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-rw-r--r--build_files/cmake/clang_array_check.py2
-rwxr-xr-xbuild_files/cmake/cmake_netbeans_project.py2
-rwxr-xr-xbuild_files/package_spec/build_debian.sh2
-rw-r--r--doc/guides/interface_API.txt2
-rw-r--r--doc/python_api/rst/info_gotcha.rst4
-rw-r--r--doc/python_api/rst/info_tips_and_tricks.rst2
-rw-r--r--intern/elbeem/intern/isosurface.h4
-rw-r--r--intern/elbeem/intern/ntl_vector3dim.h4
-rw-r--r--intern/elbeem/intern/solver_init.cpp2
-rw-r--r--intern/libmv/intern/track_region.cc2
-rw-r--r--release/scripts/modules/bl_i18n_utils/utils.py2
-rw-r--r--release/scripts/modules/bl_keymap_utils/io.py2
-rw-r--r--release/scripts/modules/bpy_extras/object_utils.py2
-rw-r--r--release/scripts/modules/rna_keymap_ui.py2
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_common.py4
-rw-r--r--release/scripts/startup/bl_ui/space_clip.py2
-rw-r--r--release/scripts/startup/bl_ui/space_toolsystem_common.py4
-rw-r--r--release/scripts/startup/bl_ui/space_view3d_toolbar.py4
-rw-r--r--source/blender/blenkernel/intern/constraint.c2
-rw-r--r--source/blender/blenkernel/intern/fcurve.c2
-rw-r--r--source/blender/blenkernel/intern/library_query.c2
-rw-r--r--source/blender/blenkernel/intern/pointcache.c2
-rw-r--r--source/blender/blenkernel/intern/sequencer.c2
-rw-r--r--source/blender/blenkernel/intern/tracking_auto.c2
-rw-r--r--source/blender/blenlib/intern/BLI_kdopbvh.c4
-rw-r--r--source/blender/blenlib/intern/array_store.c4
-rw-r--r--source/blender/blenlib/intern/fileops.c2
-rw-r--r--source/blender/blenlib/intern/polyfill_2d.c2
-rw-r--r--source/blender/blenlib/intern/rct.c8
-rw-r--r--source/blender/bmesh/intern/bmesh_construct.c8
-rw-r--r--source/blender/bmesh/intern/bmesh_core.c2
-rw-r--r--source/blender/bmesh/intern/bmesh_marking.c4
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh.c2
-rw-r--r--source/blender/bmesh/intern/bmesh_opdefines.c2
-rw-r--r--source/blender/bmesh/intern/bmesh_operator_api.h2
-rw-r--r--source/blender/bmesh/intern/bmesh_polygon_edgenet.c4
-rw-r--r--source/blender/bmesh/intern/bmesh_structure.h4
-rw-r--r--source/blender/bmesh/intern/bmesh_walkers_impl.c2
-rw-r--r--source/blender/bmesh/operators/bmo_bridge.c2
-rw-r--r--source/blender/bmesh/operators/bmo_dupe.c2
-rw-r--r--source/blender/bmesh/operators/bmo_edgenet.c2
-rw-r--r--source/blender/bmesh/operators/bmo_inset.c2
-rw-r--r--source/blender/bmesh/operators/bmo_subdivide.c2
-rw-r--r--source/blender/bmesh/tools/bmesh_decimate_collapse.c4
-rw-r--r--source/blender/bmesh/tools/bmesh_path_region.c4
-rw-r--r--source/blender/bmesh/tools/bmesh_region_match.c6
-rw-r--r--source/blender/collada/AnimationImporter.cpp2
-rw-r--r--source/blender/collada/DocumentImporter.cpp2
-rwxr-xr-xsource/blender/datatoc/datatoc_icon_split.py2
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_dof_frag.glsl4
-rw-r--r--source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl2
-rw-r--r--source/blender/draw/modes/edit_curve_mode.c2
-rw-r--r--source/blender/draw/modes/shaders/common_hair_lib.glsl4
-rw-r--r--source/blender/editors/mesh/mesh_mirror.c2
-rw-r--r--source/blender/editors/physics/particle_edit.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c10
-rw-r--r--source/blender/editors/space_graph/graph_draw.c2
-rw-r--r--source/blender/editors/space_sequencer/sequencer_edit.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c2
-rw-r--r--source/blender/editors/transform/transform.h2
-rw-r--r--source/blender/freestyle/intern/geometry/FastGrid.h2
-rw-r--r--source/blender/freestyle/intern/geometry/GeomUtils.cpp2
-rw-r--r--source/blender/freestyle/intern/geometry/Grid.h2
-rw-r--r--source/blender/freestyle/intern/geometry/HashGrid.h2
-rw-r--r--source/blender/freestyle/intern/geometry/VecMat.h2
-rw-r--r--source/blender/freestyle/intern/image/GaussianFilter.h2
-rw-r--r--source/blender/freestyle/intern/python/BPy_Iterator.cpp4
-rw-r--r--source/blender/freestyle/intern/python/Iterator/BPy_Interface0DIterator.cpp2
-rw-r--r--source/blender/freestyle/intern/python/Iterator/BPy_StrokeVertexIterator.cpp2
-rw-r--r--source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h6
-rw-r--r--source/blender/freestyle/intern/scene_graph/NodeGroup.h2
-rw-r--r--source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp8
-rw-r--r--source/blender/freestyle/intern/stroke/Chain.h2
-rw-r--r--source/blender/freestyle/intern/stroke/Curve.h2
-rw-r--r--source/blender/freestyle/intern/stroke/CurveAdvancedIterators.h4
-rw-r--r--source/blender/freestyle/intern/stroke/CurveIterators.h2
-rw-r--r--source/blender/freestyle/intern/stroke/Stroke.h2
-rw-r--r--source/blender/freestyle/intern/system/BaseIterator.h2
-rw-r--r--source/blender/freestyle/intern/view_map/CulledOccluderSource.cpp4
-rw-r--r--source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp4
-rw-r--r--source/blender/freestyle/intern/view_map/Silhouette.h4
-rw-r--r--source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp6
-rw-r--r--source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.h6
-rw-r--r--source/blender/freestyle/intern/view_map/ViewMap.h8
-rw-r--r--source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp2
-rw-r--r--source/blender/freestyle/intern/winged_edge/Curvature.cpp2
-rw-r--r--source/blender/ikplugin/intern/itasc_plugin.cpp2
-rw-r--r--source/blender/imbuf/readme.txt2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_cryptomatte.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_vecBlur.c2
-rw-r--r--source/blender/render/intern/source/pipeline.c6
-rw-r--r--source/creator/creator_signals.c2
92 files changed, 139 insertions, 139 deletions
diff --git a/build_files/cmake/clang_array_check.py b/build_files/cmake/clang_array_check.py
index ad7974e2176..f55b0950383 100644
--- a/build_files/cmake/clang_array_check.py
+++ b/build_files/cmake/clang_array_check.py
@@ -130,7 +130,7 @@ def function_parm_wash_tokens(parm):
)
"""
- Return tolens without trailing commands and 'const'
+ Return tokens without trailing commands and 'const'
"""
tokens = [t for t in parm.get_tokens()]
diff --git a/build_files/cmake/cmake_netbeans_project.py b/build_files/cmake/cmake_netbeans_project.py
index c07bb753c21..35985e532b8 100755
--- a/build_files/cmake/cmake_netbeans_project.py
+++ b/build_files/cmake/cmake_netbeans_project.py
@@ -238,7 +238,7 @@ def create_nb_project_main():
f.write(' </makeTool>\n')
f.write(' </makefileType>\n')
- # finishe makefle info
+ # finished makefile info
f.write(' \n')
diff --git a/build_files/package_spec/build_debian.sh b/build_files/package_spec/build_debian.sh
index 4594095451f..a6d94428a88 100755
--- a/build_files/package_spec/build_debian.sh
+++ b/build_files/package_spec/build_debian.sh
@@ -1,7 +1,7 @@
#!/bin/sh
# Builds a debian package from SVN source.
#
-# For paralelle builds use:
+# For parallel builds use:
# DEB_BUILD_OPTIONS="parallel=5" sh build_files/package_spec/build_debian.sh
# this needs to run in the root dir.
diff --git a/doc/guides/interface_API.txt b/doc/guides/interface_API.txt
index 631f2098a22..65f19e2a5a0 100644
--- a/doc/guides/interface_API.txt
+++ b/doc/guides/interface_API.txt
@@ -177,7 +177,7 @@ font:
With the new truetype option in Blender, this is used for all font families
When a uiBlock is created, each uiButton that is defined gets the uiBlock properties.
-Changing Block properties in between will affact uiButtons defined thereafter.
+Changing Block properties in between will effect uiButtons defined thereafter.
diff --git a/doc/python_api/rst/info_gotcha.rst b/doc/python_api/rst/info_gotcha.rst
index df4cd0d256b..983ce764229 100644
--- a/doc/python_api/rst/info_gotcha.rst
+++ b/doc/python_api/rst/info_gotcha.rst
@@ -40,7 +40,7 @@ In most cases you can figure out what context an operator needs
simply be seeing how it's used in Blender and thinking about what it does.
Unfortunately if you're still stuck - the only way to **really** know
-whats going on is to read the source code for the poll function and see what its checking.
+what's going on is to read the source code for the poll function and see what its checking.
For Python operators it's not so hard to find the source
since it's included with Blender and the source file/line is included in the operator reference docs.
@@ -125,7 +125,7 @@ While a script executes Blender waits for it to finish and is effectively locked
while in this state Blender won't redraw or respond to user input.
Normally this is not such a problem because scripts distributed with Blender
tend not to run for an extended period of time,
-nevertheless scripts *can* take ages to execute and its nice to see whats going on in the view port.
+nevertheless scripts *can* take ages to execute and its nice to see what's going on in the view port.
Tools that lock Blender in a loop and redraw are highly discouraged
since they conflict with Blenders ability to run multiple operators
diff --git a/doc/python_api/rst/info_tips_and_tricks.rst b/doc/python_api/rst/info_tips_and_tricks.rst
index 63f7b9410c8..5b6736973ca 100644
--- a/doc/python_api/rst/info_tips_and_tricks.rst
+++ b/doc/python_api/rst/info_tips_and_tricks.rst
@@ -239,7 +239,7 @@ Drop Into a Python Interpreter in Your Script
=============================================
In the middle of a script you may want to inspect some variables,
-run some function and generally dig about to see whats going on.
+run some function and generally dig about to see what's going on.
.. code-block:: python
diff --git a/intern/elbeem/intern/isosurface.h b/intern/elbeem/intern/isosurface.h
index 10da57ae75e..93ea5ecb108 100644
--- a/intern/elbeem/intern/isosurface.h
+++ b/intern/elbeem/intern/isosurface.h
@@ -125,9 +125,9 @@ class IsoSurface :
//! cutoff border area
int mCutoff;
- //! cutoff heigh values
+ //! cutoff height values
int *mCutArray;
- //! particle pointer
+ //! particle pointer
ParticleTracer *mpIsoParts;
//! particle size
float mPartSize;
diff --git a/intern/elbeem/intern/ntl_vector3dim.h b/intern/elbeem/intern/ntl_vector3dim.h
index 89360342864..51e03e30dc8 100644
--- a/intern/elbeem/intern/ntl_vector3dim.h
+++ b/intern/elbeem/intern/ntl_vector3dim.h
@@ -14,7 +14,7 @@
// this serves as the main include file
// for all kinds of stuff that might be required
-// under windos there seem to be strange
+// under windows there seem to be strange
// errors when including the STL header too
// late...
@@ -87,7 +87,7 @@ using std::string;
#endif // WIN32
#endif // __APPLE_CC__
-// windos, hardcoded limits for now...
+// windows, hardcoded limits for now...
// for e.g. MSVC compiler...
// some of these defines can be needed
// for linux systems as well (e.g. FLT_MAX)
diff --git a/intern/elbeem/intern/solver_init.cpp b/intern/elbeem/intern/solver_init.cpp
index 664b1f2555e..5f28b4da41a 100644
--- a/intern/elbeem/intern/solver_init.cpp
+++ b/intern/elbeem/intern/solver_init.cpp
@@ -707,7 +707,7 @@ bool LbmFsgrSolver::initializeSolverMemory()
noLimit = true;
}
- // restrict max. chunk of 1 mem block to 1GB for windos
+ // restrict max. chunk of 1 mem block to 1GB for windows
bool memBlockAllocProblem = false;
double maxDefaultMemChunk = 2.*1024.*1024.*1024.;
//std::cerr<<" memEstFine "<< memEstFine <<" maxWin:" <<maxWinMemChunk <<" maxMac:" <<maxMacMemChunk ; // DEBUG
diff --git a/intern/libmv/intern/track_region.cc b/intern/libmv/intern/track_region.cc
index 565d9ac1af7..2a3909c0ced 100644
--- a/intern/libmv/intern/track_region.cc
+++ b/intern/libmv/intern/track_region.cc
@@ -28,7 +28,7 @@
#undef DUMP_FAILURE
/* define this to generate PNG images with content of search areas
- on every itteration of tracking */
+ on every iteration of tracking */
#undef DUMP_ALWAYS
using libmv::FloatImage;
diff --git a/release/scripts/modules/bl_i18n_utils/utils.py b/release/scripts/modules/bl_i18n_utils/utils.py
index fe27be9895b..13758b4f45c 100644
--- a/release/scripts/modules/bl_i18n_utils/utils.py
+++ b/release/scripts/modules/bl_i18n_utils/utils.py
@@ -1340,7 +1340,7 @@ class I18n:
def parse_from_py(self, src, langs=set()):
"""
src must be a valid path, either a py file or a module directory (in which case all py files inside it
- will be checked, first file macthing will win!).
+ will be checked, first file matching will win!).
if langs set is void, all languages found are loaded.
"""
default_context = self.settings.DEFAULT_CONTEXT
diff --git a/release/scripts/modules/bl_keymap_utils/io.py b/release/scripts/modules/bl_keymap_utils/io.py
index d8ac647608c..2ff30cf4d52 100644
--- a/release/scripts/modules/bl_keymap_utils/io.py
+++ b/release/scripts/modules/bl_keymap_utils/io.py
@@ -129,7 +129,7 @@ def _kmi_attrs_or_none(level, kmi):
def keyconfig_export_as_data(wm, kc, filepath, *, all_keymaps=False):
- # Alternate foramt
+ # Alternate format
# Generate a list of keymaps to export:
#
diff --git a/release/scripts/modules/bpy_extras/object_utils.py b/release/scripts/modules/bpy_extras/object_utils.py
index 749b6eb111c..151cfa84f85 100644
--- a/release/scripts/modules/bpy_extras/object_utils.py
+++ b/release/scripts/modules/bpy_extras/object_utils.py
@@ -145,7 +145,7 @@ def object_data_add(context, obdata, operator=None, name=None):
# layer.objects.active = obj_new
# Match up UV layers, this is needed so adding an object with UV's
- # doesn't create new layers when there happens to be a naming mis-match.
+ # doesn't create new layers when there happens to be a naming mismatch.
uv_new = obdata.uv_layers.active
if uv_new is not None:
uv_act = obj_act.data.uv_layers.active
diff --git a/release/scripts/modules/rna_keymap_ui.py b/release/scripts/modules/rna_keymap_ui.py
index 2d8e53b9097..b8a9aa40a0b 100644
--- a/release/scripts/modules/rna_keymap_ui.py
+++ b/release/scripts/modules/rna_keymap_ui.py
@@ -270,7 +270,7 @@ def draw_filtered(display_keymaps, filter_type, filter_text, layout):
filter_text_split.remove(kk)
kmi_test_dict[kv] = {True}
- # whats left should be the event type
+ # what's left should be the event type
def kmi_type_set_from_string(kmi_type):
kmi_type = kmi_type.upper()
kmi_type_set = set()
diff --git a/release/scripts/startup/bl_ui/properties_physics_common.py b/release/scripts/startup/bl_ui/properties_physics_common.py
index 9dbe11b0c70..b69f2233035 100644
--- a/release/scripts/startup/bl_ui/properties_physics_common.py
+++ b/release/scripts/startup/bl_ui/properties_physics_common.py
@@ -128,7 +128,7 @@ def point_cache_ui(self, cache, enabled, cachetype):
is_saved = bpy.data.is_saved
- # NOTE: TODO temporarly used until the animate properties are properly skipped.
+ # NOTE: TODO temporarily used until the animate properties are properly skipped.
layout.use_property_decorate = False # No animation (remove this later on).
if not cachetype == 'RIGID_BODY':
@@ -245,7 +245,7 @@ def effector_weights_ui(self, weights, weight_type):
layout = self.layout
layout.use_property_split = True
- # NOTE: TODO temporarly used until the animate properties are properly skipped.
+ # NOTE: TODO temporarily used until the animate properties are properly skipped.
layout.use_property_decorate = False # No animation (remove this later on).
layout.prop(weights, "collection")
diff --git a/release/scripts/startup/bl_ui/space_clip.py b/release/scripts/startup/bl_ui/space_clip.py
index 084ba4b36d8..b0fc5716f89 100644
--- a/release/scripts/startup/bl_ui/space_clip.py
+++ b/release/scripts/startup/bl_ui/space_clip.py
@@ -1001,7 +1001,7 @@ class CLIP_PT_stabilization(CLIP_PT_reconstruction_panel, Panel):
sub.menu('CLIP_MT_stabilize_2d_context_menu', text="",
icon='DOWNARROW_HLT')
- # Usually we don't hide things from iterface, but here every pixel of
+ # Usually we don't hide things from interface, but here every pixel of
# vertical space is precious.
if stab.use_stabilize_rotation:
box.label(text="Tracks For Rotation / Scale")
diff --git a/release/scripts/startup/bl_ui/space_toolsystem_common.py b/release/scripts/startup/bl_ui/space_toolsystem_common.py
index 222185e18d5..651d30a029f 100644
--- a/release/scripts/startup/bl_ui/space_toolsystem_common.py
+++ b/release/scripts/startup/bl_ui/space_toolsystem_common.py
@@ -84,7 +84,7 @@ ToolDef = namedtuple(
# so internally we can swap the keymap function for the keymap it's self.
# This isn't very nice and may change, tool definitions shouldn't care about this.
"keymap",
- # Optional data-block assosiated with this tool.
+ # Optional data-block associated with this tool.
# (Typically brush name, usage depends on mode, we could use for non-brush ID's in other modes).
"data_block",
# Optional primary operator (for introspection only).
@@ -434,7 +434,7 @@ class ToolSelectPanelHelper:
# -------------------------------------------------------------------------
# Layout Generators
#
- # Meaning of recieved values:
+ # Meaning of received values:
# - Bool: True for a separator, otherwise False for regular tools.
# - None: Signal to finish (complete any final operations, e.g. add padding).
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index 0d871e8fcec..df605229922 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -707,7 +707,7 @@ class VIEW3D_PT_stencil_projectpaint(View3DPanel, Panel):
colsub.label(text="UV Layer")
split.column().menu("VIEW3D_MT_tools_projectpaint_stencil", text=stencil_text, translate=False)
- # todo this should be combinded into a single row
+ # todo this should be combined into a single row
split = col.split(factor=0.5)
colsub = split.column()
colsub.alignment = 'RIGHT'
@@ -2062,7 +2062,7 @@ class VIEW3D_PT_tools_grease_pencil_weight_paint(View3DPanel, Panel):
brush_basic_gpencil_weight_settings(col, context, brush)
-# Grease Pencil Brush Appeareance (one for each mode)
+# Grease Pencil Brush Appearance (one for each mode)
class VIEW3D_PT_tools_grease_pencil_paint_appearance(GreasePencilAppearancePanel, View3DPanel, Panel):
bl_context = ".greasepencil_paint"
bl_label = "Display"
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index 793dc910394..e1e4d138fd9 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -5273,7 +5273,7 @@ static void constraint_copy_data_ex(bConstraint *dst,
}
}
-/** Allocate and duplicate a single constraint, ouside of any object/pose context. */
+/** Allocate and duplicate a single constraint, outside of any object/pose context. */
bConstraint *BKE_constraint_duplicate_ex(bConstraint *src, const int flag, const bool do_extern)
{
bConstraint *dst = MEM_dupallocN(src);
diff --git a/source/blender/blenkernel/intern/fcurve.c b/source/blender/blenkernel/intern/fcurve.c
index 754b3f5876d..9878bdf8a8a 100644
--- a/source/blender/blenkernel/intern/fcurve.c
+++ b/source/blender/blenkernel/intern/fcurve.c
@@ -1744,7 +1744,7 @@ static float dvar_eval_transChan(ChannelDriver *driver, DriverVar *dvar)
/* ......... */
-/* Table of Driver Varaiable Type Info Data */
+/* Table of Driver Variable Type Info Data */
static DriverVarTypeInfo dvar_types[MAX_DVAR_TYPES] = {
BEGIN_DVAR_TYPEDEF(DVAR_TYPE_SINGLE_PROP) dvar_eval_singleProp, /* eval callback */
1, /* number of targets used */
diff --git a/source/blender/blenkernel/intern/library_query.c b/source/blender/blenkernel/intern/library_query.c
index 691ef4a4dba..db4265d0894 100644
--- a/source/blender/blenkernel/intern/library_query.c
+++ b/source/blender/blenkernel/intern/library_query.c
@@ -376,7 +376,7 @@ static void library_foreach_ID_link(Main *bmain,
int i;
if (flag & IDWALK_RECURSE) {
- /* For now, recusion implies read-only. */
+ /* For now, recursion implies read-only. */
flag |= IDWALK_READONLY;
data.ids_handled = BLI_gset_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c
index b577efd2a22..bf33e076e32 100644
--- a/source/blender/blenkernel/intern/pointcache.c
+++ b/source/blender/blenkernel/intern/pointcache.c
@@ -3810,7 +3810,7 @@ void BKE_ptcache_remove(void)
closedir(dir);
}
else {
- rmdir = 0; /* path dosnt exist */
+ rmdir = 0; /* path doesn't exist */
}
if (rmdir) {
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c
index c2d51b72b29..7a50ff49b5e 100644
--- a/source/blender/blenkernel/intern/sequencer.c
+++ b/source/blender/blenkernel/intern/sequencer.c
@@ -4645,7 +4645,7 @@ void BKE_sequence_tx_handle_xlimits(Sequence *seq, int leftflag, int rightflag)
BKE_sequence_tx_set_final_left(seq, seq_tx_get_end(seq) - 1);
}
- /* dosnt work now - TODO */
+ /* doesn't work now - TODO */
#if 0
if (seq_tx_get_start(seq) >= seq_tx_get_final_right(seq, 0)) {
int ofs;
diff --git a/source/blender/blenkernel/intern/tracking_auto.c b/source/blender/blenkernel/intern/tracking_auto.c
index 84855cf4b82..dbf7e783720 100644
--- a/source/blender/blenkernel/intern/tracking_auto.c
+++ b/source/blender/blenkernel/intern/tracking_auto.c
@@ -50,7 +50,7 @@ typedef struct AutoTrackOptions {
/* TODO(sergey): A bit awkward to keep it in here, only used to
* place a disabled marker once the tracking fails,
- * Wither find a more clear way to do it or call it track context
+ * Either find a clearer way to do it or call it track context
* or state, not options.
*/
bool is_failed;
diff --git a/source/blender/blenlib/intern/BLI_kdopbvh.c b/source/blender/blenlib/intern/BLI_kdopbvh.c
index f1811ff6e4f..0e93fd8e13b 100644
--- a/source/blender/blenlib/intern/BLI_kdopbvh.c
+++ b/source/blender/blenlib/intern/BLI_kdopbvh.c
@@ -561,7 +561,7 @@ static void bvhtree_verify(BVHTree *tree)
/* Helper data and structures to build a min-leaf generalized implicit tree
* This code can be easily reduced
- * (basicly this is only method to calculate pow(k, n) in O(1).. and stuff like that) */
+ * (basically this is only method to calculate pow(k, n) in O(1).. and stuff like that) */
typedef struct BVHBuildHelper {
int tree_type;
int totleafs;
@@ -626,7 +626,7 @@ static int implicit_leafs_index(const BVHBuildHelper *data, const int depth, con
*
* An implicit tree is a tree where its structure is implied,
* thus there is no need to store child pointers or indexes.
- * Its possible to find the position of the child or the parent with simple maths
+ * It's possible to find the position of the child or the parent with simple maths
* (multiplication and addition).
* This type of tree is for example used on heaps..
* where node N has its child at indices N*2 and N*2+1.
diff --git a/source/blender/blenlib/intern/array_store.c b/source/blender/blenlib/intern/array_store.c
index 825f2e36c6e..c87dbee0f0e 100644
--- a/source/blender/blenlib/intern/array_store.c
+++ b/source/blender/blenlib/intern/array_store.c
@@ -82,7 +82,7 @@
* matching chunks from this state are re-used in the new state.
*
* First matches at either end of the array are detected.
- * For identical arrays this is all thats needed.
+ * For identical arrays this is all that's needed.
*
* De-duplication is performed on any remaining chunks, by hashing the first few bytes of the chunk
* (see: BCHUNK_HASH_TABLE_ACCUMULATE_STEPS).
@@ -301,7 +301,7 @@ typedef struct BChunkRef {
* used for lookups.
*
* Point to the #BChunkRef, not the #BChunk,
- * to allow talking down the chunks in-order until a mis-match is found,
+ * to allow talking down the chunks in-order until a mismatch is found,
* this avoids having to do so many table lookups.
*/
typedef struct BTableRef {
diff --git a/source/blender/blenlib/intern/fileops.c b/source/blender/blenlib/intern/fileops.c
index 8fff9603a88..6de18aa742a 100644
--- a/source/blender/blenlib/intern/fileops.c
+++ b/source/blender/blenlib/intern/fileops.c
@@ -105,7 +105,7 @@ int BLI_file_gzip(const char *from, const char *to)
#endif
/* gzip the file in from_file and write it to memory to_mem, at most size bytes.
- * return the unziped size
+ * return the unzipped size
*/
char *BLI_file_ungzip_to_mem(const char *from_file, int *r_size)
{
diff --git a/source/blender/blenlib/intern/polyfill_2d.c b/source/blender/blenlib/intern/polyfill_2d.c
index 1538b5922b1..575a4a06d6a 100644
--- a/source/blender/blenlib/intern/polyfill_2d.c
+++ b/source/blender/blenlib/intern/polyfill_2d.c
@@ -780,7 +780,7 @@ static void polyfill_prepare(PolyFill *pf,
coords_sign = (cross_poly_v2(coords, coords_tot) >= 0.0f) ? 1 : -1;
}
else {
- /* check we're passing in correcty args */
+ /* check we're passing in correct args */
#ifdef USE_STRICT_ASSERT
# ifndef NDEBUG
if (coords_sign == 1) {
diff --git a/source/blender/blenlib/intern/rct.c b/source/blender/blenlib/intern/rct.c
index 99288abb38c..ecff2ebffef 100644
--- a/source/blender/blenlib/intern/rct.c
+++ b/source/blender/blenlib/intern/rct.c
@@ -285,12 +285,12 @@ bool BLI_rcti_isect_segment(const rcti *rect, const int s1[2], const int s2[2])
return false;
}
- /* if either points intersect then we definetly intersect */
+ /* if either points intersect then we definitely intersect */
if (BLI_rcti_isect_pt_v(rect, s1) || BLI_rcti_isect_pt_v(rect, s2)) {
return true;
}
else {
- /* both points are outside but may insersect the rect */
+ /* both points are outside but may intersect the rect */
int tvec1[2];
int tvec2[2];
/* diagonal: [/] */
@@ -332,12 +332,12 @@ bool BLI_rctf_isect_segment(const rctf *rect, const float s1[2], const float s2[
return false;
}
- /* if either points intersect then we definetly intersect */
+ /* if either points intersect then we definitely intersect */
if (BLI_rctf_isect_pt_v(rect, s1) || BLI_rctf_isect_pt_v(rect, s2)) {
return true;
}
else {
- /* both points are outside but may insersect the rect */
+ /* both points are outside but may intersect the rect */
float tvec1[2];
float tvec2[2];
/* diagonal: [/] */
diff --git a/source/blender/bmesh/intern/bmesh_construct.c b/source/blender/bmesh/intern/bmesh_construct.c
index 224f6ad1e5c..760b0aa00ae 100644
--- a/source/blender/bmesh/intern/bmesh_construct.c
+++ b/source/blender/bmesh/intern/bmesh_construct.c
@@ -487,7 +487,7 @@ static void bm_vert_attrs_copy(BMesh *source_mesh,
uint64_t cd_mask)
{
if ((source_mesh == target_mesh) && (source_vertex == target_vertex)) {
- BLI_assert(!"BMVert: source and targer match");
+ BLI_assert(!"BMVert: source and target match");
return;
}
if ((cd_mask & CD_MASK_NORMAL) == 0) {
@@ -507,7 +507,7 @@ static void bm_edge_attrs_copy(BMesh *source_mesh,
uint64_t UNUSED(cd_mask))
{
if ((source_mesh == target_mesh) && (source_edge == target_edge)) {
- BLI_assert(!"BMEdge: source and targer match");
+ BLI_assert(!"BMEdge: source and target match");
return;
}
CustomData_bmesh_free_block_data(&target_mesh->edata, target_edge->head.data);
@@ -522,7 +522,7 @@ static void bm_loop_attrs_copy(BMesh *source_mesh,
uint64_t UNUSED(cd_mask))
{
if ((source_mesh == target_mesh) && (source_loop == target_loop)) {
- BLI_assert(!"BMLoop: source and targer match");
+ BLI_assert(!"BMLoop: source and target match");
return;
}
CustomData_bmesh_free_block_data(&target_mesh->ldata, target_loop->head.data);
@@ -537,7 +537,7 @@ static void bm_face_attrs_copy(BMesh *source_mesh,
uint64_t cd_mask)
{
if ((source_mesh == target_mesh) && (source_face == target_face)) {
- BLI_assert(!"BMFace: source and targer match");
+ BLI_assert(!"BMFace: source and target match");
return;
}
if ((cd_mask & CD_MASK_NORMAL) == 0) {
diff --git a/source/blender/bmesh/intern/bmesh_core.c b/source/blender/bmesh/intern/bmesh_core.c
index 6ece32e57e8..68b30912041 100644
--- a/source/blender/bmesh/intern/bmesh_core.c
+++ b/source/blender/bmesh/intern/bmesh_core.c
@@ -209,7 +209,7 @@ BMEdge *BM_edge_create(
/**
* \note In most cases a \a l_example should be NULL,
- * since this is a low level API and we shouldn't attempt to be clever and guess whats intended.
+ * since this is a low level API and we shouldn't attempt to be clever and guess what's intended.
* In cases where copying adjacent loop-data is useful, see #BM_face_copy_shared.
*/
static BMLoop *bm_loop_create(BMesh *bm,
diff --git a/source/blender/bmesh/intern/bmesh_marking.c b/source/blender/bmesh/intern/bmesh_marking.c
index bb55365f619..1c7aeb12a07 100644
--- a/source/blender/bmesh/intern/bmesh_marking.c
+++ b/source/blender/bmesh/intern/bmesh_marking.c
@@ -884,8 +884,8 @@ void BM_editselection_plane(BMEditSelection *ese, float r_plane[3])
sub_v3_v3v3(r_plane, vec, eve->co);
}
else {
- /* make a fake plane thats at rightangles to the normal
- * we cant make a crossvec from a vec thats the same as the vec
+ /* make a fake plane thats at rightangles to the normal
+ * we can't make a crossvec from a vec that's the same as the vec
* unlikely but possible, so make sure if the normal is (0, 0, 1)
* that vec isn't the same or in the same direction even. */
if (eve->no[0] < 0.5f) {
diff --git a/source/blender/bmesh/intern/bmesh_mesh.c b/source/blender/bmesh/intern/bmesh_mesh.c
index c796bdea688..f44b758ef6b 100644
--- a/source/blender/bmesh/intern/bmesh_mesh.c
+++ b/source/blender/bmesh/intern/bmesh_mesh.c
@@ -1345,7 +1345,7 @@ void BM_normals_loops_edges_tag(BMesh *bm, const bool do_edges)
}
/**
- * Auxillary function only used by rebuild to detect if any spaces were not marked as invalid.
+ * Auxiliary function only used by rebuild to detect if any spaces were not marked as invalid.
* Reports error if any of the lnor spaces change after rebuilding, meaning that all the possible
* lnor spaces to be rebuilt were not correctly marked.
*/
diff --git a/source/blender/bmesh/intern/bmesh_opdefines.c b/source/blender/bmesh/intern/bmesh_opdefines.c
index 2114f9ebd3d..e8b35afdcb1 100644
--- a/source/blender/bmesh/intern/bmesh_opdefines.c
+++ b/source/blender/bmesh/intern/bmesh_opdefines.c
@@ -1545,7 +1545,7 @@ static BMOpDefine bmo_split_edges_def = {
"split_edges",
/* slots_in */
{{"edges", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}}, /* input edges */
- /* needed for vertex rip so we can rip only half an edge at a boundary wich would otherwise split off */
+ /* needed for vertex rip so we can rip only half an edge at a boundary which would otherwise split off */
{"verts", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}}, /* optional tag verts, use to have greater control of splits */
{"use_verts", BMO_OP_SLOT_BOOL}, /* use 'verts' for splitting, else just find verts to split from edges */
{{'\0'}},
diff --git a/source/blender/bmesh/intern/bmesh_operator_api.h b/source/blender/bmesh/intern/bmesh_operator_api.h
index f06a5fb8b13..a19772f9741 100644
--- a/source/blender/bmesh/intern/bmesh_operator_api.h
+++ b/source/blender/bmesh/intern/bmesh_operator_api.h
@@ -100,7 +100,7 @@ BLI_INLINE BMFlagLayer *BMO_elem_flag_from_header(BMHeader *ele_head)
_bmo_elem_flag_toggle( \
bm, (BM_CHECK_TYPE_ELEM_NONCONST(ele), BMO_elem_flag_from_header(&(ele)->head)), oflag)
-/* take care not to instansiate args multiple times */
+/* take care not to instantiate args multiple times */
#ifdef __GNUC___
# define _BMO_CAST_V_CONST(e) \
({ \
diff --git a/source/blender/bmesh/intern/bmesh_polygon_edgenet.c b/source/blender/bmesh/intern/bmesh_polygon_edgenet.c
index 64768474765..e04cf7d5cf8 100644
--- a/source/blender/bmesh/intern/bmesh_polygon_edgenet.c
+++ b/source/blender/bmesh/intern/bmesh_polygon_edgenet.c
@@ -765,7 +765,7 @@ struct EdgeGroupIsland {
/* Set the following vars once we have >1 groups */
- /* when when an edge in a previous group connects to this one,
+ /* when an edge in a previous group connects to this one,
* so theres no need to create one pointing back. */
uint has_prev_edge : 1;
@@ -1481,7 +1481,7 @@ bool BM_face_split_edgenet_connect_islands(BMesh *bm,
if (!BM_elem_flag_test(v_iter, VERT_IN_ARRAY)) {
BM_elem_flag_enable(v_iter, VERT_IN_ARRAY);
- /* not nice, but alternatives arent much better :S */
+ /* not nice, but alternatives aren't much better :S */
{
copy_v3_v3(vert_coords_backup[v_index], v_iter->co);
diff --git a/source/blender/bmesh/intern/bmesh_structure.h b/source/blender/bmesh/intern/bmesh_structure.h
index 7ae55a5fa6f..38c75dec354 100644
--- a/source/blender/bmesh/intern/bmesh_structure.h
+++ b/source/blender/bmesh/intern/bmesh_structure.h
@@ -34,7 +34,7 @@
/* LOOP CYCLE MANAGEMENT */
bool bmesh_loop_validate(BMFace *f) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
-/* DISK CYCLE MANAGMENT */
+/* DISK CYCLE MANAGEMENT */
void bmesh_disk_edge_append(BMEdge *e, BMVert *v) ATTR_NONNULL();
void bmesh_disk_edge_remove(BMEdge *e, BMVert *v) ATTR_NONNULL();
BLI_INLINE BMEdge *bmesh_disk_edge_next_safe(const BMEdge *e,
@@ -60,7 +60,7 @@ BMLoop *bmesh_disk_faceloop_find_first_visible(const BMEdge *e,
BMEdge *bmesh_disk_faceedge_find_next(const BMEdge *e, const BMVert *v) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL();
-/* RADIAL CYCLE MANAGMENT */
+/* RADIAL CYCLE MANAGEMENT */
void bmesh_radial_loop_append(BMEdge *e, BMLoop *l) ATTR_NONNULL();
void bmesh_radial_loop_remove(BMEdge *e, BMLoop *l) ATTR_NONNULL();
void bmesh_radial_loop_unlink(BMLoop *l) ATTR_NONNULL();
diff --git a/source/blender/bmesh/intern/bmesh_walkers_impl.c b/source/blender/bmesh/intern/bmesh_walkers_impl.c
index 20042e65287..ade6fdfcbed 100644
--- a/source/blender/bmesh/intern/bmesh_walkers_impl.c
+++ b/source/blender/bmesh/intern/bmesh_walkers_impl.c
@@ -805,7 +805,7 @@ static void *bmw_IslandWalker_step_ex(BMWalker *walker, bool only_manifold)
continue;
}
- /* saves checking BLI_gset_haskey below (manifold edges theres a 50% chance) */
+ /* saves checking BLI_gset_haskey below (manifold edges there's a 50% chance) */
if (f == iwalk->cur) {
continue;
}
diff --git a/source/blender/bmesh/operators/bmo_bridge.c b/source/blender/bmesh/operators/bmo_bridge.c
index 7ec73412373..36346a4a633 100644
--- a/source/blender/bmesh/operators/bmo_bridge.c
+++ b/source/blender/bmesh/operators/bmo_bridge.c
@@ -59,7 +59,7 @@ static void bm_bridge_splice_loops(BMesh *bm,
/* get the 2 loops matching 2 verts.
* first attempt to get the face corners that use the edge defined by v1 & v2,
- * if that fails just get any loop thats on the vert (the first one) */
+ * if that fails just get any loop that's on the vert (the first one) */
static void bm_vert_loop_pair(BMesh *bm, BMVert *v1, BMVert *v2, BMLoop **l1, BMLoop **l2)
{
BMEdge *e = BM_edge_exists(v1, v2);
diff --git a/source/blender/bmesh/operators/bmo_dupe.c b/source/blender/bmesh/operators/bmo_dupe.c
index 6dd361d62b3..d9a7aa626e4 100644
--- a/source/blender/bmesh/operators/bmo_dupe.c
+++ b/source/blender/bmesh/operators/bmo_dupe.c
@@ -449,7 +449,7 @@ void bmo_split_exec(BMesh *bm, BMOperator *op)
}
}
- /* connect outputs of dupe to delete, exluding keep geometry */
+ /* connect outputs of dupe to delete, excluding keep geometry */
BMO_mesh_delete_oflag_context(bm, SPLIT_INPUT, DEL_FACES);
/* now we make our outputs by copying the dupe output */
diff --git a/source/blender/bmesh/operators/bmo_edgenet.c b/source/blender/bmesh/operators/bmo_edgenet.c
index 7ab8406a3ec..d38a1be7a8d 100644
--- a/source/blender/bmesh/operators/bmo_edgenet.c
+++ b/source/blender/bmesh/operators/bmo_edgenet.c
@@ -132,7 +132,7 @@ void bmo_edgenet_prepare_exec(BMesh *bm, BMOperator *op)
}
}
- /* we don't have valid edge layouts, retur */
+ /* we don't have valid edge layouts, return */
if (!ok) {
return;
}
diff --git a/source/blender/bmesh/operators/bmo_inset.c b/source/blender/bmesh/operators/bmo_inset.c
index 323bb5a7748..f23c420295b 100644
--- a/source/blender/bmesh/operators/bmo_inset.c
+++ b/source/blender/bmesh/operators/bmo_inset.c
@@ -549,7 +549,7 @@ void bmo_inset_region_exec(BMesh *bm, BMOperator *op)
SplitEdgeInfo *es;
/* Interpolation Vars */
- /* an array alligned with faces but only fill items which are used. */
+ /* an array aligned with faces but only fill items which are used. */
InterpFace **iface_array = NULL;
int iface_array_len;
MemArena *interp_arena = NULL;
diff --git a/source/blender/bmesh/operators/bmo_subdivide.c b/source/blender/bmesh/operators/bmo_subdivide.c
index 74635be4681..41f65dd6f5a 100644
--- a/source/blender/bmesh/operators/bmo_subdivide.c
+++ b/source/blender/bmesh/operators/bmo_subdivide.c
@@ -138,7 +138,7 @@ static BMEdge *connect_smallest_face(BMesh *bm, BMVert *v_a, BMVert *v_b, BMFace
* multiple faces yet. that might require a convexity test to figure out which
* face is "best" and who knows what for non-manifold conditions.
*
- * note: we allow adjacent here, since theres no chance this happens.
+ * note: we allow adjacent here, since there's no chance this happens.
*/
f = BM_vert_pair_share_face_by_len(v_a, v_b, &l_a, &l_b, true);
diff --git a/source/blender/bmesh/tools/bmesh_decimate_collapse.c b/source/blender/bmesh/tools/bmesh_decimate_collapse.c
index da525becc78..e32a9334343 100644
--- a/source/blender/bmesh/tools/bmesh_decimate_collapse.c
+++ b/source/blender/bmesh/tools/bmesh_decimate_collapse.c
@@ -698,7 +698,7 @@ static void bm_edge_collapse_loop_customdata(
const bool is_manifold = BM_edge_is_manifold(l->e);
int side;
- /* first find the loop of 'v_other' thats attached to the face of 'l' */
+ /* first find the loop of 'v_other' that's attached to the face of 'l' */
if (l->v == v_clear) {
l_clear = l;
l_other = l->next;
@@ -882,7 +882,7 @@ static bool bm_edge_collapse_is_degenerate_topology(BMEdge *e_first)
bm_edge_tag_enable(e_iter);
} while ((e_iter = bmesh_disk_edge_next(e_iter, e_first->v1)) != e_first);
- /* ... except for the edge we will collapse, we know thats shared,
+ /* ... except for the edge we will collapse, we know that's shared,
* disable this to avoid false positive. We could be smart and never enable these
* face/edge tags in the first place but easier to do this */
// bm_edge_tag_disable(e_first);
diff --git a/source/blender/bmesh/tools/bmesh_path_region.c b/source/blender/bmesh/tools/bmesh_path_region.c
index 8b139e6a5ff..841109a251f 100644
--- a/source/blender/bmesh/tools/bmesh_path_region.c
+++ b/source/blender/bmesh/tools/bmesh_path_region.c
@@ -224,7 +224,7 @@ static LinkNode *mesh_calc_path_region_elem(BMesh *bm,
#endif /* USE_EDGE_CHAIN */
/* Keep walking over connected geometry until we find all the vertices in
- * `ele_verts[side_other]`, or exit the loop when theres no connection. */
+ * `ele_verts[side_other]`, or exit the loop when there's no connection. */
found_all = false;
for (pass = 1; (STACK_SIZE(stack) != 0); pass++) {
while (STACK_SIZE(stack) != 0) {
@@ -268,7 +268,7 @@ static LinkNode *mesh_calc_path_region_elem(BMesh *bm,
} while ((e = BM_DISK_EDGE_NEXT(e, v_a)) != v_a->e);
}
- /* Stop searching once theres none left.
+ /* Stop searching once there's none left.
* Note that this looks in-efficient, however until the target elements reached,
* it will exit immediately.
* After that, it takes as many passes as the element has edges to finish off. */
diff --git a/source/blender/bmesh/tools/bmesh_region_match.c b/source/blender/bmesh/tools/bmesh_region_match.c
index 8b9a9de3988..943f7532960 100644
--- a/source/blender/bmesh/tools/bmesh_region_match.c
+++ b/source/blender/bmesh/tools/bmesh_region_match.c
@@ -43,7 +43,7 @@
#include "bmesh.h"
-#include "tools/bmesh_region_match.h" /* own incldue */
+#include "tools/bmesh_region_match.h" /* own include */
/* avoid re-creating ghash and pools for each search */
#define USE_WALKER_REUSE
@@ -95,13 +95,13 @@ typedef struct UUIDWalk {
BLI_mempool *step_pool;
BLI_mempool *step_pool_items;
- /* Optionaly use face-tag to isolate search */
+ /* Optionally use face-tag to isolate search */
bool use_face_isolate;
/* Increment for each pass added */
UUID_Int pass;
- /* runtime vars, aviod re-creating each pass */
+ /* runtime vars, avoid re-creating each pass */
struct {
GHash *verts_uuid; /* BMVert -> UUID */
GSet *faces_step; /* BMFace */
diff --git a/source/blender/collada/AnimationImporter.cpp b/source/blender/collada/AnimationImporter.cpp
index be748110fb9..3bdc11291d5 100644
--- a/source/blender/collada/AnimationImporter.cpp
+++ b/source/blender/collada/AnimationImporter.cpp
@@ -751,7 +751,7 @@ float AnimationImporter::convert_to_focal_length(float in_xfov,
float aspect,
float sensorx)
{
- /* NOTE: Needs more testing (As we curretnly have no official test data for this) */
+ /* NOTE: Needs more testing (As we currently have no official test data for this) */
float xfov = (fov_type == CAMERA_YFOV) ?
(2.0f * atanf(aspect * tanf(DEG2RADF(in_xfov) * 0.5f))) :
DEG2RADF(in_xfov);
diff --git a/source/blender/collada/DocumentImporter.cpp b/source/blender/collada/DocumentImporter.cpp
index eabd9469582..98b166716c3 100644
--- a/source/blender/collada/DocumentImporter.cpp
+++ b/source/blender/collada/DocumentImporter.cpp
@@ -917,7 +917,7 @@ bool DocumentImporter::writeCamera(const COLLADAFW::Camera *camera)
double yfov = camera->getYFov().getValue();
double aspect = camera->getAspectRatio().getValue();
- /* NOTE: Needs more testing (As we curretnly have no official test data for this) */
+ /* NOTE: Needs more testing (As we currently have no official test data for this) */
double xfov = 2.0f * atanf(aspect * tanf(DEG2RADF(yfov) * 0.5f));
cam->lens = fov_to_focallength(xfov, cam->sensor_x);
diff --git a/source/blender/datatoc/datatoc_icon_split.py b/source/blender/datatoc/datatoc_icon_split.py
index 44fedca4398..e58dbb1a61f 100755
--- a/source/blender/datatoc/datatoc_icon_split.py
+++ b/source/blender/datatoc/datatoc_icon_split.py
@@ -268,7 +268,7 @@ def main():
parser.add_argument(
"--name_style", dest="name_style", metavar='ENUM', type=str,
choices=('', 'UI_ICONS'),
- help="The metod used for naming output data",
+ help="The method used for naming output data",
)
# Options for dicing up the image
diff --git a/source/blender/draw/engines/eevee/shaders/effect_dof_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_dof_frag.glsl
index d8cec17af58..ca4940ceffb 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_dof_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_dof_frag.glsl
@@ -121,7 +121,7 @@ void main(void)
/* Circle Dof */
float dist = length(particlecoord);
- /* Ouside of bokeh shape */
+ /* Outside of bokeh shape */
if (dist > 1.0) {
discard;
}
@@ -141,7 +141,7 @@ void main(void)
* Giving us the new linear radius to the shape edge. */
dist /= r;
- /* Ouside of bokeh shape */
+ /* Outside of bokeh shape */
if (dist > 1.0) {
discard;
}
diff --git a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
index 82581f2327b..a27dc011ac2 100644
--- a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
@@ -83,7 +83,7 @@ void prepare_raycast(vec3 ray_origin,
ss_start.w = project_point(ProjectionMatrix, ray_origin).z;
ss_end.w = project_point(ProjectionMatrix, ray_end).z;
- /* XXX This is a hack a better method is welcome ! */
+ /* XXX This is a hack. A better method is welcome! */
/* We take the delta between the offseted depth and the depth and substract it from the ray
* depth. This will change the world space thickness appearance a bit but we can have negative
* values without worries. We cannot do this in viewspace because of the perspective division. */
diff --git a/source/blender/draw/modes/edit_curve_mode.c b/source/blender/draw/modes/edit_curve_mode.c
index e3c120e80cb..e68e03c2438 100644
--- a/source/blender/draw/modes/edit_curve_mode.c
+++ b/source/blender/draw/modes/edit_curve_mode.c
@@ -335,7 +335,7 @@ static void EDIT_CURVE_draw_scene(void *vedata)
MULTISAMPLE_SYNC_DISABLE_NO_DEPTH(dfbl, dtxl);
}
- /* Thoses passes don't write to depth and are AA'ed using other tricks. */
+ /* These passes don't write to depth and are AA'ed using other tricks. */
DRW_draw_pass(psl->overlay_edge_pass);
DRW_draw_pass(psl->overlay_vert_pass);
}
diff --git a/source/blender/draw/modes/shaders/common_hair_lib.glsl b/source/blender/draw/modes/shaders/common_hair_lib.glsl
index f9c3df34658..e7002dde291 100644
--- a/source/blender/draw/modes/shaders/common_hair_lib.glsl
+++ b/source/blender/draw/modes/shaders/common_hair_lib.glsl
@@ -1,8 +1,8 @@
/**
* Library to create hairs dynamically from control points.
* This is less bandwidth intensive than fetching the vertex attributes
- * but does more ALU work per vertex. This also reduce the number
- * of data the CPU has to precompute and transfert for each update.
+ * but does more ALU work per vertex. This also reduces the amount
+ * of data the CPU has to precompute and transfer for each update.
*/
/**
diff --git a/source/blender/editors/mesh/mesh_mirror.c b/source/blender/editors/mesh/mesh_mirror.c
index d76801a2500..e086eda9b33 100644
--- a/source/blender/editors/mesh/mesh_mirror.c
+++ b/source/blender/editors/mesh/mesh_mirror.c
@@ -278,7 +278,7 @@ void ED_mesh_mirrtopo_init(Mesh *me,
}
if ((tot_unique <= tot_unique_prev) && (tot_unique_edges <= tot_unique_edges_prev)) {
- /* Finish searching for unique values when 1 loop dosn't give a
+ /* Finish searching for unique values when 1 loop doesn't give a
* higher number of unique values compared to the previous loop. */
break;
}
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index 31f7cb2b8e8..ebf62f282c2 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -252,7 +252,7 @@ static void pe_update_hair_particle_edit_pointers(PTCacheEdit *edit)
/* always gets at least the first particlesystem even if PSYS_CURRENT flag is not set
*
- * note: this function runs on poll, therefor it can runs many times a second
+ * note: this function runs on poll, therefore it can runs many times a second
* keep it fast! */
static PTCacheEdit *pe_get_current(Depsgraph *depsgraph, Scene *scene, Object *ob, int create)
{
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index f768a66a41c..d7f618023be 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -1771,7 +1771,7 @@ static float project_paint_uvpixel_mask(const ProjPaintState *ps,
}
else if (angle_cos < ps->normal_angle_inner__cos) {
mask *= (ps->normal_angle - acosf(angle_cos)) / ps->normal_angle_range;
- } /* otherwise no mask normal is needed, were within the limit */
+ } /* otherwise no mask normal is needed, we're within the limit */
}
/* This only works when the opacity doesn't change while painting, stylus pressure messes with
@@ -3159,7 +3159,7 @@ static void project_paint_face_init(const ProjPaintState *ps,
//#endif
}
-#if 0 /* TODO - investigate why this dosnt work sometimes! it should! */
+#if 0 /* TODO - investigate why this doesn't work sometimes! it should! */
/* no intersection for this entire row,
* after some intersection above means we can quit now */
if (has_x_isect == 0 && has_isect) {
@@ -3395,12 +3395,12 @@ static void project_paint_face_init(const ProjPaintState *ps,
}
else if (has_x_isect) {
/* assuming the face is not a bow-tie - we know
- * we cant intersect again on the X */
+ * we can't intersect again on the X */
break;
}
}
-# if 0 /* TODO - investigate why this dosnt work sometimes! it should! */
+# if 0 /* TODO - investigate why this doesn't work sometimes! it should! */
/* no intersection for this entire row,
* after some intersection above means we can quit now */
if (has_x_isect == 0 && has_isect) {
@@ -4388,7 +4388,7 @@ static void project_paint_prepare_all_faces(ProjPaintState *ps,
image_index = BLI_linklist_index(image_LinkList.list, tpage);
if (image_index == -1 && BKE_image_has_ibuf(tpage, NULL)) {
- /* MemArena dosnt have an append func */
+ /* MemArena doesn't have an append func */
BLI_linklist_append(&image_LinkList, tpage);
image_index = ps->image_tot;
ps->image_tot++;
diff --git a/source/blender/editors/space_graph/graph_draw.c b/source/blender/editors/space_graph/graph_draw.c
index b16374e0d66..b4da8e8cc10 100644
--- a/source/blender/editors/space_graph/graph_draw.c
+++ b/source/blender/editors/space_graph/graph_draw.c
@@ -840,7 +840,7 @@ static void draw_fcurve_curve_bezts(
v1[1] = prevbezt->vec[1][1];
}
else if (prevbezt->ipo == BEZT_IPO_LIN) {
- /* extrapolate linear dosnt use the handle, use the previous points center instead */
+ /* extrapolate linear doesn't use the handle, use the previous points center instead */
bezt = prevbezt - 1;
fac = (prevbezt->vec[1][0] - bezt->vec[1][0]) / (prevbezt->vec[1][0] - v1[0]);
if (fac) {
diff --git a/source/blender/editors/space_sequencer/sequencer_edit.c b/source/blender/editors/space_sequencer/sequencer_edit.c
index ff0ab9285db..4ad899f0ebf 100644
--- a/source/blender/editors/space_sequencer/sequencer_edit.c
+++ b/source/blender/editors/space_sequencer/sequencer_edit.c
@@ -2886,7 +2886,7 @@ static int sequencer_view_all_preview_exec(bContext *C, wmOperator *UNUSED(op))
imgwidth = (scene->r.size * scene->r.xsch) / 100;
imgheight = (scene->r.size * scene->r.ysch) / 100;
- /* Apply aspect, dosnt need to be that accurate */
+ /* Apply aspect, doesn't need to be that accurate */
imgwidth = (int)(imgwidth * (scene->r.xasp / scene->r.yasp));
if (((imgwidth >= width) || (imgheight >= height)) && ((width > 0) && (height > 0))) {
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index fd0d9c6891f..a8fdbe8618c 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -3585,7 +3585,7 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
float mval_f[2];
float zfac;
- /* We cant use the depth, fallback to the old way that dosnt set the center depth */
+ /* We can't use the depth, fallback to the old way that doesn't set the center depth */
copy_v3_v3(new_ofs, rv3d->ofs);
{
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index b0f720bfdf7..833792379ae 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -102,7 +102,7 @@ typedef struct TransSnap {
* Get the transform distance between two points (used by Closest snap)
*
* \note Return value can be anything,
- * where the smallest absolute value defines whats closest.
+ * where the smallest absolute value defines what's closest.
*/
float (*distance)(struct TransInfo *t, const float p1[3], const float p2[3]);
diff --git a/source/blender/freestyle/intern/geometry/FastGrid.h b/source/blender/freestyle/intern/geometry/FastGrid.h
index a3b20661fa6..367c233d799 100644
--- a/source/blender/freestyle/intern/geometry/FastGrid.h
+++ b/source/blender/freestyle/intern/geometry/FastGrid.h
@@ -60,7 +60,7 @@ class FastGrid : public Grid {
*/
virtual void configure(const Vec3r &orig, const Vec3r &size, unsigned nb);
- /*! returns the cell whose coordinates are pased as argument */
+ /*! returns the cell whose coordinates are passed as argument */
Cell *getCell(const Vec3u &p);
/*! Fills the case p with the cell iCell */
diff --git a/source/blender/freestyle/intern/geometry/GeomUtils.cpp b/source/blender/freestyle/intern/geometry/GeomUtils.cpp
index e6b1c947476..4c4f12faaba 100644
--- a/source/blender/freestyle/intern/geometry/GeomUtils.cpp
+++ b/source/blender/freestyle/intern/geometry/GeomUtils.cpp
@@ -488,7 +488,7 @@ bool intersectRayTriangle(const Vec3r &orig,
}
}
else {
- return false; // ray is parallell to the plane of the triangle
+ return false; // ray is parallel to the plane of the triangle
}
u *= inv_det;
diff --git a/source/blender/freestyle/intern/geometry/Grid.h b/source/blender/freestyle/intern/geometry/Grid.h
index 6090eeb122a..0a9fa5dc85a 100644
--- a/source/blender/freestyle/intern/geometry/Grid.h
+++ b/source/blender/freestyle/intern/geometry/Grid.h
@@ -243,7 +243,7 @@ class Grid {
/*! Fills the case corresponding to coord with the cell */
virtual void fillCell(const Vec3u &coord, Cell &cell) = 0;
- /*! returns the cell whose coordinates are pased as argument */
+ /*! returns the cell whose coordinates are passed as argument */
virtual Cell *getCell(const Vec3u &coord) = 0;
/*! returns the cell containing the point passed as argument.
diff --git a/source/blender/freestyle/intern/geometry/HashGrid.h b/source/blender/freestyle/intern/geometry/HashGrid.h
index 73751d820ab..4bb92859775 100644
--- a/source/blender/freestyle/intern/geometry/HashGrid.h
+++ b/source/blender/freestyle/intern/geometry/HashGrid.h
@@ -81,7 +81,7 @@ class HashGrid : public Grid {
*/
virtual void configure(const Vec3r &orig, const Vec3r &size, unsigned nb);
- /*! returns the cell whose coordinates are pased as argument */
+ /*! returns the cell whose coordinates are passed as argument */
virtual Cell *getCell(const Vec3u &p)
{
Cell *found_cell = NULL;
diff --git a/source/blender/freestyle/intern/geometry/VecMat.h b/source/blender/freestyle/intern/geometry/VecMat.h
index acc593e8ac9..ee1cc42876c 100644
--- a/source/blender/freestyle/intern/geometry/VecMat.h
+++ b/source/blender/freestyle/intern/geometry/VecMat.h
@@ -474,7 +474,7 @@ template<class T> class HVec3 : public Vec<T, 4> {
return this->_coord[3];
}
- // Acces to non-homogeneous coordinates in 3D
+ // Access to non-homogeneous coordinates in 3D
inline value_type x() const
{
return this->_coord[0] / this->_coord[3];
diff --git a/source/blender/freestyle/intern/image/GaussianFilter.h b/source/blender/freestyle/intern/image/GaussianFilter.h
index f933e66dc94..f8e2524fa4f 100644
--- a/source/blender/freestyle/intern/image/GaussianFilter.h
+++ b/source/blender/freestyle/intern/image/GaussianFilter.h
@@ -39,7 +39,7 @@ namespace Freestyle {
class GaussianFilter {
protected:
- /* The mask is a symetrical 2d array (with respect to the middle point).
+ /* The mask is a symmetrical 2d array (with respect to the middle point).
* Thus, M(i,j) = M(-i,j) = M(i,-j) = M(-i,-j).
* For this reason, to represent a NxN array (N odd), we only store a ((N+1)/2)x((N+1)/2) array.
*/
diff --git a/source/blender/freestyle/intern/python/BPy_Iterator.cpp b/source/blender/freestyle/intern/python/BPy_Iterator.cpp
index 10417c07f33..d2575b3b5e9 100644
--- a/source/blender/freestyle/intern/python/BPy_Iterator.cpp
+++ b/source/blender/freestyle/intern/python/BPy_Iterator.cpp
@@ -197,7 +197,7 @@ static PyObject *Iterator_name_get(BPy_Iterator *self, void *UNUSED(closure))
}
PyDoc_STRVAR(Iterator_is_begin_doc,
- "True if the interator points the first element.\n"
+ "True if the iterator points to the first element.\n"
"\n"
":type: bool");
@@ -207,7 +207,7 @@ static PyObject *Iterator_is_begin_get(BPy_Iterator *self, void *UNUSED(closure)
}
PyDoc_STRVAR(Iterator_is_end_doc,
- "True if the interator points the last element.\n"
+ "True if the iterator points to the last element.\n"
"\n"
":type: bool");
diff --git a/source/blender/freestyle/intern/python/Iterator/BPy_Interface0DIterator.cpp b/source/blender/freestyle/intern/python/Iterator/BPy_Interface0DIterator.cpp
index 13a981920f3..8428badc0fd 100644
--- a/source/blender/freestyle/intern/python/Iterator/BPy_Interface0DIterator.cpp
+++ b/source/blender/freestyle/intern/python/Iterator/BPy_Interface0DIterator.cpp
@@ -180,7 +180,7 @@ static PyObject *Interface0DIterator_u_get(BPy_Interface0DIterator *self, void *
}
PyDoc_STRVAR(Interface0DIterator_at_last_doc,
- "True if the interator points to the last valid element.\n"
+ "True if the iterator points to the last valid element.\n"
"For its counterpart (pointing to the first valid element), use it.is_begin.\n"
"\n"
":type: bool");
diff --git a/source/blender/freestyle/intern/python/Iterator/BPy_StrokeVertexIterator.cpp b/source/blender/freestyle/intern/python/Iterator/BPy_StrokeVertexIterator.cpp
index 70de25aaf84..4269dfb3cdd 100644
--- a/source/blender/freestyle/intern/python/Iterator/BPy_StrokeVertexIterator.cpp
+++ b/source/blender/freestyle/intern/python/Iterator/BPy_StrokeVertexIterator.cpp
@@ -254,7 +254,7 @@ static PyObject *StrokeVertexIterator_u_get(BPy_StrokeVertexIterator *self, void
}
PyDoc_STRVAR(StrokeVertexIterator_at_last_doc,
- "True if the interator points to the last valid element.\n"
+ "True if the iterator points to the last valid element.\n"
"For its counterpart (pointing to the first valid element), use it.is_begin.\n"
"\n"
":type: bool");
diff --git a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
index 5163a0af07e..183464e697d 100644
--- a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
+++ b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
@@ -42,7 +42,7 @@ class IndexedFaceSet : public Rep {
};
/*! User-specified face and edge marks for feature edge detection */
- /* XXX Why in hel not use an enum here too? */
+ /* XXX Why in hell not use an enum here too? */
typedef unsigned char FaceEdgeMark;
static const FaceEdgeMark FACE_MARK = 1 << 0;
static const FaceEdgeMark EDGE_MARK_V1V2 = 1 << 1;
@@ -167,8 +167,8 @@ class IndexedFaceSet : public Rep {
return *this;
}
- /*! Desctructor
- * desallocates all the resources
+ /*! Destructor
+ * deallocates all the resources
*/
virtual ~IndexedFaceSet();
diff --git a/source/blender/freestyle/intern/scene_graph/NodeGroup.h b/source/blender/freestyle/intern/scene_graph/NodeGroup.h
index f40deb13a3e..5ef16255e46 100644
--- a/source/blender/freestyle/intern/scene_graph/NodeGroup.h
+++ b/source/blender/freestyle/intern/scene_graph/NodeGroup.h
@@ -54,7 +54,7 @@ class NodeGroup : public Node {
/*! Detaches all the children */
virtual void DetachChildren();
- /*! Detached the sepcified child */
+ /*! Detached the specified child */
virtual void DetachChild(Node *iChild);
/*! Retrieve children */
diff --git a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
index 843395c136c..2c014c86d36 100644
--- a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
+++ b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
@@ -57,7 +57,7 @@ int ConstantThicknessShader::shade(Stroke &stroke) const
int i = 0;
int size = stroke.strokeVerticesSize();
for (v = stroke.strokeVerticesBegin(), vend = stroke.strokeVerticesEnd(); v != vend; ++v) {
- // XXX What's the use of i here? And is not the thickness always overriden by the last line of
+ // XXX What's the use of i here? And is not the thickness always overridden by the last line of
// the loop?
if ((1 == i) || (size - 2 == i)) {
v->attribute().setThickness(_thickness / 4.0, _thickness / 4.0);
@@ -77,7 +77,7 @@ int ConstantExternThicknessShader::shade(Stroke &stroke) const
int i = 0;
int size = stroke.strokeVerticesSize();
for (v = stroke.strokeVerticesBegin(), vend = stroke.strokeVerticesEnd(); v != vend; ++v) {
- // XXX What's the use of i here? And is not the thickness always overriden by the last line of
+ // XXX What's the use of i here? And is not the thickness always overridden by the last line of
// the loop?
if ((1 == i) || (size - 2 == i)) {
v->attribute().setThickness(_thickness / 2.0, 0);
@@ -156,7 +156,7 @@ int LengthDependingThicknessShader::shade(Stroke &stroke) const
int i = 0;
int size = stroke.strokeVerticesSize();
for (v = stroke.strokeVerticesBegin(), vend = stroke.strokeVerticesEnd(); v != vend; ++v) {
- // XXX What's the use of i here? And is not the thickness always overriden by the last line of
+ // XXX What's the use of i here? And is not the thickness always overridden by the last line of
// the loop?
if ((1 == i) || (size - 2 == i)) {
v->attribute().setThickness(thickness / 4.0, thickness / 4.0);
@@ -427,7 +427,7 @@ int BezierCurveShader::shade(Stroke &stroke) const
int newsize = stroke.strokeVerticesSize();
int nExtraVertex = 0;
if (newsize < originalSize) {
- cerr << "Warning: unsufficient resampling" << endl;
+ cerr << "Warning: insufficient resampling" << endl;
}
else {
nExtraVertex = newsize - originalSize;
diff --git a/source/blender/freestyle/intern/stroke/Chain.h b/source/blender/freestyle/intern/stroke/Chain.h
index 2c19748771e..7cd0c64cc16 100644
--- a/source/blender/freestyle/intern/stroke/Chain.h
+++ b/source/blender/freestyle/intern/stroke/Chain.h
@@ -39,7 +39,7 @@ class Chain : public Curve {
_fedgeB; // the last FEdge of the ViewEdge passed to the last call for push_viewedge_back().
public:
- /*! Defult constructor. */
+ /*! Default constructor. */
Chain() : Curve()
{
_splittingId = 0;
diff --git a/source/blender/freestyle/intern/stroke/Curve.h b/source/blender/freestyle/intern/stroke/Curve.h
index 3e079256161..7eadfa830ce 100644
--- a/source/blender/freestyle/intern/stroke/Curve.h
+++ b/source/blender/freestyle/intern/stroke/Curve.h
@@ -205,7 +205,7 @@ class CurvePoint : public Interface0D {
Vec3r _Point3d;
public:
- /*! Defult Constructor. */
+ /*! Default Constructor. */
CurvePoint();
/*! Builds a CurvePoint from two SVertex and an interpolation parameter.
diff --git a/source/blender/freestyle/intern/stroke/CurveAdvancedIterators.h b/source/blender/freestyle/intern/stroke/CurveAdvancedIterators.h
index 9999950e240..662222524f1 100644
--- a/source/blender/freestyle/intern/stroke/CurveAdvancedIterators.h
+++ b/source/blender/freestyle/intern/stroke/CurveAdvancedIterators.h
@@ -50,8 +50,8 @@ class CurvePoint_nonconst_traits : public Nonconst_traits<CurvePoint *> {
/* */
/**********************************/
-/*! iterator on a curve. Allows an iterating outside initial vertices. A CurvePoint is
- * instanciated an returned when the iterator is dereferenced.
+/*! iterator on a curve. Allows an iterating outside initial vertices. A CurvePoint is
+ * instantiated and returned when the iterator is dereferenced.
*/
template<class Traits>
class __point_iterator : public IteratorBase<Traits, BidirectionalIteratorTag_Traits> {
diff --git a/source/blender/freestyle/intern/stroke/CurveIterators.h b/source/blender/freestyle/intern/stroke/CurveIterators.h
index 0ebbd0509ca..3ac7ede0954 100644
--- a/source/blender/freestyle/intern/stroke/CurveIterators.h
+++ b/source/blender/freestyle/intern/stroke/CurveIterators.h
@@ -30,7 +30,7 @@ namespace Freestyle {
namespace CurveInternal {
/*! iterator on a curve. Allows an iterating outside
- * initial vertices. A CurvePoint is instanciated an returned
+ * initial vertices. A CurvePoint is instantiated an returned
* when the iterator is dereferenced.
*/
diff --git a/source/blender/freestyle/intern/stroke/Stroke.h b/source/blender/freestyle/intern/stroke/Stroke.h
index ec722516d2a..a4c5af1d10c 100644
--- a/source/blender/freestyle/intern/stroke/Stroke.h
+++ b/source/blender/freestyle/intern/stroke/Stroke.h
@@ -653,7 +653,7 @@ class Stroke : public Interface1D {
return _textureId;
}
- /*! Returns the spacing of texture coordinates along the stroke lenght */
+ /*! Returns the spacing of texture coordinates along the stroke length */
inline float getTextureStep()
{
return _textureStep;
diff --git a/source/blender/freestyle/intern/system/BaseIterator.h b/source/blender/freestyle/intern/system/BaseIterator.h
index 3826a129a1c..651f2bf4387 100644
--- a/source/blender/freestyle/intern/system/BaseIterator.h
+++ b/source/blender/freestyle/intern/system/BaseIterator.h
@@ -30,7 +30,7 @@
namespace Freestyle {
-// use for iterators defintions
+// use for iterators definitions
template<class Element> class Nonconst_traits;
template<class Element> class Const_traits {
diff --git a/source/blender/freestyle/intern/view_map/CulledOccluderSource.cpp b/source/blender/freestyle/intern/view_map/CulledOccluderSource.cpp
index 8e10d06d623..2df5ecd0867 100644
--- a/source/blender/freestyle/intern/view_map/CulledOccluderSource.cpp
+++ b/source/blender/freestyle/intern/view_map/CulledOccluderSource.cpp
@@ -131,7 +131,7 @@ void CulledOccluderSource::cullViewEdges(ViewMap &viewMap, bool extensiveFEdgeSe
GridHelpers::getDefaultViewProscenium(occluderProscenium);
// XXX Freestyle is inconsistent in its use of ViewMap::viewedges_container and
- // vector<ViewEdge*>::iterator. Probably all occurences of vector<ViewEdge*>::iterator should be
+ // vector<ViewEdge*>::iterator. Probably all occurrences of vector<ViewEdge*>::iterator should be
// replaced ViewMap::viewedges_container throughout the code. For each view edge
ViewMap::viewedges_container::iterator ve, veend;
@@ -144,7 +144,7 @@ void CulledOccluderSource::cullViewEdges(ViewMap &viewMap, bool extensiveFEdgeSe
// If none exists, find the feature edge with center point closest to viewport origin.
// Expand occluder proscenium to enclose center point.
- // For each feature edge, while bestOccluderTarget not found and view edge not visibile
+ // For each feature edge, while bestOccluderTarget not found and view edge not visible
bool bestOccluderTargetFound = false;
FEdge *bestOccluderTarget = NULL;
real bestOccluderDistance = 0.0;
diff --git a/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp b/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp
index 5c3ba1c3db3..3788b5e3545 100644
--- a/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp
+++ b/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp
@@ -132,7 +132,7 @@ void FEdgeXDetector::preProcessShape(WXShape *iWShape)
vector<WFace *> &wfaces = iWShape->GetFaceList();
vector<WFace *>::iterator f, fend;
- // view dependant stuff
+ // view dependent stuff
for (f = wfaces.begin(), fend = wfaces.end(); f != fend; ++f) {
preProcessFace((WXFace *)(*f));
}
@@ -226,7 +226,7 @@ void FEdgeXDetector::computeCurvatures(WXVertex *vertex)
_minK1 = absK1;
}
}
- // view dependant
+ // view dependent
C = vertex->curvatures();
if (C == 0) {
return;
diff --git a/source/blender/freestyle/intern/view_map/Silhouette.h b/source/blender/freestyle/intern/view_map/Silhouette.h
index 5e9edd234ef..4168cce6bd8 100644
--- a/source/blender/freestyle/intern/view_map/Silhouette.h
+++ b/source/blender/freestyle/intern/view_map/Silhouette.h
@@ -168,7 +168,7 @@ class SVertex : public Interface0D {
public:
/*! A field that can be used by the user to store any data.
- * This field must be reseted afterwards using ResetUserData().
+ * This field must be reset afterwards using ResetUserData().
*/
void *userdata;
@@ -535,7 +535,7 @@ class FEdge : public Interface1D {
public:
/*! A field that can be used by the user to store any data.
- * This field must be reseted afterwards using ResetUserData().
+ * This field must be reset afterwards using ResetUserData().
*/
void *userdata;
diff --git a/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp b/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp
index fde4ee7e476..d024c360e3f 100644
--- a/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp
+++ b/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp
@@ -37,7 +37,7 @@ void ViewEdgeXBuilder::Init(ViewShape *oVShape)
return;
}
- // for design conveniance, we store the current SShape.
+ // for design convenience, we store the current SShape.
_pCurrentSShape = oVShape->sshape();
if (0 == _pCurrentSShape) {
return;
@@ -627,12 +627,12 @@ OWXEdge ViewEdgeXBuilder::FindNextWEdge(const OWXEdge &iEdge)
}
if (wxe->GetaVertex() == v) {
- // That means that the face necesarily lies on the edge left.
+ // That means that the face necessarily lies on the edge left.
// So the vertex order is OK.
return OWXEdge(wxe, true);
}
else {
- // That means that the face necesarily lies on the edge left.
+ // That means that the face necessarily lies on the edge left.
// So the vertex order is OK.
return OWXEdge(wxe, false);
}
diff --git a/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.h b/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.h
index 26f114497c0..b1934d08376 100644
--- a/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.h
+++ b/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.h
@@ -272,11 +272,11 @@ class ViewEdgeXBuilder {
FEdge *BuildSharpFEdge(FEdge *feprevious, const OWXEdge &iwe);
// GENERAL //
- /*! Instanciate a SVertex */
+ /*! Instantiate a SVertex */
SVertex *MakeSVertex(Vec3r &iPoint);
- /*! Instanciate a SVertex if it hasn't been already created */
+ /*! Instantiate a SVertex if it hasn't been already created */
SVertex *MakeSVertex(Vec3r &iPoint, bool shared);
- /*! instanciate a ViewVertex from a SVertex, if it doesn't exist yet */
+ /*! instantiate a ViewVertex from a SVertex, if it doesn't exist yet */
ViewVertex *MakeViewVertex(SVertex *iSVertex);
// oldtmp values
diff --git a/source/blender/freestyle/intern/view_map/ViewMap.h b/source/blender/freestyle/intern/view_map/ViewMap.h
index a6ca4e3c072..83c45be8c61 100644
--- a/source/blender/freestyle/intern/view_map/ViewMap.h
+++ b/source/blender/freestyle/intern/view_map/ViewMap.h
@@ -81,7 +81,7 @@ class ViewMap {
public:
/*! A field that can be used by the user to store any data.
- * This field must be reseted afterwards using ResetUserData().
+ * This field must be reset afterwards using ResetUserData().
*/
void *userdata;
@@ -292,7 +292,7 @@ class ViewVertex : public Interface0D {
public:
/*! A field that can be used by the user to store any data.
- * This field must be reseted afterwards using ResetUserData().
+ * This field must be reset afterwards using ResetUserData().
*/
void *userdata;
@@ -962,7 +962,7 @@ class ViewEdge : public Interface1D {
public:
/*! A field that can be used by the user to store any data.
- * This field must be reseted afterwards using ResetUserData().
+ * This field must be reset afterwards using ResetUserData().
*/
void *userdata;
@@ -1414,7 +1414,7 @@ class ViewShape {
public:
/*! A field that can be used by the user to store any data.
- * This field must be reseted afterwards using ResetUserData().
+ * This field must be reset afterwards using ResetUserData().
*/
void *userdata;
diff --git a/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp b/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp
index aaab3936fa6..c056a25e755 100644
--- a/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp
+++ b/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp
@@ -1137,7 +1137,7 @@ void ViewMapBuilder::CullViewEdges(ViewMap *ioViewMap,
// If none exists, find the feature edge with center point closest to viewport origin.
// Expand occluder proscenium to enclose center point.
- // For each feature edge, while bestOccluderTarget not found and view edge not visibile
+ // For each feature edge, while bestOccluderTarget not found and view edge not visible
bool bestOccluderTargetFound = false;
FEdge *bestOccluderTarget = NULL;
real bestOccluderDistance = 0.0;
diff --git a/source/blender/freestyle/intern/winged_edge/Curvature.cpp b/source/blender/freestyle/intern/winged_edge/Curvature.cpp
index a293d2da62b..591d6518741 100644
--- a/source/blender/freestyle/intern/winged_edge/Curvature.cpp
+++ b/source/blender/freestyle/intern/winged_edge/Curvature.cpp
@@ -546,7 +546,7 @@ void gts_vertex_principal_directions(WVertex *v, Vec3r Kh, real Kg, Vec3r &e1, V
e1[2] = eig[0] * basis1[2] + eig[1] * basis2[2];
e1.normalize();
- /* make N,e1,e2 a right handed coordinate sytem */
+ /* make N,e1,e2 a right handed coordinate system */
e2 = N ^ e1;
e2.normalize();
}
diff --git a/source/blender/ikplugin/intern/itasc_plugin.cpp b/source/blender/ikplugin/intern/itasc_plugin.cpp
index b1eb0978339..786f88acd19 100644
--- a/source/blender/ikplugin/intern/itasc_plugin.cpp
+++ b/source/blender/ikplugin/intern/itasc_plugin.cpp
@@ -303,7 +303,7 @@ static int initialize_chain(Object *ob, bPoseChannel *pchan_tip, bConstraint *co
/* create a target */
target = (PoseTarget *)MEM_callocN(sizeof(PoseTarget), "posetarget");
target->con = con;
- // by contruction there can be only one tree per channel
+ // by construction there can be only one tree per channel
// and each channel can be part of at most one tree.
tree = (PoseTree *)pchan_root->iktree.first;
diff --git a/source/blender/imbuf/readme.txt b/source/blender/imbuf/readme.txt
index 855f6229420..c192515371b 100644
--- a/source/blender/imbuf/readme.txt
+++ b/source/blender/imbuf/readme.txt
@@ -8,7 +8,7 @@ creating an openexr read/writer use openexr.c
It should contain functions to match the following prototypes:
struct ImBuf *imb_loadopenexr(unsigned char *mem,int size,int flags);
-/* Use one of the following depending on whats easyer for your file format */
+/* Use one of the following depending on what's easier for your file format */
short imb_saveopenexr(struct ImBuf *ibuf, FILE myfile, int flags);
short imb_saveopenexr(struct ImBuf *ibuf, char *myfile, int flags);
diff --git a/source/blender/nodes/composite/nodes/node_composite_cryptomatte.c b/source/blender/nodes/composite/nodes/node_composite_cryptomatte.c
index 8d05c18621f..dcd8589cfdd 100644
--- a/source/blender/nodes/composite/nodes/node_composite_cryptomatte.c
+++ b/source/blender/nodes/composite/nodes/node_composite_cryptomatte.c
@@ -63,7 +63,7 @@ static void cryptomatte_add(NodeCryptomatte *n, float f)
++start;
}
- /* Find the next seprator. */
+ /* Find the next separator. */
char *token_end = strchr(n->matte_id + start, ',');
if (token_end == NULL || token_end == n->matte_id + start) {
token_end = n->matte_id + end;
@@ -142,7 +142,7 @@ static void cryptomatte_remove(NodeCryptomatte *n, float f)
++start;
}
- /* Find the next seprator. */
+ /* Find the next separator. */
char *token_end = strchr(n->matte_id + start + 1, ',');
if (token_end == NULL || token_end == n->matte_id + start) {
token_end = n->matte_id + end;
diff --git a/source/blender/nodes/composite/nodes/node_composite_vecBlur.c b/source/blender/nodes/composite/nodes/node_composite_vecBlur.c
index f1f44d07084..497c2555d86 100644
--- a/source/blender/nodes/composite/nodes/node_composite_vecBlur.c
+++ b/source/blender/nodes/composite/nodes/node_composite_vecBlur.c
@@ -39,7 +39,7 @@ static void node_composit_init_vecblur(bNodeTree *UNUSED(ntree), bNode *node)
nbd->fac = 1.0f;
}
-/* custom1: itterations, custom2: maxspeed (0 = nolimit) */
+/* custom1: iterations, custom2: maxspeed (0 = nolimit) */
void register_node_type_cmp_vecblur(void)
{
static bNodeType ntype;
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index ee39ba4c92f..99cdc47753c 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -2566,7 +2566,7 @@ void RE_RenderAnim(Render *re,
for (nfra = sfra, scene->r.cfra = sfra; scene->r.cfra <= efra; scene->r.cfra++) {
char name[FILE_MAX];
- /* Here is a feedback loop exists -- render initialization requires updated
+ /* A feedback loop exists here -- render initialization requires updated
* render layers settings which could be animated, but scene evaluation for
* the frame happens later because it depends on what layers are visible to
* render engine.
@@ -2582,8 +2582,8 @@ void RE_RenderAnim(Render *re,
AnimData *adt = BKE_animdata_from_id(&scene->id);
/* TODO(sergey): Currently depsgraph is only used to check whether it is an active
* edit window or not to deal with unkeyed changes. We don't have depsgraph here yet,
- * but we also dont' deal with unkeyed changes. But still nice to get proper depsgraph
- * within tjhe render pipeline, somehow.
+ * but we also don't deal with unkeyed changes. But still nice to get proper depsgraph
+ * within the render pipeline, somehow.
*/
BKE_animsys_evaluate_animdata(NULL, scene, &scene->id, adt, ctime, ADT_RECALC_ALL);
}
diff --git a/source/creator/creator_signals.c b/source/creator/creator_signals.c
index 5dae5c5d808..96b056d8516 100644
--- a/source/creator/creator_signals.c
+++ b/source/creator/creator_signals.c
@@ -311,7 +311,7 @@ void main_signal_setup(void)
void main_signal_setup_background(void)
{
- /* for all platforms, even windos has it! */
+ /* for all platforms, even windows has it! */
BLI_assert(G.background);
# if !defined(WITH_HEADLESS)