diff options
-rw-r--r-- | intern/cycles/kernel/shaders/node_ies_light.osl | 2 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/node_mapping.osl | 2 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/node_voronoi_texture.osl | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/kernel/shaders/node_ies_light.osl b/intern/cycles/kernel/shaders/node_ies_light.osl index 6e9181cde40..4d881eb3b65 100644 --- a/intern/cycles/kernel/shaders/node_ies_light.osl +++ b/intern/cycles/kernel/shaders/node_ies_light.osl @@ -31,7 +31,7 @@ shader node_ies_light(int use_mapping = 0, p = transform(mapping, p); } - p = normalize(p); + p = normalize((vector)p); float v_angle = acos(-p[2]); float h_angle = atan2(p[0], p[1]) + M_PI; diff --git a/intern/cycles/kernel/shaders/node_mapping.osl b/intern/cycles/kernel/shaders/node_mapping.osl index 8eed0ae9c48..e8a9d940eda 100644 --- a/intern/cycles/kernel/shaders/node_mapping.osl +++ b/intern/cycles/kernel/shaders/node_mapping.osl @@ -65,7 +65,7 @@ shader node_mapping(string type = "point", VectorOut = transform(euler_to_mat(Rotation), (VectorIn * Scale)); } else if (type == "normal") { - VectorOut = normalize(transform(euler_to_mat(Rotation), safe_divide(VectorIn, Scale))); + VectorOut = normalize((vector)transform(euler_to_mat(Rotation), safe_divide(VectorIn, Scale))); } else { warning("%s", "Unknown Mapping vector type!"); diff --git a/intern/cycles/kernel/shaders/node_voronoi_texture.osl b/intern/cycles/kernel/shaders/node_voronoi_texture.osl index 5de4aeef943..10a9f7a6329 100644 --- a/intern/cycles/kernel/shaders/node_voronoi_texture.osl +++ b/intern/cycles/kernel/shaders/node_voronoi_texture.osl @@ -603,7 +603,7 @@ void voronoi_distance_to_edge_3d(vector3 coord, float randomness, output float o vector3 perpendicularToEdge = vectorToPoint - vectorToClosest; if (dot(perpendicularToEdge, perpendicularToEdge) > 0.0001) { float distanceToEdge = dot((vectorToClosest + vectorToPoint) / 2.0, - normalize(perpendicularToEdge)); + normalize((vector)perpendicularToEdge)); minDistance = min(minDistance, distanceToEdge); } } |