diff options
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 3 | ||||
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 1 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_engine.c | 8 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_mode_transfer.c | 159 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_private.h | 12 | ||||
-rw-r--r-- | source/blender/editors/object/object_modes.c | 11 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_object_types.h | 3 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_view3d_types.h | 1 | ||||
-rw-r--r-- | source/blender/makesrna/intern/rna_space.c | 8 |
9 files changed, 206 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 229b520e449..df520b38eb0 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -6186,6 +6186,9 @@ class VIEW3D_PT_overlay_geometry(Panel): sub.active = overlay.show_fade_inactive sub.prop(overlay, "fade_inactive_alpha", text="Fade Inactive Geometry") + row = col.row(align=True) + row.prop(overlay, "show_mode_transfer", text="Flash on Mode Transfer") + col = layout.column(align=True) col.active = display_all diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index d6598bf79b0..ee5b2c549a5 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -149,6 +149,7 @@ set(SRC engines/overlay/overlay_image.c engines/overlay/overlay_lattice.c engines/overlay/overlay_metaball.c + engines/overlay/overlay_mode_transfer.c engines/overlay/overlay_motion_path.c engines/overlay/overlay_outline.c engines/overlay/overlay_paint.c diff --git a/source/blender/draw/engines/overlay/overlay_engine.c b/source/blender/draw/engines/overlay/overlay_engine.c index b8f721946f2..19f822e3f68 100644 --- a/source/blender/draw/engines/overlay/overlay_engine.c +++ b/source/blender/draw/engines/overlay/overlay_engine.c @@ -207,6 +207,7 @@ static void OVERLAY_cache_init(void *vedata) OVERLAY_armature_cache_init(vedata); OVERLAY_background_cache_init(vedata); OVERLAY_fade_cache_init(vedata); + OVERLAY_mode_transfer_cache_init(vedata); OVERLAY_extra_cache_init(vedata); OVERLAY_facing_cache_init(vedata); OVERLAY_gpencil_cache_init(vedata); @@ -323,6 +324,7 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob) !is_select; const bool draw_fade = draw_surface && (pd->overlay.flag & V3D_OVERLAY_FADE_INACTIVE) && overlay_should_fade_object(ob, draw_ctx->obact); + const bool draw_mode_transfer = draw_surface && (pd->overlay.flag & V3D_OVERLAY_MODE_TRANSFER); const bool draw_bones = (pd->overlay.flag & V3D_OVERLAY_HIDE_BONES) == 0; const bool draw_wires = draw_surface && has_surface && (pd->wireframe_mode || !pd->hide_overlays); @@ -349,6 +351,9 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob) if (draw_facing) { OVERLAY_facing_cache_populate(vedata, ob); } + if (draw_mode_transfer) { + OVERLAY_mode_transfer_cache_populate(vedata, ob); + } if (draw_wires) { OVERLAY_wireframe_cache_populate(vedata, ob, dupli, do_init); } @@ -504,6 +509,7 @@ static void OVERLAY_cache_finish(void *vedata) {GPU_ATTACHMENT_TEXTURE(dtxl->depth_in_front), GPU_ATTACHMENT_TEXTURE(dtxl->color)}); } + OVERLAY_mode_transfer_cache_finish(vedata); OVERLAY_antialiasing_cache_finish(vedata); OVERLAY_armature_cache_finish(vedata); OVERLAY_image_cache_finish(vedata); @@ -566,6 +572,7 @@ static void OVERLAY_draw_scene(void *vedata) OVERLAY_image_draw(vedata); OVERLAY_fade_draw(vedata); OVERLAY_facing_draw(vedata); + OVERLAY_mode_transfer_draw(vedata); OVERLAY_extra_blend_draw(vedata); OVERLAY_volume_draw(vedata); @@ -605,6 +612,7 @@ static void OVERLAY_draw_scene(void *vedata) OVERLAY_fade_infront_draw(vedata); OVERLAY_facing_infront_draw(vedata); + OVERLAY_mode_transfer_infront_draw(vedata); if (DRW_state_is_fbo()) { GPU_framebuffer_bind(fbl->overlay_line_in_front_fb); diff --git a/source/blender/draw/engines/overlay/overlay_mode_transfer.c b/source/blender/draw/engines/overlay/overlay_mode_transfer.c new file mode 100644 index 00000000000..253f606b086 --- /dev/null +++ b/source/blender/draw/engines/overlay/overlay_mode_transfer.c @@ -0,0 +1,159 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Copyright 2021, Blender Foundation. + */ + +/** \file + * \ingroup draw_engine + */ + +#include "BKE_paint.h" +#include "DRW_render.h" + +#include "ED_view3d.h" + +#include "PIL_time.h" +#include "UI_resources.h" + +#include "overlay_private.h" + +void OVERLAY_mode_transfer_cache_init(OVERLAY_Data *vedata) +{ + OVERLAY_PassList *psl = vedata->psl; + OVERLAY_PrivateData *pd = vedata->stl->pd; + + pd->mode_transfer.time = PIL_check_seconds_timer(); + + for (int i = 0; i < 2; i++) { + /* Non Meshes Pass (Camera, empties, lights ...) */ + DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND_ALPHA; + DRW_PASS_CREATE(psl->mode_transfer_ps[i], state | pd->clipping_state); + } +} + +#define MODE_TRANSFER_FLASH_LENGTH 0.55f +/* TODO(pablodp606): Remove this option for 3.0 if fade in/out is not used. */ +#define MODE_TRANSFER_FLASH_FADE 0.0f +#define MODE_TRANSFER_FLASH_MAX_ALPHA 0.25f + +static bool mode_transfer_is_animation_running(const float anim_time) +{ + return anim_time >= 0.0f && anim_time <= MODE_TRANSFER_FLASH_LENGTH; +} + +static float mode_transfer_alpha_for_animation_time_get(const float anim_time) +{ + if (anim_time > MODE_TRANSFER_FLASH_LENGTH) { + return 0.0f; + } + + if (anim_time < 0.0f) { + return 0.0f; + } + + if (MODE_TRANSFER_FLASH_FADE <= 0.0f) { + return (1.0f - (anim_time / MODE_TRANSFER_FLASH_LENGTH)) * MODE_TRANSFER_FLASH_MAX_ALPHA; + } + + const float flash_fade_in_time = MODE_TRANSFER_FLASH_LENGTH * MODE_TRANSFER_FLASH_FADE; + const float flash_fade_out_time = MODE_TRANSFER_FLASH_LENGTH - flash_fade_in_time; + + float alpha = 0.0f; + if (anim_time < flash_fade_in_time) { + alpha = anim_time / flash_fade_in_time; + } + else { + const float fade_out_anim_time = anim_time - flash_fade_in_time; + alpha = 1.0f - (fade_out_anim_time / flash_fade_out_time); + } + + return alpha * MODE_TRANSFER_FLASH_MAX_ALPHA; +} + +void OVERLAY_mode_transfer_cache_populate(OVERLAY_Data *vedata, Object *ob) +{ + OVERLAY_PrivateData *pd = vedata->stl->pd; + OVERLAY_PassList *psl = vedata->psl; + + if (pd->xray_enabled) { + return; + } + + const float animation_time = pd->mode_transfer.time - + ob->runtime.overlay_mode_transfer_start_time; + + if (!mode_transfer_is_animation_running(animation_time)) { + return; + } + + const DRWContextState *draw_ctx = DRW_context_state_get(); + const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) && + !DRW_state_is_image_render(); + const bool is_xray = (ob->dtx & OB_DRAW_IN_FRONT) != 0; + + DRWShadingGroup *mode_transfer_grp[2]; + + for (int i = 0; i < 2; i++) { + GPUShader *sh = OVERLAY_shader_uniform_color(); + mode_transfer_grp[i] = DRW_shgroup_create(sh, psl->mode_transfer_ps[i]); + DRW_shgroup_uniform_block(mode_transfer_grp[i], "globalsBlock", G_draw.block_ubo); + + float color[4]; + UI_GetThemeColor3fv(TH_VERTEX_SELECT, color); + color[3] = mode_transfer_alpha_for_animation_time_get(animation_time); + srgb_to_linearrgb_v4(color, color); + DRW_shgroup_uniform_vec4_copy(mode_transfer_grp[i], "color", color); + } + + if (!pd->use_in_front) { + mode_transfer_grp[IN_FRONT] = mode_transfer_grp[NOT_IN_FRONT]; + } + + pd->mode_transfer.any_animated = true; + + if (use_sculpt_pbvh) { + DRW_shgroup_call_sculpt(mode_transfer_grp[is_xray], ob, false, false); + } + else { + struct GPUBatch *geom = DRW_cache_object_surface_get(ob); + if (geom) { + DRW_shgroup_call(mode_transfer_grp[is_xray], geom, ob); + } + } +} + +void OVERLAY_mode_transfer_draw(OVERLAY_Data *vedata) +{ + OVERLAY_PassList *psl = vedata->psl; + + DRW_draw_pass(psl->mode_transfer_ps[NOT_IN_FRONT]); +} + +void OVERLAY_mode_transfer_infront_draw(OVERLAY_Data *vedata) +{ + OVERLAY_PassList *psl = vedata->psl; + + DRW_draw_pass(psl->mode_transfer_ps[IN_FRONT]); +} + +void OVERLAY_mode_transfer_cache_finish(OVERLAY_Data *vedata) +{ + OVERLAY_PrivateData *pd = vedata->stl->pd; + if (pd->mode_transfer.any_animated) { + DRW_viewport_request_redraw(); + } + pd->mode_transfer.any_animated = false; +} diff --git a/source/blender/draw/engines/overlay/overlay_private.h b/source/blender/draw/engines/overlay/overlay_private.h index db43136e308..969289a3219 100644 --- a/source/blender/draw/engines/overlay/overlay_private.h +++ b/source/blender/draw/engines/overlay/overlay_private.h @@ -107,6 +107,7 @@ typedef struct OVERLAY_PassList { DRWPass *gpencil_canvas_ps; DRWPass *facing_ps[2]; DRWPass *fade_ps[2]; + DRWPass *mode_transfer_ps[2]; DRWPass *grid_ps; DRWPass *image_background_ps; DRWPass *image_background_scene_ps; @@ -282,6 +283,7 @@ typedef struct OVERLAY_PrivateData { DRWShadingGroup *extra_grid_grp; DRWShadingGroup *facing_grp[2]; DRWShadingGroup *fade_grp[2]; + DRWShadingGroup *flash_grp[2]; DRWShadingGroup *motion_path_lines_grp; DRWShadingGroup *motion_path_points_grp; DRWShadingGroup *outlines_grp; @@ -414,6 +416,10 @@ typedef struct OVERLAY_PrivateData { struct { DRWCallBuffer *handle[2]; } mball; + struct { + double time; + bool any_animated; + } mode_transfer; } OVERLAY_PrivateData; /* Transient data */ typedef struct OVERLAY_StorageList { @@ -607,6 +613,12 @@ void OVERLAY_fade_cache_populate(OVERLAY_Data *vedata, Object *ob); void OVERLAY_fade_draw(OVERLAY_Data *vedata); void OVERLAY_fade_infront_draw(OVERLAY_Data *vedata); +void OVERLAY_mode_transfer_cache_init(OVERLAY_Data *vedata); +void OVERLAY_mode_transfer_cache_populate(OVERLAY_Data *vedata, Object *ob); +void OVERLAY_mode_transfer_draw(OVERLAY_Data *vedata); +void OVERLAY_mode_transfer_infront_draw(OVERLAY_Data *vedata); +void OVERLAY_mode_transfer_cache_finish(OVERLAY_Data *vedata); + void OVERLAY_grid_init(OVERLAY_Data *vedata); void OVERLAY_grid_cache_init(OVERLAY_Data *vedata); void OVERLAY_grid_draw(OVERLAY_Data *vedata); diff --git a/source/blender/editors/object/object_modes.c b/source/blender/editors/object/object_modes.c index edf9afd1fd6..3d1a5ac2d62 100644 --- a/source/blender/editors/object/object_modes.c +++ b/source/blender/editors/object/object_modes.c @@ -30,6 +30,8 @@ #include "BLI_math.h" #include "BLI_utildefines.h" +#include "PIL_time.h" + #include "BLT_translation.h" #include "BKE_context.h" @@ -438,6 +440,13 @@ static void object_transfer_mode_reposition_view_pivot(bContext *C, const int mv ups->last_stroke_valid = true; } +static void object_overlay_mode_transfer_animation_start(bContext *C, Object *ob_dst) +{ + Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C); + Object *ob_dst_eval = DEG_get_evaluated_object(depsgraph, ob_dst); + ob_dst_eval->runtime.overlay_mode_transfer_start_time = PIL_check_seconds_timer(); +} + static bool object_transfer_mode_to_base(bContext *C, wmOperator *op, Base *base_dst) { Scene *scene = CTX_data_scene(C); @@ -475,6 +484,8 @@ static bool object_transfer_mode_to_base(bContext *C, wmOperator *op, Base *base ob_dst_orig = DEG_get_original_object(ob_dst); ED_object_mode_set_ex(C, last_mode, true, op->reports); + object_overlay_mode_transfer_animation_start(C, ob_dst); + WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene); WM_toolsystem_update_from_context_view3d(C); mode_transfered = true; diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h index aa1178fb139..9951bdefbbb 100644 --- a/source/blender/makesdna/DNA_object_types.h +++ b/source/blender/makesdna/DNA_object_types.h @@ -144,6 +144,9 @@ typedef struct Object_Runtime { */ char is_data_eval_owned; + /** Start time of the mode transfer overlay animation. */ + double overlay_mode_transfer_start_time; + /** Axis aligned boundbox (in localspace). */ struct BoundBox *bb; diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h index 2f4e4e57b9f..9e7e30d913e 100644 --- a/source/blender/makesdna/DNA_view3d_types.h +++ b/source/blender/makesdna/DNA_view3d_types.h @@ -515,6 +515,7 @@ enum { V3D_OVERLAY_HIDE_OBJECT_ORIGINS = (1 << 10), V3D_OVERLAY_STATS = (1 << 11), V3D_OVERLAY_FADE_INACTIVE = (1 << 12), + V3D_OVERLAY_MODE_TRANSFER = (1 << 13), }; /** #View3DOverlay.edit_flag */ diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c index 0af2572a4bd..bb356e4b532 100644 --- a/source/blender/makesrna/intern/rna_space.c +++ b/source/blender/makesrna/intern/rna_space.c @@ -4129,6 +4129,14 @@ static void rna_def_space_view3d_overlay(BlenderRNA *brna) prop, "Fade Inactive Objects", "Fade inactive geometry using the viewport background color"); RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL); + prop = RNA_def_property(srna, "show_mode_transfer", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "overlay.flag", V3D_OVERLAY_MODE_TRANSFER); + RNA_def_property_clear_flag(prop, PROP_ANIMATABLE); + RNA_def_property_ui_text(prop, + "Flash on Mode Transfer", + "Flash the target object when tranfering the active mode to it"); + RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL); + prop = RNA_def_property(srna, "fade_inactive_alpha", PROP_FLOAT, PROP_FACTOR); RNA_def_property_float_sdna(prop, NULL, "overlay.fade_alpha"); RNA_def_property_ui_text(prop, "Opacity", "Strength of the fade effect"); |