Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--intern/cycles/bvh/bvh.cpp32
-rw-r--r--intern/cycles/bvh/bvh.h4
-rw-r--r--intern/cycles/bvh/bvh_build.cpp26
-rw-r--r--intern/cycles/bvh/bvh_build.h4
-rw-r--r--intern/cycles/bvh/bvh_params.h8
-rw-r--r--intern/cycles/bvh/bvh_sort.cpp4
-rw-r--r--intern/cycles/bvh/bvh_split.cpp8
-rw-r--r--intern/cycles/kernel/geom/geom_bvh_subsurface.h22
-rw-r--r--intern/cycles/kernel/geom/geom_bvh_traversal.h37
-rw-r--r--intern/cycles/kernel/geom/geom_curve.h24
-rw-r--r--intern/cycles/kernel/geom/geom_triangle.h2
-rw-r--r--intern/cycles/kernel/kernel_emission.h9
-rw-r--r--intern/cycles/kernel/kernel_primitive.h8
-rw-r--r--intern/cycles/kernel/kernel_shader.h117
-rw-r--r--intern/cycles/kernel/kernel_textures.h2
-rw-r--r--intern/cycles/kernel/kernel_types.h30
-rw-r--r--intern/cycles/kernel/osl/osl_services.cpp17
-rw-r--r--intern/cycles/kernel/osl/osl_shader.cpp2
-rw-r--r--intern/cycles/kernel/svm/svm_attribute.h2
-rw-r--r--intern/cycles/kernel/svm/svm_closure.h4
-rw-r--r--intern/cycles/kernel/svm/svm_geometry.h2
-rw-r--r--intern/cycles/kernel/svm/svm_wireframe.h2
-rw-r--r--intern/cycles/render/mesh.cpp10
-rw-r--r--intern/cycles/render/scene.h2
24 files changed, 190 insertions, 188 deletions
diff --git a/intern/cycles/bvh/bvh.cpp b/intern/cycles/bvh/bvh.cpp
index 6c636ac5c8d..0d46638c82d 100644
--- a/intern/cycles/bvh/bvh.cpp
+++ b/intern/cycles/bvh/bvh.cpp
@@ -97,7 +97,7 @@ bool BVH::cache_read(CacheData& key)
value.read(pack.nodes);
value.read(pack.object_node);
value.read(pack.tri_woop);
- value.read(pack.prim_segment);
+ value.read(pack.prim_type);
value.read(pack.prim_visibility);
value.read(pack.prim_index);
value.read(pack.prim_object);
@@ -119,7 +119,7 @@ void BVH::cache_write(CacheData& key)
value.add(pack.nodes);
value.add(pack.object_node);
value.add(pack.tri_woop);
- value.add(pack.prim_segment);
+ value.add(pack.prim_type);
value.add(pack.prim_visibility);
value.add(pack.prim_index);
value.add(pack.prim_object);
@@ -165,11 +165,11 @@ void BVH::build(Progress& progress)
}
/* build nodes */
- vector<int> prim_segment;
+ vector<int> prim_type;
vector<int> prim_index;
vector<int> prim_object;
- BVHBuild bvh_build(objects, prim_segment, prim_index, prim_object, params, progress);
+ BVHBuild bvh_build(objects, prim_type, prim_index, prim_object, params, progress);
BVHNode *root = bvh_build.run();
if(progress.get_cancel()) {
@@ -178,7 +178,7 @@ void BVH::build(Progress& progress)
}
/* todo: get rid of this copy */
- pack.prim_segment = prim_segment;
+ pack.prim_type = prim_type;
pack.prim_index = prim_index;
pack.prim_object = prim_object;
@@ -280,7 +280,7 @@ void BVH::pack_curve_segment(int idx, float4 woop[3])
int tob = pack.prim_object[idx];
const Mesh *mesh = objects[tob]->mesh;
int tidx = pack.prim_index[idx];
- int segment = pack.prim_segment[idx];
+ int segment = PRIMITIVE_UNPACK_SEGMENT(pack.prim_type[idx]);
int k0 = mesh->curves[tidx].first_key + segment;
int k1 = mesh->curves[tidx].first_key + segment + 1;
float3 v0 = mesh->curve_keys[k0].co;
@@ -324,7 +324,7 @@ void BVH::pack_primitives()
if(pack.prim_index[i] != -1) {
float4 woop[3];
- if(pack.prim_segment[i] != ~0)
+ if(pack.prim_type[i] & PRIMITIVE_ALL_CURVE)
pack_curve_segment(i, woop);
else
pack_triangle(i, woop);
@@ -335,7 +335,7 @@ void BVH::pack_primitives()
Object *ob = objects[tob];
pack.prim_visibility[i] = ob->visibility;
- if(pack.prim_segment[i] != ~0)
+ if(pack.prim_type[i] & PRIMITIVE_ALL_CURVE)
pack.prim_visibility[i] |= PATH_RAY_CURVE;
}
else {
@@ -359,7 +359,7 @@ void BVH::pack_instances(size_t nodes_size)
* meshes with transform applied and already in the top level BVH */
for(size_t i = 0; i < pack.prim_index.size(); i++)
if(pack.prim_index[i] != -1) {
- if(pack.prim_segment[i] != ~0)
+ if(pack.prim_type[i] & PRIMITIVE_ALL_CURVE)
pack.prim_index[i] += objects[pack.prim_object[i]]->mesh->curve_offset;
else
pack.prim_index[i] += objects[pack.prim_object[i]]->mesh->tri_offset;
@@ -401,7 +401,7 @@ void BVH::pack_instances(size_t nodes_size)
mesh_map.clear();
pack.prim_index.resize(prim_index_size);
- pack.prim_segment.resize(prim_index_size);
+ pack.prim_type.resize(prim_index_size);
pack.prim_object.resize(prim_index_size);
pack.prim_visibility.resize(prim_index_size);
pack.tri_woop.resize(tri_woop_size);
@@ -409,7 +409,7 @@ void BVH::pack_instances(size_t nodes_size)
pack.object_node.resize(objects.size());
int *pack_prim_index = (pack.prim_index.size())? &pack.prim_index[0]: NULL;
- int *pack_prim_segment = (pack.prim_segment.size())? &pack.prim_segment[0]: NULL;
+ int *pack_prim_type = (pack.prim_type.size())? &pack.prim_type[0]: NULL;
int *pack_prim_object = (pack.prim_object.size())? &pack.prim_object[0]: NULL;
uint *pack_prim_visibility = (pack.prim_visibility.size())? &pack.prim_visibility[0]: NULL;
float4 *pack_tri_woop = (pack.tri_woop.size())? &pack.tri_woop[0]: NULL;
@@ -454,16 +454,16 @@ void BVH::pack_instances(size_t nodes_size)
if(bvh->pack.prim_index.size()) {
size_t bvh_prim_index_size = bvh->pack.prim_index.size();
int *bvh_prim_index = &bvh->pack.prim_index[0];
- int *bvh_prim_segment = &bvh->pack.prim_segment[0];
+ int *bvh_prim_type = &bvh->pack.prim_type[0];
uint *bvh_prim_visibility = &bvh->pack.prim_visibility[0];
for(size_t i = 0; i < bvh_prim_index_size; i++) {
- if(bvh->pack.prim_segment[i] != ~0)
+ if(bvh->pack.prim_type[i] & PRIMITIVE_ALL_CURVE)
pack_prim_index[pack_prim_index_offset] = bvh_prim_index[i] + mesh_curve_offset;
else
pack_prim_index[pack_prim_index_offset] = bvh_prim_index[i] + mesh_tri_offset;
- pack_prim_segment[pack_prim_index_offset] = bvh_prim_segment[i];
+ pack_prim_type[pack_prim_index_offset] = bvh_prim_type[i];
pack_prim_visibility[pack_prim_index_offset] = bvh_prim_visibility[i];
pack_prim_object[pack_prim_index_offset] = 0; // unused for instances
pack_prim_index_offset++;
@@ -629,10 +629,10 @@ void RegularBVH::refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility
/* primitives */
const Mesh *mesh = ob->mesh;
- if(pack.prim_segment[prim] != ~0) {
+ if(pack.prim_type[prim] & PRIMITIVE_ALL_CURVE) {
/* curves */
int str_offset = (params.top_level)? mesh->curve_offset: 0;
- int k0 = mesh->curves[pidx - str_offset].first_key + pack.prim_segment[prim]; // XXX!
+ int k0 = mesh->curves[pidx - str_offset].first_key + PRIMITIVE_UNPACK_SEGMENT(pack.prim_type[prim]);
int k1 = k0 + 1;
float3 p[4];
diff --git a/intern/cycles/bvh/bvh.h b/intern/cycles/bvh/bvh.h
index f2c96638b84..5fcaaaa988c 100644
--- a/intern/cycles/bvh/bvh.h
+++ b/intern/cycles/bvh/bvh.h
@@ -52,8 +52,8 @@ struct PackedBVH {
array<int> object_node;
/* precomputed triangle intersection data, one triangle is 4x float4 */
array<float4> tri_woop;
- /* primitive type - triangle or strand (should be moved to flag?) */
- array<int> prim_segment;
+ /* primitive type - triangle or strand */
+ array<int> prim_type;
/* visibility visibilitys for primitives */
array<uint> prim_visibility;
/* mapping from BVH primitive index to true primitive index, as primitives
diff --git a/intern/cycles/bvh/bvh_build.cpp b/intern/cycles/bvh/bvh_build.cpp
index b21b20a87e5..aa8ba36f891 100644
--- a/intern/cycles/bvh/bvh_build.cpp
+++ b/intern/cycles/bvh/bvh_build.cpp
@@ -49,10 +49,10 @@ public:
/* Constructor / Destructor */
BVHBuild::BVHBuild(const vector<Object*>& objects_,
- vector<int>& prim_segment_, vector<int>& prim_index_, vector<int>& prim_object_,
+ vector<int>& prim_type_, vector<int>& prim_index_, vector<int>& prim_object_,
const BVHParams& params_, Progress& progress_)
: objects(objects_),
- prim_segment(prim_segment_),
+ prim_type(prim_type_),
prim_index(prim_index_),
prim_object(prim_object_),
params(params_),
@@ -73,6 +73,7 @@ void BVHBuild::add_reference_mesh(BoundBox& root, BoundBox& center, Mesh *mesh,
for(uint j = 0; j < mesh->triangles.size(); j++) {
Mesh::Triangle t = mesh->triangles[j];
BoundBox bounds = BoundBox::empty;
+ PrimitiveType type = PRIMITIVE_TRIANGLE;
for(int k = 0; k < 3; k++) {
float3 co = mesh->verts[t.v[k]];
@@ -80,7 +81,7 @@ void BVHBuild::add_reference_mesh(BoundBox& root, BoundBox& center, Mesh *mesh,
}
if(bounds.valid()) {
- references.push_back(BVHReference(bounds, j, i, ~0));
+ references.push_back(BVHReference(bounds, j, i, type));
root.grow(bounds);
center.grow(bounds.center2());
}
@@ -88,6 +89,7 @@ void BVHBuild::add_reference_mesh(BoundBox& root, BoundBox& center, Mesh *mesh,
for(uint j = 0; j < mesh->curves.size(); j++) {
Mesh::Curve curve = mesh->curves[j];
+ PrimitiveType type = PRIMITIVE_CURVE;
for(int k = 0; k < curve.num_keys - 1; k++) {
BoundBox bounds = BoundBox::empty;
@@ -108,7 +110,9 @@ void BVHBuild::add_reference_mesh(BoundBox& root, BoundBox& center, Mesh *mesh,
bounds.grow(upper, mr);
if(bounds.valid()) {
- references.push_back(BVHReference(bounds, j, i, k));
+ int packed_type = PRIMITIVE_PACK_SEGMENT(type, k);
+
+ references.push_back(BVHReference(bounds, j, i, packed_type));
root.grow(bounds);
center.grow(bounds.center2());
}
@@ -118,7 +122,7 @@ void BVHBuild::add_reference_mesh(BoundBox& root, BoundBox& center, Mesh *mesh,
void BVHBuild::add_reference_object(BoundBox& root, BoundBox& center, Object *ob, int i)
{
- references.push_back(BVHReference(ob->bounds, -1, i, false));
+ references.push_back(BVHReference(ob->bounds, -1, i, 0));
root.grow(ob->bounds);
center.grow(ob->bounds.center2());
}
@@ -207,7 +211,7 @@ BVHNode* BVHBuild::run()
progress_total = references.size();
progress_original_total = progress_total;
- prim_segment.resize(references.size());
+ prim_type.resize(references.size());
prim_index.resize(references.size());
prim_object.resize(references.size());
@@ -373,12 +377,12 @@ BVHNode *BVHBuild::create_object_leaf_nodes(const BVHReference *ref, int start,
if(start == prim_index.size()) {
assert(params.use_spatial_split);
- prim_segment.push_back(ref->prim_segment());
+ prim_type.push_back(ref->prim_type());
prim_index.push_back(ref->prim_index());
prim_object.push_back(ref->prim_object());
}
else {
- prim_segment[start] = ref->prim_segment();
+ prim_type[start] = ref->prim_type();
prim_index[start] = ref->prim_index();
prim_object[start] = ref->prim_object();
}
@@ -401,7 +405,7 @@ BVHNode *BVHBuild::create_object_leaf_nodes(const BVHReference *ref, int start,
BVHNode* BVHBuild::create_leaf_node(const BVHRange& range)
{
- vector<int>& p_segment = prim_segment;
+ vector<int>& p_type = prim_type;
vector<int>& p_index = prim_index;
vector<int>& p_object = prim_object;
BoundBox bounds = BoundBox::empty;
@@ -415,12 +419,12 @@ BVHNode* BVHBuild::create_leaf_node(const BVHRange& range)
if(range.start() + num == prim_index.size()) {
assert(params.use_spatial_split);
- p_segment.push_back(ref.prim_segment());
+ p_type.push_back(ref.prim_type());
p_index.push_back(ref.prim_index());
p_object.push_back(ref.prim_object());
}
else {
- p_segment[range.start() + num] = ref.prim_segment();
+ p_type[range.start() + num] = ref.prim_type();
p_index[range.start() + num] = ref.prim_index();
p_object[range.start() + num] = ref.prim_object();
}
diff --git a/intern/cycles/bvh/bvh_build.h b/intern/cycles/bvh/bvh_build.h
index 3df4da1739a..ba10eb49412 100644
--- a/intern/cycles/bvh/bvh_build.h
+++ b/intern/cycles/bvh/bvh_build.h
@@ -44,7 +44,7 @@ public:
/* Constructor/Destructor */
BVHBuild(
const vector<Object*>& objects,
- vector<int>& prim_segment,
+ vector<int>& prim_type,
vector<int>& prim_index,
vector<int>& prim_object,
const BVHParams& params,
@@ -88,7 +88,7 @@ protected:
int num_original_references;
/* output primitive indexes and objects */
- vector<int>& prim_segment;
+ vector<int>& prim_type;
vector<int>& prim_index;
vector<int>& prim_object;
diff --git a/intern/cycles/bvh/bvh_params.h b/intern/cycles/bvh/bvh_params.h
index ad36bdfa326..3e93c0c56a0 100644
--- a/intern/cycles/bvh/bvh_params.h
+++ b/intern/cycles/bvh/bvh_params.h
@@ -98,22 +98,22 @@ class BVHReference
public:
__forceinline BVHReference() {}
- __forceinline BVHReference(const BoundBox& bounds_, int prim_index_, int prim_object_, int prim_segment)
+ __forceinline BVHReference(const BoundBox& bounds_, int prim_index_, int prim_object_, int prim_type)
: rbounds(bounds_)
{
rbounds.min.w = __int_as_float(prim_index_);
rbounds.max.w = __int_as_float(prim_object_);
- segment = prim_segment;
+ type = prim_type;
}
__forceinline const BoundBox& bounds() const { return rbounds; }
__forceinline int prim_index() const { return __float_as_int(rbounds.min.w); }
__forceinline int prim_object() const { return __float_as_int(rbounds.max.w); }
- __forceinline int prim_segment() const { return segment; }
+ __forceinline int prim_type() const { return type; }
protected:
BoundBox rbounds;
- uint segment;
+ uint type;
};
/* BVH Range
diff --git a/intern/cycles/bvh/bvh_sort.cpp b/intern/cycles/bvh/bvh_sort.cpp
index d7dbae36336..3140bf23376 100644
--- a/intern/cycles/bvh/bvh_sort.cpp
+++ b/intern/cycles/bvh/bvh_sort.cpp
@@ -52,8 +52,8 @@ public:
else if(ra.prim_object() > rb.prim_object()) return false;
else if(ra.prim_index() < rb.prim_index()) return true;
else if(ra.prim_index() > rb.prim_index()) return false;
- else if(ra.prim_segment() < rb.prim_segment()) return true;
- else if(ra.prim_segment() > rb.prim_segment()) return false;
+ else if(ra.prim_type() < rb.prim_type()) return true;
+ else if(ra.prim_type() > rb.prim_type()) return false;
return false;
}
diff --git a/intern/cycles/bvh/bvh_split.cpp b/intern/cycles/bvh/bvh_split.cpp
index 03ff69d7b6d..864626da134 100644
--- a/intern/cycles/bvh/bvh_split.cpp
+++ b/intern/cycles/bvh/bvh_split.cpp
@@ -253,7 +253,7 @@ void BVHSpatialSplit::split_reference(BVHBuild *builder, BVHReference& left, BVH
Object *ob = builder->objects[ref.prim_object()];
const Mesh *mesh = ob->mesh;
- if (ref.prim_segment() == ~0) {
+ if (ref.prim_type() & PRIMITIVE_ALL_TRIANGLE) {
const int *inds = mesh->triangles[ref.prim_index()].v;
const float3 *verts = &mesh->verts[0];
const float3* v1 = &verts[inds[2]];
@@ -282,7 +282,7 @@ void BVHSpatialSplit::split_reference(BVHBuild *builder, BVHReference& left, BVH
}
else {
/* curve split: NOTE - Currently ignores curve width and needs to be fixed.*/
- const int k0 = mesh->curves[ref.prim_index()].first_key + ref.prim_segment();
+ const int k0 = mesh->curves[ref.prim_index()].first_key + PRIMITIVE_UNPACK_SEGMENT(ref.prim_type());
const int k1 = k0 + 1;
const float3* v0 = &mesh->curve_keys[k0].co;
const float3* v1 = &mesh->curve_keys[k1].co;
@@ -318,8 +318,8 @@ void BVHSpatialSplit::split_reference(BVHBuild *builder, BVHReference& left, BVH
right_bounds.intersect(ref.bounds());
/* set references */
- left = BVHReference(left_bounds, ref.prim_index(), ref.prim_object(), ref.prim_segment());
- right = BVHReference(right_bounds, ref.prim_index(), ref.prim_object(), ref.prim_segment());
+ left = BVHReference(left_bounds, ref.prim_index(), ref.prim_object(), ref.prim_type());
+ right = BVHReference(right_bounds, ref.prim_index(), ref.prim_object(), ref.prim_type());
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/geom/geom_bvh_subsurface.h b/intern/cycles/kernel/geom/geom_bvh_subsurface.h
index 6529f58c0d2..d61929405ef 100644
--- a/intern/cycles/kernel/geom/geom_bvh_subsurface.h
+++ b/intern/cycles/kernel/geom/geom_bvh_subsurface.h
@@ -204,19 +204,23 @@ ccl_device uint BVH_FUNCTION_NAME(KernelGlobals *kg, const Ray *ray, Intersectio
/* primitive intersection */
for(; primAddr < primAddr2; primAddr++) {
-#if FEATURE(BVH_HAIR)
- uint segment = kernel_tex_fetch(__prim_segment, primAddr);
- if(segment != ~0)
- continue;
-#endif
-
/* only primitives from the same object */
uint tri_object = (object == ~0)? kernel_tex_fetch(__prim_object, primAddr): object;
- if(tri_object == subsurface_object) {
+ if(tri_object != subsurface_object)
+ continue;
- /* intersect ray against primitive */
- triangle_intersect_subsurface(kg, isect_array, P, idir, object, primAddr, isect_t, &num_hits, lcg_state, max_hits);
+ /* intersect ray against primitive */
+ uint type = kernel_tex_fetch(__prim_type, primAddr);
+
+ switch(type & PRIMITIVE_ALL) {
+ case PRIMITIVE_TRIANGLE: {
+ triangle_intersect_subsurface(kg, isect_array, P, idir, object, primAddr, isect_t, &num_hits, lcg_state, max_hits);
+ break;
+ }
+ default: {
+ break;
+ }
}
}
}
diff --git a/intern/cycles/kernel/geom/geom_bvh_traversal.h b/intern/cycles/kernel/geom/geom_bvh_traversal.h
index 3a50ffedfde..1abefb51976 100644
--- a/intern/cycles/kernel/geom/geom_bvh_traversal.h
+++ b/intern/cycles/kernel/geom/geom_bvh_traversal.h
@@ -249,26 +249,35 @@ ccl_device bool BVH_FUNCTION_NAME
/* primitive intersection */
while(primAddr < primAddr2) {
bool hit;
+ uint type = kernel_tex_fetch(__prim_type, primAddr);
- /* intersect ray against primitive */
+ switch(type & PRIMITIVE_ALL) {
+ case PRIMITIVE_TRIANGLE: {
+ hit = triangle_intersect(kg, isect, P, idir, visibility, object, primAddr);
+ break;
+ }
#if FEATURE(BVH_HAIR)
- uint segment = kernel_tex_fetch(__prim_segment, primAddr);
- if(segment != ~0) {
-
- if(kernel_data.curve.curveflags & CURVE_KN_INTERPOLATE)
+ case PRIMITIVE_CURVE: {
#if FEATURE(BVH_HAIR_MINIMUM_WIDTH)
- hit = bvh_cardinal_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, ray->time, segment, lcg_state, difl, extmax);
- else
- hit = bvh_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, ray->time, segment, lcg_state, difl, extmax);
+ if(kernel_data.curve.curveflags & CURVE_KN_INTERPOLATE)
+ hit = bvh_cardinal_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, ray->time, type, lcg_state, difl, extmax);
+ else
+ hit = bvh_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, ray->time, type, lcg_state, difl, extmax);
#else
- hit = bvh_cardinal_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, ray->time, segment);
- else
- hit = bvh_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, ray->time, segment);
+ if(kernel_data.curve.curveflags & CURVE_KN_INTERPOLATE)
+ hit = bvh_cardinal_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, ray->time, type);
+ else
+ hit = bvh_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, ray->time, type);
#endif
- }
- else
+
+ break;
+ }
#endif
- hit = triangle_intersect(kg, isect, P, idir, visibility, object, primAddr);
+ default: {
+ hit = false;
+ break;
+ }
+ }
/* shadow ray early termination */
#if defined(__KERNEL_SSE2__)
diff --git a/intern/cycles/kernel/geom/geom_curve.h b/intern/cycles/kernel/geom/geom_curve.h
index ec9081a6c75..484f3ae6eb9 100644
--- a/intern/cycles/kernel/geom/geom_curve.h
+++ b/intern/cycles/kernel/geom/geom_curve.h
@@ -30,7 +30,7 @@ ccl_device float curve_attribute_float(KernelGlobals *kg, const ShaderData *sd,
}
else if(elem == ATTR_ELEMENT_CURVE_KEY || elem == ATTR_ELEMENT_CURVE_KEY_MOTION) {
float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
- int k0 = __float_as_int(curvedata.x) + sd->segment;
+ int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type);
int k1 = k0 + 1;
float f0 = kernel_tex_fetch(__attributes_float, offset + k0);
@@ -69,7 +69,7 @@ ccl_device float3 curve_attribute_float3(KernelGlobals *kg, const ShaderData *sd
}
else if(elem == ATTR_ELEMENT_CURVE_KEY || elem == ATTR_ELEMENT_CURVE_KEY_MOTION) {
float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
- int k0 = __float_as_int(curvedata.x) + sd->segment;
+ int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type);
int k1 = k0 + 1;
float3 f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + k0));
@@ -98,9 +98,9 @@ ccl_device float curve_thickness(KernelGlobals *kg, ShaderData *sd)
{
float r = 0.0f;
- if(sd->segment != ~0) {
+ if(sd->type & PRIMITIVE_ALL_CURVE) {
float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
- int k0 = __float_as_int(curvedata.x) + sd->segment;
+ int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type);
int k1 = k0 + 1;
float4 P1 = kernel_tex_fetch(__curve_keys, k0);
@@ -115,7 +115,7 @@ ccl_device float3 curve_tangent_normal(KernelGlobals *kg, ShaderData *sd)
{
float3 tgN = make_float3(0.0f,0.0f,0.0f);
- if(sd->segment != ~0) {
+ if(sd->type & PRIMITIVE_ALL_CURVE) {
tgN = -(-sd->I - sd->dPdu * (dot(sd->dPdu,-sd->I) / len_squared(sd->dPdu)));
tgN = normalize(tgN);
@@ -192,12 +192,13 @@ ccl_device_inline __m128 transform_point_T3(const __m128 t[3], const __m128 &a)
#ifdef __KERNEL_SSE2__
/* Pass P and idir by reference to aligned vector */
ccl_device_inline bool bvh_cardinal_curve_intersect(KernelGlobals *kg, Intersection *isect,
- const float3 &P, const float3 &idir, uint visibility, int object, int curveAddr, float time, int segment, uint *lcg_state, float difl, float extmax)
+ const float3 &P, const float3 &idir, uint visibility, int object, int curveAddr, float time, int type, uint *lcg_state, float difl, float extmax)
#else
ccl_device_inline bool bvh_cardinal_curve_intersect(KernelGlobals *kg, Intersection *isect,
- float3 P, float3 idir, uint visibility, int object, int curveAddr, float time, int segment, uint *lcg_state, float difl, float extmax)
+ float3 P, float3 idir, uint visibility, int object, int curveAddr, float time,int type, uint *lcg_state, float difl, float extmax)
#endif
{
+ int segment = PRIMITIVE_UNPACK_SEGMENT(type);
float epsilon = 0.0f;
float r_st, r_en;
@@ -548,7 +549,7 @@ ccl_device_inline bool bvh_cardinal_curve_intersect(KernelGlobals *kg, Intersect
/* record intersection */
isect->prim = curveAddr;
isect->object = object;
- isect->segment = segment;
+ isect->type = type;
isect->u = u;
isect->v = 0.0f;
/*isect->v = 1.0f - coverage; */
@@ -569,7 +570,7 @@ ccl_device_inline bool bvh_cardinal_curve_intersect(KernelGlobals *kg, Intersect
}
ccl_device_inline bool bvh_curve_intersect(KernelGlobals *kg, Intersection *isect,
- float3 P, float3 idir, uint visibility, int object, int curveAddr, float time, int segment, uint *lcg_state, float difl, float extmax)
+ float3 P, float3 idir, uint visibility, int object, int curveAddr, float time, int type, uint *lcg_state, float difl, float extmax)
{
/* define few macros to minimize code duplication for SSE */
#ifndef __KERNEL_SSE2__
@@ -578,6 +579,7 @@ ccl_device_inline bool bvh_curve_intersect(KernelGlobals *kg, Intersection *isec
#define dot3(x, y) dot(x, y)
#endif
+ int segment = PRIMITIVE_UNPACK_SEGMENT(type);
/* curve Intersection check */
int flags = kernel_data.curve.curveflags;
@@ -768,7 +770,7 @@ ccl_device_inline bool bvh_curve_intersect(KernelGlobals *kg, Intersection *isec
/* record intersection */
isect->prim = curveAddr;
isect->object = object;
- isect->segment = segment;
+ isect->type = type;
isect->u = z*invl;
isect->v = td/(4*a*a);
/*isect->v = 1.0f - adjradius;*/
@@ -841,7 +843,7 @@ ccl_device_inline float3 bvh_curve_refine(KernelGlobals *kg, ShaderData *sd, con
int prim = kernel_tex_fetch(__prim_index, isect->prim);
float4 v00 = kernel_tex_fetch(__curves, prim);
- int k0 = __float_as_int(v00.x) + sd->segment;
+ int k0 = __float_as_int(v00.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type);
int k1 = k0 + 1;
float3 tg;
diff --git a/intern/cycles/kernel/geom/geom_triangle.h b/intern/cycles/kernel/geom/geom_triangle.h
index 1bdc76445f9..7b115daa022 100644
--- a/intern/cycles/kernel/geom/geom_triangle.h
+++ b/intern/cycles/kernel/geom/geom_triangle.h
@@ -290,6 +290,7 @@ ccl_device_inline bool triangle_intersect(KernelGlobals *kg, Intersection *isect
/* record intersection */
isect->prim = triAddr;
isect->object = object;
+ isect->type = PRIMITIVE_TRIANGLE;
isect->u = u;
isect->v = v;
isect->t = t;
@@ -353,6 +354,7 @@ ccl_device_inline void triangle_intersect_subsurface(KernelGlobals *kg, Intersec
Intersection *isect = &isect_array[hit];
isect->prim = triAddr;
isect->object = object;
+ isect->type = PRIMITIVE_TRIANGLE;
isect->u = u;
isect->v = v;
isect->t = t;
diff --git a/intern/cycles/kernel/kernel_emission.h b/intern/cycles/kernel/kernel_emission.h
index cbcec4291bd..44c2572efc2 100644
--- a/intern/cycles/kernel/kernel_emission.h
+++ b/intern/cycles/kernel/kernel_emission.h
@@ -43,12 +43,7 @@ ccl_device_noinline float3 direct_emissive_eval(KernelGlobals *kg, float rando,
else
#endif
{
-#ifdef __HAIR__
- if(ls->type == LIGHT_STRAND)
- shader_setup_from_sample(kg, &sd, ls->P, ls->Ng, I, ls->shader, ls->object, ls->prim, ls->u, ls->v, t, time, bounce+1, ls->prim);
- else
-#endif
- shader_setup_from_sample(kg, &sd, ls->P, ls->Ng, I, ls->shader, ls->object, ls->prim, ls->u, ls->v, t, time, bounce+1, ~0);
+ shader_setup_from_sample(kg, &sd, ls->P, ls->Ng, I, ls->shader, ls->object, ls->prim, ls->u, ls->v, t, time, bounce+1);
ls->Ng = sd.Ng;
@@ -171,7 +166,7 @@ ccl_device_noinline float3 indirect_primitive_emission(KernelGlobals *kg, Shader
float3 L = shader_emissive_eval(kg, sd);
#ifdef __HAIR__
- if(!(path_flag & PATH_RAY_MIS_SKIP) && (sd->flag & SD_USE_MIS) && (sd->segment == ~0)) {
+ if(!(path_flag & PATH_RAY_MIS_SKIP) && (sd->flag & SD_USE_MIS) && (sd->type & PRIMITIVE_ALL_TRIANGLE)) {
#else
if(!(path_flag & PATH_RAY_MIS_SKIP) && (sd->flag & SD_USE_MIS)) {
#endif
diff --git a/intern/cycles/kernel/kernel_primitive.h b/intern/cycles/kernel/kernel_primitive.h
index fa450c97cbf..f9efdd2cf56 100644
--- a/intern/cycles/kernel/kernel_primitive.h
+++ b/intern/cycles/kernel/kernel_primitive.h
@@ -36,7 +36,7 @@ ccl_device_inline int find_attribute(KernelGlobals *kg, ShaderData *sd, uint id,
/* for SVM, find attribute by unique id */
uint attr_offset = sd->object*kernel_data.bvh.attributes_map_stride;
#ifdef __HAIR__
- attr_offset = (sd->segment == ~0)? attr_offset: attr_offset + ATTR_PRIM_CURVE;
+ attr_offset = (sd->type & PRIMITIVE_ALL_CURVE)? attr_offset + ATTR_PRIM_CURVE: attr_offset;
#endif
uint4 attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
@@ -58,7 +58,7 @@ ccl_device_inline int find_attribute(KernelGlobals *kg, ShaderData *sd, uint id,
ccl_device float primitive_attribute_float(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float *dx, float *dy)
{
#ifdef __HAIR__
- if(sd->segment == ~0)
+ if(sd->type & PRIMITIVE_ALL_TRIANGLE)
#endif
return triangle_attribute_float(kg, sd, elem, offset, dx, dy);
#ifdef __HAIR__
@@ -70,7 +70,7 @@ ccl_device float primitive_attribute_float(KernelGlobals *kg, const ShaderData *
ccl_device float3 primitive_attribute_float3(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float3 *dx, float3 *dy)
{
#ifdef __HAIR__
- if(sd->segment == ~0)
+ if(sd->type & PRIMITIVE_ALL_TRIANGLE)
#endif
return triangle_attribute_float3(kg, sd, elem, offset, dx, dy);
#ifdef __HAIR__
@@ -126,7 +126,7 @@ ccl_device bool primitive_ptex(KernelGlobals *kg, ShaderData *sd, float2 *uv, in
ccl_device float3 primitive_tangent(KernelGlobals *kg, ShaderData *sd)
{
#ifdef __HAIR__
- if(sd->segment != ~0)
+ if(sd->type & PRIMITIVE_ALL_CURVE)
#ifdef __DPDU__
return normalize(sd->dPdu);
#else
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h
index 0f327f16419..95cdfd1a80a 100644
--- a/intern/cycles/kernel/kernel_shader.h
+++ b/intern/cycles/kernel/kernel_shader.h
@@ -55,6 +55,7 @@ ccl_device void shader_setup_from_ray(KernelGlobals *kg, ShaderData *sd,
sd->object = (isect->object == ~0)? kernel_tex_fetch(__prim_object, isect->prim): isect->object;
#endif
+ sd->type = isect->type;
sd->flag = kernel_tex_fetch(__object_flag, sd->object);
/* matrices and time */
@@ -67,34 +68,27 @@ ccl_device void shader_setup_from_ray(KernelGlobals *kg, ShaderData *sd,
sd->ray_length = isect->t;
sd->ray_depth = bounce;
+#ifdef __UV__
+ sd->u = isect->u;
+ sd->v = isect->v;
+#endif
+
#ifdef __HAIR__
- if(kernel_tex_fetch(__prim_segment, isect->prim) != ~0) {
- /* Strand Shader setting*/
+ if(sd->type & PRIMITIVE_ALL_CURVE) {
+ /* curve */
float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
sd->shader = __float_as_int(curvedata.z);
- sd->segment = isect->segment;
sd->P = bvh_curve_refine(kg, sd, isect, ray);
}
- else {
+ else
#endif
+ {
/* fetch triangle data */
float4 Ns = kernel_tex_fetch(__tri_normal, sd->prim);
float3 Ng = make_float3(Ns.x, Ns.y, Ns.z);
sd->shader = __float_as_int(Ns.w);
-#ifdef __HAIR__
- sd->segment = ~0;
- /*elements for minimum hair width using transparency bsdf*/
- /*sd->curve_transparency = 0.0f;*/
- /*sd->curve_radius = 0.0f;*/
-#endif
-
-#ifdef __UV__
- sd->u = isect->u;
- sd->v = isect->v;
-#endif
-
/* vectors */
sd->P = triangle_refine(kg, sd, isect, ray);
sd->Ng = Ng;
@@ -108,10 +102,7 @@ ccl_device void shader_setup_from_ray(KernelGlobals *kg, ShaderData *sd,
/* dPdu/dPdv */
triangle_dPdudv(kg, sd->prim, &sd->dPdu, &sd->dPdv);
#endif
-
-#ifdef __HAIR__
}
-#endif
sd->I = -ray->D;
@@ -161,34 +152,32 @@ ccl_device_inline void shader_setup_from_subsurface(KernelGlobals *kg, ShaderDat
/* object, matrices, time, ray_length stay the same */
sd->flag = kernel_tex_fetch(__object_flag, sd->object);
sd->prim = kernel_tex_fetch(__prim_index, isect->prim);
-
- /* fetch triangle data */
- float4 Ns = kernel_tex_fetch(__tri_normal, sd->prim);
- float3 Ng = make_float3(Ns.x, Ns.y, Ns.z);
- sd->shader = __float_as_int(Ns.w);
-
-#ifdef __HAIR__
- sd->segment = ~0;
-#endif
+ sd->type = isect->type;
#ifdef __UV__
sd->u = isect->u;
sd->v = isect->v;
#endif
- /* vectors */
- sd->P = triangle_refine_subsurface(kg, sd, isect, ray);
- sd->Ng = Ng;
- sd->N = Ng;
-
- /* smooth normal */
- if(sd->shader & SHADER_SMOOTH_NORMAL)
- sd->N = triangle_smooth_normal(kg, sd->prim, sd->u, sd->v);
+ /* fetch triangle data */
+ {
+ float4 Ns = kernel_tex_fetch(__tri_normal, sd->prim);
+ float3 Ng = make_float3(Ns.x, Ns.y, Ns.z);
+ sd->shader = __float_as_int(Ns.w);
+
+ /* static triangle */
+ sd->P = triangle_refine_subsurface(kg, sd, isect, ray);
+ sd->Ng = Ng;
+ sd->N = Ng;
+
+ if(sd->shader & SHADER_SMOOTH_NORMAL)
+ sd->N = triangle_smooth_normal(kg, sd->prim, sd->u, sd->v);
#ifdef __DPDU__
- /* dPdu/dPdv */
- triangle_dPdudv(kg, sd->prim, &sd->dPdu, &sd->dPdv);
+ /* dPdu/dPdv */
+ triangle_dPdudv(kg, sd->prim, &sd->dPdu, &sd->dPdv);
#endif
+ }
sd->flag |= kernel_tex_fetch(__shader_flag, (sd->shader & SHADER_MASK)*2);
@@ -231,7 +220,7 @@ ccl_device_inline void shader_setup_from_subsurface(KernelGlobals *kg, ShaderDat
ccl_device void shader_setup_from_sample(KernelGlobals *kg, ShaderData *sd,
const float3 P, const float3 Ng, const float3 I,
- int shader, int object, int prim, float u, float v, float t, float time, int bounce, int segment)
+ int shader, int object, int prim, float u, float v, float t, float time, int bounce)
{
/* vectors */
sd->P = P;
@@ -239,9 +228,7 @@ ccl_device void shader_setup_from_sample(KernelGlobals *kg, ShaderData *sd,
sd->Ng = Ng;
sd->I = I;
sd->shader = shader;
-#ifdef __HAIR__
- sd->segment = segment;
-#endif
+ sd->type = (prim == ~0)? PRIMITIVE_NONE: PRIMITIVE_TRIANGLE;
/* primitive */
#ifdef __INSTANCING__
@@ -283,35 +270,19 @@ ccl_device void shader_setup_from_sample(KernelGlobals *kg, ShaderData *sd,
}
#endif
- /* smooth normal */
-#ifdef __HAIR__
- if(sd->shader & SHADER_SMOOTH_NORMAL && sd->segment == ~0) {
- sd->N = triangle_smooth_normal(kg, sd->prim, sd->u, sd->v);
-#else
- if(sd->shader & SHADER_SMOOTH_NORMAL) {
- sd->N = triangle_smooth_normal(kg, sd->prim, sd->u, sd->v);
-#endif
+ if(sd->type & PRIMITIVE_TRIANGLE) {
+ /* smooth normal */
+ if(sd->shader & SHADER_SMOOTH_NORMAL) {
+ sd->N = triangle_smooth_normal(kg, sd->prim, sd->u, sd->v);
#ifdef __INSTANCING__
- if(instanced)
- object_normal_transform(kg, sd, &sd->N);
+ if(instanced)
+ object_normal_transform(kg, sd, &sd->N);
#endif
- }
+ }
+ /* dPdu/dPdv */
#ifdef __DPDU__
- /* dPdu/dPdv */
-#ifdef __HAIR__
- if(sd->prim == ~0 || sd->segment != ~0) {
- sd->dPdu = make_float3(0.0f, 0.0f, 0.0f);
- sd->dPdv = make_float3(0.0f, 0.0f, 0.0f);
- }
-#else
- if(sd->prim == ~0) {
- sd->dPdu = make_float3(0.0f, 0.0f, 0.0f);
- sd->dPdv = make_float3(0.0f, 0.0f, 0.0f);
- }
-#endif
- else {
triangle_dPdudv(kg, sd->prim, &sd->dPdu, &sd->dPdv);
#ifdef __INSTANCING__
@@ -320,8 +291,14 @@ ccl_device void shader_setup_from_sample(KernelGlobals *kg, ShaderData *sd,
object_dir_transform(kg, sd, &sd->dPdv);
}
#endif
+#endif
}
+ else {
+#ifdef __DPDU__
+ sd->dPdu = make_float3(0.0f, 0.0f, 0.0f);
+ sd->dPdv = make_float3(0.0f, 0.0f, 0.0f);
#endif
+ }
/* backfacing test */
if(sd->prim != ~0) {
@@ -362,7 +339,7 @@ ccl_device void shader_setup_from_displace(KernelGlobals *kg, ShaderData *sd,
/* watch out: no instance transform currently */
- shader_setup_from_sample(kg, sd, P, Ng, I, shader, object, prim, u, v, 0.0f, TIME_INVALID, 0, ~0);
+ shader_setup_from_sample(kg, sd, P, Ng, I, shader, object, prim, u, v, 0.0f, TIME_INVALID, 0);
}
/* ShaderData setup from ray into background */
@@ -429,9 +406,7 @@ ccl_device_inline void shader_setup_from_volume(KernelGlobals *kg, ShaderData *s
sd->object = ~0; /* todo: fill this for texture coordinates */
#endif
sd->prim = ~0;
-#ifdef __HAIR__
- sd->segment = ~0;
-#endif
+ sd->type = PRIMITIVE_NONE;
#ifdef __UV__
sd->u = 0.0f;
@@ -1146,7 +1121,7 @@ ccl_device bool shader_transparent_shadow(KernelGlobals *kg, Intersection *isect
int shader = 0;
#ifdef __HAIR__
- if(kernel_tex_fetch(__prim_segment, isect->prim) == ~0) {
+ if(kernel_tex_fetch(__prim_type, isect->prim) & PRIMITIVE_ALL_TRIANGLE) {
#endif
float4 Ns = kernel_tex_fetch(__tri_normal, prim);
shader = __float_as_int(Ns.w);
diff --git a/intern/cycles/kernel/kernel_textures.h b/intern/cycles/kernel/kernel_textures.h
index f06fa119cfc..c8734d67c3b 100644
--- a/intern/cycles/kernel/kernel_textures.h
+++ b/intern/cycles/kernel/kernel_textures.h
@@ -25,7 +25,7 @@
/* bvh */
KERNEL_TEX(float4, texture_float4, __bvh_nodes)
KERNEL_TEX(float4, texture_float4, __tri_woop)
-KERNEL_TEX(uint, texture_uint, __prim_segment)
+KERNEL_TEX(uint, texture_uint, __prim_type)
KERNEL_TEX(uint, texture_uint, __prim_visibility)
KERNEL_TEX(uint, texture_uint, __prim_index)
KERNEL_TEX(uint, texture_uint, __prim_object)
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index 70fafdfec92..b260a3d11ac 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -420,9 +420,27 @@ typedef struct Intersection {
float t, u, v;
int prim;
int object;
- int segment;
+ int type;
} Intersection;
+/* Primitives */
+
+typedef enum PrimitiveType {
+ PRIMITIVE_NONE = 0,
+ PRIMITIVE_TRIANGLE = 1,
+ PRIMITIVE_MOTION_TRIANGLE = 2,
+ PRIMITIVE_CURVE = 4,
+ PRIMITIVE_MOTION_CURVE = 8,
+
+ PRIMITIVE_ALL_TRIANGLE = (PRIMITIVE_TRIANGLE|PRIMITIVE_MOTION_TRIANGLE),
+ PRIMITIVE_ALL_CURVE = (PRIMITIVE_CURVE|PRIMITIVE_MOTION_CURVE),
+ PRIMITIVE_ALL_MOTION = (PRIMITIVE_MOTION_TRIANGLE|PRIMITIVE_MOTION_CURVE),
+ PRIMITIVE_ALL = (PRIMITIVE_ALL_TRIANGLE|PRIMITIVE_ALL_CURVE)
+} PrimitiveType;
+
+#define PRIMITIVE_PACK_SEGMENT(type, segment) ((segment << 16) | type)
+#define PRIMITIVE_UNPACK_SEGMENT(type) (type >> 16)
+
/* Attributes */
#define ATTR_PRIM_TYPES 2
@@ -565,13 +583,9 @@ typedef struct ShaderData {
/* primitive id if there is one, ~0 otherwise */
int prim;
-#ifdef __HAIR__
- /* for curves, segment number in curve, ~0 for triangles */
- int segment;
- /* variables for minimum hair width using transparency bsdf */
- /*float curve_transparency; */
- /*float curve_radius; */
-#endif
+ /* combined type and curve segment for hair */
+ int type;
+
/* parametric coordinates
* - barycentric weights for triangles */
float u, v;
diff --git a/intern/cycles/kernel/osl/osl_services.cpp b/intern/cycles/kernel/osl/osl_services.cpp
index a25d2fe03b5..6768114e5fd 100644
--- a/intern/cycles/kernel/osl/osl_services.cpp
+++ b/intern/cycles/kernel/osl/osl_services.cpp
@@ -643,7 +643,7 @@ bool OSLRenderServices::get_object_standard_attribute(KernelGlobals *kg, ShaderD
}
else if ((name == u_geom_trianglevertices || name == u_geom_polyvertices)
#ifdef __HAIR__
- && sd->segment == ~0) {
+ && sd->type & PRIMITIVE_ALL_TRIANGLE) {
#else
) {
#endif
@@ -669,7 +669,7 @@ bool OSLRenderServices::get_object_standard_attribute(KernelGlobals *kg, ShaderD
#ifdef __HAIR__
/* Hair Attributes */
else if (name == u_is_curve) {
- float f = (sd->segment != ~0);
+ float f = (sd->type & PRIMITIVE_ALL_CURVE) != 0;
return set_attribute_float(f, type, derivatives, val);
}
else if (name == u_curve_thickness) {
@@ -732,7 +732,8 @@ bool OSLRenderServices::get_attribute(void *renderstate, bool derivatives, ustri
{
ShaderData *sd = (ShaderData *)renderstate;
KernelGlobals *kg = sd->osl_globals;
- int object, prim, segment;
+ bool is_curve;
+ int object, prim;
/* lookup of attribute on another object */
if (object_name != u_empty) {
@@ -743,23 +744,19 @@ bool OSLRenderServices::get_attribute(void *renderstate, bool derivatives, ustri
object = it->second;
prim = ~0;
- segment = ~0;
+ is_curve = false;
}
else {
object = sd->object;
prim = sd->prim;
-#ifdef __HAIR__
- segment = sd->segment;
-#else
- segment = ~0;
-#endif
+ is_curve = (sd->type & PRIMITIVE_ALL_CURVE) != 0;
if (object == ~0)
return get_background_attribute(kg, sd, name, type, derivatives, val);
}
/* find attribute on object */
- object = object*ATTR_PRIM_TYPES + (segment != ~0);
+ object = object*ATTR_PRIM_TYPES + (is_curve == true);
OSLGlobals::AttributeMap& attribute_map = kg->osl->attribute_map[object];
OSLGlobals::AttributeMap::iterator it = attribute_map.find(name);
diff --git a/intern/cycles/kernel/osl/osl_shader.cpp b/intern/cycles/kernel/osl/osl_shader.cpp
index 34d9ebefdb3..b5842d1013e 100644
--- a/intern/cycles/kernel/osl/osl_shader.cpp
+++ b/intern/cycles/kernel/osl/osl_shader.cpp
@@ -536,7 +536,7 @@ int OSLShader::find_attribute(KernelGlobals *kg, const ShaderData *sd, uint id,
/* for OSL, a hash map is used to lookup the attribute by name. */
int object = sd->object*ATTR_PRIM_TYPES;
#ifdef __HAIR__
- if(sd->segment != ~0) object += ATTR_PRIM_CURVE;
+ if(sd->type & PRIMITIVE_ALL_CURVE) object += ATTR_PRIM_CURVE;
#endif
OSLGlobals::AttributeMap &attr_map = kg->osl->attribute_map[object];
diff --git a/intern/cycles/kernel/svm/svm_attribute.h b/intern/cycles/kernel/svm/svm_attribute.h
index 4c53bfd74fa..aae52ec3d84 100644
--- a/intern/cycles/kernel/svm/svm_attribute.h
+++ b/intern/cycles/kernel/svm/svm_attribute.h
@@ -27,7 +27,7 @@ ccl_device void svm_node_attr_init(KernelGlobals *kg, ShaderData *sd,
uint id = node.y;
uint attr_offset = sd->object*kernel_data.bvh.attributes_map_stride;
#ifdef __HAIR__
- attr_offset = (sd->segment == ~0)? attr_offset: attr_offset + ATTR_PRIM_CURVE;
+ attr_offset = (sd->type & PRIMITIVE_ALL_TRIANGLE)? attr_offset: attr_offset + ATTR_PRIM_CURVE;
#endif
uint4 attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h
index 2813e38d8f7..49d99ead03e 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -364,7 +364,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
case CLOSURE_BSDF_HAIR_REFLECTION_ID:
case CLOSURE_BSDF_HAIR_TRANSMISSION_ID: {
- if(sd->flag & SD_BACKFACING && sd->segment != ~0) {
+ if(sd->flag & SD_BACKFACING && sd->type & PRIMITIVE_ALL_CURVE) {
ShaderClosure *sc = svm_node_closure_get_bsdf(sd, mix_weight);
if(sc) {
sc->weight = make_float3(1.0f,1.0f,1.0f);
@@ -381,7 +381,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->data0 = param1;
sc->data1 = param2;
sc->offset = -stack_load_float(stack, data_node.z);
- if(sd->segment == ~0) {
+ if(sd->type & PRIMITIVE_ALL_CURVE) {
sc->T = normalize(sd->dPdv);
sc->offset = 0.0f;
}
diff --git a/intern/cycles/kernel/svm/svm_geometry.h b/intern/cycles/kernel/svm/svm_geometry.h
index ad0cacb027a..1ed6a4b1916 100644
--- a/intern/cycles/kernel/svm/svm_geometry.h
+++ b/intern/cycles/kernel/svm/svm_geometry.h
@@ -153,7 +153,7 @@ ccl_device void svm_node_hair_info(KernelGlobals *kg, ShaderData *sd, float *sta
switch(type) {
case NODE_INFO_CURVE_IS_STRAND: {
- data = (sd->segment != ~0);
+ data = (sd->type & PRIMITIVE_ALL_CURVE) != 0;
stack_store_float(stack, out_offset, data);
break;
}
diff --git a/intern/cycles/kernel/svm/svm_wireframe.h b/intern/cycles/kernel/svm/svm_wireframe.h
index e560e6303cc..a20dcfa3fae 100644
--- a/intern/cycles/kernel/svm/svm_wireframe.h
+++ b/intern/cycles/kernel/svm/svm_wireframe.h
@@ -45,7 +45,7 @@ ccl_device void svm_node_wireframe(KernelGlobals *kg, ShaderData *sd, float *sta
/* Calculate wireframe */
#ifdef __HAIR__
- if (sd->prim != ~0 && sd->segment == ~0) {
+ if (sd->prim != ~0 && sd->type & PRIMITIVE_ALL_TRIANGLE) {
#else
if (sd->prim != ~0) {
#endif
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 1c92eb584c1..717ebb42f5c 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -873,9 +873,9 @@ void MeshManager::device_update_bvh(Device *device, DeviceScene *dscene, Scene *
dscene->tri_woop.reference(&pack.tri_woop[0], pack.tri_woop.size());
device->tex_alloc("__tri_woop", dscene->tri_woop);
}
- if(pack.prim_segment.size()) {
- dscene->prim_segment.reference((uint*)&pack.prim_segment[0], pack.prim_segment.size());
- device->tex_alloc("__prim_segment", dscene->prim_segment);
+ if(pack.prim_type.size()) {
+ dscene->prim_type.reference((uint*)&pack.prim_type[0], pack.prim_type.size());
+ device->tex_alloc("__prim_type", dscene->prim_type);
}
if(pack.prim_visibility.size()) {
dscene->prim_visibility.reference((uint*)&pack.prim_visibility[0], pack.prim_visibility.size());
@@ -986,7 +986,7 @@ void MeshManager::device_free(Device *device, DeviceScene *dscene)
device->tex_free(dscene->bvh_nodes);
device->tex_free(dscene->object_node);
device->tex_free(dscene->tri_woop);
- device->tex_free(dscene->prim_segment);
+ device->tex_free(dscene->prim_type);
device->tex_free(dscene->prim_visibility);
device->tex_free(dscene->prim_index);
device->tex_free(dscene->prim_object);
@@ -1003,7 +1003,7 @@ void MeshManager::device_free(Device *device, DeviceScene *dscene)
dscene->bvh_nodes.clear();
dscene->object_node.clear();
dscene->tri_woop.clear();
- dscene->prim_segment.clear();
+ dscene->prim_type.clear();
dscene->prim_visibility.clear();
dscene->prim_index.clear();
dscene->prim_object.clear();
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h
index 2c223192536..b6a4d6c0436 100644
--- a/intern/cycles/render/scene.h
+++ b/intern/cycles/render/scene.h
@@ -60,7 +60,7 @@ public:
device_vector<float4> bvh_nodes;
device_vector<uint> object_node;
device_vector<float4> tri_woop;
- device_vector<uint> prim_segment;
+ device_vector<uint> prim_type;
device_vector<uint> prim_visibility;
device_vector<uint> prim_index;
device_vector<uint> prim_object;