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-rw-r--r--intern/ghost/GHOST_Rect.h13
-rw-r--r--intern/ghost/intern/GHOST_SystemX11.cpp4
-rw-r--r--source/blender/editors/interface/interface_handlers.c31
3 files changed, 36 insertions, 12 deletions
diff --git a/intern/ghost/GHOST_Rect.h b/intern/ghost/GHOST_Rect.h
index 98169ad2aa4..6a29b1ffc26 100644
--- a/intern/ghost/GHOST_Rect.h
+++ b/intern/ghost/GHOST_Rect.h
@@ -228,20 +228,19 @@ inline void GHOST_Rect::unionPoint(GHOST_TInt32 x, GHOST_TInt32 y)
if (y < m_t) m_t = y;
if (y > m_b) m_b = y;
}
-
+#include <stdio.h>
inline void GHOST_Rect::wrapPoint(GHOST_TInt32 &x, GHOST_TInt32 &y, GHOST_TInt32 ofs)
{
GHOST_TInt32 w= getWidth();
GHOST_TInt32 h= getHeight();
/* highly unlikely but avoid eternal loop */
- if(w-ofs <= 0 || h-ofs <= 0)
+ if(w-ofs*2 <= 0 || h-ofs*2 <= 0)
return;
-
- while(x-ofs < m_l) x+= w;
- while(y-ofs < m_t) y+= h;
- while(x+ofs > m_r) x-= w;
- while(y+ofs > m_b) y-= h;
+ while(x-ofs < m_l) x+= w-(ofs*2);
+ while(y-ofs < m_t) y+= h-(ofs*2);
+ while(x+ofs > m_r) x-= w-(ofs*2);
+ while(y+ofs > m_b) y-= h-(ofs*2);
}
inline bool GHOST_Rect::isInside(GHOST_TInt32 x, GHOST_TInt32 y) const
diff --git a/intern/ghost/intern/GHOST_SystemX11.cpp b/intern/ghost/intern/GHOST_SystemX11.cpp
index abf0b612f9a..122e6c55241 100644
--- a/intern/ghost/intern/GHOST_SystemX11.cpp
+++ b/intern/ghost/intern/GHOST_SystemX11.cpp
@@ -399,9 +399,7 @@ GHOST_SystemX11::processEvent(XEvent *xe)
/* could also clamp to screen bounds
* wrap with a window outside the view will fail atm */
-
- bounds.wrapPoint(x_new, y_new, 1); /* offset of one incase blender is at screen bounds */
-
+ bounds.wrapPoint(x_new, y_new, 2); /* offset of one incase blender is at screen bounds */
window->getCursorGrabAccum(x_accum, y_accum);
if(x_new != xme.x_root || y_new != xme.y_root) {
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index bce38066899..018098b539b 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -2056,9 +2056,21 @@ static int ui_numedit_but_NUM(uiBut *but, uiHandleButtonData *data, float fac, i
/* Mouse location isn't screen clamped to the screen so use a linear mapping
* 2px == 1-int, or 1px == 1-ClickStep */
if(ui_is_but_float(but)) {
- tempf = data->startvalue + ((mx - data->dragstartx) * fac * 0.01*but->a1);
+ fac *= 0.01*but->a1;
+ tempf = data->startvalue + ((mx - data->dragstartx) * fac);
tempf= ui_numedit_apply_snapf(tempf, softmin, softmax, softrange, snap);
+
+#if 1 /* fake moving the click start, nicer for dragging back after passing the limit */
+ if(tempf < softmin) {
+ data->dragstartx -= (softmin-tempf) / fac;
+ tempf= softmin;
+ } else if (tempf > softmax) {
+ data->dragstartx += (tempf-softmax) / fac;
+ tempf= softmax;
+ }
+#else
CLAMP(tempf, softmin, softmax);
+#endif
if(tempf != data->value) {
data->dragchange= 1;
@@ -2067,9 +2079,22 @@ static int ui_numedit_but_NUM(uiBut *but, uiHandleButtonData *data, float fac, i
}
}
else {
- temp= data->startvalue + (mx - data->dragstartx)/2; /* simple 2px == 1 */
+ fac = 0.5; /* simple 2px == 1 */
+
+ temp= data->startvalue + ((mx - data->dragstartx) * fac);
temp= ui_numedit_apply_snap(temp, softmin, softmax, snap);
+
+#if 1 /* fake moving the click start, nicer for dragging back after passing the limit */
+ if(temp < softmin) {
+ data->dragstartx -= (softmin-temp) / fac;
+ temp= softmin;
+ } else if (temp > softmax) {
+ data->dragstartx += (temp-softmax) / fac;
+ temp= softmax;
+ }
+#else
CLAMP(temp, softmin, softmax);
+#endif
if(temp != data->value) {
data->dragchange= 1;
@@ -2077,6 +2102,8 @@ static int ui_numedit_but_NUM(uiBut *but, uiHandleButtonData *data, float fac, i
changed= 1;
}
}
+
+ data->draglastx= mx;
}
else {
/* Use a non-linear mapping of the mouse drag especially for large floats (normal behavior) */