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-rw-r--r--source/blender/blenlib/BLI_math_geom.h4
-rw-r--r--source/blender/blenlib/intern/math_geom.c23
-rw-r--r--source/blender/editors/mesh/editmesh_select.c30
3 files changed, 28 insertions, 29 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index a564e5481b9..54a4a38b15e 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -109,9 +109,9 @@ float dist_signed_squared_to_corner_v3v3v3(
const float p[3],
const float v1[3], const float v2[3], const float v3[3],
const float axis_ref[3]);
-float dist_squared_to_ray_v3(
+float dist_squared_to_ray_v3_normalized(
const float ray_origin[3], const float ray_direction[3],
- const float co[3], float *r_depth);
+ const float co[3]);
float dist_squared_ray_to_seg_v3(
const float ray_origin[3], const float ray_direction[3],
const float v0[3], const float v1[3],
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 91de4005f48..aebff346432 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -553,16 +553,25 @@ float dist_signed_squared_to_corner_v3v3v3(
}
/**
- * return the distance squared of a point to a ray.
+ * Compute the squared distance of a point to a line (defined as ray).
+ * \param ray_origin: A point on the line.
+ * \param ray_direction: Normalized direction of the line.
+ * \param co: Point to which the distance is to be calculated.
*/
-float dist_squared_to_ray_v3(
+float dist_squared_to_ray_v3_normalized(
const float ray_origin[3], const float ray_direction[3],
- const float co[3], float *r_depth)
+ const float co[3])
{
- float dvec[3];
- sub_v3_v3v3(dvec, co, ray_origin);
- *r_depth = dot_v3v3(dvec, ray_direction);
- return len_squared_v3(dvec) - SQUARE(*r_depth);
+ float origin_to_co[3];
+ sub_v3_v3v3(origin_to_co, co, ray_origin);
+
+ float origin_to_proj[3];
+ project_v3_v3v3_normalized(origin_to_proj, origin_to_co, ray_direction);
+
+ float co_projected_on_ray[3];
+ add_v3_v3v3(co_projected_on_ray, ray_origin, origin_to_proj);
+
+ return len_squared_v3v3(co, co_projected_on_ray);
}
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c
index d09f3ba6f64..fd9e635f5e3 100644
--- a/source/blender/editors/mesh/editmesh_select.c
+++ b/source/blender/editors/mesh/editmesh_select.c
@@ -1153,16 +1153,13 @@ bool EDBM_unified_findnearest_from_raycast(
if ((BM_elem_flag_test(e, BM_ELEM_HIDDEN) == false) &&
(BM_edge_is_boundary(e)))
{
- float depth;
-
if (use_vert) {
for (uint j = 0; j < 2; j++) {
BMVert *v = *((&e->v1) + j);
float point[3];
mul_v3_m4v3(point, obedit->obmat, coords ? coords[BM_elem_index_get(v)] : v->co);
- const float dist_sq_test = dist_squared_to_ray_v3(
- ray_origin, ray_direction,
- point, &depth);
+ const float dist_sq_test = dist_squared_to_ray_v3_normalized(
+ ray_origin, ray_direction, point);
if (dist_sq_test < dist_sq_best) {
dist_sq_best = dist_sq_test;
best.base_index = base_index;
@@ -1186,9 +1183,8 @@ bool EDBM_unified_findnearest_from_raycast(
mid_v3_v3v3(point, e->v1->co, e->v2->co);
}
mul_m4_v3(obedit->obmat, point);
- const float dist_sq_test = dist_squared_to_ray_v3(
- ray_origin, ray_direction,
- point, &depth);
+ const float dist_sq_test = dist_squared_to_ray_v3_normalized(
+ ray_origin, ray_direction, point);
if (dist_sq_test < dist_sq_best) {
dist_sq_best = dist_sq_test;
best.base_index = base_index;
@@ -1208,10 +1204,8 @@ bool EDBM_unified_findnearest_from_raycast(
if (BM_elem_flag_test(v, BM_ELEM_HIDDEN) == false) {
float point[3];
mul_v3_m4v3(point, obedit->obmat, v->co);
- float depth;
- const float dist_sq_test = dist_squared_to_ray_v3(
- ray_origin, ray_direction,
- v->co, &depth);
+ const float dist_sq_test = dist_squared_to_ray_v3_normalized(
+ ray_origin, ray_direction, v->co);
if (dist_sq_test < dist_sq_best) {
dist_sq_best = dist_sq_test;
best.base_index = base_index;
@@ -1233,10 +1227,8 @@ bool EDBM_unified_findnearest_from_raycast(
mid_v3_v3v3(point, e->v1->co, e->v2->co);
}
mul_m4_v3(obedit->obmat, point);
- float depth;
- const float dist_sq_test = dist_squared_to_ray_v3(
- ray_origin, ray_direction,
- point, &depth);
+ const float dist_sq_test = dist_squared_to_ray_v3_normalized(
+ ray_origin, ray_direction, point);
if (dist_sq_test < dist_sq_best) {
dist_sq_best = dist_sq_test;
best.base_index = base_index;
@@ -1260,10 +1252,8 @@ bool EDBM_unified_findnearest_from_raycast(
BM_face_calc_center_median(f, point);
}
mul_m4_v3(obedit->obmat, point);
- float depth;
- const float dist_sq_test = dist_squared_to_ray_v3(
- ray_origin, ray_direction,
- point, &depth);
+ const float dist_sq_test = dist_squared_to_ray_v3_normalized(
+ ray_origin, ray_direction, point);
if (dist_sq_test < dist_sq_best) {
dist_sq_best = dist_sq_test;
best.base_index = base_index;