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-rw-r--r--intern/moto/include/MT_Matrix3x3.h22
-rw-r--r--intern/moto/include/MT_Matrix3x3.inl4
-rw-r--r--intern/moto/include/MT_Quaternion.h16
-rw-r--r--intern/moto/include/MT_Quaternion.inl18
-rw-r--r--intern/moto/include/MT_Vector2.inl6
-rw-r--r--intern/moto/include/MT_Vector3.inl10
-rw-r--r--intern/moto/include/MT_Vector4.inl2
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_System.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_Camera.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_ConstraintActuator.cpp8
-rw-r--r--source/gameengine/Ketsji/KX_Dome.cpp10
-rw-r--r--source/gameengine/Ketsji/KX_OrientationInterpolator.cpp12
-rw-r--r--source/gameengine/Ketsji/KX_TrackToActuator.cpp12
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp2
14 files changed, 63 insertions, 63 deletions
diff --git a/intern/moto/include/MT_Matrix3x3.h b/intern/moto/include/MT_Matrix3x3.h
index 8832fd56bf4..6f965f59069 100644
--- a/intern/moto/include/MT_Matrix3x3.h
+++ b/intern/moto/include/MT_Matrix3x3.h
@@ -151,12 +151,12 @@ public:
**/
void setEuler(const MT_Vector3& euler) {
- MT_Scalar ci = cos(euler[0]);
- MT_Scalar cj = cos(euler[1]);
- MT_Scalar ch = cos(euler[2]);
- MT_Scalar si = sin(euler[0]);
- MT_Scalar sj = sin(euler[1]);
- MT_Scalar sh = sin(euler[2]);
+ MT_Scalar ci = cosf(euler[0]);
+ MT_Scalar cj = cosf(euler[1]);
+ MT_Scalar ch = cosf(euler[2]);
+ MT_Scalar si = sinf(euler[0]);
+ MT_Scalar sj = sinf(euler[1]);
+ MT_Scalar sh = sinf(euler[2]);
MT_Scalar cc = ci * ch;
MT_Scalar cs = ci * sh;
MT_Scalar sc = si * ch;
@@ -170,19 +170,19 @@ public:
void getEuler(MT_Scalar& yaw, MT_Scalar& pitch, MT_Scalar& roll) const
{
if (m_el[2][0] != -1.0f && m_el[2][0] != 1.0f) {
- pitch = MT_Scalar(-asin(m_el[2][0]));
- yaw = MT_Scalar(atan2(m_el[2][1] / cos(pitch), m_el[2][2] / cos(pitch)));
- roll = MT_Scalar(atan2(m_el[1][0] / cos(pitch), m_el[0][0] / cos(pitch)));
+ pitch = MT_Scalar(-asinf(m_el[2][0]));
+ yaw = MT_Scalar(atan2f(m_el[2][1] / cosf(pitch), m_el[2][2] / cosf(pitch)));
+ roll = MT_Scalar(atan2f(m_el[1][0] / cosf(pitch), m_el[0][0] / cosf(pitch)));
}
else {
roll = MT_Scalar(0);
if (m_el[2][0] == -1.0f) {
pitch = (float)MT_PI / 2.0f;
- yaw = MT_Scalar(atan2(m_el[0][1], m_el[0][2]));
+ yaw = MT_Scalar(atan2f(m_el[0][1], m_el[0][2]));
}
else {
pitch = (float)-MT_PI / 2.0f;
- yaw = MT_Scalar(atan2(m_el[0][1], m_el[0][2]));
+ yaw = MT_Scalar(atan2f(m_el[0][1], m_el[0][2]));
}
}
}
diff --git a/intern/moto/include/MT_Matrix3x3.inl b/intern/moto/include/MT_Matrix3x3.inl
index 088c4b098c8..614e4f93a81 100644
--- a/intern/moto/include/MT_Matrix3x3.inl
+++ b/intern/moto/include/MT_Matrix3x3.inl
@@ -9,7 +9,7 @@ GEN_INLINE MT_Quaternion MT_Matrix3x3::getRotation() const {
if (trace > 0.0f)
{
- MT_Scalar s = sqrt(trace + MT_Scalar(1.0f));
+ MT_Scalar s = sqrtf(trace + MT_Scalar(1.0f));
result[3] = s * MT_Scalar(0.5f);
s = MT_Scalar(0.5f) / s;
@@ -28,7 +28,7 @@ GEN_INLINE MT_Quaternion MT_Matrix3x3::getRotation() const {
int j = next[i];
int k = next[j];
- MT_Scalar s = sqrt(m_el[i][i] - m_el[j][j] - m_el[k][k] + MT_Scalar(1.0f));
+ MT_Scalar s = sqrtf(m_el[i][i] - m_el[j][j] - m_el[k][k] + MT_Scalar(1.0f));
result[i] = s * MT_Scalar(0.5f);
diff --git a/intern/moto/include/MT_Quaternion.h b/intern/moto/include/MT_Quaternion.h
index b7703fe57d6..6aabb1f2ed4 100644
--- a/intern/moto/include/MT_Quaternion.h
+++ b/intern/moto/include/MT_Quaternion.h
@@ -70,18 +70,18 @@ public:
void setRotation(const MT_Vector3& axis, MT_Scalar mt_angle) {
MT_Scalar d = axis.length();
MT_assert(!MT_fuzzyZero(d));
- MT_Scalar s = sin(mt_angle * MT_Scalar(0.5f)) / d;
+ MT_Scalar s = sinf(mt_angle * MT_Scalar(0.5f)) / d;
setValue(axis[0] * s, axis[1] * s, axis[2] * s,
- cos(mt_angle * MT_Scalar(0.5f)));
+ cosf(mt_angle * MT_Scalar(0.5f)));
}
void setEuler(MT_Scalar yaw, MT_Scalar pitch, MT_Scalar roll) {
- MT_Scalar cosYaw = cos(yaw * MT_Scalar(0.5f));
- MT_Scalar sinYaw = sin(yaw * MT_Scalar(0.5f));
- MT_Scalar cosPitch = cos(pitch * MT_Scalar(0.5f));
- MT_Scalar sinPitch = sin(pitch * MT_Scalar(0.5f));
- MT_Scalar cosRoll = cos(roll * MT_Scalar(0.5f));
- MT_Scalar sinRoll = sin(roll * MT_Scalar(0.5f));
+ MT_Scalar cosYaw = cosf(yaw * MT_Scalar(0.5f));
+ MT_Scalar sinYaw = sinf(yaw * MT_Scalar(0.5f));
+ MT_Scalar cosPitch = cosf(pitch * MT_Scalar(0.5f));
+ MT_Scalar sinPitch = sinf(pitch * MT_Scalar(0.5f));
+ MT_Scalar cosRoll = cosf(roll * MT_Scalar(0.5f));
+ MT_Scalar sinRoll = sinf(roll * MT_Scalar(0.5f));
setValue(cosRoll * sinPitch * cosYaw + sinRoll * cosPitch * sinYaw,
cosRoll * cosPitch * sinYaw - sinRoll * sinPitch * cosYaw,
sinRoll * cosPitch * cosYaw - cosRoll * sinPitch * sinYaw,
diff --git a/intern/moto/include/MT_Quaternion.inl b/intern/moto/include/MT_Quaternion.inl
index dcd991096ea..8fe71b7b214 100644
--- a/intern/moto/include/MT_Quaternion.inl
+++ b/intern/moto/include/MT_Quaternion.inl
@@ -29,10 +29,10 @@ GEN_INLINE MT_Quaternion MT_Quaternion::inverse() const {
// pg. 124-132
GEN_INLINE MT_Quaternion MT_Quaternion::random() {
MT_Scalar x0 = MT_random();
- MT_Scalar r1 = sqrt(MT_Scalar(1.0f) - x0), r2 = sqrt(x0);
+ MT_Scalar r1 = sqrtf(MT_Scalar(1.0f) - x0), r2 = sqrtf(x0);
MT_Scalar t1 = (float)MT_2_PI * MT_random(), t2 = (float)MT_2_PI * MT_random();
- MT_Scalar c1 = cos(t1), s1 = sin(t1);
- MT_Scalar c2 = cos(t2), s2 = sin(t2);
+ MT_Scalar c1 = cosf(t1), s1 = sinf(t1);
+ MT_Scalar c2 = cosf(t2), s2 = sinf(t2);
return MT_Quaternion(s1 * r1, c1 * r1, s2 * r2, c2 * r2);
}
@@ -62,14 +62,14 @@ GEN_INLINE MT_Quaternion operator*(const MT_Vector3& w, const MT_Quaternion& q)
GEN_INLINE MT_Scalar MT_Quaternion::angle(const MT_Quaternion& q) const
{
- MT_Scalar s = sqrt(length2() * q.length2());
+ MT_Scalar s = sqrtf(length2() * q.length2());
assert(s != MT_Scalar(0.0f));
s = dot(q) / s;
s = MT_clamp(s, -1.0f, 1.0f);
- return acos(s);
+ return acosf(s);
}
GEN_INLINE MT_Quaternion MT_Quaternion::slerp(const MT_Quaternion& q, const MT_Scalar& t) const
@@ -82,10 +82,10 @@ GEN_INLINE MT_Quaternion MT_Quaternion::slerp(const MT_Quaternion& q, const MT_S
s = -s;
if ((1.0f - s) > 0.0001f)
{
- MT_Scalar theta = acos(s);
- d = MT_Scalar(1.0f) / sin(theta);
- s0 = sin((MT_Scalar(1.0f) - t) * theta);
- s1 = sin(t * theta);
+ MT_Scalar theta = acosf(s);
+ d = MT_Scalar(1.0f) / sinf(theta);
+ s0 = sinf((MT_Scalar(1.0f) - t) * theta);
+ s1 = sinf(t * theta);
}
else
{
diff --git a/intern/moto/include/MT_Vector2.inl b/intern/moto/include/MT_Vector2.inl
index c975558b770..ed16025e733 100644
--- a/intern/moto/include/MT_Vector2.inl
+++ b/intern/moto/include/MT_Vector2.inl
@@ -48,7 +48,7 @@ GEN_INLINE MT_Scalar MT_Vector2::dot(const MT_Vector2& vv) const {
}
GEN_INLINE MT_Scalar MT_Vector2::length2() const { return dot(*this); }
-GEN_INLINE MT_Scalar MT_Vector2::length() const { return sqrt(length2()); }
+GEN_INLINE MT_Scalar MT_Vector2::length() const { return sqrtf(length2()); }
GEN_INLINE MT_Vector2 MT_Vector2::absolute() const {
return MT_Vector2(MT_abs(m_co[0]), MT_abs(m_co[1]));
@@ -68,9 +68,9 @@ GEN_INLINE MT_Vector2 MT_Vector2::scaled(MT_Scalar xx, MT_Scalar yy) const {
}
GEN_INLINE MT_Scalar MT_Vector2::angle(const MT_Vector2& vv) const {
- MT_Scalar s = sqrt(length2() * vv.length2());
+ MT_Scalar s = sqrtf(length2() * vv.length2());
MT_assert(!MT_fuzzyZero(s));
- return acos(dot(vv) / s);
+ return acosf(dot(vv) / s);
}
diff --git a/intern/moto/include/MT_Vector3.inl b/intern/moto/include/MT_Vector3.inl
index 8a2328fa295..7994bf7c55c 100644
--- a/intern/moto/include/MT_Vector3.inl
+++ b/intern/moto/include/MT_Vector3.inl
@@ -52,7 +52,7 @@ GEN_INLINE MT_Scalar MT_Vector3::dot(const MT_Vector3& v) const {
}
GEN_INLINE MT_Scalar MT_Vector3::length2() const { return dot(*this); }
-GEN_INLINE MT_Scalar MT_Vector3::length() const { return sqrt(length2()); }
+GEN_INLINE MT_Scalar MT_Vector3::length() const { return sqrtf(length2()); }
GEN_INLINE MT_Vector3 MT_Vector3::absolute() const {
return MT_Vector3(MT_abs(m_co[0]), MT_abs(m_co[1]), MT_abs(m_co[2]));
@@ -93,9 +93,9 @@ GEN_INLINE MT_Vector3 MT_Vector3::scaled(MT_Scalar xx, MT_Scalar yy, MT_Scalar z
}
GEN_INLINE MT_Scalar MT_Vector3::angle(const MT_Vector3& v) const {
- MT_Scalar s = sqrt(length2() * v.length2());
+ MT_Scalar s = sqrtf(length2() * v.length2());
MT_assert(!MT_fuzzyZero(s));
- return acos(dot(v) / s);
+ return acosf(dot(v) / s);
}
GEN_INLINE MT_Vector3 MT_Vector3::cross(const MT_Vector3& v) const {
@@ -117,9 +117,9 @@ GEN_INLINE int MT_Vector3::closestAxis() const {
GEN_INLINE MT_Vector3 MT_Vector3::random() {
MT_Scalar z = MT_Scalar(2.0f) * MT_random() - MT_Scalar(1.0f);
- MT_Scalar r = sqrt(MT_Scalar(1.0f) - z * z);
+ MT_Scalar r = sqrtf(MT_Scalar(1.0f) - z * z);
MT_Scalar t = (float)MT_2_PI * MT_random();
- return MT_Vector3(r * cos(t), r * sin(t), z);
+ return MT_Vector3(r * cosf(t), r * sinf(t), z);
}
GEN_INLINE MT_Scalar MT_dot(const MT_Vector3& v1, const MT_Vector3& v2) {
diff --git a/intern/moto/include/MT_Vector4.inl b/intern/moto/include/MT_Vector4.inl
index 1196745e4be..5b6e6766416 100644
--- a/intern/moto/include/MT_Vector4.inl
+++ b/intern/moto/include/MT_Vector4.inl
@@ -48,7 +48,7 @@ GEN_INLINE MT_Scalar MT_Vector4::dot(const MT_Vector4& v) const {
}
GEN_INLINE MT_Scalar MT_Vector4::length2() const { return MT_dot(*this, *this); }
-GEN_INLINE MT_Scalar MT_Vector4::length() const { return sqrt(length2()); }
+GEN_INLINE MT_Scalar MT_Vector4::length() const { return sqrtf(length2()); }
GEN_INLINE MT_Vector4 MT_Vector4::absolute() const {
return MT_Vector4(MT_abs(m_co[0]), MT_abs(m_co[1]), MT_abs(m_co[2]), MT_abs(m_co[3]));
diff --git a/source/gameengine/GamePlayer/ghost/GPG_System.cpp b/source/gameengine/GamePlayer/ghost/GPG_System.cpp
index 6710572d843..669ab0532d9 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_System.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_System.cpp
@@ -46,7 +46,7 @@ double GPG_System::GetTimeInSeconds()
{
GHOST_TInt64 millis = (GHOST_TInt64)m_system->getMilliSeconds();
double time = (double)millis;
- time /= 1000.0f;
+ time /= 1000.0;
return time;
}
diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp
index 76c7b4a222c..6988d563808 100644
--- a/source/gameengine/Ketsji/KX_Camera.cpp
+++ b/source/gameengine/Ketsji/KX_Camera.cpp
@@ -294,7 +294,7 @@ void KX_Camera::NormalizeClipPlanes()
for (unsigned int p = 0; p < 6; p++)
{
- MT_Scalar factor = sqrt(m_planes[p][0]*m_planes[p][0] + m_planes[p][1]*m_planes[p][1] + m_planes[p][2]*m_planes[p][2]);
+ MT_Scalar factor = sqrtf(m_planes[p][0]*m_planes[p][0] + m_planes[p][1]*m_planes[p][1] + m_planes[p][2]*m_planes[p][2]);
if (!MT_fuzzyZero(factor))
m_planes[p] /= factor;
}
diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
index 8f15955fba6..27c074393b4 100644
--- a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
@@ -96,10 +96,10 @@ KX_ConstraintActuator::KX_ConstraintActuator(SCA_IObject *gameobj,
m_refDirection[2] /= len;
m_refDirVector /= len;
}
- m_minimumBound = cos(minBound);
- m_maximumBound = cos(maxBound);
- m_minimumSine = sin(minBound);
- m_maximumSine = sin(maxBound);
+ m_minimumBound = cosf(minBound);
+ m_maximumBound = cosf(maxBound);
+ m_minimumSine = sinf(minBound);
+ m_maximumSine = sinf(maxBound);
}
break;
default:
diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp
index 08cdc108c64..818a46531c9 100644
--- a/source/gameengine/Ketsji/KX_Dome.cpp
+++ b/source/gameengine/Ketsji/KX_Dome.cpp
@@ -1476,9 +1476,9 @@ void KX_Dome::CalculateCameraOrientation()
* Uses 6 cameras for angles up to 360deg
*/
int i;
- float deg45 = MT_PI / 4;
- MT_Scalar c = cos(deg45);
- MT_Scalar s = sin(deg45);
+ float deg45 = MT_PI / 4.0f;
+ MT_Scalar c = cosf(deg45);
+ MT_Scalar s = sinf(deg45);
if (m_angle <= 180 && (m_mode == DOME_FISHEYE
|| m_mode == DOME_TRUNCATED_FRONT
@@ -1575,8 +1575,8 @@ void KX_Dome::CalculateCameraOrientation()
if (m_tilt)
{
float tiltdeg = ((m_tilt % 360) * 2 * MT_PI) / 360;
- c = cos(tiltdeg);
- s = sin(tiltdeg);
+ c = cosf(tiltdeg);
+ s = sinf(tiltdeg);
MT_Matrix3x3 tilt_mat = MT_Matrix3x3(
1.0f, 0.0f, 0.0f,
diff --git a/source/gameengine/Ketsji/KX_OrientationInterpolator.cpp b/source/gameengine/Ketsji/KX_OrientationInterpolator.cpp
index d2468d0317d..bcaa1e60e92 100644
--- a/source/gameengine/Ketsji/KX_OrientationInterpolator.cpp
+++ b/source/gameengine/Ketsji/KX_OrientationInterpolator.cpp
@@ -39,12 +39,12 @@ void KX_OrientationInterpolator::Execute(float currentTime) const
MT_Vector3 eul(m_ipos[0]->GetValue(currentTime),
m_ipos[1]->GetValue(currentTime),
m_ipos[2]->GetValue(currentTime));
- MT_Scalar ci = cos(eul[0]);
- MT_Scalar cj = cos(eul[1]);
- MT_Scalar ch = cos(eul[2]);
- MT_Scalar si = sin(eul[0]);
- MT_Scalar sj = sin(eul[1]);
- MT_Scalar sh = sin(eul[2]);
+ MT_Scalar ci = cosf(eul[0]);
+ MT_Scalar cj = cosf(eul[1]);
+ MT_Scalar ch = cosf(eul[2]);
+ MT_Scalar si = sinf(eul[0]);
+ MT_Scalar sj = sinf(eul[1]);
+ MT_Scalar sh = sinf(eul[2]);
MT_Scalar cc = ci*ch;
MT_Scalar cs = ci*sh;
MT_Scalar sc = si*ch;
diff --git a/source/gameengine/Ketsji/KX_TrackToActuator.cpp b/source/gameengine/Ketsji/KX_TrackToActuator.cpp
index 651cc473640..74902ab20ee 100644
--- a/source/gameengine/Ketsji/KX_TrackToActuator.cpp
+++ b/source/gameengine/Ketsji/KX_TrackToActuator.cpp
@@ -92,12 +92,12 @@ static MT_Matrix3x3 EulToMat3(float eul[3])
MT_Matrix3x3 mat;
float ci, cj, ch, si, sj, sh, cc, cs, sc, ss;
- ci = cos(eul[0]);
- cj = cos(eul[1]);
- ch = cos(eul[2]);
- si = sin(eul[0]);
- sj = sin(eul[1]);
- sh = sin(eul[2]);
+ ci = cosf(eul[0]);
+ cj = cosf(eul[1]);
+ ch = cosf(eul[2]);
+ si = sinf(eul[0]);
+ sj = sinf(eul[1]);
+ sh = sinf(eul[2]);
cc = ci*ch;
cs = ci*sh;
sc = si*ch;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 604b6a6b59b..84dbfff74b0 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -404,7 +404,7 @@ void RAS_OpenGLRasterizer::FlushDebugShapes(SCA_IScene *scene)
for (int j = 0; j<n; j++)
{
MT_Scalar theta = j*(float)M_PI*2/n;
- MT_Vector3 pos(cos(theta) * rad, sin(theta) * rad, 0.0f);
+ MT_Vector3 pos(cosf(theta) * rad, sinf(theta) * rad, 0.0f);
pos = pos*tr;
pos += debugShapes[i].m_pos;
const MT_Scalar* posPtr = &pos.x();