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-rw-r--r--source/blender/draw/engines/eevee/eevee_lookdev.c10
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h3
2 files changed, 12 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lookdev.c b/source/blender/draw/engines/eevee/eevee_lookdev.c
index b07b20386a8..4a5b4817c51 100644
--- a/source/blender/draw/engines/eevee/eevee_lookdev.c
+++ b/source/blender/draw/engines/eevee/eevee_lookdev.c
@@ -63,6 +63,8 @@ void EEVEE_lookdev_cache_init(
EEVEE_PrivateData *g_data = stl->g_data;
const DRWContextState *draw_ctx = DRW_context_state_get();
View3D *v3d = draw_ctx->v3d;
+ Scene *scene = draw_ctx->scene;
+
if (LOOK_DEV_STUDIO_LIGHT_ENABLED(v3d)) {
StudioLight *sl = BKE_studiolight_find(v3d->shading.lookdev_light, STUDIOLIGHT_ORIENTATIONS_MATERIAL_MODE);
if (sl && (sl->flag & STUDIOLIGHT_TYPE_WORLD)) {
@@ -137,11 +139,17 @@ void EEVEE_lookdev_cache_init(
/* Do we need to recalc the lightprobes? */
if (g_data->studiolight_index != sl->index ||
- g_data->studiolight_rot_z != v3d->shading.studiolight_rot_z)
+ g_data->studiolight_rot_z != v3d->shading.studiolight_rot_z ||
+ g_data->studiolight_cubemap_res != scene->eevee.gi_cubemap_resolution ||
+ g_data->studiolight_glossy_clamp != scene->eevee.gi_glossy_clamp ||
+ g_data->studiolight_filter_quality != scene->eevee.gi_filter_quality)
{
stl->lookdev_lightcache->flag |= LIGHTCACHE_UPDATE_WORLD;
g_data->studiolight_index = sl->index;
g_data->studiolight_rot_z = v3d->shading.studiolight_rot_z;
+ g_data->studiolight_cubemap_res = scene->eevee.gi_cubemap_resolution;
+ g_data->studiolight_glossy_clamp = scene->eevee.gi_glossy_clamp;
+ g_data->studiolight_filter_quality = scene->eevee.gi_filter_quality;
}
}
}
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index f112ae0536e..66e45430e18 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -822,6 +822,9 @@ typedef struct EEVEE_PrivateData {
/* LookDev Settings */
int studiolight_index;
float studiolight_rot_z;
+ int studiolight_cubemap_res;
+ float studiolight_glossy_clamp;
+ float studiolight_filter_quality;
} EEVEE_PrivateData; /* Transient data */