value_v;
+ int value= (intptr_t)value_v;
if(*layer==0 || G.qual==0) *layer= value;
allqueue(REDRAWBUTSEDIT, 0);
diff --git a/source/blender/src/buttons_logic.c b/source/blender/src/buttons_logic.c
index 8788363c19b..9b41b646bc8 100644
--- a/source/blender/src/buttons_logic.c
+++ b/source/blender/src/buttons_logic.c
@@ -683,6 +683,8 @@ static char *sensor_name(int type)
return "Property";
case SENS_ACTUATOR:
return "Actuator";
+ case SENS_DELAY:
+ return "Delay";
case SENS_MOUSE:
return "Mouse";
case SENS_COLLISION:
@@ -704,7 +706,7 @@ static char *sensor_name(int type)
static char *sensor_pup(void)
{
/* the number needs to match defines in game.h */
- return "Sensors %t|Always %x0|Keyboard %x3|Mouse %x5|"
+ return "Sensors %t|Always %x0|Delay %x13|Keyboard %x3|Mouse %x5|"
"Touch %x1|Collision %x6|Near %x2|Radar %x7|"
"Property %x4|Random %x8|Ray %x9|Message %x10|Joystick %x11|Actuator %x12";
}
@@ -1000,6 +1002,7 @@ static int get_col_sensor(int type)
{
switch(type) {
case SENS_ALWAYS: return TH_BUT_ACTION;
+ case SENS_DELAY: return TH_BUT_ACTION;
case SENS_TOUCH: return TH_BUT_NEUTRAL;
case SENS_COLLISION: return TH_BUT_SETTING;
case SENS_NEAR: return TH_BUT_SETTING1;
@@ -1070,8 +1073,8 @@ static short draw_sensorbuttons(bSensor *sens, uiBlock *block, short xco, short
bRaySensor *raySens = NULL;
bMessageSensor *mes = NULL;
bJoystickSensor *joy = NULL;
- bActuatorSensor *as = NULL;
-
+ bActuatorSensor *as = NULL;
+ bDelaySensor *ds = NULL;
short ysize;
char *str;
@@ -1297,6 +1300,27 @@ static short draw_sensorbuttons(bSensor *sens, uiBlock *block, short xco, short
yco-= ysize;
break;
}
+ case SENS_DELAY:
+ {
+ ysize= 48;
+
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize,
+ (float)xco+width, (float)yco, 1);
+
+ draw_default_sensor_header(sens, block, xco, yco, width);
+ ds = sens->data;
+
+ uiDefButS(block, NUM, 0, "Delay",(short)(10+xco),(short)(yco-44),(short)((width-22)*0.4+10), 19,
+ &ds->delay, 0.0, 5000.0, 0, 0, "Delay in number of frames before the positive trigger");
+ uiDefButS(block, NUM, 0, "Dur",(short)(10+xco+(width-22)*0.4+10),(short)(yco-44),(short)((width-22)*0.4-10), 19,
+ &ds->duration, 0.0, 5000.0, 0, 0, "If >0, delay in number of frames before the negative trigger following the positive trigger");
+ uiDefButBitS(block, TOG, SENS_DELAY_REPEAT, 0, "REP",(short)(xco + 10 + (width-22)*0.8),(short)(yco - 44),
+ (short)(0.20 * (width-22)), 19, &ds->flag, 0.0, 0.0, 0, 0,
+ "Toggle repeat option. If selected, the sensor restarts after Delay+Dur frames");
+ yco-= ysize;
+ break;
+ }
case SENS_MOUSE:
{
ms= sens->data;
@@ -1366,9 +1390,14 @@ static short draw_sensorbuttons(bSensor *sens, uiBlock *block, short xco, short
&raySens->propname, 0, 31, 0, 0,
"Only look for Objects with this property");
}
-
+
+ /* X-Ray option */
+ uiDefButBitS(block, TOG, SENS_RAY_XRAY, 1, "X",
+ xco + 10,yco - 68, 0.10 * (width-20), 19,
+ &raySens->mode, 0.0, 0.0, 0, 0,
+ "Toggle X-Ray option (see through objects that don't have the property)");
/* 2. sensing range */
- uiDefButF(block, NUM, 1, "Range", xco+10, yco-68, 0.6 * (width-20), 19,
+ uiDefButF(block, NUM, 1, "Range", xco+10 + 0.10 * (width-20), yco-68, 0.5 * (width-20), 19,
&raySens->range, 0.01, 10000.0, 100, 0,
"Sense objects no farther than this distance");
@@ -1833,7 +1862,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
but = uiDefButBitS(block, TOG, ACT_IPOFORCE, ACT_IPOFORCE,
"Force", xco+10+(width-20)/2, yco-24, (width-20)/4-10, 19,
&ia->flag, 0, 0, 0, 0,
- "Convert Ipo to force. Force is applied in global or local coordinate according to Local flag");
+ "Apply Ipo as a global or local force depending on the local option (dynamic objects only)");
uiButSetFunc(but, change_ipo_actuator, but, ia);
but = uiDefButBitS(block, TOG, ACT_IPOADD, ACT_IPOADD,
@@ -1998,7 +2027,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
if(eoa->type==ACT_EDOB_ADD_OBJECT) {
int wval; /* just a temp width */
- ysize = 72;
+ ysize = 92;
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
@@ -2018,9 +2047,27 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-68, wval, 19,
eoa->linVelocity+2, -100.0, 100.0, 10, 0,
"Velocity upon creation, z component.");
- uiDefButBitS(block, TOG, 2, 0, "L", xco+45+3*wval, yco-68, 15, 19,
+ uiDefButBitS(block, TOG, ACT_EDOB_LOCAL_LINV, 0, "L", xco+45+3*wval, yco-68, 15, 19,
&eoa->localflag, 0.0, 0.0, 0, 0,
"Apply the transformation locally");
+
+
+ uiDefBut(block, LABEL, 0, "AngV", xco, yco-90, 45, 19,
+ NULL, 0, 0, 0, 0,
+ "Angular velocity upon creation.");
+ uiDefButF(block, NUM, 0, "", xco+45, yco-90, wval, 19,
+ eoa->angVelocity, -10000.0, 10000.0, 10, 0,
+ "Angular velocity upon creation, x component.");
+ uiDefButF(block, NUM, 0, "", xco+45+wval, yco-90, wval, 19,
+ eoa->angVelocity+1, -10000.0, 10000.0, 10, 0,
+ "Angular velocity upon creation, y component.");
+ uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-90, wval, 19,
+ eoa->angVelocity+2, -10000.0, 10000.0, 10, 0,
+ "Angular velocity upon creation, z component.");
+ uiDefButBitS(block, TOG, ACT_EDOB_LOCAL_ANGV, 0, "L", xco+45+3*wval, yco-90, 15, 19,
+ &eoa->localflag, 0.0, 0.0, 0, 0,
+ "Apply the rotation locally");
+
}
else if(eoa->type==ACT_EDOB_END_OBJECT) {
@@ -3183,7 +3230,8 @@ void logic_buts(void)
while(cont) {
for (iact=0; iact<cont->totlinks; iact++) {
act = cont->links[iact];
- act->flag |= ACT_LINKED;
+ if (act)
+ act->flag |= ACT_LINKED;
}
controller_state_mask |= cont->state_mask;
cont = cont->next;
@@ -3231,7 +3279,8 @@ void logic_buts(void)
/* this controller is visible, mark all its actuator */
for (iact=0; iact<cont->totlinks; iact++) {
act = cont->links[iact];
- act->flag |= ACT_VISIBLE;
+ if (act)
+ act->flag |= ACT_VISIBLE;
}
uiBlockSetEmboss(block, UI_EMBOSSM);
uiDefIconButBitS(block, TOG, CONT_DEL, B_DEL_CONT, ICON_X, xco, yco, 22, 19, &cont->flag, 0, 0, 0, 0, "Delete Controller");
@@ -3323,8 +3372,8 @@ void logic_buts(void)
ycoo= yco;
if(sens->flag & SENS_SHOW)
{
- uiDefButS(block, MENU, B_CHANGE_SENS, sensor_pup(), (short)(xco+22), yco, 100, 19, &sens->type, 0, 0, 0, 0, "Sensor type");
- but= uiDefBut(block, TEX, 1, "", (short)(xco+122), yco, (short)(width-144), 19, sens->name, 0, 31, 0, 0, "Sensor name");
+ uiDefButS(block, MENU, B_CHANGE_SENS, sensor_pup(), (short)(xco+22), yco, 80, 19, &sens->type, 0, 0, 0, 0, "Sensor type");
+ but= uiDefBut(block, TEX, 1, "", (short)(xco+102), yco, (short)(width-124), 19, sens->name, 0, 31, 0, 0, "Sensor name");
uiButSetFunc(but, make_unique_prop_names_cb, sens->name, (void*) 0);
sens->otype= sens->type;
@@ -3334,9 +3383,9 @@ void logic_buts(void)
else {
set_col_sensor(sens->type, 1);
glRecti(xco+22, yco, xco+width-22,yco+19);
- but= uiDefBut(block, LABEL, 0, sensor_name(sens->type), (short)(xco+22), yco, 100, 19, sens, 0, 0, 0, 0, "");
+ but= uiDefBut(block, LABEL, 0, sensor_name(sens->type), (short)(xco+22), yco, 80, 19, sens, 0, 0, 0, 0, "");
uiButSetFunc(but, sca_move_sensor, sens, NULL);
- but= uiDefBut(block, LABEL, 0, sens->name, (short)(xco+122), yco, (short)(width-144), 19, sens, 0, 31, 0, 0, "");
+ but= uiDefBut(block, LABEL, 0, sens->name, (short)(xco+102), yco, (short)(width-124), 19, sens, 0, 31, 0, 0, "");
uiButSetFunc(but, sca_move_sensor, sens, NULL);
}
@@ -3393,8 +3442,8 @@ void logic_buts(void)
if(act->flag & ACT_SHOW) {
act->otype= act->type;
- uiDefButS(block, MENU, B_CHANGE_ACT, actuator_pup(ob), (short)(xco+22), yco, 100, 19, &act->type, 0, 0, 0, 0, "Actuator type");
- but= uiDefBut(block, TEX, 1, "", (short)(xco+122), yco, (short)(width-144), 19, act->name, 0, 31, 0, 0, "Actuator name");
+ uiDefButS(block, MENU, B_CHANGE_ACT, actuator_pup(ob), (short)(xco+22), yco, 90, 19, &act->type, 0, 0, 0, 0, "Actuator type");
+ but= uiDefBut(block, TEX, 1, "", (short)(xco+112), yco, (short)(width-134), 19, act->name, 0, 31, 0, 0, "Actuator name");
uiButSetFunc(but, make_unique_prop_names_cb, act->name, (void*) 0);
ycoo= yco;
@@ -3404,9 +3453,9 @@ void logic_buts(void)
else {
set_col_actuator(act->type, 1);
glRecti((short)(xco+22), yco, (short)(xco+width-22),(short)(yco+19));
- but= uiDefBut(block, LABEL, 0, actuator_name(act->type), (short)(xco+22), yco, 100, 19, act, 0, 0, 0, 0, "Actuator type");
+ but= uiDefBut(block, LABEL, 0, actuator_name(act->type), (short)(xco+22), yco, 90, 19, act, 0, 0, 0, 0, "Actuator type");
uiButSetFunc(but, sca_move_actuator, act, NULL);
- but= uiDefBut(block, LABEL, 0, act->name, (short)(xco+122), yco, (short)(width-144), 19, act, 0, 0, 0, 0, "Actuator name");
+ but= uiDefBut(block, LABEL, 0, act->name, (short)(xco+112), yco, (short)(width-134), 19, act, 0, 0, 0, 0, "Actuator name");
uiButSetFunc(but, sca_move_actuator, act, NULL);
ycoo= yco;
}
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c
index 58f3bff09c8..b0d612456d2 100644
--- a/source/blender/src/buttons_object.c
+++ b/source/blender/src/buttons_object.c
@@ -3279,6 +3279,8 @@ static void object_panel_collision(Object *ob)
uiDefBut(block, LABEL, 0, "",160,160,150,2, NULL, 0.0, 0, 0, 0, "");
if(pd->deflect) {
+ CollisionModifierData *collmd = (CollisionModifierData *)modifiers_findByType ( ob, eModifierType_Collision );
+
uiDefBut(block, LABEL, 0, "Particle Interaction", 10,135,310,20, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
@@ -3294,12 +3296,18 @@ static void object_panel_collision(Object *ob)
uiDefBut(block, LABEL, 0, "Soft Body and Cloth Interaction", 10,65,310,20, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
- uiDefButF(block, NUM, B_FIELD_CHANGE, "Damping:", 10,45,150,20, &pd->pdef_sbdamp, 0.0, 1.0, 10, 0, "Amount of damping during collision");
- uiDefButF(block, NUM, B_FIELD_CHANGE, "Inner:", 10,25,150,20, &pd->pdef_sbift, 0.001, 1.0, 10, 0, "Inner face thickness");
- uiDefButF(block, NUM, B_FIELD_CHANGE, "Outer:", 10, 5,150,20, &pd->pdef_sboft, 0.001, 1.0, 10, 0, "Outer face thickness");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "Inner:", 10,45,150,20, &pd->pdef_sbift, 0.001, 1.0, 10, 0, "Inner face thickness");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "Outer:", 160, 45,150,20, &pd->pdef_sboft, 0.001, 1.0, 10, 0, "Outer face thickness");
uiBlockEndAlign(block);
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "Damping:", 10,25,150,20, &pd->pdef_sbdamp, 0.0, 1.0, 10, 0, "Amount of damping during collision");
- uiDefButBitS(block, TOG, OB_SB_COLLFINAL, B_FIELD_CHANGE, "Ev.M.Stack", 170,45,150,20, &ob->softflag, 0, 0, 0, 0, "Pick collision object from modifier stack (softbody only)");
+ uiDefButBitS(block, TOG, OB_SB_COLLFINAL, B_FIELD_CHANGE, "Ev.M.Stack", 160,25,150,20, &ob->softflag, 0, 0, 0, 0, "Pick collision object from modifier stack (softbody only)");
+
+ // collision options
+ if(collmd)
+ {
+ uiDefButS(block, NUM, B_FIELD_CHANGE, "Absorption: ", 10,0,150,20, &collmd->absorption, 0.0, 100, 1, 2, "How much of effector force gets lost during collision with this object (in percent).");
+ }
}
}
}
@@ -3309,6 +3317,7 @@ static void object_panel_fields(Object *ob)
uiBut *but;
int particles=0;
static short actpsys=-1;
+ static char slot=0;
block= uiNewBlock(&curarea->uiblocks, "object_panel_fields", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Fields", "Physics", 0, 0, 318, 204)==0) return;
@@ -3330,7 +3339,7 @@ static void object_panel_fields(Object *ob)
char *tipstr="Choose field type";
uiBlockBeginAlign(block);
-
+
if(ob->particlesystem.first) {
ParticleSystem *psys;
char *menustr2= psys_menu_string(ob,1);
@@ -3342,8 +3351,16 @@ static void object_panel_fields(Object *ob)
if(psys->part->pd==NULL)
psys->part->pd= MEM_callocN(sizeof(PartDeflect), "PartDeflect");
- pd= psys->part->pd;
+ if(psys->part->pd2==NULL)
+ psys->part->pd2= MEM_callocN(sizeof(PartDeflect), "PartDeflect");
+
+ pd= ((slot==1) ? psys->part->pd2 : psys->part->pd);
particles=1;
+
+ uiDefButC(block, ROW, B_REDR, "", 10, 163, 14, 14, &slot, 3.0, 0, 0, 0, "Edit first particle effector slot");
+ uiDefButC(block, ROW, B_REDR, "", 24, 163, 14, 14, &slot, 3.0, 1, 0, 0, "Edit second particle effector slot");
+ uiBlockEndAlign(block);
+ uiBlockBeginAlign(block);
}
else
actpsys= -1; /* -1 = object */
@@ -3356,8 +3373,8 @@ static void object_panel_fields(Object *ob)
/* setup menu button */
if(particles){
- sprintf(menustr, "Field Type%%t|None%%x0|Spherical%%x%d|Wind%%x%d|Vortex%%x%d|Magnetic%%x%d|Harmonic%%x%d",
- PFIELD_FORCE, PFIELD_WIND, PFIELD_VORTEX, PFIELD_MAGNET, PFIELD_HARMONIC);
+ sprintf(menustr, "Field Type%%t|None%%x0|Spherical%%x%d|Wind%%x%d|Vortex%%x%d|Magnetic%%x%d|Harmonic%%x%d|Charge%%x%d|Lennard-Jones%%x%d",
+ PFIELD_FORCE, PFIELD_WIND, PFIELD_VORTEX, PFIELD_MAGNET, PFIELD_HARMONIC, PFIELD_CHARGE, PFIELD_LENNARDJ);
if(pd->forcefield==PFIELD_FORCE) tipstr= "Particle attracts or repels particles (On shared object layers)";
else if(pd->forcefield==PFIELD_WIND) tipstr= "Constant force applied in direction of particle Z axis (On shared object layers)";
@@ -3365,11 +3382,11 @@ static void object_panel_fields(Object *ob)
}
else{
if(ob->type==OB_CURVE)
- sprintf(menustr, "Field Type%%t|None%%x0|Spherical%%x%d|Wind%%x%d|Vortex%%x%d|Curve Guide%%x%d|Magnetic%%x%d|Harmonic%%x%d|Texture%%x%d",
- PFIELD_FORCE, PFIELD_WIND, PFIELD_VORTEX, PFIELD_GUIDE, PFIELD_MAGNET, PFIELD_HARMONIC, PFIELD_TEXTURE);
+ sprintf(menustr, "Field Type%%t|None%%x0|Spherical%%x%d|Wind%%x%d|Vortex%%x%d|Curve Guide%%x%d|Magnetic%%x%d|Harmonic%%x%d|Texture%%x%d|Charge%%x%d|Lennard-Jones%%x%d",
+ PFIELD_FORCE, PFIELD_WIND, PFIELD_VORTEX, PFIELD_GUIDE, PFIELD_MAGNET, PFIELD_HARMONIC, PFIELD_TEXTURE, PFIELD_CHARGE, PFIELD_LENNARDJ);
else
- sprintf(menustr, "Field Type%%t|None%%x0|Spherical%%x%d|Wind%%x%d|Vortex%%x%d|Magnetic%%x%d|Harmonic%%x%d|Texture%%x%d",
- PFIELD_FORCE, PFIELD_WIND, PFIELD_VORTEX, PFIELD_MAGNET, PFIELD_HARMONIC, PFIELD_TEXTURE);
+ sprintf(menustr, "Field Type%%t|None%%x0|Spherical%%x%d|Wind%%x%d|Vortex%%x%d|Magnetic%%x%d|Harmonic%%x%d|Texture%%x%d|Charge%%x%d|Lennard-Jones%%x%d",
+ PFIELD_FORCE, PFIELD_WIND, PFIELD_VORTEX, PFIELD_MAGNET, PFIELD_HARMONIC, PFIELD_TEXTURE, PFIELD_CHARGE, PFIELD_LENNARDJ);
if(pd->forcefield==PFIELD_FORCE) tipstr= "Object center attracts or repels particles (On shared object layers)";
else if(pd->forcefield==PFIELD_WIND) tipstr= "Constant force applied in direction of Object Z axis (On shared object layers)";
@@ -3384,8 +3401,6 @@ static void object_panel_fields(Object *ob)
uiBlockEndAlign(block);
uiDefBut(block, LABEL, 0, "",160,180,150,2, NULL, 0.0, 0, 0, 0, "");
-
- MEM_freeN(menustr);
if(pd->forcefield) {
uiBlockBeginAlign(block);
@@ -3411,6 +3426,8 @@ static void object_panel_fields(Object *ob)
}
else if(pd->forcefield == PFIELD_HARMONIC)
uiDefButF(block, NUM, B_FIELD_CHANGE, "Damp: ", 10,120,140,20, &pd->f_damp, 0, 10, 10, 0, "Damping of the harmonic force");
+ else if(pd->forcefield == PFIELD_WIND)
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "Noise: ",10,120,140,20, &pd->f_noise, 0, 10, 100, 0, "Noise of the wind force");
}
uiBlockEndAlign(block);
@@ -3449,40 +3466,49 @@ static void object_panel_fields(Object *ob)
uiBlockEndAlign(block);
}
else{
- uiDefButS(block, MENU, B_FIELD_DEP, "Fall-off%t|Cone%x2|Tube%x1|Sphere%x0", 160,180,140,20, &pd->falloff, 0.0, 0.0, 0, 0, "Fall-off shape");
- if(pd->falloff==PFIELD_FALL_TUBE)
- uiDefBut(block, LABEL, 0, "Longitudinal", 160,160,140,20, NULL, 0.0, 0, 0, 0, "");
- uiBlockBeginAlign(block);
- uiDefButBitS(block, TOG, PFIELD_POSZ, B_FIELD_CHANGE, "Pos", 160,140,40,20, &pd->flag, 0.0, 0, 0, 0, "Effect only in direction of positive Z axis");
- uiDefButF(block, NUM, B_FIELD_CHANGE, "Fall-off: ", 200,140,100,20, &pd->f_power, 0, 10, 10, 0, "Falloff power (real gravitational falloff = 2)");
- uiDefButBitS(block, TOG, PFIELD_USEMAX, B_FIELD_CHANGE, "Use", 160,120,40,20, &pd->flag, 0.0, 0, 0, 0, "Use a maximum distance for the field to work");
- uiDefButF(block, NUM, B_FIELD_CHANGE, "MaxDist: ", 200,120,100,20, &pd->maxdist, 0, 1000.0, 10, 0, "Maximum distance for the field to work");
- uiDefButBitS(block, TOG, PFIELD_USEMIN, B_FIELD_CHANGE, "Use", 160,100,40,20, &pd->flag, 0.0, 0, 0, 0, "Use a minimum distance for the field's fall-off");
- uiDefButF(block, NUM, B_FIELD_CHANGE, "MinDist: ", 200,100,100,20, &pd->mindist, 0, 1000.0, 10, 0, "Minimum distance for the field's fall-off");
- uiBlockEndAlign(block);
-
- if(pd->falloff==PFIELD_FALL_TUBE){
- uiDefBut(block, LABEL, 0, "Radial", 160,80,70,20, NULL, 0.0, 0, 0, 0, "");
- uiBlockBeginAlign(block);
- uiDefButF(block, NUM, B_FIELD_CHANGE, "Fall-off: ", 160,60,140,20, &pd->f_power_r, 0, 10, 10, 0, "Radial falloff power (real gravitational falloff = 2)");
- uiDefButBitS(block, TOG, PFIELD_USEMAXR, B_FIELD_CHANGE, "Use", 160,40,40,20, &pd->flag, 0.0, 0, 0, 0, "Use a maximum radial distance for the field to work");
- uiDefButF(block, NUM, B_FIELD_CHANGE, "MaxDist: ", 200,40,100,20, &pd->maxrad, 0, 1000.0, 10, 0, "Maximum radial distance for the field to work");
- uiDefButBitS(block, TOG, PFIELD_USEMINR, B_FIELD_CHANGE, "Use", 160,20,40,20, &pd->flag, 0.0, 0, 0, 0, "Use a minimum radial distance for the field's fall-off");
- uiDefButF(block, NUM, B_FIELD_CHANGE, "MinDist: ", 200,20,100,20, &pd->minrad, 0, 1000.0, 10, 0, "Minimum radial distance for the field's fall-off");
- uiBlockEndAlign(block);
+ if(pd->forcefield==PFIELD_LENNARDJ) {
+ uiDefBut(block, LABEL, 0, "Fall-off determined", 160,140,140,20, NULL, 0.0, 0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "by particle sizes", 160,120,140,20, NULL, 0.0, 0, 0, 0, "");
}
- else if(pd->falloff==PFIELD_FALL_CONE){
- uiDefBut(block, LABEL, 0, "Angular", 160,80,70,20, NULL, 0.0, 0, 0, 0, "");
+ else {
+ uiDefButS(block, MENU, B_FIELD_DEP, "Fall-off%t|Cone%x2|Tube%x1|Sphere%x0", 160,180,140,20, &pd->falloff, 0.0, 0.0, 0, 0, "Fall-off shape");
+ if(pd->falloff==PFIELD_FALL_TUBE)
+ uiDefBut(block, LABEL, 0, "Longitudinal", 160,160,140,20, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
- uiDefButF(block, NUM, B_FIELD_CHANGE, "Fall-off: ", 160,60,140,20, &pd->f_power_r, 0, 10, 10, 0, "Radial falloff power (real gravitational falloff = 2)");
- uiDefButBitS(block, TOG, PFIELD_USEMAXR, B_FIELD_CHANGE, "Use", 160,40,40,20, &pd->flag, 0.0, 0, 0, 0, "Use a maximum angle for the field to work");
- uiDefButF(block, NUM, B_FIELD_CHANGE, "MaxAngle: ", 200,40,100,20, &pd->maxrad, 0, 89.0, 10, 0, "Maximum angle for the field to work (in radians)");
- uiDefButBitS(block, TOG, PFIELD_USEMINR, B_FIELD_CHANGE, "Use", 160,20,40,20, &pd->flag, 0.0, 0, 0, 0, "Use a minimum angle for the field's fall-off");
- uiDefButF(block, NUM, B_FIELD_CHANGE, "MinAngle: ", 200,20,100,20, &pd->minrad, 0, 89.0, 10, 0, "Minimum angle for the field's fall-off (in radians)");
+ uiDefButBitS(block, TOG, PFIELD_POSZ, B_FIELD_CHANGE, "Pos", 160,140,40,20, &pd->flag, 0.0, 0, 0, 0, "Effect only in direction of positive Z axis");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "Fall-off: ", 200,140,100,20, &pd->f_power, 0, 10, 10, 0, "Falloff power (real gravitational falloff = 2)");
+ uiDefButBitS(block, TOG, PFIELD_USEMAX, B_FIELD_CHANGE, "Use", 160,120,40,20, &pd->flag, 0.0, 0, 0, 0, "Use a maximum distance for the field to work");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "MaxDist: ", 200,120,100,20, &pd->maxdist, 0, 1000.0, 10, 0, "Maximum distance for the field to work");
+ uiDefButBitS(block, TOG, PFIELD_USEMIN, B_FIELD_CHANGE, "Use", 160,100,40,20, &pd->flag, 0.0, 0, 0, 0, "Use a minimum distance for the field's fall-off");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "MinDist: ", 200,100,100,20, &pd->mindist, 0, 1000.0, 10, 0, "Minimum distance for the field's fall-off");
uiBlockEndAlign(block);
+
+ if(pd->falloff==PFIELD_FALL_TUBE){
+ uiDefBut(block, LABEL, 0, "Radial", 160,80,70,20, NULL, 0.0, 0, 0, 0, "");
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "Fall-off: ", 160,60,140,20, &pd->f_power_r, 0, 10, 10, 0, "Radial falloff power (real gravitational falloff = 2)");
+ uiDefButBitS(block, TOG, PFIELD_USEMAXR, B_FIELD_CHANGE, "Use", 160,40,40,20, &pd->flag, 0.0, 0, 0, 0, "Use a maximum radial distance for the field to work");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "MaxDist: ", 200,40,100,20, &pd->maxrad, 0, 1000.0, 10, 0, "Maximum radial distance for the field to work");
+ uiDefButBitS(block, TOG, PFIELD_USEMINR, B_FIELD_CHANGE, "Use", 160,20,40,20, &pd->flag, 0.0, 0, 0, 0, "Use a minimum radial distance for the field's fall-off");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "MinDist: ", 200,20,100,20, &pd->minrad, 0, 1000.0, 10, 0, "Minimum radial distance for the field's fall-off");
+ uiBlockEndAlign(block);
+ }
+ else if(pd->falloff==PFIELD_FALL_CONE){
+ uiDefBut(block, LABEL, 0, "Angular", 160,80,70,20, NULL, 0.0, 0, 0, 0, "");
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "Fall-off: ", 160,60,140,20, &pd->f_power_r, 0, 10, 10, 0, "Radial falloff power (real gravitational falloff = 2)");
+ uiDefButBitS(block, TOG, PFIELD_USEMAXR, B_FIELD_CHANGE, "Use", 160,40,40,20, &pd->flag, 0.0, 0, 0, 0, "Use a maximum angle for the field to work");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "MaxAngle: ", 200,40,100,20, &pd->maxrad, 0, 89.0, 10, 0, "Maximum angle for the field to work (in radians)");
+ uiDefButBitS(block, TOG, PFIELD_USEMINR, B_FIELD_CHANGE, "Use", 160,20,40,20, &pd->flag, 0.0, 0, 0, 0, "Use a minimum angle for the field's fall-off");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "MinAngle: ", 200,20,100,20, &pd->minrad, 0, 89.0, 10, 0, "Minimum angle for the field's fall-off (in radians)");
+ uiBlockEndAlign(block);
+ }
}
}
+
}
+
+ MEM_freeN(menustr);
}
}
@@ -4329,6 +4355,8 @@ static void object_panel_particle_extra(Object *ob)
uiDefButBitI(block, TOG, PART_CHILD_EFFECT, B_PART_RECALC, "Children", butx+(butw*3)/5,buty,(butw*2)/5,buth, &part->flag, 0, 0, 0, 0, "Apply effectors to children");
uiBlockEndAlign(block);
}
+ else if(part->phystype == PART_PHYS_NEWTON)
+ uiDefButBitI(block, TOG, PART_SELF_EFFECT, B_PART_RECALC, "Self Effect", butx,(buty-=buth),butw,buth, &part->flag, 0, 0, 0, 0, "Particle effectors effect themselves");
else
buty-=buth;
diff --git a/source/blender/src/buttons_scene.c b/source/blender/src/buttons_scene.c
index fb6a7636e16..5205be3e1b0 100644
--- a/source/blender/src/buttons_scene.c
+++ b/source/blender/src/buttons_scene.c
@@ -33,6 +33,7 @@
#include <string.h>
#include "MEM_guardedalloc.h"
+#include "BLO_sys_types.h" // for intptr_t support
#include "DNA_node_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
@@ -3261,7 +3262,7 @@ static void layer_copy_func(void *lay_v, void *lay_p)
static void delete_scene_layer_func(void *srl_v, void *act_i)
{
if(BLI_countlist(&G.scene->r.layers)>1) {
- long act= (long)act_i;
+ intptr_t act= (intptr_t)act_i;
BLI_remlink(&G.scene->r.layers, srl_v);
MEM_freeN(srl_v);
@@ -3322,7 +3323,7 @@ static char *scene_layer_menu(void)
static void draw_3d_layer_buttons(uiBlock *block, int type, unsigned int *poin, short xco, short yco, short dx, short dy, char *tip)
{
uiBut *bt;
- long a;
+ intptr_t a;
uiBlockBeginAlign(block);
for(a=0; a<5; a++) {
@@ -3381,7 +3382,7 @@ static void render_panel_layers(void)
uiDefButBitI(block, TOG, R_SINGLE_LAYER, B_NOP, "Single", 230,145,60,20, &G.scene->r.scemode, 0, 0, 0, 0, "Only render this layer");
bt=uiDefIconBut(block, BUT, B_NOP, ICON_X, 285, 145, 25, 20, 0, 0, 0, 0, 0, "Deletes current Render Layer");
- uiButSetFunc(bt, delete_scene_layer_func, srl, (void *)(long)G.scene->r.actlay);
+ uiButSetFunc(bt, delete_scene_layer_func, srl, (void *)(intptr_t)G.scene->r.actlay);
uiBlockEndAlign(block);
/* RenderLayer visible-layers */
diff --git a/source/blender/src/drawgpencil.c b/source/blender/src/drawgpencil.c
index ee28049e2c0..15f65bfe3cf 100644
--- a/source/blender/src/drawgpencil.c
+++ b/source/blender/src/drawgpencil.c
@@ -37,6 +37,9 @@
#include "MEM_guardedalloc.h"
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
+
#include "BMF_Api.h"
#include "BLI_arithb.h"
@@ -142,6 +145,13 @@ void gp_ui_delframe_cb (void *gpd, void *gpl)
allqueue(REDRAWACTION, 0);
}
+/* convert the active layer to geometry */
+void gp_ui_convertlayer_cb (void *gpd, void *gpl)
+{
+ gpencil_layer_setactive(gpd, gpl);
+ gpencil_convert_menu();
+}
+
/* ------- Drawing Code ------- */
/* draw the controls for a given layer */
@@ -163,7 +173,7 @@ static void gp_drawui_layer (uiBlock *block, bGPdata *gpd, bGPDlayer *gpl, short
/* rounded header */
if (active) uiBlockSetCol(block, TH_BUT_ACTION);
rb_col= (active)?-20:20;
- uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-8, *yco-2, width, 24, NULL, 5.0, 0.0, 15 , rb_col-20, "");
+ uiDefBut(block, ROUNDBOX, B_REDR, "", *xco-8, *yco-2, width, 24, NULL, 5.0, 0.0, 15 , rb_col-20, "");
if (active) uiBlockSetCol(block, TH_AUTO);
/* lock toggle */
@@ -174,7 +184,7 @@ static void gp_drawui_layer (uiBlock *block, bGPdata *gpd, bGPDlayer *gpl, short
if (gpl->flag & (GP_LAYER_LOCKED|GP_LAYER_HIDE)) {
char name[256]; /* gpl->info is 128, but we need space for 'locked/hidden' as well */
- height= 26;
+ height= 0;
/* visibility button (only if hidden but not locked!) */
if ((gpl->flag & GP_LAYER_HIDE) && !(gpl->flag & GP_LAYER_LOCKED))
@@ -246,8 +256,14 @@ static void gp_drawui_layer (uiBlock *block, bGPdata *gpd, bGPDlayer *gpl, short
/* options */
uiBlockBeginAlign(block);
- but= uiDefBut(block, BUT, B_REDR, "Del Active Frame", *xco+160, *yco-75, 140, 20, NULL, 0, 0, 0, 0, "Erases the the active frame for this layer (Hotkey = Alt-XKEY/DEL)");
- uiButSetFunc(but, gp_ui_delframe_cb, gpd, gpl);
+ if (curarea->spacetype == SPACE_VIEW3D) {
+ but= uiDefBut(block, BUT, B_REDR, "Convert to...", *xco+160, *yco-75, 140, 20, NULL, 0, 0, 0, 0, "Converts this layer's strokes to geometry (Hotkey = Alt-Shift-C)");
+ uiButSetFunc(but, gp_ui_convertlayer_cb, gpd, gpl);
+ }
+ else {
+ but= uiDefBut(block, BUT, B_REDR, "Del Active Frame", *xco+160, *yco-75, 140, 20, NULL, 0, 0, 0, 0, "Erases the the active frame for this layer (Hotkey = Alt-XKEY/DEL)");
+ uiButSetFunc(but, gp_ui_delframe_cb, gpd, gpl);
+ }
but= uiDefBut(block, BUT, B_REDR, "Del Last Stroke", *xco+160, *yco-95, 140, 20, NULL, 0, 0, 0, 0, "Erases the last stroke from the active frame (Hotkey = Alt-XKEY/DEL)");
uiButSetFunc(but, gp_ui_delstroke_cb, gpd, gpl);
@@ -317,8 +333,12 @@ enum {
GP_DRAWDATA_NOSTATUS = (1<<0), /* don't draw status info */
GP_DRAWDATA_ONLY3D = (1<<1), /* only draw 3d-strokes */
GP_DRAWDATA_ONLYV2D = (1<<2), /* only draw 'canvas' strokes */
+ GP_DRAWDATA_ONLYI2D = (1<<3), /* only draw 'image' strokes */
};
+/* thickness above which we should use special drawing */
+#define GP_DRAWTHICKNESS_SPECIAL 3
+
/* ----- Tool Buffer Drawing ------ */
/* draw stroke defined in buffer (simple ogl lines/points for now, as dotted lines) */
@@ -343,23 +363,13 @@ static void gp_draw_stroke_buffer (tGPspoint *points, int totpoints, short thick
glEnd();
}
else if (sflag & GP_STROKE_ERASER) {
- /* draw stroke curve - just standard thickness */
- setlinestyle(4);
- glLineWidth(1.0f);
-
- glBegin(GL_LINE_STRIP);
- for (i=0, pt=points; i < totpoints && pt; i++, pt++) {
- glVertex2f(pt->x, pt->y);
- }
- glEnd();
-
- setlinestyle(0);
+ /* don't draw stroke at all! */
}
else {
float oldpressure = 0.0f;
/* draw stroke curve */
- setlinestyle(2);
+ if (G.f & G_DEBUG) setlinestyle(2);
glBegin(GL_LINE_STRIP);
for (i=0, pt=points; i < totpoints && pt; i++, pt++) {
@@ -377,14 +387,14 @@ static void gp_draw_stroke_buffer (tGPspoint *points, int totpoints, short thick
}
glEnd();
- setlinestyle(0);
+ if (G.f & G_DEBUG) setlinestyle(0);
}
}
/* ----- Existing Strokes Drawing (3D and Point) ------ */
/* draw a given stroke - just a single dot (only one point) */
-static void gp_draw_stroke_point (bGPDspoint *points, short sflag, int winx, int winy)
+static void gp_draw_stroke_point (bGPDspoint *points, short thickness, short sflag, int winx, int winy)
{
/* draw point */
if (sflag & GP_STROKE_3DSPACE) {
@@ -392,18 +402,38 @@ static void gp_draw_stroke_point (bGPDspoint *points, short sflag, int winx, int
glVertex3f(points->x, points->y, points->z);
glEnd();
}
- else if (sflag & GP_STROKE_2DSPACE) {
- glBegin(GL_POINTS);
- glVertex2f(points->x, points->y);
- glEnd();
- }
else {
- const float x= (points->x / 1000 * winx);
- const float y= (points->y / 1000 * winy);
+ float co[2];
- glBegin(GL_POINTS);
- glVertex2f(x, y);
- glEnd();
+ /* get coordinates of point */
+ if (sflag & GP_STROKE_2DSPACE) {
+ co[0]= points->x;
+ co[1]= points->y;
+ }
+ else {
+ co[0]= (points->x / 1000 * winx);
+ co[1]= (points->y / 1000 * winy);
+ }
+
+ /* if thickness is less than GP_DRAWTHICKNESS_SPECIAL, simple opengl point will do */
+ if (thickness < GP_DRAWTHICKNESS_SPECIAL) {
+ glBegin(GL_POINTS);
+ glVertex2fv(co);
+ glEnd();
+ }
+ else {
+ /* draw filled circle as is done in circf (but without the matrix push/pops which screwed things up) */
+ GLUquadricObj *qobj = gluNewQuadric();
+
+ gluQuadricDrawStyle(qobj, GLU_FILL);
+
+ /* need to translate drawing position, but must reset after too! */
+ glTranslatef(co[0], co[1], 0.);
+ gluDisk( qobj, 0.0, thickness, 32, 1);
+ glTranslatef(-co[0], -co[1], 0.);
+
+ gluDeleteQuadric(qobj);
+ }
}
}
@@ -445,8 +475,8 @@ static void gp_draw_stroke_3d (bGPDspoint *points, int totpoints, short thicknes
/* draw a given stroke in 2d */
static void gp_draw_stroke (bGPDspoint *points, int totpoints, short thickness, short dflag, short sflag, short debug, int winx, int winy)
{
- /* if thickness is less than 3, 'smooth' opengl lines look better */
- if ((thickness < 3) || (G.rt==0)) {
+ /* if thickness is less than GP_DRAWTHICKNESS_SPECIAL, 'smooth' opengl lines look better */
+ if (thickness < GP_DRAWTHICKNESS_SPECIAL) {
bGPDspoint *pt;
int i;
@@ -466,18 +496,18 @@ static void gp_draw_stroke (bGPDspoint *points, int totpoints, short thickness,
}
else { /* tesselation code: currently only enabled with rt != 0 */
bGPDspoint *pt1, *pt2;
- float p0[2], p1[2], pm[2];
+ float pm[2];
int i;
glShadeModel(GL_FLAT);
- glBegin(GL_QUAD_STRIP);
+ glBegin(GL_QUADS);
for (i=0, pt1=points, pt2=points+1; i < (totpoints-1); i++, pt1++, pt2++) {
float s0[2], s1[2]; /* segment 'center' points */
float t0[2], t1[2]; /* tesselated coordinates */
float m1[2], m2[2]; /* gradient and normal */
- float pthick, dist; /* thickness at segment point, and length of segment */
- float sminorang; /* minor angle between strokes */
+ float mt[2], sc[2]; /* gradient for thickness, point for end-cap */
+ float pthick; /* thickness at segment point */
/* get x and y coordinates from points */
if (sflag & GP_STROKE_2DSPACE) {
@@ -494,91 +524,123 @@ static void gp_draw_stroke (bGPDspoint *points, int totpoints, short thickness,
/* calculate gradient and normal - 'angle'=(ny/nx) */
m1[1]= s1[1] - s0[1];
m1[0]= s1[0] - s0[0];
- dist = Vec2Lenf(s0, s1);
- m2[1]= -(m1[0]) / dist;
- m2[0]= m1[1] / dist;
+ Normalize2(m1);
+ m2[1]= -m1[0];
+ m2[0]= m1[1];
+
+ /* always use pressure from first point here */
+ pthick= (pt1->pressure * thickness);
- /* if the first segment, initialise the first segment using segment's normal */
- if (i == 0) {
- pthick= (pt1->pressure * thickness);
+ /* if the first segment, start of segment is segment's normal */
+ if (i == 0) {
+ /* draw start cap first
+ * - make points slightly closer to center (about halfway across)
+ */
+ mt[0]= m2[0] * pthick * 0.5;
+ mt[1]= m2[1] * pthick * 0.5;
+ sc[0]= s0[0] - (m1[0] * pthick * 0.75);
+ sc[1]= s0[1] - (m1[1] * pthick * 0.75);
+
+ t0[0]= sc[0] - mt[0];
+ t0[1]= sc[1] - mt[1];
+ t1[0]= sc[0] + mt[0];
+ t1[1]= sc[1] + mt[1];
+
+ glVertex2fv(t0);
+ glVertex2fv(t1);
- // TODO: also draw/do a round end-cap first
+ /* calculate points for start of segment */
+ mt[0]= m2[0] * pthick;
+ mt[1]= m2[1] * pthick;
- p0[0]= s0[0] - (pthick * m2[0]);
- p0[1]= s0[1] - (pthick * m2[1]);
- p1[0]= s1[0] + (pthick * m2[0]);
- p1[1]= s1[1] + (pthick * m2[1]);
+ t0[0]= s0[0] - mt[0];
+ t0[1]= s0[1] - mt[1];
+ t1[0]= s0[0] + mt[0];
+ t1[1]= s0[1] + mt[1];
- Vec2Copyf(pm, m1);
+ /* draw this line twice (first to finish off start cap, then for stroke) */
+ glVertex2fv(t1);
+ glVertex2fv(t0);
+ glVertex2fv(t0);
+ glVertex2fv(t1);
}
-
- /* if the minor angle between the current segment and the previous one is less than 90 degrees */
- if (i)
- sminorang= NormalizedVecAngle2_2D(pm, m1);
- else
- sminorang= 0.0f;
-
- if ((IS_EQ(sminorang, 0)==0) && (abs(sminorang) < M_PI_2) )
- {
- float closep[2];
+ /* if not the first segment, use bisector of angle between segments */
+ else {
+ float mb[2]; /* bisector normal */
+ float athick, dfac; /* actual thickness, difference between thicknesses */
+
+ /* calculate gradient of bisector (as average of normals) */
+ mb[0]= (pm[0] + m2[0]) / 2;
+ mb[1]= (pm[1] + m2[1]) / 2;
+ Normalize2(mb);
- /* recalculate startpoint of segment, where the new start-line:
- * - starts a new gl-quad-strip
- * - uses the vert of old startpoint closer to our endpoint
- * - distance between new startpoints = distance between old startpoints
- * - new startpoints occur on same gradient as old segment does (has potential for some 'minor' overlap, but ok)
+ /* calculate gradient to apply
+ * - as basis, use just pthick * bisector gradient
+ * - if cross-section not as thick as it should be, add extra padding to fix it
*/
+ mt[0]= mb[0] * pthick;
+ mt[1]= mb[1] * pthick;
+ athick= Vec2Length(mt);
+ dfac= pthick - (athick * 2);
+ if ( ((athick * 2) < pthick) && (IS_EQ(athick, pthick)==0) )
+ {
+ mt[0] += (mb[0] * dfac);
+ mt[1] += (mb[1] * dfac);
+ }
- /* find the closer vertex, and distance between startpoints */
- if (Vec2Lenf(p0, s1) > Vec2Lenf(p1, s1))
- Vec2Copyf(closep, p1);
- else
- Vec2Copyf(closep, p0);
-
- /* determine which side this closer vertex should be on */
- pthick= (pt1->pressure * thickness * 2);
- if ( ((closep[0] - s0[0]) > 0) || ((closep[1] - s0[1]) > 0) ) {
- /* assumes this is the 'second' point, (i.e. the 'plus' one), so the other is subtracting */
- p0[0]= closep[0] - (pthick * pm[0]);
- p0[1]= closep[1] - (pthick * pm[1]);
- p1[0]= closep[0];
- p1[1]= closep[1];
- }
- else if ( ((closep[0] - s0[0]) < 0) || ((closep[1] - s0[1]) < 0) ) {
- /* assumes this is the 'first' point, (i.e. the 'minus' one), so the other is adding */
- p0[0]= closep[0];
- p0[1]= closep[1];
- p1[0]= closep[0] + (pthick * pm[0]);
- p1[1]= closep[1] + (pthick * pm[1]);
- }
+ /* calculate points for start of segment */
+ t0[0]= s0[0] - mt[0];
+ t0[1]= s0[1] - mt[1];
+ t1[0]= s0[0] + mt[0];
+ t1[1]= s0[1] + mt[1];
- /* reset gl-states! */
- glEnd();
- glBegin(GL_QUAD_STRIP);
+ /* draw this line twice (once for end of current segment, and once for start of next) */
+ glVertex2fv(t1);
+ glVertex2fv(t0);
+ glVertex2fv(t0);
+ glVertex2fv(t1);
}
- /* do the end of this segment */
- pthick= (pt2->pressure * thickness);
- t0[0] = s1[0] - (pthick * m2[0]);
- t0[1] = s1[1] - (pthick * m2[1]);
- t1[0] = s1[0] + (pthick * m2[0]);
- t1[1] = s1[1] + (pthick * m2[1]);
-
- /* draw this segment */
- glVertex2f(p0[0], p0[1]);
- glVertex2f(p1[0], p1[1]);
- glVertex2f(t0[0], t0[1]);
- glVertex2f(t1[0], t1[1]);
-
- // TODO: draw end cap if last segment
+ /* if last segment, also draw end of segment (defined as segment's normal) */
if (i == totpoints-2) {
-
+ /* for once, we use second point's pressure (otherwise it won't be drawn) */
+ pthick= (pt2->pressure * thickness);
+
+ /* calculate points for end of segment */
+ mt[0]= m2[0] * pthick;
+ mt[1]= m2[1] * pthick;
+
+ t0[0]= s1[0] - mt[0];
+ t0[1]= s1[1] - mt[1];
+ t1[0]= s1[0] + mt[0];
+ t1[1]= s1[1] + mt[1];
+
+ /* draw this line twice (once for end of stroke, and once for endcap)*/
+ glVertex2fv(t1);
+ glVertex2fv(t0);
+ glVertex2fv(t0);
+ glVertex2fv(t1);
+
+
+ /* draw end cap as last step
+ * - make points slightly closer to center (about halfway across)
+ */
+ mt[0]= m2[0] * pthick * 0.5;
+ mt[1]= m2[1] * pthick * 0.5;
+ sc[0]= s1[0] + (m1[0] * pthick * 0.75);
+ sc[1]= s1[1] + (m1[1] * pthick * 0.75);
+
+ t0[0]= sc[0] - mt[0];
+ t0[1]= sc[1] - mt[1];
+ t1[0]= sc[0] + mt[0];
+ t1[1]= sc[1] + mt[1];
+
+ glVertex2fv(t1);
+ glVertex2fv(t0);
}
- /* store current points for next segment to use */
- Vec2Copyf(p0, t0);
- Vec2Copyf(p1, t1);
- Vec2Copyf(pm, m1);
+ /* store stroke's 'natural' normal for next stroke to use */
+ Vec2Copyf(pm, m2);
}
glEnd();
@@ -626,12 +688,16 @@ static void gp_draw_strokes (bGPDframe *gpf, int winx, int winy, int dflag, shor
continue;
if (!(dflag & GP_DRAWDATA_ONLYV2D) && (gps->flag & GP_STROKE_2DSPACE))
continue;
+ if ((dflag & GP_DRAWDATA_ONLYI2D) && !(gps->flag & GP_STROKE_2DIMAGE))
+ continue;
+ if (!(dflag & GP_DRAWDATA_ONLYI2D) && (gps->flag & GP_STROKE_2DIMAGE))
+ continue;
if ((gps->points == 0) || (gps->totpoints < 1))
continue;
/* check which stroke-drawer to use */
if (gps->totpoints == 1)
- gp_draw_stroke_point(gps->points, gps->flag, winx, winy);
+ gp_draw_stroke_point(gps->points, lthick, gps->flag, winx, winy);
else if (dflag & GP_DRAWDATA_ONLY3D)
gp_draw_stroke_3d(gps->points, gps->totpoints, lthick, dflag, gps->flag, debug, winx, winy);
else if (gps->totpoints > 1)
@@ -796,6 +862,22 @@ static void gp_draw_data (bGPdata *gpd, int winx, int winy, int dflag)
/* ----- Grease Pencil Sketches Drawing API ------ */
+/* draw grease-pencil sketches to specified 2d-view that uses ibuf corrections */
+void draw_gpencil_2dimage (ScrArea *sa, ImBuf *ibuf)
+{
+ bGPdata *gpd;
+ int dflag = 0;
+
+ /* check that we have grease-pencil stuff to draw */
+ if (ELEM(NULL, sa, ibuf)) return;
+ gpd= gpencil_data_getactive(sa);
+ if (gpd == NULL) return;
+
+ /* draw it! */
+ dflag = (GP_DRAWDATA_ONLYI2D|GP_DRAWDATA_NOSTATUS);
+ gp_draw_data(gpd, sa->winx, sa->winy, dflag);
+}
+
/* draw grease-pencil sketches to specified 2d-view assuming that matrices are already set correctly
* Note: this gets called twice - first time with onlyv2d=1 to draw 'canvas' strokes, second time with onlyv2d=0 for screen-aligned strokes
*/
diff --git a/source/blender/src/drawipo.c b/source/blender/src/drawipo.c
index 0e7476bbe82..9b5be04eac1 100644
--- a/source/blender/src/drawipo.c
+++ b/source/blender/src/drawipo.c
@@ -442,7 +442,7 @@ int in_ipo_buttons(void)
else return 1;
}
-static View2D *spacelink_get_view2d(SpaceLink *sl)
+View2D *spacelink_get_view2d(SpaceLink *sl)
{
if(sl->spacetype==SPACE_IPO)
return &((SpaceIpo *)sl)->v2d;
@@ -1212,16 +1212,9 @@ static void draw_ipovertices(int sel)
/*}*/
} else { /* normal non bit curves */
if(ei->flag & IPO_EDIT) {
- if(ei->icu->ipo==IPO_BEZ) {
- /* Draw the editmode hendels for a bezier curve */
- if( (bezt->f1 & SELECT) == sel)/* && G.v2d->cur.xmin < bezt->vec[0][0] < G.v2d->cur.xmax)*/
- bglVertex3fv(bezt->vec[0]);
-
- if( (bezt->f3 & SELECT) == sel)/* && G.v2d->cur.xmin < bezt->vec[2][0] < G.v2d->cur.xmax)*/
- bglVertex3fv(bezt->vec[2]);
-
- }
-
+ /* Only the vertex of the line, the
+ * handler are draw below.
+ */
if( (bezt->f2 & SELECT) == sel) /* && G.v2d->cur.xmin < bezt->vec[1][0] < G.v2d->cur.xmax)*/
bglVertex3fv(bezt->vec[1]);
@@ -1237,6 +1230,45 @@ static void draw_ipovertices(int sel)
bezt++;
}
bglEnd();
+
+ if (ei->flag & IPO_EDIT) {
+ /* Now draw the two vertex of the handler,
+ * need split it because we can't call glPointSize
+ * in the middle of a glBegin/glEnd also the
+ * bug comment before.
+ */
+ a= ei->icu->totvert;
+ bezt= ei->icu->bezt;
+
+ glPointSize(BIF_GetThemeValuef(TH_HANDLE_VERTEX_SIZE));
+
+ if(sel) BIF_ThemeColor(TH_HANDLE_VERTEX_SELECT);
+ else BIF_ThemeColor(TH_HANDLE_VERTEX);
+
+ bglBegin(GL_POINTS);
+
+ while(a--) {
+ if (ei->disptype!=IPO_DISPBITS) {
+ if(ei->flag & IPO_EDIT) {
+ if(ei->icu->ipo==IPO_BEZ) {
+ /* Draw the editmode hendels for a bezier curve */
+ if( (bezt->f1 & SELECT) == sel)/* && G.v2d->cur.xmin < bezt->vec[0][0] < G.v2d->cur.xmax)*/
+ bglVertex3fv(bezt->vec[0]);
+
+ if( (bezt->f3 & SELECT) == sel)/* && G.v2d->cur.xmin < bezt->vec[2][0] < G.v2d->cur.xmax)*/
+ bglVertex3fv(bezt->vec[2]);
+ }
+ }
+ }
+ bezt++;
+ }
+ bglEnd();
+
+ /* The color are always reset (see the while)
+ * but the point size not so we reset now.
+ */
+ glPointSize(BIF_GetThemeValuef(TH_VERTEX_SIZE));
+ }
}
}
diff --git a/source/blender/src/drawmesh.c b/source/blender/src/drawmesh.c
index dd512595ebc..09f74c01c71 100644
--- a/source/blender/src/drawmesh.c
+++ b/source/blender/src/drawmesh.c
@@ -664,7 +664,7 @@ static int draw_tfaces3D__setHiddenOpts(void *userData, int index)
{
struct { Mesh *me; EdgeHash *eh; } *data = userData;
MEdge *med = &data->me->medge[index];
- unsigned long flags = (long) BLI_edgehash_lookup(data->eh, med->v1, med->v2);
+ uintptr_t flags = (intptr_t) BLI_edgehash_lookup(data->eh, med->v1, med->v2);
if((G.f & G_DRAWSEAMS) && (med->flag&ME_SEAM)) {
return 0;
@@ -682,7 +682,7 @@ static int draw_tfaces3D__setSeamOpts(void *userData, int index)
{
struct { Mesh *me; EdgeHash *eh; } *data = userData;
MEdge *med = &data->me->medge[index];
- unsigned long flags = (long) BLI_edgehash_lookup(data->eh, med->v1, med->v2);
+ uintptr_t flags = (intptr_t) BLI_edgehash_lookup(data->eh, med->v1, med->v2);
if (med->flag&ME_SEAM) {
if (G.f&G_HIDDENEDGES) {
@@ -698,7 +698,7 @@ static int draw_tfaces3D__setSelectOpts(void *userData, int index)
{
struct { Mesh *me; EdgeHash *eh; } *data = userData;
MEdge *med = &data->me->medge[index];
- unsigned long flags = (long) BLI_edgehash_lookup(data->eh, med->v1, med->v2);
+ uintptr_t flags = (intptr_t) BLI_edgehash_lookup(data->eh, med->v1, med->v2);
return flags & eEdge_Select;
}
@@ -706,7 +706,7 @@ static int draw_tfaces3D__setActiveOpts(void *userData, int index)
{
struct { Mesh *me; EdgeHash *eh; } *data = userData;
MEdge *med = &data->me->medge[index];
- unsigned long flags = (long) BLI_edgehash_lookup(data->eh, med->v1, med->v2);
+ uintptr_t flags = (intptr_t) BLI_edgehash_lookup(data->eh, med->v1, med->v2);
if (flags & eEdge_Select) {
return 1;
diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c
index 1a469e8b366..213f49528f0 100644
--- a/source/blender/src/drawobject.c
+++ b/source/blender/src/drawobject.c
@@ -5315,7 +5315,7 @@ void draw_object_ext(Base *base)
static void bbs_mesh_verts__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
{
- int offset = (long) userData;
+ int offset = (intptr_t) userData;
EditVert *eve = EM_get_vert_for_index(index);
if (eve->h==0) {
@@ -5327,7 +5327,7 @@ static int bbs_mesh_verts(DerivedMesh *dm, int offset)
{
glPointSize( BIF_GetThemeValuef(TH_VERTEX_SIZE) );
bglBegin(GL_POINTS);
- dm->foreachMappedVert(dm, bbs_mesh_verts__mapFunc, (void*)(long) offset);
+ dm->foreachMappedVert(dm, bbs_mesh_verts__mapFunc, (void*)(intptr_t) offset);
bglEnd();
glPointSize(1.0);
@@ -5336,7 +5336,7 @@ static int bbs_mesh_verts(DerivedMesh *dm, int offset)
static int bbs_mesh_wire__setDrawOptions(void *userData, int index)
{
- int offset = (long) userData;
+ int offset = (intptr_t) userData;
EditEdge *eed = EM_get_edge_for_index(index);
if (eed->h==0) {
@@ -5348,7 +5348,7 @@ static int bbs_mesh_wire__setDrawOptions(void *userData, int index)
}
static int bbs_mesh_wire(DerivedMesh *dm, int offset)
{
- dm->drawMappedEdges(dm, bbs_mesh_wire__setDrawOptions, (void*)(long) offset);
+ dm->drawMappedEdges(dm, bbs_mesh_wire__setDrawOptions, (void*)(intptr_t) offset);
return offset + G.totedge;
}
@@ -5382,7 +5382,7 @@ static int bbs_mesh_solid_EM(DerivedMesh *dm, int facecol)
cpack(0);
if (facecol) {
- dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, (void*)(long) 1, 0);
+ dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, (void*)(intptr_t) 1, 0);
if( CHECK_OB_DRAWFACEDOT(G.scene, G.vd, G.obedit->dt) ) {
glPointSize(BIF_GetThemeValuef(TH_FACEDOT_SIZE));
@@ -5415,7 +5415,7 @@ static int bbs_mesh_wire__setDrawOpts(void *userData, int index)
{
struct { Mesh *me; EdgeHash *eh; int offset; } *data = userData;
MEdge *med = data->me->medge + index;
- unsigned long flags = (long)BLI_edgehash_lookup(data->eh, med->v1, med->v2);
+ uintptr_t flags = (intptr_t)BLI_edgehash_lookup(data->eh, med->v1, med->v2);
if (flags & 1) {
set_framebuffer_index_color(data->offset+index);
diff --git a/source/blender/src/editarmature.c b/source/blender/src/editarmature.c
index 35986fcff4a..5e50c8117cc 100644
--- a/source/blender/src/editarmature.c
+++ b/source/blender/src/editarmature.c
@@ -439,6 +439,109 @@ void docenter_armature (Object *ob, int centermode)
}
}
+/* helper for apply_armature_pose2bones - fixes parenting of objects that are bone-parented to armature */
+static void applyarmature_fix_boneparents (Object *armob)
+{
+ Object *ob;
+
+ /* go through all objects in database */
+ for (ob= G.main->object.first; ob; ob= ob->id.next) {
+ /* if parent is bone in this armature, apply corrections */
+ if ((ob->parent == armob) && (ob->partype == PARBONE)) {
+ /* apply current transform from parent (not yet destroyed),
+ * then calculate new parent inverse matrix
+ */
+ apply_obmat(ob);
+
+ what_does_parent(ob);
+ Mat4Invert(ob->parentinv, workob.obmat);
+ }
+ }
+}
+
+/* set the current pose as the restpose */
+void apply_armature_pose2bones(void)
+{
+ Object *ob;
+ bArmature *arm;
+ bPose *pose;
+ bPoseChannel *pchan;
+ EditBone *curbone;
+
+ /* don't check if editmode (should be done by caller) */
+ ob= OBACT;
+ if (ob->type!=OB_ARMATURE) return;
+ if (object_data_is_libdata(ob)) {
+ error_libdata();
+ return;
+ }
+ arm= get_armature(ob);
+
+ /* helpful warnings... */
+ // TODO: add warnings to be careful about actions, applying deforms first, etc.
+
+ /* Get editbones of active armature to alter */
+ if (G.edbo.first) BLI_freelistN(&G.edbo);
+ make_boneList(&G.edbo, &arm->bonebase, NULL);
+
+ /* get pose of active object and move it out of posemode */
+ pose= ob->pose;
+
+ for (pchan=pose->chanbase.first; pchan; pchan=pchan->next) {
+ curbone= editbone_name_exists(&G.edbo, pchan->name);
+
+ /* simply copy the head/tail values from pchan over to curbone */
+ VECCOPY(curbone->head, pchan->pose_head);
+ VECCOPY(curbone->tail, pchan->pose_tail);
+
+ /* fix roll:
+ * 1. find auto-calculated roll value for this bone now
+ * 2. remove this from the 'visual' y-rotation
+ */
+ {
+ float premat[3][3], imat[3][3],pmat[3][3], tmat[3][3];
+ float delta[3], eul[3];
+
+ /* obtain new auto y-rotation */
+ VecSubf(delta, curbone->tail, curbone->head);
+ vec_roll_to_mat3(delta, 0.0, premat);
+ Mat3Inv(imat, premat);
+
+ /* get pchan 'visual' matrix */
+ Mat3CpyMat4(pmat, pchan->pose_mat);
+
+ /* remove auto from visual and get euler rotation */
+ Mat3MulMat3(tmat, imat, pmat);
+ Mat3ToEul(tmat, eul);
+
+ /* just use this euler-y as new roll value */
+ curbone->roll= eul[1];
+ }
+
+ /* clear transform values for pchan */
+ pchan->loc[0]= pchan->loc[1]= pchan->loc[2]= 0;
+ pchan->quat[1]= pchan->quat[2]= pchan->quat[3]= 0;
+ pchan->quat[0]= pchan->size[0]= pchan->size[1]= pchan->size[2]= 1;
+
+ /* set anim lock */
+ curbone->flag |= BONE_UNKEYED;
+ }
+
+ /* convert editbones back to bones */
+ editbones_to_armature(&G.edbo, ob);
+ if (G.edbo.first) BLI_freelistN(&G.edbo);
+
+ /* flush positions of posebones */
+ where_is_pose(ob);
+
+ /* fix parenting of objects which are bone-parented */
+ applyarmature_fix_boneparents(ob);
+
+ BIF_undo_push("Apply new restpose");
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+
/* Helper function for armature joining - link fixing */
static void joined_armature_fix_links(Object *tarArm, Object *srcArm, bPoseChannel *pchan, EditBone *curbone)
{
diff --git a/source/blender/src/editipo.c b/source/blender/src/editipo.c
index 63c301658f2..cd6aefdb87c 100644
--- a/source/blender/src/editipo.c
+++ b/source/blender/src/editipo.c
@@ -462,24 +462,7 @@ static void make_part_editipo(SpaceIpo *si)
name = getname_part_ei(part_ar[a]);
strcpy(ei->name, name);
ei->adrcode= part_ar[a];
-
- //if(ei->adrcode & MA_MAP1) {
- // ei->adrcode-= MA_MAP1;
- // ei->adrcode |= texchannel_to_adrcode(si->channel);
- //}
- //else {
- // if(ei->adrcode==MA_MODE) ei->disptype= IPO_DISPBITS;
- //}
-
ei->col= ipo_rainbow(a, PART_TOTIPO);
-
- //len= strlen(ei->name);
- //if(len) {
- // if( ei->name[ len-1 ]=='R') ei->col= 0x5050FF;
- // else if( ei->name[ len-1 ]=='G') ei->col= 0x50FF50;
- // else if( ei->name[ len-1 ]=='B') ei->col= 0xFF7050;
- //}
-
ei->icu= find_ipocurve(si->ipo, ei->adrcode);
if(ei->icu) {
ei->flag= ei->icu->flag;
@@ -6011,4 +5994,4 @@ void move_to_frame(void)
}
}
BIF_undo_push("Set frame to selected Ipo vertex");
-} \ No newline at end of file
+}
diff --git a/source/blender/src/editipo_lib.c b/source/blender/src/editipo_lib.c
index 41044ad13d7..e1e286e10cf 100644
--- a/source/blender/src/editipo_lib.c
+++ b/source/blender/src/editipo_lib.c
@@ -103,7 +103,8 @@ char *ic_name_empty[1] ={ "" };
char *fluidsim_ic_names[FLUIDSIM_TOTNAM] = { "Fac-Visc", "Fac-Time", "GravX","GravY","GravZ", "VelX","VelY","VelZ", "Active" };
char *part_ic_names[PART_TOTNAM] = { "E_Freq", "E_Life", "E_Speed", "E_Angular", "E_Size",
"Angular", "Size", "Drag", "Brown", "Damp", "Length", "Clump",
-"GravX", "GravY", "GravZ", "KinkAmp", "KinkFreq", "KinkShape", "BBTilt"};
+"GravX", "GravY", "GravZ", "KinkAmp", "KinkFreq", "KinkShape", "BBTilt",
+"FStreng", "FFall", "FMaxD", "F2Streng", "F2Fall", "F2MaxD"};
/* gets the appropriate icon for the given blocktype */
int geticon_ipo_blocktype(short blocktype)
diff --git a/source/blender/src/editkey.c b/source/blender/src/editkey.c
index 1f24fb07667..ce798064632 100644
--- a/source/blender/src/editkey.c
+++ b/source/blender/src/editkey.c
@@ -84,6 +84,8 @@
#include "blendef.h"
#include "mydevice.h"
+#include "BLO_sys_types.h" // for intptr_t support
+
extern ListBase editNurb; /* in editcurve.c */
/* temporary storage for slider values */
@@ -162,7 +164,7 @@ static void rvk_slider_func(void *voidob, void *voidkeynum)
IpoCurve *icu=NULL;
BezTriple *bezt=NULL;
float cfra, rvkval;
- int keynum = (long) voidkeynum;
+ int keynum = (intptr_t) voidkeynum;
cfra = frame_to_float(CFRA);
@@ -275,7 +277,7 @@ void make_rvk_slider(uiBlock *block, Object *ob, int keynum,
x, y , w, h,
meshslidervals+keynum, min, max, 10, 2, tip);
- uiButSetFunc(but, rvk_slider_func, ob, (void *)(long)keynum);
+ uiButSetFunc(but, rvk_slider_func, ob, (void *)(intptr_t)keynum);
// no hilite, the winmatrix is not correct later on...
uiButSetFlag(but, UI_NO_HILITE);
diff --git a/source/blender/src/editmesh_mods.c b/source/blender/src/editmesh_mods.c
index 6dfbd67720b..c162c904776 100644
--- a/source/blender/src/editmesh_mods.c
+++ b/source/blender/src/editmesh_mods.c
@@ -109,6 +109,7 @@ editmesh_mods.c, UI level access, no geometry changes
#include "editmesh.h"
+#include "BLO_sys_types.h" // for intptr_t support
/* ****************************** MIRROR **************** */
@@ -2937,7 +2938,7 @@ void select_sharp_edges(void)
EditFace *efa;
EditFace **efa1;
EditFace **efa2;
- long edgecount = 0, i;
+ intptr_t edgecount = 0, i;
static short sharpness = 135;
float fsharpness;
@@ -3041,7 +3042,7 @@ void select_linked_flat_faces(void)
EditFace *efa;
EditFace **efa1;
EditFace **efa2;
- long edgecount = 0, i, faceselcount=0, faceselcountold=0;
+ intptr_t edgecount = 0, i, faceselcount=0, faceselcountold=0;
static short sharpness = 135;
float fsharpness;
diff --git a/source/blender/src/editmesh_tools.c b/source/blender/src/editmesh_tools.c
index f9bb14a08c6..2b25253dc95 100644
--- a/source/blender/src/editmesh_tools.c
+++ b/source/blender/src/editmesh_tools.c
@@ -110,6 +110,8 @@ editmesh_tool.c: UI called tools for editmesh, geometry changes here, otherwise
#include "PIL_time.h"
+#include "BLO_sys_types.h" // for intptr_t support
+
/* local prototypes ---------------*/
void bevel_menu(void);
static void free_tagged_edges_faces(EditEdge *eed, EditFace *efa);
@@ -132,7 +134,7 @@ static int vergxco(const void *v1, const void *v2)
}
struct facesort {
- unsigned long x;
+ uintptr_t x;
struct EditFace *efa;
};
@@ -433,8 +435,8 @@ int removedoublesflag(short flag, short automerge, float limit) /* return amoun
efa= em->faces.first;
while(efa) {
if(efa->f1 & 1) {
- if(efa->v4) vsb->x= (unsigned long) MIN4( (unsigned long)efa->v1, (unsigned long)efa->v2, (unsigned long)efa->v3, (unsigned long)efa->v4);
- else vsb->x= (unsigned long) MIN3( (unsigned long)efa->v1, (unsigned long)efa->v2, (unsigned long)efa->v3);
+ if(efa->v4) vsb->x= (uintptr_t) MIN4( (uintptr_t)efa->v1, (uintptr_t)efa->v2, (uintptr_t)efa->v3, (uintptr_t)efa->v4);
+ else vsb->x= (uintptr_t) MIN3( (uintptr_t)efa->v1, (uintptr_t)efa->v2, (uintptr_t)efa->v3);
vsb->efa= efa;
vsb++;
@@ -4665,6 +4667,7 @@ int EdgeLoopDelete(void) {
int EdgeSlide(short immediate, float imperc)
{
+ NumInput num;
EditMesh *em = G.editMesh;
EditFace *efa;
EditEdge *eed,*first=NULL,*last=NULL, *temp = NULL;
@@ -4681,6 +4684,8 @@ int EdgeSlide(short immediate, float imperc)
char str[128];
float labda = 0.0f;
+ initNumInput(&num);
+
view3d_get_object_project_mat(curarea, G.obedit, projectMat, viewMat);
mvalo[0] = -1; mvalo[1] = -1;
@@ -4992,17 +4997,84 @@ int EdgeSlide(short immediate, float imperc)
float v2[2], v3[2];
EditVert *centerVert, *upVert, *downVert;
-
-
getmouseco_areawin(mval);
if (!immediate && (mval[0] == mvalo[0] && mval[1] == mvalo[1])) {
PIL_sleep_ms(10);
} else {
+ char *p = str;;
mvalo[0] = mval[0];
mvalo[1] = mval[1];
+
+ tempsv = BLI_ghash_lookup(vertgh,nearest);
+
+ centerVert = editedge_getSharedVert(tempsv->up, tempsv->down);
+ upVert = editedge_getOtherVert(tempsv->up, centerVert);
+ downVert = editedge_getOtherVert(tempsv->down, centerVert);
+
+ view3d_project_float(curarea, upVert->co, v2, projectMat);
+ view3d_project_float(curarea, downVert->co, v3, projectMat);
+
+ /* Determine the % on which the loop should be cut */
+
+ rc[0]= v3[0]-v2[0];
+ rc[1]= v3[1]-v2[1];
+ len= rc[0]*rc[0]+ rc[1]*rc[1];
+ if (len==0) {len = 0.0001;}
+
+ if ((G.qual & LR_SHIFTKEY)==0) {
+ wasshift = 0;
+ labda= ( rc[0]*((mval[0]-v2[0])) + rc[1]*((mval[1]-v2[1])) )/len;
+ }
+ else {
+ if (wasshift==0) {
+ wasshift = 1;
+ shiftlabda = labda;
+ }
+ labda= ( rc[0]*((mval[0]-v2[0])) + rc[1]*((mval[1]-v2[1])) )/len / 10.0 + shiftlabda;
+ }
+
+
+ if(labda<=0.0) labda=0.0;
+ else if(labda>=1.0)labda=1.0;
+
+ perc=((1-labda)*2)-1;
+
+ if(G.qual == 0) {
+ perc *= 100;
+ perc = floor(perc);
+ perc /= 100;
+ } else if (G.qual == LR_CTRLKEY) {
+ perc *= 10;
+ perc = floor(perc);
+ perc /= 10;
+ }
+
+ if(prop == 0) {
+ len = VecLenf(upVert->co,downVert->co)*((perc+1)/2);
+ if(flip == 1) {
+ len = VecLenf(upVert->co,downVert->co) - len;
+ }
+ }
+
+ if (hasNumInput(&num))
+ {
+ applyNumInput(&num, &perc);
+
+ if (prop)
+ {
+ perc = MIN2(perc, 1);
+ perc = MAX2(perc, -1);
+ }
+ else
+ {
+ len = MIN2(perc, VecLenf(upVert->co,downVert->co));
+ len = MAX2(len, 0);
+ }
+ }
+
//Adjust Edgeloop
if(immediate) {
perc = imperc;
@@ -5041,13 +5113,7 @@ int EdgeSlide(short immediate, float imperc)
}
- tempsv = BLI_ghash_lookup(vertgh,nearest);
-
- centerVert = editedge_getSharedVert(tempsv->up, tempsv->down);
- upVert = editedge_getOtherVert(tempsv->up, centerVert);
- downVert = editedge_getOtherVert(tempsv->down, centerVert);
// Highlight the Control Edges
-
scrarea_do_windraw(curarea);
persp(PERSP_VIEW);
glPushMatrix();
@@ -5075,55 +5141,36 @@ int EdgeSlide(short immediate, float imperc)
glPopMatrix();
- view3d_project_float(curarea, upVert->co, v2, projectMat);
- view3d_project_float(curarea, downVert->co, v3, projectMat);
-
- /* Determine the % on which the loop should be cut */
-
- rc[0]= v3[0]-v2[0];
- rc[1]= v3[1]-v2[1];
- len= rc[0]*rc[0]+ rc[1]*rc[1];
- if (len==0) {len = 0.0001;}
-
- if ((G.qual & LR_SHIFTKEY)==0) {
- wasshift = 0;
- labda= ( rc[0]*((mval[0]-v2[0])) + rc[1]*((mval[1]-v2[1])) )/len;
+ if(prop) {
+ p += sprintf(str, "(P)ercentage: ");
+ } else {
+ p += sprintf(str, "Non (P)rop Length: ");
}
- else {
- if (wasshift==0) {
- wasshift = 1;
- shiftlabda = labda;
- }
- labda= ( rc[0]*((mval[0]-v2[0])) + rc[1]*((mval[1]-v2[1])) )/len / 10.0 + shiftlabda;
+
+ if (hasNumInput(&num))
+ {
+ char num_str[20];
+
+ outputNumInput(&num, num_str);
+ p += sprintf(p, "%s", num_str);
+ }
+ else
+ {
+ if (prop)
+ {
+ p += sprintf(p, "%f", perc);
+ }
+ else
+ {
+ p += sprintf(p, "%f", len);
+ }
}
-
- if(labda<=0.0) labda=0.0;
- else if(labda>=1.0)labda=1.0;
-
- perc=((1-labda)*2)-1;
- if(G.qual == 0) {
- perc *= 100;
- perc = floor(perc);
- perc /= 100;
- } else if (G.qual == LR_CTRLKEY) {
- perc *= 10;
- perc = floor(perc);
- perc /= 10;
- }
- if(prop) {
- sprintf(str, "(P)ercentage: %f", perc);
- } else {
- len = VecLenf(upVert->co,downVert->co)*((perc+1)/2);
- if(flip == 1) {
- len = VecLenf(upVert->co,downVert->co) - len;
- }
- sprintf(str, "Non (P)rop Length: %f, Press (F) to flip control side", len);
+ if (prop == 0) {
+ p += sprintf(p, ", Press (F) to flip control side");
}
-
-
headerprint(str);
screen_swapbuffers();
}
@@ -5146,7 +5193,14 @@ int EdgeSlide(short immediate, float imperc)
perc = 0;
immediate = 1;
} else if(event==PKEY) {
- (prop == 1) ? (prop = 0):(prop = 1);
+ initNumInput(&num); /* reset num input */
+ if (prop) {
+ prop = 0;
+ num.flag |= NUM_NO_NEGATIVE;
+ }
+ else {
+ prop = 1;
+ }
mvalo[0] = -1;
} else if(event==FKEY) {
(flip == 1) ? (flip = 0):(flip = 1);
@@ -5184,7 +5238,13 @@ int EdgeSlide(short immediate, float imperc)
look = look->next;
}
}
+
+ if (handleNumInput(&num, event))
+ {
+ mvalo[0] = -1; /* NEED A BETTER WAY TO TRIGGER REDRAW */
+ }
}
+
}
} else {
draw = 0;
diff --git a/source/blender/src/editnode.c b/source/blender/src/editnode.c
index 98f4f1bb46f..eba6c5b4488 100644
--- a/source/blender/src/editnode.c
+++ b/source/blender/src/editnode.c
@@ -2110,6 +2110,7 @@ static void node_border_link_delete(SpaceNode *snode)
mval[1]= rect.ymax;
areamouseco_to_ipoco(&snode->v2d, mval, &rectf.xmax, &rectf.ymax);
+ glLoadIdentity();
myortho2(rectf.xmin, rectf.xmax, rectf.ymin, rectf.ymax);
glSelectBuffer(256, buffer);
diff --git a/source/blender/src/editobject.c b/source/blender/src/editobject.c
index fee967bcd9a..2094074e3f3 100644
--- a/source/blender/src/editobject.c
+++ b/source/blender/src/editobject.c
@@ -172,6 +172,7 @@
#include "BDR_drawobject.h"
#include "BDR_editcurve.h"
#include "BDR_unwrapper.h"
+#include "BDR_gpencil.h"
#include <time.h>
#include "mydevice.h"
@@ -2827,7 +2828,7 @@ void convertmenu(void)
if(G.scene->id.lib) return;
obact= OBACT;
- if(obact==0) return;
+ if (obact == NULL) return;
if(!obact->flag & SELECT) return;
if(G.obedit) return;
@@ -4130,15 +4131,26 @@ void apply_object( void )
}
allqueue(REDRAWVIEW3D, 0);
- } else {
+ }
+ else {
+ ob= OBACT;
- evt = pupmenu("Apply Object%t|Scale and Rotation to ObData|Visual Transform to Objects Loc/Scale/Rot");
+ if ((ob->pose) && (ob->flag & OB_POSEMODE))
+ evt = pupmenu("Apply Object%t|Current Pose as RestPose%x3");
+ else
+ evt = pupmenu("Apply Object%t|Scale and Rotation to ObData%x1|Visual Transform to Objects Loc/Scale/Rot%x2");
if (evt==-1) return;
- if (evt==1) {
- apply_objects_locrot();
- } else if (evt==2) {
- apply_objects_visual_tx();
+ switch (evt) {
+ case 1:
+ apply_objects_locrot();
+ break;
+ case 2:
+ apply_objects_visual_tx();
+ break;
+ case 3:
+ apply_armature_pose2bones();
+ break;
}
}
}
diff --git a/source/blender/src/editview.c b/source/blender/src/editview.c
index a3fcad7885c..d2e59ae676d 100644
--- a/source/blender/src/editview.c
+++ b/source/blender/src/editview.c
@@ -1631,7 +1631,7 @@ void mouse_select(void)
/* ------------------------------------------------------------------------- */
-static int edge_inside_circle(short centx, short centy, short rad, short x1, short y1, short x2, short y2)
+int edge_inside_circle(short centx, short centy, short rad, short x1, short y1, short x2, short y2)
{
int radsq= rad*rad;
float v1[2], v2[2], v3[2];
diff --git a/source/blender/src/gpencil.c b/source/blender/src/gpencil.c
index eef21323a44..ed046929d2e 100644
--- a/source/blender/src/gpencil.c
+++ b/source/blender/src/gpencil.c
@@ -39,11 +39,16 @@
#include "BMF_Api.h"
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
+
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
#include "DNA_listBase.h"
+#include "DNA_curve_types.h"
#include "DNA_gpencil_types.h"
+#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
@@ -54,6 +59,7 @@
#include "BKE_global.h"
#include "BKE_utildefines.h"
#include "BKE_blender.h"
+#include "BKE_curve.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
@@ -71,6 +77,8 @@
#include "BDR_gpencil.h"
#include "BIF_drawgpencil.h"
+#include "BDR_editobject.h"
+
#include "BSE_drawipo.h"
#include "BSE_headerbuttons.h"
#include "BSE_view.h"
@@ -312,11 +320,17 @@ bGPdata *gpencil_data_getactive (ScrArea *sa)
{
SpaceSeq *sseq= sa->spacedata.first;
- /* only applicable for "Image Preview" mode */
+ /* only applicable for image modes */
if (sseq->mainb)
return sseq->gpd;
}
break;
+ case SPACE_IMAGE:
+ {
+ SpaceImage *sima= sa->spacedata.first;
+ return sima->gpd;
+ }
+ break;
}
/* nothing found */
@@ -379,6 +393,17 @@ short gpencil_data_setactive (ScrArea *sa, bGPdata *gpd)
}
}
break;
+ case SPACE_IMAGE:
+ {
+ SpaceImage *sima= sa->spacedata.first;
+
+ if (sima->gpd)
+ free_gpencil_data(sima->gpd);
+ sima->gpd= gpd;
+
+ return 1;
+ }
+ break;
}
/* failed to add */
@@ -589,7 +614,7 @@ void gpencil_layer_delactive (bGPdata *gpd)
}
/* ************************************************** */
-/* GREASE-PENCIL EDITING MODE - Tools */
+/* GREASE-PENCIL EDITING - Tools */
/* --------- Data Deletion ---------- */
@@ -658,6 +683,208 @@ void gpencil_delete_menu (void)
gpencil_delete_operation(mode);
}
+/* --------- Data Conversion ---------- */
+
+/* convert the coordinates from the given stroke point into 3d-coordinates */
+static void gp_strokepoint_convertcoords (bGPDstroke *gps, bGPDspoint *pt, float p3d[3])
+{
+ if (gps->flag & GP_STROKE_3DSPACE) {
+ /* directly use 3d-coordinates */
+ // FIXME: maybe we need to counterotate this for object rotation?
+ VecCopyf(p3d, &pt->x);
+ }
+ else {
+ short mval[2], mx, my;
+ float *fp= give_cursor();
+ float dvec[3];
+
+ /* get screen coordinate */
+ if (gps->flag & GP_STROKE_2DSPACE) {
+ View2D *v2d= spacelink_get_view2d(curarea->spacedata.first);
+ ipoco_to_areaco_noclip(v2d, &pt->x, mval);
+ }
+ else {
+ mval[0]= (pt->x / 1000 * curarea->winx);
+ mval[1]= (pt->y / 1000 * curarea->winy);
+ }
+ mx= mval[0];
+ my= mval[1];
+
+ /* convert screen coordinate to 3d coordinates
+ * - method taken from editview.c - mouse_cursor()
+ */
+ project_short_noclip(fp, mval);
+ window_to_3d(dvec, mval[0]-mx, mval[1]-my);
+ VecSubf(p3d, fp, dvec);
+ }
+}
+
+/* convert stroke to 3d path */
+static void gp_layer_to_path (bGPDlayer *gpl, bGPDstroke *gps, Curve *cu)
+{
+ bGPDspoint *pt;
+ Nurb *nu;
+ BPoint *bp;
+ int i;
+
+ /* create new 'nurb' within the curve */
+ nu = (Nurb *)MEM_callocN(sizeof(Nurb), "gpstroke_to_path(nurb)");
+
+ nu->pntsu= gps->totpoints;
+ nu->pntsv= 1;
+ nu->orderu= gps->totpoints;
+ nu->flagu= 2; /* endpoint */
+ nu->resolu= 32;
+
+ nu->bp= (BPoint *)MEM_callocN(sizeof(BPoint)*gps->totpoints, "bpoints");
+
+ /* add points */
+ for (i=0, pt=gps->points, bp=nu->bp; i < gps->totpoints; i++, pt++, bp++) {
+ float p3d[3];
+
+ /* get coordinates to add at */
+ gp_strokepoint_convertcoords(gps, pt, p3d);
+ VecCopyf(bp->vec, p3d);
+
+ /* set settings */
+ bp->f1= SELECT;
+ bp->radius = bp->weight = pt->pressure * gpl->thickness;
+ }
+
+ /* add nurb to curve */
+ BLI_addtail(&cu->nurb, nu);
+}
+
+/* convert stroke to 3d bezier */
+static void gp_layer_to_bezier (bGPDlayer *gpl, bGPDstroke *gps, Curve *cu)
+{
+ bGPDspoint *pt;
+ Nurb *nu;
+ BezTriple *bezt;
+ int i;
+
+ /* create new 'nurb' within the curve */
+ nu = (Nurb *)MEM_callocN(sizeof(Nurb), "gpstroke_to_bezier(nurb)");
+
+ nu->pntsu= gps->totpoints;
+ nu->resolu= 12;
+ nu->resolv= 12;
+ nu->type= CU_BEZIER;
+ nu->bezt = (BezTriple *)MEM_callocN(gps->totpoints*sizeof(BezTriple), "bezts");
+
+ /* add points */
+ for (i=0, pt=gps->points, bezt=nu->bezt; i < gps->totpoints; i++, pt++, bezt++) {
+ float p3d[3];
+
+ /* get coordinates to add at */
+ gp_strokepoint_convertcoords(gps, pt, p3d);
+
+ /* TODO: maybe in future the handles shouldn't be in same place */
+ VecCopyf(bezt->vec[0], p3d);
+ VecCopyf(bezt->vec[1], p3d);
+ VecCopyf(bezt->vec[2], p3d);
+
+ /* set settings */
+ bezt->h1= bezt->h2= HD_FREE;
+ bezt->f1= bezt->f2= bezt->f3= SELECT;
+ bezt->radius = bezt->weight = pt->pressure * gpl->thickness;
+ }
+
+ /* must calculate handles or else we crash */
+ calchandlesNurb(nu);
+
+ /* add nurb to curve */
+ BLI_addtail(&cu->nurb, nu);
+}
+
+/* convert a given grease-pencil layer to a 3d-curve representation (using current view if appropriate) */
+static void gp_layer_to_curve (bGPdata *gpd, bGPDlayer *gpl, short mode)
+{
+ bGPDframe *gpf= gpencil_layer_getframe(gpl, CFRA, 0);
+ bGPDstroke *gps;
+ Object *ob;
+ Curve *cu;
+
+ /* error checking */
+ if (ELEM3(NULL, gpd, gpl, gpf))
+ return;
+
+ /* only convert if there are any strokes on this layer's frame to convert */
+ if (gpf->strokes.first == NULL)
+ return;
+
+ /* initialise the curve */
+ cu= add_curve(gpl->info, 1);
+ cu->flag |= CU_3D;
+
+ /* init the curve object (remove rotation and assign curve data to it) */
+ add_object_draw(OB_CURVE);
+ ob= OBACT;
+ ob->loc[0]= ob->loc[1]= ob->loc[2]= 0;
+ ob->rot[0]= ob->rot[1]= ob->rot[2]= 0;
+ ob->data= cu;
+
+ /* add points to curve */
+ for (gps= gpf->strokes.first; gps; gps= gps->next) {
+ switch (mode) {
+ case 1:
+ gp_layer_to_path(gpl, gps, cu);
+ break;
+ case 2:
+ gp_layer_to_bezier(gpl, gps, cu);
+ break;
+ }
+ }
+}
+
+/* convert grease-pencil strokes to another representation
+ * mode: 1 - Active layer to path
+ * 2 - Active layer to bezier
+ */
+void gpencil_convert_operation (short mode)
+{
+ bGPdata *gpd;
+ float *fp= give_cursor();
+
+ /* get datablock to work on */
+ gpd= gpencil_data_getactive(NULL);
+ if (gpd == NULL) return;
+
+ /* initialise 3d-cursor correction globals */
+ initgrabz(fp[0], fp[1], fp[2]);
+
+ /* handle selection modes */
+ switch (mode) {
+ case 1: /* active layer only (to path) */
+ case 2: /* active layer only (to bezier) */
+ {
+ bGPDlayer *gpl= gpencil_layer_getactive(gpd);
+ gp_layer_to_curve(gpd, gpl, mode);
+ }
+ break;
+ }
+
+ /* redraw and undo-push */
+ BIF_undo_push("GPencil Convert");
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWOOPS, 0);
+}
+
+/* display a menu for converting grease-pencil strokes */
+void gpencil_convert_menu (void)
+{
+ bGPdata *gpd= gpencil_data_getactive(NULL);
+ short mode;
+
+ /* only show menu if it will be relevant */
+ if (gpd == NULL) return;
+
+ mode= pupmenu("Grease Pencil Convert %t|Active Layer To Path%x1|Active Layer to Bezier%x2");
+ if (mode <= 0) return;
+
+ gpencil_convert_operation(mode);
+}
+
/* ************************************************** */
/* GREASE-PENCIL EDITING MODE - Painting */
@@ -679,6 +906,7 @@ void gpencil_delete_menu (void)
typedef struct tGPsdata {
ScrArea *sa; /* area where painting originated */
View2D *v2d; /* needed for GP_STROKE_2DSPACE */
+ ImBuf *ibuf; /* needed for GP_STROKE_2DIMAGE */
bGPdata *gpd; /* gp-datablock layer comes from */
bGPDlayer *gpl; /* layer we're working on */
@@ -686,6 +914,10 @@ typedef struct tGPsdata {
short status; /* current status of painting */
short paintmode; /* mode for painting */
+
+ short mval[2]; /* current mouse-position */
+ short mvalo[2]; /* previous recorded mouse-position */
+ short radius; /* radius of influence for eraser */
} tGPsdata;
/* values for tGPsdata->status */
@@ -800,6 +1032,16 @@ static void gp_session_initpaint (tGPsdata *p)
}
}
break;
+ case SPACE_IMAGE:
+ {
+ SpaceImage *sima= curarea->spacedata.first;
+
+ /* set the current area */
+ p->sa= curarea;
+ p->v2d= &sima->v2d;
+ //p->ibuf= BKE_image_get_ibuf(sima->image, &sima->iuser);
+ }
+ break;
/* unsupported views */
default:
{
@@ -869,6 +1111,7 @@ static short gp_stroke_filtermval (tGPsdata *p, short mval[2], short pmval[2])
return 1;
/* check if the distance since the last point is significant enough */
+ // future optimisation: sqrt here may be too slow?
else if (sqrt(dx*dx + dy*dy) > MIN_EUCLIDEAN_PX)
return 1;
@@ -884,7 +1127,7 @@ static void gp_stroke_convertcoords (tGPsdata *p, short mval[], float out[])
/* in 3d-space - pt->x/y/z are 3 side-by-side floats */
if (gpd->sbuffer_sflag & GP_STROKE_3DSPACE) {
- short mx=mval[0], my=mval[1];
+ const short mx=mval[0], my=mval[1];
float *fp= give_cursor();
float dvec[3];
@@ -904,6 +1147,26 @@ static void gp_stroke_convertcoords (tGPsdata *p, short mval[], float out[])
out[1]= y;
}
+ /* 2d - on image 'canvas' (asume that p->v2d is set) */
+ else if ( (gpd->sbuffer_sflag & GP_STROKE_2DIMAGE) &&
+ (p->v2d) && (p->ibuf) )
+ {
+ ImBuf *ibuf= p->ibuf;
+ float x, y;
+
+ /* convert to 'canvas' coordinates, then adjust for view */
+ areamouseco_to_ipoco(p->v2d, mval, &x, &y);
+
+ if (ibuf) {
+ out[0]= x*ibuf->x;
+ out[1]= y*ibuf->y;
+ }
+ else {
+ out[0]= x;
+ out[1]= y;
+ }
+ }
+
/* 2d - relative to screen (viewport area) */
else {
out[0] = (float)(mval[0]) / (float)(p->sa->winx) * 1000;
@@ -927,8 +1190,6 @@ static short gp_stroke_addpoint (tGPsdata *p, short mval[2], float pressure)
/* store settings */
pt->x= mval[0];
pt->y= mval[1];
- pt->xf= (float)mval[0];
- pt->yf= (float)mval[0];
pt->pressure= pressure;
/* increment counters */
@@ -949,9 +1210,18 @@ static void gp_stroke_newfrombuffer (tGPsdata *p)
bGPDspoint *pt;
tGPspoint *ptc;
int i, totelem;
+
+ /* macro to test if only converting endpoints */
+ #define GP_BUFFER2STROKE_ENDPOINTS ((gpd->flag & GP_DATA_EDITPAINT) && (G.qual & LR_CTRLKEY))
- /* get total number of points to allocate space for */
- totelem = gpd->sbuffer_size;
+ /* get total number of points to allocate space for:
+ * - in 'Draw Mode', holding the Ctrl-Modifier will only take endpoints
+ * - otherwise, do whole stroke
+ */
+ if (GP_BUFFER2STROKE_ENDPOINTS)
+ totelem = (gpd->sbuffer_size >= 2) ? 2: gpd->sbuffer_size;
+ else
+ totelem = gpd->sbuffer_size;
/* exit with error if no valid points from this stroke */
if (totelem == 0) {
@@ -972,45 +1242,53 @@ static void gp_stroke_newfrombuffer (tGPsdata *p)
gps->flag= gpd->sbuffer_sflag;
/* copy points from the buffer to the stroke */
- for (i=0, ptc=gpd->sbuffer; i < gpd->sbuffer_size && ptc; i++, ptc++) {
- /* convert screen-coordinates to appropriate coordinates (and store them) */
- gp_stroke_convertcoords(p, &ptc->x, &pt->x);
-
- /* copy pressure */
- pt->pressure= ptc->pressure;
-
- pt++;
+ if (GP_BUFFER2STROKE_ENDPOINTS) {
+ /* 'Draw Mode' + Ctrl-Modifier - only endpoints */
+ {
+ /* first point */
+ ptc= gpd->sbuffer;
+
+ /* convert screen-coordinates to appropriate coordinates (and store them) */
+ gp_stroke_convertcoords(p, &ptc->x, &pt->x);
+
+ /* copy pressure */
+ pt->pressure= ptc->pressure;
+
+ pt++;
+ }
+
+ if (totelem == 2) {
+ /* last point if applicable */
+ ptc= ((tGPspoint *)gpd->sbuffer) + (gpd->sbuffer_size - 1);
+
+ /* convert screen-coordinates to appropriate coordinates (and store them) */
+ gp_stroke_convertcoords(p, &ptc->x, &pt->x);
+
+ /* copy pressure */
+ pt->pressure= ptc->pressure;
+ }
+ }
+ else {
+ /* convert all points (normal behaviour) */
+ for (i=0, ptc=gpd->sbuffer; i < gpd->sbuffer_size && ptc; i++, ptc++) {
+ /* convert screen-coordinates to appropriate coordinates (and store them) */
+ gp_stroke_convertcoords(p, &ptc->x, &pt->x);
+
+ /* copy pressure */
+ pt->pressure= ptc->pressure;
+
+ pt++;
+ }
}
/* add stroke to frame */
BLI_addtail(&p->gpf->strokes, gps);
+
+ /* undefine macro to test if only converting endpoints */
+ #undef GP_BUFFER2STROKE_ENDPOINTS
}
/* --- 'Eraser' for 'Paint' Tool ------ */
-/* User should draw 'circles' around the parts of the sketches they wish to
- * delete instead of drawing squiggles over existing lines. This should be
- * easier to manage than if it was done otherwise.
- */
-
-/* convert gp-buffer stroke into mouse-coordinates array */
-static short (*gp_stroke_eraser_2mco (bGPdata *gpd))[2]
-{
- tGPspoint *pt;
- short (*mcoords)[2];
- int i;
-
- /* allocate memory for coordinates array */
- mcoords= MEM_mallocN(sizeof(*mcoords)*gpd->sbuffer_size,"gp_buf_mcords");
-
- /* copy coordinates */
- for (pt=gpd->sbuffer, i=0; i < gpd->sbuffer_size; i++, pt++) {
- mcoords[i][0]= pt->x;
- mcoords[i][1]= pt->y;
- }
-
- /* return */
- return mcoords;
-}
/* eraser tool - remove segment from stroke/split stroke (after lasso inside) */
static short gp_stroke_eraser_splitdel (bGPDframe *gpf, bGPDstroke *gps, int i)
@@ -1080,8 +1358,19 @@ static short gp_stroke_eraser_splitdel (bGPDframe *gpf, bGPDstroke *gps, int i)
}
}
+/* eraser tool - check if part of stroke occurs within last segment drawn by eraser */
+static short gp_stroke_eraser_strokeinside (short mval[], short mvalo[], short rad, short x0, short y0, short x1, short y1)
+{
+ /* simple within-radius check for now */
+ if (edge_inside_circle(mval[0], mval[1], rad, x0, y0, x1, y1))
+ return 1;
+
+ /* not inside */
+ return 0;
+}
+
/* eraser tool - evaluation per stroke */
-static void gp_stroke_eraser_dostroke (tGPsdata *p, short mcoords[][2], short moves, rcti *rect, bGPDframe *gpf, bGPDstroke *gps)
+static void gp_stroke_eraser_dostroke (tGPsdata *p, short mval[], short mvalo[], short rad, rcti *rect, bGPDframe *gpf, bGPDstroke *gps)
{
bGPDspoint *pt1, *pt2;
short x0=0, y0=0, x1=0, y1=0;
@@ -1097,10 +1386,9 @@ static void gp_stroke_eraser_dostroke (tGPsdata *p, short mcoords[][2], short mo
else if (gps->totpoints == 1) {
/* get coordinates */
if (gps->flag & GP_STROKE_3DSPACE) {
- // FIXME: this may not be the correct correction
project_short(&gps->points->x, xyval);
x0= xyval[0];
- x1= xyval[1];
+ y0= xyval[1];
}
else if (gps->flag & GP_STROKE_2DSPACE) {
ipoco_to_areaco_noclip(p->v2d, &gps->points->x, xyval);
@@ -1115,7 +1403,7 @@ static void gp_stroke_eraser_dostroke (tGPsdata *p, short mcoords[][2], short mo
/* do boundbox check first */
if (BLI_in_rcti(rect, x0, y0)) {
/* only check if point is inside */
- if (lasso_inside(mcoords, moves, x0, y0)) {
+ if ( ((x0-mval[0])*(x0-mval[0]) + (y0-mval[1])*(y0-mval[1])) <= rad*rad ) {
/* free stroke */
MEM_freeN(gps->points);
BLI_freelinkN(&gpf->strokes, gps);
@@ -1133,10 +1421,13 @@ static void gp_stroke_eraser_dostroke (tGPsdata *p, short mcoords[][2], short mo
/* get coordinates */
if (gps->flag & GP_STROKE_3DSPACE) {
- // FIXME: may not be correct correction
- project_short(&gps->points->x, xyval);
+ project_short(&pt1->x, xyval);
x0= xyval[0];
- x1= xyval[1];
+ y0= xyval[1];
+
+ project_short(&pt2->x, xyval);
+ x1= xyval[0];
+ y1= xyval[1];
}
else if (gps->flag & GP_STROKE_2DSPACE) {
ipoco_to_areaco_noclip(p->v2d, &pt1->x, xyval);
@@ -1159,9 +1450,8 @@ static void gp_stroke_eraser_dostroke (tGPsdata *p, short mcoords[][2], short mo
/* check if point segment of stroke had anything to do with
* eraser region (either within stroke painted, or on its lines)
* - this assumes that linewidth is irrelevant
- * - handled using the lasso-select checking code
*/
- if (lasso_inside_edge(mcoords, moves, x0, y0, x1, x1)) {
+ if (gp_stroke_eraser_strokeinside(mval, mvalo, rad, x0, y0, x1, y1)) {
/* if function returns true, break this loop (as no more point to check) */
if (gp_stroke_eraser_splitdel(gpf, gps, i))
break;
@@ -1176,24 +1466,21 @@ static void gp_stroke_eraser_dostroke (tGPsdata *p, short mcoords[][2], short mo
/* erase strokes which fall under the eraser strokes */
static void gp_stroke_doeraser (tGPsdata *p)
{
- bGPdata *gpd= p->gpd;
bGPDframe *gpf= p->gpf;
bGPDstroke *gps, *gpn;
- short (*mcoords)[2];
rcti rect;
- /* get buffer-stroke coordinates as shorts array, and then get bounding box */
- mcoords= gp_stroke_eraser_2mco(gpd);
- lasso_select_boundbox(&rect, mcoords, gpd->sbuffer_size);
+ /* rect is rectangle of eraser */
+ rect.xmin= p->mval[0] - p->radius;
+ rect.ymin= p->mval[1] - p->radius;
+ rect.xmax= p->mval[0] + p->radius;
+ rect.ymax= p->mval[1] + p->radius;
/* loop over strokes, checking segments for intersections */
for (gps= gpf->strokes.first; gps; gps= gpn) {
gpn= gps->next;
- gp_stroke_eraser_dostroke(p, mcoords, gpd->sbuffer_size, &rect, gpf, gps);
+ gp_stroke_eraser_dostroke(p, p->mval, p->mvalo, p->radius, &rect, gpf, gps);
}
-
- /* free mcoords array */
- MEM_freeN(mcoords);
}
/* ---------- 'Paint' Tool ------------ */
@@ -1247,6 +1534,12 @@ static void gp_paint_initstroke (tGPsdata *p, short paintmode)
case SPACE_SEQ:
{
/* for now, this is not applicable here... */
+ //p->gpd->sbuffer_sflag |= GP_STROKE_2DIMAGE;
+ }
+ break;
+ case SPACE_IMAGE:
+ {
+ p->gpd->sbuffer_sflag |= GP_STROKE_2DIMAGE;
}
break;
}
@@ -1257,11 +1550,7 @@ static void gp_paint_initstroke (tGPsdata *p, short paintmode)
static void gp_paint_strokeend (tGPsdata *p)
{
/* check if doing eraser or not */
- if (p->gpd->sbuffer_sflag & GP_STROKE_ERASER) {
- /* get rid of relevant sections of strokes */
- gp_stroke_doeraser(p);
- }
- else {
+ if ((p->gpd->sbuffer_sflag & GP_STROKE_ERASER) == 0) {
/* transfer stroke to frame */
gp_stroke_newfrombuffer(p);
}
@@ -1295,7 +1584,6 @@ static void gp_paint_cleanup (tGPsdata *p)
short gpencil_paint (short mousebutton, short paintmode)
{
tGPsdata p;
- short prevmval[2], mval[2];
float opressure, pressure;
short ok = GP_STROKEADD_NORMAL;
@@ -1315,31 +1603,51 @@ short gpencil_paint (short mousebutton, short paintmode)
setcursor_space(p.sa->spacetype, CURSOR_VPAINT);
/* init drawing-device settings */
- getmouseco_areawin(mval);
+ getmouseco_areawin(p.mval);
pressure = get_pressure();
- prevmval[0]= mval[0];
- prevmval[1]= mval[1];
+ p.mvalo[0]= p.mval[0];
+ p.mvalo[1]= p.mval[1];
opressure= pressure;
+ /* radius for eraser circle is thickness^2 */
+ p.radius= p.gpl->thickness * p.gpl->thickness;
+
+ /* start drawing eraser-circle (if applicable) */
+ if (paintmode == GP_PAINTMODE_ERASER)
+ draw_sel_circle(p.mval, NULL, p.radius, p.radius, 0); // draws frontbuffer, but sets backbuf again
+
/* only allow painting of single 'dots' if:
* - pressure is not excessive (as it can be on some windows tablets)
* - draw-mode for active datablock is turned on
+ * - not erasing
*/
- if (!(pressure >= 0.99f) || (p.gpd->flag & GP_DATA_EDITPAINT)) {
- gp_stroke_addpoint(&p, mval, pressure);
+ if (paintmode != GP_PAINTMODE_ERASER) {
+ if (!(pressure >= 0.99f) || (p.gpd->flag & GP_DATA_EDITPAINT)) {
+ gp_stroke_addpoint(&p, p.mval, pressure);
+ }
}
/* paint loop */
do {
/* get current user input */
- getmouseco_areawin(mval);
+ getmouseco_areawin(p.mval);
pressure = get_pressure();
/* only add current point to buffer if mouse moved (otherwise wait until it does) */
- if (gp_stroke_filtermval(&p, mval, prevmval)) {
+ if (paintmode == GP_PAINTMODE_ERASER) {
+ /* do 'live' erasing now */
+ gp_stroke_doeraser(&p);
+
+ draw_sel_circle(p.mval, p.mvalo, p.radius, p.radius, 0);
+ force_draw(0);
+
+ p.mvalo[0]= p.mval[0];
+ p.mvalo[1]= p.mval[1];
+ }
+ else if (gp_stroke_filtermval(&p, p.mval, p.mvalo)) {
/* try to add point */
- ok= gp_stroke_addpoint(&p, mval, pressure);
+ ok= gp_stroke_addpoint(&p, p.mval, pressure);
/* handle errors while adding point */
if ((ok == GP_STROKEADD_FULL) || (ok == GP_STROKEADD_OVERFLOW)) {
@@ -1347,8 +1655,8 @@ short gpencil_paint (short mousebutton, short paintmode)
gp_paint_strokeend(&p);
/* start a new stroke, starting from previous point */
- gp_stroke_addpoint(&p, prevmval, opressure);
- ok= gp_stroke_addpoint(&p, mval, pressure);
+ gp_stroke_addpoint(&p, p.mvalo, opressure);
+ ok= gp_stroke_addpoint(&p, p.mval, pressure);
}
else if (ok == GP_STROKEADD_INVALID) {
/* the painting operation cannot continue... */
@@ -1361,8 +1669,8 @@ short gpencil_paint (short mousebutton, short paintmode)
}
force_draw(0);
- prevmval[0]= mval[0];
- prevmval[1]= mval[1];
+ p.mvalo[0]= p.mval[0];
+ p.mvalo[1]= p.mval[1];
opressure= pressure;
}
else
@@ -1380,8 +1688,10 @@ short gpencil_paint (short mousebutton, short paintmode)
setcursor_space(p.sa->spacetype, CURSOR_STD);
/* check size of buffer before cleanup, to determine if anything happened here */
- if (paintmode == GP_PAINTMODE_ERASER)
- ok= (p.gpd->sbuffer_size > 1);
+ if (paintmode == GP_PAINTMODE_ERASER) {
+ ok= 1; // fixme
+ draw_sel_circle(NULL, p.mvalo, 0, p.radius, 0);
+ }
else
ok= p.gpd->sbuffer_size;
@@ -1408,7 +1718,8 @@ short gpencil_do_paint (ScrArea *sa, short mbut)
/* currently, we will only 'paint' if:
* 1. draw-mode on gpd is set (for accessibility reasons)
- * (single 'dots' are only available via this method)
+ * a) single dots are only available by this method if a single click is made
+ * b) a straight line is drawn if ctrl-modifier is held (check is done when stroke is converted!)
* 2. if shift-modifier is held + lmb -> 'quick paint'
*
* OR
diff --git a/source/blender/src/header_info.c b/source/blender/src/header_info.c
index a9280d9dd19..8b8fd9ef266 100644
--- a/source/blender/src/header_info.c
+++ b/source/blender/src/header_info.c
@@ -39,6 +39,8 @@
#include <config.h>
#endif
+#include "BLO_sys_types.h" // for intptr_t support
+
#include "DNA_group_types.h"
#include "DNA_ID.h"
#include "DNA_image_types.h"
@@ -2106,7 +2108,7 @@ static void info_text(int x, int y)
{
Object *ob= OBACT;
extern float hashvectf[];
- extern unsigned long mem_in_use, mmap_in_use;
+ extern uintptr_t mem_in_use, mmap_in_use;
unsigned int swatch_color;
float fac1, fac2, fac3;
char infostr[300], memstr[64];
diff --git a/source/blender/src/header_script.c b/source/blender/src/header_script.c
index 3c96e1692bf..53c4b9b5953 100644
--- a/source/blender/src/header_script.c
+++ b/source/blender/src/header_script.c
@@ -63,12 +63,14 @@
#include "blendef.h"
#include "mydevice.h"
+#include "BLO_sys_types.h" // for intptr_t support
+
/* ********************** SCRIPT ****************************** */
/* action executed after clicking in Scripts menu */
static void do_scripts_submenus(void *int_arg, int event)
{
- int menutype = (long)int_arg;
+ int menutype = (intptr_t)int_arg;
BPY_menu_do_python (menutype, event);
@@ -80,7 +82,7 @@ static uiBlock *script_scripts_submenus(void *int_menutype)
uiBlock *block;
short yco = 20, menuwidth = 120;
BPyMenu *pym;
- int i = 0, menutype = (long)int_menutype;
+ int i = 0, menutype = (intptr_t)int_menutype;
if ((menutype < 0) || (menutype > PYMENU_SCRIPTS_MENU_TOTAL))
return NULL;
@@ -132,7 +134,7 @@ static uiBlock *script_scriptsmenu(void *arg_unused)
uiBlockSetButmFunc(block, do_script_scriptsmenu, NULL);
for (i = 0; i < PYMENU_SCRIPTS_MENU_TOTAL; i++) {
- uiDefIconTextBlockBut(block, script_scripts_submenus, (void *)(long)i, ICON_RIGHTARROW_THIN, BPyMenu_group_itoa(i), 0, yco-=20, menuwidth, 19, "");
+ uiDefIconTextBlockBut(block, script_scripts_submenus, (void *)(intptr_t)i, ICON_RIGHTARROW_THIN, BPyMenu_group_itoa(i), 0, yco-=20, menuwidth, 19, "");
}
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
diff --git a/source/blender/src/header_view3d.c b/source/blender/src/header_view3d.c
index fcf4caf4522..e57a3480b52 100644
--- a/source/blender/src/header_view3d.c
+++ b/source/blender/src/header_view3d.c
@@ -4370,6 +4370,9 @@ static void do_view3d_pose_armaturemenu(void *arg, int event)
case 18:
pose_autoside_names(event-16);
break;
+ case 19: /* assign pose as restpose */
+ apply_armature_pose2bones();
+ break;
}
allqueue(REDRAWVIEW3D, 0);
@@ -4395,6 +4398,7 @@ static uiBlock *view3d_pose_armaturemenu(void *arg_unused)
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Relax Pose|W", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 15, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Apply Pose as Restpose|Ctrl A", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 19, "");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
diff --git a/source/blender/src/interface.c b/source/blender/src/interface.c
index e7b5b176979..a2b2af05083 100644
--- a/source/blender/src/interface.c
+++ b/source/blender/src/interface.c
@@ -105,6 +105,8 @@
#include "blendef.h"
#include "winlay.h"
+#include "BLO_sys_types.h" // for intptr_t support
+
#define INSIDE_BLOCK 1
#define INSIDE_PANEL_HEADER 2
#define INSIDE_PANEL_SCALE 3
@@ -6039,7 +6041,7 @@ void autocomplete_end(AutoComplete *autocpl, char *autoname)
/* autocomplete callback for ID buttons */
static void autocomplete_id(char *str, void *arg_v)
{
- int blocktype= (long)arg_v;
+ int blocktype= (intptr_t)arg_v;
ListBase *listb= wich_libbase(G.main, blocktype);
if(listb==NULL) return;
@@ -6370,7 +6372,7 @@ uiBut *uiDefIDPoinBut(uiBlock *block, uiIDPoinFuncFP func, short blocktype, int
ui_check_but(but);
if(blocktype)
- uiButSetCompleteFunc(but, autocomplete_id, (void *)(long)blocktype);
+ uiButSetCompleteFunc(but, autocomplete_id, (void *)(intptr_t)blocktype);
return but;
}
diff --git a/source/blender/src/meshlaplacian.c b/source/blender/src/meshlaplacian.c
index 60f569ecf0e..2de6367c9ad 100644
--- a/source/blender/src/meshlaplacian.c
+++ b/source/blender/src/meshlaplacian.c
@@ -63,6 +63,8 @@
#include "ONL_opennl.h"
+#include "BLO_sys_types.h" // for intptr_t support
+
/************************** Laplacian System *****************************/
struct LaplacianSystem {
@@ -126,14 +128,14 @@ static void laplacian_increase_edge_count(EdgeHash *edgehash, int v1, int v2)
void **p = BLI_edgehash_lookup_p(edgehash, v1, v2);
if(p)
- *p = (void*)((long)*p + (long)1);
+ *p = (void*)((intptr_t)*p + (intptr_t)1);
else
- BLI_edgehash_insert(edgehash, v1, v2, (void*)(long)1);
+ BLI_edgehash_insert(edgehash, v1, v2, (void*)(intptr_t)1);
}
static int laplacian_edge_count(EdgeHash *edgehash, int v1, int v2)
{
- return (int)(long)BLI_edgehash_lookup(edgehash, v1, v2);
+ return (int)(intptr_t)BLI_edgehash_lookup(edgehash, v1, v2);
}
static float cotan_weight(float *v1, float *v2, float *v3)
diff --git a/source/blender/src/meshtools.c b/source/blender/src/meshtools.c
index 0f30aef04df..99833625baa 100644
--- a/source/blender/src/meshtools.c
+++ b/source/blender/src/meshtools.c
@@ -107,6 +107,8 @@ void sort_faces(void);
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
+#include "BLO_sys_types.h" // for intptr_t support
+
/* from rendercode.c */
#define VECMUL(dest, f) dest[0]*= f; dest[1]*= f; dest[2]*= f
@@ -592,7 +594,7 @@ void sort_faces(void)
typedef struct MocNode {
struct MocNode *next;
- long index[MOC_NODE_RES];
+ intptr_t index[MOC_NODE_RES];
} MocNode;
static int mesh_octree_get_base_offs(float *co, float *offs, float *div)
@@ -610,7 +612,7 @@ static int mesh_octree_get_base_offs(float *co, float *offs, float *div)
return (vx*MOC_RES*MOC_RES) + vy*MOC_RES + vz;
}
-static void mesh_octree_add_node(MocNode **bt, long index)
+static void mesh_octree_add_node(MocNode **bt, intptr_t index)
{
if(*bt==NULL) {
*bt= MEM_callocN(sizeof(MocNode), "MocNode");
@@ -642,7 +644,7 @@ static void mesh_octree_free_node(MocNode **bt)
/* temporal define, just to make nicer code below */
#define MOC_ADDNODE(vx, vy, vz) mesh_octree_add_node(basetable + ((vx)*MOC_RES*MOC_RES) + (vy)*MOC_RES + (vz), index)
-static void mesh_octree_add_nodes(MocNode **basetable, float *co, float *offs, float *div, long index)
+static void mesh_octree_add_nodes(MocNode **basetable, float *co, float *offs, float *div, intptr_t index)
{
float fx, fy, fz;
int vx, vy, vz;
@@ -690,7 +692,7 @@ static void mesh_octree_add_nodes(MocNode **basetable, float *co, float *offs, f
}
-static long mesh_octree_find_index(MocNode **bt, float (*orco)[3], MVert *mvert, float *co)
+static intptr_t mesh_octree_find_index(MocNode **bt, float (*orco)[3], MVert *mvert, float *co)
{
float *vec;
int a;
@@ -734,7 +736,7 @@ static struct {
/* mode is 's' start, or 'e' end, or 'u' use */
/* if end, ob can be NULL */
-long mesh_octree_table(Object *ob, float *co, char mode)
+intptr_t mesh_octree_table(Object *ob, float *co, char mode)
{
MocNode **bt;
@@ -805,7 +807,7 @@ long mesh_octree_table(Object *ob, float *co, char mode)
EditVert *eve;
for(eve= G.editMesh->verts.first; eve; eve= eve->next) {
- mesh_octree_add_nodes(MeshOctree.table, eve->co, MeshOctree.offs, MeshOctree.div, (long)(eve));
+ mesh_octree_add_nodes(MeshOctree.table, eve->co, MeshOctree.offs, MeshOctree.div, (intptr_t)(eve));
}
}
else {
@@ -863,7 +865,7 @@ int mesh_get_x_mirror_vert(Object *ob, int index)
EditVert *editmesh_get_x_mirror_vert(Object *ob, float *co)
{
float vec[3];
- long poinval;
+ intptr_t poinval;
/* ignore nan verts */
if (isnan(co[0]) || !finite(co[0]) ||
diff --git a/source/blender/src/parametrizer.c b/source/blender/src/parametrizer.c
index 096629b01ec..7aa27f99d77 100644
--- a/source/blender/src/parametrizer.c
+++ b/source/blender/src/parametrizer.c
@@ -22,6 +22,8 @@
#include <stdio.h>
#include <string.h>
+#include "BLO_sys_types.h" // for intptr_t support
+
#if defined(_WIN32)
#define M_PI 3.14159265358979323846
#endif
@@ -38,7 +40,7 @@ static int PHashSizes[] = {
4194319, 8388617, 16777259, 33554467, 67108879, 134217757, 268435459
};
-#define PHASH_hash(ph, item) (((unsigned long) (item))%((unsigned int) (ph)->cursize))
+#define PHASH_hash(ph, item) (((uintptr_t) (item))%((unsigned int) (ph)->cursize))
#define PHASH_edge(v1, v2) ((v1)^(v2))
static PHash *phash_new(PHashLink **list, int sizehint)
diff --git a/source/blender/src/parametrizer.h b/source/blender/src/parametrizer.h
index 80fab110d5f..c468b8d62c5 100644
--- a/source/blender/src/parametrizer.h
+++ b/source/blender/src/parametrizer.h
@@ -5,9 +5,11 @@
#ifdef __cplusplus
extern "C" {
#endif
+
+#include "BLO_sys_types.h" // for intptr_t support
typedef void ParamHandle; /* handle to a set of charts */
-typedef long ParamKey; /* (hash) key for identifying verts and faces */
+typedef intptr_t ParamKey; /* (hash) key for identifying verts and faces */
typedef enum ParamBool {
PARAM_TRUE = 1,
PARAM_FALSE = 0
diff --git a/source/blender/src/parametrizer_intern.h b/source/blender/src/parametrizer_intern.h
index f7a32816b33..bc38cb4bc0f 100644
--- a/source/blender/src/parametrizer_intern.h
+++ b/source/blender/src/parametrizer_intern.h
@@ -30,7 +30,7 @@ typedef enum PBool {
/* Special Purpose Hash */
-typedef long PHashKey;
+typedef intptr_t PHashKey;
typedef struct PHashLink {
struct PHashLink *next;
diff --git a/source/blender/src/renderwin.c b/source/blender/src/renderwin.c
index 6c150f3d30f..88f5f6efe15 100644
--- a/source/blender/src/renderwin.c
+++ b/source/blender/src/renderwin.c
@@ -50,6 +50,8 @@
#endif
+#include "BLO_sys_types.h" // for intptr_t support
+
#include <limits.h>
#include "BLI_blenlib.h"
@@ -901,7 +903,7 @@ static void renderwin_progress_display_cb(RenderResult *rr, volatile rcti *rect)
void make_renderinfo_string(RenderStats *rs, char *str)
{
extern char info_time_str[32]; // header_info.c
- extern unsigned long mem_in_use, mmap_in_use;
+ extern uintptr_t mem_in_use, mmap_in_use;
float megs_used_memory, mmap_used_memory;
char *spos= str;
diff --git a/source/blender/src/resources.c b/source/blender/src/resources.c
index f47f14a605c..acd14aae7a5 100644
--- a/source/blender/src/resources.c
+++ b/source/blender/src/resources.c
@@ -313,7 +313,15 @@ char *BIF_ThemeGetColorPtr(bTheme *btheme, int spacetype, int colorid)
cp= ts->transition; break;
case TH_SEQ_META:
cp= ts->meta; break;
-
+ case TH_HANDLE_VERTEX:
+ cp= ts->handle_vertex;
+ break;
+ case TH_HANDLE_VERTEX_SELECT:
+ cp= ts->handle_vertex_select;
+ break;
+ case TH_HANDLE_VERTEX_SIZE:
+ cp= &ts->handle_vertex_size;
+ break;
}
}
@@ -493,6 +501,10 @@ void BIF_InitTheme(void)
SETCOL(btheme->tipo.hilite, 0x60, 0xc0, 0x40, 255);
btheme->tipo.vertex_size= 3;
+ SETCOL(btheme->tipo.handle_vertex, 0xff, 0x70, 0xff, 255);
+ SETCOL(btheme->tipo.handle_vertex_select, 0xff, 0xff, 0x70, 255);
+ btheme->tipo.handle_vertex_size= 3;
+
/* space file */
/* to have something initialized */
btheme->tfile= btheme->tv3d;
@@ -684,7 +696,10 @@ char *BIF_ThemeColorsPup(int spacetype)
str += sprintf(str, "Vertex %%x%d|", TH_VERTEX);
str += sprintf(str, "Vertex Selected %%x%d|", TH_VERTEX_SELECT);
str += sprintf(str, "Vertex Size %%x%d|", TH_VERTEX_SIZE);
- str += sprintf(str, "Current Frame %%x%d", TH_CFRAME);
+ str += sprintf(str, "Current Frame %%x%d|", TH_CFRAME);
+ str += sprintf(str, "Handle Vertex %%x%d|", TH_HANDLE_VERTEX);
+ str += sprintf(str, "Handle Vertex Selected %%x%d|", TH_HANDLE_VERTEX_SELECT);
+ str += sprintf(str, "Handle Vertex Size %%x%d", TH_HANDLE_VERTEX_SIZE);
break;
case SPACE_FILE:
str += sprintf(str, "Selected file %%x%d", TH_HILITE);
diff --git a/source/blender/src/space.c b/source/blender/src/space.c
index 79fdb312309..81b0efeef0d 100644
--- a/source/blender/src/space.c
+++ b/source/blender/src/space.c
@@ -182,6 +182,8 @@
#include "SYS_System.h" /* for the user def menu ... should move elsewhere. */
+#include "BLO_sys_types.h" // for intptr_t support
+
/* maybe we need this defined somewhere else */
extern void StartKetsjiShell(ScrArea *area, char* startscenename, struct Main* maggie, struct SpaceIpo* sipo,int always_use_expand_framing);
extern void StartKetsjiShellSimulation(ScrArea *area, char* startscenename, struct Main* maggie, struct SpaceIpo* sipo,int always_use_expand_framing);/*rcruiz*/
@@ -460,7 +462,7 @@ static LinkNode *save_and_reset_all_scene_cfra(void)
Scene *sc;
for (sc= G.main->scene.first; sc; sc= sc->id.next) {
- BLI_linklist_prepend(&storelist, (void*) (long) sc->r.cfra);
+ BLI_linklist_prepend(&storelist, (void*) (intptr_t) sc->r.cfra);
/* why is this reset to 1 ?*/
/* sc->r.cfra= 1;*/
@@ -478,7 +480,7 @@ static void restore_all_scene_cfra(LinkNode *storelist) {
Scene *sc;
for (sc= G.main->scene.first; sc; sc= sc->id.next) {
- int stored_cfra= (long) sc_store->link;
+ int stored_cfra= (intptr_t) sc_store->link;
sc->r.cfra= stored_cfra;
set_scene_bg(sc);
@@ -1904,6 +1906,8 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
else
copy_attr_menu();
}
+ else if(G.qual==(LR_ALTKEY|LR_SHIFTKEY))
+ gpencil_convert_menu(); /* gpencil.c */
else if(G.qual==LR_ALTKEY) {
if(ob && (ob->flag & OB_POSEMODE))
pose_clear_constraints(); /* poseobject.c */
@@ -1962,7 +1966,7 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
G.vd->drawtype= pupval;
doredraw= 1;
}
- }
+ }
break;
case EKEY:
@@ -3490,6 +3494,9 @@ static void info_user_themebuts(uiBlock *block, short y1, short y2, short y3, sh
uiButSetFunc(but, set_userdef_iconfile_cb, &iconfileindex, NULL);
}
+ else if(th_curcol==TH_HANDLE_VERTEX_SIZE) {
+ uiDefButC(block, NUMSLI, B_UPDATE_THEME,"Handle size ", 465,y3,200,20, col, 1.0, 10.0, 0, 0, "");
+ }
else {
uiBlockBeginAlign(block);
if ELEM9(th_curcol, TH_PANEL, TH_LAMP, TH_FACE, TH_FACE_SELECT, TH_EDITMESH_ACTIVE, TH_MENU_BACK, TH_MENU_HILITE, TH_MENU_ITEM, TH_NODE) {
diff --git a/source/blender/src/toolbox.c b/source/blender/src/toolbox.c
index cd71e7fd8e6..5b2120424f1 100644
--- a/source/blender/src/toolbox.c
+++ b/source/blender/src/toolbox.c
@@ -123,6 +123,8 @@
#include "BPY_extern.h"
#include "BPY_menus.h"
+#include "BLO_sys_types.h" // for intptr_t support
+
void asciitoraw(int ch, unsigned short *event, unsigned short *qual)
{
if( isupper(ch) ) {
@@ -238,7 +240,7 @@ void error_libdata(void)
int saveover(char *file)
{
- int len= strlen(file);
+ size_t len= strlen(file);
if(len==0)
return 0;
@@ -1756,8 +1758,8 @@ static uiBlock *tb_makemenu(void *arg)
static int tb_mainx= 1234, tb_mainy= 0;
static void store_main(void *arg1, void *arg2)
{
- tb_mainx= (long)arg1;
- tb_mainy= (long)arg2;
+ tb_mainx= (intptr_t)arg1;
+ tb_mainy= (intptr_t)arg2;
}
static void do_group_addmenu(void *arg, int event)
@@ -2185,27 +2187,27 @@ void toolbox_n(void)
but=uiDefBlockBut(block, tb_makemenu, menu1, str1, mval[0]-(1.5*dx)+tb_mainx,mval[1]+tb_mainy, dx, 19, "");
uiButSetFlag(but, UI_MAKE_TOP|UI_MAKE_RIGHT);
- uiButSetFunc(but, store_main, (void *)(long)dx, (void *)(long)-5);
+ uiButSetFunc(but, store_main, (void *)(intptr_t)dx, (void *)(intptr_t)-5);
but=uiDefBlockBut(block, tb_makemenu, menu2, str2, mval[0]-(0.5*dx)+tb_mainx,mval[1]+tb_mainy, dx, 19, "");
uiButSetFlag(but, UI_MAKE_TOP);
- uiButSetFunc(but, store_main, (void *)(long)0, (void *)(long)-5);
+ uiButSetFunc(but, store_main, (void *)(intptr_t)0, (void *)(intptr_t)-5);
but=uiDefBlockBut(block, tb_makemenu, menu3, str3, mval[0]+(0.5*dx)+tb_mainx,mval[1]+tb_mainy, dx, 19, "");
uiButSetFlag(but, UI_MAKE_TOP|UI_MAKE_LEFT);
- uiButSetFunc(but, store_main, (void *)(long)-dx, (void *)(long)-5);
+ uiButSetFunc(but, store_main, (void *)(intptr_t)-dx, (void *)(intptr_t)-5);
but=uiDefBlockBut(block, tb_makemenu, menu4, str4, mval[0]-(1.5*dx)+tb_mainx,mval[1]+tb_mainy-20, dx, 19, "");
uiButSetFlag(but, UI_MAKE_DOWN|UI_MAKE_RIGHT);
- uiButSetFunc(but, store_main, (void *)(long)dx, (void *)(long)5);
+ uiButSetFunc(but, store_main, (void *)(intptr_t)dx, (void *)(intptr_t)5);
but=uiDefBlockBut(block, tb_makemenu, menu5, str5, mval[0]-(0.5*dx)+tb_mainx,mval[1]+tb_mainy-20, dx, 19, "");
uiButSetFlag(but, UI_MAKE_DOWN);
- uiButSetFunc(but, store_main, (void *)(long)0, (void *)(long)5);
+ uiButSetFunc(but, store_main, (void *)(intptr_t)0, (void *)(intptr_t)5);
but=uiDefBlockBut(block, tb_makemenu, menu6, str6, mval[0]+(0.5*dx)+tb_mainx,mval[1]+tb_mainy-20, dx, 19, "");
uiButSetFlag(but, UI_MAKE_DOWN|UI_MAKE_LEFT);
- uiButSetFunc(but, store_main, (void *)(long)-dx, (void *)(long)5);
+ uiButSetFunc(but, store_main, (void *)(intptr_t)-dx, (void *)(intptr_t)5);
} else if (tot==5 || tot==7) {
/* check if it fits, dubious */
if(mval[0]-0.25*dx+tb_mainx < 6) mval[0]= 6 + 0.25*dx -tb_mainx;
@@ -2282,7 +2284,7 @@ void toolbox_generic( TBitem *generic_menu )
TBitem *menu;
int dx=96, first=1, len;
short event, mval[2];
- long ypos = -5;
+ intptr_t ypos = -5;
tb_mainx= -32;
tb_mainy= -5;
diff --git a/source/blender/src/transform_conversions.c b/source/blender/src/transform_conversions.c
index 9f2f58d0cdb..efb86b59ed1 100644
--- a/source/blender/src/transform_conversions.c
+++ b/source/blender/src/transform_conversions.c
@@ -144,6 +144,8 @@ extern ListBase editelems;
#include "transform.h"
+#include "BLO_sys_types.h" // for intptr_t support
+
/* local function prototype - for Object/Bone Constraints */
static short constraints_list_needinv(TransInfo *t, ListBase *list);
/* local function prototype - for finding number of keyframes that are selected for editing */
@@ -1913,7 +1915,7 @@ static void set_crazyspace_quats(float *origcos, float *mappedcos, float *quats)
EditVert *eve, *prev;
EditFace *efa;
float *v1, *v2, *v3, *v4, *co1, *co2, *co3, *co4;
- long index= 0;
+ intptr_t index= 0;
/* two abused locations in vertices */
for(eve= em->verts.first; eve; eve= eve->next, index++) {
@@ -1925,13 +1927,13 @@ static void set_crazyspace_quats(float *origcos, float *mappedcos, float *quats)
for(efa= em->faces.first; efa; efa= efa->next) {
/* retrieve mapped coordinates */
- v1= mappedcos + 3*(long)(efa->v1->prev);
- v2= mappedcos + 3*(long)(efa->v2->prev);
- v3= mappedcos + 3*(long)(efa->v3->prev);
+ v1= mappedcos + 3*(intptr_t)(efa->v1->prev);
+ v2= mappedcos + 3*(intptr_t)(efa->v2->prev);
+ v3= mappedcos + 3*(intptr_t)(efa->v3->prev);
- co1= (origcos)? origcos + 3*(long)(efa->v1->prev): efa->v1->co;
- co2= (origcos)? origcos + 3*(long)(efa->v2->prev): efa->v2->co;
- co3= (origcos)? origcos + 3*(long)(efa->v3->prev): efa->v3->co;
+ co1= (origcos)? origcos + 3*(intptr_t)(efa->v1->prev): efa->v1->co;
+ co2= (origcos)? origcos + 3*(intptr_t)(efa->v2->prev): efa->v2->co;
+ co3= (origcos)? origcos + 3*(intptr_t)(efa->v3->prev): efa->v3->co;
if(efa->v2->tmp.p==NULL && efa->v2->f1) {
set_crazy_vertex_quat(quats, co2, co3, co1, v2, v3, v1);
@@ -1940,8 +1942,8 @@ static void set_crazyspace_quats(float *origcos, float *mappedcos, float *quats)
}
if(efa->v4) {
- v4= mappedcos + 3*(long)(efa->v4->prev);
- co4= (origcos)? origcos + 3*(long)(efa->v4->prev): efa->v4->co;
+ v4= mappedcos + 3*(intptr_t)(efa->v4->prev);
+ co4= (origcos)? origcos + 3*(intptr_t)(efa->v4->prev): efa->v4->co;
if(efa->v1->tmp.p==NULL && efa->v1->f1) {
set_crazy_vertex_quat(quats, co1, co2, co4, v1, v2, v4);
diff --git a/source/blender/src/transform_generics.c b/source/blender/src/transform_generics.c
index c332fd723eb..a1440b8cbce 100644
--- a/source/blender/src/transform_generics.c
+++ b/source/blender/src/transform_generics.c
@@ -32,6 +32,8 @@
#include "MEM_guardedalloc.h"
+#include "BLO_sys_types.h" // for intptr_t support
+
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_constraint_types.h"
@@ -581,39 +583,6 @@ void recalcData(TransInfo *t)
reshadeall_displist();
}
-void initTransModeFlags(TransInfo *t, int mode)
-{
- t->mode = mode;
- t->num.flag = 0;
-
- /* REMOVING RESTRICTIONS FLAGS */
- t->flag &= ~T_ALL_RESTRICTIONS;
-
- switch (mode) {
- case TFM_RESIZE:
- t->flag |= T_NULL_ONE;
- t->num.flag |= NUM_NULL_ONE;
- t->num.flag |= NUM_AFFECT_ALL;
- if (!G.obedit) {
- t->flag |= T_NO_ZERO;
- t->num.flag |= NUM_NO_ZERO;
- }
- break;
- case TFM_TOSPHERE:
- t->num.flag |= NUM_NULL_ONE;
- t->num.flag |= NUM_NO_NEGATIVE;
- t->flag |= T_NO_CONSTRAINT;
- break;
- case TFM_SHEAR:
- case TFM_CREASE:
- case TFM_BONE_ENVELOPE:
- case TFM_CURVE_SHRINKFATTEN:
- case TFM_BONE_ROLL:
- t->flag |= T_NO_CONSTRAINT;
- break;
- }
-}
-
void drawLine(float *center, float *dir, char axis, short options)
{
extern void make_axis_color(char *col, char *col2, char axis); // drawview.c
@@ -672,19 +641,10 @@ void initTrans (TransInfo *t)
t->transform = NULL;
t->handleEvent = NULL;
- t->total =
- t->num.idx =
- t->num.idx_max =
- t->num.ctrl[0] =
- t->num.ctrl[1] =
- t->num.ctrl[2] = 0;
+ t->total = 0;
t->val = 0.0f;
- t->num.val[0] =
- t->num.val[1] =
- t->num.val[2] = 0.0f;
-
t->vec[0] =
t->vec[1] =
t->vec[2] = 0.0f;
@@ -706,7 +666,8 @@ void initTrans (TransInfo *t)
t->around = V3D_CENTER;
setTransformViewMatrices(t);
- initNDofInput(&(t->ndof));
+ initNumInput(&t->num);
+ initNDofInput(&t->ndof);
}
/* Here I would suggest only TransInfo related issues, like free data & reset vars. Not redraws */
diff --git a/source/blender/src/transform_numinput.c b/source/blender/src/transform_numinput.c
index 9b811595a9a..89a76c097e0 100644
--- a/source/blender/src/transform_numinput.c
+++ b/source/blender/src/transform_numinput.c
@@ -41,6 +41,20 @@
/* ************************** NUMINPUT **************************** */
+void initNumInput(NumInput *n)
+{
+ n->flag =
+ n->idx =
+ n->idx_max =
+ n->ctrl[0] =
+ n->ctrl[1] =
+ n->ctrl[2] = 0;
+
+ n->val[0] =
+ n->val[1] =
+ n->val[2] = 0.0f;
+}
+
void outputNumInput(NumInput *n, char *str)
{
char cur;
diff --git a/source/blender/src/usiblender.c b/source/blender/src/usiblender.c
index 36d98245827..e757f634a45 100644
--- a/source/blender/src/usiblender.c
+++ b/source/blender/src/usiblender.c
@@ -479,7 +479,15 @@ static void init_userdef_file(void)
if ((G.main->versionfile < 245) || (G.main->versionfile == 245 && G.main->subversionfile < 16)) {
U.flag |= USER_ADD_VIEWALIGNED|USER_ADD_EDITMODE;
}
-
+ if ((G.main->versionfile < 247) || (G.main->versionfile == 247 && G.main->subversionfile < 1)) {
+ bTheme *btheme;
+ for(btheme= U.themes.first; btheme; btheme= btheme->next) {
+ SETCOL(btheme->tipo.handle_vertex, 0xff, 0x70, 0xff, 255);
+ SETCOL(btheme->tipo.handle_vertex_select, 0xff, 0xff, 0x70, 255);
+ btheme->tipo.handle_vertex_size= 3;
+ }
+ }
+
/* GL Texture Garbage Collection (variable abused above!) */
if (U.textimeout == 0) {
U.texcollectrate = 60;
diff --git a/source/blender/yafray/intern/export_Plugin.cpp b/source/blender/yafray/intern/export_Plugin.cpp
index 6ae4a31bf50..77d53c4ed96 100644
--- a/source/blender/yafray/intern/export_Plugin.cpp
+++ b/source/blender/yafray/intern/export_Plugin.cpp
@@ -74,7 +74,7 @@ extern "C" { extern char bprogname[]; }
// add drive character if not in path string, using blender executable location as reference
static void addDrive(string &path)
{
- int sp = path.find_first_of(":");
+ size_t sp = path.find_first_of(":");
if (sp==-1) {
string blpath = bprogname;
sp = blpath.find_first_of(":");
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index 7de3056e382..16f8ae0095a 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -90,33 +90,10 @@ void update_for_newframe();
static BlendFileData *load_game_data(char *filename) {
BlendReadError error;
- //this doesn't work anymore for relative paths, so use BLO_read_from_memory instead
- //BlendFileData *bfd= BLO_read_from_file(filename, &error);
- FILE* file = fopen(filename,"rb");
- BlendFileData *bfd = 0;
- if (file)
- {
- fseek(file, 0L, SEEK_END);
- int len= ftell(file);
- fseek(file, 0L, SEEK_SET);
- char* filebuffer= new char[len];//MEM_mallocN(len, "text_buffer");
- int sizeread = fread(filebuffer,len,1,file);
- if (sizeread==1){
- bfd = BLO_read_from_memory(filebuffer, len, &error);
- } else {
- error = BRE_UNABLE_TO_READ;
- }
- fclose(file);
- // the memory is not released in BLO_read_from_memory, must do it here
- delete filebuffer;
- } else {
- error = BRE_UNABLE_TO_OPEN;
- }
-
+ BlendFileData *bfd= BLO_read_from_file(filename, &error);
if (!bfd) {
printf("Loading %s failed: %s\n", filename, BLO_bre_as_string(error));
}
-
return bfd;
}
@@ -139,7 +116,9 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
// Acquire Python's GIL (global interpreter lock)
// so we can safely run Python code and API calls
PyGILState_STATE gilstate = PyGILState_Ensure();
-
+
+ PyObject *pyGlobalDict = PyDict_New(); /* python utility storage, spans blend file loading */
+
bgl::InitExtensions(true);
do
@@ -333,6 +312,7 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
initRasterizer(rasterizer, canvas);
PyObject *gameLogic = initGameLogic(startscene);
PyDict_SetItemString(dictionaryobject, "GameLogic", gameLogic); // Same as importing the module.
+ PyDict_SetItemString(PyModule_GetDict(gameLogic), "globalDict", pyGlobalDict); // Same as importing the module.
initGameKeys();
initPythonConstraintBinding();
initMathutils();
@@ -407,6 +387,7 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
// which allows the scene to safely delete them :)
// see: (space.c)->start_game
PyDict_Clear(PyModule_GetDict(gameLogic));
+ PyDict_SetItemString(PyModule_GetDict(gameLogic), "globalDict", pyGlobalDict);
ketsjiengine->StopEngine();
exitGamePythonScripting();
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
index e4eff163d5b..dafc2599850 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
@@ -131,11 +131,11 @@ void KX_BlenderRenderTools::SetClientObject(void* obj)
}
}
-bool KX_BlenderRenderTools::RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data)
+bool KX_BlenderRenderTools::RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void * const data)
{
double* const oglmatrix = (double* const) data;
- MT_Point3 resultpoint(hit_point);
- MT_Vector3 resultnormal(hit_normal);
+ MT_Point3 resultpoint(result->m_hitPoint);
+ MT_Vector3 resultnormal(result->m_hitNormal);
MT_Vector3 left(oglmatrix[0],oglmatrix[1],oglmatrix[2]);
MT_Vector3 dir = -(left.cross(resultnormal)).safe_normalized();
left = (dir.cross(resultnormal)).safe_normalized();
@@ -236,9 +236,8 @@ void KX_BlenderRenderTools::applyTransform(RAS_IRasterizer* rasty,double* oglmat
if (parent)
parent->Release();
- MT_Point3 resultpoint;
- MT_Vector3 resultnormal;
- if (!KX_RayCast::RayTest(physics_controller, physics_environment, frompoint, topoint, resultpoint, resultnormal, KX_RayCast::Callback<KX_BlenderRenderTools>(this, oglmatrix)))
+ KX_RayCast::Callback<KX_BlenderRenderTools> callback(this, physics_controller, oglmatrix);
+ if (!KX_RayCast::RayTest(physics_environment, frompoint, topoint, callback))
{
// couldn't find something to cast the shadow on...
glMultMatrixd(oglmatrix);
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
index 8abce1b8c3e..8027136aa52 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
+++ b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
@@ -37,6 +37,7 @@
#include "RAS_IRenderTools.h"
struct KX_ClientObjectInfo;
+class KX_RayCast;
/**
BlenderRenderTools are a set of tools to apply 2D/3D graphics effects, which are not
@@ -97,7 +98,8 @@ public:
void* clientobject,
void* tface);
- bool RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data);
+ bool RayHit(KX_ClientObjectInfo* client, class KX_RayCast* result, void * const data);
+ bool NeedRayCast(KX_ClientObjectInfo*) { return true; }
virtual void MotionBlur(RAS_IRasterizer* rasterizer);
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index a6337403cd1..edc14dabc70 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -1946,10 +1946,22 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
//parentinversenode->SetLocalOrientation(parinvtrans.getBasis());
// Extract the rotation and the scaling from the basis
- MT_Matrix3x3 inverseOrientation(parinvtrans.getRotation());
- parentinversenode->SetLocalOrientation(inverseOrientation);
- MT_Matrix3x3 scale(inverseOrientation.transposed()*parinvtrans.getBasis());
- parentinversenode->SetLocalScale(MT_Vector3(scale[0][0], scale[1][1], scale[2][2]));
+ MT_Matrix3x3 ori(parinvtrans.getBasis());
+ MT_Vector3 x(ori.getColumn(0));
+ MT_Vector3 y(ori.getColumn(1));
+ MT_Vector3 z(ori.getColumn(2));
+ MT_Vector3 scale(x.length(), y.length(), z.length());
+ if (!MT_fuzzyZero(scale[0]))
+ x /= scale[0];
+ if (!MT_fuzzyZero(scale[1]))
+ y /= scale[1];
+ if (!MT_fuzzyZero(scale[2]))
+ z /= scale[2];
+ ori.setColumn(0, x);
+ ori.setColumn(1, y);
+ ori.setColumn(2, z);
+ parentinversenode->SetLocalOrientation(ori);
+ parentinversenode->SetLocalScale(scale);
parentinversenode->AddChild(gameobj->GetSGNode());
}
@@ -2129,7 +2141,24 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
float* fl = (float*) blenderobject->parentinv;
MT_Transform parinvtrans(fl);
parentinversenode->SetLocalPosition(parinvtrans.getOrigin());
- parentinversenode->SetLocalOrientation(parinvtrans.getBasis());
+
+ // Extract the rotation and the scaling from the basis
+ MT_Matrix3x3 ori(parinvtrans.getBasis());
+ MT_Vector3 x(ori.getColumn(0));
+ MT_Vector3 y(ori.getColumn(1));
+ MT_Vector3 z(ori.getColumn(2));
+ MT_Vector3 scale(x.length(), y.length(), z.length());
+ if (!MT_fuzzyZero(scale[0]))
+ x /= scale[0];
+ if (!MT_fuzzyZero(scale[1]))
+ y /= scale[1];
+ if (!MT_fuzzyZero(scale[2]))
+ z /= scale[2];
+ ori.setColumn(0, x);
+ ori.setColumn(1, y);
+ ori.setColumn(2, z);
+ parentinversenode->SetLocalOrientation(ori);
+ parentinversenode->SetLocalScale(scale);
parentinversenode->AddChild(gameobj->GetSGNode());
}
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index cb2521de9a4..7e976beaf44 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -355,22 +355,26 @@ void BL_ConvertActuators(char* maggiename,
if (soundActuatorType != KX_SoundActuator::KX_SOUNDACT_NODEF)
{
- SND_SoundObject* sndobj = NULL;
+ SND_Scene* soundscene = scene->GetSoundScene();
+ STR_String samplename = "";
+ bool sampleisloaded = false;
- if (soundact->sound)
- {
- SND_Scene* soundscene = scene->GetSoundScene();
- STR_String samplename = soundact->sound->name;
+ if (soundact->sound) {
+ /* Need to convert the samplename into absolute path
+ * before checking if its loaded */
+ char fullpath[sizeof(soundact->sound->name)];
- bool sampleisloaded = false;
+ /* dont modify soundact->sound->name, only change a copy */
+ BLI_strncpy(fullpath, soundact->sound->name, sizeof(fullpath));
+ BLI_convertstringcode(fullpath, maggiename);
+ samplename = fullpath;
/* let's see if the sample was already loaded */
if (soundscene->IsSampleLoaded(samplename))
{
sampleisloaded = true;
}
- else
- {
+ else {
/* if not, make it so */
PackedFile* pf = soundact->sound->newpackedfile;
@@ -383,21 +387,33 @@ void BL_ConvertActuators(char* maggiename,
/* or else load it from disk */
else
{
- /* but we need to convert the samplename into absolute pathname first */
- BLI_convertstringcode(soundact->sound->name, maggiename);
- samplename = soundact->sound->name;
-
- /* and now we can load it */
- if (soundscene->LoadSample(samplename, NULL, 0) > -1)
+ if (soundscene->LoadSample(samplename, NULL, 0) > -1) {
sampleisloaded = true;
+ }
+ else {
+ std::cout << "WARNING: Sound actuator \"" << bact->name <<
+ "\" from object \"" << blenderobject->id.name+2 <<
+ "\" failed to load sample." << std::endl;
+ }
}
}
-
- if (sampleisloaded)
- {
- sndobj = new SND_SoundObject();
- sndobj->SetSampleName(samplename.Ptr());
- sndobj->SetObjectName(bact->name);
+ } else {
+ std::cout << "WARNING: Sound actuator \"" << bact->name <<
+ "\" from object \"" << blenderobject->id.name+2 <<
+ "\" has no sound datablock." << std::endl;
+ }
+
+ /* Note, allowing actuators for sounds that are not there was added since 2.47
+ * This is because python may expect the actuator and raise an exception if it dosnt find it
+ * better just to add a dummy sound actuator. */
+ SND_SoundObject* sndobj = NULL;
+ if (sampleisloaded)
+ {
+ /* setup the SND_SoundObject */
+ sndobj = new SND_SoundObject();
+ sndobj->SetSampleName(samplename.Ptr());
+ sndobj->SetObjectName(bact->name);
+ if (soundact->sound) {
sndobj->SetRollOffFactor(soundact->sound->attenuation);
sndobj->SetGain(soundact->sound->volume);
sndobj->SetPitch(exp((soundact->sound->pitch / 12.0) * log(2.0)));
@@ -410,8 +426,9 @@ void BL_ConvertActuators(char* maggiename,
else
sndobj->SetLoopMode(SND_LOOP_NORMAL);
}
- else
+ else {
sndobj->SetLoopMode(SND_LOOP_OFF);
+ }
if (soundact->sound->flags & SOUND_FLAGS_PRIORITY)
sndobj->SetHighPriority(true);
@@ -422,22 +439,30 @@ void BL_ConvertActuators(char* maggiename,
sndobj->Set3D(true);
else
sndobj->Set3D(false);
-
- KX_SoundActuator* tmpsoundact =
- new KX_SoundActuator(gameobj,
- sndobj,
- scene->GetSoundScene(), // needed for replication!
- soundActuatorType,
- startFrame,
- stopFrame);
-
- tmpsoundact->SetName(bact->name);
- baseact = tmpsoundact;
- soundscene->AddObject(sndobj);
- } else {
- std::cout << "WARNING: Sound actuator " << bact->name << " failed to load sample." << std::endl;
+ }
+ else {
+ /* dummy values for a NULL sound
+ * see editsound.c - defaults are unlikely to change soon */
+ sndobj->SetRollOffFactor(1.0);
+ sndobj->SetGain(1.0);
+ sndobj->SetPitch(1.0);
+ sndobj->SetLoopMode(SND_LOOP_OFF);
+ sndobj->SetHighPriority(false);
+ sndobj->Set3D(false);
}
}
+ KX_SoundActuator* tmpsoundact =
+ new KX_SoundActuator(gameobj,
+ sndobj,
+ scene->GetSoundScene(), // needed for replication!
+ soundActuatorType,
+ startFrame,
+ stopFrame);
+
+ tmpsoundact->SetName(bact->name);
+ baseact = tmpsoundact;
+ if (sndobj)
+ soundscene->AddObject(sndobj);
}
break;
}
@@ -550,10 +575,16 @@ void BL_ConvertActuators(char* maggiename,
originalval = converter->FindGameObject(editobact->ob);
}
}
- MT_Vector3 linvelvec ( KX_BLENDERTRUNC(editobact->linVelocity[0]),
+ MT_Vector3 linvelvec (
+ KX_BLENDERTRUNC(editobact->linVelocity[0]),
KX_BLENDERTRUNC(editobact->linVelocity[1]),
KX_BLENDERTRUNC(editobact->linVelocity[2]));
-
+
+ MT_Vector3 angvelvec (
+ KX_BLENDERTRUNC(editobact->angVelocity[0]),
+ KX_BLENDERTRUNC(editobact->angVelocity[1]),
+ KX_BLENDERTRUNC(editobact->angVelocity[2]));
+
KX_SCA_AddObjectActuator* tmpaddact =
new KX_SCA_AddObjectActuator(
gameobj,
@@ -561,7 +592,9 @@ void BL_ConvertActuators(char* maggiename,
editobact->time,
scene,
linvelvec.getValue(),
- editobact->localflag!=0
+ (editobact->localflag & ACT_EDOB_LOCAL_LINV)!=0,
+ angvelvec.getValue(),
+ (editobact->localflag & ACT_EDOB_LOCAL_ANGV)!=0
);
//editobact->ob to gameobj
diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp
index 5e433bb821b..db47dc2dd3d 100644
--- a/source/gameengine/Converter/KX_ConvertSensors.cpp
+++ b/source/gameengine/Converter/KX_ConvertSensors.cpp
@@ -65,6 +65,7 @@ probably misplaced */
#include "SCA_JoystickSensor.h"
#include "KX_NetworkMessageSensor.h"
#include "SCA_ActuatorSensor.h"
+#include "SCA_DelaySensor.h"
#include "SCA_PropertySensor.h"
@@ -281,6 +282,22 @@ void BL_ConvertSensors(struct Object* blenderobject,
break;
}
+ case SENS_DELAY:
+ {
+ // we can reuse the Always event manager for the delay sensor
+ SCA_EventManager* eventmgr = logicmgr->FindEventManager(SCA_EventManager::ALWAYS_EVENTMGR);
+ if (eventmgr)
+ {
+ bDelaySensor* delaysensor = (bDelaySensor*)sens->data;
+ gamesensor = new SCA_DelaySensor(eventmgr,
+ gameobj,
+ delaysensor->delay,
+ delaysensor->duration,
+ (delaysensor->flag & SENS_DELAY_REPEAT) != 0);
+ }
+ break;
+ }
+
case SENS_COLLISION:
{
SCA_EventManager* eventmgr = logicmgr->FindEventManager(SCA_EventManager::TOUCH_EVENTMGR);
@@ -616,6 +633,7 @@ void BL_ConvertSensors(struct Object* blenderobject,
if (eventmgr)
{
bool bFindMaterial = (blenderraysensor->mode & SENS_COLLISION_MATERIAL);
+ bool bXRay = (blenderraysensor->mode & SENS_RAY_XRAY);
STR_String checkname = (bFindMaterial? blenderraysensor->matname : blenderraysensor->propname);
@@ -628,6 +646,7 @@ void BL_ConvertSensors(struct Object* blenderobject,
gameobj,
checkname,
bFindMaterial,
+ bXRay,
distance,
axis,
kxscene);
@@ -741,10 +760,24 @@ void BL_ConvertSensors(struct Object* blenderobject,
for (int i=0;i<sens->totlinks;i++)
{
bController* linkedcont = (bController*) sens->links[i];
- SCA_IController* gamecont = converter->FindGameController(linkedcont);
+ if (linkedcont) {
+ SCA_IController* gamecont = converter->FindGameController(linkedcont);
- if (gamecont) {
- logicmgr->RegisterToSensor(gamecont,gamesensor);
+ if (gamecont) {
+ logicmgr->RegisterToSensor(gamecont,gamesensor);
+ } else {
+ printf(
+ "Warning, sensor \"%s\" could not find its controller "
+ "(link %d of %d) from object \"%s\"\n"
+ "\tthere has been an error converting the blender controller for the game engine,"
+ "logic may be incorrect\n", sens->name, i+1, sens->totlinks, blenderobject->id.name+2);
+ }
+ } else {
+ printf(
+ "Warning, sensor \"%s\" has lost a link to a controller "
+ "(link %d of %d) from object \"%s\"\n"
+ "\tpossible causes are partially appended objects or an error reading the file,"
+ "logic may be incorrect\n", sens->name, i+1, sens->totlinks, blenderobject->id.name+2);
}
}
// done with gamesensor
diff --git a/source/gameengine/Expressions/PyObjectPlus.h b/source/gameengine/Expressions/PyObjectPlus.h
index f433a08faba..65cd4e890f7 100644
--- a/source/gameengine/Expressions/PyObjectPlus.h
+++ b/source/gameengine/Expressions/PyObjectPlus.h
@@ -102,6 +102,12 @@ static inline void Py_Fatal(char *M) {
return ((class_name*) self)->Py##method_name(self, args, kwds); \
}; \
+#define KX_PYMETHOD_VARARGS(class_name, method_name) \
+ PyObject* Py##method_name(PyObject* self, PyObject* args); \
+ static PyObject* sPy##method_name( PyObject* self, PyObject* args) { \
+ return ((class_name*) self)->Py##method_name(self, args); \
+ }; \
+
#define KX_PYMETHOD_NOARGS(class_name, method_name) \
PyObject* Py##method_name(PyObject* self); \
static PyObject* sPy##method_name( PyObject* self) { \
@@ -150,6 +156,9 @@ static inline void Py_Fatal(char *M) {
#define KX_PYMETHODTABLE(class_name, method_name) \
{#method_name , (PyCFunction) class_name::sPy##method_name, METH_VARARGS, class_name::method_name##_doc}
+#define KX_PYMETHODTABLE_NOARG(class_name, method_name) \
+ {#method_name , (PyCFunction) class_name::sPy##method_name, METH_NOARGS, class_name::method_name##_doc}
+
/**
* Function implementation macro
*/
@@ -157,6 +166,9 @@ static inline void Py_Fatal(char *M) {
char class_name::method_name##_doc[] = doc_string; \
PyObject* class_name::Py##method_name(PyObject*, PyObject* args, PyObject*)
+#define KX_PYMETHODDEF_DOC_NOARG(class_name, method_name, doc_string) \
+char class_name::method_name##_doc[] = doc_string; \
+PyObject* class_name::Py##method_name(PyObject*)
/*------------------------------
* PyObjectPlus
diff --git a/source/gameengine/GameLogic/SCA_DelaySensor.cpp b/source/gameengine/GameLogic/SCA_DelaySensor.cpp
new file mode 100644
index 00000000000..4d05250e91c
--- /dev/null
+++ b/source/gameengine/GameLogic/SCA_DelaySensor.cpp
@@ -0,0 +1,257 @@
+/**
+ * Delay trigger
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#ifdef WIN32
+// This warning tells us about truncation of __long__ stl-generated names.
+// It can occasionally cause DevStudio to have internal compiler warnings.
+#pragma warning( disable : 4786 )
+#endif
+
+#include "SCA_DelaySensor.h"
+#include "SCA_LogicManager.h"
+#include "SCA_EventManager.h"
+
+/* ------------------------------------------------------------------------- */
+/* Native functions */
+/* ------------------------------------------------------------------------- */
+
+SCA_DelaySensor::SCA_DelaySensor(class SCA_EventManager* eventmgr,
+ SCA_IObject* gameobj,
+ int delay,
+ int duration,
+ bool repeat,
+ PyTypeObject* T)
+ : SCA_ISensor(gameobj,eventmgr, T),
+ m_delay(delay),
+ m_duration(duration),
+ m_repeat(repeat)
+{
+ Init();
+}
+
+void SCA_DelaySensor::Init()
+{
+ m_lastResult = false;
+ m_frameCount = -1;
+ m_reset = true;
+}
+
+SCA_DelaySensor::~SCA_DelaySensor()
+{
+ /* intentionally empty */
+}
+
+CValue* SCA_DelaySensor::GetReplica()
+{
+ CValue* replica = new SCA_DelaySensor(*this);
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+
+ return replica;
+}
+
+
+
+bool SCA_DelaySensor::IsPositiveTrigger()
+{
+ return (m_invert ? !m_lastResult : m_lastResult);
+}
+
+bool SCA_DelaySensor::Evaluate(CValue* event)
+{
+ bool trigger = false;
+ bool result;
+
+ if (m_frameCount==-1) {
+ // this is needed to ensure ON trigger in case delay==0
+ // and avoid spurious OFF trigger when duration==0
+ m_lastResult = false;
+ m_frameCount = 0;
+ }
+
+ if (m_frameCount<m_delay) {
+ m_frameCount++;
+ result = false;
+ } else if (m_duration > 0) {
+ if (m_frameCount < m_delay+m_duration) {
+ m_frameCount++;
+ result = true;
+ } else {
+ result = false;
+ if (m_repeat)
+ m_frameCount = -1;
+ }
+ } else {
+ result = true;
+ if (m_repeat)
+ m_frameCount = -1;
+ }
+ if ((m_reset && m_level) || result != m_lastResult)
+ trigger = true;
+ m_reset = false;
+ m_lastResult = result;
+ return trigger;
+}
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject SCA_DelaySensor::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "SCA_DelaySensor",
+ sizeof(SCA_DelaySensor),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject SCA_DelaySensor::Parents[] = {
+ &SCA_DelaySensor::Type,
+ &SCA_ISensor::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+PyMethodDef SCA_DelaySensor::Methods[] = {
+ /* setProperty */
+ {"setDelay", (PyCFunction) SCA_DelaySensor::sPySetDelay, METH_VARARGS, SetDelay_doc},
+ {"setDuration", (PyCFunction) SCA_DelaySensor::sPySetDuration, METH_VARARGS, SetDuration_doc},
+ {"setRepeat", (PyCFunction) SCA_DelaySensor::sPySetRepeat, METH_VARARGS, SetRepeat_doc},
+ /* getProperty */
+ {"getDelay", (PyCFunction) SCA_DelaySensor::sPyGetDelay, METH_NOARGS, GetDelay_doc},
+ {"getDuration", (PyCFunction) SCA_DelaySensor::sPyGetDuration, METH_NOARGS, GetDuration_doc},
+ {"getRepeat", (PyCFunction) SCA_DelaySensor::sPyGetRepeat, METH_NOARGS, GetRepeat_doc},
+ {NULL,NULL} //Sentinel
+};
+
+PyObject* SCA_DelaySensor::_getattr(const STR_String& attr) {
+ _getattr_up(SCA_ISensor);
+}
+
+char SCA_DelaySensor::SetDelay_doc[] =
+"setDelay(delay)\n"
+"\t- delay: length of the initial OFF period as number of frame\n"
+"\t 0 for immediate trigger\n"
+"\tSet the initial delay before the positive trigger\n";
+PyObject* SCA_DelaySensor::PySetDelay(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ int delay;
+
+ if(!PyArg_ParseTuple(args, "i", &delay)) {
+ return NULL;
+ }
+ if (delay < 0) {
+ PyErr_SetString(PyExc_ValueError, "Delay cannot be negative");
+ return NULL;
+ }
+ m_delay = delay;
+ Py_Return;
+}
+
+char SCA_DelaySensor::SetDuration_doc[] =
+"setDuration(duration)\n"
+"\t- duration: length of the ON period in number of frame after the initial off period\n"
+"\t 0 for no ON period\n"
+"\tSet the duration of the ON pulse after initial delay.\n"
+"\tIf > 0, a negative trigger is fired at the end of the ON pulse.\n";
+PyObject* SCA_DelaySensor::PySetDuration(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ int duration;
+
+ if(!PyArg_ParseTuple(args, "i", &duration)) {
+ return NULL;
+ }
+ if (duration < 0) {
+ PyErr_SetString(PyExc_ValueError, "Duration cannot be negative");
+ return NULL;
+ }
+ m_duration = duration;
+ Py_Return;
+}
+
+char SCA_DelaySensor::SetRepeat_doc[] =
+"setRepeat(repeat)\n"
+"\t- repeat: 1 if the initial OFF-ON cycle should be repeated indefinately\n"
+"\t 0 if the initial OFF-ON cycle should run only once\n"
+"\tSet the sensor repeat mode\n";
+PyObject* SCA_DelaySensor::PySetRepeat(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ int repeat;
+
+ if(!PyArg_ParseTuple(args, "i", &repeat)) {
+ return NULL;
+ }
+ m_repeat = (repeat != 0);
+ Py_Return;
+}
+
+char SCA_DelaySensor::GetDelay_doc[] =
+"getDelay()\n"
+"\tReturn the delay parameter value\n";
+PyObject* SCA_DelaySensor::PyGetDelay(PyObject* self)
+{
+ return PyInt_FromLong(m_delay);
+}
+
+char SCA_DelaySensor::GetDuration_doc[] =
+"getDuration()\n"
+"\tReturn the duration parameter value\n";
+PyObject* SCA_DelaySensor::PyGetDuration(PyObject* self)
+{
+ return PyInt_FromLong(m_duration);
+}
+
+char SCA_DelaySensor::GetRepeat_doc[] =
+"getRepeat()\n"
+"\tReturn the repeat parameter value\n";
+PyObject* SCA_DelaySensor::PyGetRepeat(PyObject* self)
+{
+ return BoolToPyArg(m_repeat);
+}
+
+/* eof */
diff --git a/source/gameengine/GameLogic/SCA_DelaySensor.h b/source/gameengine/GameLogic/SCA_DelaySensor.h
new file mode 100644
index 00000000000..a997fabe3cd
--- /dev/null
+++ b/source/gameengine/GameLogic/SCA_DelaySensor.h
@@ -0,0 +1,77 @@
+/**
+ * SCA_DelaySensor.h
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __KX_DELAYSENSOR
+#define __KX_DELAYSENSOR
+#include "SCA_ISensor.h"
+
+class SCA_DelaySensor : public SCA_ISensor
+{
+ Py_Header;
+ bool m_lastResult;
+ bool m_repeat;
+ int m_delay;
+ int m_duration;
+ int m_frameCount;
+
+public:
+ SCA_DelaySensor(class SCA_EventManager* eventmgr,
+ SCA_IObject* gameobj,
+ int delay,
+ int duration,
+ bool repeat,
+ PyTypeObject* T =&Type);
+ virtual ~SCA_DelaySensor();
+ virtual CValue* GetReplica();
+ virtual bool Evaluate(CValue* event);
+ virtual bool IsPositiveTrigger();
+ virtual void Init();
+
+
+ /* --------------------------------------------------------------------- */
+ /* Python interface ---------------------------------------------------- */
+ /* --------------------------------------------------------------------- */
+
+ virtual PyObject* _getattr(const STR_String& attr);
+
+ /* setProperty */
+ KX_PYMETHOD_DOC(SCA_DelaySensor,SetDelay);
+ KX_PYMETHOD_DOC(SCA_DelaySensor,SetDuration);
+ KX_PYMETHOD_DOC(SCA_DelaySensor,SetRepeat);
+ /* getProperty */
+ KX_PYMETHOD_DOC_NOARGS(SCA_DelaySensor,GetDelay);
+ KX_PYMETHOD_DOC_NOARGS(SCA_DelaySensor,GetDuration);
+ KX_PYMETHOD_DOC_NOARGS(SCA_DelaySensor,GetRepeat);
+
+};
+
+#endif //__KX_ALWAYSSENSOR
+
diff --git a/source/gameengine/GameLogic/SCA_IController.cpp b/source/gameengine/GameLogic/SCA_IController.cpp
index 8f156cc63e7..0bd20117f31 100644
--- a/source/gameengine/GameLogic/SCA_IController.cpp
+++ b/source/gameengine/GameLogic/SCA_IController.cpp
@@ -188,6 +188,8 @@ void SCA_IController::ApplyState(unsigned int state)
for (sensit = m_linkedsensors.begin();!(sensit==m_linkedsensors.end());++sensit)
{
(*sensit)->IncLink();
+ // remember that this controller just activated that sensor
+ (*sensit)->AddNewController(this);
}
SetActive(true);
}
diff --git a/source/gameengine/GameLogic/SCA_ISensor.cpp b/source/gameengine/GameLogic/SCA_ISensor.cpp
index 2dc49924062..c96eb82e29e 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.cpp
+++ b/source/gameengine/GameLogic/SCA_ISensor.cpp
@@ -32,6 +32,8 @@
#include "SCA_ISensor.h"
#include "SCA_EventManager.h"
#include "SCA_LogicManager.h"
+// needed for IsTriggered()
+#include "SCA_PythonController.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
@@ -132,10 +134,8 @@ void SCA_ISensor::DecLink() {
}
if (!m_links)
{
- // sensor is detached from all controllers, initialize it so that it
- // is fresh as at startup when it is reattached again.
+ // sensor is detached from all controllers, remove it from manager
UnregisterToManager();
- Init();
}
}
@@ -168,7 +168,9 @@ PyParentObject SCA_ISensor::Parents[] = {
};
PyMethodDef SCA_ISensor::Methods[] = {
{"isPositive", (PyCFunction) SCA_ISensor::sPyIsPositive,
- METH_VARARGS, IsPositive_doc},
+ METH_NOARGS, IsPositive_doc},
+ {"isTriggered", (PyCFunction) SCA_ISensor::sPyIsTriggered,
+ METH_VARARGS, IsTriggered_doc},
{"getUsePosPulseMode", (PyCFunction) SCA_ISensor::sPyGetUsePosPulseMode,
METH_NOARGS, GetUsePosPulseMode_doc},
{"setUsePosPulseMode", (PyCFunction) SCA_ISensor::sPySetUsePosPulseMode,
@@ -189,6 +191,8 @@ PyMethodDef SCA_ISensor::Methods[] = {
METH_NOARGS, GetLevel_doc},
{"setLevel", (PyCFunction) SCA_ISensor::sPySetLevel,
METH_VARARGS, SetLevel_doc},
+ {"reset", (PyCFunction) SCA_ISensor::sPyReset,
+ METH_NOARGS, Reset_doc},
{NULL,NULL} //Sentinel
};
@@ -202,6 +206,9 @@ SCA_ISensor::_getattr(const STR_String& attr)
void SCA_ISensor::RegisterToManager()
{
+ // sensor is just activated, initialize it
+ Init();
+ m_newControllers.erase(m_newControllers.begin(), m_newControllers.end());
m_eventmgr->RegisterSensor(this);
}
@@ -247,19 +254,47 @@ void SCA_ISensor::Activate(class SCA_LogicManager* logicmgr, CValue* event)
}
}
}
+ if (!m_newControllers.empty())
+ {
+ if (!IsActive() && m_level)
+ {
+ // This level sensor is connected to at least one controller that was just made
+ // active but it did not generate an event yet, do it now to those controllers only
+ for (std::vector<SCA_IController*>::iterator ci=m_newControllers.begin();
+ ci != m_newControllers.end(); ci++)
+ {
+ logicmgr->AddTriggeredController(*ci, this);
+ }
+ }
+ // clear the list. Instead of using clear, which also release the memory,
+ // use erase, which keeps the memory available for next time.
+ m_newControllers.erase(m_newControllers.begin(), m_newControllers.end());
+ }
}
}
/* Python functions: */
char SCA_ISensor::IsPositive_doc[] =
"isPositive()\n"
-"\tReturns whether the sensor is registered a positive event.\n";
-PyObject* SCA_ISensor::PyIsPositive(PyObject* self, PyObject* args, PyObject* kwds)
+"\tReturns whether the sensor is in an active state.\n";
+PyObject* SCA_ISensor::PyIsPositive(PyObject* self)
{
int retval = IsPositiveTrigger();
return PyInt_FromLong(retval);
}
+char SCA_ISensor::IsTriggered_doc[] =
+"isTriggered()\n"
+"\tReturns whether the sensor has triggered the current controller.\n";
+PyObject* SCA_ISensor::PyIsTriggered(PyObject* self)
+{
+ // check with the current controller
+ int retval = 0;
+ if (SCA_PythonController::m_sCurrentController)
+ retval = SCA_PythonController::m_sCurrentController->IsTriggered(this);
+ return PyInt_FromLong(retval);
+}
+
/**
* getUsePulseMode: getter for the pulse mode (KX_TRUE = on)
*/
@@ -390,4 +425,15 @@ PyObject* SCA_ISensor::PySetUseNegPulseMode(PyObject* self, PyObject* args, PyOb
Py_Return;
}
+char SCA_ISensor::Reset_doc[] =
+"reset()\n"
+"\tReset sensor internal state, effect depends on the type of sensor and settings.\n"
+"\tThe sensor is put in its initial state as if it was just activated.\n";
+PyObject* SCA_ISensor::PyReset(PyObject* self)
+{
+ Init();
+ Py_Return;
+}
+
+
/* eof */
diff --git a/source/gameengine/GameLogic/SCA_ISensor.h b/source/gameengine/GameLogic/SCA_ISensor.h
index d5dabbce3ee..0d65270dc7b 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.h
+++ b/source/gameengine/GameLogic/SCA_ISensor.h
@@ -34,6 +34,8 @@
#include "SCA_ILogicBrick.h"
+#include <vector>
+
/**
* Interface Class for all logic Sensors. Implements
* pulsemode,pulsefrequency */
@@ -73,9 +75,9 @@ class SCA_ISensor : public SCA_ILogicBrick
/** number of connections to controller */
int m_links;
- /** Pass the activation on to the logic manager.*/
- void SignalActivation(class SCA_LogicManager* logicmgr);
-
+ /** list of controllers that have just activated this sensor because of a state change */
+ std::vector<class SCA_IController*> m_newControllers;
+
public:
SCA_ISensor(SCA_IObject* gameobj,
class SCA_EventManager* eventmgr,
@@ -128,6 +130,8 @@ public:
/** Resume sensing. */
void Resume();
+ void AddNewController(class SCA_IController* controller)
+ { m_newControllers.push_back(controller); }
void ClrLink()
{ m_links = 0; }
void IncLink()
@@ -137,7 +141,8 @@ public:
{ return !m_links; }
/* Python functions: */
- KX_PYMETHOD_DOC(SCA_ISensor,IsPositive);
+ KX_PYMETHOD_DOC_NOARGS(SCA_ISensor,IsPositive);
+ KX_PYMETHOD_DOC_NOARGS(SCA_ISensor,IsTriggered);
KX_PYMETHOD_DOC_NOARGS(SCA_ISensor,GetUsePosPulseMode);
KX_PYMETHOD_DOC(SCA_ISensor,SetUsePosPulseMode);
KX_PYMETHOD_DOC_NOARGS(SCA_ISensor,GetFrequency);
@@ -148,6 +153,7 @@ public:
KX_PYMETHOD_DOC(SCA_ISensor,SetInvert);
KX_PYMETHOD_DOC_NOARGS(SCA_ISensor,GetLevel);
KX_PYMETHOD_DOC(SCA_ISensor,SetLevel);
+ KX_PYMETHOD_DOC_NOARGS(SCA_ISensor,Reset);
};
diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
index a7a6fa93db4..fba1162993d 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
@@ -505,7 +505,7 @@ PyObject* SCA_KeyboardSensor::sPySetAllMode(PyObject* self,
PyObject* kwds)
{
// printf("sPyIsPositive\n");
- return ((SCA_KeyboardSensor*) self)->PyIsPositive(self, args, kwds);
+ return ((SCA_KeyboardSensor*) self)->PyIsPositive(self);
}
diff --git a/source/gameengine/GameLogic/SCA_LogicManager.cpp b/source/gameengine/GameLogic/SCA_LogicManager.cpp
index 91e66aea359..b584b37180f 100644
--- a/source/gameengine/GameLogic/SCA_LogicManager.cpp
+++ b/source/gameengine/GameLogic/SCA_LogicManager.cpp
@@ -33,6 +33,7 @@
#include "SCA_IController.h"
#include "SCA_IActuator.h"
#include "SCA_EventManager.h"
+#include "SCA_PythonController.h"
#include <set>
#ifdef HAVE_CONFIG_H
@@ -232,8 +233,6 @@ void SCA_LogicManager::BeginFrame(double curtime, double fixedtime)
// for this frame, look up for activated sensors, and build the collection of triggered controllers
// int numsensors = this->m_activatedsensors.size(); /*unused*/
- set<SmartControllerPtr> triggeredControllerSet;
-
for (vector<SCA_ISensor*>::const_iterator is=m_activatedsensors.begin();
!(is==m_activatedsensors.end());is++)
{
@@ -244,19 +243,28 @@ void SCA_LogicManager::BeginFrame(double curtime, double fixedtime)
{
SCA_IController* contr = *c;//controllerarray->at(c);
if (contr->IsActive())
- triggeredControllerSet.insert(SmartControllerPtr(contr,0));
+ {
+ m_triggeredControllerSet.insert(SmartControllerPtr(contr,0));
+ // So that the controller knows which sensor has activited it.
+ // Only needed for the python controller though.
+ if (contr->GetType() == &SCA_PythonController::Type)
+ {
+ SCA_PythonController* pythonController = (SCA_PythonController*)contr;
+ pythonController->AddTriggeredSensor(sensor);
+ }
+ }
}
//sensor->SetActive(false);
}
// int numtriggered = triggeredControllerSet.size(); /*unused*/
- for (set<SmartControllerPtr>::iterator tit=triggeredControllerSet.begin();
- !(tit==triggeredControllerSet.end());tit++)
+ for (set<SmartControllerPtr>::iterator tit=m_triggeredControllerSet.begin();
+ !(tit==m_triggeredControllerSet.end());tit++)
{
(*tit)->Trigger(this);
}
- triggeredControllerSet.clear();
+ m_triggeredControllerSet.clear();
}
@@ -382,6 +390,17 @@ void SCA_LogicManager::AddActivatedSensor(SCA_ISensor* sensor)
}
}
+void SCA_LogicManager::AddTriggeredController(SCA_IController* controller, SCA_ISensor* sensor)
+{
+ m_triggeredControllerSet.insert(SmartControllerPtr(controller,0));
+ // so that the controller knows which sensor has activited it
+ // only needed for python controller
+ if (controller->GetType() == &SCA_PythonController::Type)
+ {
+ SCA_PythonController* pythonController = (SCA_PythonController*)controller;
+ pythonController->AddTriggeredSensor(sensor);
+ }
+}
void SCA_LogicManager::AddActiveActuator(SCA_IActuator* actua,CValue* event)
diff --git a/source/gameengine/GameLogic/SCA_LogicManager.h b/source/gameengine/GameLogic/SCA_LogicManager.h
index e0d3d506702..50383879d8f 100644
--- a/source/gameengine/GameLogic/SCA_LogicManager.h
+++ b/source/gameengine/GameLogic/SCA_LogicManager.h
@@ -99,6 +99,7 @@ class SCA_LogicManager
vector<class SCA_ISensor*> m_activatedsensors;
set<class SmartActuatorPtr> m_activeActuators;
+ set<class SmartControllerPtr> m_triggeredControllerSet;
map<SCA_ISensor*,controllerlist > m_sensorcontrollermapje;
@@ -127,6 +128,7 @@ public:
void EndFrame();
void AddActivatedSensor(SCA_ISensor* sensor);
void AddActiveActuator(SCA_IActuator* sensor,class CValue* event);
+ void AddTriggeredController(SCA_IController* controller, SCA_ISensor* sensor);
SCA_EventManager* FindEventManager(int eventmgrtype);
void RemoveGameObject(const STR_String& gameobjname);
diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp
index cd1b029fc34..e6f7b1dd143 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonController.cpp
@@ -35,6 +35,7 @@
#include "SCA_IActuator.h"
#include "compile.h"
#include "eval.h"
+#include <algorithm>
#ifdef HAVE_CONFIG_H
#include <config.h>
@@ -139,6 +140,14 @@ void SCA_PythonController::SetDictionary(PyObject* pythondictionary)
m_pythondictionary = PyDict_Copy(pythondictionary); /* new reference */
}
+int SCA_PythonController::IsTriggered(class SCA_ISensor* sensor)
+{
+ if (std::find(m_triggeredSensors.begin(), m_triggeredSensors.end(), sensor) !=
+ m_triggeredSensors.end())
+ return 1;
+ return 0;
+}
+
#if 0
static char* sPyGetCurrentController__doc__;
#endif
@@ -248,7 +257,7 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr)
{
// didn't compile, so instead of compile, complain
// something is wrong, tell the user what went wrong
- printf("PYTHON SCRIPT ERROR:\n");
+ printf("Python compile error from controller \"%s\": \n", GetName().Ptr());
//PyRun_SimpleString(m_scriptText.Ptr());
PyErr_Print();
return;
@@ -285,7 +294,7 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr)
else
{
// something is wrong, tell the user what went wrong
- printf("PYTHON SCRIPT ERROR:\n");
+ printf("Python script error from controller \"%s\": \n", GetName().Ptr());
PyErr_Print();
//PyRun_SimpleString(m_scriptText.Ptr());
}
@@ -294,7 +303,7 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr)
// something in this dictionary and crash?
PyDict_Clear(excdict);
Py_DECREF(excdict);
-
+ m_triggeredSensors.erase(m_triggeredSensors.begin(), m_triggeredSensors.end());
m_sCurrentController = NULL;
}
diff --git a/source/gameengine/GameLogic/SCA_PythonController.h b/source/gameengine/GameLogic/SCA_PythonController.h
index 39b6c68c359..1b62e7ecb53 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.h
+++ b/source/gameengine/GameLogic/SCA_PythonController.h
@@ -36,6 +36,8 @@
#include "SCA_LogicManager.h"
#include "BoolValue.h"
+#include <vector>
+
class SCA_IObject;
class SCA_PythonController : public SCA_IController
{
@@ -47,6 +49,7 @@ class SCA_PythonController : public SCA_IController
STR_String m_scriptText;
STR_String m_scriptName;
PyObject* m_pythondictionary;
+ std::vector<class SCA_ISensor*> m_triggeredSensors;
public:
static SCA_PythonController* m_sCurrentController; // protected !!!
@@ -64,6 +67,9 @@ class SCA_PythonController : public SCA_IController
void SetScriptText(const STR_String& text);
void SetScriptName(const STR_String& name);
void SetDictionary(PyObject* pythondictionary);
+ void AddTriggeredSensor(class SCA_ISensor* sensor)
+ { m_triggeredSensors.push_back(sensor); }
+ int IsTriggered(class SCA_ISensor* sensor);
static char* sPyGetCurrentController__doc__;
static PyObject* sPyGetCurrentController(PyObject* self);
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
index 8b828393c67..a64c85f6c17 100644
--- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
@@ -470,11 +470,11 @@ void GPC_RenderTools::SetClientObject(void* obj)
}
}
-bool GPC_RenderTools::RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data)
+bool GPC_RenderTools::RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void * const data)
{
double* const oglmatrix = (double* const) data;
- MT_Point3 resultpoint(hit_point);
- MT_Vector3 resultnormal(hit_normal);
+ MT_Point3 resultpoint(result->m_hitPoint);
+ MT_Vector3 resultnormal(result->m_hitNormal);
MT_Vector3 left(oglmatrix[0],oglmatrix[1],oglmatrix[2]);
MT_Vector3 dir = -(left.cross(resultnormal)).safe_normalized();
left = (dir.cross(resultnormal)).safe_normalized();
@@ -563,9 +563,8 @@ void GPC_RenderTools::applyTransform(RAS_IRasterizer* rasty,double* oglmatrix,in
if (parent)
parent->Release();
- MT_Point3 resultpoint;
- MT_Vector3 resultnormal;
- if (!KX_RayCast::RayTest(physics_controller, physics_environment, frompoint, topoint, resultpoint, resultnormal, KX_RayCast::Callback<GPC_RenderTools>(this, oglmatrix)))
+ KX_RayCast::Callback<GPC_RenderTools> callback(this, physics_controller, oglmatrix);
+ if (!KX_RayCast::RayTest(physics_environment, frompoint, topoint, callback))
{
// couldn't find something to cast the shadow on...
glMultMatrixd(oglmatrix);
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.h b/source/gameengine/GamePlayer/common/GPC_RenderTools.h
index 8fae3d2b305..9f70f67caf2 100644
--- a/source/gameengine/GamePlayer/common/GPC_RenderTools.h
+++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.h
@@ -41,7 +41,7 @@
#include "BMF_Api.h"
struct KX_ClientObjectInfo;
-
+class KX_RayCast;
class GPC_RenderTools : public RAS_IRenderTools
{
@@ -138,7 +138,8 @@ public:
int applyLights(int objectlayer);
- bool RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data);
+ bool RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void * const data);
+ bool NeedRayCast(KX_ClientObjectInfo* client) { return true; }
virtual void MotionBlur(RAS_IRasterizer* rasterizer);
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index 7be3b94d8ae..c56a6d0da23 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -97,7 +97,7 @@ extern "C"
#include "GHOST_IEventConsumer.h"
#include "GHOST_IWindow.h"
#include "GHOST_Rect.h"
-
+#include "marshal.h"
static void frameTimerProc(GHOST_ITimerTask* task, GHOST_TUns64 time);
@@ -125,7 +125,9 @@ GPG_Application::GPG_Application(GHOST_ISystem* system, struct Main* maggie, STR
m_networkdevice(0),
m_audiodevice(0),
m_blendermat(0),
- m_blenderglslmat(0)
+ m_blenderglslmat(0),
+ m_pyGlobalDictString(0),
+ m_pyGlobalDictString_Length(0)
{
fSystem = system;
}
@@ -645,14 +647,23 @@ bool GPG_Application::startEngine(void)
PyObject* dictionaryobject = initGamePlayerPythonScripting("Ketsji", psl_Lowest);
m_ketsjiengine->SetPythonDictionary(dictionaryobject);
initRasterizer(m_rasterizer, m_canvas);
- PyDict_SetItemString(dictionaryobject, "GameLogic", initGameLogic(startscene)); // Same as importing the module
+ PyObject *gameLogic = initGameLogic(startscene);
+ PyDict_SetItemString(dictionaryobject, "GameLogic", gameLogic); // Same as importing the module
initGameKeys();
initPythonConstraintBinding();
initMathutils();
-
-
-
+ /* Restore the dict */
+ if (m_pyGlobalDictString) {
+ PyObject* pyGlobalDict = PyMarshal_ReadObjectFromString(m_pyGlobalDictString, m_pyGlobalDictString_Length);
+ if (pyGlobalDict) {
+ PyDict_SetItemString(PyModule_GetDict(gameLogic), "globalDict", pyGlobalDict); // Same as importing the module.
+ } else {
+ PyErr_Clear();
+ printf("Error could not marshall string\n");
+ }
+ }
+
m_sceneconverter->ConvertScene(
startscenename,
startscene,
@@ -688,6 +699,33 @@ bool GPG_Application::startEngine(void)
void GPG_Application::stopEngine()
{
+ // get the python dict and convert to a string for future use
+ {
+ SetPyGlobalDictMarshal(NULL, 0);
+
+ PyObject* gameLogic = PyImport_ImportModule("GameLogic");
+ if (gameLogic) {
+ PyObject* pyGlobalDict = PyDict_GetItemString(PyModule_GetDict(gameLogic), "globalDict"); // Same as importing the module
+ if (pyGlobalDict) {
+ PyObject* pyGlobalDictMarshal = PyMarshal_WriteObjectToString( pyGlobalDict, 2); // Py_MARSHAL_VERSION == 2 as of Py2.5
+ if (pyGlobalDictMarshal) {
+ m_pyGlobalDictString_Length = PyString_Size(pyGlobalDictMarshal);
+ PyObject_Print(pyGlobalDictMarshal, stderr, 0);
+ m_pyGlobalDictString = static_cast<char *> (malloc(m_pyGlobalDictString_Length));
+ memcpy(m_pyGlobalDictString, PyString_AsString(pyGlobalDictMarshal), m_pyGlobalDictString_Length);
+ } else {
+ printf("Error, GameLogic.globalDict could not be marshal'd\n");
+ }
+ Py_DECREF(gameLogic);
+ } else {
+ printf("Error, GameLogic.globalDict was removed\n");
+ }
+ } else {
+ printf("Error, GameLogic failed to import GameLogic.globalDict will be lost\n");
+ }
+ }
+
+
// when exiting the mainloop
exitGamePythonScripting();
m_ketsjiengine->StopEngine();
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.h b/source/gameengine/GamePlayer/ghost/GPG_Application.h
index 17f5add8b19..31f5eb75e52 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.h
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.h
@@ -72,6 +72,29 @@ public:
bool StartGameEngine(int stereoMode);
void StopGameEngine();
+ char*
+ GetPyGlobalDictMarshal()
+ {
+ return m_pyGlobalDictString;
+ };
+
+ void
+ SetPyGlobalDictMarshal( char* pyGlobalDictString, int length )
+ {
+ if (m_pyGlobalDictString && m_pyGlobalDictString != pyGlobalDictString)
+ free(m_pyGlobalDictString);
+
+ m_pyGlobalDictString = pyGlobalDictString;
+ m_pyGlobalDictString_Length = length;
+ };
+
+ int
+ GetPyGlobalDictMarshalLength()
+ {
+ return m_pyGlobalDictString_Length;
+ };
+
+
protected:
bool handleWheel(GHOST_IEvent* event);
bool handleButton(GHOST_IEvent* event, bool isDown);
@@ -142,6 +165,12 @@ protected:
bool m_blendermat;
bool m_blenderglslmat;
-
+
+ /*
+ * GameLogic.globalDict as a string so that loading new blend files can use the same dict.
+ * Do this because python starts/stops when loading blend files.
+ */
+ char* m_pyGlobalDictString;
+ int m_pyGlobalDictString_Length;
};
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index 8222e5c8bac..26a85128025 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -293,7 +293,9 @@ int main(int argc, char** argv)
GHOST_TUns32 fullScreenHeight= 0;
int fullScreenBpp = 32;
int fullScreenFrequency = 60;
-
+ char* pyGlobalDictString = NULL; /* store python dict data between blend file loading */
+ int pyGlobalDictString_Length = 0;
+
#ifdef __linux__
#ifdef __alpha__
signal (SIGFPE, SIG_IGN);
@@ -625,6 +627,10 @@ int main(int argc, char** argv)
titlename = maggie->name;
+ // Set the GameLogic.globalDict from marshal'd data, so we can load new blend files
+ // abd keep data in GameLogic.globalDict
+ app.SetPyGlobalDictMarshal(pyGlobalDictString, pyGlobalDictString_Length);
+
// Check whether the game should be displayed full-screen
if ((!fullScreenParFound) && (!windowParFound))
{
@@ -750,6 +756,12 @@ int main(int argc, char** argv)
}
}
app.StopGameEngine();
+
+ // GameLogic.globalDict has been converted into a buffer
+ // store in pyGlobalDictString so we can restore after python has stopped and started.
+ pyGlobalDictString = app.GetPyGlobalDictMarshal();
+ pyGlobalDictString_Length = app.GetPyGlobalDictMarshalLength();
+
BLO_blendfiledata_free(bfd);
#ifdef __APPLE__
@@ -772,6 +784,11 @@ int main(int argc, char** argv)
}
}
+ if (pyGlobalDictString) {
+ free(pyGlobalDictString);
+ pyGlobalDictString = NULL;
+ }
+
return error ? -1 : 0;
}
diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
index e00ec68ad33..4b57b0e8c54 100644
--- a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
@@ -109,16 +109,11 @@ KX_ConstraintActuator::~KX_ConstraintActuator()
// there's nothing to be done here, really....
} /* end of destructor */
-bool KX_ConstraintActuator::RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data)
+bool KX_ConstraintActuator::RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void * const data)
{
KX_GameObject* hitKXObj = client->m_gameobject;
- if (client->m_type > KX_ClientObjectInfo::ACTOR)
- {
- // false hit
- return false;
- }
bool bFound = false;
if (m_property[0] == 0)
@@ -139,8 +134,26 @@ bool KX_ConstraintActuator::RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_p
bFound = hitKXObj->GetProperty(m_property) != NULL;
}
}
+ // update the hit status
+ result->m_hitFound = bFound;
+ // stop looking
+ return true;
+}
- return bFound;
+/* this function is used to pre-filter the object before casting the ray on them.
+ This is useful for "X-Ray" option when we want to see "through" unwanted object.
+ */
+bool KX_ConstraintActuator::NeedRayCast(KX_ClientObjectInfo* client)
+{
+ if (client->m_type > KX_ClientObjectInfo::ACTOR)
+ {
+ // Unknown type of object, skip it.
+ // Should not occur as the sensor objects are filtered in RayTest()
+ printf("Invalid client type %d found in ray casting\n", client->m_type);
+ return false;
+ }
+ // no X-Ray function yet
+ return true;
}
bool KX_ConstraintActuator::Update(double curtime, bool frame)
@@ -287,8 +300,6 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame)
direction.normalize();
{
MT_Point3 topoint = position + (m_maximumBound) * direction;
- MT_Point3 resultpoint;
- MT_Vector3 resultnormal;
PHY_IPhysicsEnvironment* pe = obj->GetPhysicsEnvironment();
KX_IPhysicsController *spc = obj->GetPhysicsController();
@@ -304,9 +315,10 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame)
parent->Release();
}
}
- result = KX_RayCast::RayTest(spc, pe, position, topoint, resultpoint, resultnormal, KX_RayCast::Callback<KX_ConstraintActuator>(this));
-
+ KX_RayCast::Callback<KX_ConstraintActuator> callback(this,spc);
+ result = KX_RayCast::RayTest(pe, position, topoint, callback);
if (result) {
+ MT_Vector3 newnormal = callback.m_hitNormal;
// compute new position & orientation
if ((m_option & (KX_ACT_CONSTRAINT_NORMAL|KX_ACT_CONSTRAINT_DISTANCE)) == 0) {
// if none option is set, the actuator does nothing but detect ray
@@ -316,27 +328,27 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame)
if (m_option & KX_ACT_CONSTRAINT_NORMAL) {
// the new orientation must be so that the axis is parallel to normal
if (sign)
- resultnormal = -resultnormal;
+ newnormal = -newnormal;
// apply damping on the direction
if (m_rotDampTime) {
MT_Scalar rotFilter = 1.0/(1.0+m_rotDampTime);
- resultnormal = (-m_rotDampTime*rotFilter)*direction + rotFilter*resultnormal;
+ newnormal = (-m_rotDampTime*rotFilter)*direction + rotFilter*newnormal;
} else if (m_posDampTime) {
- resultnormal = -filter*direction + (1.0-filter)*resultnormal;
+ newnormal = -filter*direction + (1.0-filter)*newnormal;
}
- obj->AlignAxisToVect(resultnormal, axis);
- direction = -resultnormal;
+ obj->AlignAxisToVect(newnormal, axis);
+ direction = -newnormal;
}
if (m_option & KX_ACT_CONSTRAINT_DISTANCE) {
if (m_posDampTime) {
- newdistance = filter*(position-resultpoint).length()+(1.0-filter)*m_minimumBound;
+ newdistance = filter*(position-callback.m_hitPoint).length()+(1.0-filter)*m_minimumBound;
} else {
newdistance = m_minimumBound;
}
} else {
- newdistance = (position-resultpoint).length();
+ newdistance = (position-callback.m_hitPoint).length();
}
- newposition = resultpoint-newdistance*direction;
+ newposition = callback.m_hitPoint-newdistance*direction;
} else if (m_option & KX_ACT_CONSTRAINT_PERMANENT) {
// no contact but still keep running
result = true;
diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.h b/source/gameengine/Ketsji/KX_ConstraintActuator.h
index d9f39124cac..6ec4de9aad9 100644
--- a/source/gameengine/Ketsji/KX_ConstraintActuator.h
+++ b/source/gameengine/Ketsji/KX_ConstraintActuator.h
@@ -37,6 +37,8 @@
#include "MT_Vector3.h"
#include "KX_ClientObjectInfo.h"
+class KX_RayCast;
+
class KX_ConstraintActuator : public SCA_IActuator
{
Py_Header;
@@ -100,7 +102,8 @@ protected:
KX_ACT_CONSTRAINT_DISTANCE = 512
};
bool IsValidMode(KX_CONSTRAINTTYPE m);
- bool RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data);
+ bool RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void * const data);
+ bool NeedRayCast(KX_ClientObjectInfo*);
KX_ConstraintActuator(SCA_IObject* gameobj,
int posDamptime,
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
index e0cd5a3bc9e..d6997ee29a8 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
@@ -680,188 +680,6 @@ void KX_ConvertODEEngineObject(KX_GameObject* gameobj,
// forward declarations
-static btCollisionShape* CreateBulletShapeFromMesh(RAS_MeshObject* meshobj, bool polytope)
-{
- if (!meshobj)
- return 0;
-
- btCollisionShape* collisionMeshShape = 0;
- btConvexHullShape* convexHullShape = 0;
- btTriangleMeshShape* concaveShape = 0;
-
- btTriangleMesh* collisionMeshData = 0;
-
- //see if there is any polygons, if not, bail out.
-
- int numPoints = 0;
- btVector3* points = 0;
-
- // Mesh has no polygons!
- int numpolys = meshobj->NumPolygons();
- if (!numpolys)
- {
- return NULL;
- }
-
- // Count the number of collision polygons and check they all come from the same
- // vertex array
- int numvalidpolys = 0;
- int vtxarray = -1;
- RAS_IPolyMaterial *poly_material = NULL;
- bool reinstance = true;
-
- for (int p=0; p<numpolys; p++)
- {
- RAS_Polygon* poly = meshobj->GetPolygon(p);
-
- // only add polygons that have the collisionflag set
- if (poly->IsCollider())
- {
- // check polygon is from the same vertex array
- if (poly->GetVertexIndexBase().m_vtxarray != vtxarray)
- {
- if (vtxarray < 0)
- vtxarray = poly->GetVertexIndexBase().m_vtxarray;
- else
- {
- reinstance = false;
- vtxarray = -1;
- }
- }
-
- // check poly is from the same material
- if (poly->GetMaterial()->GetPolyMaterial() != poly_material)
- {
- if (poly_material)
- {
- reinstance = false;
- poly_material = NULL;
- }
- else
- poly_material = poly->GetMaterial()->GetPolyMaterial();
- }
-
- // count the number of collision polys
- numvalidpolys++;
-
- // We have one collision poly, and we can't reinstance, so we
- // might as well break here.
- if (!reinstance)
- break;
- }
- }
-
- // No collision polygons
- if (numvalidpolys < 1)
- return NULL;
-
-
- if (polytope)
- {
- convexHullShape = new btConvexHullShape(&points[0].getX(),numPoints);
- collisionMeshShape = convexHullShape;
- } else
- {
- collisionMeshData = new btTriangleMesh();
-// concaveShape = new btTriangleMeshShape(collisionMeshData);
- //collisionMeshShape = concaveShape;
-
- }
-
-
- numvalidpolys = 0;
-
- for (int p2=0; p2<numpolys; p2++)
- {
- RAS_Polygon* poly = meshobj->GetPolygon(p2);
-
- // only add polygons that have the collisionflag set
- if (poly->IsCollider())
- {
- //Bullet can raycast any shape, so
- if (polytope)
- {
- for (int i=0;i<poly->VertexCount();i++)
- {
- const float* vtx = meshobj->GetVertex(poly->GetVertexIndexBase().m_vtxarray,
- poly->GetVertexIndexBase().m_indexarray[i],
- poly->GetMaterial()->GetPolyMaterial())->getLocalXYZ();
- btPoint3 point(vtx[0],vtx[1],vtx[2]);
- convexHullShape->addPoint(point);
- }
- if (poly->VertexCount())
- numvalidpolys++;
-
- } else
- {
- {
- const float* vtx = meshobj->GetVertex(poly->GetVertexIndexBase().m_vtxarray,
- poly->GetVertexIndexBase().m_indexarray[2],
- poly->GetMaterial()->GetPolyMaterial())->getLocalXYZ();
- btPoint3 vertex0(vtx[0],vtx[1],vtx[2]);
- vtx = meshobj->GetVertex(poly->GetVertexIndexBase().m_vtxarray,
- poly->GetVertexIndexBase().m_indexarray[1],
- poly->GetMaterial()->GetPolyMaterial())->getLocalXYZ();
- btPoint3 vertex1(vtx[0],vtx[1],vtx[2]);
- vtx = meshobj->GetVertex(poly->GetVertexIndexBase().m_vtxarray,
- poly->GetVertexIndexBase().m_indexarray[0],
- poly->GetMaterial()->GetPolyMaterial())->getLocalXYZ();
- btPoint3 vertex2(vtx[0],vtx[1],vtx[2]);
- collisionMeshData->addTriangle(vertex0,vertex1,vertex2);
- numvalidpolys++;
- }
- if (poly->VertexCount() == 4)
- {
- const float* vtx = meshobj->GetVertex(poly->GetVertexIndexBase().m_vtxarray,
- poly->GetVertexIndexBase().m_indexarray[3],
- poly->GetMaterial()->GetPolyMaterial())->getLocalXYZ();
- btPoint3 vertex0(vtx[0],vtx[1],vtx[2]);
- vtx = meshobj->GetVertex(poly->GetVertexIndexBase().m_vtxarray,
- poly->GetVertexIndexBase().m_indexarray[2],
- poly->GetMaterial()->GetPolyMaterial())->getLocalXYZ();
- btPoint3 vertex1(vtx[0],vtx[1],vtx[2]);
- vtx = meshobj->GetVertex(poly->GetVertexIndexBase().m_vtxarray,
- poly->GetVertexIndexBase().m_indexarray[0],
- poly->GetMaterial()->GetPolyMaterial())->getLocalXYZ();
- btPoint3 vertex2(vtx[0],vtx[1],vtx[2]);
- collisionMeshData->addTriangle(vertex0,vertex1,vertex2);
- numvalidpolys++;
- }
-
- }
- }
- }
-
-
-
- if (numvalidpolys > 0)
- {
-
- if (!polytope)
- {
- bool useQuantization = true;
- concaveShape = new btBvhTriangleMeshShape( collisionMeshData, useQuantization );
- //concaveShape = new btTriangleMeshShape( collisionMeshData );
-
- concaveShape->recalcLocalAabb();
- if (collisionMeshShape)
- delete collisionMeshShape;
- collisionMeshShape = concaveShape;
-
- }
-
-
-
- return collisionMeshShape;
- }
- if (collisionMeshShape)
- delete collisionMeshShape;
- if (collisionMeshData)
- delete collisionMeshData;
- return NULL;
-
-}
-
void KX_ConvertBulletObject( class KX_GameObject* gameobj,
class RAS_MeshObject* meshobj,
@@ -878,6 +696,7 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj,
bool isbulletdyna = false;
CcdConstructionInfo ci;
class PHY_IMotionState* motionstate = new KX_MotionState(gameobj->GetSGNode());
+ class CcdShapeConstructionInfo *shapeInfo = new CcdShapeConstructionInfo();
@@ -894,120 +713,80 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj,
ci.m_gravity = btVector3(0,0,0);
ci.m_localInertiaTensor =btVector3(0,0,0);
ci.m_mass = objprop->m_dyna ? shapeprops->m_mass : 0.f;
+ shapeInfo->m_radius = objprop->m_radius;
isbulletdyna = objprop->m_dyna;
ci.m_localInertiaTensor = btVector3(ci.m_mass/3.f,ci.m_mass/3.f,ci.m_mass/3.f);
- btTransform trans;
- trans.setIdentity();
-
btCollisionShape* bm = 0;
switch (objprop->m_boundclass)
{
case KX_BOUNDSPHERE:
{
- float radius = objprop->m_radius;
- btVector3 inertiaHalfExtents (
- radius,
- radius,
- radius);
+ //float radius = objprop->m_radius;
+ //btVector3 inertiaHalfExtents (
+ // radius,
+ // radius,
+ // radius);
//blender doesn't support multisphere, but for testing:
//bm = new MultiSphereShape(inertiaHalfExtents,,&trans.getOrigin(),&radius,1);
- bm = new btSphereShape(objprop->m_radius);
- bm->calculateLocalInertia(ci.m_mass,ci.m_localInertiaTensor);
+ shapeInfo->m_shapeType = PHY_SHAPE_SPHERE;
+ bm = shapeInfo->CreateBulletShape();
break;
};
case KX_BOUNDBOX:
{
- MT_Vector3 halfExtents (
+ shapeInfo->m_halfExtend.setValue(
objprop->m_boundobject.box.m_extends[0],
- objprop->m_boundobject.box.m_extends[1],
- objprop->m_boundobject.box.m_extends[2]);
-
- halfExtents /= 2.f;
-
- //btVector3 he (halfExtents[0]-CONVEX_DISTANCE_MARGIN ,halfExtents[1]-CONVEX_DISTANCE_MARGIN ,halfExtents[2]-CONVEX_DISTANCE_MARGIN );
- //he = he.absolute();
-
- btVector3 he (halfExtents[0],halfExtents[1],halfExtents[2]);
- he = he.absolute();
-
+ objprop->m_boundobject.box.m_extends[1],
+ objprop->m_boundobject.box.m_extends[2]);
- bm = new btBoxShape(he);
- bm->calculateLocalInertia(ci.m_mass,ci.m_localInertiaTensor);
+ shapeInfo->m_halfExtend /= 2.0;
+ shapeInfo->m_halfExtend = shapeInfo->m_halfExtend.absolute();
+ shapeInfo->m_shapeType = PHY_SHAPE_BOX;
+ bm = shapeInfo->CreateBulletShape();
break;
};
case KX_BOUNDCYLINDER:
{
- btVector3 halfExtents (
+ shapeInfo->m_halfExtend.setValue(
objprop->m_boundobject.c.m_radius,
objprop->m_boundobject.c.m_radius,
objprop->m_boundobject.c.m_height * 0.5f
);
- bm = new btCylinderShapeZ(halfExtents);
- bm->calculateLocalInertia(ci.m_mass,ci.m_localInertiaTensor);
-
+ shapeInfo->m_shapeType = PHY_SHAPE_CYLINDER;
+ bm = shapeInfo->CreateBulletShape();
break;
}
- case KX_BOUNDCONE:
+ case KX_BOUNDCONE:
{
- btVector3 halfExtents (objprop->m_boundobject.box.m_extends[0],
- objprop->m_boundobject.box.m_extends[1],
- objprop->m_boundobject.box.m_extends[2]);
-
-
- halfExtents /= 2.f;
-
- bm = new btConeShapeZ(objprop->m_boundobject.c.m_radius,objprop->m_boundobject.c.m_height);
- bm->calculateLocalInertia(ci.m_mass,ci.m_localInertiaTensor);
-
+ shapeInfo->m_radius = objprop->m_boundobject.c.m_radius;
+ shapeInfo->m_height = objprop->m_boundobject.c.m_height;
+ shapeInfo->m_shapeType = PHY_SHAPE_CONE;
+ bm = shapeInfo->CreateBulletShape();
break;
}
- case KX_BOUNDPOLYTOPE:
- {
- bm = CreateBulletShapeFromMesh(meshobj,true);
- if (bm)
- {
- bm->calculateLocalInertia(ci.m_mass,ci.m_localInertiaTensor);
- }
- break;
- }
- case KX_BOUNDMESH:
- {
- if (!ci.m_mass)
- {
- bm = CreateBulletShapeFromMesh(meshobj,false);
- ci.m_localInertiaTensor.setValue(0.f,0.f,0.f);
- //no moving concave meshes, so don't bother calculating inertia
- //bm->calculateLocalInertia(ci.m_mass,ci.m_localInertiaTensor);
- }
-
- break;
- }
-
- default:
- //interpret the shape as a concave triangle-mesh
+ case KX_BOUNDPOLYTOPE:
{
- if (meshobj)
- {
- bm = CreateBulletShapeFromMesh(meshobj,false);
- ci.m_localInertiaTensor.setValue(0.f,0.f,0.f);
-
- // assert(0);
-
- /*
- meshobj->ScheduleCollisionPolygons();
-
- KX_DeformableMesh* gfxmesh = new KX_DeformableMesh(meshobj);
- gfxmesh->sendFixedMapping();
- //trianglemesh
- bm = new TriangleMeshInterface(gfxmesh,trans);
- */
+ shapeInfo->SetMesh(meshobj, true);
+ bm = shapeInfo->CreateBulletShape();
+ break;
+ }
+ case KX_BOUNDMESH:
+ {
+ if (!ci.m_mass)
+ {
+ shapeInfo->SetMesh(meshobj, false);
+ bm = shapeInfo->CreateBulletShape();
+ //no moving concave meshes, so don't bother calculating inertia
+ //bm->calculateLocalInertia(ci.m_mass,ci.m_localInertiaTensor);
}
+
+ break;
}
}
@@ -1017,44 +796,41 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj,
if (!bm)
{
delete motionstate;
+ delete shapeInfo;
return;
}
bm->setMargin(0.06);
-
if (objprop->m_isCompoundChild)
{
//find parent, compound shape and add to it
//take relative transform into account!
KX_BulletPhysicsController* parentCtrl = (KX_BulletPhysicsController*)objprop->m_dynamic_parent->GetPhysicsController();
assert(parentCtrl);
+ CcdShapeConstructionInfo* parentShapeInfo = parentCtrl->GetShapeInfo();
btRigidBody* rigidbody = parentCtrl->GetRigidBody();
btCollisionShape* colShape = rigidbody->getCollisionShape();
assert(colShape->isCompound());
btCompoundShape* compoundShape = (btCompoundShape*)colShape;
- btTransform childTrans;
- childTrans.setIdentity();
- NodeList& children = objprop->m_dynamic_parent->GetSGNode()->GetSGChildren();
MT_Point3 childPos = gameobj->GetSGNode()->GetLocalPosition();
MT_Matrix3x3 childRot = gameobj->GetSGNode()->GetLocalOrientation();
MT_Vector3 childScale = gameobj->GetSGNode()->GetLocalScale();
bm->setLocalScaling(btVector3(childScale.x(),childScale.y(),childScale.z()));
- childTrans.setOrigin(btVector3(childPos.x(),childPos.y(),childPos.z()));
+ shapeInfo->m_childTrans.setOrigin(btVector3(childPos.x(),childPos.y(),childPos.z()));
float rotval[12];
childRot.getValue(rotval);
btMatrix3x3 newRot;
newRot.setValue(rotval[0],rotval[1],rotval[2],rotval[4],rotval[5],rotval[6],rotval[8],rotval[9],rotval[10]);
newRot = newRot.transpose();
- childTrans.setBasis(newRot);
-
-
- compoundShape->addChildShape(childTrans,bm);
- kxscene->AddShape(bm);
+ shapeInfo->m_childTrans.setBasis(newRot);
+ parentShapeInfo->AddShape(shapeInfo);
+
+ compoundShape->addChildShape(shapeInfo->m_childTrans,bm);
//do some recalc?
//recalc inertia for rigidbody
if (!rigidbody->isStaticOrKinematicObject())
@@ -1069,15 +845,16 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj,
if (objprop->m_hasCompoundChildren)
{
- //replace shape by compoundShape
+ // create a compound shape info
+ CcdShapeConstructionInfo *compoundShapeInfo = new CcdShapeConstructionInfo();
+ compoundShapeInfo->m_shapeType = PHY_SHAPE_COMPOUND;
+ compoundShapeInfo->AddShape(shapeInfo);
+ // create the compound shape manually as we already have the child shape
btCompoundShape* compoundShape = new btCompoundShape();
- btTransform identTrans;
- identTrans.setIdentity();
- compoundShape->addChildShape(identTrans,bm);
- //note abount compoundShape: Bullet does not delete the child shapes when
- //the compound shape is deleted, so insert also the child shapes
- kxscene->AddShape(bm);
+ compoundShape->addChildShape(shapeInfo->m_childTrans,bm);
+ // now replace the shape
bm = compoundShape;
+ shapeInfo = compoundShapeInfo;
}
@@ -1113,6 +890,7 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj,
ci.m_collisionShape = bm;
+ ci.m_shapeInfo = shapeInfo;
ci.m_friction = smmaterial->m_friction;//tweak the friction a bit, so the default 0.5 works nice
ci.m_restitution = smmaterial->m_restitution;
ci.m_physicsEnv = env;
@@ -1124,9 +902,12 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj,
ci.m_collisionFilterGroup = (isbulletdyna) ? short(CcdConstructionInfo::DefaultFilter) : short(CcdConstructionInfo::StaticFilter);
ci.m_collisionFilterMask = (isbulletdyna) ? short(CcdConstructionInfo::AllFilter) : short(CcdConstructionInfo::AllFilter ^ CcdConstructionInfo::StaticFilter);
ci.m_bRigid = objprop->m_dyna && objprop->m_angular_rigidbody;
+ MT_Vector3 scaling = gameobj->NodeGetWorldScaling();
+ ci.m_scaling.setValue(scaling[0], scaling[1], scaling[2]);
KX_BulletPhysicsController* physicscontroller = new KX_BulletPhysicsController(ci,isbulletdyna);
- //remember that we created a shape so that we can delete it when the scene is removed (bullet will not delete it)
- kxscene->AddShape(bm);
+ // shapeInfo is reference counted, decrement now as we don't use it anymore
+ if (shapeInfo)
+ shapeInfo->Release();
if (objprop->m_in_active_layer)
{
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 700cc00e996..c1b228e8d26 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -51,6 +51,7 @@ typedef unsigned long uint_ptr;
#include "KX_GameObject.h"
#include "RAS_MeshObject.h"
#include "KX_MeshProxy.h"
+#include "KX_PolyProxy.h"
#include <stdio.h> // printf
#include "SG_Controller.h"
#include "KX_IPhysicsController.h"
@@ -84,6 +85,7 @@ KX_GameObject::KX_GameObject(
m_bVisible(true),
m_pPhysicsController1(NULL),
m_pPhysicsEnvironment(NULL),
+ m_xray(false),
m_pHitObject(NULL),
m_isDeformable(false)
{
@@ -885,6 +887,8 @@ PyMethodDef KX_GameObject::Methods[] = {
{"setPosition", (PyCFunction) KX_GameObject::sPySetPosition, METH_O},
{"getLinearVelocity", (PyCFunction) KX_GameObject::sPyGetLinearVelocity, METH_VARARGS},
{"setLinearVelocity", (PyCFunction) KX_GameObject::sPySetLinearVelocity, METH_VARARGS},
+ {"getAngularVelocity", (PyCFunction) KX_GameObject::sPyGetAngularVelocity, METH_VARARGS},
+ {"setAngularVelocity", (PyCFunction) KX_GameObject::sPySetAngularVelocity, METH_VARARGS},
{"getVelocity", (PyCFunction) KX_GameObject::sPyGetVelocity, METH_VARARGS},
{"getMass", (PyCFunction) KX_GameObject::sPyGetMass, METH_NOARGS},
{"getReactionForce", (PyCFunction) KX_GameObject::sPyGetReactionForce, METH_NOARGS},
@@ -1146,9 +1150,7 @@ int KX_GameObject::_setattr(const STR_String& attr, PyObject *value) // _setattr
}
-PyObject* KX_GameObject::PyGetLinearVelocity(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_GameObject::PyGetLinearVelocity(PyObject* self, PyObject* args)
{
// only can get the velocity if we have a physics object connected to us...
int local = 0;
@@ -1162,9 +1164,7 @@ PyObject* KX_GameObject::PyGetLinearVelocity(PyObject* self,
}
}
-PyObject* KX_GameObject::PySetLinearVelocity(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_GameObject::PySetLinearVelocity(PyObject* self, PyObject* args)
{
int local = 0;
PyObject* pyvect;
@@ -1179,6 +1179,35 @@ PyObject* KX_GameObject::PySetLinearVelocity(PyObject* self,
return NULL;
}
+PyObject* KX_GameObject::PyGetAngularVelocity(PyObject* self, PyObject* args)
+{
+ // only can get the velocity if we have a physics object connected to us...
+ int local = 0;
+ if (PyArg_ParseTuple(args,"|i",&local))
+ {
+ return PyObjectFrom(GetAngularVelocity((local!=0)));
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+PyObject* KX_GameObject::PySetAngularVelocity(PyObject* self, PyObject* args)
+{
+ int local = 0;
+ PyObject* pyvect;
+
+ if (PyArg_ParseTuple(args,"O|i",&pyvect,&local)) {
+ MT_Vector3 velocity;
+ if (PyVecTo(pyvect, velocity)) {
+ setAngularVelocity(velocity, (local!=0));
+ Py_RETURN_NONE;
+ }
+ }
+ return NULL;
+}
+
PyObject* KX_GameObject::PySetVisible(PyObject* self, PyObject* value)
{
int visible = PyInt_AsLong(value);
@@ -1228,9 +1257,7 @@ PyObject* KX_GameObject::PySetState(PyObject* self, PyObject* value)
-PyObject* KX_GameObject::PyGetVelocity(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_GameObject::PyGetVelocity(PyObject* self, PyObject* args)
{
// only can get the velocity if we have a physics object connected to us...
MT_Vector3 velocity(0.0,0.0,0.0);
@@ -1362,9 +1389,7 @@ PyObject* KX_GameObject::PyGetChildrenRecursive(PyObject* self)
return list;
}
-PyObject* KX_GameObject::PyGetMesh(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_GameObject::PyGetMesh(PyObject* self, PyObject* args)
{
int mesh = 0;
@@ -1404,9 +1429,7 @@ PyObject* KX_GameObject::PySetCollisionMargin(PyObject* self, PyObject* value)
-PyObject* KX_GameObject::PyApplyImpulse(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_GameObject::PyApplyImpulse(PyObject* self, PyObject* args)
{
PyObject* pyattach;
PyObject* pyimpulse;
@@ -1477,9 +1500,7 @@ PyObject* KX_GameObject::PySetOrientation(PyObject* self, PyObject* value)
return NULL;
}
-PyObject* KX_GameObject::PyAlignAxisToVect(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_GameObject::PyAlignAxisToVect(PyObject* self, PyObject* args)
{
PyObject* pyvect;
int axis = 2; //z axis is the default
@@ -1609,25 +1630,45 @@ KX_PYMETHODDEF_DOC(KX_GameObject, getVectTo,
return returnValue;
}
-bool KX_GameObject::RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data)
+bool KX_GameObject::RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void * const data)
{
+ KX_GameObject* hitKXObj = client->m_gameobject;
+
+ // if X-ray option is selected, the unwnted objects were not tested, so get here only with true hit
+ // if not, all objects were tested and the front one may not be the correct one.
+ if (m_xray || m_testPropName.Length() == 0 || hitKXObj->GetProperty(m_testPropName) != NULL)
+ {
+ m_pHitObject = hitKXObj;
+ return true;
+ }
+ // return true to stop RayCast::RayTest from looping, the above test was decisive
+ // We would want to loop only if we want to get more than one hit point
+ return true;
+}
+/* this function is used to pre-filter the object before casting the ray on them.
+ This is useful for "X-Ray" option when we want to see "through" unwanted object.
+ */
+bool KX_GameObject::NeedRayCast(KX_ClientObjectInfo* client)
+{
KX_GameObject* hitKXObj = client->m_gameobject;
if (client->m_type > KX_ClientObjectInfo::ACTOR)
{
- // false hit
+ // Unknown type of object, skip it.
+ // Should not occur as the sensor objects are filtered in RayTest()
+ printf("Invalid client type %d found in ray casting\n", client->m_type);
return false;
}
-
- if (m_testPropName.Length() == 0 || hitKXObj->GetProperty(m_testPropName) != NULL)
+
+ // if X-Ray option is selected, skip object that don't match the criteria as we see through them
+ // if not, test all objects because we don't know yet which one will be on front
+ if (!m_xray || m_testPropName.Length() == 0 || hitKXObj->GetProperty(m_testPropName) != NULL)
{
- m_pHitObject = hitKXObj;
return true;
}
-
+ // skip the object
return false;
-
}
KX_PYMETHODDEF_DOC(KX_GameObject, rayCastTo,
@@ -1667,8 +1708,6 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCastTo,
toPoint = fromPoint + (dist) * toDir;
}
- MT_Point3 resultPoint;
- MT_Vector3 resultNormal;
PHY_IPhysicsEnvironment* pe = GetPhysicsEnvironment();
KX_IPhysicsController *spc = GetPhysicsController();
KX_GameObject *parent = GetParent();
@@ -1682,7 +1721,8 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCastTo,
m_testPropName = propName;
else
m_testPropName.SetLength(0);
- KX_RayCast::RayTest(spc, pe, fromPoint, toPoint, resultPoint, resultNormal, KX_RayCast::Callback<KX_GameObject>(this));
+ KX_RayCast::Callback<KX_GameObject> callback(this,spc);
+ KX_RayCast::RayTest(pe, fromPoint, toPoint, callback);
if (m_pHitObject)
{
@@ -1693,13 +1733,24 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCastTo,
}
KX_PYMETHODDEF_DOC(KX_GameObject, rayCast,
- "rayCast(to,from,dist,prop): cast a ray and return tuple (object,hit,normal) of contact point with object within dist that matches prop or (None,None,None) tuple if no hit\n"
-" prop = property name that object must have; can be omitted => detect any object\n"
-" dist = max distance to look (can be negative => look behind); 0 or omitted => detect up to to\n"
+ "rayCast(to,from,dist,prop,face,xray,poly): cast a ray and return 3-tuple (object,hit,normal) or 4-tuple (object,hit,normal,polygon) of contact point with object within dist that matches prop.\n"
+ " If no hit, return (None,None,None) or (None,None,None,None).\n"
+" to = 3-tuple or object reference for destination of ray (if object, use center of object)\n"
" from = 3-tuple or object reference for origin of ray (if object, use center of object)\n"
" Can be None or omitted => start from self object center\n"
-" to = 3-tuple or object reference for destination of ray (if object, use center of object)\n"
-"Note: the object on which you call this method matters: the ray will ignore it if it goes through it\n")
+" dist = max distance to look (can be negative => look behind); 0 or omitted => detect up to to\n"
+" prop = property name that object must have; can be omitted => detect any object\n"
+" face = normal option: 1=>return face normal; 0 or omitted => normal is oriented towards origin\n"
+" xray = X-ray option: 1=>skip objects that don't match prop; 0 or omitted => stop on first object\n"
+" poly = polygon option: 1=>return value is a 4-tuple and the 4th element is a KX_PolyProxy object\n"
+" which can be None if hit object has no mesh or if there is no hit\n"
+" If 0 or omitted, return value is a 3-tuple\n"
+"Note: The object on which you call this method matters: the ray will ignore it.\n"
+" prop and xray option interact as follow:\n"
+" prop off, xray off: return closest hit or no hit if there is no object on the full extend of the ray\n"
+" prop off, xray on : idem\n"
+" prop on, xray off: return closest hit if it matches prop, no hit otherwise\n"
+" prop on, xray on : return closest hit matching prop or no hit if there is no object matching prop on the full extend of the ray\n")
{
MT_Point3 toPoint;
MT_Point3 fromPoint;
@@ -1708,8 +1759,9 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCast,
float dist = 0.0f;
char *propName = NULL;
KX_GameObject *other;
+ int face=0, xray=0, poly=0;
- if (!PyArg_ParseTuple(args,"O|Ofs", &pyto, &pyfrom, &dist, &propName)) {
+ if (!PyArg_ParseTuple(args,"O|Ofsiii", &pyto, &pyfrom, &dist, &propName, &face, &xray, &poly)) {
return NULL; // Python sets a simple error
}
@@ -1755,8 +1807,6 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCast,
return Py_BuildValue("OOO", Py_None, Py_None, Py_None);
}
- MT_Point3 resultPoint;
- MT_Vector3 resultNormal;
PHY_IPhysicsEnvironment* pe = GetPhysicsEnvironment();
KX_IPhysicsController *spc = GetPhysicsController();
KX_GameObject *parent = GetParent();
@@ -1770,20 +1820,41 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCast,
m_testPropName = propName;
else
m_testPropName.SetLength(0);
- KX_RayCast::RayTest(spc, pe, fromPoint, toPoint, resultPoint, resultNormal, KX_RayCast::Callback<KX_GameObject>(this));
+ m_xray = xray;
+ // to get the hit results
+ KX_RayCast::Callback<KX_GameObject> callback(this,spc,NULL,face);
+ KX_RayCast::RayTest(pe, fromPoint, toPoint, callback);
- if (m_pHitObject)
+ if (m_pHitObject)
{
- PyObject* returnValue = PyTuple_New(3);
+ PyObject* returnValue = (poly) ? PyTuple_New(4) : PyTuple_New(3);
if (returnValue) { // unlikely this would ever fail, if it does python sets an error
PyTuple_SET_ITEM(returnValue, 0, m_pHitObject->AddRef());
- PyTuple_SET_ITEM(returnValue, 1, PyObjectFrom(resultPoint));
- PyTuple_SET_ITEM(returnValue, 2, PyObjectFrom(resultNormal));
+ PyTuple_SET_ITEM(returnValue, 1, PyObjectFrom(callback.m_hitPoint));
+ PyTuple_SET_ITEM(returnValue, 2, PyObjectFrom(callback.m_hitNormal));
+ if (poly)
+ {
+ if (callback.m_hitMesh)
+ {
+ // if this field is set, then we can trust that m_hitPolygon is a valid polygon
+ RAS_Polygon* poly = callback.m_hitMesh->GetPolygon(callback.m_hitPolygon);
+ KX_PolyProxy* polyproxy = new KX_PolyProxy(callback.m_hitMesh, poly);
+ PyTuple_SET_ITEM(returnValue, 3, polyproxy);
+ }
+ else
+ {
+ Py_INCREF(Py_None);
+ PyTuple_SET_ITEM(returnValue, 3, Py_None);
+ }
+ }
}
return returnValue;
}
- return Py_BuildValue("OOO", Py_None, Py_None, Py_None);
- //Py_RETURN_NONE;
+ // no hit
+ if (poly)
+ return Py_BuildValue("OOOO", Py_None, Py_None, Py_None, Py_None);
+ else
+ return Py_BuildValue("OOO", Py_None, Py_None, Py_None);
}
/* ---------------------------------------------------------------------
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index a7ac2d75a93..508bc7cdfd0 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -54,6 +54,7 @@
//Forward declarations.
struct KX_ClientObjectInfo;
+class KX_RayCast;
class RAS_MeshObject;
class KX_IPhysicsController;
class PHY_IPhysicsEnvironment;
@@ -88,6 +89,7 @@ protected:
// used for ray casting
PHY_IPhysicsEnvironment* m_pPhysicsEnvironment;
STR_String m_testPropName;
+ bool m_xray;
KX_GameObject* m_pHitObject;
SG_Node* m_pSGNode;
@@ -428,7 +430,8 @@ public:
return (m_pSGNode && m_pSGNode->GetSGParent() && m_pSGNode->GetSGParent()->IsVertexParent());
}
- bool RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data);
+ bool RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void * const data);
+ bool NeedRayCast(KX_ClientObjectInfo* client);
/**
@@ -726,9 +729,11 @@ public:
KX_PYMETHOD_NOARGS(KX_GameObject,GetPosition);
KX_PYMETHOD_O(KX_GameObject,SetPosition);
- KX_PYMETHOD(KX_GameObject,GetLinearVelocity);
- KX_PYMETHOD(KX_GameObject,SetLinearVelocity);
- KX_PYMETHOD(KX_GameObject,GetVelocity);
+ KX_PYMETHOD_VARARGS(KX_GameObject,GetLinearVelocity);
+ KX_PYMETHOD_VARARGS(KX_GameObject,SetLinearVelocity);
+ KX_PYMETHOD_VARARGS(KX_GameObject,GetAngularVelocity);
+ KX_PYMETHOD_VARARGS(KX_GameObject,SetAngularVelocity);
+ KX_PYMETHOD_VARARGS(KX_GameObject,GetVelocity);
KX_PYMETHOD_NOARGS(KX_GameObject,GetMass);
KX_PYMETHOD_NOARGS(KX_GameObject,GetReactionForce);
KX_PYMETHOD_NOARGS(KX_GameObject,GetOrientation);
@@ -737,20 +742,20 @@ public:
KX_PYMETHOD_O(KX_GameObject,SetVisible);
KX_PYMETHOD_NOARGS(KX_GameObject,GetState);
KX_PYMETHOD_O(KX_GameObject,SetState);
- KX_PYMETHOD(KX_GameObject,AlignAxisToVect);
+ KX_PYMETHOD_VARARGS(KX_GameObject,AlignAxisToVect);
KX_PYMETHOD_O(KX_GameObject,GetAxisVect);
KX_PYMETHOD_NOARGS(KX_GameObject,SuspendDynamics);
KX_PYMETHOD_NOARGS(KX_GameObject,RestoreDynamics);
KX_PYMETHOD_NOARGS(KX_GameObject,EnableRigidBody);
KX_PYMETHOD_NOARGS(KX_GameObject,DisableRigidBody);
- KX_PYMETHOD(KX_GameObject,ApplyImpulse);
+ KX_PYMETHOD_VARARGS(KX_GameObject,ApplyImpulse);
KX_PYMETHOD_O(KX_GameObject,SetCollisionMargin);
KX_PYMETHOD_NOARGS(KX_GameObject,GetParent);
KX_PYMETHOD_O(KX_GameObject,SetParent);
KX_PYMETHOD_NOARGS(KX_GameObject,RemoveParent);
KX_PYMETHOD_NOARGS(KX_GameObject,GetChildren);
KX_PYMETHOD_NOARGS(KX_GameObject,GetChildrenRecursive);
- KX_PYMETHOD(KX_GameObject,GetMesh);
+ KX_PYMETHOD_VARARGS(KX_GameObject,GetMesh);
KX_PYMETHOD_NOARGS(KX_GameObject,GetPhysicsId);
KX_PYMETHOD_NOARGS(KX_GameObject,GetPropertyNames);
KX_PYMETHOD_NOARGS(KX_GameObject,EndObject);
diff --git a/source/gameengine/Ketsji/KX_IPO_SGController.cpp b/source/gameengine/Ketsji/KX_IPO_SGController.cpp
index d3aa924665e..6223643f75a 100644
--- a/source/gameengine/Ketsji/KX_IPO_SGController.cpp
+++ b/source/gameengine/Ketsji/KX_IPO_SGController.cpp
@@ -143,7 +143,7 @@ bool KX_IpoSGController::Update(double currentTime)
{
if (m_ipo_as_force == true)
{
- if (m_game_object && ob)
+ if (m_game_object && ob && m_game_object->GetPhysicsController())
{
m_game_object->GetPhysicsController()->ApplyForce(m_ipo_local ?
ob->GetWorldOrientation() * m_ipo_xform.GetPosition() :
diff --git a/source/gameengine/Ketsji/KX_MaterialIpoController.cpp b/source/gameengine/Ketsji/KX_MaterialIpoController.cpp
index 2ce5d469380..85d514bd22f 100644
--- a/source/gameengine/Ketsji/KX_MaterialIpoController.cpp
+++ b/source/gameengine/Ketsji/KX_MaterialIpoController.cpp
@@ -3,6 +3,8 @@
#include "KX_ScalarInterpolator.h"
#include "KX_GameObject.h"
+#include "BLO_sys_types.h" // for intptr_t support
+
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
@@ -76,10 +78,10 @@ SG_Controller* KX_MaterialIpoController::GetReplica(class SG_Node* destnode)
iporeplica->AddInterpolator(copyipo);
MT_Scalar* scaal = ((KX_ScalarInterpolator*)*i)->GetTarget();
- long orgbase = (long)this;
- long orgloc = (long)scaal;
- long offset = orgloc-orgbase;
- long newaddrbase = (long)iporeplica + offset;
+ intptr_t orgbase = (intptr_t)this;
+ intptr_t orgloc = (intptr_t)scaal;
+ intptr_t offset = orgloc-orgbase;
+ intptr_t newaddrbase = (intptr_t)iporeplica + offset;
MT_Scalar* blaptr = (MT_Scalar*) newaddrbase;
copyipo->SetNewTarget((MT_Scalar*)blaptr);
}
diff --git a/source/gameengine/Ketsji/KX_MeshProxy.cpp b/source/gameengine/Ketsji/KX_MeshProxy.cpp
index a0ac9cfd4ff..29842af7fb6 100644
--- a/source/gameengine/Ketsji/KX_MeshProxy.cpp
+++ b/source/gameengine/Ketsji/KX_MeshProxy.cpp
@@ -35,6 +35,7 @@
#include "RAS_MeshObject.h"
#include "KX_VertexProxy.h"
+#include "KX_PolyProxy.h"
#include "KX_PolygonMaterial.h"
#include "KX_BlenderMaterial.h"
@@ -71,10 +72,12 @@ PyParentObject KX_MeshProxy::Parents[] = {
PyMethodDef KX_MeshProxy::Methods[] = {
{"getNumMaterials", (PyCFunction)KX_MeshProxy::sPyGetNumMaterials,METH_VARARGS},
+{"getNumPolygons", (PyCFunction)KX_MeshProxy::sPyGetNumPolygons,METH_NOARGS},
{"getMaterialName", (PyCFunction)KX_MeshProxy::sPyGetMaterialName,METH_VARARGS},
{"getTextureName", (PyCFunction)KX_MeshProxy::sPyGetTextureName,METH_VARARGS},
{"getVertexArrayLength", (PyCFunction)KX_MeshProxy::sPyGetVertexArrayLength,METH_VARARGS},
{"getVertex", (PyCFunction)KX_MeshProxy::sPyGetVertex,METH_VARARGS},
+{"getPolygon", (PyCFunction)KX_MeshProxy::sPyGetPolygon,METH_VARARGS},
KX_PYMETHODTABLE(KX_MeshProxy, reinstancePhysicsMesh),
//{"getIndexArrayLength", (PyCFunction)KX_MeshProxy::sPyGetIndexArrayLength,METH_VARARGS},
@@ -146,6 +149,12 @@ PyObject* KX_MeshProxy::PyGetNumMaterials(PyObject* self,
return PyInt_FromLong(num);
}
+PyObject* KX_MeshProxy::PyGetNumPolygons(PyObject* self)
+{
+ int num = m_meshobj->NumPolygons();
+ return PyInt_FromLong(num);
+}
+
PyObject* KX_MeshProxy::PyGetMaterialName(PyObject* self,
PyObject* args,
PyObject* kwds)
@@ -234,6 +243,28 @@ PyObject* KX_MeshProxy::PyGetVertex(PyObject* self,
}
+PyObject* KX_MeshProxy::PyGetPolygon(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ int polyindex= 1;
+ PyObject* polyob = NULL;
+
+ if (!PyArg_ParseTuple(args,"i",&polyindex))
+ return NULL;
+
+ RAS_Polygon* polygon = m_meshobj->GetPolygon(polyindex);
+ if (polygon)
+ {
+ polyob = new KX_PolyProxy(m_meshobj, polygon);
+ }
+ else
+ {
+ PyErr_SetString(PyExc_AttributeError, "Invalid polygon index");
+ }
+ return polyob;
+}
+
KX_PYMETHODDEF_DOC(KX_MeshProxy, reinstancePhysicsMesh,
"Reinstance the physics mesh.")
{
diff --git a/source/gameengine/Ketsji/KX_MeshProxy.h b/source/gameengine/Ketsji/KX_MeshProxy.h
index 7c6202c15a4..3335c349673 100644
--- a/source/gameengine/Ketsji/KX_MeshProxy.h
+++ b/source/gameengine/Ketsji/KX_MeshProxy.h
@@ -57,10 +57,12 @@ public:
KX_PYMETHOD(KX_MeshProxy,GetNumMaterials);
KX_PYMETHOD(KX_MeshProxy,GetMaterialName);
KX_PYMETHOD(KX_MeshProxy,GetTextureName);
+ KX_PYMETHOD_NOARGS(KX_MeshProxy,GetNumPolygons);
// both take materialid (int)
KX_PYMETHOD(KX_MeshProxy,GetVertexArrayLength);
KX_PYMETHOD(KX_MeshProxy,GetVertex);
+ KX_PYMETHOD(KX_MeshProxy,GetPolygon);
KX_PYMETHOD_DOC(KX_MeshProxy, reinstancePhysicsMesh);
};
diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
index db0bef8b7e1..3156f543ed5 100644
--- a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
+++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
@@ -122,16 +122,10 @@ bool KX_MouseFocusSensor::Evaluate(CValue* event)
return result;
}
-bool KX_MouseFocusSensor::RayHit(KX_ClientObjectInfo* client_info, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data)
+bool KX_MouseFocusSensor::RayHit(KX_ClientObjectInfo* client_info, KX_RayCast* result, void * const data)
{
KX_GameObject* hitKXObj = client_info->m_gameobject;
- if (client_info->m_type > KX_ClientObjectInfo::ACTOR)
- {
- // false hit
- return false;
- }
-
/* Is this me? In the ray test, there are a lot of extra checks
* for aliasing artefacts from self-hits. That doesn't happen
* here, so a simple test suffices. Or does the camera also get
@@ -142,8 +136,8 @@ bool KX_MouseFocusSensor::RayHit(KX_ClientObjectInfo* client_info, MT_Point3& hi
if ((m_focusmode == 2) || hitKXObj == thisObj)
{
m_hitObject = hitKXObj;
- m_hitPosition = hit_point;
- m_hitNormal = hit_normal;
+ m_hitPosition = result->m_hitPoint;
+ m_hitNormal = result->m_hitNormal;
return true;
}
@@ -158,8 +152,6 @@ bool KX_MouseFocusSensor::ParentObjectHasFocus(void)
m_hitObject = 0;
m_hitPosition = MT_Vector3(0,0,0);
m_hitNormal = MT_Vector3(1,0,0);
- MT_Point3 resultpoint;
- MT_Vector3 resultnormal;
/* All screen handling in the gameengine is done by GL,
* specifically the model/view and projection parts. The viewport
@@ -280,7 +272,8 @@ bool KX_MouseFocusSensor::ParentObjectHasFocus(void)
bool result = false;
- result = KX_RayCast::RayTest(physics_controller, physics_environment, frompoint3, topoint3, resultpoint, resultnormal, KX_RayCast::Callback<KX_MouseFocusSensor>(this));
+ KX_RayCast::Callback<KX_MouseFocusSensor> callback(this,physics_controller);
+ KX_RayCast::RayTest(physics_environment, frompoint3, topoint3, callback);
result = (m_hitObject!=0);
diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.h b/source/gameengine/Ketsji/KX_MouseFocusSensor.h
index b011ebe1288..a6cc39d66eb 100644
--- a/source/gameengine/Ketsji/KX_MouseFocusSensor.h
+++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.h
@@ -33,6 +33,8 @@
#include "SCA_MouseSensor.h"
+class KX_RayCast;
+
/**
* The mouse focus sensor extends the basic SCA_MouseSensor. It has
* been placed in KX because it needs access to the rasterizer and
@@ -76,7 +78,9 @@ class KX_MouseFocusSensor : public SCA_MouseSensor
return result;
};
- bool RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data);
+ bool RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void * const data);
+ bool NeedRayCast(KX_ClientObjectInfo* client) { return true; }
+
/* --------------------------------------------------------------------- */
diff --git a/source/gameengine/Ketsji/KX_PolyProxy.cpp b/source/gameengine/Ketsji/KX_PolyProxy.cpp
new file mode 100644
index 00000000000..658c8a98e4f
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_PolyProxy.cpp
@@ -0,0 +1,265 @@
+/**
+ * $Id$
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#include "KX_PolyProxy.h"
+#include "KX_MeshProxy.h"
+#include "RAS_MeshObject.h"
+#include "KX_BlenderMaterial.h"
+#include "KX_PolygonMaterial.h"
+
+#include "KX_PyMath.h"
+
+PyTypeObject KX_PolyProxy::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_PolyProxy",
+ sizeof(KX_PolyProxy),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject KX_PolyProxy::Parents[] = {
+ &KX_PolyProxy::Type,
+ &SCA_IObject::Type,
+ &CValue::Type,
+ NULL
+};
+
+PyMethodDef KX_PolyProxy::Methods[] = {
+ KX_PYMETHODTABLE_NOARG(KX_PolyProxy,getMaterialIndex),
+ KX_PYMETHODTABLE_NOARG(KX_PolyProxy,getNumVertex),
+ KX_PYMETHODTABLE_NOARG(KX_PolyProxy,isVisible),
+ KX_PYMETHODTABLE_NOARG(KX_PolyProxy,isCollider),
+ KX_PYMETHODTABLE_NOARG(KX_PolyProxy,getMaterialName),
+ KX_PYMETHODTABLE_NOARG(KX_PolyProxy,getTextureName),
+ KX_PYMETHODTABLE(KX_PolyProxy,getVertexIndex),
+ KX_PYMETHODTABLE_NOARG(KX_PolyProxy,getMesh),
+ KX_PYMETHODTABLE_NOARG(KX_PolyProxy,getMaterial),
+ {NULL,NULL} //Sentinel
+};
+
+PyObject*
+KX_PolyProxy::_getattr(const STR_String& attr)
+{
+ if (attr == "matname")
+ {
+ return PyString_FromString(m_polygon->GetMaterial()->GetPolyMaterial()->GetMaterialName());
+ }
+ if (attr == "texture")
+ {
+ return PyString_FromString(m_polygon->GetMaterial()->GetPolyMaterial()->GetTextureName());
+ }
+ if (attr == "material")
+ {
+ RAS_IPolyMaterial *polymat = m_polygon->GetMaterial()->GetPolyMaterial();
+ if(polymat->GetFlag() & RAS_BLENDERMAT)
+ {
+ KX_BlenderMaterial* mat = static_cast<KX_BlenderMaterial*>(polymat);
+ Py_INCREF(mat);
+ return mat;
+ }
+ else
+ {
+ KX_PolygonMaterial* mat = static_cast<KX_PolygonMaterial*>(polymat);
+ Py_INCREF(mat);
+ return mat;
+ }
+ }
+ if (attr == "matid")
+ {
+ // we'll have to scan through the material bucket of the mes and compare with
+ // the one of the polygon
+ RAS_MaterialBucket* polyBucket = m_polygon->GetMaterial();
+ unsigned int matid;
+ for (matid=0; matid<m_mesh->NumMaterials(); matid++)
+ {
+ RAS_MaterialBucket* meshBucket = m_mesh->GetMaterialBucket(matid);
+ if (meshBucket == polyBucket)
+ // found it
+ break;
+ }
+ return PyInt_FromLong(matid);
+ }
+ if (attr == "v1")
+ {
+ return PyInt_FromLong(m_polygon->GetVertexIndexBase().m_indexarray[0]);
+ }
+ if (attr == "v2")
+ {
+ return PyInt_FromLong(m_polygon->GetVertexIndexBase().m_indexarray[1]);
+ }
+ if (attr == "v3")
+ {
+ return PyInt_FromLong(m_polygon->GetVertexIndexBase().m_indexarray[2]);
+ }
+ if (attr == "v4")
+ {
+ return PyInt_FromLong(((m_polygon->VertexCount()>3)?m_polygon->GetVertexIndexBase().m_indexarray[3]:0));
+ }
+ if (attr == "visible")
+ {
+ return PyInt_FromLong(m_polygon->IsVisible());
+ }
+ if (attr == "collide")
+ {
+ return PyInt_FromLong(m_polygon->IsCollider());
+ }
+ _getattr_up(SCA_IObject);
+}
+
+KX_PolyProxy::KX_PolyProxy(const RAS_MeshObject*mesh, RAS_Polygon* polygon)
+: m_mesh((RAS_MeshObject*)mesh),
+ m_polygon(polygon)
+{
+}
+
+KX_PolyProxy::~KX_PolyProxy()
+{
+}
+
+
+// stuff for cvalue related things
+CValue* KX_PolyProxy::Calc(VALUE_OPERATOR, CValue *) { return NULL;}
+CValue* KX_PolyProxy::CalcFinal(VALUE_DATA_TYPE, VALUE_OPERATOR, CValue *) { return NULL;}
+STR_String sPolyName="polygone";
+const STR_String & KX_PolyProxy::GetText() {return sPolyName;};
+float KX_PolyProxy::GetNumber() { return -1;}
+STR_String KX_PolyProxy::GetName() { return sPolyName;}
+void KX_PolyProxy::SetName(STR_String) { };
+CValue* KX_PolyProxy::GetReplica() { return NULL;}
+void KX_PolyProxy::ReplicaSetName(STR_String) {};
+
+
+// stuff for python integration
+
+KX_PYMETHODDEF_DOC_NOARG(KX_PolyProxy, getMaterialIndex,
+"getMaterialIndex() : return the material index of the polygon in the mesh\n")
+{
+ RAS_MaterialBucket* polyBucket = m_polygon->GetMaterial();
+ unsigned int matid;
+ for (matid=0; matid<m_mesh->NumMaterials(); matid++)
+ {
+ RAS_MaterialBucket* meshBucket = m_mesh->GetMaterialBucket(matid);
+ if (meshBucket == polyBucket)
+ // found it
+ break;
+ }
+ return PyInt_FromLong(matid);
+}
+
+KX_PYMETHODDEF_DOC_NOARG(KX_PolyProxy, getNumVertex,
+"getNumVertex() : returns the number of vertex of the polygon, 3 or 4\n")
+{
+ return PyInt_FromLong(m_polygon->VertexCount());
+}
+
+KX_PYMETHODDEF_DOC_NOARG(KX_PolyProxy, isVisible,
+"isVisible() : returns whether the polygon is visible or not\n")
+{
+ return PyInt_FromLong(m_polygon->IsVisible());
+}
+
+KX_PYMETHODDEF_DOC_NOARG(KX_PolyProxy, isCollider,
+"isCollider() : returns whether the polygon is receives collision or not\n")
+{
+ return PyInt_FromLong(m_polygon->IsCollider());
+}
+
+KX_PYMETHODDEF_DOC_NOARG(KX_PolyProxy, getMaterialName,
+"getMaterialName() : returns the polygon material name, \"NoMaterial\" if no material\n")
+{
+ return PyString_FromString(m_polygon->GetMaterial()->GetPolyMaterial()->GetMaterialName());
+}
+
+KX_PYMETHODDEF_DOC_NOARG(KX_PolyProxy, getTextureName,
+"getTexturelName() : returns the polygon texture name, \"NULL\" if no texture\n")
+{
+ return PyString_FromString(m_polygon->GetMaterial()->GetPolyMaterial()->GetTextureName());
+}
+
+KX_PYMETHODDEF_DOC(KX_PolyProxy, getVertexIndex,
+"getVertexIndex(vertex) : returns the mesh vertex index of a polygon vertex\n"
+"vertex: index of the vertex in the polygon: 0->3\n"
+"return value can be used to retrieve the vertex details through mesh proxy\n"
+"Note: getVertexIndex(3) on a triangle polygon returns 0\n")
+{
+ int index;
+ if (!PyArg_ParseTuple(args,"i",&index))
+ {
+ return NULL;
+ }
+ if (index < 0 || index > 3)
+ {
+ PyErr_SetString(PyExc_AttributeError, "Valid range for index is 0-3");
+ return NULL;
+ }
+ if (index < m_polygon->VertexCount())
+ {
+ return PyInt_FromLong(m_polygon->GetVertexIndexBase().m_indexarray[index]);
+ }
+ return PyInt_FromLong(0);
+}
+
+KX_PYMETHODDEF_DOC_NOARG(KX_PolyProxy, getMesh,
+"getMesh() : returns a mesh proxy\n")
+{
+ KX_MeshProxy* meshproxy = new KX_MeshProxy((RAS_MeshObject*)m_mesh);
+ return meshproxy;
+}
+
+KX_PYMETHODDEF_DOC_NOARG(KX_PolyProxy, getMaterial,
+"getMaterial() : returns a material\n")
+{
+ RAS_IPolyMaterial *polymat = m_polygon->GetMaterial()->GetPolyMaterial();
+ if(polymat->GetFlag() & RAS_BLENDERMAT)
+ {
+ KX_BlenderMaterial* mat = static_cast<KX_BlenderMaterial*>(polymat);
+ Py_INCREF(mat);
+ return mat;
+ }
+ else
+ {
+ KX_PolygonMaterial* mat = static_cast<KX_PolygonMaterial*>(polymat);
+ Py_INCREF(mat);
+ return mat;
+ }
+}
diff --git a/source/gameengine/Ketsji/KX_PolyProxy.h b/source/gameengine/Ketsji/KX_PolyProxy.h
new file mode 100644
index 00000000000..506e2c2a656
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_PolyProxy.h
@@ -0,0 +1,71 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#ifndef __KX_POLYROXY
+#define __KX_POLYPROXY
+
+#include "SCA_IObject.h"
+
+class KX_PolyProxy : public SCA_IObject
+{
+ Py_Header;
+protected:
+ class RAS_Polygon* m_polygon;
+ class RAS_MeshObject* m_mesh;
+public:
+ KX_PolyProxy(const class RAS_MeshObject*mesh, class RAS_Polygon* polygon);
+ virtual ~KX_PolyProxy();
+
+ // stuff for cvalue related things
+ CValue* Calc(VALUE_OPERATOR op, CValue *val) ;
+ CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val);
+ const STR_String & GetText();
+ float GetNumber();
+ STR_String GetName();
+ void SetName(STR_String name); // Set the name of the value
+ void ReplicaSetName(STR_String name);
+ CValue* GetReplica();
+
+
+// stuff for python integration
+ virtual PyObject* _getattr(const STR_String& attr);
+
+ KX_PYMETHOD_DOC_NOARGS(KX_PolyProxy,getMaterialIndex)
+ KX_PYMETHOD_DOC_NOARGS(KX_PolyProxy,getNumVertex)
+ KX_PYMETHOD_DOC_NOARGS(KX_PolyProxy,isVisible)
+ KX_PYMETHOD_DOC_NOARGS(KX_PolyProxy,isCollider)
+ KX_PYMETHOD_DOC_NOARGS(KX_PolyProxy,getMaterialName)
+ KX_PYMETHOD_DOC_NOARGS(KX_PolyProxy,getTextureName)
+ KX_PYMETHOD_DOC(KX_PolyProxy,getVertexIndex)
+ KX_PYMETHOD_DOC_NOARGS(KX_PolyProxy,getMesh)
+ KX_PYMETHOD_DOC_NOARGS(KX_PolyProxy,getMaterial)
+
+};
+
+#endif //__KX_POLYPROXY
+
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 868439546c3..e9fb0278d76 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -30,7 +30,13 @@
#include "GL/glew.h"
+// directory header for py function getBlendFileList
#include <stdlib.h>
+#ifndef WIN32
+ #include <dirent.h>
+#else
+ #include "BLI_winstuff.h"
+#endif
#ifdef WIN32
#pragma warning (disable : 4786)
@@ -112,9 +118,7 @@ static PyObject* gPyGetRandomFloat(PyObject*)
return PyFloat_FromDouble(MT_random());
}
-static PyObject* gPySetGravity(PyObject*,
- PyObject* args,
- PyObject*)
+static PyObject* gPySetGravity(PyObject*, PyObject* args)
{
MT_Vector3 vec = MT_Vector3(0., 0., 0.);
if (PyVecArgTo(args, vec))
@@ -138,9 +142,7 @@ file to make a full path name (doesn't change during the game, even if you load\
other .blend).\n\
The function also converts the directory separator to the local file system format.";
-static PyObject* gPyExpandPath(PyObject*,
- PyObject* args,
- PyObject*)
+static PyObject* gPyExpandPath(PyObject*, PyObject* args)
{
char expanded[FILE_MAXDIR + FILE_MAXFILE];
char* filename;
@@ -185,9 +187,7 @@ static PyObject* gPyGetSpectrum(PyObject*)
-static PyObject* gPyStartDSP(PyObject*,
- PyObject* args,
- PyObject*)
+static PyObject* gPyStartDSP(PyObject*, PyObject* args)
{
SND_IAudioDevice* audiodevice = SND_DeviceManager::Instance();
@@ -205,9 +205,7 @@ static PyObject* gPyStartDSP(PyObject*,
-static PyObject* gPyStopDSP(PyObject*,
- PyObject* args,
- PyObject*)
+static PyObject* gPyStopDSP(PyObject*, PyObject* args)
{
SND_IAudioDevice* audiodevice = SND_DeviceManager::Instance();
@@ -223,9 +221,7 @@ static PyObject* gPyStopDSP(PyObject*,
return NULL;
}
-static PyObject* gPySetLogicTicRate(PyObject*,
- PyObject* args,
- PyObject*)
+static PyObject* gPySetLogicTicRate(PyObject*, PyObject* args)
{
float ticrate;
if (PyArg_ParseTuple(args, "f", &ticrate))
@@ -242,9 +238,7 @@ static PyObject* gPyGetLogicTicRate(PyObject*)
return PyFloat_FromDouble(KX_KetsjiEngine::GetTicRate());
}
-static PyObject* gPySetPhysicsTicRate(PyObject*,
- PyObject* args,
- PyObject*)
+static PyObject* gPySetPhysicsTicRate(PyObject*, PyObject* args)
{
float ticrate;
if (PyArg_ParseTuple(args, "f", &ticrate))
@@ -257,9 +251,7 @@ static PyObject* gPySetPhysicsTicRate(PyObject*,
return NULL;
}
-static PyObject* gPySetPhysicsDebug(PyObject*,
- PyObject* args,
- PyObject*)
+static PyObject* gPySetPhysicsDebug(PyObject*, PyObject* args)
{
int debugMode;
if (PyArg_ParseTuple(args, "i", &debugMode))
@@ -278,6 +270,44 @@ static PyObject* gPyGetPhysicsTicRate(PyObject*)
return PyFloat_FromDouble(PHY_GetActiveEnvironment()->getFixedTimeStep());
}
+static PyObject* gPyGetBlendFileList(PyObject*, PyObject* args)
+{
+ char cpath[sizeof(G.sce)];
+ char *searchpath = NULL;
+ PyObject* list;
+
+ DIR *dp;
+ struct dirent *dirp;
+
+ if (!PyArg_ParseTuple(args, "|s", &searchpath))
+ return NULL;
+
+ list = PyList_New(0);
+
+ if (searchpath) {
+ BLI_strncpy(cpath, searchpath, FILE_MAXDIR + FILE_MAXFILE);
+ BLI_convertstringcode(cpath, G.sce);
+ } else {
+ /* Get the dir only */
+ BLI_split_dirfile_basic(G.sce, cpath, NULL);
+ }
+
+ if((dp = opendir(cpath)) == NULL) {
+ /* todo, show the errno, this shouldnt happen anyway if the blendfile is readable */
+ fprintf(stderr, "Could not read directoty () failed, code %d (%s)\n", cpath, errno, strerror(errno));
+ return list;
+ }
+
+ while ((dirp = readdir(dp)) != NULL) {
+ if (BLI_testextensie(dirp->d_name, ".blend")) {
+ PyList_Append(list, PyString_FromString(dirp->d_name));
+ }
+ }
+
+ closedir(dp);
+ return list;
+}
+
static STR_String gPyGetCurrentScene_doc =
"getCurrentScene()\n"
"Gets a reference to the current scene.\n";
@@ -377,14 +407,13 @@ static struct PyMethodDef game_methods[] = {
{"setLogicTicRate", (PyCFunction) gPySetLogicTicRate, METH_VARARGS, "Sets the logic tic rate"},
{"getPhysicsTicRate", (PyCFunction) gPyGetPhysicsTicRate, METH_NOARGS, "Gets the physics tic rate"},
{"setPhysicsTicRate", (PyCFunction) gPySetPhysicsTicRate, METH_VARARGS, "Sets the physics tic rate"},
+ {"getBlendFileList", (PyCFunction)gPyGetBlendFileList, METH_VARARGS, "Gets a list of blend files in the same directory as the current blend file"},
{"PrintGLInfo", (PyCFunction)pyPrintExt, METH_NOARGS, "Prints GL Extension Info"},
{NULL, (PyCFunction) NULL, 0, NULL }
};
-static PyObject* gPyGetWindowHeight(PyObject*,
- PyObject* args,
- PyObject*)
+static PyObject* gPyGetWindowHeight(PyObject*, PyObject* args)
{
int height = (gp_Canvas ? gp_Canvas->GetHeight() : 0);
@@ -394,9 +423,7 @@ static PyObject* gPyGetWindowHeight(PyObject*,
-static PyObject* gPyGetWindowWidth(PyObject*,
- PyObject* args,
- PyObject*)
+static PyObject* gPyGetWindowWidth(PyObject*, PyObject* args)
{
@@ -411,9 +438,7 @@ static PyObject* gPyGetWindowWidth(PyObject*,
// temporarility visibility thing, will be moved to rasterizer/renderer later
bool gUseVisibilityTemp = false;
-static PyObject* gPyEnableVisibility(PyObject*,
- PyObject* args,
- PyObject*)
+static PyObject* gPyEnableVisibility(PyObject*, PyObject* args)
{
int visible;
if (PyArg_ParseTuple(args,"i",&visible))
@@ -429,9 +454,7 @@ static PyObject* gPyEnableVisibility(PyObject*,
-static PyObject* gPyShowMouse(PyObject*,
- PyObject* args,
- PyObject*)
+static PyObject* gPyShowMouse(PyObject*, PyObject* args)
{
int visible;
if (PyArg_ParseTuple(args,"i",&visible))
@@ -455,9 +478,7 @@ static PyObject* gPyShowMouse(PyObject*,
-static PyObject* gPySetMousePosition(PyObject*,
- PyObject* args,
- PyObject*)
+static PyObject* gPySetMousePosition(PyObject*, PyObject* args)
{
int x,y;
if (PyArg_ParseTuple(args,"ii",&x,&y))
@@ -472,9 +493,7 @@ static PyObject* gPySetMousePosition(PyObject*,
Py_Return;
}
-static PyObject* gPySetEyeSeparation(PyObject*,
- PyObject* args,
- PyObject*)
+static PyObject* gPySetEyeSeparation(PyObject*, PyObject* args)
{
float sep;
if (PyArg_ParseTuple(args, "f", &sep))
@@ -496,9 +515,7 @@ static PyObject* gPyGetEyeSeparation(PyObject*, PyObject*, PyObject*)
return NULL;
}
-static PyObject* gPySetFocalLength(PyObject*,
- PyObject* args,
- PyObject*)
+static PyObject* gPySetFocalLength(PyObject*, PyObject* args)
{
float focus;
if (PyArg_ParseTuple(args, "f", &focus))
@@ -518,9 +535,7 @@ static PyObject* gPyGetFocalLength(PyObject*, PyObject*, PyObject*)
return NULL;
}
-static PyObject* gPySetBackgroundColor(PyObject*,
- PyObject* args,
- PyObject*)
+static PyObject* gPySetBackgroundColor(PyObject*, PyObject* args)
{
MT_Vector4 vec = MT_Vector4(0., 0., 0.3, 0.);
@@ -538,9 +553,7 @@ static PyObject* gPySetBackgroundColor(PyObject*,
-static PyObject* gPySetMistColor(PyObject*,
- PyObject* args,
- PyObject*)
+static PyObject* gPySetMistColor(PyObject*, PyObject* args)
{
MT_Vector3 vec = MT_Vector3(0., 0., 0.);
@@ -558,9 +571,7 @@ static PyObject* gPySetMistColor(PyObject*,
-static PyObject* gPySetMistStart(PyObject*,
- PyObject* args,
- PyObject*)
+static PyObject* gPySetMistStart(PyObject*, PyObject* args)
{
float miststart;
@@ -579,9 +590,7 @@ static PyObject* gPySetMistStart(PyObject*,
-static PyObject* gPySetMistEnd(PyObject*,
- PyObject* args,
- PyObject*)
+static PyObject* gPySetMistEnd(PyObject*, PyObject* args)
{
float mistend;
@@ -599,9 +608,7 @@ static PyObject* gPySetMistEnd(PyObject*,
}
-static PyObject* gPySetAmbientColor(PyObject*,
- PyObject* args,
- PyObject*)
+static PyObject* gPySetAmbientColor(PyObject*, PyObject* args)
{
MT_Vector3 vec = MT_Vector3(0., 0., 0.);
@@ -620,9 +627,7 @@ static PyObject* gPySetAmbientColor(PyObject*,
-static PyObject* gPyMakeScreenshot(PyObject*,
- PyObject* args,
- PyObject*)
+static PyObject* gPyMakeScreenshot(PyObject*, PyObject* args)
{
char* filename;
if (PyArg_ParseTuple(args,"s",&filename))
@@ -638,9 +643,7 @@ static PyObject* gPyMakeScreenshot(PyObject*,
Py_Return;
}
-static PyObject* gPyEnableMotionBlur(PyObject*,
- PyObject* args,
- PyObject*)
+static PyObject* gPyEnableMotionBlur(PyObject*, PyObject* args)
{
float motionblurvalue;
if (PyArg_ParseTuple(args,"f",&motionblurvalue))
@@ -656,9 +659,7 @@ static PyObject* gPyEnableMotionBlur(PyObject*,
Py_Return;
}
-static PyObject* gPyDisableMotionBlur(PyObject*,
- PyObject* args,
- PyObject*)
+static PyObject* gPyDisableMotionBlur(PyObject*, PyObject* args)
{
if(gp_Rasterizer)
{
@@ -733,6 +734,10 @@ PyObject* initGameLogic(KX_Scene* scene) // quick hack to get gravity hook
// Add some symbolic constants to the module
d = PyModule_GetDict(m);
+
+ // can be overwritten later for gameEngine instances that can load new blend files and re-initialize this module
+ // for now its safe to make sure it exists for other areas such as the web plugin
+ PyDict_SetItemString(d, "globalDict", PyDict_New());
ErrorObject = PyString_FromString("GameLogic.error");
PyDict_SetItemString(d, "error", ErrorObject);
@@ -847,13 +852,30 @@ PyObject* initGameLogic(KX_Scene* scene) // quick hack to get gravity hook
// override builtin functions import() and open()
-PyObject *KXpy_open(PyObject *self, PyObject *args)
-{
+PyObject *KXpy_open(PyObject *self, PyObject *args) {
PyErr_SetString(PyExc_RuntimeError, "Sandbox: open() function disabled!\nGame Scripts should not use this function.");
return NULL;
}
+PyObject *KXpy_reload(PyObject *self, PyObject *args) {
+ PyErr_SetString(PyExc_RuntimeError, "Sandbox: reload() function disabled!\nGame Scripts should not use this function.");
+ return NULL;
+}
+
+PyObject *KXpy_file(PyObject *self, PyObject *args) {
+ PyErr_SetString(PyExc_RuntimeError, "Sandbox: file() function disabled!\nGame Scripts should not use this function.");
+ return NULL;
+}
+
+PyObject *KXpy_execfile(PyObject *self, PyObject *args) {
+ PyErr_SetString(PyExc_RuntimeError, "Sandbox: execfile() function disabled!\nGame Scripts should not use this function.");
+ return NULL;
+}
+PyObject *KXpy_compile(PyObject *self, PyObject *args) {
+ PyErr_SetString(PyExc_RuntimeError, "Sandbox: compile() function disabled!\nGame Scripts should not use this function.");
+ return NULL;
+}
PyObject *KXpy_import(PyObject *self, PyObject *args)
{
@@ -890,19 +912,13 @@ PyObject *KXpy_import(PyObject *self, PyObject *args)
}
+static PyMethodDef meth_open[] = {{ "open", KXpy_open, METH_VARARGS, "(disabled)"}};
+static PyMethodDef meth_reload[] = {{ "reload", KXpy_reload, METH_VARARGS, "(disabled)"}};
+static PyMethodDef meth_file[] = {{ "file", KXpy_file, METH_VARARGS, "(disabled)"}};
+static PyMethodDef meth_execfile[] = {{ "execfile", KXpy_execfile, METH_VARARGS, "(disabled)"}};
+static PyMethodDef meth_compile[] = {{ "compile", KXpy_compile, METH_VARARGS, "(disabled)"}};
-static PyMethodDef meth_open[] = {
- { "open", KXpy_open, METH_VARARGS,
- "(disabled)"}
-};
-
-
-static PyMethodDef meth_import[] = {
- { "import", KXpy_import, METH_VARARGS,
- "our own import"}
-};
-
-
+static PyMethodDef meth_import[] = {{ "import", KXpy_import, METH_VARARGS, "our own import"}};
//static PyObject *g_oldopen = 0;
//static PyObject *g_oldimport = 0;
@@ -913,15 +929,21 @@ void setSandbox(TPythonSecurityLevel level)
{
PyObject *m = PyImport_AddModule("__builtin__");
PyObject *d = PyModule_GetDict(m);
- PyObject *meth = PyCFunction_New(meth_open, NULL);
switch (level) {
case psl_Highest:
//if (!g_security) {
//g_oldopen = PyDict_GetItemString(d, "open");
- PyDict_SetItemString(d, "open", meth);
- meth = PyCFunction_New(meth_import, NULL);
- PyDict_SetItemString(d, "__import__", meth);
+
+ // functions we cant trust
+ PyDict_SetItemString(d, "open", PyCFunction_New(meth_open, NULL));
+ PyDict_SetItemString(d, "reload", PyCFunction_New(meth_reload, NULL));
+ PyDict_SetItemString(d, "file", PyCFunction_New(meth_file, NULL));
+ PyDict_SetItemString(d, "execfile", PyCFunction_New(meth_execfile, NULL));
+ PyDict_SetItemString(d, "compile", PyCFunction_New(meth_compile, NULL));
+
+ // our own import
+ PyDict_SetItemString(d, "__import__", PyCFunction_New(meth_import, NULL));
//g_security = level;
//}
break;
@@ -1026,9 +1048,38 @@ static char GameKeys_module_documentation[] =
"This modules provides defines for key-codes"
;
+static char gPyEventToString_doc[] =
+"Take a valid event from the GameKeys module or Keyboard Sensor and return a name"
+;
+static PyObject* gPyEventToString(PyObject*, PyObject* value)
+{
+ PyObject* mod, *dict, *key, *val, *ret = NULL;
+ Py_ssize_t pos = 0;
+
+ mod = PyImport_ImportModule( "GameKeys" );
+ if (!mod)
+ return NULL;
+
+ dict = PyModule_GetDict(mod);
+
+ while (PyDict_Next(dict, &pos, &key, &val)) {
+ if (PyObject_Compare(value, val)==0) {
+ ret = key;
+ break;
+ }
+ }
+
+ PyErr_Clear(); // incase there was an error clearing
+ Py_DECREF(mod);
+ if (!ret) PyErr_SetString(PyExc_ValueError, "expected a valid int keyboard event");
+ else Py_INCREF(ret);
+
+ return ret;
+}
static struct PyMethodDef gamekeys_methods[] = {
+ {"EventToString", (PyCFunction)gPyEventToString, METH_O, gPyEventToString_doc},
{ NULL, (PyCFunction) NULL, 0, NULL }
};
diff --git a/source/gameengine/Ketsji/KX_RayCast.cpp b/source/gameengine/Ketsji/KX_RayCast.cpp
index 89e2d645d54..974d4b992a6 100644
--- a/source/gameengine/Ketsji/KX_RayCast.cpp
+++ b/source/gameengine/Ketsji/KX_RayCast.cpp
@@ -40,7 +40,21 @@
#include "PHY_IPhysicsEnvironment.h"
#include "PHY_IPhysicsController.h"
-bool KX_RayCast::RayTest(KX_IPhysicsController* ignore_controller, PHY_IPhysicsEnvironment* physics_environment, const MT_Point3& _frompoint, const MT_Point3& topoint, MT_Point3& result_point, MT_Vector3& result_normal, const KX_RayCast& callback)
+KX_RayCast::KX_RayCast(KX_IPhysicsController* ignoreController, bool faceNormal)
+ :PHY_IRayCastFilterCallback(dynamic_cast<PHY_IPhysicsController*>(ignoreController), faceNormal)
+{
+}
+
+void KX_RayCast::reportHit(PHY_RayCastResult* result)
+{
+ m_hitFound = true;
+ m_hitPoint.setValue((const float*)result->m_hitPoint);
+ m_hitNormal.setValue((const float*)result->m_hitNormal);
+ m_hitMesh = result->m_meshObject;
+ m_hitPolygon = result->m_polygon;
+}
+
+bool KX_RayCast::RayTest(PHY_IPhysicsEnvironment* physics_environment, const MT_Point3& _frompoint, const MT_Point3& topoint, KX_RayCast& callback)
{
// Loops over all physics objects between frompoint and topoint,
// calling callback.RayHit for each one.
@@ -50,58 +64,51 @@ bool KX_RayCast::RayTest(KX_IPhysicsController* ignore_controller, PHY_IPhysicsE
// returns true if an object was found, false if not.
MT_Point3 frompoint(_frompoint);
const MT_Vector3 todir( (topoint - frompoint).safe_normalized() );
+ MT_Point3 prevpoint(_frompoint+todir*(-1.f));
PHY_IPhysicsController* hit_controller;
- PHY__Vector3 phy_pos;
- PHY__Vector3 phy_normal;
- while((hit_controller = physics_environment->rayTest(dynamic_cast<PHY_IPhysicsController*>(ignore_controller),
+ while((hit_controller = physics_environment->rayTest(callback,
frompoint.x(),frompoint.y(),frompoint.z(),
- topoint.x(),topoint.y(),topoint.z(),
- phy_pos[0],phy_pos[1],phy_pos[2],
- phy_normal[0],phy_normal[1],phy_normal[2])))
+ topoint.x(),topoint.y(),topoint.z())) != NULL)
{
- result_point = MT_Point3(phy_pos);
- result_normal = MT_Vector3(phy_normal);
KX_ClientObjectInfo* info = static_cast<KX_ClientObjectInfo*>(hit_controller->getNewClientInfo());
if (!info)
{
printf("no info!\n");
MT_assert(info && "Physics controller with no client object info");
- return false;
+ break;
}
- if (callback.RayHit(info, result_point, result_normal))
- return true;
-
- // There is a bug in the code below: the delta is computed with the wrong
- // sign on the face opposite to the center, resulting in infinite looping.
- // In Blender 2.45 this code was never executed because callback.RayHit() always
- // returned true, causing the ray sensor to stop on the first object.
- // To avoid changing the behaviour will simply return false here.
- // It should be discussed if we want the ray sensor to "see" through objects
- // that don't have the required property/material (condition to get here)
- return false;
-
- // skip past the object and keep tracing
- /* We add 0.01 of fudge, so that if the margin && radius == 0., we don't endless loop. */
- MT_Scalar marg = 0.01 + hit_controller->GetMargin();
- marg += 2.f * hit_controller->GetMargin();
+ // The biggest danger to to endless loop, prevent this by checking that the
+ // hit point always progresses along the ray direction..
+ prevpoint -= callback.m_hitPoint;
+ if (prevpoint.length2() < MT_EPSILON)
+ break;
+
+ if (callback.RayHit(info))
+ // caller may decide to stop the loop and still cancel the hit
+ return callback.m_hitFound;
+
+ // Skip past the object and keep tracing.
+ // Note that retrieving in a single shot multiple hit points would be possible
+ // but it would require some change in Bullet.
+ prevpoint = callback.m_hitPoint;
+ /* We add 0.001 of fudge, so that if the margin && radius == 0., we don't endless loop. */
+ MT_Scalar marg = 0.001 + hit_controller->GetMargin();
+ marg *= 2.f;
/* Calculate the other side of this object */
- PHY__Vector3 hitpos;
- hit_controller->getPosition(hitpos);
- MT_Point3 hitObjPos(hitpos);
-
- MT_Vector3 hitvector = hitObjPos - result_point;
- if (hitvector.dot(hitvector) > MT_EPSILON)
- {
- hitvector.normalize();
- marg *= 2.*todir.dot(hitvector);
- }
- frompoint = result_point + marg * todir;
+ MT_Scalar h = MT_abs(todir.dot(callback.m_hitNormal));
+ if (h <= 0.01)
+ // the normal is almost orthogonal to the ray direction, cannot compute the other side
+ break;
+ marg /= h;
+ frompoint = callback.m_hitPoint + marg * todir;
+ // verify that we are not passed the to point
+ if ((topoint - frompoint).dot(todir) < 0.f)
+ break;
}
-
- return hit_controller;
+ return false;
}
diff --git a/source/gameengine/Ketsji/KX_RayCast.h b/source/gameengine/Ketsji/KX_RayCast.h
index 607dabd8afc..c3084c997a1 100644
--- a/source/gameengine/Ketsji/KX_RayCast.h
+++ b/source/gameengine/Ketsji/KX_RayCast.h
@@ -30,12 +30,14 @@
#ifndef __KX_RAYCAST_H__
#define __KX_RAYCAST_H__
-class MT_Point3;
-class MT_Vector3;
-class KX_IPhysicsController;
-class PHY_IPhysicsEnvironment;
+#include "PHY_IPhysicsEnvironment.h"
+#include "PHY_IPhysicsController.h"
+#include "MT_Point3.h"
+#include "MT_Vector3.h"
+class RAS_MeshObject;
struct KX_ClientObjectInfo;
+class KX_IPhysicsController;
/**
* Defines a function for doing a ray cast.
@@ -49,17 +51,27 @@ struct KX_ClientObjectInfo;
*
* Returns true if a client was accepted, false if nothing found.
*/
-class KX_RayCast
+class KX_RayCast : public PHY_IRayCastFilterCallback
{
-protected:
- KX_RayCast() {};
public:
+ bool m_hitFound;
+ MT_Point3 m_hitPoint;
+ MT_Vector3 m_hitNormal;
+ const RAS_MeshObject* m_hitMesh;
+ int m_hitPolygon;
+
+ KX_RayCast(KX_IPhysicsController* ignoreController, bool faceNormal);
virtual ~KX_RayCast() {}
+ /**
+ * The physic environment returns the ray casting result through this function
+ */
+ virtual void reportHit(PHY_RayCastResult* result);
+
/** ray test callback.
* either override this in your class, or use a callback wrapper.
*/
- virtual bool RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal) const = 0;
+ virtual bool RayHit(KX_ClientObjectInfo* client) = 0;
/**
* Callback wrapper.
@@ -71,13 +83,11 @@ public:
/// Public interface.
/// Implement bool RayHit in your class to receive ray callbacks.
- static bool RayTest(KX_IPhysicsController* physics_controller,
+ static bool RayTest(
PHY_IPhysicsEnvironment* physics_environment,
- const MT_Point3& _frompoint,
+ const MT_Point3& frompoint,
const MT_Point3& topoint,
- MT_Point3& result_point,
- MT_Vector3& result_normal,
- const KX_RayCast& callback);
+ KX_RayCast& callback);
};
@@ -86,18 +96,32 @@ template<class T> class KX_RayCast::Callback : public KX_RayCast
T *self;
void *data;
public:
- Callback(T *_self, void *_data = NULL)
- : self(_self),
+ Callback(T *_self, KX_IPhysicsController* controller=NULL, void *_data = NULL, bool faceNormal=false)
+ : KX_RayCast(controller, faceNormal),
+ self(_self),
data(_data)
{
}
~Callback() {}
-
- virtual bool RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal) const
+
+ virtual bool RayHit(KX_ClientObjectInfo* client)
{
- return self->RayHit(client, hit_point, hit_normal, data);
+ return self->RayHit(client, this, data);
}
+
+ virtual bool needBroadphaseRayCast(PHY_IPhysicsController* controller)
+ {
+ KX_ClientObjectInfo* info = static_cast<KX_ClientObjectInfo*>(controller->getNewClientInfo());
+
+ if (!info)
+ {
+ MT_assert(info && "Physics controller with no client object info");
+ return false;
+ }
+ return self->NeedRayCast(info);
+ }
+
};
diff --git a/source/gameengine/Ketsji/KX_RaySensor.cpp b/source/gameengine/Ketsji/KX_RaySensor.cpp
index a416c8c9f89..8dc22fe13c1 100644
--- a/source/gameengine/Ketsji/KX_RaySensor.cpp
+++ b/source/gameengine/Ketsji/KX_RaySensor.cpp
@@ -51,6 +51,7 @@ KX_RaySensor::KX_RaySensor(class SCA_EventManager* eventmgr,
SCA_IObject* gameobj,
const STR_String& propname,
bool bFindMaterial,
+ bool bXRay,
double distance,
int axis,
KX_Scene* ketsjiScene,
@@ -58,6 +59,7 @@ KX_RaySensor::KX_RaySensor(class SCA_EventManager* eventmgr,
: SCA_ISensor(gameobj,eventmgr, T),
m_propertyname(propname),
m_bFindMaterial(bFindMaterial),
+ m_bXRay(bXRay),
m_distance(distance),
m_scene(ketsjiScene),
m_axis(axis)
@@ -104,16 +106,10 @@ bool KX_RaySensor::IsPositiveTrigger()
return result;
}
-bool KX_RaySensor::RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data)
+bool KX_RaySensor::RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void * const data)
{
KX_GameObject* hitKXObj = client->m_gameobject;
-
- if (client->m_type > KX_ClientObjectInfo::ACTOR)
- {
- // false hit
- return false;
- }
bool bFound = false;
if (m_propertyname.Length() == 0)
@@ -139,16 +135,43 @@ bool KX_RaySensor::RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_
{
m_rayHit = true;
m_hitObject = hitKXObj;
- m_hitPosition = hit_point;
- m_hitNormal = hit_normal;
+ m_hitPosition = result->m_hitPoint;
+ m_hitNormal = result->m_hitNormal;
}
-
- return bFound;
-
+ // no multi-hit search yet
+ return true;
}
-
+/* this function is used to pre-filter the object before casting the ray on them.
+ This is useful for "X-Ray" option when we want to see "through" unwanted object.
+ */
+bool KX_RaySensor::NeedRayCast(KX_ClientObjectInfo* client)
+{
+ if (client->m_type > KX_ClientObjectInfo::ACTOR)
+ {
+ // Unknown type of object, skip it.
+ // Should not occur as the sensor objects are filtered in RayTest()
+ printf("Invalid client type %d found ray casting\n", client->m_type);
+ return false;
+ }
+ if (m_bXRay && m_propertyname.Length() != 0)
+ {
+ if (m_bFindMaterial)
+ {
+ // not quite correct: an object may have multiple material
+ // should check all the material and not only the first one
+ if (!client->m_auxilary_info || (m_propertyname != ((char*)client->m_auxilary_info)))
+ return false;
+ }
+ else
+ {
+ if (client->m_gameobject->GetProperty(m_propertyname) == NULL)
+ return false;
+ }
+ }
+ return true;
+}
bool KX_RaySensor::Evaluate(CValue* event)
{
@@ -215,8 +238,6 @@ bool KX_RaySensor::Evaluate(CValue* event)
m_rayDirection = todir;
MT_Point3 topoint = frompoint + (m_distance) * todir;
- MT_Point3 resultpoint;
- MT_Vector3 resultnormal;
PHY_IPhysicsEnvironment* pe = m_scene->GetPhysicsEnvironment();
if (!pe)
@@ -238,7 +259,8 @@ bool KX_RaySensor::Evaluate(CValue* event)
PHY_IPhysicsEnvironment* physics_environment = this->m_scene->GetPhysicsEnvironment();
- result = KX_RayCast::RayTest(spc, physics_environment, frompoint, topoint, resultpoint, resultnormal, KX_RayCast::Callback<KX_RaySensor>(this));
+ KX_RayCast::Callback<KX_RaySensor> callback(this, spc);
+ KX_RayCast::RayTest(physics_environment, frompoint, topoint, callback);
/* now pass this result to some controller */
@@ -265,6 +287,10 @@ bool KX_RaySensor::Evaluate(CValue* event)
// notify logicsystem that ray JUST left the Object
result = true;
}
+ else
+ {
+ result = false;
+ }
}
if (reset)
diff --git a/source/gameengine/Ketsji/KX_RaySensor.h b/source/gameengine/Ketsji/KX_RaySensor.h
index f4305b053d1..02a755fedc1 100644
--- a/source/gameengine/Ketsji/KX_RaySensor.h
+++ b/source/gameengine/Ketsji/KX_RaySensor.h
@@ -36,12 +36,14 @@
#include "MT_Point3.h"
struct KX_ClientObjectInfo;
+class KX_RayCast;
class KX_RaySensor : public SCA_ISensor
{
Py_Header;
STR_String m_propertyname;
bool m_bFindMaterial;
+ bool m_bXRay;
double m_distance;
class KX_Scene* m_scene;
bool m_bTriggered;
@@ -56,7 +58,8 @@ public:
KX_RaySensor(class SCA_EventManager* eventmgr,
SCA_IObject* gameobj,
const STR_String& propname,
- bool fFindMaterial,
+ bool bFindMaterial,
+ bool bXRay,
double distance,
int axis,
class KX_Scene* ketsjiScene,
@@ -68,7 +71,8 @@ public:
virtual bool IsPositiveTrigger();
virtual void Init();
- bool RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data);
+ bool RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void * const data);
+ bool NeedRayCast(KX_ClientObjectInfo* client);
KX_PYMETHOD_DOC(KX_RaySensor,GetHitObject);
KX_PYMETHOD_DOC(KX_RaySensor,GetHitPosition);
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
index ca0106d64d9..a7330b9a20a 100644
--- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
@@ -52,14 +52,20 @@ KX_SCA_AddObjectActuator::KX_SCA_AddObjectActuator(SCA_IObject *gameobj,
int time,
SCA_IScene* scene,
const MT_Vector3& linvel,
- bool local,
+ bool linv_local,
+ const MT_Vector3& angvel,
+ bool angv_local,
PyTypeObject* T)
:
SCA_IActuator(gameobj, T),
m_OriginalObject(original),
m_scene(scene),
+
m_linear_velocity(linvel),
- m_localFlag(local)
+ m_localLinvFlag(linv_local),
+
+ m_angular_velocity(angvel),
+ m_localAngvFlag(angv_local)
{
if (m_OriginalObject)
m_OriginalObject->RegisterActuator(this);
@@ -181,13 +187,15 @@ PyParentObject KX_SCA_AddObjectActuator::Parents[] = {
};
PyMethodDef KX_SCA_AddObjectActuator::Methods[] = {
{"setObject", (PyCFunction) KX_SCA_AddObjectActuator::sPySetObject, METH_O, SetObject_doc},
- {"setTime", (PyCFunction) KX_SCA_AddObjectActuator::sPySetTime, METH_VARARGS, SetTime_doc},
+ {"setTime", (PyCFunction) KX_SCA_AddObjectActuator::sPySetTime, METH_O, SetTime_doc},
{"getObject", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetObject, METH_VARARGS, GetObject_doc},
- {"getTime", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetTime, METH_VARARGS, GetTime_doc},
- {"getLinearVelocity", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetLinearVelocity, METH_VARARGS, GetLinearVelocity_doc},
+ {"getTime", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetTime, METH_NOARGS, GetTime_doc},
+ {"getLinearVelocity", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetLinearVelocity, METH_NOARGS, GetLinearVelocity_doc},
{"setLinearVelocity", (PyCFunction) KX_SCA_AddObjectActuator::sPySetLinearVelocity, METH_VARARGS, SetLinearVelocity_doc},
- {"getLastCreatedObject", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetLastCreatedObject, METH_VARARGS,"getLastCreatedObject() : get the object handle to the last created object\n"},
- {"instantAddObject", (PyCFunction) KX_SCA_AddObjectActuator::sPyInstantAddObject, METH_VARARGS,"instantAddObject() : immediately add object without delay\n"},
+ {"getAngularVelocity", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetAngularVelocity, METH_NOARGS, GetAngularVelocity_doc},
+ {"setAngularVelocity", (PyCFunction) KX_SCA_AddObjectActuator::sPySetAngularVelocity, METH_VARARGS, SetAngularVelocity_doc},
+ {"getLastCreatedObject", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetLastCreatedObject, METH_NOARGS,"getLastCreatedObject() : get the object handle to the last created object\n"},
+ {"instantAddObject", (PyCFunction) KX_SCA_AddObjectActuator::sPyInstantAddObject, METH_NOARGS,"instantAddObject() : immediately add object without delay\n"},
{NULL,NULL} //Sentinel
};
@@ -231,19 +239,18 @@ char KX_SCA_AddObjectActuator::SetTime_doc[] =
"\tIf the duration is negative, it is set to 0.\n";
-PyObject* KX_SCA_AddObjectActuator::PySetTime(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_SCA_AddObjectActuator::PySetTime(PyObject* self, PyObject* value)
{
- int deltatime;
-
- if (!PyArg_ParseTuple(args, "i", &deltatime))
+ int deltatime = PyInt_AsLong(value);
+ if (deltatime==-1 && PyErr_Occurred()) {
+ PyErr_SetString(PyExc_TypeError, "expected an int");
return NULL;
+ }
m_timeProp = deltatime;
if (m_timeProp < 0) m_timeProp = 0;
- Py_Return;
+ Py_RETURN_NONE;
}
@@ -254,9 +261,7 @@ char KX_SCA_AddObjectActuator::GetTime_doc[] =
"\tReturns the lifetime of the object that will be added.\n";
-PyObject* KX_SCA_AddObjectActuator::PyGetTime(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_SCA_AddObjectActuator::PyGetTime(PyObject* self)
{
return PyInt_FromLong(m_timeProp);
}
@@ -290,17 +295,13 @@ char KX_SCA_AddObjectActuator::GetLinearVelocity_doc[] =
"\tReturns the linear velocity that will be assigned to \n"
"\tthe created object.\n";
-
-
-PyObject* KX_SCA_AddObjectActuator::PyGetLinearVelocity(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_SCA_AddObjectActuator::PyGetLinearVelocity(PyObject* self)
{
PyObject *retVal = PyList_New(3);
- PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_linear_velocity[0]));
- PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_linear_velocity[1]));
- PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_linear_velocity[2]));
+ PyList_SET_ITEM(retVal, 0, PyFloat_FromDouble(m_linear_velocity[0]));
+ PyList_SET_ITEM(retVal, 1, PyFloat_FromDouble(m_linear_velocity[1]));
+ PyList_SET_ITEM(retVal, 2, PyFloat_FromDouble(m_linear_velocity[2]));
return retVal;
}
@@ -313,12 +314,10 @@ char KX_SCA_AddObjectActuator::SetLinearVelocity_doc[] =
"\t- vx: float\n"
"\t- vy: float\n"
"\t- vz: float\n"
+"\t- local: bool\n"
"\tAssign this velocity to the created object. \n";
-
-PyObject* KX_SCA_AddObjectActuator::PySetLinearVelocity(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_SCA_AddObjectActuator::PySetLinearVelocity(PyObject* self, PyObject* args)
{
float vecArg[3];
@@ -326,7 +325,46 @@ PyObject* KX_SCA_AddObjectActuator::PySetLinearVelocity(PyObject* self,
return NULL;
m_linear_velocity.setValue(vecArg);
- Py_Return;
+ Py_RETURN_NONE;
+}
+
+/* 7. getAngularVelocity */
+char KX_SCA_AddObjectActuator::GetAngularVelocity_doc[] =
+"GetAngularVelocity()\n"
+"\tReturns the angular velocity that will be assigned to \n"
+"\tthe created object.\n";
+
+PyObject* KX_SCA_AddObjectActuator::PyGetAngularVelocity(PyObject* self)
+{
+ PyObject *retVal = PyList_New(3);
+
+ PyList_SET_ITEM(retVal, 0, PyFloat_FromDouble(m_angular_velocity[0]));
+ PyList_SET_ITEM(retVal, 1, PyFloat_FromDouble(m_angular_velocity[1]));
+ PyList_SET_ITEM(retVal, 2, PyFloat_FromDouble(m_angular_velocity[2]));
+
+ return retVal;
+}
+
+
+
+/* 8. setAngularVelocity */
+char KX_SCA_AddObjectActuator::SetAngularVelocity_doc[] =
+"setAngularVelocity(vx, vy, vz)\n"
+"\t- vx: float\n"
+"\t- vy: float\n"
+"\t- vz: float\n"
+"\t- local: bool\n"
+"\tAssign this angular velocity to the created object. \n";
+
+PyObject* KX_SCA_AddObjectActuator::PySetAngularVelocity(PyObject* self, PyObject* args)
+{
+
+ float vecArg[3];
+ if (!PyArg_ParseTuple(args, "fff", &vecArg[0], &vecArg[1], &vecArg[2]))
+ return NULL;
+
+ m_angular_velocity.setValue(vecArg);
+ Py_RETURN_NONE;
}
void KX_SCA_AddObjectActuator::InstantAddObject()
@@ -337,8 +375,9 @@ void KX_SCA_AddObjectActuator::InstantAddObject()
// Now it needs to be added to the current scene.
SCA_IObject* replica = m_scene->AddReplicaObject(m_OriginalObject,GetParent(),m_timeProp );
KX_GameObject * game_obj = static_cast<KX_GameObject *>(replica);
- game_obj->setLinearVelocity(m_linear_velocity,m_localFlag);
- game_obj->ResolveCombinedVelocities(m_linear_velocity, MT_Vector3(0., 0., 0.), m_localFlag, false);
+ game_obj->setLinearVelocity(m_linear_velocity,m_localLinvFlag);
+ game_obj->setAngularVelocity(m_angular_velocity,m_localAngvFlag);
+ game_obj->ResolveCombinedVelocities(m_linear_velocity, m_angular_velocity, m_localLinvFlag, m_localAngvFlag);
// keep a copy of the last object, to allow python scripters to change it
if (m_lastCreatedObject)
@@ -355,13 +394,11 @@ void KX_SCA_AddObjectActuator::InstantAddObject()
}
}
-PyObject* KX_SCA_AddObjectActuator::PyInstantAddObject(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_SCA_AddObjectActuator::PyInstantAddObject(PyObject* self)
{
InstantAddObject();
- Py_Return;
+ Py_RETURN_NONE;
}
@@ -372,16 +409,17 @@ char KX_SCA_AddObjectActuator::GetLastCreatedObject_doc[] =
"\tReturn the last created object. \n";
-PyObject* KX_SCA_AddObjectActuator::PyGetLastCreatedObject(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_SCA_AddObjectActuator::PyGetLastCreatedObject(PyObject* self)
{
SCA_IObject* result = this->GetLastCreatedObject();
- if (result)
+
+ // if result->GetSGNode() is NULL
+ // it means the object has ended, The BGE python api crashes in many places if the object is returned.
+ if (result && (static_cast<KX_GameObject *>(result))->GetSGNode())
{
result->AddRef();
return result;
}
// don't return NULL to python anymore, it gives trouble in the scripts
- Py_Return;
+ Py_RETURN_NONE;
}
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
index e7fdb2fbfbc..278d4180284 100644
--- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
+++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
@@ -60,9 +60,13 @@ class KX_SCA_AddObjectActuator : public SCA_IActuator
/// Linear velocity upon creation of the object.
MT_Vector3 m_linear_velocity;
+
+ /// Angular velocity upon creation of the object.
+ MT_Vector3 m_angular_velocity;
/// Apply the velocity locally
- bool m_localFlag;
+ bool m_localLinvFlag;
+ bool m_localAngvFlag;
SCA_IObject* m_lastCreatedObject;
@@ -79,7 +83,9 @@ public:
int time,
SCA_IScene* scene,
const MT_Vector3& linvel,
- bool local,
+ bool linv_local,
+ const MT_Vector3& angvel,
+ bool angv_local,
PyTypeObject* T=&Type
);
@@ -115,19 +121,23 @@ public:
/* 1. setObject */
KX_PYMETHOD_DOC_O(KX_SCA_AddObjectActuator,SetObject);
/* 2. setTime */
- KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,SetTime);
+ KX_PYMETHOD_DOC_O(KX_SCA_AddObjectActuator,SetTime);
/* 3. getTime */
- KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,GetTime);
+ KX_PYMETHOD_DOC_NOARGS(KX_SCA_AddObjectActuator,GetTime);
/* 4. getObject */
KX_PYMETHOD_DOC_VARARGS(KX_SCA_AddObjectActuator,GetObject);
/* 5. getLinearVelocity */
- KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,GetLinearVelocity);
+ KX_PYMETHOD_DOC_NOARGS(KX_SCA_AddObjectActuator,GetLinearVelocity);
/* 6. setLinearVelocity */
- KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,SetLinearVelocity);
- /* 7. getLastCreatedObject */
- KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,GetLastCreatedObject);
- /* 8. instantAddObject*/
- KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,InstantAddObject);
+ KX_PYMETHOD_DOC_VARARGS(KX_SCA_AddObjectActuator,SetLinearVelocity);
+ /* 7. getAngularVelocity */
+ KX_PYMETHOD_DOC_NOARGS(KX_SCA_AddObjectActuator,GetAngularVelocity);
+ /* 8. setAngularVelocity */
+ KX_PYMETHOD_DOC_VARARGS(KX_SCA_AddObjectActuator,SetAngularVelocity);
+ /* 9. getLastCreatedObject */
+ KX_PYMETHOD_DOC_NOARGS(KX_SCA_AddObjectActuator,GetLastCreatedObject);
+ /* 10. instantAddObject*/
+ KX_PYMETHOD_DOC_NOARGS(KX_SCA_AddObjectActuator,InstantAddObject);
}; /* end of class KX_SCA_AddObjectActuator : public KX_EditObjectActuator */
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index 2828663c63d..1c37fcea77e 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -234,40 +234,9 @@ KX_Scene::~KX_Scene()
{
delete m_bucketmanager;
}
-#ifdef USE_BULLET
- // This is a fix for memory leaks in bullet: the collision shapes is not destroyed
- // when the physical controllers are destroyed. The reason is that shapes are shared
- // between replicas of an object. There is no reference count in Bullet so the
- // only workaround that does not involve changes in Bullet is to save in this array
- // the list of shapes that are created when the scene is created (see KX_ConvertPhysicsObjects.cpp)
- class btCollisionShape* shape;
- class btTriangleMeshShape* meshShape;
- vector<class btCollisionShape*>::iterator it = m_shapes.begin();
- while (it != m_shapes.end()) {
- shape = *it;
- if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
- {
- meshShape = static_cast<btTriangleMeshShape*>(shape);
- // shapes based on meshes use an interface that contains the vertices.
- // Again the idea is to be able to share the interface between shapes but
- // this is not used in Blender: each base object will have its own interface
- btStridingMeshInterface* meshInterface = meshShape->getMeshInterface();
- if (meshInterface)
- delete meshInterface;
- }
- delete shape;
- it++;
- }
-#endif
//Py_DECREF(m_attrlist);
}
-void KX_Scene::AddShape(class btCollisionShape*shape)
-{
- m_shapes.push_back(shape);
-}
-
-
void KX_Scene::SetProjectionMatrix(MT_CmMatrix4x4& pmat)
{
m_projectionmat = pmat;
@@ -975,6 +944,8 @@ int KX_Scene::NewRemoveObject(class CValue* gameobj)
newobj->RemoveMeshes();
ret = 1;
+ if (m_lightlist->RemoveValue(newobj)) // TODO - use newobj->IsLight() test when its merged in from apricot. - Campbell
+ ret = newobj->Release();
if (m_objectlist->RemoveValue(newobj))
ret = newobj->Release();
if (m_tempObjectList->RemoveValue(newobj))
diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h
index 80a2abe287a..1c56dd1ee55 100644
--- a/source/gameengine/Ketsji/KX_Scene.h
+++ b/source/gameengine/Ketsji/KX_Scene.h
@@ -122,11 +122,6 @@ protected:
*/
list<class KX_Camera*> m_cameras;
/**
- * The set of bullet shapes that must be deleted at the end of the scene
- * to avoid memory leak (not deleted by bullet because shape are shared between replicas)
- */
- vector<class btCollisionShape*> m_shapes;
- /**
* Various SCA managers used by the scene
*/
SCA_LogicManager* m_logicmgr;
@@ -322,7 +317,6 @@ public:
int NewRemoveObject(CValue* gameobj);
void ReplaceMesh(CValue* gameobj,
void* meshobj);
- void AddShape(class btCollisionShape* shape);
/**
* @section Logic stuff
* Initiate an update of the logic system.
diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp
index 34a3baec093..f75a1ee5c62 100644
--- a/source/gameengine/Ketsji/KX_SoundActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp
@@ -69,11 +69,11 @@ KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj,
KX_SoundActuator::~KX_SoundActuator()
{
- //m_soundScene->RemoveObject(this->m_soundObject);
- //(this->m_soundObject)->DeleteWhenFinished();
- m_soundScene->RemoveActiveObject(m_soundObject);
-// m_soundScene->DeleteObjectWhenFinished(m_soundObject);
- m_soundScene->DeleteObject(m_soundObject);
+ if (m_soundObject)
+ {
+ m_soundScene->RemoveActiveObject(m_soundObject);
+ m_soundScene->DeleteObject(m_soundObject);
+ }
}
@@ -82,9 +82,12 @@ CValue* KX_SoundActuator::GetReplica()
{
KX_SoundActuator* replica = new KX_SoundActuator(*this);
replica->ProcessReplica();
- SND_SoundObject* soundobj = new SND_SoundObject(*m_soundObject);
- replica->setSoundObject(soundobj);
- m_soundScene->AddObject(soundobj);
+ if (m_soundObject)
+ {
+ SND_SoundObject* soundobj = new SND_SoundObject(*m_soundObject);
+ replica->setSoundObject(soundobj);
+ m_soundScene->AddObject(soundobj);
+ }
// this will copy properties and so on...
CValue::AddDataToReplica(replica);
@@ -104,6 +107,9 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
RemoveAllEvents();
+ if (!m_soundObject)
+ return false;
+
if (m_pino)
{
bNegativeEvent = true;
@@ -287,6 +293,10 @@ PyObject* KX_SoundActuator::PySetFilename(PyObject* self, PyObject* args, PyObje
PyObject* KX_SoundActuator::PyGetFilename(PyObject* self, PyObject* args, PyObject* kwds)
{
+ if (!m_soundObject)
+ {
+ return PyString_FromString("");
+ }
STR_String objectname = m_soundObject->GetObjectName();
char* name = objectname.Ptr();
@@ -301,7 +311,8 @@ PyObject* KX_SoundActuator::PyGetFilename(PyObject* self, PyObject* args, PyObje
PyObject* KX_SoundActuator::PyStartSound(PyObject* self, PyObject* args, PyObject* kwds)
{
- m_soundObject->StartSound();
+ if (m_soundObject)
+ m_soundObject->StartSound();
Py_Return;
}
@@ -309,7 +320,8 @@ PyObject* KX_SoundActuator::PyStartSound(PyObject* self, PyObject* args, PyObjec
PyObject* KX_SoundActuator::PyPauseSound(PyObject* self, PyObject* args, PyObject* kwds)
{
- m_soundObject->PauseSound();
+ if (m_soundObject)
+ m_soundObject->PauseSound();
Py_Return;
}
@@ -317,7 +329,8 @@ PyObject* KX_SoundActuator::PyPauseSound(PyObject* self, PyObject* args, PyObjec
PyObject* KX_SoundActuator::PyStopSound(PyObject* self, PyObject* args, PyObject* kwds)
{
- m_soundObject->StopSound();
+ if (m_soundObject)
+ m_soundObject->StopSound();
Py_Return;
}
@@ -329,7 +342,8 @@ PyObject* KX_SoundActuator::PySetGain(PyObject* self, PyObject* args, PyObject*
if (!PyArg_ParseTuple(args, "f", &gain))
return NULL;
- m_soundObject->SetGain(gain);
+ if (m_soundObject)
+ m_soundObject->SetGain(gain);
Py_Return;
}
@@ -338,7 +352,7 @@ PyObject* KX_SoundActuator::PySetGain(PyObject* self, PyObject* args, PyObject*
PyObject* KX_SoundActuator::PyGetGain(PyObject* self, PyObject* args, PyObject* kwds)
{
- float gain = m_soundObject->GetGain();
+ float gain = (m_soundObject) ? m_soundObject->GetGain() : 1.0f;
PyObject* result = PyFloat_FromDouble(gain);
return result;
@@ -352,7 +366,8 @@ PyObject* KX_SoundActuator::PySetPitch(PyObject* self, PyObject* args, PyObject*
if (!PyArg_ParseTuple(args, "f", &pitch))
return NULL;
- m_soundObject->SetPitch(pitch);
+ if (m_soundObject)
+ m_soundObject->SetPitch(pitch);
Py_Return;
}
@@ -361,7 +376,7 @@ PyObject* KX_SoundActuator::PySetPitch(PyObject* self, PyObject* args, PyObject*
PyObject* KX_SoundActuator::PyGetPitch(PyObject* self, PyObject* args, PyObject* kwds)
{
- float pitch = m_soundObject->GetPitch();
+ float pitch = (m_soundObject) ? m_soundObject->GetPitch() : 1.0;
PyObject* result = PyFloat_FromDouble(pitch);
return result;
@@ -375,7 +390,8 @@ PyObject* KX_SoundActuator::PySetRollOffFactor(PyObject* self, PyObject* args, P
if (!PyArg_ParseTuple(args, "f", &rollofffactor))
return NULL;
- m_soundObject->SetRollOffFactor(rollofffactor);
+ if (m_soundObject)
+ m_soundObject->SetRollOffFactor(rollofffactor);
Py_Return;
}
@@ -384,7 +400,7 @@ PyObject* KX_SoundActuator::PySetRollOffFactor(PyObject* self, PyObject* args, P
PyObject* KX_SoundActuator::PyGetRollOffFactor(PyObject* self, PyObject* args, PyObject* kwds)
{
- float rollofffactor = m_soundObject->GetRollOffFactor();
+ float rollofffactor = (m_soundObject) ? m_soundObject->GetRollOffFactor() : 1.0;
PyObject* result = PyFloat_FromDouble(rollofffactor);
return result;
@@ -398,7 +414,8 @@ PyObject* KX_SoundActuator::PySetLooping(PyObject* self, PyObject* args, PyObjec
if (!PyArg_ParseTuple(args, "i", &looping))
return NULL;
- m_soundObject->SetLoopMode(looping);
+ if (m_soundObject)
+ m_soundObject->SetLoopMode(looping);
Py_Return;
}
@@ -407,7 +424,7 @@ PyObject* KX_SoundActuator::PySetLooping(PyObject* self, PyObject* args, PyObjec
PyObject* KX_SoundActuator::PyGetLooping(PyObject* self, PyObject* args, PyObject* kwds)
{
- int looping = m_soundObject->GetLoopMode();
+ int looping = (m_soundObject) ? m_soundObject->GetLoopMode() : SND_LOOP_OFF;
PyObject* result = PyInt_FromLong(looping);
return result;
@@ -425,7 +442,8 @@ PyObject* KX_SoundActuator::PySetPosition(PyObject* self, PyObject* args, PyObje
if (!PyArg_ParseTuple(args, "fff", &pos[0], &pos[1], &pos[2]))
return NULL;
- m_soundObject->SetPosition(pos);
+ if (m_soundObject)
+ m_soundObject->SetPosition(pos);
Py_Return;
}
@@ -442,7 +460,8 @@ PyObject* KX_SoundActuator::PySetVelocity(PyObject* self, PyObject* args, PyObje
if (!PyArg_ParseTuple(args, "fff", &vel[0], &vel[1], &vel[2]))
return NULL;
- m_soundObject->SetVelocity(vel);
+ if (m_soundObject)
+ m_soundObject->SetVelocity(vel);
Py_Return;
}
@@ -465,7 +484,8 @@ PyObject* KX_SoundActuator::PySetOrientation(PyObject* self, PyObject* args, PyO
if (!PyArg_ParseTuple(args, "fffffffff", &ori[0][0], &ori[0][1], &ori[0][2], &ori[1][0], &ori[1][1], &ori[1][2], &ori[2][0], &ori[2][1], &ori[2][2]))
return NULL;
- m_soundObject->SetOrientation(ori);
+ if (m_soundObject)
+ m_soundObject->SetOrientation(ori);
Py_Return;
}
diff --git a/source/gameengine/Ketsji/Makefile b/source/gameengine/Ketsji/Makefile
index 47a4855b00c..59cc6c8ca7e 100644
--- a/source/gameengine/Ketsji/Makefile
+++ b/source/gameengine/Ketsji/Makefile
@@ -38,7 +38,9 @@ CCFLAGS += $(LEVEL_1_CPP_WARNINGS)
CPPFLAGS += $(OGL_CPPFLAGS)
CPPFLAGS += -I$(NAN_GLEW)/include
CPPFLAGS += -I$(OPENGL_HEADERS)
-CPPFLAGS += -I$(NAN_PYTHON)/include/python$(NAN_PYTHON_VERSION) -I../../blender/python
+CPPFLAGS += -I$(NAN_PYTHON)/include/python$(NAN_PYTHON_VERSION)
+CPPFLAGS += -I../../blender/python
+CPPFLAGS += -I../../blender/python/api2_2x
CPPFLAGS += -I$(NAN_STRING)/include
CPPFLAGS += -I$(NAN_SOUNDSYSTEM)/include
CPPFLAGS += -I$(NAN_FUZZICS)/include -I$(NAN_SUMO) -I$(NAN_MOTO)/include
diff --git a/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.cpp b/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.cpp
index a04560aaf09..6d9b41e08d2 100644
--- a/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.cpp
@@ -206,8 +206,7 @@ void ODEPhysicsEnvironment::removeConstraint(int constraintid)
}
}
-PHY_IPhysicsController* ODEPhysicsEnvironment::rayTest(PHY_IPhysicsController* ignoreClient,float fromX,float fromY,float fromZ, float toX,float toY,float toZ,
- float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ)
+PHY_IPhysicsController* ODEPhysicsEnvironment::rayTest(PHY_IRayCastFilterCallback &filterCallback,float fromX,float fromY,float fromZ, float toX,float toY,float toZ)
{
//m_OdeWorld
diff --git a/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h b/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h
index 7c61902f8e2..dcc87d614c0 100644
--- a/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h
+++ b/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h
@@ -54,8 +54,7 @@ public:
float axisX,float axisY,float axisZ);
virtual void removeConstraint(void * constraintid);
- virtual PHY_IPhysicsController* rayTest(PHY_IPhysicsController* ignoreClient,float fromX,float fromY,float fromZ, float toX,float toY,float toZ,
- float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ);
+ virtual PHY_IPhysicsController* rayTest(PHY_IRayCastFilterCallback &filterCallback,float fromX,float fromY,float fromZ, float toX,float toY,float toZ);
//gamelogic callbacks
diff --git a/source/gameengine/Physics/Bullet/CMakeLists.txt b/source/gameengine/Physics/Bullet/CMakeLists.txt
index b610fd1bbb0..6c733786caf 100644
--- a/source/gameengine/Physics/Bullet/CMakeLists.txt
+++ b/source/gameengine/Physics/Bullet/CMakeLists.txt
@@ -30,6 +30,10 @@ SET(INC
.
../common
../../../../extern/bullet2/src
+ ../../../../intern/moto/include
+ ../../../kernel/gen_system
+ ../../../../intern/string
+ ../../Rasterizer
)
BLENDERLIB(bf_bullet "${SRC}" "${INC}")
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index b872fae6138..2ec96c75a68 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -18,6 +18,7 @@ subject to the following restrictions:
#include "PHY_IMotionState.h"
#include "CcdPhysicsEnvironment.h"
+#include "RAS_MeshObject.h"
class BP_Proxy;
@@ -44,7 +45,18 @@ CcdPhysicsController::CcdPhysicsController (const CcdConstructionInfo& ci)
m_newClientInfo = 0;
m_registerCount = 0;
+ // copy pointers locally to allow smart release
m_MotionState = ci.m_MotionState;
+ m_collisionShape = ci.m_collisionShape;
+ // apply scaling before creating rigid body
+ m_collisionShape->setLocalScaling(m_cci.m_scaling);
+ if (m_cci.m_mass)
+ m_collisionShape->calculateLocalInertia(m_cci.m_mass, m_cci.m_localInertiaTensor);
+ // shape info is shared, increment ref count
+ m_shapeInfo = ci.m_shapeInfo;
+ if (m_shapeInfo)
+ m_shapeInfo->AddRef();
+
m_bulletMotionState = 0;
@@ -116,7 +128,7 @@ void CcdPhysicsController::CreateRigidbody()
m_body = new btRigidBody(m_cci.m_mass,
m_bulletMotionState,
- m_cci.m_collisionShape,
+ m_collisionShape,
m_cci.m_localInertiaTensor * m_cci.m_inertiaFactor,
m_cci.m_linearDamping,m_cci.m_angularDamping,
m_cci.m_friction,m_cci.m_restitution);
@@ -144,6 +156,19 @@ void CcdPhysicsController::CreateRigidbody()
}
}
+static void DeleteBulletShape(btCollisionShape* shape)
+{
+ if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
+ {
+ // shapes based on meshes use an interface that contains the vertices.
+ btTriangleMeshShape* meshShape = static_cast<btTriangleMeshShape*>(shape);
+ btStridingMeshInterface* meshInterface = meshShape->getMeshInterface();
+ if (meshInterface)
+ delete meshInterface;
+ }
+ delete shape;
+}
+
CcdPhysicsController::~CcdPhysicsController()
{
//will be reference counted, due to sharing
@@ -155,6 +180,27 @@ CcdPhysicsController::~CcdPhysicsController()
if (m_bulletMotionState)
delete m_bulletMotionState;
delete m_body;
+
+ if (m_collisionShape)
+ {
+ // collision shape is always unique to the controller, can delete it here
+ if (m_collisionShape->isCompound())
+ {
+ // bullet does not delete the child shape, must do it here
+ btCompoundShape* compoundShape = (btCompoundShape*)m_collisionShape;
+ int numChild = compoundShape->getNumChildShapes();
+ for (int i=numChild-1 ; i >= 0; i--)
+ {
+ btCollisionShape* childShape = compoundShape->getChildShape(i);
+ DeleteBulletShape(childShape);
+ }
+ }
+ DeleteBulletShape(m_collisionShape);
+ }
+ if (m_shapeInfo)
+ {
+ m_shapeInfo->Release();
+ }
}
@@ -219,11 +265,33 @@ void CcdPhysicsController::PostProcessReplica(class PHY_IMotionState* motionsta
{
m_MotionState = motionstate;
m_registerCount = 0;
-
+ m_collisionShape = NULL;
+
+ // always create a new shape to avoid scaling bug
+ if (m_shapeInfo)
+ {
+ m_shapeInfo->AddRef();
+ m_collisionShape = m_shapeInfo->CreateBulletShape();
+
+ if (m_collisionShape)
+ {
+ // new shape has no scaling, apply initial scaling
+ m_collisionShape->setLocalScaling(m_cci.m_scaling);
+ if (m_cci.m_mass)
+ m_collisionShape->calculateLocalInertia(m_cci.m_mass, m_cci.m_localInertiaTensor);
+ }
+ }
m_body = 0;
CreateRigidbody();
-
+
+ if (m_body)
+ {
+ if (m_cci.m_mass)
+ {
+ m_body->setMassProps(m_cci.m_mass, m_cci.m_localInertiaTensor * m_cci.m_inertiaFactor);
+ }
+ }
m_cci.m_physicsEnv->addCcdPhysicsController(this);
@@ -597,29 +665,32 @@ bool CcdPhysicsController::wantsSleeping()
PHY_IPhysicsController* CcdPhysicsController::GetReplica()
{
- //very experimental, shape sharing is not implemented yet.
- //just support btSphereShape/ConeShape for now
-
+ // This is used only to replicate Near and Radar sensor controllers
+ // The replication of object physics controller is done in KX_BulletPhysicsController::GetReplica()
CcdConstructionInfo cinfo = m_cci;
- if (cinfo.m_collisionShape)
+ if (m_shapeInfo)
{
- switch (cinfo.m_collisionShape->getShapeType())
+ // This situation does not normally happen
+ cinfo.m_collisionShape = m_shapeInfo->CreateBulletShape();
+ }
+ else if (m_collisionShape)
+ {
+ switch (m_collisionShape->getShapeType())
{
case SPHERE_SHAPE_PROXYTYPE:
{
- btSphereShape* orgShape = (btSphereShape*)cinfo.m_collisionShape;
+ btSphereShape* orgShape = (btSphereShape*)m_collisionShape;
cinfo.m_collisionShape = new btSphereShape(*orgShape);
break;
}
- case CONE_SHAPE_PROXYTYPE:
+ case CONE_SHAPE_PROXYTYPE:
{
- btConeShape* orgShape = (btConeShape*)cinfo.m_collisionShape;
+ btConeShape* orgShape = (btConeShape*)m_collisionShape;
cinfo.m_collisionShape = new btConeShape(*orgShape);
break;
}
-
default:
{
return 0;
@@ -628,6 +699,7 @@ PHY_IPhysicsController* CcdPhysicsController::GetReplica()
}
cinfo.m_MotionState = new DefaultMotionState();
+ cinfo.m_shapeInfo = m_shapeInfo;
CcdPhysicsController* replica = new CcdPhysicsController(cinfo);
return replica;
@@ -689,3 +761,206 @@ void DefaultMotionState::calculateWorldTransformations()
}
+// Shape constructor
+bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, bool polytope)
+{
+ // assume no shape information
+ m_shapeType = PHY_SHAPE_NONE;
+ m_vertexArray.clear();
+ m_polygonIndexArray.clear();
+ m_meshObject = NULL;
+
+ if (!meshobj)
+ return false;
+
+ // Mesh has no polygons!
+ int numpolys = meshobj->NumPolygons();
+ if (!numpolys)
+ {
+ return false;
+ }
+
+ // check that we have at least one colliding polygon
+ int numvalidpolys = 0;
+
+ for (int p=0; p<numpolys; p++)
+ {
+ RAS_Polygon* poly = meshobj->GetPolygon(p);
+
+ // only add polygons that have the collisionflag set
+ if (poly->IsCollider())
+ {
+ numvalidpolys++;
+ break;
+ }
+ }
+
+ // No collision polygons
+ if (numvalidpolys < 1)
+ return false;
+
+ m_shapeType = (polytope) ? PHY_SHAPE_POLYTOPE : PHY_SHAPE_MESH;
+
+ numvalidpolys = 0;
+
+ for (int p2=0; p2<numpolys; p2++)
+ {
+ RAS_Polygon* poly = meshobj->GetPolygon(p2);
+
+ // only add polygons that have the collisionflag set
+ if (poly->IsCollider())
+ {
+ //Bullet can raycast any shape, so
+ if (polytope)
+ {
+ for (int i=0;i<poly->VertexCount();i++)
+ {
+ const float* vtx = meshobj->GetVertex(poly->GetVertexIndexBase().m_vtxarray,
+ poly->GetVertexIndexBase().m_indexarray[i],
+ poly->GetMaterial()->GetPolyMaterial())->getLocalXYZ();
+ btPoint3 point(vtx[0],vtx[1],vtx[2]);
+ m_vertexArray.push_back(point);
+ numvalidpolys++;
+ }
+ } else
+ {
+ {
+ const float* vtx = meshobj->GetVertex(poly->GetVertexIndexBase().m_vtxarray,
+ poly->GetVertexIndexBase().m_indexarray[2],
+ poly->GetMaterial()->GetPolyMaterial())->getLocalXYZ();
+ btPoint3 vertex0(vtx[0],vtx[1],vtx[2]);
+ vtx = meshobj->GetVertex(poly->GetVertexIndexBase().m_vtxarray,
+ poly->GetVertexIndexBase().m_indexarray[1],
+ poly->GetMaterial()->GetPolyMaterial())->getLocalXYZ();
+ btPoint3 vertex1(vtx[0],vtx[1],vtx[2]);
+ vtx = meshobj->GetVertex(poly->GetVertexIndexBase().m_vtxarray,
+ poly->GetVertexIndexBase().m_indexarray[0],
+ poly->GetMaterial()->GetPolyMaterial())->getLocalXYZ();
+ btPoint3 vertex2(vtx[0],vtx[1],vtx[2]);
+ m_vertexArray.push_back(vertex0);
+ m_vertexArray.push_back(vertex1);
+ m_vertexArray.push_back(vertex2);
+ m_polygonIndexArray.push_back(p2);
+ numvalidpolys++;
+ }
+ if (poly->VertexCount() == 4)
+ {
+ const float* vtx = meshobj->GetVertex(poly->GetVertexIndexBase().m_vtxarray,
+ poly->GetVertexIndexBase().m_indexarray[3],
+ poly->GetMaterial()->GetPolyMaterial())->getLocalXYZ();
+ btPoint3 vertex0(vtx[0],vtx[1],vtx[2]);
+ vtx = meshobj->GetVertex(poly->GetVertexIndexBase().m_vtxarray,
+ poly->GetVertexIndexBase().m_indexarray[2],
+ poly->GetMaterial()->GetPolyMaterial())->getLocalXYZ();
+ btPoint3 vertex1(vtx[0],vtx[1],vtx[2]);
+ vtx = meshobj->GetVertex(poly->GetVertexIndexBase().m_vtxarray,
+ poly->GetVertexIndexBase().m_indexarray[0],
+ poly->GetMaterial()->GetPolyMaterial())->getLocalXYZ();
+ btPoint3 vertex2(vtx[0],vtx[1],vtx[2]);
+ m_vertexArray.push_back(vertex0);
+ m_vertexArray.push_back(vertex1);
+ m_vertexArray.push_back(vertex2);
+ m_polygonIndexArray.push_back(p2);
+ numvalidpolys++;
+ }
+ }
+ }
+ }
+
+ if (!numvalidpolys)
+ {
+ // should not happen
+ m_shapeType = PHY_SHAPE_NONE;
+ return false;
+ }
+ m_meshObject = meshobj;
+ return true;
+}
+
+btCollisionShape* CcdShapeConstructionInfo::CreateBulletShape()
+{
+ btCollisionShape* collisionShape = 0;
+ btTriangleMeshShape* concaveShape = 0;
+ btTriangleMesh* collisionMeshData = 0;
+ btCompoundShape* compoundShape = 0;
+ CcdShapeConstructionInfo* nextShapeInfo;
+
+ switch (m_shapeType)
+ {
+ case PHY_SHAPE_NONE:
+ break;
+
+ case PHY_SHAPE_BOX:
+ collisionShape = new btBoxShape(m_halfExtend);
+ break;
+
+ case PHY_SHAPE_SPHERE:
+ collisionShape = new btSphereShape(m_radius);
+ break;
+
+ case PHY_SHAPE_CYLINDER:
+ collisionShape = new btCylinderShapeZ(m_halfExtend);
+ break;
+
+ case PHY_SHAPE_CONE:
+ collisionShape = new btConeShapeZ(m_radius, m_height);
+ break;
+
+ case PHY_SHAPE_POLYTOPE:
+ collisionShape = new btConvexHullShape(&m_vertexArray.begin()->getX(), m_vertexArray.size());
+ break;
+
+ case PHY_SHAPE_MESH:
+ collisionMeshData = new btTriangleMesh();
+ // m_vertexArray is necessarily a multiple of 3
+ for (std::vector<btPoint3>::iterator it=m_vertexArray.begin(); it != m_vertexArray.end(); )
+ {
+ collisionMeshData->addTriangle(*it++,*it++,*it++);
+ }
+ concaveShape = new btBvhTriangleMeshShape( collisionMeshData, true );
+ concaveShape->recalcLocalAabb();
+ collisionShape = concaveShape;
+ break;
+
+ case PHY_SHAPE_COMPOUND:
+ if (m_nextShape)
+ {
+ compoundShape = new btCompoundShape();
+ for (nextShapeInfo=m_nextShape; nextShapeInfo; nextShapeInfo = nextShapeInfo->m_nextShape)
+ {
+ collisionShape = nextShapeInfo->CreateBulletShape();
+ if (collisionShape)
+ {
+ compoundShape->addChildShape(nextShapeInfo->m_childTrans, collisionShape);
+ }
+ }
+ collisionShape = compoundShape;
+ }
+ }
+ return collisionShape;
+}
+
+void CcdShapeConstructionInfo::AddShape(CcdShapeConstructionInfo* shapeInfo)
+{
+ CcdShapeConstructionInfo* nextShape = this;
+ while (nextShape->m_nextShape != NULL)
+ nextShape = nextShape->m_nextShape;
+ nextShape->m_nextShape = shapeInfo;
+}
+
+CcdShapeConstructionInfo::~CcdShapeConstructionInfo()
+{
+ CcdShapeConstructionInfo* childShape = m_nextShape;
+
+ while (childShape)
+ {
+ CcdShapeConstructionInfo* nextShape = childShape->m_nextShape;
+ childShape->m_nextShape = NULL;
+ childShape->Release();
+ childShape = nextShape;
+ }
+
+ m_vertexArray.clear();
+}
+
+
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
index 448e5622eff..8a7f1062f53 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
@@ -17,11 +17,14 @@ subject to the following restrictions:
#ifndef BULLET2_PHYSICSCONTROLLER_H
#define BULLET2_PHYSICSCONTROLLER_H
+#include <vector>
+
#include "PHY_IPhysicsController.h"
/// PHY_IPhysicsController is the abstract simplified Interface to a physical object.
/// It contains the IMotionState and IDeformableMesh Interfaces.
#include "btBulletDynamicsCommon.h"
+#include "LinearMath/btTransform.h"
#include "PHY_IMotionState.h"
@@ -31,8 +34,81 @@ extern float gAngularSleepingTreshold;
extern bool gDisableDeactivation;
class CcdPhysicsEnvironment;
class btMotionState;
+class RAS_MeshObject;
+class btCollisionShape;
+
+// Shape contructor
+// It contains all the information needed to create a simple bullet shape at runtime
+class CcdShapeConstructionInfo
+{
+public:
+ CcdShapeConstructionInfo() :
+ m_shapeType(PHY_SHAPE_NONE),
+ m_radius(1.0),
+ m_height(1.0),
+ m_halfExtend(0.f,0.f,0.f),
+ m_nextShape(NULL),
+ m_refCount(1)
+ {
+ m_childTrans.setIdentity();
+ }
+ ~CcdShapeConstructionInfo();
+ CcdShapeConstructionInfo* AddRef()
+ {
+ m_refCount++;
+ return this;
+ }
+
+ int Release()
+ {
+ if (--m_refCount > 0)
+ return m_refCount;
+ delete this;
+ return 0;
+ }
+
+ void AddShape(CcdShapeConstructionInfo* shapeInfo);
+
+ CcdShapeConstructionInfo* GetNextShape()
+ {
+ return m_nextShape;
+ }
+ CcdShapeConstructionInfo* GetChildShape(int i)
+ {
+ CcdShapeConstructionInfo* shape = m_nextShape;
+ while (i > 0 && shape != NULL)
+ {
+ shape = shape->m_nextShape;
+ i--;
+ }
+ return shape;
+ }
+
+ bool SetMesh(RAS_MeshObject* mesh, bool polytope);
+
+ btCollisionShape* CreateBulletShape();
+
+ // member variables
+ PHY_ShapeType m_shapeType;
+ btScalar m_radius;
+ btScalar m_height;
+ btVector3 m_halfExtend;
+ btTransform m_childTrans;
+ std::vector<btPoint3> m_vertexArray; // Contains both vertex array for polytope shape and
+ // triangle array for concave mesh shape.
+ // In this case a triangle is made of 3 consecutive points
+ std::vector<int> m_polygonIndexArray; // Contains the array of polygon index in the
+ // original mesh that correspond to shape triangles.
+ // only set for concave mesh shape.
+ const RAS_MeshObject* m_meshObject; // Keep a pointer to the original mesh
+
+protected:
+ CcdShapeConstructionInfo* m_nextShape; // for compound shape
+ int m_refCount; // this class is shared between replicas
+ // keep track of users so that we can release it
+};
struct CcdConstructionInfo
{
@@ -65,6 +141,7 @@ struct CcdConstructionInfo
m_collisionFilterMask(AllFilter),
m_collisionShape(0),
m_MotionState(0),
+ m_shapeInfo(0),
m_physicsEnv(0),
m_inertiaFactor(1.f)
{
@@ -89,8 +166,11 @@ struct CcdConstructionInfo
short int m_collisionFilterGroup;
short int m_collisionFilterMask;
+ ///these pointers are used as argument passing for the CcdPhysicsController constructor
+ ///and not anymore after that
class btCollisionShape* m_collisionShape;
class PHY_IMotionState* m_MotionState;
+ class CcdShapeConstructionInfo* m_shapeInfo;
CcdPhysicsEnvironment* m_physicsEnv; //needed for self-replication
float m_inertiaFactor;//tweak the inertia (hooked up to Blender 'formfactor'
@@ -106,6 +186,9 @@ class CcdPhysicsController : public PHY_IPhysicsController
btRigidBody* m_body;
class PHY_IMotionState* m_MotionState;
btMotionState* m_bulletMotionState;
+ class btCollisionShape* m_collisionShape;
+ class CcdShapeConstructionInfo* m_shapeInfo;
+
friend class CcdPhysicsEnvironment; // needed when updating the controller
@@ -137,6 +220,7 @@ class CcdPhysicsController : public PHY_IPhysicsController
btRigidBody* GetRigidBody() { return m_body;}
+ CcdShapeConstructionInfo* GetShapeInfo() { return m_shapeInfo; }
btCollisionShape* GetCollisionShape() {
return m_body->getCollisionShape();
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index dfbcf115fd7..d14ddf8f65c 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -53,6 +53,7 @@ void DrawRasterizerLine(const float* from,const float* to,int color);
#include <stdio.h>
+#include <string.h> // for memset
#ifdef NEW_BULLET_VEHICLE_SUPPORT
class WrapperVehicle : public PHY_IVehicle
@@ -709,35 +710,51 @@ void CcdPhysicsEnvironment::removeConstraint(int constraintId)
struct FilterClosestRayResultCallback : public btCollisionWorld::ClosestRayResultCallback
{
- PHY_IPhysicsController* m_ignoreClient;
+ PHY_IRayCastFilterCallback& m_phyRayFilter;
+ const btCollisionShape* m_hitTriangleShape;
+ int m_hitTriangleIndex;
- FilterClosestRayResultCallback (PHY_IPhysicsController* ignoreClient,const btVector3& rayFrom,const btVector3& rayTo)
+ FilterClosestRayResultCallback (PHY_IRayCastFilterCallback& phyRayFilter,const btVector3& rayFrom,const btVector3& rayTo)
: btCollisionWorld::ClosestRayResultCallback(rayFrom,rayTo),
- m_ignoreClient(ignoreClient)
+ m_phyRayFilter(phyRayFilter),
+ m_hitTriangleShape(NULL),
+ m_hitTriangleIndex(0)
{
-
}
virtual ~FilterClosestRayResultCallback()
{
}
+ virtual bool NeedRayCast(btCollisionObject* object)
+ {
+ CcdPhysicsController* phyCtrl = static_cast<CcdPhysicsController*>(object->getUserPointer());
+ if (phyCtrl != m_phyRayFilter.m_ignoreController)
+ {
+ return m_phyRayFilter.needBroadphaseRayCast(phyCtrl);
+ }
+ return false;
+ }
+
virtual float AddSingleResult( btCollisionWorld::LocalRayResult& rayResult)
{
CcdPhysicsController* curHit = static_cast<CcdPhysicsController*>(rayResult.m_collisionObject->getUserPointer());
- //ignore client...
- if (curHit != m_ignoreClient)
- {
- //if valid
- return ClosestRayResultCallback::AddSingleResult(rayResult);
+ // save shape information as ClosestRayResultCallback::AddSingleResult() does not do it
+ if (rayResult.m_localShapeInfo)
+ {
+ m_hitTriangleShape = rayResult.m_localShapeInfo->m_triangleShape;
+ m_hitTriangleIndex = rayResult.m_localShapeInfo->m_triangleIndex;
+ } else
+ {
+ m_hitTriangleShape = NULL;
+ m_hitTriangleIndex = 0;
}
- return m_closestHitFraction;
+ return ClosestRayResultCallback::AddSingleResult(rayResult);
}
};
-PHY_IPhysicsController* CcdPhysicsEnvironment::rayTest(PHY_IPhysicsController* ignoreClient, float fromX,float fromY,float fromZ, float toX,float toY,float toZ,
- float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ)
+PHY_IPhysicsController* CcdPhysicsEnvironment::rayTest(PHY_IRayCastFilterCallback &filterCallback, float fromX,float fromY,float fromZ, float toX,float toY,float toZ)
{
@@ -751,18 +768,21 @@ PHY_IPhysicsController* CcdPhysicsEnvironment::rayTest(PHY_IPhysicsController* i
//Either Ray Cast with or without filtering
//btCollisionWorld::ClosestRayResultCallback rayCallback(rayFrom,rayTo);
- FilterClosestRayResultCallback rayCallback(ignoreClient,rayFrom,rayTo);
+ FilterClosestRayResultCallback rayCallback(filterCallback,rayFrom,rayTo);
- PHY_IPhysicsController* nearestHit = 0;
+ PHY_RayCastResult result;
+ memset(&result, 0, sizeof(result));
+
// don't collision with sensor object
- m_dynamicsWorld->rayTest(rayFrom,rayTo,rayCallback, CcdConstructionInfo::AllFilter ^ CcdConstructionInfo::SensorFilter);
+ m_dynamicsWorld->rayTest(rayFrom,rayTo,rayCallback, CcdConstructionInfo::AllFilter ^ CcdConstructionInfo::SensorFilter,filterCallback.m_faceNormal);
if (rayCallback.HasHit())
{
- nearestHit = static_cast<CcdPhysicsController*>(rayCallback.m_collisionObject->getUserPointer());
- hitX = rayCallback.m_hitPointWorld.getX();
- hitY = rayCallback.m_hitPointWorld.getY();
- hitZ = rayCallback.m_hitPointWorld.getZ();
+ CcdPhysicsController* controller = static_cast<CcdPhysicsController*>(rayCallback.m_collisionObject->getUserPointer());
+ result.m_controller = controller;
+ result.m_hitPoint[0] = rayCallback.m_hitPointWorld.getX();
+ result.m_hitPoint[1] = rayCallback.m_hitPointWorld.getY();
+ result.m_hitPoint[2] = rayCallback.m_hitPointWorld.getZ();
if (rayCallback.m_hitNormalWorld.length2() > (SIMD_EPSILON*SIMD_EPSILON))
{
@@ -771,14 +791,42 @@ PHY_IPhysicsController* CcdPhysicsEnvironment::rayTest(PHY_IPhysicsController* i
{
rayCallback.m_hitNormalWorld.setValue(1,0,0);
}
- normalX = rayCallback.m_hitNormalWorld.getX();
- normalY = rayCallback.m_hitNormalWorld.getY();
- normalZ = rayCallback.m_hitNormalWorld.getZ();
-
+ result.m_hitNormal[0] = rayCallback.m_hitNormalWorld.getX();
+ result.m_hitNormal[1] = rayCallback.m_hitNormalWorld.getY();
+ result.m_hitNormal[2] = rayCallback.m_hitNormalWorld.getZ();
+ if (rayCallback.m_hitTriangleShape != NULL)
+ {
+ // identify the mesh polygon
+ CcdShapeConstructionInfo* shapeInfo = controller->m_shapeInfo;
+ if (shapeInfo)
+ {
+ btCollisionShape* shape = controller->GetRigidBody()->getCollisionShape();
+ if (shape->isCompound())
+ {
+ btCompoundShape* compoundShape = (btCompoundShape*)shape;
+ CcdShapeConstructionInfo* compoundShapeInfo = shapeInfo;
+ // need to search which sub-shape has been hit
+ for (int i=0; i<compoundShape->getNumChildShapes(); i++)
+ {
+ shapeInfo = compoundShapeInfo->GetChildShape(i);
+ shape=compoundShape->getChildShape(i);
+ if (shape == rayCallback.m_hitTriangleShape)
+ break;
+ }
+ }
+ if (shape == rayCallback.m_hitTriangleShape &&
+ rayCallback.m_hitTriangleIndex < shapeInfo->m_polygonIndexArray.size())
+ {
+ result.m_meshObject = shapeInfo->m_meshObject;
+ result.m_polygon = shapeInfo->m_polygonIndexArray.at(rayCallback.m_hitTriangleIndex);
+ }
+ }
+ }
+ filterCallback.reportHit(&result);
}
- return nearestHit;
+ return result.m_controller;
}
@@ -1370,8 +1418,9 @@ int CcdPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl
PHY_IPhysicsController* CcdPhysicsEnvironment::CreateConeController(float coneradius,float coneheight)
{
CcdConstructionInfo cinfo;
- //This is a memory leak: Bullet does not delete the shape and it cannot be added to
- //the KX_Scene.m_shapes list -- too bad but that's not a lot of data
+
+ // we don't need a CcdShapeConstructionInfo for this shape:
+ // it is simple enough for the standard copy constructor (see CcdPhysicsController::GetReplica)
cinfo.m_collisionShape = new btConeShape(coneradius,coneheight);
cinfo.m_MotionState = 0;
cinfo.m_physicsEnv = this;
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
index 825a5e525f2..667e310dcb3 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
@@ -157,8 +157,7 @@ protected:
btTypedConstraint* getConstraintById(int constraintId);
- virtual PHY_IPhysicsController* rayTest(PHY_IPhysicsController* ignoreClient, float fromX,float fromY,float fromZ, float toX,float toY,float toZ,
- float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ);
+ virtual PHY_IPhysicsController* rayTest(PHY_IRayCastFilterCallback &filterCallback, float fromX,float fromY,float fromZ, float toX,float toY,float toZ);
//Methods for gamelogic collision/physics callbacks
diff --git a/source/gameengine/Physics/Bullet/Makefile b/source/gameengine/Physics/Bullet/Makefile
index 49259d0a67c..d5570e75833 100644
--- a/source/gameengine/Physics/Bullet/Makefile
+++ b/source/gameengine/Physics/Bullet/Makefile
@@ -37,5 +37,10 @@ CCFLAGS += $(LEVEL_1_CPP_WARNINGS)
CPPFLAGS += -I$(NAN_BULLET2)/include
CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include
+CPPFLAGS += -I$(NAN_STRING)/include
+CPPFLAGS += -I$(NAN_MOTO)/include
+CPPFLAGS += -I../../../kernel/gen_system
CPPFLAGS += -I../../Physics/common
CPPFLAGS += -I../../Physics/Dummy
+CPPFLAGS += -I../../Rasterizer
+
diff --git a/source/gameengine/Physics/Bullet/SConscript b/source/gameengine/Physics/Bullet/SConscript
index dd6eab0f018..0936d45197a 100644
--- a/source/gameengine/Physics/Bullet/SConscript
+++ b/source/gameengine/Physics/Bullet/SConscript
@@ -3,7 +3,7 @@ Import ('env')
sources = 'CcdPhysicsEnvironment.cpp CcdPhysicsController.cpp'
-incs = '. ../common'
+incs = '. ../common #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/Rasterizer'
incs += ' ' + env['BF_BULLET_INC']
diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp
index f512d44c9f2..d78958b746c 100644
--- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp
@@ -109,8 +109,7 @@ void DummyPhysicsEnvironment::removeConstraint(int constraintid)
}
}
-PHY_IPhysicsController* DummyPhysicsEnvironment::rayTest(PHY_IPhysicsController* ignoreClient,float fromX,float fromY,float fromZ, float toX,float toY,float toZ,
- float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ)
+PHY_IPhysicsController* DummyPhysicsEnvironment::rayTest(PHY_IRayCastFilterCallback &filterCallback,float fromX,float fromY,float fromZ, float toX,float toY,float toZ)
{
//collision detection / raytesting
return NULL;
diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
index b5a61f72e4a..975be84f2a7 100644
--- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
@@ -69,8 +69,7 @@ public:
return 0;
}
- virtual PHY_IPhysicsController* rayTest(PHY_IPhysicsController* ignoreClient, float fromX,float fromY,float fromZ, float toX,float toY,float toZ,
- float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ);
+ virtual PHY_IPhysicsController* rayTest(PHY_IRayCastFilterCallback &filterCallback, float fromX,float fromY,float fromZ, float toX,float toY,float toZ);
//gamelogic callbacks
diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp
index 65018d2523e..80e4dc4044e 100644
--- a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp
@@ -26,6 +26,7 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
+#include <string.h> // memset
#include "SumoPhysicsEnvironment.h"
#include "PHY_IMotionState.h"
#include "SumoPhysicsController.h"
@@ -125,37 +126,35 @@ void SumoPhysicsEnvironment::removeConstraint(int constraintid)
}
}
-PHY_IPhysicsController* SumoPhysicsEnvironment::rayTest(PHY_IPhysicsController* ignoreClientCtrl,
+PHY_IPhysicsController* SumoPhysicsEnvironment::rayTest(PHY_IRayCastFilterCallback &filterCallback,
float fromX,float fromY,float fromZ,
- float toX,float toY,float toZ,
- float& hitX,float& hitY,float& hitZ,
- float& normalX,float& normalY,float& normalZ)
+ float toX,float toY,float toZ)
{
- SumoPhysicsController* ignoreCtr = static_cast<SumoPhysicsController*> (ignoreClientCtrl);
+ SumoPhysicsController* ignoreCtr = static_cast<SumoPhysicsController*> (filterCallback.m_ignoreController);
//collision detection / raytesting
MT_Point3 hit, normal;
- PHY_IPhysicsController *ret = 0;
+ PHY_RayCastResult result;
SM_Object* sm_ignore = 0;
if (ignoreCtr)
sm_ignore = ignoreCtr->GetSumoObject();
+ memset(&result, 0, sizeof(result));
SM_Object* smOb = m_sumoScene->rayTest(sm_ignore,MT_Point3(fromX, fromY, fromZ),MT_Point3(toX, toY, toZ), hit, normal);
if (smOb)
{
- ret = (PHY_IPhysicsController *) smOb->getPhysicsClientObject();
+ result.m_controller = (PHY_IPhysicsController *) smOb->getPhysicsClientObject();
+ result.m_hitPoint[0] = hit[0];
+ result.m_hitPoint[1] = hit[1];
+ result.m_hitPoint[2] = hit[2];
+ result.m_hitNormal[0] = normal[0];
+ result.m_hitNormal[1] = normal[1];
+ result.m_hitNormal[2] = normal[2];
+ filterCallback.reportHit(&result);
}
- hitX = hit[0];
- hitY = hit[1];
- hitZ = hit[2];
-
- normalX = normal[0];
- normalY = normal[1];
- normalZ = normal[2];
-
- return ret;
+ return result.m_controller;
}
//gamelogic callbacks
void SumoPhysicsEnvironment::addSensor(PHY_IPhysicsController* ctrl)
diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
index 8b9fb463034..100adf969d5 100644
--- a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
@@ -75,8 +75,7 @@ public:
return 0;
}
- virtual PHY_IPhysicsController* rayTest(PHY_IPhysicsController* ignoreClient,float fromX,float fromY,float fromZ, float toX,float toY,float toZ,
- float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ);
+ virtual PHY_IPhysicsController* rayTest(PHY_IRayCastFilterCallback &filterCallback,float fromX,float fromY,float fromZ, float toX,float toY,float toZ);
//gamelogic callbacks
diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h
index c289b9d8bcb..3b3e42c38d2 100644
--- a/source/gameengine/Physics/common/PHY_DynamicTypes.h
+++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h
@@ -87,6 +87,18 @@ typedef enum PHY_ConstraintType {
} PHY_ConstraintType;
+typedef enum PHY_ShapeType {
+ PHY_SHAPE_NONE,
+ PHY_SHAPE_BOX,
+ PHY_SHAPE_SPHERE,
+ PHY_SHAPE_CYLINDER,
+ PHY_SHAPE_CONE,
+ PHY_SHAPE_MESH,
+ PHY_SHAPE_POLYTOPE,
+ PHY_SHAPE_COMPOUND
+} PHY_ShapeType;
+
+
typedef float PHY_Vector3[3];
#endif //__PHY_DYNAMIC_TYPES
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
index 5b275066665..98496fb7f9e 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
@@ -33,6 +33,50 @@
#include <vector>
#include "PHY_DynamicTypes.h"
class PHY_IVehicle;
+class RAS_MeshObject;
+class PHY_IPhysicsController;
+
+/**
+ * pass back information from rayTest
+ */
+struct PHY_RayCastResult
+{
+ PHY_IPhysicsController* m_controller;
+ PHY__Vector3 m_hitPoint;
+ PHY__Vector3 m_hitNormal;
+ const RAS_MeshObject* m_meshObject; // !=NULL for mesh object (only for Bullet controllers)
+ int m_polygon; // index of the polygon hit by the ray,
+ // only if m_meshObject != NULL
+};
+
+/**
+ * This class replaces the ignoreController parameter of rayTest function.
+ * It allows more sophisticated filtering on the physics controller before computing the ray intersection to save CPU.
+ * It is only used to its full extend by the Ccd physics environement (Bullet).
+ */
+class PHY_IRayCastFilterCallback
+{
+public:
+ PHY_IPhysicsController* m_ignoreController;
+ bool m_faceNormal;
+
+ virtual ~PHY_IRayCastFilterCallback()
+ {
+ }
+
+ virtual bool needBroadphaseRayCast(PHY_IPhysicsController* controller)
+ {
+ return true;
+ }
+
+ virtual void reportHit(PHY_RayCastResult* result) = 0;
+
+ PHY_IRayCastFilterCallback(PHY_IPhysicsController* ignoreController, bool faceNormal=false)
+ :m_ignoreController(ignoreController),
+ m_faceNormal(faceNormal)
+ {
+ }
+};
/**
* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
@@ -94,8 +138,7 @@ class PHY_IPhysicsEnvironment
//complex constraint for vehicles
virtual PHY_IVehicle* getVehicleConstraint(int constraintId) =0;
- virtual PHY_IPhysicsController* rayTest(PHY_IPhysicsController* ignoreClient, float fromX,float fromY,float fromZ, float toX,float toY,float toZ,
- float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ)=0;
+ virtual PHY_IPhysicsController* rayTest(PHY_IRayCastFilterCallback &filterCallback, float fromX,float fromY,float fromZ, float toX,float toY,float toZ)=0;
//Methods for gamelogic collision/physics callbacks
diff --git a/source/gameengine/PyDoc/GameKeys.py b/source/gameengine/PyDoc/GameKeys.py
index 268fb9cc172..1a0a737718e 100644
--- a/source/gameengine/PyDoc/GameKeys.py
+++ b/source/gameengine/PyDoc/GameKeys.py
@@ -164,3 +164,12 @@ Example::
# Activate Right!
"""
+
+def EventToString(event):
+ """
+ Return the string name of a key event. Will raise a ValueError error if its invalid.
+
+ @type event: int
+ @param event: key event from GameKeys or the keyboard sensor.
+ @rtype: string
+ """
diff --git a/source/gameengine/PyDoc/GameLogic.py b/source/gameengine/PyDoc/GameLogic.py
index 965c0522bd7..b65bc0f3ce8 100644
--- a/source/gameengine/PyDoc/GameLogic.py
+++ b/source/gameengine/PyDoc/GameLogic.py
@@ -14,8 +14,7 @@ Documentation for the GameLogic Module.
Examples::
# To get a controller:
- import GameLogic
- co = GameLogic.getCurrentController()
+ co = GameLogic.getCurrentController() # GameLogic is automatically imported
# To get the game object associated with this controller:
obj = co.getOwner()
@@ -42,6 +41,7 @@ Documentation for the GameLogic Module.
- L{SCA_MouseSensor}
- L{SCA_PropertySensor}
- L{SCA_RandomSensor}
+ - L{SCA_DelaySensor}
You can also access actuators linked to the controller::
# To get an actuator attached to the controller:
@@ -236,3 +236,13 @@ def expandPath(path):
@return: The converted string
@rtype: string
"""
+
+def getBlendFileList(path = "//"):
+ """
+ Returns a list of blend files in the same directory as the open blend file, or from using the option argument.
+
+ @param path: Optional directory argument, will be expanded (like expandPath) into the full path.
+ @type path: string
+ @return: A list of filenames, with no directory prefix
+ @rtype: list
+ """ \ No newline at end of file
diff --git a/source/gameengine/PyDoc/KX_GameObject.py b/source/gameengine/PyDoc/KX_GameObject.py
index a5ba5b1d634..2136ce54e30 100644
--- a/source/gameengine/PyDoc/KX_GameObject.py
+++ b/source/gameengine/PyDoc/KX_GameObject.py
@@ -135,6 +135,26 @@ class KX_GameObject:
@param local: - False: you get the "global" velocity ie: relative to world orientation (default).
- True: you get the "local" velocity ie: relative to object orientation.
"""
+ def getAngularVelocity(local = 0):
+ """
+ Gets the game object's angular velocity.
+
+ @type local: boolean
+ @param local: - False: you get the "global" velocity ie: relative to world orientation (default).
+ - True: you get the "local" velocity ie: relative to object orientation.
+ @rtype: list [vx, vy, vz]
+ @return: the object's angular velocity.
+ """
+ def setAngularVelocity(velocity, local = 0):
+ """
+ Sets the game object's angular velocity.
+
+ @type velocity: 3d vector.
+ @param velocity: angular velocity vector.
+ @type local: boolean
+ @param local: - False: you get the "global" velocity ie: relative to world orientation (default).
+ - True: you get the "local" velocity ie: relative to object orientation.
+ """
def getVelocity(point):
"""
Gets the game object's velocity at the specified point.
@@ -280,10 +300,11 @@ class KX_GameObject:
@rtype: L{KX_GameObject}
@return: the first object hit or None if no object or object does not match prop
"""
- def rayCast(to,from,dist,prop):
+ def rayCast(to,from,dist,prop,face,xray,poly):
"""
Look from a point/object to another point/object and find first object hit within dist that matches prop.
- Returns a 3-tuple with object reference, hit point and hit normal or (None,None,None) if no hit.
+ if poly is 0, returns a 3-tuple with object reference, hit point and hit normal or (None,None,None) if no hit.
+ if poly is 1, returns a 4-tuple with in addition a L{KX_PolyProxy} as 4th element.
Ex:
# shoot along the axis gun-gunAim (gunAim should be collision-free)
ob,point,normal = gun.rayCast(gunAim,None,50)
@@ -292,9 +313,18 @@ class KX_GameObject:
Notes:
The ray ignores the object on which the method is called.
- If is casted from/to object center or explicit [x,y,z] points.
- The ray does not have X-Ray capability: the first object hit (other than self object) stops the ray
- If a property was specified and the first object hit does not have that property, there is no hit
+ It is casted from/to object center or explicit [x,y,z] points.
+ The face paremeter determines the orientation of the normal:
+ 0 => hit normal is always oriented towards the ray origin (as if you casted the ray from outside)
+ 1 => hit normal is the real face normal (only for mesh object, otherwise face has no effect)
+ The ray has X-Ray capability if xray parameter is 1, otherwise the first object hit (other than self object) stops the ray.
+ The prop and xray parameters interact as follow:
+ prop off, xray off: return closest hit or no hit if there is no object on the full extend of the ray.
+ prop off, xray on : idem.
+ prop on, xray off: return closest hit if it matches prop, no hit otherwise.
+ prop on, xray on : return closest hit matching prop or no hit if there is no object matching prop on the full extend of the ray.
+ The L{KX_PolyProxy} 4th element of the return tuple when poly=1 allows to retrieve information on the polygon hit by the ray.
+ If there is no hit or the hit object is not a static mesh, None is returned as 4th element.
The ray ignores collision-free objects and faces that dont have the collision flag enabled, you can however use ghost objects.
@param to: [x,y,z] or object to which the ray is casted
@@ -305,8 +335,17 @@ class KX_GameObject:
@type dist: float
@param prop: property name that object must have; can be omitted => detect any object
@type prop: string
- @rtype: 3-tuple (L{KX_GameObject}, 3-tuple (x,y,z), 3-tuple (nx,ny,nz))
- @return: (object,hitpoint,hitnormal) or (None,None,None)
+ @param face: normal option: 1=>return face normal; 0 or omitted => normal is oriented towards origin
+ @type face: int
+ @param xray: X-ray option: 1=>skip objects that don't match prop; 0 or omitted => stop on first object
+ @type xray: int
+ @param poly: polygon option: 1=>return value is a 4-tuple and the 4th element is a L{KX_PolyProxy}
+ @type poly: int
+ @rtype: 3-tuple (L{KX_GameObject}, 3-tuple (x,y,z), 3-tuple (nx,ny,nz))
+ or 4-tuple (L{KX_GameObject}, 3-tuple (x,y,z), 3-tuple (nx,ny,nz), L{KX_PolyProxy))
+ @return: (object,hitpoint,hitnormal) or (object,hitpoint,hitnormal,polygon)
+ If no hit, returns (None,None,None) or (None,None,None,None)
+ If the object hit is not a static mesh, polygon is None
"""
diff --git a/source/gameengine/PyDoc/KX_MeshProxy.py b/source/gameengine/PyDoc/KX_MeshProxy.py
index e43fa3598f0..03bc36b6ac1 100644
--- a/source/gameengine/PyDoc/KX_MeshProxy.py
+++ b/source/gameengine/PyDoc/KX_MeshProxy.py
@@ -95,6 +95,21 @@ class KX_MeshProxy:
@rtype: L{KX_VertexProxy}
@return: a vertex object.
"""
+ def getNumPolygons():
+ """
+ Returns the number of polygon in the mesh.
+
+ @rtype: integer
+ """
+ def getPolygon(index):
+ """
+ Gets the specified polygon from the mesh.
+
+ @type index: integer
+ @param index: polygon number
+ @rtype: L{KX_PolyProxy}
+ @return: a polygon object.
+ """
def reinstancePhysicsMesh():
"""
Updates the physics system with the changed mesh.
diff --git a/source/gameengine/PyDoc/KX_PolyProxy.py b/source/gameengine/PyDoc/KX_PolyProxy.py
new file mode 100644
index 00000000000..45ae30a13dd
--- /dev/null
+++ b/source/gameengine/PyDoc/KX_PolyProxy.py
@@ -0,0 +1,100 @@
+# $Id$
+# Documentation for the polygon proxy class
+
+class KX_PolyProxy:
+ """
+ A polygon holds the index of the vertex forming the poylgon.
+
+ Note:
+ The polygon attributes are read-only, you need to retrieve the vertex proxy if you want
+ to change the vertex settings.
+
+ @ivar matname: The name of polygon material, empty if no material.
+ @type matname: string
+ @ivar material: The material of the polygon
+ @type material: L{KX_PolygonMaterial} or KX_BlenderMaterial
+ @ivar texture: The texture name of the polygon.
+ @type texture: string
+ @ivar matid: The material index of the polygon, use this to retrieve vertex proxy from mesh proxy
+ @type matid: integer
+ @ivar v1: vertex index of the first vertex of the polygon, use this to retrieve vertex proxy from mesh proxy
+ @type v1: integer
+ @ivar v2: vertex index of the second vertex of the polygon, use this to retrieve vertex proxy from mesh proxy
+ @type v2: integer
+ @ivar v3: vertex index of the third vertex of the polygon, use this to retrieve vertex proxy from mesh proxy
+ @type v3: integer
+ @ivar v4: vertex index of the fourth vertex of the polygon, 0 if polygon has only 3 vertex
+ use this to retrieve vertex proxy from mesh proxy
+ @type v4: integer
+ @ivar visible: visible state of the polygon: 1=visible, 0=invisible
+ @type visible: integer
+ @ivar collide: collide state of the polygon: 1=receives collision, 0=collision free.
+ @type collide: integer
+ """
+
+ def getMaterialName():
+ """
+ Returns the polygon material name with MA prefix
+
+ @rtype: string
+ @return: material name
+ """
+ def getMaterial():
+ """
+ Returns the polygon material
+
+ @rtype: L{KX_PolygonMaterial} or KX_BlenderMaterial
+ """
+ def getTextureName():
+ """
+ Returns the polygon texture name
+
+ @rtype: string
+ @return: texture name
+ """
+ def getMaterialIndex():
+ """
+ Returns the material bucket index of the polygon.
+ This index and the ones returned by getVertexIndex() are needed to retrieve the vertex proxy from L{KX_MeshProxy}.
+
+ @rtype: integer
+ @return: the material index in the mesh
+
+ def getNumVertex():
+ """
+ Returns the number of vertex of the polygon.
+
+ @rtype: integer
+ @return: number of vertex, 3 or 4.
+ """
+ def isVisible():
+ """
+ Returns whether the polygon is visible or not
+
+ @rtype: integer
+ @return: 0=invisible, 1=visible
+ """
+ def isCollider():
+ """
+ Returns whether the polygon is receives collision or not
+
+ @rtype: integer
+ @return: 0=collision free, 1=receives collision
+ """
+ def getVertexIndex(vertex):
+ """
+ Returns the mesh vertex index of a polygon vertex
+ This index and the one returned by getMaterialIndex() are needed to retrieve the vertex proxy from L{KX_MeshProxy}.
+
+ @type vertex: integer
+ @param vertex: index of the vertex in the polygon: 0->3
+ @rtype: integer
+ @return: mesh vertex index
+ """
+ def getMesh():
+ """
+ Returns a mesh proxy
+
+ @rtype: L{KX_MeshProxy}
+ @return: mesh proxy
+ """
diff --git a/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py b/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py
index 4f2bf85bff3..c3b2e947ddb 100644
--- a/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py
+++ b/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py
@@ -66,6 +66,23 @@ class KX_SCA_AddObjectActuator(SCA_IActuator):
@rtype: list [vx, vy, vz]
"""
+ def setAngularVelocity(vx, vy, vz):
+ """
+ Sets the initial angular velocity of added objects.
+
+ @type vx: float
+ @param vx: the x component of the initial angular velocity.
+ @type vy: float
+ @param vy: the y component of the initial angular velocity.
+ @type vz: float
+ @param vz: the z component of the initial angular velocity.
+ """
+ def getAngularVelocity():
+ """
+ Returns the initial angular velocity of added objects.
+
+ @rtype: list [vx, vy, vz]
+ """
def getLastCreatedObject():
"""
Returns the last object created by this actuator.
diff --git a/source/gameengine/PyDoc/SCA_DelaySensor.py b/source/gameengine/PyDoc/SCA_DelaySensor.py
new file mode 100644
index 00000000000..46b74f461a7
--- /dev/null
+++ b/source/gameengine/PyDoc/SCA_DelaySensor.py
@@ -0,0 +1,56 @@
+# $Id$
+# Documentation for SCA_DelaySensor
+from SCA_IActuator import *
+
+class SCA_DelaySensor(SCA_ISensor):
+ """
+ The Delay sensor generates positive and negative triggers at precise time,
+ expressed in number of frames. The delay parameter defines the length
+ of the initial OFF period. A positive trigger is generated at the end of this period.
+ The duration parameter defines the length of the ON period following the OFF period.
+ There is a negative trigger at the end of the ON period. If duration is 0, the sensor
+ stays ON and there is no negative trigger.
+ The sensor runs the OFF-ON cycle once unless the repeat option is set: the
+ OFF-ON cycle repeats indefinately (or the OFF cycle if duration is 0).
+ Use SCA_ISensor::reset() at any time to restart sensor.
+ """
+ def setDelay(delay):
+ """
+ Set the initial delay before the positive trigger.
+
+ @param delay: length of the initial OFF period as number of frame, 0 for immediate trigger
+ @type delay: integer
+ """
+ def setDuration(duration):
+ """
+ Set the duration of the ON pulse after initial delay and the generation of the positive trigger.
+ If duration is greater than 0, a negative trigger is sent at the end of the ON pulse.
+
+ @param duration: length of the ON period in number of frame after the initial OFF period
+ @type duration: integer
+ """
+ def setRepeat(repeat):
+ """
+ Set if the sensor repeat mode.
+
+ @param repeat: 1 if the OFF-ON cycle should be repeated indefinately, 0 if it should run once.
+ @type repeat: integer
+ """
+ def getDelay():
+ """
+ Return the delay parameter value.
+
+ @rtype: integer
+ """
+ def getDuration():
+ """
+ Return the duration parameter value
+
+ @rtype: integer
+ """
+ def getRepeat():
+ """
+ Return the repeat parameter value
+
+ @rtype: KX_TRUE or KX_FALSE
+ """
diff --git a/source/gameengine/PyDoc/SCA_ISensor.py b/source/gameengine/PyDoc/SCA_ISensor.py
index 0ebc2debb31..14858505e24 100644
--- a/source/gameengine/PyDoc/SCA_ISensor.py
+++ b/source/gameengine/PyDoc/SCA_ISensor.py
@@ -9,7 +9,12 @@ class SCA_ISensor(SCA_ILogicBrick):
def isPositive():
"""
- True if this sensor brick has been activated.
+ True if this sensor brick is in a positive state.
+ """
+
+ def isTriggered():
+ """
+ True if this sensor brick has triggered the current controller.
"""
def getUsePosPulseMode():
@@ -77,4 +82,10 @@ class SCA_ISensor(SCA_ILogicBrick):
@param level: Detect level instead of edge? (KX_TRUE, KX_FALSE)
@type level: boolean
"""
+ def reset():
+ """
+ Reset sensor internal state, effect depends on the type of sensor and settings.
+
+ The sensor is put in its initial state as if it was just activated.
+ """
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.cpp b/source/gameengine/Rasterizer/RAS_MeshObject.cpp
index af5228e4c35..a4f7f3f01dd 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.cpp
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.cpp
@@ -134,7 +134,7 @@ int RAS_MeshObject::NumPolygons()
-RAS_Polygon* RAS_MeshObject::GetPolygon(int num)
+RAS_Polygon* RAS_MeshObject::GetPolygon(int num) const
{
return m_Polygons[num];
}
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h
index 99806666fa6..9a46d89c393 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.h
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.h
@@ -178,7 +178,7 @@ public:
void UpdateMaterialList();
int NumPolygons();
- RAS_Polygon* GetPolygon(int num);
+ RAS_Polygon* GetPolygon(int num) const;
virtual void Bucketize(
double* oglmatrix,
diff --git a/source/kernel/CMakeLists.txt b/source/kernel/CMakeLists.txt
index 3d966152cc5..ac759393326 100644
--- a/source/kernel/CMakeLists.txt
+++ b/source/kernel/CMakeLists.txt
@@ -24,7 +24,7 @@
#
# ***** END GPL LICENSE BLOCK *****
-SET(INC gen_messaging gen_system ../../intern/string ../../intern/moto/include)
+SET(INC gen_messaging gen_system ../../intern/string ../../intern/moto/include ../../source/blender/blenloader )
FILE(GLOB SRC
gen_messaging/intern/messaging.c
diff --git a/source/kernel/SConscript b/source/kernel/SConscript
index 9e678c041dc..8bd1a18f835 100644
--- a/source/kernel/SConscript
+++ b/source/kernel/SConscript
@@ -5,6 +5,6 @@ sources = 'gen_messaging/intern/messaging.c gen_system/GEN_HashedPtr.cpp'
sources += ' gen_system/GEN_Matrix4x4.cpp gen_system/SYS_SingletonSystem.cpp'
sources += ' gen_system/SYS_System.cpp'
-incs = 'gen_messaging gen_system #/intern/string #/intern/moto/include'
+incs = 'gen_messaging gen_system #/intern/string #/intern/moto/include #/source/blender/blenloader '
env.BlenderLib ( 'bf_kernel', Split(sources), Split(incs), [], libtype = ['common','game2', 'player'], priority = [15, 10, 150] )
diff --git a/source/kernel/gen_system/GEN_HashedPtr.cpp b/source/kernel/gen_system/GEN_HashedPtr.cpp
index 49ccb252246..6dbed1fb7a8 100644
--- a/source/kernel/gen_system/GEN_HashedPtr.cpp
+++ b/source/kernel/gen_system/GEN_HashedPtr.cpp
@@ -33,6 +33,8 @@
#include <config.h>
#endif
+#include "BLO_sys_types.h" // for intptr_t support
+
//
// Build hash index from pointer. Even though the final result
// is a 32-bit integer, use all the bits of the pointer as long
@@ -41,11 +43,7 @@
unsigned int GEN_Hash(void * inDWord)
{
-#if defined(_WIN64)
- unsigned __int64 key = (unsigned __int64)inDWord;
-#else
- unsigned long key = (unsigned long)inDWord;
-#endif
+ uintptr_t key = (uintptr_t)inDWord;
key += ~(key << 16);
key ^= (key >> 5);
diff --git a/source/kernel/gen_system/Makefile b/source/kernel/gen_system/Makefile
index 855af376615..31535ad2a97 100644
--- a/source/kernel/gen_system/Makefile
+++ b/source/kernel/gen_system/Makefile
@@ -37,4 +37,5 @@ CCFLAGS += $(LEVEL_2_CPP_WARNINGS)
CPPFLAGS += -I$(NAN_MOTO)/include
CPPFLAGS += -I$(NAN_STRING)/include
+CPPFLAGS += -I../../../source/blender/blenloader
diff --git a/source/nan_definitions.mk b/source/nan_definitions.mk
index 9c1a28de999..6200d430dd4 100644
--- a/source/nan_definitions.mk
+++ b/source/nan_definitions.mk
@@ -287,7 +287,7 @@ endif
export FREEDESKTOP ?= true
export NAN_PYTHON ?= /usr/local
- export NAN_PYTHON_VERSION ?= 2.3
+ export NAN_PYTHON_VERSION ?= 2.5
export NAN_PYTHON_BINARY ?= $(NAN_PYTHON)/bin/python$(NAN_PYTHON_VERSION)
export NAN_PYTHON_LIB ?= $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
export NAN_OPENAL ?= /usr/local
@@ -302,9 +302,9 @@ endif
export NAN_NSPR ?= /usr/local
export NAN_FREETYPE ?= $(LCGDIR)/freetype
export NAN_GETTEXT ?= $(LCGDIR)/gettext
- export NAN_SDL ?= $(shell sdl11-config --prefix)
- export NAN_SDLLIBS ?= $(shell sdl11-config --libs)
- export NAN_SDLCFLAGS ?= $(shell sdl11-config --cflags)
+ export NAN_SDL ?= $(shell sdl-config --prefix)
+ export NAN_SDLLIBS ?= $(shell sdl-config --libs)
+ export NAN_SDLCFLAGS ?= $(shell sdl-config --cflags)
# Uncomment the following line to use Mozilla inplace of netscape
# CPPFLAGS +=-DMOZ_NOT_NET