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-rw-r--r--source/blender/blenlib/intern/math_geom.c4
-rw-r--r--source/blender/draw/engines/workbench/workbench_effect_antialiasing.c2
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index b7e94e6c512..01cda6c9e4a 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -4886,8 +4886,8 @@ void window_translate_m4(float winmat[4][4], float perspmat[4][4], const float x
len1 = (1.0f / len_v3(v1));
len2 = (1.0f / len_v3(v2));
- winmat[2][0] += len1 * winmat[0][0] * x;
- winmat[2][1] += len2 * winmat[1][1] * y;
+ winmat[2][0] -= len1 * winmat[0][0] * x;
+ winmat[2][1] -= len2 * winmat[1][1] * y;
}
else {
winmat[3][0] += x;
diff --git a/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c b/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c
index c9f876f9573..77fdbde99ef 100644
--- a/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c
+++ b/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c
@@ -285,7 +285,7 @@ static void workbench_antialiasing_weights_get(const float offset[2],
for (int x = -1; x <= 1; x++) {
for (int y = -1; y <= 1; y++, i++) {
float sample_co[2] = {x, y};
- add_v2_v2(sample_co, offset);
+ sub_v2_v2(sample_co, offset);
float r = len_v2(sample_co);
/* fclem: is radial distance ok here? */
float weight = filter_blackman_harris(r, filter_width);