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-rw-r--r--source/blender/blenkernel/intern/constraint.c6
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.cc2
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightcache.c5
-rw-r--r--source/blender/draw/engines/eevee/eevee_shaders.c18
4 files changed, 19 insertions, 12 deletions
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index 96480862b93..96df4f402c5 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -5107,7 +5107,7 @@ bConstraint *BKE_constraint_find_from_target(Object *ob, bConstraintTarget *tgt,
/* Finds the original copy of the constraint based on a COW copy. */
static bConstraint *constraint_find_original(Object *ob, bPoseChannel *pchan, bConstraint *con, Object **r_orig_ob)
{
- Object *orig_ob = (Object*)DEG_get_original_id((ID*)ob);
+ Object *orig_ob = (Object *)DEG_get_original_id(&ob->id);
if (ELEM(orig_ob, NULL, ob)) {
return NULL;
@@ -5139,7 +5139,7 @@ static bConstraint *constraint_find_original(Object *ob, bPoseChannel *pchan, bC
int index = BLI_findindex(constraints, con);
if (index >= 0) {
- bConstraint *orig_con = (bConstraint*)BLI_findlink(orig_constraints, index);
+ bConstraint *orig_con = BLI_findlink(orig_constraints, index);
/* Verify it has correct type and name. */
if (orig_con && orig_con->type == con->type && STREQ(orig_con->name, con->name)) {
@@ -5251,7 +5251,7 @@ void BKE_constraint_target_matrix_get(struct Depsgraph *depsgraph, Scene *scene,
cti->get_constraint_targets(con, &targets);
/* only calculate the target matrix on the first target */
- ct = (bConstraintTarget *)BLI_findlink(&targets, index);
+ ct = BLI_findlink(&targets, index);
if (ct) {
if (cti->get_target_matrix)
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index adf67c5a8b1..c2cb09ce980 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -507,7 +507,7 @@ void DepsgraphNodeBuilder::build_collection(
id_node = find_id_node(&collection->id);
if (is_collection_visible &&
id_node->is_directly_visible == false &&
- id_node->is_collection_fully_expanded == true)
+ id_node->is_collection_fully_expanded == true)
{
/* Collection became visible, make sure nested collections and
* objects are poked with the new visibility flag, since they
diff --git a/source/blender/draw/engines/eevee/eevee_lightcache.c b/source/blender/draw/engines/eevee/eevee_lightcache.c
index 207179edd49..451e7174a94 100644
--- a/source/blender/draw/engines/eevee/eevee_lightcache.c
+++ b/source/blender/draw/engines/eevee/eevee_lightcache.c
@@ -940,8 +940,9 @@ static void eevee_lightbake_render_probe_sample(void *ved, void *user_data)
DRW_uniformbuffer_update(sldata->common_ubo, &sldata->common_data);
EEVEE_lightbake_render_scene(sldata, vedata, lbake->rt_fb, eprobe->position, prb->clipsta, prb->clipend);
- EEVEE_lightbake_filter_glossy(sldata, vedata, lbake->rt_color, lbake->store_fb, lbake->cube_offset,prb->intensity,
- lcache->mips_len, filter_quality, clamp);
+ EEVEE_lightbake_filter_glossy(
+ sldata, vedata, lbake->rt_color, lbake->store_fb, lbake->cube_offset, prb->intensity,
+ lcache->mips_len, filter_quality, clamp);
lcache->cube_len += 1;
diff --git a/source/blender/draw/engines/eevee/eevee_shaders.c b/source/blender/draw/engines/eevee/eevee_shaders.c
index 15a4a8fb304..6fbd0ae5173 100644
--- a/source/blender/draw/engines/eevee/eevee_shaders.c
+++ b/source/blender/draw/engines/eevee/eevee_shaders.c
@@ -153,27 +153,33 @@ void EEVEE_shaders_lightprobe_shaders_init(void)
NULL);
}
-GPUShader *EEVEE_shaders_probe_filter_glossy_sh_get(void) {
+GPUShader *EEVEE_shaders_probe_filter_glossy_sh_get(void)
+{
return e_data.probe_filter_glossy_sh;
}
-GPUShader *EEVEE_shaders_probe_default_sh_get(void) {
+GPUShader *EEVEE_shaders_probe_default_sh_get(void)
+{
return e_data.probe_default_sh;
}
-GPUShader *EEVEE_shaders_probe_filter_diffuse_sh_get(void) {
+GPUShader *EEVEE_shaders_probe_filter_diffuse_sh_get(void)
+{
return e_data.probe_filter_diffuse_sh;
}
-GPUShader *EEVEE_shaders_probe_filter_visibility_sh_get(void) {
+GPUShader *EEVEE_shaders_probe_filter_visibility_sh_get(void)
+{
return e_data.probe_filter_visibility_sh;
}
-GPUShader *EEVEE_shaders_probe_grid_fill_sh_get(void) {
+GPUShader *EEVEE_shaders_probe_grid_fill_sh_get(void)
+{
return e_data.probe_grid_fill_sh;
}
-GPUShader *EEVEE_shaders_probe_planar_downsample_sh_get(void) {
+GPUShader *EEVEE_shaders_probe_planar_downsample_sh_get(void)
+{
return e_data.probe_planar_downsample_sh;
}